Actually, I can see both sides of this point. My contention is this.
People who have enough mats to make this worth it, are making money/gold anyway. If you really have so many mats that you need this, you’re playing enough to make it worth ten bucks extra. I play enough to make it worth 30 bucks extra. If you’re not playing that much you won’t need it.
For me, it was a no brainer.
Most MMOs teach you how to be selfish. This game rewards you for rezzing other players.
That’s an overly optimistic view… People very rarely rez others. Doing so usually results in the loss of 10s-30s due to the zerg faceroll. In the Teq fight you will be insulted and reported if you attempt to rez a dead player. Since events complete so fast due to the zerg faceroll, people will almost always run over your dead body so they don’t miss the event.
We did get rid of tagging which was very nice, but it lead to just another problem that is just as selfish as before, AOE spam to get as much loot as possible, event tagging where you only tag the event and then leave, and worst of all, zergs that mean many players can’t get credit at all unless they group up (just like in WoW). So in the end while it was a good theory and works in small roaming groups it introduced many more problems then it solved.
Rezzing also includes rezzed from a downed state. And there are tons of times I’ve been rezzed by random players. It happens.
I’m not saying every player is going to rez you in every situation. That’s not my claim. I’m claiming that the game rewards you for rezzing and people do it. They give you a daily rezzer on some days. They give you a title for it. They give you experience for it.
And on my server rezzing happens quite often. The Tequatl fight is simply the exception that proves the rule. You brought that one up because it IS the exception. It’s too hard to rez people in that specific fight.
It’s like the Mai Trin fight in the fractals during the canon phase. We usually in our guild rez each other when people go down, but not then.
Hi,
I guess I should have been clearer and I will update the OP, but I was speaking in terms of character progression..gear progression. Whenever the topic of ascended gear comes up, people(including myself at times)whine that they won’t be on even playing field as someone that has an ascended gearset whether it be in WvW or a dungeon. Then, the pro-ascended camp comes into the thread and says “you don’t need ascended gear to run any dungeon, or to queue into WvW. GW2 has no gear requirements in any aspect of the game aside from GW2”.My response to that is, “so I don’t need raid gear to run a dungeon in WoW and I don’t need raid gear to do any of the daillies in WoW. Whats your point? Why is GW2 different?”
If a game were only about gear progression you’d have a point. But then you could say baseball and football are the same game because they both have scores, they both keep stats and they both have a team that wins a superbowl/world series. They’re both competitive team sports, right?
All MMOs have progression but how you progression, even sandbox MMOs have progression but I don’t think anyone would say Eve is like WoW.
Almost every other MMO has the holy trinity. Guild Wars 2 does not. Almost every other MMO has you competing for nodes and tagging kills. Guild Wars 2 does not. But it’s not the individual features that make this game “unique”. It’s the specific combination of features.
I’ve played a whole lot of other MMOs and there’s not one MMO I ever played where I was in PvE and I was happy another player showed up? He was always going to steal my kill, steal my node, tag my mob. Even in Rift, with their dynamic event system, they still had this problem. I’d wait for a boss to spawn to do a quest, some idiot would just in, tag the boss as soon as he spawned, he’s get credit for the kill, and I’d have to wait five minutes for a respawn to try again.
The various things in Guild Wars 2 may be found individually in other MMOs, but the combination of features in this MMO makes PvE a more cooperative experience.
I’m not sure I can think of any MMO where everyone can rez everyone else without even using a skill slot for a rez skill. It’s about deliberate design decisions that create a specific mindset. Games train people to play them.
Most MMOs teach you how to be selfish. This game rewards you for rezzing other players.
I like Scarlet. And I’d be rather annoyed if I didn’t get to the end of the story that was started. It would be like going through Orr and finding a fast food restaurant where Zhaitan was supposed to be.
I don’t know that Rubi typed exactly that. I remember reading the chat too and I remember many players, not most. I could be wrong.
However, in a live environment, with people typing quickly and trying to read and talking to people in the real world at the same time, it’s so easy to mistype something like that. Happens to me all the time.
It’s not an official statement from Anet, it was a casual statement from Rubi. She might have been trying to calm people down because others were complaining about so much time being spent on showing stuff we’ve already seen. To calm the crowd down she might have wanted to say that many people weren’t hear last year…which is what I think she said. I don’t remember her typing “most”.
That said, even if she did, it could have easily been a typo.
You’ll be missed, mate. Good luck!
First of all, there is a bit of lag sometimes, and it causes problems. Let’s pretend you’re running along and you hit a fake power up (which happens frequently). If you’re even slightly lagged, you’ll be back to the last check point without seeing that you died, when in fact you died. This has happened to me a few times.
The three skill has two different modes. One of them takes you to a tower if a tower is nearby (the skill icon changes when near a tower), the other mode is ground targeted.
All I can think of off hand.
Not every game fits every person. I can’t imagine a game that’s easier to level in than this one. There’s nothing going on at higher levels, except some specific dungeon runs and being the best in WvW that you can’t do at lower levels.
I have 9 80s now, and I’m working on my 10th. Level 69…but I don’t grind. I do what I want, when I want. And the levels come.
For some reason, there’s a type of player that levels matter to more than the game requires them to matter. I think it comes from how things are in other games.
And if you start factoring in level chests from all the leveling you did, the rewards are even higher.
What do you suppose would happen if everyone who completed it got an ascended weapon. Then everyone in the entire game would feel they have to participate next time, just because the rewards are so good.
The idea is to make it so you don’t have to do something you hate to get a reward. That’s it. And some people found out that they liked WvW more than they thought they would and play it now, which is another benefit of the season.
I don’t think the rewards should have been better. I think that this was a deliberate design decision because if people kept being forced to do something they didn’t enjoy,j over and over again (there’ll be more seasons), they’d end up leaving the game.
They could put this stuff in the game in some sort of book…or text on an NPC that’s talking. It wouldn’t take that much work.
If people are going to read it in the wiki, why can’t they read it in game?
I’ve always objected to having to get my information from the game website or a wiki or a guide on a site. I play these games to immerse myself. Every single time I have to leave the game to find something out, it makes the game less appealing to me.
OP is a common attack on GW1 based on ignorance to mislead people who are not familiar with the latest state of the game in GW1 long before GW2 was even released.
You can already get max stat on your skills at rank 5 out of a max of 10 for ALL PvE-only skills (rank 6 out of max 12 for Cathan PvE skills). Furthermore, they purposefully made the power increases per rank to be very gradual until you hit max stat at mid rank, so you hardly even feel it while leveling up.
http://wiki.guildwars.com/wiki/List_of_PvE-only_skills
It is easy to get mid rank just by playing normally so it doesn’t feel like a grind to max out your PvE-only skills. And every new expansion you buy, you would play it normally, otherwise why buy the expansion if you don’t intend to play it right?
So it is easy to get mid rank and thus, max out your PvE-only skills for that expansion, by playing normally.
They changed it to 5 after Guild Wars 1 was dead and buried, when Guild Wars 2 was on the way out. It wasn’t 5 for most of the game’s life. After everyone was leaving, they felt there was no real point to make people grind any more.
The OP isn’t misleading people, he’s making an interpretation based on the number of years that that situation existed…and it was years. The five years I played, that situation existed for all of them.
The game. I’ve all but given up on these forums.
I got a spear skin from a level 11 fractal.
Join a guild. I’m in Australia too, and there’s usually someone in guild chat to help at all hours. If not, it’s not long before someone is, even if I have to come back to it later.
Great post OP and gratz on making your legendary. This is probably the best way to play this game. It’s certainly close to how I play it.
I think I got most of the stuff for my legendary not by getting achievements for myself but by helping guildies get their achievements.
I pay more than I would for a sub game…but since I’ve never enjoyed a sub game for any length of time, that money ended up being a waste.
Where as here, I spend money to support a game I enjoy. And it’s not like some games where they have both a sub AND charge you for really cool cosmetic stuff as well. Anyone want a sparkle pony?
But everyone has a different end game. If your end game is WvW,that has nothing to do with skins. If your end game is making a legendary through playing (as opposed to buying it) that also has nothing to do with the gem store.
I have two legendaries and I’m working on a third, but the stuff I bought from the gem shop has nothing to do with them.
If someone wants to buy a legendary then for them, sure, the end game would be buying a legendary…but I personally don’t see the point of that. I’d rather wait and get it.
“If your end game is making a legendary through playing (as opposed to buying it) that also has nothing to do with the gem store.”
Problem is that thats almost impossible because you cant really farm for the ingredients. You need to farm for the gold. Then again that is more a subject for the gold = everything thread. Except for the fact that then gem > gold option is (one of) the reason(s) why Anet wants the gold = everything.WvW players would indeed have the least problem with this from the gem-store is this game. At the same time, because they are the least connected to the gem-store they also get less attention then the PvE section. So in that way the gem-store does effect them but not so much in a game-play way. It’s then maybe also np wonder that many of the people that do stay for a longer period seem to be very active in WvW.
It is possible, if you see it as an ultra long term goal, which I do. I’m working on the dreamer now. It’s going to take me ages….and that’s okay. Because I’m doing other stuff and having fun while I slowly acquire what I need to make it.
New dungeon path, which you should try. The new Tequatl fight, which requires a lot of organization and you’re not likely to do without a guild (there are special ones set up just to take down Tequatl and they do it several times a day), new jump puzzle, and the new fractal stuff, plus a couple of fun minigames.
There’s also a pretty fun tower in Kessex Hills. There’s been some interesting stuff, but not “tons” of content.
WvW has changed some too and will be getting more changes moving forward.
The toxic events are relatively easy to avoid…you try it once, you see its too hard, and you stay away from them. It’s not like the big orange circle doesn’t tell you they’re there.
There are more high level characters in low level zones now than low level characters.
“the gem store is full of things to buy but the gem price has sky-rocketed”
Right, gold-gem price si so crazy as hell. And new prices …. 1000gem for logging axe? …more than 85g. I have real life too, and for 85g i need 3-4 weeks. Btw for 85g i can infinitely chop all tree with Ori axe. Thx, i dont need it.
I think you’re 100% right. You don’t need it. No one needs it. It’s not even a good investment for people who play a lot. It’s something cool to have. It supports the game and you don’t need it.
Some would consider that a selling point.
But everyone has a different end game. If your end game is WvW,that has nothing to do with skins. If your end game is making a legendary through playing (as opposed to buying it) that also has nothing to do with the gem store.
I have two legendaries and I’m working on a third, but the stuff I bought from the gem shop has nothing to do with them.
If someone wants to buy a legendary then for them, sure, the end game would be buying a legendary…but I personally don’t see the point of that. I’d rather wait and get it.
Poor Vayne. Such a huge task to continually inform people that their own perceptions and opinions are wrong, because he says so.
If a person was unaware of LS, when they logged in, after a year, what they would see is “no change” save Fractals and Southsun. One zone and a multidungeon. Fluff. A few items. No new continents, no new professions, one new heal skill, very few new permanent DE or missions. A lot of fluff they will never have. All of the temp content that came and went during that absence counts for nothing, because it does not exist in the game they logged back into.
And then, since the Original post said nothing re GW1, I guess trotting out GW1 and making the usual comparisons is ok, since a one trick pony has.. one trick.
I’ll just compare Nov 2012 GW2 with now, and tbh, there is not a lot of permanent growth to the game, nor is there any on the horizon. For anyone who leaves and comes back.. only permanent content added shows measurable growth.
I think the “average gamer” who left a year ago.. for whatever reason, will not see enough new content to stay. They left.. and are returning to a game where you have to actually dig to see what has actually changed. The little new content that is permanent is small and has to be found, its not obvious.
I think the average gamer who left a year ago wouldn’t have finished the content in the first place.
People have a habit of using terms like “average gamer”. As far as I know the average gamers isn’t hard core and isn’t a content locust. The average gamer wouldn’t have hit the end of the content in two months in my opinion. And if they came back, they probably wouldn’t remember what they did and it would ALL be new.
And they’d see a tower in Kessex hills that wasn’t there, and new Fractals if they logged in now. If they logged in before that they’d see a new dungeon path in Twilight Arbor. If they logged in before that they might see SAB.
There are people, obviously, who remember everything, have done everything, log in look around a log out. But are those really the “average gamer” as you claim?
I’m not so sure.
One last point. When Factions came out we got an entire new expansion. People beat it in 2 days. The entire expansion. Do you remember how many people complained about how small it was and how little content there was compared to Prophcies?
People beat the storyline in 2 days not the whole game which can happen in GW2 too if you have a maxed out character.
Although, the GW2 has more quests then GW1, they are just filler up. Kill 10 “various” rats every 2 weeks is content, of course, but it is not evolving the game. It is just a matter of how to give people easier way to get achievements or a faster way to fill up the achievement points bar
A-Net was a ~20 employee company at the timer of GW1 and the content was way more quality based then the new A-net with ~200+ employees.
if you just compare that, you will realize that they didn’t evolve in quality but only in numbers
I like GW2, I play it often, but if it lasts 10 years will be the lack of competition on the market not for its quality, which is different then why GW1 lasts even now
Not really the point though. Because if you take a good, honest look at Guild Wars 1, there’s plenty of filler there in the content they did provide. The missions where you had to stand in one place and defend against an endless number of mobs while protecting NPCs like King Jalis or Confessor Dorian? What about accumulating 10,000 points in both Luxon and Kurzick storylines to be able to continue in Factions? There was plenty of filler in Guild Wars 1, and there’s filler in Guild War 2 also.
I mean Guild Wars Prophecies has 205 quests, and none of them were gathering, or killing? There were no kill four skale quests in Guild Wars 1?
I agree there were interesting quest lines and I agree there were good missions, but there was plenty of stuff that was just filler there too.
@Ronah.
I’m not sure it has to catch up, considering that Guild Wars 2 had more content at launch the Prophecies and Factions put together. Take quests alone.
According to the Guild Wars wiki there were 205 quest in prophecies. There were also 25 missions. There were two elite areas at launch and a third one added (Sorrow’s Furnace).
Factions is listed at 200 plus quests, plus 13 missions, plus a couple of competitive missions and 2 elite areas. The one place Guild Wars 1 did shine was PvP, but for PvE, there’s no comparison.
Even with Faction, you could play one race, 8 professions and you had two starting areas. A total of 400-500 quests. Now Guild Wars 2 has 300 hearts and 1500 plus dynamic events, plus 8 dungeons (each of which has at least 3 paths), plus Fractals, plus WvW (nothing like that in Guild Wars 1 at all), plus personal story. Each personal story has about 50 missions all up, compared with the total of 38 missions in Guild Wars 1. But there were ONLY 38 missions in Guild Wars 1. If I roll 1 of each race in the five characters lots provided with the game, I get 50 stories, of which at least 10 will be different (it’s more than ten but at least ten) on every single character, or a grand total of 90 personal story quests. Then there are the minigames. Not everyone’s cup of tea, but Sanctum Sprint, Southsun Survivor, Crab Toss and Keg Brawl are liked but some people….and yes they’re content. Oh and yes, jumping puzzles too which is content you couldn’t even have in Guild Wars 1, because you couldn’t jump.
Even the tower and the Scarlet invasions are content.
Trying to compare the amount of content in this game to the amount of content in Guild Wars 1 is laughable, except with regards to PvP, obviously.
One last point. When Factions came out we got an entire new expansion. People beat it in 2 days. The entire expansion. Do you remember how many people complained about how small it was and how little content there was compared to Prophcies?
It’s great to love Guild Wars 1 and all. It’s fantastic, but the amount of PvE content here is hands above what we have in Guild Wars 1.
I don’t know why you’re talking for me, OP. I CERTAINLY didn’t join the game for elder dragons. I tolerated the elder dragons because they’d already been annouced. But after Dragon Age, Dragon Age 2, Skyrim and Rift, all of which center on Dragons, I’ve had quite enough of dragons.
And yes, I know this was planned before all of those, but that’s not really the point. Dragons as a fantasy trope are as played out as elves. I’d rather have almost anything but dragons….even Scarlet.
The problem wasn’t that it was a reskin. People can buy or not buy a reskin as they like. The problem is it was a rare and valuable skin that only humans could get and people buy them for that reason.
If Anet made legendary skins and put them in the trading post, imagine how kitten ed owners of legendaries weapons would be.
It devalues the time and effort people put into working for a reward. The fact that it was a reskin wasn’t what people were complaining about.
If the writers turned the tables, and made Scarlet an ally, I would like her more.
I doubt that would be the case at all. The crap she done to the game made her extremely unredemptionable.
Unless the experiment drove her mad and we can cure her madness somehow.
you didn’t pay $10 for the amour skin, you paid $10 for the gems. you paid the gems for the amour skin.
The skin is changed,u get ur refund of gems which is the payment for the skin.
If you want refund of $10 for the gems,then you need to understand that once gems is bought,it cannot be sold back to the company for $.
An adult customer,like yourself, should understand this concept.
Well guess what? As an adult customer, i won’t buy gems anymore. And we’re not talking about only one account here, but three (my wife and daughter also play).
Back when i played another mmo, if I liked an item promoted in their online store, everything was simple : “Item A is 15,00$ USD, do you want it?”. It’s a direct sale, so if something like this happens, you get your refund. Simple as that.
I dunno how you can say you did it to “support them” and say you can’t trust them anymore. If it was to support them, you’d think you’d support their decision, ie that they made a mistake and are attempting to rectify it. Just seems contradictory.
Like i said, i spent hundreds of dollars on this game since pre-launch. I’ve seen numerous mistakes followed by excuses, closed my eyes on so many bugs (and i’ve worked as a videogame tester for 3 years, can’t believe what they let through sometimes). I’ve supported them with all my heart, but this issue feels like cheap and false advertisement.
When i got promoted to manager, the first thing they told me was to be open to my staff’s concern, but in the end, i’ll be the one taking the decisions. If you start listening to everyone’s concern, you’ll eventually lose control (because it’s impossible to please everyone) and in the long run, it’s your whole team’s integrity that will be affected.
I know people like the fact that “Anet listened to their playerbase”, but they can’t do that every time a group is mad at something. How many people didn’t like the fact that T3 reskin was sold in the gemshop VS how many people who actually bought the skin.
That is my concern and that’s why i made my first post on this forum.
You’d have a point if Anet wasn’t wrong to have done it in the first place.
Listening to their player base is completely wrong when they’ve done it right. But correcting and error was the right thing to do.
If you wish to stop supporting the company because they did the right thing…and it was the right thing…then so be it.
But the three people they lose would have probably been a lot more if they hadn’t done it.
I love how people think if devs would only listen to people the game would be better. I hate to break it to you, mate, but the devs have listened to people. They didn’t listen to the people you agree with. For every person who says they should have duels in the game, for example, another says they shouldn’t. For every person who says that there should be harder more challenging content, someone says the game is too hard. For every person who says they hate zerging, someone says to leave zerging alone.
This illusionary consensus people keep talking about is just that….illusionary. It doesn’t exist.
Everyone likes to think their point of view is the majority point of view. We can’t all be right.
No, but there is such a thing as a general consensus, or even a majority one. You make it sound like everything is equal parts pro and con and that’s just not the case. You’re right it’s hard to judge which opinions reflect obscurity and which reflect commonality based just on these forums. But to simply say the validity of most everyone’s point of view is illusionary is silly.
The point is to find some kind of consensual truth in all of this. That’s not an impossible thing.
It’s absolutely an impossible thing. The average number of people who visit game forums at all who play a game according to most polls is about 15%. Of those 15%, only a small percentage post. So the general consensus of everyone where? On the forums? Chatting in games? In Guilds?
There are things that have been done to this game that have been done because of the general consensus and I’m pretty sure they haven’t made the game a better game. Champ bags, for example, leading to the champ train have not made this a better game. It’s made this a better game for people who like that sort of thing and a worse game for just about everyone else.
There’s just no way that a general consensus could be reached and if it could there’s no way to prove that following the general consensus would make the game better anyway.
Okay I know a lot of people really dislike Scarlet, so I was thinking, how could Anet make her more popular, and something occurred to me.
What would happen if Scarlet killed Trahaerne in a future LS?
Would that make you like her more?
Could they kill each other at the same time? I would drop 50 bucks on gems if that happened.
I think players would be pretty annoyed if they weren’t the ones who got to kill Scarlet themselves, actually. If they killed each other, then people would complain about Trahearne stealing the show again.
Okay I know a lot of people really dislike Scarlet, so I was thinking, how could Anet make her more popular, and something occurred to me.
What would happen if Scarlet killed Trahaerne in a future LS?
Would that make you like her more?
Sure it could happen again…because companies aren’t people. Companies can’t make mistakes but people who work for them can. The company didn’t do anything…people did.
So if a mistake is made and it’s a bad one, it’s unlikely that those people will make the same mistake a second time. But companies have turnovers and experience changes in management. They evolve and change.
So the people who made the mistake today aren’t necessarily the same people who will make it the day after tomorrow.
There comes a time when the past is the past because all the people involved in the mistake are doing different things. Promoted. Left the company. No longer involved in that area of decision making.
But it’ll probably be a long time before that happens.
They’ll make other mistakes instead. Why? Because it’s what humans do.
…
I can be ungracious and blame the company for the mistake, or I can remember how many mistakes I’ve made, even stupid mistakes, and cut them some slack. That’s the choice we all live with every day.
…
It’s all a question of perspective. No one can tell you how to feel.
Problem is : I’m the one paying for someone else’s mistake. I really hate that in real life, so imagine how i feel about this right now. And don’t act like this was their first mistake. I got over many more, but this time it cost me money.
In my business, if i do a mistake, i give my customer the right to be kitten ed at me (so i try really hard to avoid that). If it happens, i will be sincerely sorry and try to compensate in some way, but i know that customer might never return because there are other alternatives on the market. And one thing i learned is that there’s no such thing as loyalty when there’s money in the balance.
Same story here. In the end, I will be the one judging if the compensation is enough for me to get over it or not. If i didn’t lose money on this (even if it’s just a tiny 10,00$), i would’nt make a case about it.
That’s exactly my point. It’s ten dollars. If you bought the game for $60 and you now have spent $70 and you’ve played it for 7 hours, that’s ten dollars per hour for your entertainment. If you played it for 700 hours, that’s one dollar an hour for your entertainment.
You’re looking at a single branch of a single tree while there’s a whole forest you’re ignoring. You’re focusing on something negative. This game cost me ten dollars more and I get nothing for it.
If you’re not spending money regularly (if you were this wouldn’t be a problem because the gems would get used), you’re enjoying free updates every two weeks all for the boxed price.
I’m not saying it’s not annoying. I’m saying that in the scheme of things it shouldn’t be that big a deal. Unless there’s an MMO you enjoy more than you can enjoy for less money, you’d be cutting off your nose to spite your face.
Of course you can continue to play the game and never spend another dime here. That’s your prerogative. But in the big scheme of things you either have gotten your money’s worth or you haven’t. And you know, if they come out with something awesome next month (or if you love the new skin), you’ve lost nothing.
Except the situation isn’t you buy an apple…because you didn’t buy an apple. This is more the situation.
You pay for a ticket to an amusement park, because you want to ride a certain ride. The ride proves to be unpopular and the ride is closed when you get to it.
You see, you didn’t directly buy the outfit….you directly bought the gems. Much like you didn’t directly by entrance to the ride at the park, you paid admission.
Would the park then say sorry the ride is closed, but you can have your money back…because most wouldn’t. In the legal sense of the word, all you bought was gems which you’d still have.
Now I’m not saying you shouldn’t get your money back. I’m simply saying the apple analogy isn’t good, because in that analogy you directly bought an apple.
I like your explanation.
But deep down, how do i convince myself, as a customer, to put any more money in this gemshop.
I’ve been playing mmo’s since around 2003 and it’s the first time i experience something like that. You might say it’s cool that Anet listened to a part of the playerbase that was kitten ed with seeing T3 armor on the gemshop, but by doing this, they probably kitten ed off another group of players, like me, who actually paid money to support them.
It’s a big mess and in the end, i’m not sure there’s going to be a winner.
You don’t. You either like the game or you don’t like the game. I buy stuff in the cash shop because I enjoy the game. I want the game to go on, to continue to produce content.
And I know that not every update is as good as every other one, but I’ve played a lot of MMOs. Free to play ones, subscription MMOs, and even buy to play. Out of all of this, this is the only one I’ve liked for more than a few months. That’s a big thing for me.
The other side is that I realize that people make mistakes. All people make mistakes. A couple of 300 employees is more likely to make mistakes than a company of 50. It’s the nature of the beast.
I can be ungracious and blame the company for the mistake, or I can remember how many mistakes I’ve made, even stupid mistakes, and cut them some slack. That’s the choice we all live with every day.
In general, I wouldn’t let one skin kill my enjoyment over the thousands of hours I played this game. My entertainment budget for this game is like pennies per hour. What did I lose? I skin I liked? A couple of bucks which I can use for something else?
It’s all a question of perspective. No one can tell you how to feel.
Except the situation isn’t you buy an apple…because you didn’t buy an apple. This is more the situation.
You pay for a ticket to an amusement park, because you want to ride a certain ride. The ride proves to be unpopular and the ride is closed when you get to it.
You see, you didn’t directly buy the outfit….you directly bought the gems. Much like you didn’t directly by entrance to the ride at the park, you paid admission.
Would the park then say sorry the ride is closed, but you can have your money back…because most wouldn’t. In the legal sense of the word, all you bought was gems which you’d still have.
Now I’m not saying you shouldn’t get your money back. I’m simply saying the apple analogy isn’t good, because in that analogy you directly bought an apple.
Find yourself a nice, helpful, casual guild and just hang out and learn the ropes. Plenty of guilds take in new players and help them learn what to do…and it gives you people to play with.
Best way to learn in my opinion.
So in other words, good by GW2 come Q1 2014. Oh well, had a good run and some potential.
Guess you haven’t played any of the other betas. The grass isn’t always greener. You think this forum is dark, you should see the stuff being said about ESO.
I find it rather interesting that you say that. I’ve been in several of their betas, including the most recent one and it appears to me that the vast majority are saying good things about it. That is including in game and forums. It definitely isn’t my cup of tea, but can see why people like it.
I’d look at the reddit thread. It’s literally being torn apart. And I’m not the only one saying this. But believe what you like.
Just remember, people said the same stuff about GW 2 before release and a year later look what they’re saying. People said the same thing about SWToR and look what they’re saying.
We’ll see what we’ll see, but most of the games when they finally come out will have to compete with a two year old MMO and most of them will be buggy, not have enough content and will be desperate for market share, which will make for some interesting errors along the way as well.
I don’t get your point. ESO is indeed also getting a lot of negative feedback. The other new MMO’s not so much but maybe that means ESO is also doing some things not good and they should listen to the negative feedback.
I did play some alpha and I was fun but a very traditional mmo + sub-fee. That plus the fact that people know it will not have the singplayer feeling is the reason for many of the complains. I think if they would go for a B2P model (not the micro-transaction model GW2 is now using but the B2P model as we did see in GW1) many of the complains will stop.
Most likely we will now see ESO being released and then soon having to go F2P. So yes there are also other games that are getting complains but that does not mean the complains are not fair. GW2 has proven those complains should be listened to. Many people have been saying the living story (they way Anet did it) would only scare people away. Anet did not listen and now it looks like many people are leaving. If Anet only had listened.
I love how people think if devs would only listen to people the game would be better. I hate to break it to you, mate, but the devs have listened to people. They didn’t listen to the people you agree with. For every person who says they should have duels in the game, for example, another says they shouldn’t. For every person who says that there should be harder more challenging content, someone says the game is too hard. For every person who says they hate zerging, someone says to leave zerging alone.
This illusionary consensus people keep talking about is just that….illusionary. It doesn’t exist.
Everyone likes to think their point of view is the majority point of view. We can’t all be right.
Like I said, people said this about the GW 2 beta too. Believe me, a couple of months in, when the shine is off, the cracks start to show. If not, it’ll be the first MMO that hasn’t happened to.
The point is, regardless of whether other MMO’s are “better” than GW2, they will still lose players because of personal preference. For example, I’d like to get into Diablo 3 when the expansion comes out because I like loot-centered RPG’s.
Everyone says they’ll lose players. Some people will go play, some will come back. That’s the nature of the game. It’s MUCH harder to lose players with no sub. Because people do get disillusioned and people do come back. If there was a sub it would be a whole lot harder.
And I’m pretty sure that when the really big guns come out (not Wildstar), Anet will announce an expansion and get some new people as well.
Everyone always predicts gloom, but the way I see it, newer players are likely to be happier with the game than old Guild Wars 1 players who expected Guild Wars 1.5, or people who followed the game closely for five years.
Guess you haven’t played any of the other betas. The grass isn’t always greener. You think this forum is dark, you should see the stuff being said about ESO.
Guess neither did you.
From Wildstar beta i can definitely tell you, yes, the grass is greener, way greener.
Like I said, people said this about the GW 2 beta too. Believe me, a couple of months in, when the shine is off, the cracks start to show. If not, it’ll be the first MMO that hasn’t happened to.
So in other words, good by GW2 come Q1 2014. Oh well, had a good run and some potential.
Guess you haven’t played any of the other betas. The grass isn’t always greener. You think this forum is dark, you should see the stuff being said about ESO.
Not to say you’re not correct but it’s hard to take your post seriously since every post I see by you is defending Anet so the discrediting of another MMO just seems an extension of that. Everyone else appears to praise ESO so it just seems a bit….questionable.
Maybe there BETA forums are terrible though shrug
So I guess you missed posts I posted today saying that Anet is long past due to have changed the way dungeon ownership works, or the posts where I agreed that repackaging racial armors in the cash shop was the wrong thing to do.
This isn’t just a fractal problem…it’s a dungeon problem in general, and yes, it needs to be worked on.
I wasn’t trying to be literal, I picked the first number to come into my mind. Actually I often exaggerate my age just to be funny. I often say I’m 51 going on 108.
aaah okies she is meg turney and not felicia day. :p
thanks Vayne
If only I were 40 years younger…and richer…and better looking….lmao
O_O
horry kitten.
vayne, at what year did you come into existence in the earth realm?I was born in 62. Everyone looks too young for me these days.
LOL. If you were, “40 years younger,” you’d be eleven man. Not sure that she would be interested in doing that kind of time ; )
Yeah well math isn’t one of my strong points. lol
aaah okies she is meg turney and not felicia day. :p
thanks Vayne
If only I were 40 years younger…and richer…and better looking….lmao
O_O
horry kitten.
vayne, at what year did you come into existence in the earth realm?
I was born in 62. Everyone looks too young for me these days.
aaah okies she is meg turney and not felicia day. :p
thanks Vayne
If only I were 40 years younger…and richer…and better looking….lmao
It’s not Felicia Day, it’s Meg Turney. She’s big into cosplay.
Get used to it. lol
Edit: Actually if you come to my server, I’ll give you a tour. Add me if you want. Thrist.