Have you never stood in a necros well bomb? You have about 2-3 seconds to ponder the damage output before you drop. That’s why they’re considering “point clearing” bursts, cause you have to get out of the way (unless you’re an ele or bunker ofc).
Or how about a nade engie who’s stacked 25 continuous might with an HGH build?
Or maybe even an ele who’s also stacked might like crazy, at least as much as any warrior could stack.
But all those examples of situations/classes that can EASILY out damage a warriors AoE aside using your numbers in LION’S ARCH means absolutely nothing when it comes to PvP cause your armor switches and your numbers are generally MUCH lower.
Unless you’ve been talking about WvW all this time, which is commonly referred to as “WvW” and not “PvP”.
You can kill them off one by one, but they ain’t going anywhere!
Kitten freaking straight!
The way my team (we use a necro in almost every team make up we’ve got) sees it is that running is for cowards and turning your back on a fight just to save 5 points is shameful!
Except our thief, he does what he wants….
Ofc that’s just what we tell ourselves so we don’t end up leaving behind our necro, it’s not necessarily true lol
Yeah I don’t really think the “tier lists” have necros low cause the creators think they’re bad, but cause the other classes are either more useful or just OP in some regard.
I mean every tourney team needs a guardian to bunker, and most usually search for mesmers for home point guards cause they’re OP 1v1 and have portal, then thieves make the best burst cause they also have a lot of utility, and eles are simply OP in general so why not take several of them?
So I personally put necro after those 4 classes but ahead of engies, rangers, and obviously the UP warrior. But there are some frustratingly good engie builds coming out and due to the necros higher skill cap more people are favoring the engie now (higher then these newer engie builds, i know the engineer has an incredibly high skill cap in general, hold the flaming…).
I have thief and warrior at the bottom but they can both be very good
That’s half true half false.
Thieves can be very useful in MANY different ways in small and large fights. Warriors on the other hand literally have NOTHING going for them, so no they can not be “very good.”
Also you didn’t even put mesmer on your list.
I personally see it like this:
TOP TIER:
-Ele
-Guardian
-Mesmer
MID TIER:
-Thief
-Necro
-Engie
-Ranger
LOW TIER:
-Warrior
And in that order, the first three are almost essential for tourney teams (with ele simply being OP, essential or not). The next four are all viable options in some way but are not necessary, an ele can replace any of them basically. Finally the warrior, there is no reason to take a warrior over any of the other classes.
(edited by Vicarious.3047)
In PvP, you are the highest AoE DPS thing around.
That’s simply not true at all and I’m seriously hoping that’s just part of your “trolltastic” troll…….
I give an A for effort and I’ll probably try something like this out, but healing signet!?
Healing signet is the worst possible choice for every freaking scenario in s/tPvP and it’s actually quite useless. The regen simply isn’t enough to deal with ANY sort of incoming damage and the on use heal is soooooooo freaking bad you’d be better off just TRYING to run away and let the regen SLOWLY tick to heal you up (and you never get away, unless the person/people chasing you are REALLY bad).
But again aside from that I’ll probably give something like this a try, but without healing sig and maybe a few alterations lol So ty for the info
EDIT: And you said you dropped the dolyak for stamina, right? Good cause that was the first tweak I was going to do lol
That would be amazing and slightly OP…
This should be implemented immediately >:)
Hey at least we’d have SOMETHING going for us! lol
Warrior does not have best burst in game, but it does have the best sustainable dps.
What?……….
It’s pretty well known that warriors DO NOT have very good sustain in pvp :/
But the warrior shout build is absolutely wonderful in WvW. The point is to lock down the other zerg with your hammer while supporting your zerg through shout heals and condition removals. My guild runs a dedicated team of people with this build, along with plague form necromancers, with remarkable success.
In t/sPvP, warriors are in a bit of a bad spot, I will agree. But WvW, they’re awesome. In WvW, yes I have run this build on my warrior. It is amazing. Its not a small group build, so obviously it does poorly in structured, but to say that a warrior can’t do something, when it can, even if it is a niche build, isn’t exactly true.
Was this thread not about sPvP builds for the necro?
At least that was my impression (since fear duration in WvW shouldn’t matter all that much in such large groups) so when I commented I was solely referring to sPvP warriors.
So I do agree warriors are great in WvW and their shout builds are also great, I personally run a hammer/shout build myself, but my statement about warriors not being able to do something was in fact true from the perspective I was thinking and commenting in.
Also: Warrior plays the same role here as in wow. Nerfed and useless forever till they finally improve it and then repeat the nerf process. Only unlike wow, arenanet keeps saying “we don’t want them to be overpowering” when they are already on the lowest tier. Its disgusting honestly.
I agree with you on your entire post (but maybe you should have said our damage is horrendous now due to frenzy being a death sentence without also wasting endure pain lol), but that one part I quoted I disagree with.
1) I heard blizz buffed warriors to absolutely insane amounts of damage and made CCing them nearly impossible (except when a frost mage wants to ofc LOL) for like 30 seconds or something giving them free reign over all their enemies (besides frost mages again XP).
2) blizzard doesn’t know what balance means in the first place so using them as a comparison isn’t fair to anet LOL ;3
But yeah that was mainly a joke, I just like taking every opportunity I can to bash blizzard cause they are absolutely horrible at balancing classes in an MMO 
People rarely get away from a good warior.
Cause nobody needs to anymore! LOL
But seriously that’s not true. Sure a good warrior can lock down any bad/decent player for quite a while, but good warrior vs good any other classes and the warrior won’t be able to catch them (thief stealth/teleport, mesmers numerous teleports, guardians knockbacks/condie removals/stability, necros fear and chill spam, ele is just impossible to catch by anyone, engi has unlimited swiftness and vigor if they spec right, ranger’s can literally back pedal and smash #1 while letting their pets receive all the CC effects through traits automatically).
But again this only applies to other good players of other classes, which ofc is where ALL the issues are coming from…..
(edited by Vicarious.3047)
Well so-fkin-rry Mr.Elitist.
But hey if thats what pricks your pickle then who am I to say anything? lol
I was trying to point out it’s fine if that’s what you’re into, no need to get your panties in a twist.
I’m just saying the warrior issues don’t really effect hotjoins and player scores literally mean absolutely nothing to the warrior issues right now.
Never said you were bad or anything… geez people are touchy :/
Not quote true, however they do have to give up a lot to achieve it. Truth be told, the warriors shout heal build is by far the best condition removal spam I’ve ever seen, and it works on up to 5 people at once. They can remove 1 condition every 4-5 seconds if they space out their shouts, but it is a specific build and does require 6x runes of the soldier.
There is also this skill, which I never see warriors use for some reason.
http://wiki.guildwars2.com/wiki/Signet_of_Stamina
Its pretty kitten good for non shout heal builds, especially the passive (+33% endurance regeneration, I would kill to have this signet on my necro, seriously), but the warrior mentality has always been “OMG BALLS 2 DA WALL MAX DPS GUISE EVEN IN PEEVEEPEE!” Its why I don’t post on that forum. A little bit of defense goes a long way, IMO, but no one else over there seems to agree.
I was seriously hoping no one would be blind enough to seriously consider suggesting the warrior shout build just so warriors can remove conditions…….
Have you ever actually tried it? I doubt so, cause it’s absolutely horrendous in s/tPvP. Barely adds to survivability aside from the condition removal you’ve sacrificed an entire set of runes and full utility bar to get, and your dps becomes close to ZERO cause warriors have nothing else to get them close enough to deal damage (and rifle/LB are two of the easiest weapons to dodge in the game, unless you suck ofc). Oh yeah, and you can get the shouts to heal, glad I had to give up 30 freaking trait points just to get that 1.5k on each shout, it’ll help me restore my 20-27k health pool in no time!
Also I do use the signet of stamina, I’m so happy I’ve got that ONE condition removal, now I’ll DEFINITELY be able to work my way through the constant applications of slowing condies turning warrior damage output to ZERO……
It is a well known FACT that warriors are horrendous at removing conditions and slowing condies are what breaks the class in tPvP, even the devs themselves have admitted as much (they said if they gave warriors the same condi removal as other classes they’d become an “unstoppable force,” so now we can’t reach any target worth a crap).
But that’s just one of the many reasons I gave up on my warrior in favor of my necro in s/tPvP and far off topic, so I’ll stop there.
(edited by Vicarious.3047)
There’s a slight animation delay yes, but I’m almost 100% positive it won’t rez you.
I’ve been killed once immediately after casting Warbanner and it simply didn’t show up even though the cast technically finished, idk if that’s how it’s supposed to work or if I had a bit of lag that made it look like I finished it.
But either way I wouldn’t count on this to save yourself cause the slight animation delay is just that, SLIGHT lol
And besides, there is this charming feeling playing the underdog class and still achieving top scores etc. etc. ^^
Scores mean nothing, go to hotjoins and stand in the back then do AoE and you get insane scores. Builds, classes, and skill play very minimal roles when just trying to get player points.
But hey if thats what pricks your pickle then who am I to say anything? lol
almost as much as we despise thief invisibility.
By we you mean absolutely everyone besides thieves? Right? lol
or one of the billion condition cures EVERYONE has.
Except warriors.
Axe is an awful choice to focus for sPvP, unless you’re making a minionmancer build, which in turn is only good in hotjoins.
I currently use the axe as my secondary to deal the AoE cripple and stack retal, then I also have the warhorn for movement and the interrupt (great for dealing with guardians and their books). But that’s only my secondary cause it does VERY little damage and would do only slightly more if I had to put 30 points in spite, sacrificing a lot of survivability and/or utility.
If you want a fear build then just build it around either being tanky with long fears or condition damage with long fears. Both options are FAR better in s/tPvP.
So why do you main Warrior in Guild Wars 2?
Well in PvE and WvW warrior is still very good, so in those cases I’m fine with sticking to my warrior, also cause charr in heavy armor look amazing! lol
As for PvP I actually just don’t play my warrior anymore, at least not until Anet freaking fixes our broken kitten I’ve been playing guardian cause I can literally face roll and tank an entire team of 8 in hotjoins or just focus on staying alive in tourneys, it’s far easier. That or my necro cause if you know how to use your DS correctly necro’s are absolute beasts in many roles.
Pants = Other class
Bushes = Warrior
https://www.youtube.com/watch?v=pmkPIG6KEuU
BAHAHAHAHAHAHAHAHA!!!!
Perfection!!!!! XD
(edited by Vicarious.3047)
Anyone mind giving me a straight apples to apples comparison between the two weapons? I know greatsword is all about fast attacks and synergizes well with critical hits and that the hammer is more of a crowd control weapon. What I’m wondering is, despite the massive disparity in attack speed, how does the hammer stack up to the greatsword’s dps? Note that I’m mostly an open-world PvEer who spends a bit of time in dungeons and WvW (though it’s very little) and non at all in PvP.
For those of you who have run both, how big much of a difference in offense am I looking at in going from a greatsword to a hammer? I’d like “big picture” feedback, so please try to avoid specific builds when replying. Thanks in advance for any and all feedback you can offer.
Offensively hammer does not even come close to pure numbers as the GS does.
That being said a hammer can still deal tremendous amounts of damage while also CCing targets.
In WvW the hammer is a far better choice in my opinion, the AoE stuns, knockbacks, and cripples (immobilizes with the trait for it) make it invaluable for large fights, not too mention a far higher survival rate. The GS isn’t BAD or anything, it has amazing mobility and if you manage to sneak up on someone you can pretty quickly kill them, the issue is GS warriors usually get dropped simply from the AoE in large fights cause they’re so squishy (if they aren’t squishy then a hammer warrior can easily do as much damage as them).
For PvE GS allows for faster movement and quicker kills, making it the better choice if you’re looking for efficiency. The hammer is fine here as well but against large open-world bosses your CC won’t work and having a bit more survivability won’t help against most of their attacks, making the GS with it’s higher damage, mobility, and extra dodge a better choice.
In dungeons it depends on the role you want. Like if you want to be the very high damaging and bursty piece of paper then GS is definitely the weapon for you. If you want to be a balance, as in medium damage output and decent survivability then either option will work and it’l depend on your preferred playstyle. If you just want to live and get right up in the faces of the monsters in the dungeons then hammer is definitely the right choice, the massive CC it can deal out plus the higher toughness and still decent damage output make it an ideal choice for this role.
And I’m glad you aren’t interested in PvP cause there is actually no good option for warriors in that right now….. lol
6, 11, 17, 21…….
The people in your video are obvious noobs to the game, or at least PvP.
I mean at 7:00ish that ele LITERALLY ran at you in a straight line while you were charging kill shot….. no decent player would do that, especially an ele who can zoom at you and knock you down.
On top of that earlier in the vid that freaking p/p thief could’ve killed you but she ran away and let you cap the base while you killed her elite thief buddies.
Remember, I did say “LEGIT” tourney team, which those guys were not.
Ok, I give up, I can’t take this anymore!
Been trying SOOOOOOOO many warrior builds in an attempt to find anything that can compete with any class and I’ve concluded that I’ve wasted hours of my life searching after something that doesn’t kittening exist!
Warrior’s are done in sPvP until Anet gets their kitten together in this regard, there is LITERALLY zero point in taking a warrior into a tourney, zero.
You can find me on my guardian/necro until then >.<
Other than that, warriors are completely A-OK at the moment.
So basically other then everything important for an sPvP warrior they’re fine?
Gotcha lol
Sorry but I have personally tried many rifle builds, especially since 100B is no longer viable, and THAT’S why I’m claiming it’s an absolutely horrible build idea for tourneys.
I was running rifle/LB with bolas, kick, and stomp in hotjoins for a while cause most those people can’t seem to react accordingly and you can kite for years.
But in tourneys bolas won’t hit, kick isn’t enough, and everyone and their mother will dodge stomp (or just stability through stomp and kick). In these situations there is literally zero ways for you to keep distance on any decent players.
Until I see a video of yours where you’re playing a legit TOURNEY team in this spec and do well on a consistant basis then my opinion based off of my own experiences will not change.
5. Ele (They are balanced. Bunkers do well almost everyone runs condition damage spec now)
Just because you said that I have to now disagree with everything else you said, whether I had originally agreed with it or not….. lol
Unless you’re playing an April Fool’s joke on us, then I commend you!
Depends which play type really.
In PvE I’d choose warrior by far cause you can do massive condition damage and be pretty tanky at the same time, where as the mesmer has to manage his inept PvE skills to try and keep from taking any damage. Not saying s/s mesmers are bad in PvE ofc, but in comparison to warriors they might look it.
In both WvW and sPvP don’t ever try warrior sword MH, I mean pretty much every class will just remove your bleed stacks before they can get to any point of significant damage, turning your sword into a wet noodle. On the other hand sword mesmers are amazing in these scenarios, using that invulnerable pistol whip copy with massive shatters does insane amounts of burst damage while making you invulnerable for the duration. Frankly it’s kinda cheap lol
So basically OP it depends on which game mode you’ll spend the most time in.
PvE: Sword/Axe + Longbow
The amount of condition damage that can be dealt with this build is insane, mainly cause monsters/npcs can’t remove conditions instantly like players can. On top of the high damage output it has a very strong survivability cause all you need is crit + condi damage, leaving either toughness or vitality and healing shouts or regen banners to help keep you alive.
sPvP: Pre-patch = GS + Axe/Mace, Post-patch = Axe/Mace + Sword/Warhorn
Pre-patch build was amazing, great burst, decent control, alright survivability (on terms of a glass canon ofc). Post-patch build is subpar simply cause everything warrior does post-patch in sPvP will be subpar :/ But anyway it’s got fairly high damage as well and a little more survivability then my pre-patch build, but again the bust damage is a thousand times lower.
WvW: Hammer + Longbow
Amazing for team fights, AoE CC, AoE damage/condi fields, AoE explosions, AoE roots, etc. Just a really solid large battle build. Also use healing shouts with this one as well, but mainly for the condi removal with soldier runes and adrenaline boosting with the trait for it.
(edited by Vicarious.3047)
people who complaining that warrior’s are the wost PvP class are baddies! so let me teach you
go
- 30 0 0 10 30!
- berserker amulet
- Scholar runes
- Rifle / LongBow
Long bow because, 4-5s immobalize x6 15s+ bleeds, perma burning and #3 Crits for around 9k, which is enough to take a gc thief out on a date and never call him back!
every 10s! same with mesmers!
also, you get rewarded for every kill on map pretty much cause of AoE from longbow! so you will be top score most of them time..
keep in mind that the channel on killshot follows stealthed targets/teleports, and just immobalize so they don’t dodge
this is what you get:
This build is only good in hotjoins, and in hotjoins you can almost play any build you want and still perform well cause the majority of players in those rooms are bads.
Use this build in a tourney against any half-decent team and you’ll be instantly squished and you won’t be able to land very many attacks. Period.
My god! What IS that engi build that is nearly unkillable!?
I try to build it myself based off of what I know and have learned but when I think I may have gotten it I join a match and get roflstomped by some bursty thief in 4 to 5 hits or I can’t even outlast a guardian or ele.
So I give up and think “I must just be bad at engi,” but then I come across some total newb to the game who can somehow charge into a 1v5 situation and JUST. NOT. DIE.
I mean my builds get instantly squished by thieves before I can utilize any healing (unless I have elixir S, which I loath wasting on a freaking thief), but then when on my equally bursty thief I run into an engi who can survive through absolutely every bit of damage I do.
I’m just really confused .
Anyone care to help me out here? I seriously don’t understand how being THAT tanky is possible :/
P.S. and i know for a fact they aren’t bomb builds, they usually carry the flamethrower and tool kit, so I know juggernaut MUST play a role in it.
EDIT: And this is in terms of sPvP btw.
I thought meta was 1 bunker guardian for mid, 1 mesmer for home point guard, and 3 eles for roaming/burst/bunker/support all at once lol
I’d personally use http://gw2skills.net/editor/?fIAQBAA;TgAg2Cro6y0loLbXuukdB instead. Not saying the other one is bad or anything, it just doesn’t seem to say absolutely everything we need to know lol
Like for one, you said he had signet of fury and might? Both absolutely useless at lvl 80, they stop scaling at lvl 60 so by that point the passive are 100% ignorable and I’d highly recommend avoiding all signets besides Rage and Stamina.
Kind of on the same line of thought I’d avoid Signet of Healing outside of PvE content. Against other players you need heals you can rely on the instant you need to heal, and the SoH only does, what, 2k health? Not worth it in WvW or sPvP.
Finally the gear. The armor is probably fine cause valkyrie is a very good choice, and the weapons look good too, the issue is the weapon choices don’t exactly match the armor choice. To do any sort of half decent damage with sword you need condition damage and valkyrie offers 0 condi damage, meaning your sword attacks will hit like wet noodles. The LB will be fine as a secondary in a build like that, but will be more effective in a condition build.
If he wants to keep the weapons then I’d recommend getting Rabid gear (prec/toughness/condi), and if he wants to keep the Valkyrie gear then I’d suggest using direct damage weapons (GS/Hammer/Axe/Mace).
Elementalist
Guardian
Mesmer
Engineer
ThiefRanger
Necro
Apparently warrior doesn’t even qualify, and I can’t argue against that! lol
Even with all the bugs, the fail balance between classes, the hell lot of missing features, the lack of new pvp modes, the lack of incentive to be at the top, the lack of class diversity, this game is awesome, and no im not being sarcastic. Just played some WoW arenas with a friend to remember good old times, god that game is awful how did we even play that? Ended up stressed and having no fun at all. At least there’s still fun in this game with all the above mentioned, which is what matters!
I agree 100%, a month back or so I had the same experience with TERA.
GW2 sure can be frustrating at times, but there is no other MMO quite as good or fun as it out right now lol
Well it doesn’t look….. “bad,” but without knowing what weapons, utilities, and kind of gear he’s using no one can really help you all that much.
That’s probably why no ones replied lol
Well first off I’d much rather test out builds in the mists first, considering it’s free to re-tait and re-spec lol
Second I have tried minion builds, a few different variations of them, all in sPvP. I’m not saying they were bad or anything, I just didn’t like how I had no control of the minions and how any decent amount of AoE finished them all off almost instantly.
It’s one of the few builds I did figure out, cause it’s quite apparent which skills you’d have to choose for minion builds lol I just didn’t really like it is all. Maybe I just sucked at playing the build, I’ll admit to that possibility, but either way I’d like to avoid it :P
But thanks for the suggestion at least
Tier List v0.0.3 POST PATCH – On going.
Tier S
+ ElementalistTier A
+ Guardian
+ Mesmer
- EngineerTier B
+ Ranger
= Necro
- ThiefTier C
-² Warrior (it was suggested this get moved down to an even lower tier)
That seems dead on accurate to me! lol
You’re assuming much Arheundel, maybe my frustrations are rooted from the fact that no matter how polite I may be most players in hotjoin don’t and never will listen?
And don’t assume I don’t teach “noobs,” I’m currently one of the “sPvP Instructors” in my guild which is where I take WvW players and players just new to sPvP and teach them strategies and builds.
The difference is they actually listen, unlike your typical hotjoiner, who’s only there for glory. It doesn’t matter how much “elitism” we break cause that’s not the main issue with hotjoins.
Ok so here’s the thing, I LOVE the necro class in every aspect of the game, PvE, PvP, and WvW. My issue is I don’t really know what it is I should be looking for in builds when it comes to sPvP.
I need a support/well build and a soloing build I can switch between for tourneys and hotjoins, but like I just mentioned I have no idea what it is I need to focus on for either build in PvP.
(I’d also be interested in a home point guard, like semi bunker and 1v2 focused, but i don’t even know if necro can pull that kind of build off).
So any tips or ideas from the Necro community would be greatly appreciated, I would just like to avoid minion builds is all. I played Death Knight in WoW for a long time and without the pet control I had with Unholy DK’s I just don’t feel… adequate :P (don’t get me wrong, I hate everything about today’s WoW, it’s just that old habits die hard lol).
So thank you to anyone who read this and to anyone who offers me any constructive information
Going axe in sPvP is almost completely useless.
Why? Cause you almost HAVE to be a power necro to use it cause you need the 30 trait for it, but again why is that so horrible? Cause as a power necro it’s also almost essential to have “close to death” or whatever it’s called, and it’s impossible to have both.
Besides that you can use it in minion builds where it has slightly more use, but minion builds are easily countered and the necro has so many other more useful utilities so it’s still similar to a subpar version of the other specs (power/condi/bunker/support).
Hotjoins can be broken down into two types:
1. 8v8 rooms, one team is in FULL zerg mode while the other team runs in one at a time to get slaughtered for no reason.
2. 5v5 rooms, 95% of the time it’s just 3-4 people dueling in mid.
Will it be like this forever? Cause it’s been like this since betas and it’s still as annoying.
I mean I need to test builds in a typical tourney 5v5 scenario since the warriors only viable tourney build is now useless, but I don’t really want to wait for a tourney queue just to TEST a build I’m not sure will work with a bunch of other people I can’t properly communicate with.
But then in hotjoins it’s either partake ikittenerg and not get anything tested, get squashed while trying to avoid a zerg (or successfully avoid a zerg and not get anything tested), or try it out in duels with people who have specifically specced for duels (and more often then not are insane burst thieves, mesmers, or eles…)
Is there even a way for this mentality to change or are we doomed to never get any proper testing done unless you jump face first into a tourney with a team willing to put up with your test builds? (Or a warrior in general, since no one wants a warrior now after the 26th :P)
If people can follow this example by posting other builds here it might be useful. They need to be fresh ideas though.
Here’s the build I’m currently running:
http://gw2skills.net/editor/?fIIQRBHTxG2IoTsbMkwDTcAApoKwMPKaogUKsrOA;TwAg0CnoKyUkoIbRuikFtgYYx+jZEA
It’s got high damage and slightly more survivability then your typical burst build, and coupled with high mobility (sword/horn), plus a fairly decent amount of CC to land vulnerability stackers and solid Eviscerates.
I’ve gotten 6-7k Evis on defensive players with an axe2 —> mace4 --> Bullrush —> mace5 --> Evis combo.
Plus spamming axe1 is actually highly effective lol
I tried to get as much condi removal as I could be alas, warriors simply suck at removing condis, no matter how hard we try
(please don’t say “U CUN UZE SHOUTZ!!!” sacrificing all utilities and an entire set of runes just to remove conditions is ridiculous :P)
But yeah, I haven’t had extensive play with this build cause I’ve been testing hammer builds out as well, but out of what I have gotten from it is that it’s actually very good. Sure a subpar version of the frenzy/100B burst, but we can’t really hope to match our once sole viable tourney spec until Anet freaking fixes our broken kitten lol…..
P.S. I switch BR for bolas in hotjoins, the scrubbies who inhabit those pug rooms more often then not have a brain fart when hit with a 5.5 sec immobilize LOL Amazing for stacking vuln and landing massive hits. But ofc in tourneys almost everyone removes it instantly
(edited by Vicarious.3047)
No, they are all separate, so you can’t get a 95% or w/e application of bleeds on a crit.
The good news though is if you get lucky you can apply 2 stacks of bleeds on 1 crit due to this lol
Also the trait 50% crit chance against stunned foes is useless !!
You obviously haven’t played a dps hammer warrior build lol
ES = massive auto crits.
Having trouble with your warrior class? Shoot a question in this thread you might just see it answered!
Yeah I am, the warrior is now hands down the worst sPvP class and I can’t get my hands on any good warrior builds that can work OUTSIDE of hotjoins.
I mean in all seriousness you can just be a good warrior and stomp people in hotjoins (maybe besides d/d eles ofc), no matter what build/weapons you’re using.
But for tPvP and competitive play, IS THERE A BUILD FOR WARRIORS ATM AT ALL!? Or should I just give up on warriors in PvP until Anet actually gives us something we can use?
Cause I mean I might as well just go thief for the damage role on a tPvP team….. higher burst, more survivability, more mobility, more team support, and in some cases even more control :/
(And warrior couldn’t and still can’t fill any other role viably on a tourney team, so that’s why I only brought up the damage role)
Lets turn this into a ‘good warrior youtube videos’ thread and count the number of videos with frenzy GS builds! Go!
Won’t be seeing too many more of those….. lol
(edited by Vicarious.3047)
Bola’s vs guardians or mesmers or stealth thiefs, say goodnight
(or ele’s for that matter)
Well eles and guardians have been hard to hit any sort of burst on, so I was kind of expecting that. As for mesmers, yeah I guess that will be an issue, with all the teleporting and what not.
Thieves though, I guess if theyre good/quick then yeah they’ll just teleport away, but many times now I’ve hit them with bolas and they’ve stealthed, so i just run over and use 100B on that spot and 75% of the time they reappear on the ground lol
I know any decent thief won’t due that, I just thought it was funny how bad most hotjoin thieves really are and thought I’d share lol ;3
Not gonna waste time on the like of you anyway.
You can’t even sufficiently give examples/ descriptions about your objection of other people’s view to back up your points.Thank you for elaborating that you’re merely a joke.
Next please.ps: This post was originally posted in the Spvp forum, and got forcefully moved by the developters to this kitten warrior forum (probably still enjoying their PVE buff), we do not choose this forum, but we have every right to discuss other classes since this post does not belong here in the first place.
You’re being a hypocrite, I can’t offer any counter arguments cause you didn’t offer any to begin with. You simply raged and offered up random and over exaggerated numbers and situations, how can I argue against that with any more then “that’s an over exaggeration?” Which I did.
“Next please” is a comment used by people who think they managed to make a point, you sir have yet to do that, and frankly there is no line.
p.s. But now it’s in the warriors forums and is about what you might ask? Warriors. The majority of the comments on this thread are from after it was moved, so by now it has officially become a warrior thread in the warrior forums. Your excuse is invalid.
You haven’t tried the GS/LB build then have you?
https://forum-en.gw2archive.eu/forum/pvp/pvp/Defektive-s-tPvP-Longbow-GS-Warrior-Build/firstBasically, you don’t care for condi damage in this build for a reason. The more crit damage and +Power / +Damage you have, the better this build is.
Longbow F5 has a critical strike application to it that doesn’t get it’s bonus from condi damage, but from +critical / +power. With this build it can crit between 1000-1400 per tick. Overall damage we’re talking about 7-10k per player whose in the AoE field.
Longbow #3 has the potential to crit between 6-9k in an AoE and is extremely easy to get off with the help of pindown.
Couple this with GS mobility and that whirlwind is still very strong, I reckon it’s probably the only viable build right now for tPvP since the build does not focus on 100b.
I’m still skeptical, but from this point I’m going to have to try it myself lol
Cause I mean a video is a video, it’s more then theory crafting at that point, so until I’ve experienced it myself I can’t argue with you anymore lol
EDIT: I tried it, hated it really. I can see how it would be fun and useful in an 8v8 hotjoin room, but in small fights and against decent players it just doesn’t get the job done.
I noticed for it to do any sort of damage without speccing for conditions you have to go quite glass canon, and with ONE skill to keep people away it’s insanely easy to kill you simply cause the longbow doesn’t do damage fast enough. On top of that it looses out to all the other ranged classes.
The GS (or other melee weapons) also doesn’t help all that much cause without the frenzy burst and lacking the GS damage buff it doesn’t seem to get the job done, not unless you stack might with crits and LB might field, which takes time, something you don’t regularly have in tPvP.
So I’d play it in a large hotjoin room so I could deal large amounts of AoE to the ever present zerg of scrubs you’ll find, cause yeah I did notice when I could get LB3 to land it did in fact do a lot of damage, but outside of that I wouldn’t waste my time. It just seems so subpar to me :/
(edited by Vicarious.3047)
Someone’s chasing me?
backwards greatsword boomerang toss
Guess not #warriorswag
To be fair Empiren, blocks and LoS countered the original 100B combo as well lol
But yeah I get your points, from both you guys. I also hadn’t considered people just defensively buffing through it, mainly with protection like Venereus mentioned. Also yeah I guess I could throw away BR and use GS5 to close to melee to land it, but idk, I really like BR lol
Although I was testing it out again tonight in hotjoins and I was literally spamming the crap out of bolas on anything I could and not a one glitched and did that “obstructed” thing when it wasn’t actually obstructed lol Got full 100Bs off, easy Evis landings, and great to land mace5 as well to set up more combos and vulnerability stacks.
But the key word there is HOTJOINS lol I guess only thing left too do is get my team together and convince them to let me try the bolas build in a tourney!
Do you always focus intensely on one thing at a time without considering the bigger picture? Or are you just doing it here because you’re frown-faced about being told you can’t play Warrior in tPvP with whoever you call friends and want to bring everyone else down?
I’m still going to run my GS/Hammer build. I’ve never relied on Frenzy, because it feels too one-trick pony to me.
Those are a lot of assumptions, all false mind you, but just wanted to point out your sad attempt to make me angry lol
Anyway, as I said just previously I do see how LB could compliment the 100B build, my point was just that I don’t see how it makes sense to have a secondary solely for one skill, LB5 that is (I’m not counting the AoE field cause in a 100B build you have zero condition damage, so most people could stand through the AoE field on not worry too much about it, to a degree ofc).
Also I never said anything about hammer, I freaking love the hammer, my favorite weapon and I wish they’d buff it slightly (some how make it so it isn’t ruined by blinds…. :P), so continue on with your GS/hammer build, I really couldn’t care less lol
If you can’t “elaborate” your common sense, and point what so faulty about my post by giving examples, experiences, or even statistical calculation to prove me wrong,
(ex. what’s “fine” about spirits? what’s “fine” about rtl in spirit watch?)then you’re more of a joke.
You’re asking me to waste my time elaborating on something you yourself didn’t elaborate on? You whined and groaned about several issues (and I’m not denying that they are issues Empiren) but then blew them all out of proportion to try and make a point.
So again I’m not gonna explain in any great detail why your absurd “examples” are just that, absurd. At least not until you decide to come back to planet earth and rationally explain what your concerns are without trying to make a scene……
Having the skill be more mobile and reducing its damage to allow more consistent use would address the problem of these kinds of professions who have invulnerabilities, so they can’t negate the big chunk of your damage and instead you lose just a part of it but can punish them later on.
I’ve been saying they need to do that since the first BETA!!!! So I’m totally on your side with that one lol
But what I was trying to get across was that with a tanky build that skill would not take you to 10% health, it just won’t happen, it’s strong but not tank breaking strong.
I wasn’t trying to say it wasn’t powerful though, there’s a reason I always argue it WAS the only viable warrior tPvP build lol
(edited by Vicarious.3047)
every 10s! same with mesmers!