(edited by Vayne.8563)
There are some intermediate steps you can’t skip. For example reading the mails you get or talking to specific NPCs in the open world.
You have to do that before you’re up to the next story to be at the same step as the person starting the story.
For example, when my wife got to the Silverwastes, she forgot to talk to the guy in Brisban to advance her story and even though she did the story with me, she didn’t advance…because she wasn’t up to that step. If she had stopped to speak to the guard she would have been.
Also if you don’t get the mail you need to get to progress, try zoning. The person who didn’t start it often doesn’t get the mail until they use a waypoint or switch servers.
I don’t know about this. As I get older I’m looking or less dark, scary save the world stuff. That stuff interests me less and less. I’d rather see drama than action. Anything other than some big boss destroying the world.
Dark for the sake of dark is often the mark of young people, not old people.
Staff eles are really good right now, actually, so it’s probably a pretty good time to come back.
The new zones are generally harder as open world zones than anything that was in the game at launch. I feel they’re harder than Orr.
There’s a lot of stuff to do….depending on what you like to do. Dungeon runners, who do nothing but run dungeons over and over are feeling a kitteneated, but the game was always about the open world…and the personal/living story.
Some of the achievements are pretty challenging. Some people solo or duo dungeons for challenge as well.
Open world PvP is a complete different experience from the mists arenas. We want to capture that. That’s why we just don’t go to the mists or WvW, as some of you are telling us to. With MMOs out like Archeage, with an amazing open world PvP system. it makes WvW look like just a huge zerg arena. Players who want open world PvP in PvE settings do not feel satisfied with WvW because in the end its just a bigger version of fight for the circle to get points.
There are ways of controlling to much trolling of people just trying to get quests done. Adding in a punishment for attacking players
or the ever so popular, OP legendary guards that patrol.I’m not saying PvP should be added to every zone. This would be a huge mistake, especially in leveling zones.
open world PvP should always be an endgame that players get to look forward to. The zerg domination arena does not fulfil that endgame.
PvP zones would need to be brand new zones, maybe if we ever get a new continent expansion. Anet already has this set up perfectly with Cantha and the war between the factions that was going on in gw1 (no clue where they stand in gw2 time period)I may be a little bias from playing to much Archeage, but I know how popular open world PvP is and the excitement to gameplay it brings.
AA is another type of MMO, and one which GW2 willingly, by design, wanted to be different from. Fun game, yes, but IMHO can’t compare with GW2 (check the quality of the game, updates, support-it is a smaller publisher, and for better or worse it does show… Yesterday, their big patch day was utterly marred by bad quality control, so much that many couldn’t play, and you know what happened with the new continent and the landgrab hacks.)
Spent my time happily playing GW2 instead, meeting new, random players, and having fun with this so-called “carebear” (infantile pejorative term, BTW) game.
OMFG! One of my sons is raging about the new page. I haven’t seen him that angry in ages. He can’t play. He can’t use the houses he pays monthly for. He’s not a happy camper. My other son isn’t having that problem which makes it worse. But neither of them are really happy they spent money on that game.
Yes you can do story achievements with a friend. Also if you’re at the same step as as friend you can do the story together and your progress will be saved.
Bit late for me, but welcome to the game. You’ll find this game is very different from the one you’ve left.
Hope you have a great time here!
It was never intended to be in this game. There are no plans to add it.
I’d get prepared for the kitten storm if I were you. There’s a huge anti-mount bias on this forum and you’re going to get it for that. There’s also a huge anti-stat creep group who will nail you for saying there should be more of a difference between exotic and ascended gear. Many game here to get away from those types of differences. The way it is now, if you want those stats you can create ascended gear, and if you don’t you don’t have to. Making the stat difference greater will “force” people to make ascended gear, and the forum will erupt.
Well people have been asking for a new armor set in game. Careful what you wish for. lol
Also one of the things about less information is less people speculating on the market and making a killing. Even with relatively innocuous information…people can figure out the kitten edest things.
Been like that for a while now. I agree with you. I think I’d rather have stuff to discuss beforehand.
That was my point indeed. You don’t like it, report and move on.
Hard to catch your point when you give an example which turns out that moderator doing his work properly as in enforcing forum rules in threads is offending.
:|
You consider it doing his work properly, I consider it offensive and that shows that what is offensive is just an opinion. Because of that it’s something you can report, ingame you can ignore and thats it. But it’s not something you should automatically expect that ingame a person gets banned because he does something that is offensive to you.
I could come with other reasons why closing those threads is bad and why they should not do it, but the ‘offensive’ claim is not automatically a reason for a ban / a reason to stop doing that.
So you made the same conclusion as I did. Report, ignore and move on if ‘offended’ is your problem.
Offensive is an opinion….that said…we do have social mores that any venue has a right to require when entering their premises.
I can wear no shirt on the street….as a man anyway. But I can’t enter certain restaurants without a shirt….most even…because there are rules of that place.
Racism is against the terms of service. Therefore the person is violating a rule they agreed to to enter this venue.
Now, it’s true I can block and move on, but that’s not the point. If it’s against the TOS and I’m offended by it, I have every right to complain about it.
Free speech exists to guarantee that people won’t be sent to jail for talking bad about those in power.
In most places it’s still illegal to yell “fire” in a crowded theater.
I played archeage for 1 month.
I played both NA and EU chars.
On both i had black donkeys.
On EU i called him Usainbolt because he was fast!
On NA i called him Blackslave because he was my donkey!
All my e-friends laughed with me – yellow, black, red or normal.And wait for it….I’m not racist.
Racism and trolling is a HUGE difference.
And y racism should be punsihed as verbal abuse, But u should identify it in a right way.
And don’t forget – money rules the world..sadly…
Saying something that insensitive to others just to troll is racist. That is to say it’s a racist remark.
I don’t think most people would consider naming a mule like that, and I’m glad that’s the case. That you see nothing wrong with it is disturbing.
I have seen racism, but not very commonly. When I do, I report it….but it’s pretty uncommon.
I’m pretty sure they will raise the level cap with an expansion. And I don’t think it’ll be a huge deal….but yeah, there are definitely pros and cons associated with it.
Hopefully it won’t come with a new tier of gear though.
Are you meaning you want your current exotic/ascended to scale to the new level, or you just have to reacquire new level 90(orwhatever) exotic/ascended gear?
I do understand new tier of gear means something after ascended, but want to make sure I got it right.
I want whatever tier of gear there is to be easily attainable. I don’t want to grind for gear. I didn’t like making ascended stuff…and I still don’t. I’m never going to like making ascended stuff. It’s not fun or interesting…to me anyway.
Actually companies spend millions of dollars on research, draw the wrong conclusions, and go bankrupt every day.
It’s really not that unusual.
The unusual part is that if it’s so easy to tell all that research is wrong that a random person on the Internet can figure it out after spending a few hours reading the forums, then the devs (who are generally speaking a lot smarter and know a lot more about the game than a random person on the Internet) would have already figured it out before spending all that money.
Therefore, the premise that “I know more about the game than the group of trained professionals who have worked with the game every day for years” is utter nonsense. You can try to justify it all you want, but I’m not going to treat it as anything more than the inflated-ego BS that it is.
I am not a game development company and know little of their ways, but it seems likely that the time for ‘all that research’, especially if it required mass quantities of cash, was before launch. Heck, before beginning work on the product. Since they are changing so many of the things that they chose to deploy at launch, do you suppose they did ‘all that research’ then and somehow got it all wrong, and are now operating from information gleaned from a second round of ‘all that research’, or are they just now getting around to doing ‘all that research’ for the first time and are currently struggling to utilize the information thereby obtained to make up for their lack of foresight?
From what I can glean from what’s been said, the research is new, not from launch. I’m guessing that free weekends didn’t turn into purchases at a high enough rate. I’m guessing that they commissioned the research based on that.
I’m guessing they made the changes based on the research because retaining more players in the early game is better for the later game.
Yes, but research does not guarantee success. Often quite the opposite. Research interpretation is horribly muddied by expected outcomes. Hence Japan war gamed and won WW II.
You’re 100% right. Research doesn’t guarantee success. Nor does it guarantee failure. I surely, however, would trust research over some raised voices on the forums…unless there’s such a huge outcry that it’s a unanimous thing.
Like the commander tag thing, or the gold to gems thing.
I’m pretty sure they will raise the level cap with an expansion. And I don’t think it’ll be a huge deal….but yeah, there are definitely pros and cons associated with it.
Hopefully it won’t come with a new tier of gear though.
My only comment, because I’m generally not into raids, is re: the people that have asked for some kind of ground mission to find and kill Zhaitan. This should never happen. People the personal story ends with the death of Zhaitan and I don’t think anyone should be “forced” to raid to finish the job. It would be very discouraging to people who want not to raid. Hell there are already people complaining about having to do a story mode dungeon. And one of the reasons I left Rift early on was because the only quest chain in the game forced you to raid…and I didn’t want to. It annoyed the hell out of me.
However all is not lost. There could very well be a ground mission to verify Zhaitan’s death…and find his body (which would mean he is dead) and various unexpected things can happen on the way to that body both to get to it and after it’s found.
That way you could still have your raid, but not kitten off a percentage of the population.
Actually companies spend millions of dollars on research, draw the wrong conclusions, and go bankrupt every day.
It’s really not that unusual.
The unusual part is that if it’s so easy to tell all that research is wrong that a random person on the Internet can figure it out after spending a few hours reading the forums, then the devs (who are generally speaking a lot smarter and know a lot more about the game than a random person on the Internet) would have already figured it out before spending all that money.
Therefore, the premise that “I know more about the game than the group of trained professionals who have worked with the game every day for years” is utter nonsense. You can try to justify it all you want, but I’m not going to treat it as anything more than the inflated-ego BS that it is.
I am not a game development company and know little of their ways, but it seems likely that the time for ‘all that research’, especially if it required mass quantities of cash, was before launch. Heck, before beginning work on the product. Since they are changing so many of the things that they chose to deploy at launch, do you suppose they did ‘all that research’ then and somehow got it all wrong, and are now operating from information gleaned from a second round of ‘all that research’, or are they just now getting around to doing ‘all that research’ for the first time and are currently struggling to utilize the information thereby obtained to make up for their lack of foresight?
From what I can glean from what’s been said, the research is new, not from launch. I’m guessing that free weekends didn’t turn into purchases at a high enough rate. I’m guessing that they commissioned the research based on that.
I’m guessing they made the changes based on the research because retaining more players in the early game is better for the later game.
Simplicity helps people get into the game faster. Almost all other MMOs use a level based system to unlock skills. If you don’t believe Anet studied their own data to figure that out and make a determined change to get more players in the game longer,then I don’t think any kind of discussing, number evidence or comparisons, will change our mind.
I think it is more like Anet in personal denial. They could follow the blue print like every other game use from the start.
And now they start making raid CDI.
I like many of the way GW2 is designed. I just hope they put more thoughts on how to expand the game.
Anet can’t be in personal denial, as Anet isn’t a person. I half joking by saying that but there’s another issue here which is relatively prevalent on the forums.
People assume Anet thinks with one mind and it has ideas and emotions that are consistent with what people see in game. I’m pretty sure that not everyone who works at Anet agrees with every decision. I’m pretty sure there are creative differences. And I’m pretty sure that sometimes some people win and somethings others win. There may indeed be specific people at Anet who are in denial, but I find it unlikely that everyone or even most people are.
Here in the USA, corporations are persons. Actually they are superior persons. You can’t put a corporation in prison for instance.
Legally but not literally.
Simplicity helps people get into the game faster. Almost all other MMOs use a level based system to unlock skills. If you don’t believe Anet studied their own data to figure that out and make a determined change to get more players in the game longer,then I don’t think any kind of discussing, number evidence or comparisons, will change our mind.
I think it is more like Anet in personal denial. They could follow the blue print like every other game use from the start.
And now they start making raid CDI.
I like many of the way GW2 is designed. I just hope they put more thoughts on how to expand the game.
Anet can’t be in personal denial, as Anet isn’t a person. I half joking by saying that but there’s another issue here which is relatively prevalent on the forums.
People assume Anet thinks with one mind and it has ideas and emotions that are consistent with what people see in game. I’m pretty sure that not everyone who works at Anet agrees with every decision. I’m pretty sure there are creative differences. And I’m pretty sure that sometimes some people win and somethings others win. There may indeed be specific people at Anet who are in denial, but I find it unlikely that everyone or even most people are.
You do realize that GW1 has/had an advantage over GW2…the way it was set up is that if you didn’t farm an area or mobs for a length of time your chances of getting a rare drop from said mob increased. That’s correct, instead of constantly farming the same area over and over, it was much faster to get a rare drop in the first game by completely ignoring an area for weeks on end, then going and farming. You don’t have the same mechanic with drops in GW2, only exp.
I’d love to see some proof of this. I played Guild Wars 1 for years and never saw anything about that…or heard it from anyone else.
Is this something the devs have said, or something you worked out for yourself?
If they sold a gag item in the cash shop to make certain NPCs stop talking, I’m sure it would sell. lol
Miracles over night? lol 2+ years says hi
GW1 isn’t an MMO? news to me…
Gem shop and RNG acc bound mini is rly fun amirite? What about those 1 hour long LS updates… give me a break, 2 mini zones since release and nothing but QoL updates which a lot made things even worse like the NPE.
Hell if ANet were competent enough to add one simple feature cough cough particle effect slider maybe I could take them a bit more serious. I know they pride themselves on visuals but it actually makes the game look and run like complete and utter dog crap in any sort of pve setting, not even able to see what you are attacking.
The game has so many glaring issues that ANet choose to ignore I have grown pessimistic
If you think Guild Wars 1 is an MMO, you haven’t been paying attention.
Guild Wars 1 is a lobby game. Anet called it a CoRPG, not an MMO. It’s not an MMO because it doesn’t have a persistent world. That’s how people in the industry define it.
It hasn’t been 2 years. Not since the mega server came out which was my point. You don’t know how fast they can do it if that was their priority.
You seem to think nothing has been done in two years and that’s not the case.
I’ve thought, for a long time now, that they’re working on an expansion. Which would explain why so little new areas are being added to the game, or how slowly they’re being added.
It’s very easy to make assumptions…but that’s all they really are.
I think that is too much faith in a company that doesn’t give a kitten about its players anymore.
They abandoned GW1 what is stopping them from doing it to 2, it already feels like they have to me. I hope you are right and they are working on an xpac but I HIGHLY doubt it.
I took ANet much less time to put out triple the content in GW1.
You put too little faith in a company that you think can produce miracles over night. This is a whole different ball game for a lot of reasons, but some people don’t want to accept it.
Guild Wars 1 was NOT an MMO and not being an MMO it had different sensibilities. For one thing, the playerbase was less divided than the Guild Wars 2 playerbase. Which means changes that you like other people might hate.
It’s not just about coming out with content. That’s the misnomer. Anet doesn’t come out with content because they don’t care.
Sorry Anet is coming out with content I’m enjoying. They’re not coming out with content you want. Everything is much easier when you’re not the one doing it.
I love the mystic forge. Then again, I only use it for known recipes. Mystic salvage kits rule. I have no love for gambling (and don’t find it addictive). I hate losing too much.
The best that arenanet can do is a new mini-map each 6 months, it means a new normal map each 2 years.
But we don’t know that’s the best the can do. It may not have been a priority prior to April 15th because they said they didn’t want to introduce new maps without the megaserver in place.
Which means you don’t possibly know how many maps a year than can produce.
True, we can only speculate with what we got till now.
Doesn’t look too promising though, don’t you think?
Actually I don’t think that at all. I think they’ve had other priorities. That’s ALL I think. Your priority as a player is getting what you want. Anet’s priority as a company is doing what they think is best for business.
I’ve thought, for a long time now, that they’re working on an expansion. Which would explain why so little new areas are being added to the game, or how slowly they’re being added.
It’s very easy to make assumptions…but that’s all they really are.
The best that arenanet can do is a new mini-map each 6 months, it means a new normal map each 2 years.
But we don’t know that’s the best the can do. It may not have been a priority prior to April 15th because they said they didn’t want to introduce new maps without the megaserver in place.
Which means you don’t possibly know how many maps a year than can produce.
The RNG in GW2 is worse. Yes GW1 had rare drops and sometime, even after 50-100 tries, you might not get what you want.
But 100 or 200 tries in GW2 is nothing.
The polar bear mini would like a word with you.
No idea what you’re talking about. I always see people in the Sylvari starting zone.
Because it’s harder to find pen and paper people living near you do to this. Because you like the lore and the world and this is the setting you want to play in. Because some people like having characters they can dress up to RP.
Lots of reasons.
One would of course question why people that quite clearly don’t like the game still hang around on these forums everyday instead of just moving on.
The forums provide more entertainment than the game wouldn’t you agree? Why else would you be here trying to argue or worrying about someone elses viewpoint when you could be playing the game instead?
This is a red herring. There are 24 hours in a day. You sleep maybe 8 of those. Even if you work 8 of those, then you have 8 hours to play Guild Wars 2. There are so many things I enjoy doing that I don’t enjoy doing 8 hours every single day. Therefore people who like the game can play for 4 hours and spend 2 hours on the forums.
I post while I’m playing. On load screens. Waiting for a PvP match to start. Waiting for a dungeon group to assemble. Waiting for a guild mission to start.
Saying posting on the forums means you’re not enjoying the game is silly.
One would of course question why people that quite clearly don’t like the game still hang around on these forums everyday instead of just moving on.
Because we want to see this game be as great as it could be.
But this is the misnomer. As great as it can be for who?
Different people have different ideas of what makes a game great. I’m pretty sure a game I thought was great would be something many would hate, and vice versa.
Just seems a bit presumptuous to think that one way is better, or the way any one person would want it to be is the best way.
Where is all this havoc people keep talking about? Does it happen while I’m not playing?
Starting to think these posters are paid shills hired by Blizzard come to this forum to create imaginary havoc.
It’s happened, but it’s rare. Mostly it’s players with inflated egos who think that buying a single copy of the game make them majority shareholders. Some are trolls who will agree with any posts that cause disruption and chaos on the forums. And it involves a misunderstanding of the situation, not realizing that the “silent majority” don’t give a kitten about what’s happening on the forums and we represent the .01% of players at either extreme end of the spectrum.
For the most part what goes on here is ignored by the company because it simply doesn’t reflect the entire player base, only the most extreme views, including the
http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase
Because it is literally impossible to please everyone, the devs focus on those they can please and let the rest rant about how the game is dying while they continue to cash their paychecks.
The OP didn’t rant about how the game is dying. He/She calmly stated that they’re not happy with the game and there are legitimate reasons for that.
Guzzi, I hope you find a great game. I’m considering TSW, as it’s on sale again.
For the record, paid shills from opposing companies don’t have a posting history as thoroughly informed as the OP’s. Just some food for thought.
I’m curious how you know what paid shills do and don’t have? lol
TSW has more than it’s share of complaints as well. It has a pretty strong core following but a lot of people got frustrated and left. Pretty much like every other MMO.
Cons: Large focus on Gem Store
snip
I think that by this, they are referring to the lacking number of new, non-gemstore armor and weapon skins. Which is a valid point. No, they aren’t forcing you to buy anything from the store, but they also haven’t turned out much in the way of new visuals to be obtained through regular content either.
We’ve seen Ambrite Weapons, Champ Bag Weapons, Ascended Gear, Achievement Skins, some back items that no one cares about, and the new Glorious Set and…. that’s about it. That’s really not much for 2 years.
I’ve got no problem with people asking for more cosmetic rewards to be earned through play. That said, the wording “too much of a gem shop focus” is an attempt to shame the company into giving players more for free or paint them as greedy because players feel entitled to more stuff to earn. That, I’m not OK with.
In GW, ANet introduced new armors only with the new campaigns and EotN. New weapons were added periodically, but not in huge numbers. GW2 has a lot of in-game skins. The only reason three campaigns plus an expansion’s worth of GW armors were more is because each profession had their own, whereas there are just three types in GW2. Since most of the GW2 armors were in at launch, they’re old hat.
Given what the devs have said about armor skins (time/resource intensive to produce due to five races and two sexes), I’ve always felt that there was going to be (and is) a tug o’ war between cosmetic endgame and store skins. This is one of the paradoxical design issues I referred to earlier. Skins are being asked to do too much. However, to abandon cosmetic endgame could put the game into a power creep endgame, which is also going to create issues with some demographics. Players will insist on things to chase. If it’s not skins, it’ll be stats. Another possibility is traits and skills. However, here we have another paradox. Horizontal progression is desirable, but more complexity could lead to balance headaches.
How do they achieve both? There may be ways around both of those paradoxes, but I don’t think ANet has found them, yet.
I think it’s a matter of time more than anything. Those who don’t mind PvPing have a new armor set to work towards (I got one piece of it myself so far). Those who do, are probably feeling the pinch a bit more.
And you know, I get it. It’s annoying that cool stuff is appearing for cash instead of in game. It’s because MMOs cost a lot to make and maintain…for all sorts of reasons.
Look at what’s happening in the gaming world. There are games that are charging a boatload of money before they’re even in beta now. It’s part of the way the genre is going..and why not. It’s far less risk taking money before you launch. After all, if the game isn’t as good as it’s hyped to be (and so few games will be), then at least you have some of your investment paid back.
Archeage, which turned out to be a very mixed bag charged people $150 just to play the game early…for a “free to play” game. And people call Anet greedy.
Star Citizen is selling ships for a game that’s not even playable yet…it’s still in early alpha.. hell it’s still being developed, I don’t think it’s even in alpha yet. Some of those ships go for over a thousand dollars.
Anet has created a game that’s successful, at a time when so many games coming out haven’t been successful. People keep saying if another good game came out, this game would be in trouble..but they don’t actually see the bigger picture.
There’s a reason why better games haven’t come out. Every game is going to be awesome, every game is going to be better..but they all hit the same roadblocks.
The MMO community is deeply divided. You either have a niche game trying to appease one demographic, or you have a game like this trying to appease a bunch of people. There are no easy answers. Hell their may not be answers at all.
It’s easy to make a racing game because most people are on the same page. It’s easier to make a 3D shooter, because there’s so much you don’t have to worry about.
But here, the PvP people feel snubbed, the WvW feel snubbed, the dungeon people feel snubbed, the people who like story are complaining, the people who find the world too easy are complaining, the people who find the world too hard are complaining, the farmers are complaining…and they’re all complaining about different stuff.
There really are no easy answers. And out of all the MMOs to come out in the last two years, so far this is the best of the lot….for many people.
In all honesty that’s what I tell people when I tell them about the game. It’s not perfect…it’s far from perfect…but compared to just about all the competition, it’s doing pretty well.
Nah, these people aren’t paid shills anymore than I am. They’re people who are legitimately disenfranchised.
They simply think that this is some special case and that every game doesn’t have people like them in numbers.
Not everyone is going to like a given game. That’s just logic. I don’t like WoW but I acknowledge there are people out there who do.
There are people out there who like Guild Wars 2 as well..but that doesn’t mean people who don’t aren’t on someone’s payroll. I suspect any game I end up enjoying won’t likely be one of the most popular games, because I seldom follow the herd.
Gw1 system was so much better then the current crap RNG based one , at least you knew where to farm if you wanted something,
That’s an advantage and disadvantage. If you didn’t happen to like where you had to farm, it was a disadvantage.
i understand why this game “feels” stagnant.. but i personally did not feel affected by this until the ‘sweeping’ changes made this year.. poor decision making is really beginning to bear its full weight on the community in its entirety
See and that’s the thing. People keep calling it stagnant and then also complain about sweeping changes. It’s hard for both to be true.
But yes the game doesn’t necessarily change as fast as other games. I’m pretty sure that a reasonable percentage of the playerbase sees that as a plus.
It’s an MMO that removes a lot of the frustrations of MMOs before it. If you love traditional MMOs it’ll take some adjustment. If you’re frustrated by traditional MMOs, then this might be a good alternative for you.
valid, but arena net seems to excel at their side and viciously neglect the other.. in removing traditional frustrations they submit their own.. i’d really like to see them refine instead of cater to the zombie consumer crowd.. that is the only way i really see this franchise retaining its longevity
Sure there’s plenty of frustrations and Anet creates a lot of frustration in the way the handle communication. But that says a lot pertaining to the forum crowd and doesn’t say much about how everyone else enjoys the game.
Does anyone really believe most people stay in touch with stuff and read the forums…because I don’t. And a lot of the problems brought up here don’t really get noticed or affect much of the player base. That’s the thing.
We’re the hard core, invested demographic. We’ve pretty much got to be the minority. Half the stuff we argue about most players will never even know about.
That’s rather debatable. I see quite a lot of the same issues brought up and passionately discussed in routine LA map chats all the time – and comments tend to lean towards the negative, just like in the forums.
The forum community IS a minority, but their mindsets tend to be representative of the community at large – and you see samples of virtually every subset of the game’s community within the forum community.
At the same time, however, I would agree that the lack of constant forum replies from Anet is not a major issue in regards to communication. What IS an issue, however, is that there is very little indication as to the long-term plans of the developers. An expansion in the works? Who knows. How far do their Living Story plans go? Are the new skills and weapons that were promised a year ago even in the works? The list goes on, and there has been virtually no commentary on any of these for months on end.
How do you know the people who aren’t talking in routine map chats don’t post on reddit or the forums?
What percent of the playerbase do you really think takes place in “routine” map chats, even?
actually, forum talking points and cdi aside, i’m referring to the things in game that Do affect average gamers.. there is a plethora of little things {but noticeable things} that arena net has implemented or left stagnate, or haven’t implemented at all that really makes me wonder if they are bogged down or just neglectful :\
When you say affects average players, what are you talking about?
Take the condition damage situation. I’d wager far less than 25% of the playerbase even knows about the cap. It may affect them…but they don’t know it does.
Something only really affects you if you know about it. At least in the sense of gaming.
The OP is referring to an already existing dungeon that appeared during the first Halloween. Presumably you don’t need a dungeon team to dust it off and put it in. I’d have liked to play it again too. It was a lot of fun.
It’s an MMO that removes a lot of the frustrations of MMOs before it. If you love traditional MMOs it’ll take some adjustment. If you’re frustrated by traditional MMOs, then this might be a good alternative for you.
valid, but arena net seems to excel at their side and viciously neglect the other.. in removing traditional frustrations they submit their own.. i’d really like to see them refine instead of cater to the zombie consumer crowd.. that is the only way i really see this franchise retaining its longevity
Sure there’s plenty of frustrations and Anet creates a lot of frustration in the way the handle communication. But that says a lot pertaining to the forum crowd and doesn’t say much about how everyone else enjoys the game.
Does anyone really believe most people stay in touch with stuff and read the forums…because I don’t. And a lot of the problems brought up here don’t really get noticed or affect much of the player base. That’s the thing.
We’re the hard core, invested demographic. We’ve pretty much got to be the minority. Half the stuff we argue about most players will never even know about.
I see nothing unfair about this thread.
You should get your glasses checked, Vayne.
Well if nothing else one person called the game pay to win and I know precious few people who agree with that. There’s more too, but since you all you actually want to do is start a fight with me, I won’t be replying to more of your posts in this thread.
In general, I would agree with you here. But the Armor and Damage Boosters have always left a somewhat bitter taste in my mouth in regards to P2W. If these could be used in sPvP/tPvP, where such a thing would actually matter, I’d have probably quit a long time ago – and I say that as someone who likes the game (within reason), has logged about 3k hours, and who has been with the series since GW: Factions.
Both of those are cheap enough to buy with gold. You get some stuff like that just for leveling up. You get them from black lion chests too, which you get a least a couple of keys for leveling up.
This game isn’t pay to win. If anything all you’re really doing is helping your team.
I see nothing unfair about this thread.
You should get your glasses checked, Vayne.
Well if nothing else one person called the game pay to win and I know precious few people who agree with that. There’s more too, but since you all you actually want to do is start a fight with me, I won’t be replying to more of your posts in this thread.
This might be the most unfair and overstated thread I’ve seen to date.
It’s an MMO that removes a lot of the frustrations of MMOs before it. If you love traditional MMOs it’ll take some adjustment. If you’re frustrated by traditional MMOs, then this might be a good alternative for you.
Players who think the game is dying or going to die because they don’t like it should be less presumptuous. There are lots of things I don’t like that are doing just fine.
B and C and a bit of something else.
I’m a person who is a completionist but I’m very patient about completing stuff. So I wander wherever I want, doing whatever I want, knowing eventually I’ll complete it.
I’ll complete a zone but seldom all in once sitting. I might enter a zone 8 times before I decide I’m close to completing it so I might as well. I’m still missing 3 achievements from TA Aetherblade path and a couple from Triple Threat. I’ll get them though…in my own good time.
Actually, I’m a very social player and tend to do what other people are doing because I enjoy hanging out with my guild.
I just want a legendary cricket bat. The five skill would be a launch called Hit for a Six. That’s all I want.
Skill 1 – Dilscoop – 1 second cripple, Flick – 1 second cripple, Edge – 2 stacks Bleed
Skill 2 – Back Foot Shot – 5 stacks Vuln
Skill 3 – Drive – 1 second Daze
Skill 4 – Boundary Shot – Knockdown
Skill kitten for a Six – Launch
Now that’s funny. I was too lazy to think it through. lol