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Events are getting boring - changes in PoF?

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Posted by: Vayne.8563

Vayne.8563

Obviously the LS3 metas were of a lighter variety because it takes a lot of work to pull off the big ones.

LS3 maps are “filler” maps that’s why their meta events are lighter. I don’t expect expansion maps to be like living world maps at all.

Not true at all.

LS2 maps, Dry Top and Silverwastes are exactly half-way between core Tyria maps and HoT. The enemies are already more difficult and have new mechanics never explained before. There are timed map-wide meta events, and even coordination of several groups to finish. HoT simply went further the same path.

Now, if you compare HoT areas and LS3, is is already clear that most hated features of HoT were abandoned (thankfully!) and much of the stuff that players disliked was toned down. Most LS3 maps are really very similar to core areas.

Next, we had PoF preview, which was honestly just slightly more polished version of LS3. There is no reason to believe PoF will suddenly spike up difficulty or completely change map design or event system half-way through the expansion. LS2 did not. HoT did not. LS3 did not. The preview area is suppose to be where people get their first impression of the full expansion. HoT for example does not change at all between the spot you first enter the Verdant Brink and far corner of Dragon Stand.

Finally, it makes sense to offer 2 products that are designed for different playerbase, instead of just keep pushing updates to the same players over and over while completely ignoring everyone else. Nowhere in PoF preview or the announcements have I seen or felt it to be “upgraded HoT”, quite the opposite.

HoT preview difficulty was deliberately toned down since people who don’t really play would be enjoying the demo. No real reason to believe that they didn’t do the same for PoF.

Can someone explain this to me?

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Posted by: Vayne.8563

Vayne.8563

I believe you guys didn’t get the issue here.

Look at the picture again. There is a `200 Order` for 850G in the top row of order.

1- if someone has the money to place order, most probably put order for 850g 2s and 12c and next person 13c and so on. (look at previous orders or in fact any other order transaction in TP)
2- obviously this order placed by one person who didn’t care to cause suspicion.
3- assuming it is single order from one person and it is legit, that person already put 170K gold in reservation to buy that many dye which obviously will not use.

I played the game for 2.5 years and did great in TP and still my total gold transaction is about 7000g in total.

I’ll let you to come to conclusion.

I’m sorry but I still call it Anet’s fault, in a way or another.

If everything is legit about this order game money sinks is not functioning as expected.
How it would be possible to have that amount of money after so many money sinks in place.
and if this is not a legit order, how Anet didn’t notice people earning money in that rate.

Truth is anyone with a credit card can have that much money if they wanted. Doesn’t mean anything is broken.

Market stuff happens in every game. I’d like to see any game where it doesn’t happen. No matter what precautions you put into place, someone will find a way around them.

HoT is nothing but group events and...

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Posted by: Vayne.8563

Vayne.8563

I never had a problem soloing the story all the way except the very last mission. I’m not seeing the problem.

Would you please elaborate more on this? What is your ping, latency, computer hardware, class, armor, weapons, skill configuration?

My ping is about 400 in great days and 560 in normal days and sometimes raises to 700. on 700 Core maps are still playable but not HoT or maps stories.

I have an I3 5th gen computer with 16gb RAM and Nvidia GTS-450 graphic card which gives me about 50 FPS in most core maps and drops below 30 in all HoT maps except lake Doric (may be because of amount of faces that are visible in LoD vertically?)

I have trouble in VB map with frogs on my guardian with exotic gear, I can’t even drop those frogs HP to half before I die.

I have same trouble with my warrior again in exotic gear killing rolling thingies.

I have trouble with my ranger in full ascended to do story steps of Flash point and one path ends. but not even slight trouble solo vet mobs in VB even two or 3 of them.

I have trouble in Tangled depth on my Necro in exotic but no trouble solo holding the camps in VB.

I have trouble with pocket raptors on all my toons except engineer that has no trouble torching them down and that same engineer can’t stand hammer hit of mordemorth guardians and mesmers.

Your claim is very subjective.

I’ve played this game quite a bit with 300 ping, but not 600. I have no problem with any area of HoT. That said, I don’t believe any company should make software for the lowest common denominator and it’s not reasonable to expect them too.

The core zones are dead easy and quite boring to me now. I feel sympathy that your ping is so bad, but that shouldn’t change game design decisions.

Just Finished HoT and...

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Posted by: Vayne.8563

Vayne.8563

If you liked the HoT maps, good for you, I didn’t like HoT maps for reasons valid for myself and may be a few more and I’m not trying to convince you that I’m right or change your mind about it.

If a map is too hard or does not align my goals or my playing time frame, I don’t go there anymore.

for example. Since HoT launch, I have been to Dragon Stand less than fingers of my one hand. And been to Cursed Shore and SW so frequent that I can’t remember. It has nothing to do with enjoying the zone or not. There is a massive grind job in game to make ascended gear to keep up with my limited weekly play time that I feel being in DS is to tedious, time consuming and less rewarding than CS or SW.

If you are using “enjoyed” in past tense, it means you are not going there anymore. if you are doing maps once and forgetting about them or waiting for a new map to come out and finish that too, means it is not a good map and I consider Lions Arch a better map, because players spend more time in there.

HoT zones are designed for groups of players, very well. I would like to see how those maps will work when everyone get busy with PoF zones. I already see less people in Verdant Brink and Lake Doric because they are busy grinding in other areas.

And lastly I won’t take anyone’s word for like or dislike if they are talking on behalf of “Everyone” or “Majority”, please show me your reference. And I don’t accept your word as fact if you are saying because “I” could do it, “Everyone” can do it or the other way. Not everyone is playing in your style, internet connection, ping, latency, hardware, timezone, guild, gear, character configuration and many more different factors.

And this is exactly my point. There are people on these forums who talk about how bad HoT is, not how they don’t like it. I don’t really care if anyone likes or doesn’t like HoT, plenty of people still playing it and people will continue to play it because its’ the only way to get HoT legendaries, among other things.

But the same objection you seem to have, I seem to have to. People are actually saying things like dragon stand is never done, or that no one is doing HoT maps and that’s factually untrue. That’s where I draw the line.

Just Finished HoT and...

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Posted by: Vayne.8563

Vayne.8563

Where as I loved HoT maps and they saved the game for me It was too easy before. It seems like the playerbase is quite split about if HoT was good or not. I expect a mix of content going forward.

there is a difference betwin something being Annoying or Hard….

Difficulty is not realy an issue for players… people love challenges…
but if the ONLY difficulty is that its being annoying as hell then thats trash…

and hot maps are nothing else then annoying…

There’s a difference between an opinion and a fact. YOU found them annoying. I didn’t find them annoying. Ergo they are annoying to you and not to me.

The HoT maps I found interesting. I now find some of the core Tyria maps to be rather dull.

But you know, it’s a matter of opinion, and that’s all it is.

You are right it is opinion.

But the OP said he was a PvP player. If he was a good one he would find HOT simply annoying.

In S5 of PvP i got to PLat 2 and ended in Plat 1 just 40 or so points away from a top 250 spot.

Alot of the PvP players i knew, ran threw raids. Simply adjusted PvE builds to finish the content quickly without fail. I mean 2 of them carried me threw a Xera run with 5 people.

So to point out, HOT wasnt challenging content for alot of players it was simply annoying.

This goes for everyone, the reason many people like me think it failed was because it simply ruined many aspects of the game.

HOT killed the PvP scene with GW2 losing ESL as well as ESL teams quiting 2 minutes into a match because the meta and HOT specs were just so bad. WvW had the same effect with 50 man zergs insta dying from the speed of which combat had changed without a way of fighting back.

Then you get to PvE where Anet failed in putting this " hard " content in certain areas. For instance when GW 2 first came out Orr was a difficult area to play in, the great argument was it was suppose to be. And there were 16+ other maps you could farm, explore, find JP, kill bosses in. They eventually nerfed Orr ( wasnt not a fan of that) and to me there was no reason to.

HOT comes out and no it wasnt hard but having to wait for a meta map timer in 3 maps and then having to coordinate bosses and completing events. They eventually came out with maps for the casual PvE crowd. They were not appealing to the X % of the player base while ruining PvP and WvW of the other player bases.

HOT unlike core GW2 did not give a little to everyone but simply gave to a certain player base which was coordinated PvE.

So of course there is more threads about HOT being annoying since HOT brought alot in one area and killed off others.

I know people who PvP and WvW all the time who don’t do well in HoT content. Being a PvP player doesn’t give you some special secret powers to be good at everything . Just saying.

More to the point,j one of the guys in my guild is most a WvW player, plays a ton of PvP and didn’t find HoT annoying at all. He enjoys it as a break from PvP and WvW.

You can’t paint everyone with one brush. It’s still an opinion and you can’t even know that you have some sort of majority there. It changes nothing I said

Just Finished HoT and...

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Posted by: Vayne.8563

Vayne.8563

Strangely I had forgotten about the passage through the southwest corner.

I’m still of the opinion that meta limiting access to crafting materials, especially in DS where it’s the only way to get map currency was a bad design decision. The event require lots of time and LFG is basically the only way to get into one that succeeds, which is never explained even on the WIKI I didn’t find anything about LFG’s needed for Meta in DS.

The game is terrible at explaining itself. That much we can agree on. But you can slow;ly farm crystalline ore without ever doing a meta.

Missing all sales

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Posted by: Vayne.8563

Vayne.8563

Come on! There was written “max 3 days delay”, and I expected was for scam, but I’m using the same card/paypal from 2011 on this account!!!!!

EDIT: “may take up”. In my head may = not so problable, but could happen

The game itself has no way of knowing that you’re using the same credit card, considering Anet doesn’t process those transactions directly. The easiest way for them to program this without spending ages on it, is to simply make it a blanket approach. You can still buy gems if something is on sale that you absolutely have to have.

But the security measure is a smart move on their part.

Thoughts on decreasing waypoints

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Posted by: Vayne.8563

Vayne.8563

Whatever you happen to save on WP costs will be offset by the fact that you have to spend money to collect your loot.

Could you elaborate on this please? How would we need to spend money to collect loot?

Not quite accurate. You’ll need to spend money to identify some of your loot. Some of the loot that drops in PoF drops as identified gear. The idea is to have more stack so your inventory doesn’t run out of room as fast. But you still get normal drops that aren’t like that.

There’s a charge in silver to identify unidentified gear, should you choose to do so. If not you can simply salvage it for mats.

The thing is you might get a rare or even an exotic from that gear, if you identify it. If you don’t you’re just salvaging greens, and missing out in a possible rare. It’s a choice.

It’s probably a gold sink to replace the fact that we’ll be waypointing less.

No Flying Mounts?

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Posted by: Vayne.8563

Vayne.8563

I thought there is one – the manta like thing appears to be flying.

Looks more like it’s hovering. Sure it’s off the ground but you can’t fly high with it…or at least I never saw it fly high in any of the videos

only mount masteries?

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Vayne.8563

Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.

By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.

If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)

Anyway, I see the masteries being focused on only the mounts to be a good thing.

Well, there’s wisdom in that, I agree.
I really just hope we can’t just walk into the Desolation because that would be evidence they no longer care about lore and history, it should be impossible for mortals to walk around there without any means of protection. But be it a special mount like the Junundu wurms, a magical protection, or something else, there has to be something

Unless it’s changed. As long as they acknowledge that it’s changed, it should be fine. It is 250 years later, after all. Much else has changed in the world.

Can someone explain this to me?

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Vayne.8563

The auction house prices aren’t set by Anet. They’re set by players. As long as players are willing to pay more for it, the price will cotinue to rise.

What you’re doing is picking what is essentially an end game dye, the most expensive dye in the game, and saying I want that one at a couple of weeks into the game.

I don’t know about you but when I start playing any game, I don’t look at the most exepensive thing on the trading post and say that’s what I’m going for.

MMOs are particularly a progression. If you got that much gold in the sthort time you’re playing, think of how much gold you can have in a year.

Prices aren’t decided based on new or old players, only on supply and demand.

Story missions too unfair for solo players

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Posted by: Vayne.8563

Vayne.8563

I’m not being an ELITIST here, I’m a pretty poor player, but I have to disagree. None of the bosses caused me much trouble other than Caudecus (due to the camera and awful AoE bloodstone-throwing mechanics) and Aerin (because screw all this Zephyrite jumping nonsense). If I can beat them, then almost anyone can.

So, you say you are a pretty poor player but you thought the bosses were fine. What do you think this says to the people who are having trouble? And “If I can beat them, then almost anyone can” – so those who report difficulty are liars?

I hate to say L2P, but what are you gonna do?

P.S. Don’t deck your chars in Berserker gear if you have trouble. Toughness and Vitality are the best friends for bad players such as you and I.

I play the stories with a Warrior with Soldier armor and traited with regeneration and a few condi-cleanse. I did not complete any boss stories unless my friends happened to do them with me. I recruited their help to finish HoT so I could do a Legendary.

Answers like this are simply not helpful. What if I was in a college group and said I found Calculus difficult? I doubt anyone would have trouble understanding that some people are better at Math than others. I don’t know why people have SO MUCH difficulty understanding that the same can be true of anything.

Actually those answers are helpful. Because if enough people feel that way, then someone could figure out that maybe they’re not playing well, and they could learn to play better. Not everyone is going to feel that way, obvoiusly. Some people will claim they absolutely can’t improve their play or learn to do it.

But then you have the issue, make something simple enough for the bottom percentage and a bigger percentage of people at the top will find it boring

There’s always going to be someone that cant’ do a boss, or can’t do a mission. You can’t keep making the game easier and easier because someone says they can’t do it. You have to look at the percentages of people who can’t.

So if a player can’t solo things that 90% of the playerbase can, I’m not sure that’s an issue for the devs. If they made these things easier, it would harm the game from other peoples’ point of view.

tldr; You can’t please everyone.

(edited by Vayne.8563)

Mini Heart of Thorns Review

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Posted by: Vayne.8563

Vayne.8563

There are skills that rez downed people even if they’re in a red circle. Warriors have a banner. Rangers have a skill called search and rescue, that pulls the downed person to the ranger. Necros have a skill as well. There are plenty of ways to rez downed players..but not everyone takes those skills. Hell there’s even a new downed skill that’s been added to the game which came with the living world season 3.

Mini Heart of Thorns Review

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Vayne.8563

It’s hard to take you seriously when you write a review saying you’ve only beat AB once, considering how many times a day it’s beaten and how easy that event is. I’m assuming you’re not paying any attention at all to timer sites or the looking for group tool because that thing is beaten dozens and dozens of times a day. It’s not only the easiest meta, but it’s one that is done by so many casuals, it’s hard to believe you found it so onerous unless you just didn’t know how and when to do it or how to find servers doing it.

Dragon Stand is completed pretty much all the time. I’ve done it dozens of times and I’ve failed it maybe three times. But again timer sites and LFG are important.

TD is a harder meta, you have to get to the zone earlier and yes, some groups do take it seriously, but it often success as well.

It is harder to find a group to do the VB meta, however, you get most of the reward for just beating a single boss in VB anyway…all you really miss out on is a bladed coat box.

Dragon Stand empty?

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Vayne.8563

Pro tip: show up early
Thats all you gotta do

If you show up when the meta starts, all the maps will be full because of how popular the meta is (and for good reason honestly)

So yeah. Get there maybe 15 minutes early, and youll find a group

Doesnt work for DS, new maps spawn after the blast, wether youre an hour early or 1m, only until the blast can you start spamming to get on the meta map

Actually usually there’s a commander tagging up on the old map that’s about to die. I join the squad, wait until I do, waypoint to the beginning then join on the commander’s map. So far that process has never let me down.

yea, that gives you an edge for already being in the squad, but it’s still no 100% guarantee, sadly

Sure there’s no guarantee. But I’ve done it dozens and dozens of times and I’ve never not gotten into a squad that was attempting it and I’ve failed the event precious few times.

HoT is nothing but group events and...

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Posted by: Vayne.8563

Vayne.8563

TopBadge, if you’re on a US server and you want help with HoT, I’ll be able to show you how to get around and survive it. It’s definitely not easy but it can be a lot easier and quite a few people I took through and showed the ropes to like it a lot more.

The three things you need to understand going through HOT is mob selection (which foes to go after in which order), your own profession, and how to deal with break bars. Beyond that, it’s not as bad as a lot of people make it out.

That is to say, sometimes having a guide can make this a lot easier.

Dragon Stand empty?

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Posted by: Vayne.8563

Vayne.8563

Pro tip: show up early
Thats all you gotta do

If you show up when the meta starts, all the maps will be full because of how popular the meta is (and for good reason honestly)

So yeah. Get there maybe 15 minutes early, and youll find a group

Doesnt work for DS, new maps spawn after the blast, wether youre an hour early or 1m, only until the blast can you start spamming to get on the meta map

Actually usually there’s a commander tagging up on the old map that’s about to die. I join the squad, wait until I do, waypoint to the beginning then join on the commander’s map. So far that process has never let me down.

Continuation of GW 2, or Stand Alone

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Posted by: Vayne.8563

Vayne.8563

Path of Fire includes Guild Wars 2 core game, but not Heart of Thorns. You can play PoF without Heart of Thorns, you’ll only miss part of the story.

Just Finished HoT and...

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Posted by: Vayne.8563

Vayne.8563

I’m of the opinion HoT maps would have been fun if Anet hadn’t made the map exploration group mandatory. If you have to avoid a champion here, or use a backway in there the maps would have been fun. Instead they tied the exploration to the Meta. To even make it to Dragon Stand you must make the Meta event of Tangled Depths. And then to further lock stats behind the maps unique items and currency further limiting players access to needed stats Viper, Trailblazer, Wanderer’s, and so on. So why is Trailblazer’s soo expensive, because the Maguuma Lilly is extremely rare and it also requires a charged crystal that can only be made one per day and the Quartz Crystals have very few locations that can be farmed. These are never or extremely rare to gain from salvage. They could control prices by not severly limiting mats but like with Hardened Leather which is now accessible by way of Meta. Basically everything is tied to long drawn out events that limit accessibility and play.

This really bothers me. You can get to dragon stand without ever setting foot in the meta of TD. And you can complete the TD map without ever completing or participating in the meta.

This type of false information is just bad for the game.

Chak Mastery???

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Vayne.8563

So basically you have to give up evasion and dodge to control the acid? That doesn’t make sense for a mastery. Usually a mastery is something you gain not a tit for tat choice.

I dodge to stealth glide too. It makes perfect sense. It’s adding value to your dodge.

Chak Mastery???

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Vayne.8563

Try dodging. It will remove the stuff on you when you dodge. Also, the higher masteries are usually the least worthwhile. It’s the same philosophy as the rest of the game. The more you have to work for something the less you need it. It makes the grind more optional.

A legendary weapon doesn’t give you more or higher stats than ascended. Ascedned armor is much harder to make/acquire than ascended jewelry, which is relatively easy to get but has more stats.

The reason why is so that those who need to work toward something have something to do and everyone else can just ignore it.

However in the case of the chak mastery is does help.

Thank You ArenaNet - Happy Anniversary

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Vayne.8563

Thanks so much for the lovely gifts. =)

What gifts? Why I have nothing… yet?

Birthday gifts. Each time one of your characters is another year older, it gets a birthday gift from Anet. This is the five year anniversary of the launch of the game. Those of us who were there for the first day of headstart (due to preordering) started getting our five year birthday gifts.

When your character is a year old you’ll get your first year birthday gift. In fact each character on your account will get one.

No Flying Mounts?

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Posted by: Vayne.8563

Vayne.8563

I’d be raging about it if there were flying mounts. This game shouldn’t have them. They killed the open world in WoW and this game is all about the open world.

The focus on WOW is raids and dungeons. You level fast as you can to get to the real game. Here the focus is very different

The Mounts are Useless

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Vayne.8563

Mounts > load screens

Mic drop.

Best server for Australia?

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Vayne.8563

There isn’t any collision detection though. You can go through enemies as well.

Next xpac is announced, HOT free?

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Vayne.8563

There’s no way it should ever be free.

Well, to me will depend on gw2 pof playerbase.
If HoT zones are going to be empty ( ppl won’t get achievement nor content ), maybe they will give hot free as they did for the core game.

I have no problem in giving the previous expansion as free, if required, but i also understand and agree with the “standalone expansion” concept they’ve worked on.

It won’t be empty. HoT is offering a different kind of content than PoF that appeals to different players. And you still need those zones to get the new legendaries.

Heart of Thorns CD Questions

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Vayne.8563

If you had the original game you shouldn’t really have had to install anything else at all, just add a code. Code is usually, in the old days anyway, on the envelope the CD comes in.

Suggestion: Make Multi-Guild Optional

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Vayne.8563

I am guild leader of The Descendants of Gwen [Gwen], We have 200 members, 50 very active, 87 have been on-line in the last week. We allow members to be member of several guilds.

I am surprised by the hatred against the idea of OP to give guild leaders the ability to tick a box allowing or disallowing members to multi Guild? It would just be an option available to the guild leader, not something that should be mandatory.

ArenaNet did not make a lot of QoL improvements to guilds in the last five years. The improvements to guild chat were good, but beyond that little has been done. The tools available to a guild leader to administer a guild are poor. The attention ArenaNet recently has given to guilds is almost non-existent.

I welcome any discussion about guilds here on the forum. Anything that makes ArenaNet realizes guilds still exist and are in need of some care. Maybe this idea isn’t great, but the hatred I see in this topic is not justified.

So you train a guy and he leaves the guild instead. They can still leave, after all. It accomplishes nothing. My way, sometimes they still play with me

Just Finished HoT and...

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Vayne.8563

See this is my problem with threads like this.
https://forum-en.gw2archive.eu/forum/game/hot/Done-most-of-HoT-and/first#post6713133
This is a thread on the first page at the same time and here’s a guy who ended up enjoying HOT but he didn’t consider buying it for the longest time because of posts like these. They don’t really encourage any kind of discussion, most of which has been done. This also isn’t the first post like this.
There are definitely people who go into HoT and don’t like it, just like there are people who go into core tyria and didn’t like it. Most people that have ever played this game left long before HoT ever came out. At least, we know over 4 million people bought the game at launch and I’m pretty sure more than half of them left before HOT was ever a thing.
But the anti-hot crowd are so relentless is explaining over and over again how terrible HoT is, without acknowledging the fact that it’s still busy, people are still playing and enjoying it and many many people like it.
There are also a lot of people who don’t like HOT who go in there JUST to get elite specs or JUST to get mastery points and they don’t even really care to give it a try because they’re entering to leave as soon as possible.
The HoT complaints aren’t going to change HoT at this point anyway, but ignoring that fact that a significant portion of the player base is enjoying it and running it down isn’t going to help the game. But it will might turn people away who would otherwise enjoy it.

Done most of HoT and...

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Vayne.8563

I’ve been saying it all along. It’s easy enough if you approach it with an open mind and have a some knowledge of how to play your profession. You can’t just use any old build and expect to do well, which is fine. It’s end game content.

But yes, I’m on those zones all the time, and they’re brimming with people playing.

Just Finished HoT and...

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Vayne.8563

Where as I loved HoT maps and they saved the game for me It was too easy before. It seems like the playerbase is quite split about if HoT was good or not. I expect a mix of content going forward.

there is a difference betwin something being Annoying or Hard….

Difficulty is not realy an issue for players… people love challenges…
but if the ONLY difficulty is that its being annoying as hell then thats trash…

and hot maps are nothing else then annoying…

There’s a difference between an opinion and a fact. YOU found them annoying. I didn’t find them annoying. Ergo they are annoying to you and not to me.

The HoT maps I found interesting. I now find some of the core Tyria maps to be rather dull.

But you know, it’s a matter of opinion, and that’s all it is.

Just Finished HoT and...

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Posted by: Vayne.8563

Vayne.8563

Where as I loved HoT maps and they saved the game for me It was too easy before. It seems like the playerbase is quite split about if HoT was good or not. I expect a mix of content going forward.

Soulbeast is useless. RIP Rangers

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The worst part of course is knowing this;
“You aren’t supposed to camp Beastmode. Use the 3 skills and get out.”
Why the kitten do we even need Beastmode then? Just put the 3 skills on our bar and be done with it if it’s so mechanically useless outside of that.

Make it worth being in, or don’t include it at all.

This. If you only use it for a brief period at a time, is it really Beast “mode”? Imagine someone asking: “what is your mode of transportation?” and you say “car” but what you do is drive for 200ft and then run for a mile…

Pretty bad analogy. Because there are other precedents in the game, like Druid. I use the celestial avatar in Druid all the time, but I don’t camp it. And that’s the ranger’s class mechanic for druid. It’s the same thing. You jump in and out of it as needed.

No one had this complaint at all about the druid. You also can’t camp deathshroud or reaper shroud. You just in and out as necessary

Honestly taking the literal translation of the word mode to try to prove some sort of point doesn’t make for much of an argument.

why no duel?

in PvP

Posted by: Vayne.8563

Vayne.8563

You’re going to get the same responses since the game came out. The PvE players are frightened and literally shake at the thought of having someone send them a duel request.

Every major MMO that features dueling has an option to ignore duel requests so this is not an excuse.

Their other excuse is “I don’t want duels to clutter my precious Lions Arch!” but they’re the FIRST ONES to fill LA with dumb halloween costume fights.

There’s zero reason not to have dueling in the game. It’s a fun way for friends to test builds against each other while you wait to start a dungeon.

Stop taking the game so seriously Who cares if people duel near you.

This is a good example of what i mean with ‘some people don’t accept no for an answer’.

Instead of advocating your case by sticking to the pro’s of dueling and even come up with solutions that could contribute to it, you resort to kitten on the motives of people who are against it.

Imma go frightenedly sit in a corner now and shake for a bit while i await your reply

This is the very example of why I don’t want to see it in the game tbh. This need to insult, or atack personally someone with a different opinion

I was never scared of duel requests or dueling, though I thought they were a waste of time.

However in the past, the people who I knew who were into dueling, by and large, were people I had no interest in playing with. They don’t share my interests. They don’t build my community.

However many of those same people from my past are good at trolling and insulting. Now I’m not saying that people that what it in this game or this thread are like that. I am saying that it will have an affect on the direction of the community whether those who are pro believe it or not.

The more features you put in PvE that are competitive, the more likely more competitive people will spend time in PvE, and this game was designed with cooperative not competitive PvE

Every time a competitive element goes into PvE, like competing for things to pick up at certain dynamic events, the community has something to say about it.

This isn’t just some blind fear of someone asking me to duel. This is an active solution to keeping the game moving in the direction that most appeals to me, just as those pro dueling are trying to keep the game moving in the direction that appeals to them.

We all have that right.

But when you start taking personal pot shots at people, or say they’re scared, just because they disagree with you, you’re treading pretty close to breaking forum rules.

why no duel?

in PvP

Posted by: Vayne.8563

Vayne.8563

snip

So here we have a proponent of dueling calling other people’s opinion’s childisih I’m sure I’m not the only one who sees the irony.

In callling my opnion childish, you are in sense proving my point. This is precisely the kind of thing that I’m against I’m not calling you childish for wanting to duel. However, the fact that you think this is somehow okay, to publicly call someone else’s opinion childish… well, it speaks volumes.

I’m not a kid. I’m a 55 year old guy. In WoW, I had kids pestering me to duel and frankly I found it obnoxios. And when you say no or walk away, I had them jumping around me, talking in map chat. Yeah Goldshire was a lot of fun.

It wouldn’t make or break the game for me. It would simply annoy me. And why would I want to be annoyed?

Why am I chldish for having an opinion after having an experience?

If anything people who have bad experiences with something who don’t want it are people who have a right to an opinion. Other people don’t have the right to ridicule that opinion

Sorry to say, but you are touching on a subject and adding a perspective to the argument that was never there. I have explained this countless of times, but I did not target anyone by this comment, it was intended to some of the posts that I read in the link that was provided to me, where people did create rather weird scenarios that I have never heard about, or mentioning that it is only fair, if we put massive bosses and roam around SPvP, while there are already minions “bosses” in SPvP that do normaly count for a major portion of the points you can get.
I repeat, I did not call any particular person(s) argument childish, and I have not mentioned who it might be, and I have not made a direct corelation between my comment and the comment from the link as mentioned. Nobody will be able to state out whom ive not agreed with.

Now to your perspective of the matter:
I have never seen or heard about that in my entire gaming period, it is sad to hear that this happened to you in WoW. But I do not see this happening in Gw2, there is simply no open world PvP, I get that it is annoying if someone once have done that to you, but I really cant see it happening again.
And sorry to say, but if you are making a statement that I should not call other childish you really shouldnt call other peoples kids 2 lines later. Please do restrain yourself from doing that, my comment aswell as your comment, was not targeted towards anyone, I do apologies if anyone is offended, but I did not target any particular person

You having not heard about something is completely irrelevant to my opinion and experience. Having had bad experience in past games with dueling, as I have nothing to prove to anyone in a video game, I don’t want to see it in this game.

You can theorize it wouldn’t happen here. You can make all sorts of suggestions about how it might not happen, how it can be prevented from happening, which doesn’t mean I want devs to spend the time to try.

I have no interest in dueling (and if I did I’d simply use the guild arena), therefore I have no interest in see the devs waste developer time on something I have no interest in.

I don’t feel it would add to the game. I don’t feel it would attract the players I’d want to play with.

Therefore I am against addiing it to the game.

If I thought it would improve the game, I’d be for it. But seeing as I don’t, why would I support it?

Well based on map chat in the game, there is a lot of people who would really like it (I do encourage you to ask map chat, if you get the chance, to form an opinion based on other players thoughts) Though this thought of mine, only hold value if you really do not care if it is being implemented or not, and do not want developers spending time on it mainly because you do not believe it adds to the game.
There is a lot of people who would actually like to duel, but do not want to enter an instance, or go through heart of the mist, to find a map where people might 1v1 inside another map.
And yesteday, a WvW commander that are on twitch, did showcase 1v1 with the new classes, around 800 viewers at all times (MightyTeapot) where people was very interested and cheered etc. Let me be very clear, I am not saying 1v1 will add any form of esports ideology into the game, I am just saying that would make things simple and fun.

There are plenty of people who really like hard content, but Anet released hard content due to a very vocal lot and a lot of people then started complaining about all the hard content.

Seems to me that people talking in map chat is nothing to base a decision on.

Also more PvPers watch twitch than PvE’ers so that demographic would be completely skewed.

For the longest time this game was centered more around casual PvE than anything else, which means the bulk of the population was casual PvE.

Every single time a dueling thread popped up there was a ton of resistence to it. Not just one or two people but more than 50% of the thread.

You’re saying I want the ability to fight people. The game offers that. In guild halls, in PvP (there are dualing rooms even) and roaming in WvW..

There’s no need to waste developer time on a feature that would annoy a percentage of the playerbase in my opinion.

Your opinion may vary but as always, Anet makes those decisions So far, it’s not high enough on their priority list and I’m glad that’s the case.

Get a test server.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

MOST games have test clients that are not apart of the main game. So they don’t interfere with anything.

Yep so does this one. It’s just not a PUBLIC test server

why no duel?

in PvP

Posted by: Vayne.8563

Vayne.8563

Ive seen the link Inculpatus Cedo. Most of the comments seems rather inadequate. Some circle around a childish reasoning and misuse of the forms of appeal by either using pathos, and directing the arguement towards an idea that this game somehow would become more agressive by letting people use duel instead of getting into heart of the mist. Or simply use a very childish comparison, where as 1 breaks the game while the other one adds to the game.

The only real answer I can get behind, between all these answers, seems to be that there are simply no way to balance the different classes. Guard>Necro>Ele>Guard
and A-Net might not want to pursue duels or deathmatches because of this idea.

Though I gotta admit that I did learn something, seems like that the people are getting more and more scared of the social aspects of the game. As if every small bit of change, could be huge-, since people will be able to duel and that will be the most scary thing ever since they get more aggressive and suddenly spam duel to everyone-.

It is very representing of the current system world wide, specially how the American president got elected. It is very scary how affected people are by every 0,0001% change. though that is beside the point of this thread
I can understand that the devs cant afford changing every balance for a duel or matchmaking system, and very glad I got that answer

So here we have a proponent of dueling calling other people’s opinion’s childisih I’m sure I’m not the only one who sees the irony.

In callling my opnion childish, you are in sense proving my point. This is precisely the kind of thing that I’m against I’m not calling you childish for wanting to duel. However, the fact that you think this is somehow okay, to publicly call someone else’s opinion childish… well, it speaks volumes.

I’m not a kid. I’m a 55 year old guy. In WoW, I had kids pestering me to duel and frankly I found it obnoxios. And when you say no or walk away, I had them jumping around me, talking in map chat. Yeah Goldshire was a lot of fun.

It wouldn’t make or break the game for me. It would simply annoy me. And why would I want to be annoyed?

Why am I chldish for having an opinion after having an experience?

If anything people who have bad experiences with something who don’t want it are people who have a right to an opinion. Other people don’t have the right to ridicule that opinion

Sorry to say, but you are touching on a subject and adding a perspective to the argument that was never there. I have explained this countless of times, but I did not target anyone by this comment, it was intended to some of the posts that I read in the link that was provided to me, where people did create rather weird scenarios that I have never heard about, or mentioning that it is only fair, if we put massive bosses and roam around SPvP, while there are already minions “bosses” in SPvP that do normaly count for a major portion of the points you can get.
I repeat, I did not call any particular person(s) argument childish, and I have not mentioned who it might be, and I have not made a direct corelation between my comment and the comment from the link as mentioned. Nobody will be able to state out whom ive not agreed with.

Now to your perspective of the matter:
I have never seen or heard about that in my entire gaming period, it is sad to hear that this happened to you in WoW. But I do not see this happening in Gw2, there is simply no open world PvP, I get that it is annoying if someone once have done that to you, but I really cant see it happening again.
And sorry to say, but if you are making a statement that I should not call other childish you really shouldnt call other peoples kids 2 lines later. Please do restrain yourself from doing that, my comment aswell as your comment, was not targeted towards anyone, I do apologies if anyone is offended, but I did not target any particular person

You having not heard about something is completely irrelevant to my opinion and experience. Having had bad experience in past games with dueling, as I have nothing to prove to anyone in a video game, I don’t want to see it in this game.

You can theorize it wouldn’t happen here. You can make all sorts of suggestions about how it might not happen, how it can be prevented from happening, which doesn’t mean I want devs to spend the time to try.

I have no interest in dueling (and if I did I’d simply use the guild arena), therefore I have no interest in see the devs waste developer time on something I have no interest in.

I don’t feel it would add to the game. I don’t feel it would attract the players I’d want to play with.

Therefore I am against addiing it to the game.

If I thought it would improve the game, I’d be for it. But seeing as I don’t, why would I support it?

why no duel?

in PvP

Posted by: Vayne.8563

Vayne.8563

Ive seen the link Inculpatus Cedo. Most of the comments seems rather inadequate. Some circle around a childish reasoning and misuse of the forms of appeal by either using pathos, and directing the arguement towards an idea that this game somehow would become more agressive by letting people use duel instead of getting into heart of the mist. Or simply use a very childish comparison, where as 1 breaks the game while the other one adds to the game.

The only real answer I can get behind, between all these answers, seems to be that there are simply no way to balance the different classes. Guard>Necro>Ele>Guard
and A-Net might not want to pursue duels or deathmatches because of this idea.

Though I gotta admit that I did learn something, seems like that the people are getting more and more scared of the social aspects of the game. As if every small bit of change, could be huge-, since people will be able to duel and that will be the most scary thing ever since they get more aggressive and suddenly spam duel to everyone-.

It is very representing of the current system world wide, specially how the American president got elected. It is very scary how affected people are by every 0,0001% change. though that is beside the point of this thread
I can understand that the devs cant afford changing every balance for a duel or matchmaking system, and very glad I got that answer

So here we have a proponent of dueling calling other people’s opinion’s childisih I’m sure I’m not the only one who sees the irony.

In callling my opnion childish, you are in sense proving my point. This is precisely the kind of thing that I’m against I’m not calling you childish for wanting to duel. However, the fact that you think this is somehow okay, to publicly call someone else’s opinion childish… well, it speaks volumes.

I’m not a kid. I’m a 55 year old guy. In WoW, I had kids pestering me to duel and frankly I found it obnoxios. And when you say no or walk away, I had them jumping around me, talking in map chat. Yeah Goldshire was a lot of fun.

It wouldn’t make or break the game for me. It would simply annoy me. And why would I want to be annoyed?

Why am I chldish for having an opinion after having an experience?

If anything people who have bad experiences with something who don’t want it are people who have a right to an opinion. Other people don’t have the right to ridicule that opinion

Crystalline Ore

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Ok so I know this hasn’t been updated in over a year but I have to say that crystalline ore is worse than obi shards, mystic coins and mystic clovers. I say this because I can spend a full weekend of at least 10 hours of play and barely hit 250 not to mention that is all RNG. I have a friend that we did DS all day and he got half of what I got. I understand that in MMO’s things are meant to take time but when the three most grindy things needed for legendarys and ascended is easier to acquire than crystalline ore that is OBSURD. Now raids came out we all thought yay another way to get crystalline ore that was not the case either. The only way to get any is doing the story a million times (which to me on average most people have 9 characters), run DS only and I know some will say PvP and WvW nope, its only once and never can redo it. Even the magumma track gives you less than 10 pods at best. Now if you could craft it or have another way to get the same drop rate that would be fine but there isn’t. VB AB and TD can do just the boss and still walk away with close to a stack or higher of their currancey. DS you have to take 2 hours (maybe faster depending on map) to even get as many pods as you can get and you cant guarantee walking away with 80 which is if your lucky. SO for crystalline ore I think another way of getting it or up it a bit is wise

It’s five or six dragon stand runs. Which brings it to about five or six hours, less time than it takes to earn a gift of battle.

Being that this is a long term goal, you could run dragon stand once a week for say two months and have it.

I’ve made Nevermore, Shooshado, HOPE and I already have enough dragonite Orr for my next HoT legendary in addition to buying every single one of the guild hall minis, which is more than another legendary. It’s just running dragon stand. Every single pod gives you at least 1 crystalline Ore, so if you get lucky you can run it less, but if you don’t, it’s still not as long as a gift of battle.

Suggestion: Make Multi-Guild Optional

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You mean to say a person can’t join the boy scouts and mensa and be loyal to both? lol

I have a guild of 400 people with many loyal guildies, and many not so loyal. Ant that’s okay. This is a video game.

It may have escaped your notice, OP, but in WoW, people could join different guilds on different characters. Here you can at least see when people are in different guilds.

The truth is, if you want people loyal to your guild you have to give them reason to be loyal. That doesn’t require an in game mechanic.

LEVEL 80 - DISTRESSING

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

My post is NOT about the overall stop of progress, once you have exhausted content…

It is about the first time you get to level 80 – where there are no fluid indicators on how to progress…

Clearly you have to start the HoT storyline…

But this is not explained..

And THAT is where for the first time you start playing the game and losing experience, because your bar is full…

I agree with your point. This game has always done a poor job of messaging. It doesn’t spoonfeed you at all, at least in most things.

That’s why joining a decent guild is beneficial.

Why did you pre-purchase Path of Fire?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m vested in the franchise. I run a guild of 400 people. I was always going to buy the game anyway, because you can’t progress the game without buying the game. It’s really that simple.

I’ve put five years into this game so far and more than that in Guild Wars 1. I have no reason at all to believe I won’t enjoy PoF consider I’ve enjoyed the core game and especially HoT.

I don’t agree with everything Anet does, but I agree with most of it, most of the time. The expansion would have to be dreadful for me not to buy it. $30 is pretty much nothing to me anyway

I’ve bought many games for more money that didn’t gave me 10 hours of entertainment. I’m sure I’ll be playing the expansion for more than 10 hours.

LEVEL 80 - DISTRESSING

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Even though it’s out of order, I recommend starting the HOT story, and doing the first two parts to at least unlock masteries.

Then you’d be getting your experience again and you’d be able to progress while finishing your personal story

This is not ideal, however at very least, this won’t give you spoilers to your personal story since it happens so much later

If you’re into story you can always replay the chapter later again…at least the first chapter. The prologue can not be replayed.

Has Anet Remembered the Casuals?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yeah well, I know that it has for some unethical reason become a practice to not quickly fire a CEO or other type of director who has not done his research and failed to predict a shifting market.

Failing to meet a prediction is indeed a common occurence. Companies who come into trouble at the stock market when this happens are common too. So what does this say about the business then? Market analysis is not an exact science like mathematics.

I am not entirely sure about the sales numbers anymore, my bad. But I pretty much remember that a healthy growth curve looks different.

You can keep deluding yourself into thinking Colin was fired for HoT’s issues, but that’s simple not the case. The company and the man themselves have come out and issue individual statements that say otherwise.

Trying to link a false causality to prove a false narrative isn’t healthy for your attempts to prove that HoT failed.

Statements notwithstanding, after Colin gave notice, he still particpated in a reddit AMA. No company firing someone gives that kind of access to customers. Colin clearly wasn’t fired. Like many other Anet devs, he was hired away by Amazon who set up shop pretty much down the road from Anet

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is why taking responses in context is important. The OP stated categorically that mounts are useless. I said they’re not to me. One of us is talking useless end stop, one of us is talking about what I personsally prefer.

Point 1. Mounts are useless
Counterpoint: Mounts aren’t useless to me, therefore they’re not useless.

They’re not useless to anyone who

1. Wants to customize their character further
2. Wants to stop using runes for a speed buff, or a specific build just to get a speed buff
3. Wants to get through a zone to a contested waypoint from another waypoint

If none of this has ever happened to you, mounts may be useless to you. The difference is, I didn’t post a thread about it on the forums saying they were useless. I responded to a thread with my own opinion.

It doesn’t matter to me if you personally understand both sides or not, because I’m replying to a thread that doesn’t.

The anti-mount sentiment on these forums has always been way overblow to me. But I try only to talk for me and people like me, rather than to make broad sweeping statements that are demonstrably untrue.

You’re not forced to use a mount everywhere in the open world, but there are places it will be useful.

Vayne, I was in no way tempting to admonish you. I agree with you 99% of the time and I admire what you post here on the threads. I also wasn’t defending the OP or standing up for his position.

What I was attempting to point out was a perception that you post above proved to me. It was an outlook problem on mounts and a word usage problem.

You are correct in what you say about mounts and how they can be useful to people.

I think what I got from the OP’s post was that mounts were “useless” in the sense that they did not need to be added to the game.

He referenced reasons why they didn’t need to be added to the game. With the exception of his “mounts don’t fly” he isn’t necessarily wrong. His reasoning for not having them added to the game were held by many including myself.

Your reason for them not being useless are ones that are only valid because of the way that they were implemented in game, not justification for adding them to the game.

1. Customizing your character could have been accomplished in many ways. Mounts do allow for customization and are useful, but in a broader sense were unneccessary to the game for customizing characters. Useful in game now that they are here. Yes. Useful to the game that couldn’t have been done in a different or existing ways? No.

2. Again, only useful because of the way Anet implemented them. They could have made them merely cosmetic where runes and traits were still necessary. So again, useful as implemented, but not necessarily useful to add to the game.

3. There is an easy way to get from contested waypoint to contested waypoint now. Run. We didn’t need mounts for this one. The company could have just put them in places where they would not be contested all the time or moved existing ones to accommodate this. Mounts were not necessary in this sense.

The fact that mounts in this game move faster was a company decision, not that they had to be speed buffs.

So you are most certainly right about them being useful now that they are in game.

Considering the term useful in another way, were they useful to the game before implementation? No. The same things mounts provide, could have been done with other methods already existing.

tl:dr “Useful” is a subjective term with more than one meaning depending on context and perception.

Actually useful isn’t a subjective term in this case. Gliding is useful because it has uses. Whether those uses are something you want to acknowledge or not those uses exist. For example, even without the changes to heart of thorns, gliding can prevent you from falling to your death by triggering it just before you land. That’s objectively useful even in core Tyria, whether you like it or not.

There are zones where waypoints exist in number that are mostly contested most of the time. In those zones, mounts would get you to where you are going faster. Far faster than a waypoint you can’t actually use.

This, to me, proves that the statement mounts are useless is factually untrue.

You can say I don’t like mounts. You can say you don’t add to the game. You could say that you’d prefer the new zone have more waypoints than it does and no mounts and I’d not say word.

But the worlds Mounts are Useless is a statement is simply wrong. It’s an opinion, stated as a fact that would seem to be hyperbole. Someone overstating a case to try to make it so their opinion is in fact the only acceptable opinion. I’ll always comment on that because I dislike the use of hyperbole.

I never claimed anyone should like mounts, though I believe the resistance to them for most people is largely unfounded, but I also don’t want to not respond to someone who feels the need to overstate things to make a point.

There are mount arguments that I haven’t said anything against. This just isn’t one of them.

edit: Sorry if I came off defense, btw, but sometimes on these forums…well even paranoids have enemies. lol

I feel like this game lacks something...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The more competitive a community gets, the less comfortable it gets for people who aren’t competitive. It really is that simple.

Many who are in that competitive mind set, they don’t have the same issues with dealing with that type of competition and often don’t get it.

It was my original argument about having raids in the game. It changes the entire “tone” of the community. More and more of the l2p crowd, instead of the here let me help you crowd.

The less encouragement given to that type of player, the happier I’ll personally be.

Fortunately I have a guild I can surround myself with filled with so-called carebears and I can ignore the community when it gets too combative to deal with.

But dueling only draws more people to the game that have the potential to alter that delicate balance between a really nice community and a more competitive community (who are sure are nice in their own way), who will make the game less enjoyable for those of us who don’t want that.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

Has the game really failed? Far from it.

Nobody said it did; well, nobody other than you.

We said Heart of Thorns failed. Which it did.

It did not, not by any reasonable measure. It didn’t do as well as predicted, which is very different.

You realize that not meeting predictions, is Failure.. right?

forecast that’d we’d make a certain profit, but something would happen and we made less. But the business wasn’t failing. The prediction didn’t take into account certain realities we’d be unaware of.

Based off the OPs statements throughout this thread, I really hope he is not a hiring manager.

I’d be offended, but, I read what you think retaining clients means, and the fact that Vayne does not seem to grasp the very profound difference between RoI and just making a sales goal… I simply can’t be.

In order for HoT to be a failure, you’d have to prove a couple of things. First, that more people left because of HOT, or stopped playing because of it than people who came back or started ;playing. That’s almost impossible to prove either way.

You can say a certain percentage of people didn’t like HoT. It’s true.

As for ROI, unless you work for Anet’s account department or management, you have no way to know the ROI on HoT. You’d be guessing at best.

The nice flat casual friendly maps of PoE.. tell me all I need to know.

You saw a small section of one map and you judge the expansion by that. How about the very very large not flat vertical maps like Draconis Mons and Siren’s Landing, both of which took about six months to make if interviews are anything to go by.

Anet could have made flatter maps if maps being flat was an issue. They also said there would be 3d areas in the desert, so I’m thinking this is wishful thinking on your part.

You’re so convinced something is try you’re willing to use evidence to believe it while ignoring all the other evidence.

Mo did say that it takes about 6 months to build a new zone from scratch. HoT is going to 2 years old, which means it was a year old when the last two zones were designed and I would guess a flatter map would be faster to design.

So yeah, I’ll go with wishful thinking here.

So.. are you being wishful that there will be vertical maps to justify what you want to believe, or are you being wishful that the new maps being flatter and easier to transverse is just coincidence to justify what you want to believe?

In either case, that is why I am being very tentative with this new expansion.

I’m not being wishful. There are maps that have been in development for a short time that are vertical. If the verticality was so universally decried, these maps would have been different. It’s very simple.

Your statement is based on a tiny demo section on an expansion, an expansion that Mo said straight out would have areas with great verticality. He wouldn’t have said/stressed that if it was an issue for most.

Has Anet Remembered the Casuals?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Has the game really failed? Far from it.

Nobody said it did; well, nobody other than you.

We said Heart of Thorns failed. Which it did.

It did not, not by any reasonable measure. It didn’t do as well as predicted, which is very different.

You realize that not meeting predictions, is Failure.. right?

forecast that’d we’d make a certain profit, but something would happen and we made less. But the business wasn’t failing. The prediction didn’t take into account certain realities we’d be unaware of.

Based off the OPs statements throughout this thread, I really hope he is not a hiring manager.

I’d be offended, but, I read what you think retaining clients means, and the fact that Vayne does not seem to grasp the very profound difference between RoI and just making a sales goal… I simply can’t be.

In order for HoT to be a failure, you’d have to prove a couple of things. First, that more people left because of HOT, or stopped playing because of it than people who came back or started ;playing. That’s almost impossible to prove either way.

You can say a certain percentage of people didn’t like HoT. It’s true.

As for ROI, unless you work for Anet’s account department or management, you have no way to know the ROI on HoT. You’d be guessing at best.

The nice flat casual friendly maps of PoE.. tell me all I need to know.

You saw a small section of one map and you judge the expansion by that. How about the very very large not flat vertical maps like Draconis Mons and Siren’s Landing, both of which took about six months to make if interviews are anything to go by.

Anet could have made flatter maps if maps being flat was an issue. They also said there would be 3d areas in the desert, so I’m thinking this is wishful thinking on your part.

You’re so convinced something is try you’re willing to use evidence to believe it while ignoring all the other evidence.

Mo did say that it takes about 6 months to build a new zone from scratch. HoT is going to 2 years old, which means it was a year old when the last two zones were designed and I would guess a flatter map would be faster to design.

So yeah, I’ll go with wishful thinking here.

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, there are more waypoints in Orr than there are in most of the new zones, but most of them are contested most of the time. Mounts are never contested.

If you’re going to present an argument, why not present the entire argument.

Mounts are superior to waypoints for one reason. : Everyone has the same waypoints but people can customize mounts. They can choose a favorite mount. A mount can become part of the identity of your character. This and this alone was the reason I wanted mounts. Not because they were faster or could do cool stuff. It’s a matter of personalization, something waypoints don’t do at all.

Therefore mounts are superior to waypoints in every way that matters to me.

That’s just it Vayne, in “every way that matters to you.”

As I said before, I was clearly in the “No Mounts” category. I’ve softened a bit and will give them a try. I still respect, for many reasons, those that still don’t want them in game. Some of the reasons I didn’t want them still exist.

I’m not saying mounts are good or bad at this point, but I understand both sides.

It’s all good, however. I still won’t love the game or the people playing it any less.

You’re not forced to use a mount everywhere in the open world, but there are places it will be useful.

And this really bothers me. Mount people keep saying ‘you are not forced to use mount’.

Yes we are.

1) New maps bigger, and very low amount of waypoints. Unless the claim that mounts are not faster holds true (doubt it, if mounts are slow, Expansion would not sell), We need to use mounts to move at a ‘intended by Arenanet’ speed to do the content of the map. WE HAVE NO CHOICE there is no waypoints.

2) Even if i don’t use mounts, i’m forced into the mount meta. And that is, from natural, high fitness warrior bodies running around in cool gear (yes i like that a lot of gw2, and now that mounts come, I realize even more how great it was). Mounts will make that cool feature (fashion and running) completely annihalated. We all know casuals, and game hoppers love mounts. If not in their basic love instinct, they got indoctrinated by the likes of wow to start liking it. There is no way back once you are ‘used to mounts’. This means that 70-95% of people in gw2 will PERMA use mounts out of combat. PERMANENT. We will not see a single ‘high fitness run in cool fashion’ anymore. It will be utterly removed. The best feature of gw2 completely removed, because of player mentality (to use mounts at all cost).

Do i have a choice to not use them? Nope. Not as long as Anet don’t give more wp’s, make swiftness just as good as a mount (unless it’s as fast/slower as swiftness wich i don’t believe, or their would be complaint threads already), and that they give a option, that if checkboxed, makes your client graphic card, show the person as running, without a mount under their feet, even when they are using it. Only THEN we have a choice. Only then I will stop making complaints, and let the mount people have their victory, cause then it’s sort of a win win. Before that, it’s a win some/loose some situation. And i’m tired that mount people are to entitled to see that.

Nope you don’t have to use them. If you’re gathering as you go, you’re getting profit by NOT using them. The only time it would be beneficial to use them is if it saves you time, in which case you can all your mount, make your jump or short run and go.

You don’t have to use them because for most of the beta I didn’t use them.

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

(that said, I do really hope they will be disabled in cities)

THIS. This is an important feature that Arenanet absolutely HAS to implement or it will be a complete deal breaker for me. Mounts MUST not be summon-able within LA or any of the five racial cities. If this isn’t implemented I’ll probably not continue playing.

XD if you can’t stand something like that, I’m surprised you could keep playing this game until now. Not like it’d affect you in any negative way.

I agree. All those pink hair and terrible auras are far worse than anything mounts could do. Mounts at least do no clash with the game’s aesthetic.

Ever heard the phrase ‘The Straw that broke the camel’s back’? Meditate on that.
Look, mounts SCALE, which means that with every Charr or Norn mount we’re going to have something half the size of a T-rex parked at high player traffic areas like crafting stations, the mystic toilet, unique merchants, and banks. Don’t don’t think people won’t do it just to be kittens. Cities don’t need mounts, the waypoints are practically stuffed together like sardines in a can. And you guys bring up clashing aesthetics when one of the mounts is a motherkittening giant rabbit.
Riiiiight.
Arenanet, do this one thing and I promise I’ll never say jack against mounts again.

Assuming mounts won’t be disabled in those areas, because we know they can be.