Showing Posts For Vayne.8563:

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, there are more waypoints in Orr than there are in most of the new zones, but most of them are contested most of the time. Mounts are never contested.

If you’re going to present an argument, why not present the entire argument.

Mounts are superior to waypoints for one reason. : Everyone has the same waypoints but people can customize mounts. They can choose a favorite mount. A mount can become part of the identity of your character. This and this alone was the reason I wanted mounts. Not because they were faster or could do cool stuff. It’s a matter of personalization, something waypoints don’t do at all.

Therefore mounts are superior to waypoints in every way that matters to me.

That’s just it Vayne, in “every way that matters to you.”

As I said before, I was clearly in the “No Mounts” category. I’ve softened a bit and will give them a try. I still respect, for many reasons, those that still don’t want them in game. Some of the reasons I didn’t want them still exist.

I’m not saying mounts are good or bad at this point, but I understand both sides.

It’s all good, however. I still won’t love the game or the people playing it any less.

This is why taking responses in context is important. The OP stated categorically that mounts are useless. I said they’re not to me. One of us is talking useless end stop, one of us is talking about what I personsally prefer.

Point 1. Mounts are useless
Counterpoint: Mounts aren’t useless to me, therefore they’re not useless.

They’re not useless to anyone who

1. Wants to customize their character further
2. Wants to stop using runes for a speed buff, or a specific build just to get a speed buff
3. Wants to get through a zone to a contested waypoint from another waypoint

If none of this has ever happened to you, mounts may be useless to you. The difference is, I didn’t post a thread about it on the forums saying they were useless. I responded to a thread with my own opinion.

It doesn’t matter to me if you personally understand both sides or not, because I’m replying to a thread that doesn’t.

The anti-mount sentiment on these forums has always been way overblow to me. But I try only to talk for me and people like me, rather than to make broad sweeping statements that are demonstrably untrue.

You’re not forced to use a mount everywhere in the open world, but there are places it will be useful.

Current Events discontinued

in Living World

Posted by: Vayne.8563

Vayne.8563

The Caudecaus Story was introduced at launch and only just resolved recently, 4.5 years later. Not every thread is going to get tied immediately.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

Has the game really failed? Far from it.

Nobody said it did; well, nobody other than you.

We said Heart of Thorns failed. Which it did.

It did not, not by any reasonable measure. It didn’t do as well as predicted, which is very different.

You realize that not meeting predictions, is Failure.. right?

forecast that’d we’d make a certain profit, but something would happen and we made less. But the business wasn’t failing. The prediction didn’t take into account certain realities we’d be unaware of.

Based off the OPs statements throughout this thread, I really hope he is not a hiring manager.

I’d be offended, but, I read what you think retaining clients means, and the fact that Vayne does not seem to grasp the very profound difference between RoI and just making a sales goal… I simply can’t be.

In order for HoT to be a failure, you’d have to prove a couple of things. First, that more people left because of HOT, or stopped playing because of it than people who came back or started ;playing. That’s almost impossible to prove either way.

You can say a certain percentage of people didn’t like HoT. It’s true.

As for ROI, unless you work for Anet’s account department or management, you have no way to know the ROI on HoT. You’d be guessing at best.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

The only people who legit think HoT failed are the same people who misunderstand the quaterly reports and look at a less than 1% decrease in Gemstore sales as a statement for how the game is currently running.

The median gem store sales before HoT (and during, based on NCSoft report including a statement that gem store sales were “stable” during Q4/15, the HoT launch quarter) were quite a bit higher than the new median since Q2/16. Referring to a “less than 1% decrease” is inaccurate when considering the entire period in which HoT has been the latest product.

However, despite the erroneous statement, the decrease is not necessarily all due to HoT. Other factors are likely also causes, and include things like:

  • People achieving goals which require gold purchases who stop spending for gems to exchange for gold.
  • The natural attrition all games suffer as they age.
  • Gem store offerings not appealing to everyone, leading to reduced spending to get them. If people have what they want, and new stuff does not tickle their fancy, there is no need for them to spend.
  • The “content drought” between HoT release in Q4/15 and the release of LS3 Episode 1 in Q3/16. What is most telling about the drought is that the first significant decline in store revenue since the HoT reveal in Q1/15 is noted in Q2/16, which was during the latter portion of the drought.

Then, there’s the ginormous gap between “HoT failed” and the official statement that “HoT did not perform as expected.”

I think that it’s obvious from the context that Anet meant that HoT “did not perform as expected” in the negative sense of that phrase. And so people are taking license with the language to say that “failed to perform as expected” is essentially the same thing. Which it is. So in that sense HoT failed. That doesn’t mean it was a complete failure, but I don’t think that most people claiming “HoT failed” have insisted it was a complete failure. We know that many people like it so it would be silly to insist it was a complete failure. But it obviously did fail to perform financially as expected, AND it was a failure to various degrees for many other players.

What Mo actually said was that free to play players didn’t upgraded to HoT in the numbers expected. Nothing else was every said explicitly about HoT failing or even not meeting expectations.

So you could say hot failed to sell to free to play players, which doesn’t mean it’s failed, anyway. That’s like saying a restaurant failed to keep vanilla ice cream in stock so the restaurant failed.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

Has the game really failed? Far from it.

Nobody said it did; well, nobody other than you.

We said Heart of Thorns failed. Which it did.

It did not, not by any reasonable measure. It didn’t do as well as predicted, which is very different.

You realize that not meeting predictions, is Failure.. right?

This isn’t true at all. Failure in business is when you lose money. I used to run a business and sometimes we forecast that’d we’d make a certain profit, but something would happen and we made less. But the business wasn’t failing. The prediction didn’t take into account certain realities we’d be unaware of.

I was in NYC when 9/11 happened and after that business took a downturn. We didn’t fail because of that. We just went through a lull. We still made profit, still paid bills, still paid employees.

Failing to meet a target is not the same thing as a business, or a game, failing.

New Character Select

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Posted by: Vayne.8563

Vayne.8563

Ironically the beta character select screen was so popular that people were asking it to come back and some tools have developed a way to use it on their loader. Beta doesn’t necessarily mean it’s supposed to change drastically. Just saying.

As for difficult, no one change is necessarily difficult. It’s all a matter of time budgeting. Making one thing means not making another. I mean given the choice of a revamped character select screen and build saving, I know what I’d choose.

In fact, the character select screen has been redone once (not just counting the backdrop) and doesn’t bother me at all.

Someone kill the "Commander"!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know. I still remember Taimi called me Puba. lol

The Mounts are Useless

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, there are more waypoints in Orr than there are in most of the new zones, but most of them are contested most of the time. Mounts are never contested.

If you’re going to present an argument, why not present the entire argument.

Mounts are superior to waypoints for one reason. : Everyone has the same waypoints but people can customize mounts. They can choose a favorite mount. A mount can become part of the identity of your character. This and this alone was the reason I wanted mounts. Not because they were faster or could do cool stuff. It’s a matter of personalization, something waypoints don’t do at all.

Therefore mounts are superior to waypoints in every way that matters to me.

season one memory box on gem store 1 free

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Posted by: Vayne.8563

Vayne.8563

FYI those with alt accounts can gift the free one to your main. I strongly recommend that (unless you play both accounts 4realz).


More Eastern MMO-style boxes with random stuff! <shakes head>

You get one box free and can choose to never spend on them. I’m not sure why you’d be against this.

I never said I was against them being free, I deplore the addition of yet another gamble box in the gemstore. Eastern MMOs are completely full of gambling which apparently is what GW2 is going for since we’re also getting even more gambling in-game with UnID Gear.

Instead of thinking up more gimmicks, I’d prefer more Story or maybe even ARMOR! (Yes, I know these are different developers, but money spent on one is money not spent on the other.)

But money earned by selling one is money that can be spent creating the other . Development sans money is a sad prospect.

Anet could simply sell us more armor skins which many people are clamoring for. No one is asking for more gamble boxes.

No one is asking for more gambling boxes? You don’t think there are people who really like or are really into this? Okay then.

Edit: I’ll just leave this here:

https://forum-en.gw2archive.eu/forum/game/lwd/Thank-you-for-the-S1-Memory-Box/first#post6699059

(edited by Vayne.8563)

season one memory box on gem store 1 free

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Posted by: Vayne.8563

Vayne.8563

FYI those with alt accounts can gift the free one to your main. I strongly recommend that (unless you play both accounts 4realz).


More Eastern MMO-style boxes with random stuff! <shakes head>

You get one box free and can choose to never spend on them. I’m not sure why you’d be against this.

I never said I was against them being free, I deplore the addition of yet another gamble box in the gemstore. Eastern MMOs are completely full of gambling which apparently is what GW2 is going for since we’re also getting even more gambling in-game with UnID Gear.

Instead of thinking up more gimmicks, I’d prefer more Story or maybe even ARMOR! (Yes, I know these are different developers, but money spent on one is money not spent on the other.)

We get more story every two or three months and some armor pieces in that. This box allows people to get stuff they missed, if they want to pay for it. The time it takes compared to story or armor is negliible. It’s not an either or thing.

If you don’t like gambling, don’t gamble. Not sure why this should affect your gameplay otherwise.

season one memory box on gem store 1 free

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Posted by: Vayne.8563

Vayne.8563

So are these boxes permanently sold now. Or are they here for a limited time?

Nothing on the gem shop has been permanent, except maybe character slots and the like. So I’m sure these will be removed and re-added at some point.

Black lion keys seem to be permanent. lol

Help please!!!

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Posted by: Vayne.8563

Vayne.8563

What do you even mean that you forgot three numbers in your email? And how long has it been since you sent your support ticket?

No PvE testing for the new Elites?

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Posted by: Vayne.8563

Vayne.8563

Sure ! Go try the elite specs in WvW !

After a neat 2 hours wait because of 25+ queues in each map, you’ll be kindly welcome by yells from WvW vets because you’re taking the spot for someone who is, you know, just trying to mind his WvW business on reset day… Everything will go fine.

Assuming they’re not active in Edge of the MIsts, which is where I plan on testing. I don’t think any PvE’er should be testing them in the actual WvW maps. EoTM however has unlimited maps.

Developer Diary: Elite Specializations

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Posted by: Vayne.8563

Vayne.8563

It’s called promoting. What WE know isn’t what people who come to the website know who aren’t us. We’ll have access to this stuff in a matter of days. But they have to communicate with other people other than dedicated fans. That’s the target audience for this.

Bugged Hero Point Map Display?

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Okay so I was trying to complete Tangled Depths on yet another character and I noticed that hero points that are repeatable now have an infinity sign over them. However, other hero points have a + and I’m not sure what that signifies.

It doesn’t seem to related to whether it’s repeatable or not, because some of the ones that are repeatable seem to have a plus before I complete them. Nor does it have to do with whether I’ve done them or not, because I have some with pluses that are marked as done, and some with pluses that are not marked as done.

On top of that, the hero points that are “filled in” that used to indicate I had done them don’t seem to reflect that anymore, since even when I had 11/11 on my map complete, I still have hero points showing that I hadn’t done them, even ones that were communes and couldn’t be repeated. It’s a bit of a mess.

I’m attaching a pic below so you can see what I’m talking about.

http://imgur.com/a/LzbJK

In this pictured I’d already completed BOTH hero points in deeproot sink, even though only one seems to be marked as completed. If I mouse over the number next to them, that hero point doesn’t flash, but the two on the bottom do.

Here’s another piic for comparison. This pic shows I have 10/11 done, but not all of them are marked on the map as done.

http://imgur.com/a/AnfHi

Any idea on what’s going on?

Dragon Stand empty?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Vayne.8563

Yes there’s a lot of info that is missing from ingame messages or training.

I forgot to add it also took two Port to Friends to get on the right server for the DS map I was in group with. If I hadn’t had those I wouldn’t have been able to get to the right DS map.

And this is exactly what I mean. Most people know that you can right click on someone in your party or squad and join them on their map without using a teleport to a friend, but it doesn’t really tell you that in game.

When I read stuff like this, it’s so frustrating because it gives people more impetus to come to forums to complain about how impossible it is to get into a dragon stand map and it’s really not. But the info on how to do it is like some arcane hidden secret that only members of our brotherhood can share. It’s ridiculous.

Warning: Don't buy PoF from cdkeys.com

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Posted by: Vayne.8563

Vayne.8563

The better reason not to buy from the site you listed (and likely you should edit it out, since you just gave them free advertising) is the probability that their keys are cheap because they are bought with stolen money/credit cards and accounts using said keys will rapidly be permabanned once the original purchase falls through.

What utter nonsense. I know plenty of people who have purchased from that site and never been banned. Frankly, you have no idea what you are talking about. That site buys cheap keys from distributors that need to meet a quota for units sold.

As for preorder bonuses, no you shouldn’t expect to get them. That’s fair enough; if you want those you will need to buy from Arena Net.

I know plenty of people who cross the street without looking who have never been hit by a car. Unless they number of people you know is in the thousands, you have no real argument here.

People get banned sometimes by buying from certain unauthorized dealers. When you do you’re taking a risk. If you think the risk is worth it to save a few dollars, take it, but don’t complain if you get banned

What you shouldn’t do is speak factually from your limited experience because you don’t know enough people who have bought from that site to make that sort of definitive statement

Mobs in PoF beta undertuned for demo?

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Posted by: Vayne.8563

Vayne.8563

I’d be nice of them to make challenging group fights in the open world that make use of these things.

Why in the open world?

I just read a comment from a guy in the official feedback thread, complaining about how easy the open world mobs were using his raid setup. Seriously? Are you friggin kidding me? OF COURSE they’re easy when you’re using your raid setup! The more challenging content one plays, the easier it gets. So at some point open world content is going to feel easy, but that’s the way it is supposed to be!
We have raids and fractals and dungeons for challenging group fights – we don’t need them at every corner in the open world.

This isn’t really true. I’ve had far more trouble using my raid setup in the open world than any other type of build. That’s because in raids, you can count on some healing and can focus on DPS and little else. In the open world, with no backup or support, you’re own your own and raid builds often don’t do as well.

Dragon Stand empty?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Ashantara.8731

Yes that had already been brought up. And yes got my Dark Harvester in my first LFG through there. I still think Anet should provide a tooltip about LFG for DS so players that go there hoping to get started on the area aren’t put off by the lack of people.

It’s more than that. I teach this game to a lot of people because the game does a terrible job of teaching itself. This is truly one of the most bewildering things about this game to me.

There’s no built in timer, so you have to go to an external site, but how do the most causal players find out about this? The looking for group tool is hidden in the second tab of the friend’s list. There’s no real indication that you need it, and many people coming from other games probably think it’s only for dungeons and raids.

Neither break bars nor combo fields have any real tutorial, in spite of the fact that breaking the bar is so important during end game

This game does a very poor job of explaining itself. That’s why I work hard to explain the basics to as many people as I can reach, but it shouldn’t be up to people like me

There's still more to be done

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Maybe because I don’t stick around these map long enough to bother tagging up for chain event or because the time zone I play outside of US prime time (1-2pm server time)

Those event I say trouble some are mostly from experience since they last more than 5 minute due to event scaling despite it is not a group event.

Even AB meta during my play time failed considerably because people fail to see how to contribute to meta like getting into Exalted armor clearing path and don’t join squads thus leaving the map to guess which side of the meta stop progressing.

I never tag up. I occasionally use map chat. I live in Australia so I almost never play prime time ever. But I do stick around the zone.

Future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

No one has numbers on which side has more people but as I’ve said many times, I don’t think any demographic has a clear majority. The problem I have is when people come in assuming or implying they do have some kind of majority just because they find some people that agree with them. The forum represents a small portion of the playerbase, but it also represents a very negative section of the playerbase..and always has.

This game is a niche game now and it’ll likely remain a niche game, but that doesn’t mean it’s not successful. It means it’s not mainstream. It’s possible to be both niche and successful. The problem is if Anet doesn’t stay with something, they don’t maintain a niche.

I was one of the people arguing for the casual playerbase before HoT came out because I felt the core game was very casual and the less casual it became, the more people it would leave behind.

Once that ship sailed, and more casual people did walk, it made sense to stay with what they had, because some people came back to play it.

I’m not sure who the seasaw favors, but it seems to be a good compromise is likely to kitten off a percentage of both factions.

Fortunately the people most aggreived are the top percentage of harder core players and the lowest percentage of casual players.

The best hope for the game is that Anet finds a comfortable middle ground that allows the most people to continue playing. I’m not a raider for example, and pretty much don’t raid, (or at least very rarely). I just don’t enjoy the content. There is obviousliy a group of people who raid who are interested in that content.

I don’t love specific reward types being locked behind raids, but I refuse to play content I don’t enjoy to get rewards.

At the end of the day, the people for or against HoT with any strength are not the ones who will drive the game going forward. It’s the more adaptable people in the middle who are going to be here next year and the year after.

You can’t make a game for the outliers, because you’ll lose more of the people in the middle.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

VB is not a giant jumping puzzle, you can walk from one end to the other, if you so choose.

I have tried this with no luck, can you show me a guide of how to do this or a video?

I’ll walk you if you like. I don’t have a guide or video. Best to take the south road from the first waypoint Shipwreck Peak, down to the area south of it. Crossing that area leads to a rope bridge. In fact, if you follow that first event chain (the pale reaver chain, it takes you to the top of the Shrouded ruines. However all you need is the Shrouded Ruins waypoint.

From there, you can travel west, upstairs and around the Dust Dance Plateu which takes you to Thistleback Revine.

If you don’t mind a tiny bit of gliding, I prefer to glide off the top of the Dustmite Dance Plateau, but you don’t have to, that’s just my preference. If you don’t glde, you follow the trail around through Thistlevine, but keep heading west. Eventually you’ll get to a big round area with mushrooms in it, and turn south over the bridge.

Soon as you can go west again. That will take you to Noble ledges If you go along north from noble ledges. From there it’s relatively easy to get to the last waypoint in the zone.

There’s a northern route too that’s more circuitous. but it’s definitely doable.

[Feedback]Path of Fire Preview - August 11 - 13

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Posted by: Vayne.8563

Vayne.8563

I liked it over all. Probably slightly too easy but I can see why Anet went this way after HoT.

The price for identify is too hard. It’s unecessarily painful. Guy like me, no issue. But I have quite a bit of gold. But for most players, the players who need it the most, it’s very punishing.

No one likes to pay to look at their loot.

An honest review of LWS3((Spoilers))

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Posted by: Vayne.8563

Vayne.8563

I love how people put the word “honest” in their posts to try to legitimize what they’re saying. This is an honest review, as opposed to a dishonest one I guess.

Well I can honestly say I disagree. I don’t think the story meandered that much. The living story has always been structured as a serial and as such, shifts and plot twists would be quite normal. However, in this case, it’s all pretty much logical.

Lots of spoilers below this point.

We never lost the problem with the dragons. That’s always been our main concern. The first episode, we get the bloodstone because we’re thrown off course. We basically were in the right place at the wrong time.

But we’re tracking energy signatures which has everything to do with dragons. Bloodstone, big energy signature, dragon big energy signature. The bloodstone isn’t our goal. However the white mantle sub plot has been in the human story since launch. It didn’t really come out of nowhere and it’s absolutely something that needed to be resolved.

Now, that’s a Krytan problem not a Pact problem, except we have ties to Kryta. Logan is our friend. Kasmeer and Marjory have a house in DR. Of course we have to help with that problem. Still doesn’t mean the dragon problem doesn’t exist or doesn’t need to be dealt with.

So Bloodstone Fen, energy signature brings us back to the mantle. Ember Bay energy signature tracking an elder dragon. Bitterfrost Frontier, again looking for elder dragon evidence to help us research how to handle them. This all has to do with the transfer of magical energy. That’s why we were looking for altered dragon minions. Head of the Snake, back to Lake Doric and the Assault on Lion’s Arch. Why? Because we needed to be there to help defend DR at the Queen’s request. What do we find there…evidence that the mursaat is not who he says he is, or might not be. Which brings us to unmasking him, and leaves us with another mystery, see the progression? The problem is, now we find out killing the dragons as we’ve been doing and planning to do is actually dangerous. So the plot shifts from us trying to kill the dragons to us try to stop someone else from killing them. To me, that’s a great plot twist. Didn’t see it coming.

A game isn’t a book and generally isn’t written as one. For a game this story is fine. It’s not Shakespeare and it wasn’t meant to be.

There's still more to be done

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Posted by: Vayne.8563

Vayne.8563

SCAR Camp event are tolerable for solo but hardly find anyone willing to help with event if it is more than 5 second walk from waypoint.

Nuhoch events are no no. Too many outside of event mobs and infinite spawn that drop no loot. Fed-Ex trough a bunch of Murdering mushroom that require you to run a bundle more than 5 time with no throwing option And Long escort which uninteresting result in boredom .

Ogre camp Escort and Later event blocked by an OP mushroom king hardly anyone want to do it.

Last thing you want is random people tagging and scaling up the event then left because of whatever reason leaving to do more work for the same reward.

So event on TD didn’t flow nicely for 1st timer on the map either they got lost or don’t have mastery to get to events in time. It would be nice if easy event is at the Whisper camp that lead to escort to other part of the map instead of dropping you out of nowhere.

I guess I don’t know how I complete these event chains multiple times a week. I must be very very good. Because I seldom have trouble finishing any of those event chains. Admittedly there’s not hundreds of people doing them, but there’s usually a few…and that’s all you need. Have you asked in map chat?

Future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

I believe you are mistaken. What was promised about choices was delivered. There was nothing about not innovating (changing) the way Stories functioned in the future.

Come on now, stop defending the fact that they have abandoned many great and promising game mechanics that would have made for a lot more variety and fun.

We have new Diving content with every Release. If you didn’t take advantage of swimming in Bitterfrost, that was your loss.

I did not miss out on anything, but that was one tiny bit in a long time. I am talking about real underwater adventures, not some boring diving and collecting of orbs.

I believe you stated another game was going to be your focus; but you were only gone a week. Did it not work out for you?

Best of luck on your gaming adventures.

I never stated anything like that, I merely said I would go look into other options. I never said I wouldn’t check out the last episode of LWS3. Also, I don’t recall being accountable to you about my abscence times from GW. What I criticized back then I still criticize (and am glad that many others do, too) and can only hope that future content will make up for it.

The problem isn’t how many people are critizing, compared to how many people really enjoy it and don’t post here, because why would you? You’re in game enjoying it.

You see, there have been times, a lot of times, when a very vocal group of people complain on forums, and Anet makes changes based on those people only to lose a bunch of other people.

Part of the reason HoT played out the way it did was because there was tons of people complaining that the game wasn’t challenging enough. So they made changes to the game based on that and now you have a different group of people who feel it’s too challenging/perplexing/time consuming/arcady.

The problem is, I don’t see enough people complaining to make it a quorum. And I know there are plenty of people who do enjoy the changes.

So anyone can be happy with the fact that others agree with them, but it doesn’t guarantee some kind of majority.

And that’s the problem. If Anet keeps changing the game back and forth, I’m not sure how many people will end up happy.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

It was a significant change

Bingo.

Games without significant changes often die faster than games with them The six guys that would still be playing core Tyria if is stayed at that difficulty would be happy as clams. Most of us would have played a lot less, because too easy is as bad as too hard. HoT kept me in the game. And I know for a fact I’m not alone.

Silverwastes and World Bosses are in Core Tyria. Your hyperbole is fail.

Most world bosses are kitten easy. Silverwastes is a zerg zone that’s kitten easy as well when there are enough people there. The same people that can’t handle HoT are likely to die solo in the Silverwastes.

In fact, there are people who can’t stand Drytop or the Silverwastes or Southsun either, because they’re too hard.

VB is not a giant jumping puzzle, you can walk from one end to the other, if you so choose. Yes jumping mushrooms and gliding are more convenient, but you can cross the area on foot by following roads. I know this because that’ how I did it.

Which means it’s not a giant jumping puzzle.

There's still more to be done

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It would be nice if all meta event isn’t full of cheap people trying to Tag and AFK knowing what to do how to help the meta.
But sadly most event that need organizations are really waste of time because people won’t stick around making the map happen.

Participation basically too low for those veteran who put effort into the map because all the goodie are loaded into the end of META while there are no clear example how to do META effectively.

Would be nice if there something to do solo while waiting for meta to happen. especially TD where you usually wait 15 minute for a shot at the meta.

You can’t find anything to do solo in TD? That’s sort of odd, because I get as much zone currency from the random events that spawn there as I do from the meta. I can do daily hero points for more currency (and loot). I can do the daily adventures if I were still training masteries, as they give you a lot of experience.

The fact is there’s a ton of stuff to do in TD, even if it’s just gathering. Not sure what else you’re looking for. It’s a zone filled with dynamic events, adventures, loot, gathering nodes, hero points….how can there be nothing to do?

Edit: And through it all I’m opening crystalline caches, getting even more currency.

Is anyone HAPPY with the new elites??

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Posted by: Vayne.8563

Vayne.8563

Class forums for almost any MMO are never happy. That’s because the most disenfranchised people are the ones who post the most on them.

It’s the grass is always greener on the other side syndrome. If everyone is complaining the game is balanced. lol

There's still more to be done

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Posted by: Vayne.8563

Vayne.8563

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

your missing the point of this thread…………….

At least part of this thread is about nerfing the difficulty of things, so no, I don’t think I’m missing the point. You have to understand I’ve done that last story of HoT so many times. I’ve finished the HOT story on more than a dozen characters. There aren’t many bugs. The case is overstated. The last story probably does have some bugs left, but it’s completely doable.

It took them as long as they did to get it to where it is. How much more programming time do you expect Anet to throw at it?

I like HoT the way it is. And sure I wouldn’t mind some bug fixes, but that ship sailed a long time ago. As time permits, sure, fix some bugs. But as much as there’s more to be done, there’s always something to be done. Dungeons have bugs too, let’s fix those, too.

Anet already said they did what they could with the last instance of the story within the time they had to work on it. More energy isn’t going to be spent on it.

Edit: I was responding to the thread as a whole, not just the OP. Someone in the thread did talk about the exodus from HoT, so maybe I just took the time to read what everyone said and responded.

Remove berserker and allow only condi builds

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Posted by: Vayne.8563

Vayne.8563

Sounds to me like condi needs a nerf

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

It was a significant change

Bingo.

Games without significant changes often die faster than games with them The six guys that would still be playing core Tyria if is stayed at that difficulty would be happy as clams. Most of us would have played a lot less, because too easy is as bad as too hard. HoT kept me in the game. And I know for a fact I’m not alone.

Magic find 300? Still counting.

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Posted by: Vayne.8563

Vayne.8563

Magic find does not worth anything…

there was a video Potatoe Made not long ago about it

he stacked a BUNCH of stuff to get his magic find to arround 800-900….. then oppened a BUNCH of chests and bags and also done some stuff and events…

and there was no visible change in the loot at all….

that stat is the most useless stat in the game right now…

I play accounts with both high and low magic find and I’d disagree with that categorically. Magic find is from drops, not from bags or chests. Killing stuff, a lot of stuff is the only real way to test it.

I get far more rare and exotic drops on my high magic find accounts than I get on my low magic find accounts. Enough to be easily visible to the naked eye.

Magic find 300? Still counting.

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Posted by: Vayne.8563

Vayne.8563

If you mouse over the magic find bar, it’ll show you the breakdown. You get 300 magic find from luck. Account bonus will raise it above that.

I currently have 295 magic find from luck and 19 from achievement points, bringing my total to 314 magic find. In five more points from luck that will stop but I’ll continue to get magic find from achievement points rewards.

Interesting changes who died?

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Posted by: Vayne.8563

Vayne.8563

I think I see what the OP is getting at…nope, my mistake.

Clearly he doesn’t like the direction the game has gone in. Well maybe not so clearly. An extemporaneous and esoteric critique.

There's still more to be done

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

DPS meter really?

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Posted by: Vayne.8563

Vayne.8563

It’s why I probably won’t ever get to make one of the newer style legendaries, since you have to do fractals, and I’m betting no one wants me to tag along.

I did manage an old school Bifrost before HoT, and did Aurora, so that was fun.

You can tag along with me any time. I have no problem helping people through fractals, even if they’re not good players.

Future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Well that’s the point, you don’t have to run Dragon Stand either, but if you want to run it, you have to look at a timer, like every other world boss. Or stand there and wait two hours, which might also work.

The reason I mentioned that I never really looked at a timer is, I thought obviously so, that I can ignore worldbosses for the most part. Most rewards are still available even if I don’t play Worldbosses. However, it is very hard to ignore Dragon’s Stand if you want any reward that has remotely something to do with that map’s currency.

Not playing Dragon’s Stand has bigger consequences (Giving up on alot of rewards) than not playing Worldbosses.

To Tie this back to the topic title. I will be very surprised to see another Dragon’s Stand like map. (Without some proper fixes that would make it also nice to play for those who can’t easily follow the schedule. At least.)

To Tie this back to the Future of GW2. I will be very surprised to see a map like Dragon’s Stand that doesn’t address the issues people have with DS.

The map currency in Dragon Stand is crystalline ore. You absolutely don’t have to run the meta to farm it casually or slowly. You only have to run the meta to farm it more quickly, in which case you can look at a timer one time, jot down the hours that it’s up and never have to look at that site again

As I’ve said often, it’s better to light a single candle than to curse the darkness.

There are many world bosses in legendary collections. If you want to do those collections, you have to get to those world bosses. The best way to do that is to use a timer site.

Vayne, I agree with you about the timers but he does make a solid point about the difference between the reward structure for the DS meta completion and a world boss in core Tyria.

It’s only a valid point if you don’t need specific world bosses for specific content, that’s my point. Because you can absolutely still slowly acquire crystalline ore without the meta. You can go into a zone, avoid enemies, it’s not that hard, and use machetes with currency from the three other zones to open pods. There are always some pods there. It’s slower, but it’s doable and it’s soloable.

In contrast if I need to kill the fire ele for a precursor collection I can only do that when the fire ele is up. The other options open to me are zero.

Gating a single specific reward not intended to be universally desirable behind a specific event, such as a precursor collection tied to an event, is very different in my opinion than throttling an entire zone’s reward structure.

Its not that both examples do not call for the use of timers and such, but rather the scale involved.

You can play this entire game without ever completing Dragon Stand, including getting the currency from that map. If you MUST complete the map, you must wait for the event. The same is true, to some degree, if you want to complete the Silverwaste maps since one of the POIs is in the maze. You can stand around forever and hope to get into a map that does it, or you can use LFG to get that single point of interest.

There’s nothing really gated here, except the event itself which is on a timer, and the map completion, which requires the event to be finished.

In theory, you would have to do Dragon Stand one single time to have all four points of interest, four hero points and the vista you can only get by finishing the event. Everything else in that zone can be attained when the map is empty.

The point remains, though, you don’t have to complete that map unless you’re working on a HOT legendary.

Is it really so hard to go to a timer site one single time and write down the times of the event, so you know when to show? Your other option without a timer site, is to keep checking LFG reguarly until the squad listings come up. Not a fool proof solution but better than nothing.

LFG is in the game and it’s part of the game. It’s a tool in the game to help you find groups. Considering that event is the big big meta, it’s not unreasonable to think you might have trouble soloing it.

The refusal of people to do even something quite easy to get to the content they want to do is completely baffling to me.

It’s like saying it’s dark in here and refusing to turn on the light because the light switch is across the room and badly designed. Sure it’s a bit inconvenient, but not nearly as inconvenient as sitting in the dark.

The PoF Beta... what do you think so far?

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Posted by: Vayne.8563

Vayne.8563

Over all I liked what little I played but I didn’t feel there was enough of it to really get the full effect of the expansion. The mounts were may favorite part of it. I’m not a huge fan of big open zones (I prefer the 3D complex zones in HOT), but it seemed okay

The raptor racing was fun, as were some of the bosses. Only tried one bouty and it was fine for what it was, but just going out and doing a boss fight isn’t why I play this game.

The PoF Beta... what do you think so far?

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Posted by: Vayne.8563

Vayne.8563

  1. Aesthetics: Top notch, as always GW2 landscape art is very well done.
  2. Mobs: Hydras! One of my favorite mobs from the Crystal Desert in GW. In fact, I can’t say I found a roaming mob in that limited area that I did not enjoy fighting.
  3. Story: Just did the intro, not even sure that there was an option for more. Pretty generic, tbh. Props for village rescuing as was done in the tutorial for NIghtfall, but alas no corsair ship.
  4. Bounties: I took one, not knowing how they worked, and then wandered outside of town. Mr. Whoever popped up straight away. I thought, “This is probably meant to be a squad-based iteration, but what the hey.” Fought him for around five minutes (pays to be a ranger sometime, because I’m surely not a solo-Lupicus type of player). Pets and cool downs burned through with maybe 10% of his bar gone (maybe less, I did not have the % indicator enabled so I’m guesstimating), and I got that I was right. Now, I don’t have a problem with these things being for larger groups. However, the way this one worked, brace for complaints about bounties from some of the people who take them unknowing and get stomped.
  5. Raptor Mount: I don’t seem to have the motion sickness thing discussed elsewhere, though I had to shelve ES: Oblivion and drop Unreal Tournament due to same. I also like the way the raptor moves. The jump distance, however, does not feel all that special.
  6. Identifying Loot: Oh, kitten, no! Nuke this feature from orbit before release. It’s the only way to be sure. Whoever thought this would be fun … well, I won’t go there because this is only a game … but this was the only thing I encountered in the demo that made me think maybe I won’t buy PoF. Making already cumbersome inventory management even more involved, with more clicking, turns what was a chore into a really annoying chore.

The longer jump for the raptor comes from training the mastery. Also, holding down the spacebar, or using the lowest option in the option panel so you can use your dodge key instead of space bar.

Has Anet Remembered the Casuals?

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Posted by: Vayne.8563

Vayne.8563

If you don’t like the game, don’t play it. Simple.

Not attacking you personally here, but this attitude is why we’ve bled so many players. Rather than adhering to the promise of their initial offering, Anet gave their devs a free hand to squander funds on tangential and unnecessary experiments.

GW2 was sold as the ‘game for the rest of us.’ And it delivered. Nothing trying on overland maps. Amazing visuals, puzzles and platforms, a bit of crafting, and all of it with the non-gamebreaking, opt in and out flavour coined by Warhammer. Game modes to please everyone that weren’t ‘necessary’ to take part in to ‘succeed.’

There was a personal story arc and a living world element tying it all together(similar to Lotro’s Books- once they’d been made solo friendly.) The story was woven into the dungeons so there was instant familiarity and a sense of purpose when you played. All of these were good.

HoT broke faith. Rather than saying, ‘Play how and wherever you wish,’ there was one path to mastery and elite spec lines. There was WvW for some, but if neither a WvW player, or a jumping enthusiast, or someone who enjoyed the world boss train you were out of luck. As it was HoT meta maps seemed to be a passive aggressive middle finger to world train crowd who cried when rewards were cut. ‘Love trains? Here’s four maps that are endless trains with steep

snip

They had one job: stay the course, deliver an ongoing experience consistent to what came before. They didn’t. And not only did they not deliver, but they aggressively ignored their players in doing so.(Go ahead. Drop the mic again- see how that works.)

That consistency equaled:

-A new, easily navigable, overworld map section divided by mini hubs(hearts).

-A new, story-relevant, dungeon hub with attendant cosmetics for weapons and armours.

-A new, story relevant, wvw map consistent thematically to the newly opened zones.

-A new pvp tournament event.

-A new chapter of living story, furthering the story which came before; with the end goal of eventually besting the world dragons as the zones where their respective domains exist were opened up.

-A new fractal.

And they could have added raids to that. There’s your new addition.

That’s right, raids weren’t the problem either. They have a place in GW2 beside dungeons for providing additional story progression. And as such, they could have been one of many reasons to call friends over from other games- so long as Anet kept consistent with the other modes. They didn’t and it’s that simple.

And this is why it’s so grating whenever players, satisfied with their experiences, feel free to tell others to quit playing. The alienated player base is just as invested. Perhaps even more if it comes down to moneys spent.

So that said, I’d probably agree with them, provided Anet refunded them the moneys spent for dyes, toys, cosmetics, pets, and other gems purchases bought with actual world moneys. These were purchased in good faith with the understanding that the GW2 experience going forward would keep consistent. It would be a world they would continue to want to play in. But that wasn’t happening, was it? Nor is it.

Saying, ‘No, you still have them, and you’re free to enjoy them for as long as you stay in Tyria.’ was -and is- a bunch of mealy-mouthed, weasel-worded, coward speak. How does players enjoy themselves if their guild has jumped ship to another game? They don’t.

Anet is irresponsible with the moneys given to them. They need someone more in tune with business and brand consistency riding herd to make certain that what they deliver isn’t going to alienate half or more of a loyal following. Afterwards there needs to be an apology.

And in light of that, the open letter to the community before the preview of PoF was just insulting. Don’t hold a knife to my throat in a blind alley, violate me, then have the gall to paste an open letter on the wall of the alley a year and a half later, whingeing about not having found enough money in my wallet when you’d mugged me afterwards. Telling me not to reflect on the ‘bad times’ but instead to look ahead(possibly to another violation in the making)doesn’t play well. Especially when there wasn’t a sincere apology anywhere within the letter.

Take up painting on your own dime if you want to seek challenge or artistic fulfillment. If your intent is to make money and to have a product that doesn’t end up at the bottom of the heap, then you suck it up, show up every day, leave your ego at the door, and continue to please your customers.

Right now, PoF seems to be another debacle in the making- yet another instance of telling us how to play the way we want. Or rather -‘Play however you want, so long as it’s here and it’s this way.' with nothing but another year or so of silence to follow as the devs go to ground and nurse their wounded egos.

There’s a bit of revisionist history in this post. A lot of people came to this game, played it till they got max gear and walked away too. According to Colin, there was also poor uptake from free weekends into paid accounts, which is why the NPE came out before the game went free to play

You’re making an assumption that the game would have done better if it had stayed completely true to it’s original plan. But that’s only a theory with no way to prove it. It’s possible the game would have done as well, it’s possible the game would have done worse.

It’s my opinion that Anet introduced ascended gear in the first place because they saw how many people were getting top gear and walking away (including both of my sons).

Future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Well that’s the point, you don’t have to run Dragon Stand either, but if you want to run it, you have to look at a timer, like every other world boss. Or stand there and wait two hours, which might also work.

The reason I mentioned that I never really looked at a timer is, I thought obviously so, that I can ignore worldbosses for the most part. Most rewards are still available even if I don’t play Worldbosses. However, it is very hard to ignore Dragon’s Stand if you want any reward that has remotely something to do with that map’s currency.

Not playing Dragon’s Stand has bigger consequences (Giving up on alot of rewards) than not playing Worldbosses.

To Tie this back to the topic title. I will be very surprised to see another Dragon’s Stand like map. (Without some proper fixes that would make it also nice to play for those who can’t easily follow the schedule. At least.)

To Tie this back to the Future of GW2. I will be very surprised to see a map like Dragon’s Stand that doesn’t address the issues people have with DS.

The map currency in Dragon Stand is crystalline ore. You absolutely don’t have to run the meta to farm it casually or slowly. You only have to run the meta to farm it more quickly, in which case you can look at a timer one time, jot down the hours that it’s up and never have to look at that site again

As I’ve said often, it’s better to light a single candle than to curse the darkness.

There are many world bosses in legendary collections. If you want to do those collections, you have to get to those world bosses. The best way to do that is to use a timer site.

Vayne, I agree with you about the timers but he does make a solid point about the difference between the reward structure for the DS meta completion and a world boss in core Tyria.

It’s only a valid point if you don’t need specific world bosses for specific content, that’s my point. Because you can absolutely still slowly acquire crystalline ore without the meta. You can go into a zone, avoid enemies, it’s not that hard, and use machetes with currency from the three other zones to open pods. There are always some pods there. It’s slower, but it’s doable and it’s soloable.

In contrast if I need to kill the fire ele for a precursor collection I can only do that when the fire ele is up. The other options open to me are zero.

Unidentified gear

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Posted by: Vayne.8563

Vayne.8563

I don’t mind the system so much but I hate being forced to do a heart to get it done and I think the cost per identify is too high. Those two things should change.

PoF Demo - Feedback

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Posted by: Vayne.8563

Vayne.8563

this is my feedback on path of fire . at least they got that much right about it . after I told some one I was going to buy the game . I made the choice to wait till this beta weekend to go over the demo its self and make my mind up on it that way . instead of going right out and pre buying the new pack .

that said I had to change my mind now and not buy the new pack . till I see changes and if I do not see some of the need changes when the game comes out then I will not be buying it .

here is some of my reasons for not buying path of fire . instanced content right out of the gate. the story its self is hap hashed together tossed in with a boss fight .

next Unidentified gear had that in the first guild wars it was ok for that game . but it is not ok for this game guild wars2 even tho its a nice flash back to guild wars its self .honestly truth be told in guild wars 2 its a major turn off for me .

next mini games another major turn off for me . and makes me not want to play guild wars2 even

mounts are ok and fine giving this is just a demo . honestly that was the only second thing I could find I liked about the new pack . next to how the map is laid out unlike hot maps which I really hate them

in the words of a good friend of mine bloody god in hell what have they done now to this poor game I even ask that even more so after seeing the bounty boards with yet again another pop up telling me about another yet again mini game

after seeing this honestly glad I did not say a word at all to any of my friends . as I already knew they would never ever come back to this game after they got burned with hot .

Thank you—- unidentified gear, mounts, mini games you got it, never mind Anet won’’t ban and suspend players that use use DPS meters( I know not relevant to the demo—just another example of poor decisions on their or maybe inability to deal with it).

There are definitely people who can’t stand mounts. I seriously doubt they’re greater in number than the people who enjoy mounts, or who might start playing because they game now has mounts. Every game has to make design choices, and this choice is a good one..in my opinion Losing 15% sales to gain 20% sales is a good call, again in my opinion.

If the racing is anything to go by, a lot of people do like mini games As long as they’re not locking mastery points behind them, I’m not sure I see a problem.

It’s okay not to like the new stuff. It’s simply no longer the game for you. Fortunately it’s even more of the game for me.

Future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Well that’s the point, you don’t have to run Dragon Stand either, but if you want to run it, you have to look at a timer, like every other world boss. Or stand there and wait two hours, which might also work.

The reason I mentioned that I never really looked at a timer is, I thought obviously so, that I can ignore worldbosses for the most part. Most rewards are still available even if I don’t play Worldbosses. However, it is very hard to ignore Dragon’s Stand if you want any reward that has remotely something to do with that map’s currency.

Not playing Dragon’s Stand has bigger consequences (Giving up on alot of rewards) than not playing Worldbosses.

To Tie this back to the topic title. I will be very surprised to see another Dragon’s Stand like map. (Without some proper fixes that would make it also nice to play for those who can’t easily follow the schedule. At least.)

To Tie this back to the Future of GW2. I will be very surprised to see a map like Dragon’s Stand that doesn’t address the issues people have with DS.

The map currency in Dragon Stand is crystalline ore. You absolutely don’t have to run the meta to farm it casually or slowly. You only have to run the meta to farm it more quickly, in which case you can look at a timer one time, jot down the hours that it’s up and never have to look at that site again

As I’ve said often, it’s better to light a single candle than to curse the darkness.

There are many world bosses in legendary collections. If you want to do those collections, you have to get to those world bosses. The best way to do that is to use a timer site.

Future of Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Long before HoT came out, people complained about the zerker meta forcing people into certain builds. And there have always been people who ignored it and played anyway. The game hasn’t changed.

Yes, it’s horrible to have to go to a timer site, except that this situation existed long before HoT. If you wanted to do world bosses, long before HoT launched, you needed to go to a timer site. If you wanted to do the great jungle wurm or the fire ele or the frozen maw, or the shadow behemoth, it’s been many years and you’ve had to look at a timer site all that time. That changed long before HoT.

I know it’s very fashionable to blame HoT for every ill this game has, but those things changed long long before HoT was released, or even announced. The game has changed, that’s true. Some might even say it evolved.

That’s not entirely true with timer sites to be honest. The HoT Metas and world bosses are a world apart, both in difficulty and style. I never needed a timer site for any of the world bosses. And with the mega server change, they did go on a schedule, which has been years, maybe needed to look at a timer more whenever I needed a specific boss, which is rearely to be honest. Also rewards for worldbosses are barely worth mentioning, while for some of the current metas that is exactly where you get alot of materials.

Dragon’s Stand is worse than the other metas though, most of the rewards are behind a successful run, however… the biggest problem is that it does not even start if you don’t have 15 people. I can’t comment on how difficult it is with 15 people or whichever, though I have no doubt it might as well be possible.

The problem in my opinion is that it’s another hurdle to even start to get the ball rolling. If you can start it and do the events, then you can get some loot from the events as well as a possibility for more people to actually start and attempt to finish the meta. More often than not it’s possible to finish the meta successfully.

It’s really annoying to stand there and realise you need to get 15 players together otherwise you can’t do anything in Dragon’s stand. And I think the game doesn’t need that 15 player minimum to protect people from “failure”. I rather try and fail than not being able to try at all.

You never needed a timer? So if you wanted to do the fire ele, you’d just rock up there and sit around for two hours until it spawned again.

World bosses have been on timers since the game got mega servers, which was well before HoT launched. If you want to do a world boss, a specific world boss, your options are to know what time it spawns, or to look it up on a timer…or to stand around and wait, perhaps hours, in a zone until it does.

Yup, I never really needed a timer. I did do say though that if I wanted a specific boss then I definitely did look at a timer, and maybe the last few years with the dailies. But I never really bothered running a specific world boss.

This mostly has to do with the reward scheme and the way I play though I guess. You can do all world bosses and the usual you get is some greens blues and a yellow. It never was worth chasing after. Plus if you do find a boss, it’s really easy to tag along as most of the time the next worldboss gets pointed out.

It does made it so I did less worldbosses, in core. And maybe made me think of the world boss event guild item stretching over to all the world bosses. Or something akin to that. Or doing pre events to then realise that the world boss is on a timer and feeling slightly disappointed I forgot that.

On top of them being no challenge no fun zerg 1-spam fest, which I generally avoid regardless.

Well that’s the point, you don’t have to run Dragon Stand either, but if you want to run it, you have to look at a timer, like every other world boss. Or stand there and wait two hours, which might also work.

Future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Long before HoT came out, people complained about the zerker meta forcing people into certain builds. And there have always been people who ignored it and played anyway. The game hasn’t changed.

Yes, it’s horrible to have to go to a timer site, except that this situation existed long before HoT. If you wanted to do world bosses, long before HoT launched, you needed to go to a timer site. If you wanted to do the great jungle wurm or the fire ele or the frozen maw, or the shadow behemoth, it’s been many years and you’ve had to look at a timer site all that time. That changed long before HoT.

I know it’s very fashionable to blame HoT for every ill this game has, but those things changed long long before HoT was released, or even announced. The game has changed, that’s true. Some might even say it evolved.

That’s not entirely true with timer sites to be honest. The HoT Metas and world bosses are a world apart, both in difficulty and style. I never needed a timer site for any of the world bosses. And with the mega server change, they did go on a schedule, which has been years, maybe needed to look at a timer more whenever I needed a specific boss, which is rearely to be honest. Also rewards for worldbosses are barely worth mentioning, while for some of the current metas that is exactly where you get alot of materials.

Dragon’s Stand is worse than the other metas though, most of the rewards are behind a successful run, however… the biggest problem is that it does not even start if you don’t have 15 people. I can’t comment on how difficult it is with 15 people or whichever, though I have no doubt it might as well be possible.

The problem in my opinion is that it’s another hurdle to even start to get the ball rolling. If you can start it and do the events, then you can get some loot from the events as well as a possibility for more people to actually start and attempt to finish the meta. More often than not it’s possible to finish the meta successfully.

It’s really annoying to stand there and realise you need to get 15 players together otherwise you can’t do anything in Dragon’s stand. And I think the game doesn’t need that 15 player minimum to protect people from “failure”. I rather try and fail than not being able to try at all.

You never needed a timer? So if you wanted to do the fire ele, you’d just rock up there and sit around for two hours until it spawned again.

World bosses have been on timers since the game got mega servers, which was well before HoT launched. If you want to do a world boss, a specific world boss, your options are to know what time it spawns, or to look it up on a timer…or to stand around and wait, perhaps hours, in a zone until it does.

When this game first came out and about 1-2 years into it.

My guild would just have players announce it. For instance im in The Jormag Area and the crystals pop. Im not in there just goofing around, i was either farming or map completing and from here i told my guild and before that you would go to LA to announce.

You remember that before mega servers? I use to do it all the time for WvW. Like we need help in CD borderland T3 bay about to be taken and then a large group of people from CD would go to defend.

I have only looked at the timer when Anet starting putting out easter egg events where i needed to do X boss to complete X achievement to get X item. You can call this evolved but i do not, its different.

Oh so you have to join a guild, as opposed to looking at a timer site. it’s okay to force people into a guild assuming your guild announces it, but it’s not okay to go to a timer site?

And does your guild still annouce the fire ele now? I sort of doubt it, unless it’s the daily.

Those who say when this game came out in an MMO are doomed to dislike all MMOs because MMOs always change. And I wouldn’t trade the mega server for not having to go to a timer site, under any circumstance.

That’s the single thing that allows Anet to keep adding new zones. It would be a bad trade off.

Dragon Stand empty?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Here’s a question…Why are there so few players that Zones don’t naturally fill up?
I’ve wondered this for a long time now.

I’ve always been against the third party website…only in the sense that you really do HAVE to use that system in order to play the game.

I am not opposed to 3rd party stuff outright BUT, opposed to it when it’s needed…and not just a nice thing someone has done.

However truth be told, if we didn’t have megaserver…I’d believe maps being empty was due to nothing quite being wrong with the content…but with all the Good Megaservers do, and STILL People are saying Maps are always empty.

Suggests more that the player-base has moved on for various reasons: Mostly bad, some typical, and a few good reasons.

People saying No, it’s always full…well obviously it’s not…

Dragon Stand is the excecption to the rule because the zone was designed as a single giant dynamic event and there is no specific reason to be there between times that events run. It would be like if the only event in Metrica Province was the Fire Ele and the pres for the fire ele. Most people have no reason to go there when those events aren’t up.

But let’s just be practical for 1 second. Let’s say each map can hold 150 people max and 305 people are doing dragon stand. That means 2 maps fill up and five people are left over without being able to get into either of the other full maps.

Saying that the zone isn’t empty doesn’t mean that no map will ever be empty. It means that every time the event comes up, someone is running it. Knowing how to get into the full map is an issue with the game. A lot of people don’t even bother using LFG, never mind a timer site.

But if you get to Dragon Stand between runs, you’re going to find empty maps because there’s no other reason to be there. This logic affects no other map in the game.

Future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Long before HoT came out, people complained about the zerker meta forcing people into certain builds. And there have always been people who ignored it and played anyway. The game hasn’t changed.

Yes, it’s horrible to have to go to a timer site, except that this situation existed long before HoT. If you wanted to do world bosses, long before HoT launched, you needed to go to a timer site. If you wanted to do the great jungle wurm or the fire ele or the frozen maw, or the shadow behemoth, it’s been many years and you’ve had to look at a timer site all that time. That changed long before HoT.

I know it’s very fashionable to blame HoT for every ill this game has, but those things changed long long before HoT was released, or even announced. The game has changed, that’s true. Some might even say it evolved.

That’s not entirely true with timer sites to be honest. The HoT Metas and world bosses are a world apart, both in difficulty and style. I never needed a timer site for any of the world bosses. And with the mega server change, they did go on a schedule, which has been years, maybe needed to look at a timer more whenever I needed a specific boss, which is rearely to be honest. Also rewards for worldbosses are barely worth mentioning, while for some of the current metas that is exactly where you get alot of materials.

Dragon’s Stand is worse than the other metas though, most of the rewards are behind a successful run, however… the biggest problem is that it does not even start if you don’t have 15 people. I can’t comment on how difficult it is with 15 people or whichever, though I have no doubt it might as well be possible.

The problem in my opinion is that it’s another hurdle to even start to get the ball rolling. If you can start it and do the events, then you can get some loot from the events as well as a possibility for more people to actually start and attempt to finish the meta. More often than not it’s possible to finish the meta successfully.

It’s really annoying to stand there and realise you need to get 15 players together otherwise you can’t do anything in Dragon’s stand. And I think the game doesn’t need that 15 player minimum to protect people from “failure”. I rather try and fail than not being able to try at all.

You never needed a timer? So if you wanted to do the fire ele, you’d just rock up there and sit around for two hours until it spawned again.

World bosses have been on timers since the game got mega servers, which was well before HoT launched. If you want to do a world boss, a specific world boss, your options are to know what time it spawns, or to look it up on a timer…or to stand around and wait, perhaps hours, in a zone until it does.

Future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I and many others have said it can be hard to get into meta maps especially ones where people are there to do the event.

Peoples arguments are “use LFG” or outside the game tools and other what nots.

I personally couldnt find many maps when i was playing in the HOT areas. Another guild member got in them easily but he was looking for them. Another guild member who was playing on a Mac would get kicked out of the maps if they were to full and he lose his spot and rewards which was really dumb since some events are 1 hour long.

Vayne will argue to death that we are all incorrect. I personally have kids and a job and when i come into the game i wasnt looking at timers. I go into PvP do a few matches and if i had time go into the HOT areas.

Its why HOT was a total miss for me. Hot is what PvE players claim is hard content and as someone who played alot of PvP i didnt find how it was difficult.

HOT killed build diversity and is still forcing players into certain roles. Obviously from a balance team stance it would be easier but you see alot of complaints because raids are not about skill, the HOT areas are not about skill, and then the introduction of more PvE stuff into PvP and WvW.

Anytime you say the beauty of GW2 is the play your way play style and then completely trash it with HOT, it hits the player base.

To me HOT maps will turn into what GW2 core maps look like once Anet implements the new reward currency in the new expansion as well any new shinys you want which will have to do for the expansion.

But just like the recent patch, it will take 3-4 years for Anet to change anything and then everyone will go why now?

Oh wait GW 3 will come out ……….

Long before HoT came out, people complained about the zerker meta forcing people into certain builds. And there have always been people who ignored it and played anyway. The game hasn’t changed.

Yes, it’s horrible to have to go to a timer site, except that this situation existed long before HoT. If you wanted to do world bosses, long before HoT launched, you needed to go to a timer site. If you wanted to do the great jungle wurm or the fire ele or the frozen maw, or the shadow behemoth, it’s been many years and you’ve had to look at a timer site all that time. That changed long before HoT.

I know it’s very fashionable to blame HoT for every ill this game has, but those things changed long long before HoT was released, or even announced. The game has changed, that’s true. Some might even say it evolved.

But you don’t have to be a hard core dedicated player to open a website and note the time stuff starts.

It’s a fair enough complaint when people say I don’t have a lot of time, and these events occur when I can’t play. That’s a valid complaint I’ve never once argued against.

Saying these events don’t get done, however, I’ll argue against if my experience is that I do them on a relatively regular basis without any problem at all.

The only meta in HoT that’s hard to get done at this point is getting to Tier 4 in VB night and that’s because so few people understand how it needs to be organized and because the reward is relatively minor, compared to what you get in other metas.