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Your top 5 design mistakes in GW2?

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Vayne.8563

Interesting list. I agree with three of them, but I disagree that the downed state adds nothing to the game. A lot of times, I actually used the downed state as part of my strategy. I know I’m going to go down at a certain point and I position myself in such a way where I can rally. I find fighting back from the brink more exciting than just dying.

I find fighting back from a sliver of health left to be far far more exciting and rewarding than rallying because someone tagged with AOE died 900m away. In games without downed state, you would still try to die in a position where your teammates could rez you, there just wouldn’t be these farcical rallies.

I guess you don’t solo as much as I do. There are times, living in Australia, when there is no team. It’s me out in the world. Rallying, at that point, becomes a life saver. Running back from a way point is pointless and annoying.

There’s not always going to be someone to rez you.

Million Karma and nothing to spend it on

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Vayne.8563

I have over 2.5 million, and enough clovers for my next legendary. But I’m sure I’ll find something to spend it on. lol

Non-human characters literally make me sick

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Vayne.8563

I’ve know myriads of people that often explain why they simply cannot play “X” race. It’s pretty common.

The root of the problem is that Achievement Points are literally the worst thing to have ever happened to the entire gaming industry.

I agree so many times I hear players say I hate “x” but I need to get these achievement points its pretty sad

As opposed to other games where you hate a dungeon but have to run it for specific gear. All reward based games end up having things you don’t want to do (ie raid) to get specific rewards.

On topic: OP, I think that getting sick is an excessive reaction. It’s understandable to prefer one race, or not be able to feel another race…but if you’re experiencing illness over it…I think you should talk to a professional about it.

Your top 5 design mistakes in GW2?

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Vayne.8563

Interesting list. I agree with three of them, but I disagree that the downed state adds nothing to the game. A lot of times, I actually used the downed state as part of my strategy. I know I’m going to go down at a certain point and I position myself in such a way where I can rally. I find fighting back from the brink more exciting than just dying.

Also, skill capturing was annoying, one of the reasons that Anet sold skill unlock packs. Not everyone liked running around the world to get a skill, particularly in places where you didn’t know where the boss would show up. Sure it was okay on your first character, but after that I found myself annoyed by having to go get a specific skill to make a build that I’d rather just make and start playing with.

My own list:

1. The addition of ascended gear
2. The personal story over all…it was designed to work with levels so that it matched up between races. To me, this ten chapter thing made the personal story too limited for those writing the stories to do what needed to be done to make the stories engaging.
3. Lack of longer engaging quest lines that cross zone boundaries.
4. Legendary weapons should have never been sellable on the trading post.
5. Dungeon ownership/kicking procedures. You should need at least 3 votes to kick, and having a dungeon owner get kicked or leave without transferring the ownership to someone else in the party is just…well…bad.

A little Experiment

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Vayne.8563

I have friends in the ESO beta, and they’re not impressed. Neither is the Reddit set up to talk about it. I don’t think it’s going to be a great game, but it’s still early days. Bethesda should have made their own game instead of passing it off to someone else. Then again, as buggy as their games usually are…might have been a bad idea for an MMO.

But it’s all irrelevant when talking about games that aren’t yet released anyway. The stuff people are saying about those games are the same things people said about Guild Wars 2 before launch. Sooner or later the shine wears off.

Guild Wars 2 is the only MMO I could stomach for more than about 4 months. It’s still fun for me to play.

I assume that when these other games come out, it’ll still be fun for me to play.

What would happen if...

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Vayne.8563

If they made it so all rewards were exactly equal, the population would spread thin, and people wouldn’t like it, so they’d invent a place to do stuff, just to do it with people. Gathering is part of what us primates do.

Like what the living story does?

DE’s are inherently meant do be done with people.

What I’m saying if, even if the Living Story didn’t exist, even if there was no greater place to get rewards, people would still group, because it’s what people do. In games where there’s no necessity to gather in one place, people still pick a place to gather.

What would happen if...

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Vayne.8563

If they made it so all rewards were exactly equal, the population would spread thin, and people wouldn’t like it, so they’d invent a place to do stuff, just to do it with people. Gathering is part of what us primates do.

On "temporary" items

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Vayne.8563

The other side to this equation is that if they keep doing this, the rewards scatter and different people will be wearing different things so not everyone looks the same. It’s only really a problem if people set their hearts on something very specific and feel they must have it.

I’ve gotten every single reward for the LS except the mini-liadri, which I didn’t bother trying for.

You know how much of it gets used? Very little.

I do like the idea about being able to choose rewards, but the downside of that comes with creation. Mostly they’re only creating one or two rewards per living story chapter.

By asking them to create enough rewards to give people a viable choice, we’re asking for more time to be put into short updates. I’m not sure Anet has the man-power for that.

Lesson not learned from GW1

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Vayne.8563

I think Anet is doing a pretty decent job of directing traffic. Some of the world will be emptier, but most people are doing event stuff in PvE. I don’t have any problems finding people to do things with.

And since guesting is free, it’s an easy solution to not having people on your server.

Gamble Or Grind?

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Vayne.8563

I’d work on everything but the precusor, because all that will take time. You’ll still need mystic clovers, and T6 mats and whatever else you’d need for each weapon. The precusor is only one part of it.

If you work on the other stuff first, by the time the alternate method to get them comes out, the price should come down.

GW2 - 1 year after release

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Vayne.8563

Right. But that’s the point. So a player who doesn’t try to make a group would never know. What should Anet do? Make it harder to make parties so it takes longer? If anyone takes the slight imitative to post a group, they’ll figure out exactly why there’s never any groups listed.

The thing is, if the only way a game is different is new territory, then you’d be right.

But I know people who’ve come back and they have all sorts of questions about luck essences, about ranks in WvW, about ascended weapons.

A lot of people don’t like these things, but this is what people who come back ask about.

The people that need the new zones the most aren’t people who have been gone for six months.

GW2 - 1 year after release

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Vayne.8563

See, this is where people need to do a bit more research. The reason why the looking for group tool never has anything in it, is because groups are formed very quickly. If you don’t believe it, try it yourself.

It’s game wide, not server wide (or at least region wide) and there’s no need to wait for a healer and tank.

Most times, when I post in the LFG tool (which isn’t that often), I have a party in under two minutes.

And of course, there’s new content every two weeks. If you don’t like that content, obviously you won’t be happy, but I’m really happy with the new Tequatl, the new path of TA, and I really enjoy the tower, too.

I do get that some people don’t like what’s on offer, but that doesn’t mean others don’t.

Is Guild Wars 2 dying??

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Vayne.8563

Annecdotal evidence.

Of the 80 people I started playing this game with 60 of them still log in. The guild has about doubled in size, without going out of our way to recruit.

Guilds like TTS have so many members, they have to spread out over many guilds, because 500 can’t hold them.

This game has found a niche and there’s nothing else that can satisfy the people who like it. It may be in the future that something else will come along to challenge that, but so far, it’s not the case.

Broken contacts, empty guild roster

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Vayne.8563

I would like to point out that I was “infracted” for expressing my dissatisfaction with this service and my follow up post was removed. Allow me to re-iterate my issues in a more “delicate” manner:

This game is not new, the company is not inexperienced. Why are these simple, baseline, connectivity issues still happening. It’s a simple contact list/group management system which exists in almost every modern web app & game at this point. This has happened to me many times before, and the issue persists for hours. (Let’s not forget that skill lag is still present).

Why is there still no particle adjustment system that works. It’s been over a year. This has been requested since BWE1. “Limit Particle LOD” is bullkitten. There’s plenty of evidence & feedback on this forum to support this.

Bots are still a big deal. I still see the same bots after months. I get direct messages from gold sellers now, at least 3 times a week. Wow.

Now, that’s polite as it gets. I’m just a regularly paying customer looking for answers about my favorite game which I share with my friends, and these game breaking “issues” sure can put a dampener on our game time.

Just to take one of your points, which MMO has successful dealt with bots? I’m curious.

You make it sound like one year is a lot of time. One year is nothing with a program this complex.

Things change all the time. Things that used to work break. It happens in every MMO.

Not to say that these things should be fixed….but then again, I’ve only very rarely experienced the problems the OP has talked about here, usually right before an update.

Without knowing more about what causes certain problems, or the programming involved. no one can know how long something should take to fix.

Your luckiest moment in GW2?

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Vayne.8563

I got the Hunter during the first Southsun event a couple of months after launch, so the Predator was my first legendary weapon. Seemed destined, since my first 80 was an Engie.

I’ve gotten a couple of Abyss dyes, as well.

But probably the luckiest was during the second Southsun event when I was just swimming around killing sharks in the water. I got so many armored scales in such a short time, it was one every other minute for half an hour. It was awesome.

gear progression statement nov. 2012

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Vayne.8563

People keep using phrases like “honor their word”. Like this was some kind of holy writ. Something that Anet decided they would abandon lightly. But no one really knows.

First Anet is a company comprised of many people. Like all such companies, as people leave and new people come in, things change. Because everyone has different visions. Games aren’t science, they’re a form of art. You can’t always predict where art will go.

There are times as a writer where I’ve submitted a proposal and the end product was quite different (in a couple of cases drastically different) than what was originally presented. It happens. Not because I’m a liar. Not because I’m not a man of my word.

It’s because I tried something that didn’t work quite the way I thought it would. And then I thought of something that I felt made the piece better. Maybe more suited to the audience I was writing for, maybe more plausible. Maybe just more entertaining from my point of view. Indeed, I can’t write from anyone else’s point of view.

So when Anet released the game, the max level gear was it. Done. Exotics were top level and it’s all we could get. And people weren’t staying with the game. We know that because Anet said it, but also because of stuff posted on the forum. I know it anecdotally from my own observations.

So Anet gave it the old college try and saw it wasn’t working. They made changes to try to bring players back to the game, or keep players that were playing the game. Unfortunately, that left other players out in the cold.

For Anet it was a lose/lose situation. Stick to your guns, do something you see isn’t working, or change it to the best of your ability within time and budget constraints to make it work. That was their choice.

Is this about integrity? What about the integrity to those who enjoy the game and wouldn’t have had anyone to play with if they’d kept going as they were?

I’m sorry but all this hyperbole about betrayal and honor and sticking to your word is just something I’m having trouble comprehending.

Empty zones

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Vayne.8563

This issue is tough for me to understand, and I think it ties back to how people view guilds, especially in this game.

My guild is comprised of friends. We play together. whenever someone mentions doing something, we get it taken care of. So far, there is nothing my guild has not been able to do. For instance, last night was a hodge podge of stuff:

- a bit of time working map completion in cursed shore (skill points, a few DEs, and vistas)
- hit hotw p1 cuz someone said they felt like doing it
- did some costume brawling :p
- ran out to fireheart rise and did some Des while wrapping up the ascalon veteran killer daily achieve

That was two hours of time spent chatting with friends in voice chat and just playing the game.

Does no one else play this way?

This sounds pretty much like my guild.

What motivates you to play a game?

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Vayne.8563

I play for several reasons, at different times. For example, I’m social and love being part of my guild, but sometimes I just want to work on my own projects.

During those times, I like to level new characters, and have new experiences. Leveling a thief for the first time now and it’s different for me than any other profession.

There are times when I play to be a completionist, like when the new achievements for the LS come out. It doesn’t always work out (I didn’t even try to beat Liadri for example), but I still get the meta for that achievement by doing some of the gambits.

All in all, I don’t know that you can boil people down to archetypes of how they play, because people are more complex than that.

metamorphosis

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Vayne.8563

We don’t know their live cycle, they could have the grub phase hatching for years and eventually become….

ROLLERBEETLES!!!!

Bring back roller beetles! Bring back beetle racing!

You heard it here first. lol

What is Rally?

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Vayne.8563

What is out of combat health regen is really the question.

You always heal as soon as you’re out of combat, immediately. You could be cut and bleeding and burnt, but as soon as you’re out of combat, you heal immediately.

You can’t really question rallying without questioning that, because very likely your question about rallying would be answering by answering out of combat healing first.

rewards from previous living world

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Vayne.8563

It’s unlikely. Though I suppose over time there will be new wings available. They’re pretty popular.

2700gold , You're kidding bro?

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Vayne.8563

I’m working on my third legendary weapon and my third and fourth map complete.

I don’t run out to complete the map all at once. I just do stuff in different zones, until they’re almost complete, and then do the last couple of things I need. It’s a whole lot less like grind that way.

As for prices…I’m guessing they’re bound to come down sooner or later, if you’re willing to wait. The precusor journals are likely to come out sooner rather than later.

Colony Collapse Disorder

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Vayne.8563

The real answer here is guesting. It’s free. It’s easy to do (as long as you don’t accidentally transfer like I did lol), and you can play with more people.

I’m not sure why people resist this. It solves the problem.

Back After 10 Months

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Vayne.8563

Would love to say tons has changed, but in reality, its basic mmo balance fixes and general qol updates. Everything that would be considered new gets removed every month.

You mean like the Quarka Queen Event, the Not So Secret Jumping Puzzle, the New path of TA, the revamped Tquatl, moa racing, sanctum sprint, and southsun survivor?

Who knew?

Fractal levels above 30 to be reset?

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Vayne.8563

Actually I think those who made it to level 80 plus in the fractals should be compensated for the levels they’ve lost. I think they should get some kind of title or maybe a t-shirt they can wear or something. It wouldn’t affect my game at all, but it might make it a bit more palatable for them.

a couple of thoughts ....

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Vayne.8563

You seem focused on rewards. Not everyone is. I do content to experience content and the rewards are neither here nor there. A lot of people play your way but a lot of people play my way too.

Two things to say about specific points you made. The node in your home instance isn’t just to get a skill point on each character. It’s to charge 25 quartz crystals into a charged quartz crystal, which you need to make exotic celestial gear. In the past, we’d have to take our 25 quartz to a node outside our home instance. Now it’s like a one stop shop, since many of us received a quartz node in our home instance from the Bazaar of the Four Winds LS. Actually it makes it much more convenient for those who want to craft celestial gear to charge their quartz.

Things like Aetherblade keys basically just drop. You don’t farm them…you get them. When you get five, you have a key with which you can open a chest. If you don’t run that path of TA, then you won’t be using it, but some people like the new TA path and run it. I’m one of them. So those keys give me a chance at an extra reward from that dungeon.

On the question of story completion, it’s worth it if you want to see the story. That’s the reward for some people. To see what happens. If you’re just playing for the reward, it’s almost certainly not worth it.

Again this is about how and why you play games. Some of us are less concerned about rewards, and more concerned about doing something we enjoy.

Point of Account Bound Fractal Levels?

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Vayne.8563

I don’t know. I got so many fractal rings, I have all my alts equipped with them, even though they never did fractals. People who run fractals complain about nothing to do with their chest full of rings.

A year and a bit on...

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Vayne.8563

You ignore the fact that for two weeks before the tower came out, we had two weeks where we could see it but couldn’t get in, so for two weeks Kessex Hills was pretty busy.

New zones become old zones very fast in my experience. People want them, they scream for them, they plead for them and a month or two after they come out, no one cares about them…but they take a godawful amount of work.

The living story does a pretty good job of getting people to different places in the world. I’d like to see them add zones as part of the living story, sure. But I realize that wanting is not always so pleasing a thing after all as having. It is not logical but it is often true.

(Forgive the Star Trek reference) lol

Fractal levels above 30 to be reset?

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Vayne.8563

You guys seem to be very adamant and berating people with questions. Why do you guys take such an issue with us valuing our time?

Do you not understand that we invested time and work into progression, only to have it erased? Would you feel cheated if the same thing happened to you?

I’m not adamant and I’m certainly berating no one.

Logically speaking, the stuff you’ve done isn’t lost, because you’ve done it. But that content is being replaced by different content that you haven’t done.

Now Anet isn’t going to skew the new content so that the majority of the playerbase won’t benefit from it.

This is about perspective and nothing else. In your perspective Anet is taking away something from you, but what? A few hours of your time. How many hours would you estimate that it will take to get from level 30 to level 50 fractals.

Because that’s what’s really at stake here. The stuff you’ve done in the past isn’t really lost, because you’ve done it. You don’t get to say you’ve done the new stuff, because you haven’t…but that doesn’t detract from what you’ve done.

You may enter through the same gate, but it’s not the same Fractals. All Anet did was take away something that pretty much only a tiny percentage of the population accessed and replaced it with something else.

Is that something else worse? Better? As good?

No one knows because no one has played it yet.

Fractal levels above 30 to be reset?

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Vayne.8563

But those who are under 30 at this point who might want to try to get on the leaderboard would be affected…unless there’s a way to opt out of the leaderboard, which there’s not.

Basically, though, it’s such a small pool of people who have done it, and of those people some of them have said they don’t even care…so the pool of people is even smaller.

Oh, so the minority should have their time devalued to favor the majority? That seems pretty immoral.

I’m not sure immoral is the right word to use. There’s nothing immoral about catering to the majority if you’re a business. This isn’t taking food off someone’s table. It’s not doing physical harm to them. It’s not doing anything to them, except removing a completely arbitrary achievement that the game doesn’t even really recognize.

In your mind, this is bigger than big. You’re at this very high level. But from the point of view of the game developer and most people it’s absolutely meaningless.

Attrition mechanics exist in games for reasons. They tell you something isn’t working or shouldn’t be done.

Those who reached level 80 completely ignored the attrition mechanic.

This has nothing to do with morality. It has to do with practicality. There’s no good and evil here, only what some people want and what other people want.

Fractal levels above 30 to be reset?

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Vayne.8563

This is what this boils down to.

People who are high level fotm (40+) and those that are masochist (50+) want a compensation for having their work removed.

People who have never set foot in fotm or are 30- don’t want the people that put more work into fractals and those that are more skilled than they are to be compensated. They will cry exploits (unfairly) because they have no other arguement to stand on.

If you AREN’T affected by this change, then please kindly leave and keep your unwanted opinions to yourself.

Opinions unwanted by you…or by Anet? Seems to me Anet asked for opinions.

I’m not crying that anyone is exploiting anything. I’m saying a difference that makes no difference is no difference. There’s no title for this. There’s no way to show off you did it anyway. The challenge you got out of doing it, you did presumably because you enjoyed it. I can’t imagine why anyone who didn’t enjoy it would do it.

So you got hours of enjoyment doing something and now, Anet is changing the whole thing, and you want to what? Start at the end? Not do the new content?

I’m not even sure how that makes sense.

Why should people who are unaffected by this change get an opinion? If you are not lvl 30, then of course you don’t care about being reset, because you AREN’T AFFECTED.

I leveled up to 48 because we were told it would be endless levels. Once they opened up the next set (50-59, 50-69, etc) then I would be right there waiting to go. I also knew that the people at 30 would have to catch up.

The work I put into 30+ is washed away. Yes I have the rewards ( a couple of skins, that’s about it) but it’s still not right to reset progression.

This is a horrible move by Anet. Again, like I said, they could have just had the new content start at 50.

The fact that the only argument is that people wouldn’t grind that thigh to experience new content, just shows that they are unfairly treating the “elitists” (as you guys like to call them) by resetting their levels to appeal to the “casuals” that are less than 30.

But those who are under 30 at this point who might want to try to get on the leaderboard would be affected…unless there’s a way to opt out of the leaderboard, which there’s not.

Basically, though, it’s such a small pool of people who have done it, and of those people some of them have said they don’t even care…so the pool of people is even smaller.

I don't understand "Essence of Luck"

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Vayne.8563

Consume them. It doesn’t matter which character you consume them on. The faster you consume them, the better the odds of you getting decent drops.

You can see the bar for this at the top right of your achievements page. You’ll see a yellow bar filling up as you consume them and when it gets to the end, you get another single percent of magic find…account wide. That’s why it doesn’t matter which character you do it on.

Keeping it in your chest is actually costing you money because you’d be getting better drops if you consumed them.

Fractal levels above 30 to be reset?

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Vayne.8563

This is what this boils down to.

People who are high level fotm (40+) and those that are masochist (50+) want a compensation for having their work removed.

People who have never set foot in fotm or are 30- don’t want the people that put more work into fractals and those that are more skilled than they are to be compensated. They will cry exploits (unfairly) because they have no other arguement to stand on.

If you AREN’T affected by this change, then please kindly leave and keep your unwanted opinions to yourself.

Opinions unwanted by you…or by Anet? Seems to me Anet asked for opinions.

I’m not crying that anyone is exploiting anything. I’m saying a difference that makes no difference is no difference. There’s no title for this. There’s no way to show off you did it anyway. The challenge you got out of doing it, you did presumably because you enjoyed it. I can’t imagine why anyone who didn’t enjoy it would do it.

So you got hours of enjoyment doing something and now, Anet is changing the whole thing, and you want to what? Start at the end? Not do the new content?

I’m not even sure how that makes sense.

Fractal levels above 30 to be reset?

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Vayne.8563

While this is not completely congruent, I can remember decisions made about titles in Guild Wars 1 that received much the same reception.

Defender of Ascalon title was once only accomplishable by death leveling. Anyone who did this (and it was mind-numbingly boring), did it because they wanted a title that required a huge amount of work. Now anyone can get it over time by doing the dailies in Pre every day which takes a few minutes.

For the Survivor title, it use to be that people would have to survive on a single character, and get all the experience on that character. If that character even died a single time, your title track was broken and you had to get it on a different character. No more. Now even if you die on a character, you can still get the survivor title.

The drunkard title track was changed so that you could continuously consume alcohol instead of having to wait and time it, making the title track many times easier.

These grinds took a tremendous amount of time, and the titles earned by them became almost meaningless after those changes took effect. No one would ever know that my Survivor was a Survivor, for example, without doing the Kilroy Stonekin over and over with no chance of dying.

The 80th level fractals were more rewarding loot wise than anything I’ve listed above BY FAR. They also confer no title. There was no title track for this. People made their own goals and should be satisfied that they reached those goals, but within the context of the game, it’s a number that goes up on a dungeon that no one can see except for the four guys going with you. It’s meaningless in the context of the broader game.

Does it suck? Probably? Is it as kittenome people are making out?

People felt just the same way when titles they killed themselves to get were made meaningless.

Difference was, people’s survivor, drunkard, etc wasn’t bumped down to the previous tier just because a new way was implemented if doing it. Sure it became easier to get, but then everything in an MMO does over time.

The issue’s is around people’s perception of how they have been treated. Which is actually pretty important when it comes to customer retention and money spent in the gem store.

A probably more pertinent set of questions would be
If you have had your fractal level reset, how likely are you to redo them?
Has this decision improved, degraded or given no chance your view of Arenanet
How likely has this incident made you want to buy items from the gem store or support Arenanet in the future.

In this case it’s worse. Because in this case you can get back to the max level that can be reached….it’s doable.

But no one will EVER be able to make the Defender of Ascalon title or the Drunkard Title or the Survivor title valuable again. The titles became a joke after all your hard work.

Which means if you wear that title, every single person will just assume you did it the easy way. Worthless. It made all the time you spent getting it (for a lot of people) worthless.

And there was no chests, no payoff, no real tangible rewards for getting those titles.

Those who ran fractals got drops and end chests.

No this is far worse than rolling people back to thirty, when two weeks later they’ll be back to 50.

And these titles took a long long time to get.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

It doesn’t cause CS ticket. People not taking responsibility for the actions and expecting other to fix their mess causes excessive tickets to be made.

It’s all part and parcel of what CS tickets are. Some are legit, some aren’t but ALL take time to answer.

And in my case, Anet did transfer me back to my server for free, so obviously, that costs time and energy too.

Are you suggesting that tickets you don’t agree with aren’t legit or that tickets you don’t agree with don’t take time and money for Anet to process?

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

While this is not completely congruent, I can remember decisions made about titles in Guild Wars 1 that received much the same reception.

Defender of Ascalon title was once only accomplishable by death leveling. Anyone who did this (and it was mind-numbingly boring), did it because they wanted a title that required a huge amount of work. Now anyone can get it over time by doing the dailies in Pre every day which takes a few minutes.

For the Survivor title, it use to be that people would have to survive on a single character, and get all the experience on that character. If that character even died a single time, your title track was broken and you had to get it on a different character. No more. Now even if you die on a character, you can still get the survivor title.

The drunkard title track was changed so that you could continuously consume alcohol instead of having to wait and time it, making the title track many times easier.

These grinds took a tremendous amount of time, and the titles earned by them became almost meaningless after those changes took effect. No one would ever know that my Survivor was a Survivor, for example, without doing the Kilroy Stonekin over and over with no chance of dying.

The 80th level fractals were more rewarding loot wise than anything I’ve listed above BY FAR. They also confer no title. There was no title track for this. People made their own goals and should be satisfied that they reached those goals, but within the context of the game, it’s a number that goes up on a dungeon that no one can see except for the four guys going with you. It’s meaningless in the context of the broader game.

Does it suck? Probably? Is it as kittenome people are making out?

People felt just the same way when titles they killed themselves to get were made meaningless.

Changing the Transfer/Guesting Process

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Posted by: Vayne.8563

Vayne.8563

If it’s fine how it is, why have so many people made the mistake?

So many huh. I would guess it’s less then 1% that have transferred when they meant to guest. All you have to do is read.

1% of how many thousands of transfers could still be hundreds of people. If half of them file a service ticket, you have that to deal with. If half of them don’t you have those people to deal with who feel cheated.

I know some people think they’re perfect and beyond any possible mistake. People don’t get tired. People aren’t in pain medications that make them drowsy. People don’t get distracted at the last minute by anything in real life. I truly envy those people.

Live long enough and you’ll realize that anyone can make a mistake. Anyone. You don’t know the percentage of people who have done it, but if it’s 1% it’s way too many. It promotes bad feeling for 1%, causes customer service tickets to be created…in my case three different emails, and for what?

Because most people haven’t made that mistake…or more people haven’t made it yet?

There are two ways you can deal with something like this…proactively, or cleaning up the mess after it’s made. Guess which one over the long term costs you more.

GW2 & eSports

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Not to mention the very simple fact that most MMOs aren’t considered esports, where as many mobas are . It has to do a lot more with the genre of game than any one specific company’s decisions.

I mean, League of Legends is only about PvP. It’s not a PvE game at all. It doesn’t have to think about or balance for anything but PvP.

Guild Wars 2, arguably, has a very strong PvE following that it has to contend with as well as a PvP following.

It can’t make decisons just based on PvP, because even now, PvE’ers complain about that.

It doesn’t have a strong PvE following, it has a strong group of farmville refugees and suckers that actually believed this game had anything to do with Guild Wars.
A strong PvE community would involve challenging and/or competitive content, ways for players to earn what they want in game faster with time spent IN THE kitten GAME.

As far as balancing pve/pvp I always found that split balancing them was the most intelligent thing I had ever seen. The fact that they were so against this initially was fairly disappointing.

I’m not a farmville refugee and I have a relatively large guild and there are other relatively large guilds that are more casual.

A PvE community doesn’t have to mean a hard core/competitive PvE community, which is usually the minority of players anyway, particularly PvE players.

RPers, they’re part of a PvE community to. Just because you don’t like the content, or some people feel they must grind doesn’t mean everyone subscribes to it and it doesn’t mean that there aren’t people who enjoy the game without grinding.

GW2 & eSports

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Step 1: Stop trying to make GW2 some eSports, just get over it.
Step 2: Stop balancing everything around tPvP and ruining PvE and Wv3
Step 3: Profit!

One of the few things you’ve said I actually agree with. lol

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

The process is fine as it is.

The buttons have a space between them.
They are different sizes.
One says “Guest” and the Other “Transfer”
The text after you click on it is different and says exactly what you are doing
The transfer screen shows you your gem balance and cost
In the end you have to ether click on the word “Guest” or “Transfer” a second time

If it’s fine how it is, why have so many people made the mistake? Why is a free temporary process exactly the same as a process which costs real money?

People have all different lifestyles. Some are on medications. Some drink. Some don’t get enough sleep because they have insomnia.

It literally hurts no one to make these a less easy mistake to make…and it hurts everyone to not change it, because it requires more customer service hours and it makes people feel worse about the game.

Therefore, respectfully, it is not fine as it is.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

That would be nice, but it would have to have a time limit like say, within 3 minutes of making the purchase or people will start “borrowing” weapons from the vendors.

I think once you equip it, you’re stuck with it, in most systems such as these.

Instrument Volume; Reject duel

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Not quite the same line of thoughts as instruments. People who play instruments don’t impinge on anything else at all. If my volume is down, I don’t even know they’re there.

My experience with dueling and people who duel is largely negative. The type of player I’ve met in the past who loves dueling is precisely the type of player I generally want nothing to do with.

Many of us got a great love of dueling from Goldshire in WoW. There are a lot of idiots there, and they made everyone’s life hell.

But the bottom line is, I’d only support dueling in designated areas.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I remember other games adding merchant buyback and I think it’s a good idea.

If nothing else, making changes like this means customer service will end up with less tickets, and possibly less kitten ed off customers.

Merchant buy back would be a great QoL addition to this game.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I’m pretty angry at Anet right now, and I think I should stop posting tbh.

be angry at yourself not them .

For what? Making a mistake anyone could make?

I was in business for a long time. If a long term customer who spent a lot of money with me bought a software program he couldn’t use and tried to return it right away, I’d give him his money back…even if it was his mistake.

Why? Because kitten ing off loyal customers isn’t smart business. No matter who’s mistake it is.

I don’t think you realise just how expendable you are.

Of course I’m expendable. Any one single customer in my business was expandable too. Any one. Any two. We had plenty of customers. There’s always another.

Which has nothing to do with the point. There’s no reason to take a person who spends money every month and will likely continue to spend money and make them feel bad about supporting your business. No reason at all.

But are you now going to stop spending money on the game? Will this incident stop you from buying more gems?

No.
So Anet managed to make you spend more money than intended and keep you coming back for more. Seems to me they’re doing their monetary business just right.

Actually it would have made me stop spending money on the game. You don’t know me very well. I’d at least stop spending money until I made back double or triple the money the transfer cost me. Fortunately I don’t have to do that.

More to the point, people will leave over stuff like this. It’s just not worth it for them.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I’m pretty angry at Anet right now, and I think I should stop posting tbh.

be angry at yourself not them .

For what? Making a mistake anyone could make?

I was in business for a long time. If a long term customer who spent a lot of money with me bought a software program he couldn’t use and tried to return it right away, I’d give him his money back…even if it was his mistake.

Why? Because kitten ing off loyal customers isn’t smart business. No matter who’s mistake it is.

I don’t think you realise just how expendable you are.

Of course I’m expendable. Any one single customer in my business was expandable too. Any one. Any two. We had plenty of customers. There’s always another.

Which has nothing to do with the point. There’s no reason to take a person who spends money every month and will likely continue to spend money and make them feel bad about supporting your business. No reason at all.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I’m pretty angry at Anet right now, and I think I should stop posting tbh.

be angry at yourself not them .

For what? Making a mistake anyone could make?

I was in business for a long time. If a long term customer who spent a lot of money with me bought a software program he couldn’t use and tried to return it right away, I’d give him his money back…even if it was his mistake.

Why? Because kitten ing off loyal customers isn’t smart business. No matter who’s mistake it is.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I still think Anet needs to change it. We already see people in this thread have made the mistake, but not everyone asks them about it.

It’s a bad bad way to make $50 off a customer you want to stay around for a while. I know I’m happy to spend money to support the game, and always have been. It would have left a bad taste in my mouth had I been forced to eat this mistake.

Changing the Transfer/Guesting Process

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Posted by: Vayne.8563

Vayne.8563

Anet just transferred me back! Thank you Anet!

Changing the Transfer/Guesting Process

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Posted by: Vayne.8563

Vayne.8563

I guess I could make sure that I never have enough gems to transfer in my account too. Then I can’t make the mistake. But it seems like a bad business decision by Anet to require me to do this.

Changing the Transfer/Guesting Process

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Posted by: Vayne.8563

Vayne.8563

Another person in my guild has made this mistake. And I already contacted customer support, which I did before I ever posted anything. I consider this a basic design flaw and feel I’m being made to pay for it.