Showing Posts For Vayne.8563:

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

They make you type the name of several items before you delete them and those items, including the HoM Portal stone which you can replace for free, don’t cost you $25 of real money.

I’m pretty angry at Anet right now, and I think I should stop posting tbh.

Changing the Transfer/Guesting Process

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Recently, for the second time, I transferred servers instead of guesting. This is easy to do. The buttons are right next to each other and both processes require a second click to confirm. If you’re trying to guest somewhere to catch an event before it ends it’s a pretty easy thing to do. Admittedly, the button I clicked on the second time said transfer…but because I was already expecting to click that button, I clicked it just as I read it. I spent 1800 gems to transfer to a server for no reason whatsoever.

If you have to transfer to a server, why not make it so that you have to type the name of the server you wish to transfer to, so people can’t make this mistake. You have to type in the name to of certain objects to destroy them.

So now, in addition to wasting 1800 gems on a transfer I didn’t want, Anet is going to make me pay another 1800 gems to get back to my server and my guild. That’s $50 of real money for a mistake that I should have never made.

Admittedly it was my mistake for clicking the wrong button, but it’s Anet’s design that makes that easy to do.

Anet change this so more people don’t accidentally click on the wrong button while trying to guest.

Edit: Update for those who only read the OP and skip the thread. Anet has moved me back to my server, free of charge. Go Anet!

(edited by Vayne.8563)

anet has great customer support

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually I just had a lousy experience, having to do with server transfer. You know, the whole way you transfer is very similar to the way you guest. It’s very easy to click the transfer button instead of the server button. I had done so once before. And since both guesting and transferring require a second confirming click, I ended up on another server. I’m still there.

Customer service just told me I have to pay gems to go back. After wasting 1800 gems on a server transfer I neither wanted nor needed, customer service has told me I have to pay 1800 gems to get back.

This is my personal breaking point. It’s terrible business, considering how many gems I have bought. It makes me not want to play the game at all.

So yeah, terrible decision on their part.

Edit: I should mention that I realized immediately, as soon as I clicked the transfer button that it said transfer instead of guest. I clicked too fast. I couldn’t stop the muscle memory in my finger from stopping it. I contacted Anet within the hour, right after the Tequatl event I was going to guest to do.

In the end, if customer support believes that someone who transfers accidentally, even a second time needs to pay gems to transfer back, I’m done buying gems.

(edited by Vayne.8563)

PvE after 80 still seems unclear

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Minecraft is one of the most popular games. Where’s the direction there?

Because the personal housing is better than what Guild Wars 2 has?

Because exploration is endless and better than what Guild Wars 2 has?

I think you completely missed my point. I’m not saying minecraft is better or worse than anything. I’m saying that it’s a sandbox game that’s very popular. The OP is suggesting that most people want to be told exactly where to go and what to do. I used Minecraft’s popularity as an example of why that might not be the case.

Hey guys I have an idea.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, my guild helps with stuff like that.

While it’s true most content in this game is soloable, Anet said from the very begin that there should be challenges for which the community would need to come together. Orr was never made to be soloable, even though certain players can solo it.

Fractal levels above 30 to be reset?

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Posted by: Vayne.8563

Vayne.8563

Fractals is basically the only significant character progression for 80+, and that’s being deleted. If there was any clearer way to say kitten anyone who isn’t casual I don’t know what that would be. I cant believe they kittened up the one patch in months that was going to give something for hardcore pve’ers.

Unless of course the 30 plus fractals are more hard core than they were previously, in which case beating them would mean more.

I get why people are upset that they’re losing levels and going backwards, but if the fractals are actually better, I’d think it would be supported…particularly if there is more/better loot involved.

I'm thankful, Anet

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is it? That’s really cool. I haven’t been much in WvW since the update, but that’s great to know.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Because it is the easy way. 1 minidungeon, quest-like achievements, a back item or so as a reward – content. Tied some cash shop stuff to the “main story” and you get little dev effort plus some cash flow.

If you think little dev effort goes into creating something like the Tower or the Tequatl battle, or the new path of Twilight Arbor, I’m not sure what to tell you.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can I roll a guardian and have a “REAL” healer. By that I mean someone who can heal the group on his own accord. I don’t care what I have to do to heal, but can I heal nonetheless?

yep, guardian heals can be beastly. i run a cleric guard in dungeons and WvW to keep people up, and more importantly give them very long boons and reflects. most people dont know how to play a support guardian, but with 1500+ healing power, you can easily heal your group to full in seconds.

I’m going to try that. I had a guard before but I paid to get her to 80, and just screwed around on her a bit before deleting her. Kinda regretting it now (Unlike WoW I can’t get a deleted toon back, I’ assuming).

Those heals you speak of, being able to “easily heal your group to full in seconds.” Is that sustained? Or can you only do it like once every 30 seconds or so?

The thing is, there’s really no need to heal a group like that. Of the group needs that kind of healing, that group is playing terribly. The only place where that’s needed is in WvW.

The game us designed around each person being mostly self-sufficient.

You’ve never played with my guild! lmao

anet has great customer support

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The one positive thread I can’t support at this time. Blimey! lol

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

We don’t know. No one has any idea why the develop this Living World no one asked for instead of developing the story they started with (dragons etc.). It makes no sense. It’s like Christopher Nolan started with Batman Begins and then never went on with the story, instead he made 30min episodes with Joker and Harley Quinn dancing in a field of flowers where butterflies and honey bees fly to the stars hand in hand.

Sorry but it’s nothing like that at all. Anet has said from the beginning they were going to make a Living Breathing world. They tried doing it with dynamic events and it didn’t work, but the goal never changed. They have always set this as the bar.

Fighting dragons was a backdrop against which the tale of Tyria would be told, but I never believed there would never be other stories besides dragons.

Why Living Story and not everything else?

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Posted by: Vayne.8563

Vayne.8563

Deimos,

I’m not against this in principle at all…I just don’t want to lose my server in the process. By all means if they can keep TC, which I love as a home server, and still give people the advantage of say low pop servers all ending up on an underflow, that would be great.

I don’t know how much work would be required to make that happen. What I don’t want to see is my server going away.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

you know, they have the technology to make the players 24 NA servers / 27 EU servers go into the same overflow.

i.e. all players from 24 NA servers enter the same empty map.
i.e. all players from 27 EU servers enter the same empty map.

do that for the empty zones. (maps)

I know we’ve had the conversation before, but I’ll answer this question again.

There aren’t enough people to populate every single zone on every single server. It can’t happen.

There are X number of servers. There are 25 zones. There are dungeons, SPvP, personal story instances, minigames and WvW. When you divide the current playerbase per server at any given time, you won’t find enough people on each map unless Anet directs traffic.

You might not like that answer, but that doesn’t make what I’m saying false.

The bigger the game world, the harder it is to get people together in one area.

Yep, they have that technology. But overflows don’t spawn until the main server is full. What they’d have to do is block of main servers and only have overflows…which isn’t how the game is now structured.

They probably should do that. There should be nothing but overflows in the open world…but then there’s no feeling of belonging to a server, which I definitely now have.

For example, during the Scarlet invasions, we would have the same commanders and same people on the maps over and over again. It made those maps a much better experience than what goes on in overflow.

By the same token, it would have beekittenllion times harder with random people joining random overflows to kill Tequatl, which happens first on Blackgate and then on Tarnished Coast.

I’m not so sure I’d be quickly willing to give up on my server.

And what about the RP community, who randomly can find open RP on TC. What happens to them.

Without getting rid of servers altogether, this suggestion isn’t practical.

How much longer do we have to wait for SAB?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Better idea. They make something else that is not ugly and boring.

Anywaaaays. It was never meant as permanent content, but as Aprils Fool joke. That it came again for a short time was because apparently it was popular. (which beats me).

Don’t expect it to make a come back, it might, but it is certainly not a given.

I’d take it as a given it will come back.

PvE after 80 still seems unclear

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Minecraft is one of the most popular games. Where’s the direction there?

I agree there could be a bit more direction…not so far as telling us what to do, but in giving us clues as to what there IS to do, but I wouldn’t want to be pushed into doing specific things, even as much as that happens now.

I’d prefer more of a sandpark than a themepark or a sandbox.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Maybe if there was something like Nicholas the Traveler, and he needed 5 or 10 different trophies found only in 5 or 10 disparate zones, and he gave some sought-after items, or a good chance for said items, people would spread out each week to the zones to gather these trophies.

It’s things like this that make me wonder if there is any of the original team left over in Anet because so many of the problems in GW2 were solved long ago in GW1. It’s like they forgot the games even existed at all sometimes.

I actually expected a new Nick character with all the trash “trophy” items that pollute the loot tables in the game. Imagine if there was a use for ‘Spike’ other than collecting them for lol’s or just mashing ‘sell trophy’ whenever visiting a merch.

But people didn’t spread out. When Nicolas was looking for stuff, people found the most effective farm and for an entire week, that’s the zone everyone was in. Nicolas filled the roll, to some degree of the Living Story with one difference.

Many people just bought what they needed and left and didn’t stay in the zone at all. And then they were gone.

And because of heroes, no one cared whether or not they didn’t have people to play with…or at least many people didn’t.

Most trophies aren’t tradeable, for one…and I suggested 5 or 10 different trophies in 5 or 10 disparate zones. Encouraging people to visit all 5 or 7 or 10 zones. Not everyone would do them in the same order, so hopefully people would spread across the zones looking for said trophies. I am not sure trophies already in-game would be used, or special trophies would need to be added to loot drops specific to a certain, say, 3 or so zones. But if what Nick offered was desirable, maybe people would wander around the different zones collecting things. And possibly, do some events, etc. while they were there. It’s just a thought. =)

For how long? If you don’t make those drops sellable, then people will have to grind it. If you make it too grindy, people will complain. If you don’t make it grindy enough, everyone will finish it in one day and the zone will be empty again.

What you’re suggesting is pretty much what the living story is doing already.

Why Living Story and not everything else?

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Vayne.8563

What reason do they have to be there? Once I complete the map for Timberline Hills, why should I stay there? There’s only so many people on a server.

Then you missed the point of what Guild Wars 2 was meant to be. It was hardly meant to be “go find all of the POIs, waypoints, vistas, etc”. Im pretty sure the developers wanted us to get more out of their lush zones than that.

I’m not missing the point, the point just isn’t well executed, and yet you guys want more zones to ignore? Why?

You phrased this so much better than I have in the past.

Everyone wants new zones, that will become old in a couple of months, taken for granted, and no one will care about them.

You can’t endlessly feed the need for this. It’s not realistic.

If arenanet took away the incentive to zerg around in little LS events and in one or two zones, and placed those incentives all across tyria in any zone, then maybe the zones won’t be ‘old’.

Yes I want new zones. I want heart events in new zones with new dynamic events.

If Anet increased all rewards so all rewards would be equal, people would spread out everyone and maybe, just maybe, at primetime you might see some people, but I’d question even that.

You don’t seem to get the idea that I don’t believe there are enough people to populate dungeons, WvW, 25 zones, personal story and minigames. If everyone could go anywhere with no direction, we’d see a whole lot less people.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Maybe if there was something like Nicholas the Traveler, and he needed 5 or 10 different trophies found only in 5 or 10 disparate zones, and he gave some sought-after items, or a good chance for said items, people would spread out each week to the zones to gather these trophies.

It’s things like this that make me wonder if there is any of the original team left over in Anet because so many of the problems in GW2 were solved long ago in GW1. It’s like they forgot the games even existed at all sometimes.

I actually expected a new Nick character with all the trash “trophy” items that pollute the loot tables in the game. Imagine if there was a use for ‘Spike’ other than collecting them for lol’s or just mashing ‘sell trophy’ whenever visiting a merch.

But people didn’t spread out. When Nicolas was looking for stuff, people found the most effective farm and for an entire week, that’s the zone everyone was in. Nicolas filled the roll, to some degree of the Living Story with one difference.

Many people just bought what they needed and left and didn’t stay in the zone at all. And then they were gone.

And because of heroes, no one cared whether or not they didn’t have people to play with…or at least many people didn’t.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What reason do they have to be there? Once I complete the map for Timberline Hills, why should I stay there? There’s only so many people on a server.

Then you missed the point of what Guild Wars 2 was meant to be. It was hardly meant to be “go find all of the POIs, waypoints, vistas, etc”. Im pretty sure the developers wanted us to get more out of their lush zones than that.

I’m not missing the point, the point just isn’t well executed, and yet you guys want more zones to ignore? Why?

You phrased this so much better than I have in the past.

Everyone wants new zones, that will become old in a couple of months, taken for granted, and no one will care about them.

You can’t endlessly feed the need for this. It’s not realistic.

PvE after 80 still seems unclear

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In reference to your comments about the story, OP. The helping your race issue ended when you started helping everyone else. We all start with racial stories but quickly learn no race can stand alone. By the time we end the personal story we’re not longer just fighting for our race anymore…we’re fighting for the world.

You don’t think the dredge and flame legion making new weapons is something the world needs to worry about? Or the Toxic Alliance making that new tower in Gendarran Fields?

We’re no longer local heroes at that point. And those threats are, at this point, more immediate threats than the dragons. The dragons are big powerful threats, but do we even know where they are to strike at them?

We knew where Zhaitan was and we went to defeat him, which we did. That threat is over. Not every threat to world peace is necessarily going to be a dragon. Sometimes smaller threats and more immediate menaces need to be taken care of.

I think the not leading you around by the nose decision is something that’s done intentionally.

Most games have these threads you follow and that’s why I dislike most games. Those who play RPGs where you have a bit of freedom, or sandbox MMOs will tell you the one thing they don’t want is to be led around by the nose. It’s bad enough as it is with the checklist of things to do.

I’d prefer to be led around less, not more. I don’t want certainty in what I should do, I want freedom in the things available for me to do. This game does that better than most MMOs, but it’s still a far cry from a decent RPG.

Your entire premise is that people like clarity and a clear cut path. I’m not sure that’s true for all people…or even most people.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The truth is that with every living world update, new items show up in the gem store and that generates money. It is the best system currently in place for a F2P game. There is no denying that The game in its entirety is a profit-making organization and we the players are but a resource to sustain it.

I really respect the artist’s, developer’s and community staff’s work. It is state of the art in most aspects. But i dislike every single thing about the living story. Its non immersive, recycleable, non repeatable content that most won’t remember a week after its gone. No exciting long term goals apart from a legendaries which are an endless grind (been there done that) and a gear grind which is a slap in the face from what the game was advertised as before release.

All i see is new items for spending real money on, week after week after week. I find my childhood cartoons to have had better villains that every single one we have every 2 weeks. I mean seriously, what kind of fantasy world introduces a new villain or event every 2 weeks? It makes them feel meaning less and not threatening at all

Sorry if i ruined your Christmas but this is as close as it gets to answer your question in my humble opinion

You didn’t ruin my Christmas, because I don’t agree with what you’re saying and I think there are a lot of people out there who also don’t agree.

Everyone is talking about we should have another dragon, because dragons are cool. I’m not one of that audience. After Skyrim and Rift and a few other games, I’m all dragoned out. I don’t need a big scary boss, and frankly, the dragons are just evil because they’re evil. I don’t think they’re particularly more interesting enemies than Scarlet.

On the other hand, I don’t ever really recall playing an MMO where I could take the end boss seriously.

People bring up Guild Wars 1 all the time. The Lich was a joke. Shiro could be soloed in 2 minutes by anyone using a specific build. Abaddon was a completely silly fight.

The mission I remember more fondly in Nightfall is the one before the last mission, which was longer and more challenging.

But I’ve never had an end boss in an MMO that I thought was deep or scared me. The whole point of enemies is to throw challenges at you so you can overcome them. That’s pretty much it.

So while I don’t love Scarlet as a villain that doesn’t mean I didn’t enjoy the Aetherblade Dungeon, the Molten Facility and the new path of TA.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I know we’ve had the conversation before, but I’ll answer this question again.

There aren’t enough people to populate every single zone on every single server. It can’t happen.

There are X number of servers. There are 25 zones. There are dungeons, SPvP, personal story instances, minigames and WvW. When you divide the current playerbase per server at any given time, you won’t find enough people on each map unless Anet directs traffic.

You might not like that answer, but that doesn’t make what I’m saying false.

The bigger the game world, the harder it is to get people together in one area.

Arah token sellers.........

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t see this as a game breaking issue. It’s no different from any game where people get carried through content.

Question Regarding Achievements

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

There’s two exceptions to this:

The Explorer achievements (Maguuma Explorer, Ascalon Explorer etc.) for uncovering areas of the map and Been There, Done That (for doing all the hearts, vistas, skill points and points of interest) have to be done on a single character.

The game does track all your characters progress but separately and the progress shown on the achievement is for your most complete character. To complete them you have to get 100% on one character, you can’t combine all the bits each character has done.

You can do it multiple times (and map completion will continue to reward Gifts of Exploration) but you’ll only get the achievement and achievement points once.

Are you sure about the explorer achievements. I was almost 100% positive that they are account bound. That is to say, unlike world complete, you can complete parts of them on different characters. They don’t have to all be done on a single character.

New Background in Character select

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I used to love the Guild Wars 1 screens, but you know, there’s something about the pastel understated Guild Wars 2 screen that I love as well. I’m pretty sure I’d miss it if they changed it.

In the Guild Wars 1 screens, my character was part of this great scene, but here there’s less to distract me from my character.

I think both styles have their strengths.

GW2 & eSports

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Vayne.8563

Not to mention the very simple fact that most MMOs aren’t considered esports, where as many mobas are . It has to do a lot more with the genre of game than any one specific company’s decisions.

I mean, League of Legends is only about PvP. It’s not a PvE game at all. It doesn’t have to think about or balance for anything but PvP.

Guild Wars 2, arguably, has a very strong PvE following that it has to contend with as well as a PvP following.

It can’t make decisons just based on PvP, because even now, PvE’ers complain about that.

The End of Transmutations

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

…Really?

Because I seem to remember nearly a year of people being HIGHLY competitive about Legendary ownership that conferred NOTHING outside of “looks”.

And the percentage of players that actually own legendaries? Much smaller than one would think.

Sure there are competitive people, but it won’t come as a surprise to most MMO players that the bulk of the MMO playerbase is casual. They’re looking for a look, not competing with others for looks. Because most people, logically, can’t dedicate the time and energy TO compete with others. So why would they?

A guy who has 90 hours a week to play the game is going to have better stuff than a guy who can play 10 hours a week. That’s just logical. In Guild Wars 2 you can sell gems for gold but not everyone is going to be willing to do that. Most people will get something that looks cool to them and be done with it.

As a personal example, though I have two legendaries, one’s on a character I almost never use, and one’s an underwater weapon most people will never see. I got ascended weapons and immediately changed the skins of them to zenith skins that almost anyone can get, because I thought they looked better.

My main characters aren’t wearing high end gear, they’re wearing gear I think looks nice. Probably the highest end skin I have on my mains is either the leggings from Arah dungeon or the tier 2 Sylvari armor.

The new VisualWood video....

in Community Creations

Posted by: Vayne.8563

Vayne.8563

The problem here is when people try to talk for “the community” as if the community has one voice. Almost anything anyone says represents community opinion, is going to only represent a portion of the community. The entire community rarely agrees on everything.

We all might, for example, all believe there should be better balance, but we could wildly disagree on what balance means, or what changes should be made to bring that about.

With the expansion concept, I’m not so sure that the entire community wants one, though there is a vocal group of people that do. Surely people who have finished all the existing content would want an expansion, but what percentage of the playerbase is that?

What people really want are things traditionally found in an expansion. Whether any game can add that stuff without an expansion remains to be seen.

The End of Transmutations

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Correct me if I’m wrong but wasn’t the whole idea of a cosmetic endgame to eliminate the sense of competition between the haves and have nots?

Absolutely not. The ENTIRE POINT of cosmetic endgame is competition between players over looks – with stats being largely equivalent and non-competitive.

I spent 8 months building an Infinite Light instead of pursuing a Legendary skin. While I did so because its a look I liked, there is no doubt that its not intended to show up in the hands of any and every player that decides they want one too.

You have to want it. You have to want it enough to commit to some massive multi-month farming or a not inconsiderable amount of gold-making.

I think you’ll find that only a tiny percentage of people who play games like Guild Wars or Guild Wars 2 “compete” on this level.

Most people don’t care what your character looks like or what he’s carrying. Most people in this type of environment are making a character that looks like their image of who that character should be.

I’m pretty sure only a very small minority of players are competitive about looks.

Kicked right before the final chest

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

I submited a support ticket like you guys suggested. Like i said earlier i have never had this happen to me before but i hope there is some way to fix the problem of people doing this because it is really annoying.

You can’t legislate against idiots, because it doesn’t stop them from being idiots. It’s the way things are. We have all sorts of real life laws against theft and murder, but people still break the law. How much easier is it to do something like this for people?

That’s why I almost never pug. I found a group of people I like, we play together, and we almost never have to pug. Low risk and more fun…because at the end of the day there’s enough RNG in this game without having to have to randomly play with people who might be kittens.

PVE Maps always seem empty

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Dynamic level scaling doesn’t work, the rewards for doing open-world content are abysmal, and there’s rarely anything interesting to do anyway.

So instead people just follow their OCD and do whichever content is the most profitable.

Personally, these three were my main draws to this game. For once, to see an MMO which actually feels like a wide-open, living world. At least it was more alive back on release.

Same here. I wanted to play an mmo where you could simply roam around and run into stuff to participate in, which is what GW2 claimed to be. It seems the content is set up for that kind of gameplay but no one is doing the content for the reasons you have made clear.

What does " OCD " stand for ?

Thanks for the reply.

OCD = Obsessive Compulsive Disorder

But a lot of people just use it to mean people who get fixated on doing something over and over again….compulsively.

The End of Transmutations

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I am sure I get another infraction but what ever at this point. Basically in a nut shell its working as intended. This is the major reason I hate free2play which should really be called Free 2 Pay. Its true you can convert Gold to Gem’s and buy transmutation stones but as the OP pointed out there going up in price steadily. Which forces more and more people to use real money to buy gems. This system is by design they want people paying more and more in game gold for item’s so they will be more likely to just whip out the credit card.

Compared to actual F2P games, the gem store here is relatively innocuous. I’m not even sure how you can compare this to other free to play games. Games that lock out content, professions, races, or allow you to buy traits, skills or better weapons. So many games are truly pay to win.

You can play Guild Wars 2 without ever buying or needed a transmutation crystal.

If cosmetic items aren’t fair game for the cash shop, I don’t know what is.

Ok, Seriously, I wanna know what's going on!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The problem with Guild Wars 1 was you couldn’t really change your build on the fly. You could change your builds in outposts. But you had to have your build solidified before you left that outpost.

So if you were in a dungeon and you decided that you needed to make a change, you had to go back to an outpost, run back to the dungeon, start the dungeon again. Repeat everything you did. That’s not respeccing on the fly.

Guild Wars 2 allows you to change weapons and skills out of combat and even change major traits out of combat, even while in a dungeon.

Yes, I agree it would be nice to have templates to make respeccing easier, but Guild Wars 1 was by no means perfect in this regard either.

The End of Transmutations

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Posted by: Vayne.8563

Vayne.8563

Sure because I buy them with cash.

Why do people stop playing GW2?

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Posted by: Vayne.8563

Vayne.8563

Right, as compared to most other MMOs, like say WoW, where all human warriors have the exact same stories, or better, no story at all. That’s true of probably 99% of MMOs. Characters have no personal story. This is a step forward from that.

The complaints about Trahearne running the show really blow my mind a bit. I mean people say this game didn’t keep anything from Guild Wars 1, but that was the modus operandi for pretty much ALL of Guild Wars 1. You were never doing your own thing, but someone else’s thing, even if you were the chosen. The most obvious example of this is Komir, who is the head of the Sunspears and becomes a goddess at the end. You do all the work, she gets all the credit.

It’s less like that with Trahearne, who has the wilde hunt to heal Orr. If you play a Sylvari your wylde hunt is to kill Zhaitan. Different wylde hunts. Even if you don’t play a Sylvari, Trahearne gives you plenty of credit, if you listen to what he’s saying. I think people are just used to Skyrim where you can be the head of everything all at the same time…which always rubbed me the wrong way. If I’d been able to walk up to Zhaitan and beat him with a mace and kill him, that would have likely rubbed me the wrong way too.

But yeah, the person story, as with any portion of a game, has budgetary constraints. SWTOR was the most expensive MMO ever made, and they put most of their money into cinematics and voice acting, and we all know where that went.

In a company that’s smaller with a lower budget, you can’t expect individual endings for each player and I’m not sure why anyone did. Anyone following the game would have known all roads lead to Zhaitan and that it’s in a dungeon. At least I knew that well before launch.

I just had to come back and answer that…

You mean, SWTOR, the game where we can feel like a real badkitten for real, where you truly feel like you have some power ? Some meaning ? And companions (not all of them, I admit) that matters ? Oh, and stories ! Yeah…

I have yet to see a story in GW2 beat the Imperial Agent one, or the amazing feeling I had with my sith jugg when he trashed a republic base just to see the general inside of it. By himself.

What do you get in GW2 ?

Lame dialogues.

Crappy voice acting.

One (or two) cool cinematic(s).

Characters that don’t have any importance. You just want to punch them a few thousand times in the face…with another mother****** (if you get the joke here, kudos).

Oh, and my favorite…

Dialogues scenes where I have the sudden urge of killing someone. Where characters are supposed to “feel” angry, but are just standing upright, facing each other. It’s like watching Hamlet, but with the actors having as much feelings as a brain-dead magikarp flopping around.

Not the worst story ever, per se, but let’s just say it sucks. Badly.

This is why I said MOST MMOs, and not all MMOs. And since we’re on that topic, SWToR basically failed to meet expectations because they put most of their budget into voice acting and cinematics and a whole lot of good it did them. They should have concentrated more on game play.

The story isn’t as bad as you make it out to be. Yes, there are areas where’s its weaker and areas where it’s stronger….however, compared to most MMOs (in other words 99% of them), you actually get a story and options.

And there were plenty of complaints in SWToR about the stories and your choices not meaning anything in the end anyway.

Combat Mechanics

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Posted by: Vayne.8563

Vayne.8563

OP one of the problems with this game and other MMOs is that where you see yourself on your screen might not be exactly where you are on the server. That is to say your screen is updated by the server. So a moment of lag is all it takes for the two to get out of sink. That’s why sometimes people die and their corpses can’t be rezzed because there body isn’t where people are seeing it.

In your case, it’s possible you or the creature were closer than it looked on your screen but you died before your screen got updated information from the server.

The poor cant compete II.

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Posted by: Vayne.8563

Vayne.8563

I’ll just leave this here…

http://wiki.guildwars2.com/wiki/Guild_Promoter

So people with small guilds can get influence. However, any reasonably sized guild has no trouble unlocking any of the updates you need to play the game. This just gives people who have less time a chance to get stuff too.

We had a guild of 50 people that unlocked everything pretty easily. Now we’re up to 150 people. We have a ton of influence and we’re maxed out on Guild merits.

I’m not really sure why people have a problem with this.

Actually I think KingClash was only putting that link in for Serv to check out so he can have his inventory space without resorting to paying cash… even though he really doesn’t even have to when using the gem store since there is a gold to gem conversion… but oh well.

Doh! I was in defense mode. lol

Sorry KingClash!

The poor cant compete II.

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Posted by: Vayne.8563

Vayne.8563

I’ll just leave this here…

http://wiki.guildwars2.com/wiki/Guild_Promoter

So people with small guilds can get influence. However, any reasonably sized guild has no trouble unlocking any of the updates you need to play the game. This just gives people who have less time a chance to get stuff too.

We had a guild of 50 people that unlocked everything pretty easily. Now we’re up to 150 people. We have a ton of influence and we’re maxed out on Guild merits.

I’m not really sure why people have a problem with this.

The poor cant compete II.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Even in Guild Wars 1 they sold bank tabs. Lotro sells you bank tabs for each character, a different type of storage for universal access to all your characters and yet another tab to store your costumes. Almost every game without a fee charges for storage space, but almost none of them let you convert gems to gold.

So no, I don’t think the OP has a legitimate grievance.

Get Back to GW2 after awhile

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Posted by: Vayne.8563

Vayne.8563

Guest over to busier servers if you’re doing open world content and not living story content. There are still plenty of people doing living story content. There are also champ trains in most servers in Queensdale and Frostgorge sound.

Or join a guild that has people in it that level and enjoy guild chat, instead of map chat (which is usually better anyway in my opinion). There are more people socializing in guilds right now than in the open world.

Precursor from dungeon weapons

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Posted by: Vayne.8563

Vayne.8563

I’m not sure what’s to prove. I’ve seen people say they’ve done it. They’re exotic weapons. They give you a random exotic when you place them in the forge. I know because I’ve placed some in the forge.

I haven’t gotten a precusor from doing so, but I have gotten other named exotics…which is all a precusor is… a named exotic that happens to be used to make legendaries.

What keeps you playing LS's releases?

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Posted by: Vayne.8563

Vayne.8563

I initially do it for the story…to find out whats’ going on. I never look at Dulfy if I can help it at all. I like to try to figure stuff out myself. There are exceptions but that’s usually true. For example, this time I didn’t look at Dulfy once.

Then I usually do all the achievements, because I can. Anyway I end up helping different people in my guild get their achievements and in doing so, I end up getting the achievements myself.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Right, as compared to most other MMOs, like say WoW, where all human warriors have the exact same stories, or better, no story at all. That’s true of probably 99% of MMOs. Characters have no personal story. This is a step forward from that.

The complaints about Trahearne running the show really blow my mind a bit. I mean people say this game didn’t keep anything from Guild Wars 1, but that was the modus operandi for pretty much ALL of Guild Wars 1. You were never doing your own thing, but someone else’s thing, even if you were the chosen. The most obvious example of this is Komir, who is the head of the Sunspears and becomes a goddess at the end. You do all the work, she gets all the credit.

It’s less like that with Trahearne, who has the wilde hunt to heal Orr. If you play a Sylvari your wylde hunt is to kill Zhaitan. Different wylde hunts. Even if you don’t play a Sylvari, Trahearne gives you plenty of credit, if you listen to what he’s saying. I think people are just used to Skyrim where you can be the head of everything all at the same time…which always rubbed me the wrong way. If I’d been able to walk up to Zhaitan and beat him with a mace and kill him, that would have likely rubbed me the wrong way too.

But yeah, the person story, as with any portion of a game, has budgetary constraints. SWTOR was the most expensive MMO ever made, and they put most of their money into cinematics and voice acting, and we all know where that went.

In a company that’s smaller with a lower budget, you can’t expect individual endings for each player and I’m not sure why anyone did. Anyone following the game would have known all roads lead to Zhaitan and that it’s in a dungeon. At least I knew that well before launch.

No more rank/glory from activities?

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Posted by: Vayne.8563

Vayne.8563

The question isn’t if it’s PvP or not, because WvW is PvP and awards no glory.

Glory was originally the reward for people who SPvP. That was what it was. It’s understandable they’d want a reward for that that’s exclusive, because they get no experience and very little loot from it, unlike PvE players (the players who mostly play mini games) who get tons of loot.

In fact, when you finish a minigame you get gear, you get coin, you get karma….which isn’t true for those who SPvP.

Either Anet needs to add other rewards to SPvP or we should leave glory to them as the only real currency they acquire.

WvW isn’t explicitly defined as PvP. It’s gear-based, unstructured, and integrates a number of PvE elements for no legitimate competitive reason whatsoever. It’s clearly intended to be a bridge between PvP and PvE without actually classifying as either.

Mini-games are technically structured and pure PvP, despite most of them not involving direct combat.

Now, honestly I would prefer that sPvP and activities have entirely separate rewards. Mini-games need more incentives and more achievements. SPvP could use exclusive skin unlocks for the account that could be carried over to PvE.

Since WvW involves players fighting players, killing players directly, and in fact, earning bonuses for your world, it would be hard for me to deny it’s PvP. Certainly I consider WvW to be PvP more than Sanctum Sprint, or something like Crab Toss.

The difference is, this game started with these games NOT giving glory and again, they DO give other rewards. WvW gives karma, experience and gold. What does SPvP give.

Believe me, that format needs all the help it can get.

Whats up with Heroic Edition

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Posted by: Vayne.8563

Vayne.8563

It does. In the last year, I easily made the money about a thousand times over to buy an 18 slot bag, ten boosters and an outfit from the gem store. That’s what your’e getting.

And you could have got them indipendently from having gotten the digital deluxe upgrade or not.

It’s like anything that goes on sale. I opened a bank account. A couple of weeks later they were giving away something for those that opened an account. All businesses do it. You get lucky or you don’t get lucky. It’s that simple.
And if you buy it now, it says it includes all items from the Heroic addition, so people buying it now aren’t screwed at all. Those that bought it like a week before the heroic addition was introduced…they probably have some small reason to feel bad….everyone else…not so sure about that.

And i’m fine with that if we talk about the actual item on sale – the game itself. I have nothing against the heroic edition, actually.
What i find annoying is to screw up the people that bought even the upgrade. Since it was quite overpriced for what it gave, and yet people like me bought it for completeness.

Saying it’s screwing the people who brought it, is to say getting more people to buy the game is bad for the people who are playing the game…it’s not. Any promotion that benefits the game over all benefits the players of the game.

If it’s gotten people to buy who might not have bought, it benefits everyone.

Precursor from dungeon weapons

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Posted by: Vayne.8563

Vayne.8563

Yes. Your best bet is to use four of the same exotics as the precusor you want.

No more rank/glory from activities?

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Posted by: Vayne.8563

Vayne.8563

The question isn’t if it’s PvP or not, because WvW is PvP and awards no glory.

Glory was originally the reward for people who SPvP. That was what it was. It’s understandable they’d want a reward for that that’s exclusive, because they get no experience and very little loot from it, unlike PvE players (the players who mostly play mini games) who get tons of loot.

In fact, when you finish a minigame you get gear, you get coin, you get karma….which isn’t true for those who SPvP.

Either Anet needs to add other rewards to SPvP or we should leave glory to them as the only real currency they acquire.

Whats up with Heroic Edition

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Posted by: Vayne.8563

Vayne.8563

Tell you what? How about you give up all the progress you’ve made in the game in the last year, and Anet will give you that stuff?

Because it’s hard for people just starting out in an MMO to catch up and what they’re giving is really very little.

Except this applies to the people who bought the digital deluxe upgrade as well.
So the whole argument of “giving up the progress made in the last year” doesn’t matter at all.

It does. In the last year, I easily made the money about a thousand times over to buy an 18 slot bag, ten boosters and an outfit from the gem store. That’s what your’e getting.

It’s like anything that goes on sale. I opened a bank account. A couple of weeks later they were giving away something for those that opened an account. All businesses do it. You get lucky or you don’t get lucky. It’s that simple.

And if you buy it now, it says it includes all items from the Heroic addition, so people buying it now aren’t screwed at all. Those that bought it like a week before the heroic addition was introduced…they probably have some small reason to feel bad….everyone else…not so sure about that.

Why do people stop playing GW2?

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Posted by: Vayne.8563

Vayne.8563

Because in the end its boring. I haven’t even capped. I’m at 63 and I can’t get this game to grab me like others do.

I think its because the LS isn’t very interesting. I love 2 week updates, but its just story that isn’t even connected. Every 2 weeks it seems like they bring up a new story that leaves unanswered questions…and next week we get more. Who the heck is Scarlet? And why do I care? Hasn’t Scarlet been going for months now? She’s not even a big bad guy. The dragons are the real threat, but no…the heroes of Tyria are fighting this little annoyance in the corner while the dragons just eat the world. That’s how I see it.

Also a lack of a personal touch. Everyone’s personal story ends up playing the same way about half way through getting to 80. Which is also why I love housing. I want to have my own touch on Tyria….but no each week I get a lame story with zerg after zerg…and it just gets boring.

TL;DR – The story is boring and uninteresting and everyone does the same thing week after week.

How many MMOs have you played that end in a personal touch?

Whats up with Heroic Edition

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Posted by: Vayne.8563

Vayne.8563

Sorry but I don’t understand your problem. They’re getting one set of armor and some experience boosters and a bag…not a legendary weapon.

The choice of the three armors that have been there since launch (most of which suck anyway), and a 20 slot bag are the big thing. 10% exp boosters are no big deal just help people level a bit faster…it only counts on kills, not events anyway, and kills don’t level you as fast as events and hearts. It helps people catch up a bit.

So what you’re complaining about is an old suit of armor (which mostly no one cares about), and a 20 slot bag, which is easy enough to get if you’ve been playing since launch.

I think you’re exaagerating the impact of these things to try to say there’s some sort of slope here and that it will get worse. Even if it got worse, since it’s nothing now, I’m not quite sure what your issue is.