Showing Posts For Vim.7318:

Magic Find: No Significant Benefits?

in Guild Wars 2 Discussion

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Vim.7318

Early on it had a significant benefit, getting 50 or so MF used to make it rain yellow items, then overnight it went from great to bad.

Is Training of the Master trait not working for anyone else?

in Necromancer

Posted by: Vim.7318

Vim.7318

I am testing this out on my lowbie level 56 Necro and it says my bone minions says 77 damage before i equip the trait. I equip the trait and it still says 77 damage, should be up to 100. I tried all the other minions, none changed in either base damage or activated ability damage.

Do I need to sacrifice a virgin for it to work? I did a search and haven’t seen anyone post that it wasn’t working.

Rune Sets

in Necromancer

Posted by: Vim.7318

Vim.7318

Hmmm, i took my Necro into the mists and I couldn’t get the sceptre bleed to longer than 6 seconds, it is actually 6 seconds before i have armour on. Is the bleed duration capped in sPvP?

GW2: my feedback

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

Best part of GW2 is finding and doing the jumping puzzles.

I enjoy the events and doing the heart thingies for exploring the map, but I think doing them over and over gets boring pretty quickly, as there is no real point to do them unless you are after karma/exp, and the desire for exp quickly diminishes once you get to max level. and have all your skills.

I am enjoying playing an alt with friends and occasionally doing WvW although it seems like a pointless rolling zerg and at the end of the day/week it is reset and it is all about some server standing I am not sure anyone other than the minority of hardcore PvP guilds really care much about.

I am glad it doesn’t have the WoW rep/gear tier grind, but there doesn’t really seem to be much in the way of long-term goals or much in the way of sandbox elements which allow people to amuse themselves without relying greatly on developer content.

Also, the higher end zones with risen, the mob concentration is dense and the respawn rate can be epic, it makes it really slow and frustrating moving around unless you follow the event zerg train. I also don’t like risen AI on a pet class as they seem to ignore pets and focus on the player.

I used to love fighting underwater, some classes get terrible underwater abilities and I get a lot of invulnerable mobs when fighting underwater, not sure if it is some anti-exploit code, seems to happen when I am on different elevations.

I think overall GW2 is fun, but I think they could have made it into a fun single player game, most of the multi-player features aren’t the most exciting. I liked the DAOC RvR environment, GW2 WvW seems more like an e-sport thing than something where your actions matter. At the end of the week you reset, a lot of servers just give up if the going is hard early.

How interested are you still in this game?

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Posted by: Vim.7318

Vim.7318

It is an okay game, it is not the next gen mmo they claimed it to be. They put a lot of thought into the areas in terms of a level up process, the game is more fun when not max level as it is when you are max level. I find WvW is not as fun as RvR was in DAOC which seems to be the inspiration for WvW. Repetition without consequence or purpose probably appeals to a very small market of the MMO fan base.

I better not be too negative, as my post will be moved to some suggestion sub forum that nobody reads and I will get another infraction for not being a total fanboy. :P

Should GW2 have levels?

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Vim.7318

No, I hate levels, GW1 was so much better with a lvl cap of 20 and hitting that cap happened before the game really started.

That said, how many threads do you see with ‘what do I do now that I’m 80?’ People seem to think that getting to the max level is the point of the game. Until people can recognize other things to do in the game aside from getting to the max level, we will be stuck with these levels.

I think most people see levels as a means to an end. There is an arbitrary number and you have to spend so many hours of activities to get to the magic number at the end, and that is where almost everyone will be, for a long time.

Most people like to have specific goals, be they pvp or pve related goals. EVE is a good example of a game that has no levels and your character development starts from day 1 and never ends. It’s main negative is the character development is time based and has no interaction other than picking things to train over time.

For me, I always ask ‘Am I having fun what I am dong?’ and ‘Does what I do have any real purpose other than waste time?’ I have a lot of fun just killing mobs, but if you do it over and over enough then it gets boring pretty quickly because the AI is very monotonous, so if you don’t have a purpose there is diminishing returns on the fun.

Events I enjoy, they can trigger a chain of events and they are interesting, at first. But, they are all kill X, loot Y, click Z and any combinations of those. People don’t mind the act of doing it, when there is progression.

The problems is when progression stops. Why am I doing the events?

Should GW2 have levels?

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Posted by: Vim.7318

Vim.7318

People are used to having character levels. Even in a MMO like TSW, they have unofficial levels for the purposes of gaining additional skills and what kind of gear you can equip.

I do remember my early days of Ultima Online. A free formed skill system without levels was fun. However now we run into the modern concept of “progression”. Far too many people are still freaking out about the fact that GW2 doesn’t have a “raid progression” system (regardless of ArenaNet being up front about this from the very start). Could you even imagine what people would do if there was no “progression” in this game at all? The collective mental breakdown of Western MMO players would just be too great.

I think they could have used a skill based system for GW2, well, other than the 5 minutes it takes to unlock weapon abilities. The level system seems artificial, it is normally used to have a point of reference in terms of your potency vs the npc, an easy way to compare what challenge level it is. But this game takes away that need, unless you go to a higher level area.

I think the progression is a different issue. I think a lot of people, particularly ex-WoWers are accustom to raid progression as the form of progression. GW2 doesn’t really have those short, medium and long goals which is what freaks them out, they get their crafted, karma or token gear and so they are ready for the next tier of content, there is no other tier. That is a totally different discussion topic. :p

Level based system were really archaic mechanics from the old pen and paper RPG games and thus the earlier computer games which used exp/levels to track development and progress. This was important in ye olden days of pen and paper games as you didn’t want to fill your time with bookkeeping so a simplistic system was necessary. Computers can handle the complex things behind the scene, we don’t have the same need for simplistic or archaic systems.

What people do like in any RPG is character development, story development and progression whatever the form you employ..

I just don’t get why this whole level system is designed to be a factor for 2 weeks out of god knows how many years, you would think a system designed to entertain you for a long time had something more in-depth. I get to the same point in almost every MMO, the lack of character development kills my interest in the character.

DR on Loot Lasting Days

in Guild Wars 2 Discussion

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Vim.7318

Do you change zones and fight different mobs? I think their automated system has you pegged for a gold farmer.

Claw of Jormag Farmers

in Guild Wars 2 Discussion

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Vim.7318

Server is as good as you are probably going to get without a subscription fee.

Should GW2 have levels?

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

IMO there is basically no point to them. Content is level locked, there is no meaningful character development, you are at max level for spvp and wvw. You abilities are limited by skill points.

I personally like character development but I just don’t get why MMOs slap on 2 weeks of grinding for a game people are meant to play for years. Either it should have some purpose or just removed entirely.

I remember old games like EQ, getting the levels was a pita and then you you had alternate advancement where you character kept developing, for a long, long time. In GW2 it seems like the gallbladder of the MMO evolution, it is there and has purpose for other species but it wouldn’t kill you if you took it out.

Claw of Jormag Farmers

in Guild Wars 2 Discussion

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Vim.7318

The rocket launcher thing has a range of 2,000. You shouldn’t be dying that far from it.

Things you miss and want back from GW1

in Suggestions

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Vim.7318

Necromancer. You know what I mean.

Analysis of GW2 WvW compared to DAoC RvR. [Long]

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Posted by: Vim.7318

Vim.7318

I am not a fan of the whole e-sport wvw thing, changing servers you come up against, daily or weekly or bi-monthly. It is very hard to get the balance right or ensure there are even contests as we have seen.

I think siege plays too large a role in wvw and the layout makes it easy to drop siege where it is obnoxiously hard to get to.

Suggestion - Night scores at night should count for less

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Vim.7318

Or, you can recruit people in the time zones you are weak in.

Issue starting to unfold with pve world events

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Vim.7318

SWTOR had rave reviews, up until a month into the game.

I think it is in part what Blizzard has done well, they have a good forumla with WoW, you have constant goals of gear rewards. I think the game has just grown stale for a lot of people and people want a next generation mmo, but some winning formulae will be winning for a very good reason.

You need incentives, to do anything.

You need short and medium term goals and you need long-term goals.

Only reason I didn’t get Rift was I was bored kittenless of Rift events during open beta, let alone put myself through it month after month, year after year. Their PvE content was extremely light and their only PvP content was pointless battlegrounds. I didn’t feel like paying a sub for 2-3 years while they addressed the problems with that game.

GW2 has a very Rift-like feel to it, although GW2 events are not as bad as rifts in Rift.

The problem is what happens when something loses it’s token appeal. People have been farming events, to what end? To get exotic gear. They have their exotic gear now, so why keep doing events?

Once the gloss comes off people need incentives to do anything, if that process isn’t fun, the greater the incentive needs to be. I spent ages grinding reps in GW1, also in WoW. Not the most thrilling thing to do but it was usually something that took months to do and you saw progress towards it and you usually had some decent rewards for doing it.

I just do not see a lot in terms of incentives to do pretty much anything, a lot of negative chances have been put in to try and limit the effectiveness of those that farm and in the process have made it less attractive for the average person.

Beyond that, there are no real longer term objectives. Levels and gear were things you could acquire very early and rare is rare and exotic is exotic, the is a very standardised system of gearing and stats. There is not a lot in terms of finesse, using items doesn’t wear them down or break them so once you farm once you are done.

End-game only has a few pre-set activities and once you don’t need more stuff you ask yourself why are you doing it. I will probably play for many months because I like exploration and seeing the sites, but the game lacks longer term goals and lacks incentive.

GW2 has a lot of fantastic features but I think a game with the philosophies they had needed more of a sandbox element to it. They failed to come up with something that would be interesting to do until they came out with more of their own content, a mistake many new MMOs make. At least GW2 has no sub, you can put it down and come back to it when there is more to do and see. Sub based MMOs have a much bigger obstacle to jump in luring people back into a subscription.

Sea of Sorrows - Oceanic

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Vim.7318

The term alliance is extremely bad, we are a Union of all the decent guilds. The problem with our server is the fact we have 10000000 guilds claiming to be large and wuvwuv based but in reality have maybe 2 members do it for an hour a day.

All these guilds that are either lacking in the wuvwuv department or just plain bad should either join one of the main 5 wuvwuv guilds or just stay well away from it and not fill the slots of the decent people

I agree. I am in a guild of friends I have gamed with for a long time, but we have maybe a handful at best who like to WvW and maybe only two of us who do it seriously. I think it is just a better idea to have those interested in it join a larger community so when they join up they are part of something that is coordinated.

I haven’t see any guild in our TZ that can claim to be a good WvW guild. Unless you have 500+ members and can dominate a Borderland in your TZ then you are writing cheques you can’t cash.

People just have to leave the ego at the door, pride and vanity are just things which will get in the way of us having any success and that is going to create a bad environment for every Oceanic player.

If we try and make this ‘alliance’, ‘union’, ‘coalition’ or whatever the kitten you want to call it exclusive it will just mean you only have coordination with too small a portion of those actually out there. You need to educate the masses because the system will not give preferential treatment to someone useful, we are only as strong as our weakest links and our weak links are paper thin.

Sea of Sorrows - Oceanic

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Vim.7318

Haven’t heard about it, it is not much use if nobody knows about it. Advertise it, get people to spread the word on /map and spread the word to the individual guilds to join it. It is only going to work if people know about it and use it.

Ideally we should stuff as many people as possible into these guilds, even if we have to make 2, 3 or more guilds. You cankitten far around with the details afterwards, you need to get people accustom to working together within larger groups and we need clear communication through the entire community.

We are getting a lot of individuals joining up, without any leadership, they wander around aimlessly, they get ganked, don’t achieve anything other than occupy space and we don’t do anything pro-active with the numbers we have. Once we can turn the Oceanic community into an effective fighting force, our server will be attractive for any major US based guilds who are open to moving somewhere where they will have a good off-peak presence.

(edited by Vim.7318)

Sea of Sorrows - Oceanic

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Vim.7318

People can be in multiple guilds, you just represent whichever one you feel like it at the time. Since SoS has become one of the unofficial Oceanic servers we have a lot of communities which have presences in other games re-create these smaller presences in GW2 and we tend to stick to our own groups largely.

This is fine for PvE content, it doesn’t work really well for WvW content. We have tons and tons of small guilds and individually that lack presence or cohesion in WvW and we are up against servers which are far better organised and coordinated.

I think the leaders of all the guilds should sit down and formally organise to create a WvW guild where members of other guilds can join and switch presenting to the WvW guild for WvW activities. Call it ANZAC, call it Dipkitten, call it whatever you want to call it but we need to get all our kitteny little expat guild presences and turn it into something effective out in WvW or else none of us are going to be enjoying thekittenreamings we are going to be receiving by organised servers.

The real problem here is invisible enemies. Give their algorithms time to match servers properly.

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Vim.7318

I mean, seriously, what information is being passed to clients, coordinates, direction someone is facing, speed of movement, what type of attacks. There is a lot more passed between client and server that the server needs to know about, how much info do other player clients need to know about? DAOC eons ago could handle a 1000 participant battle with dialups with the dodgy quality of the internet back then.

There shouldn’t be that much information that needs to be passed to clients in general that should causing these issues. We are talking a string of variables for each participant and WvW is locked at something low like 130 v 130 v 130 or something like that, my kitteny router with its $2 processor and next to no memory can handle passing more information to more simultaneous connections.

There must just be some sloppy code in there somewhere.

The real problem here is invisible enemies. Give their algorithms time to match servers properly.

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Vim.7318

Yeah, I am not sure what is going on at times, I have people blinking in and out from outta nowhere, you can tell when lag is a factor, but at other times I am on a trebuchet or some other siege and I am a long way from the action and there isn’t much real stressing of polygons happening at that range, and I have a very fast and reliable connection and you see people blinking in and out like christmas tree lights and my fps is rock steady on my locked fps limit.

There is something wonky going on.

Cost of WvW

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Vim.7318

Everything should be paid for in PvP oriented currency, be it supply or tokens or karma you get in PvP.

I think it is an area where Pay to Win has an influence, I am sure the more dedicated PvP guilds would have players that would be prepared to convert money into gems into game currency to fuel the WvW fires than the more casual players.

It has been an issue in other PvP oriented MMOs, especially EVE Online where some war efforts were funded on real money and I am not talking nickel and dime stuff either, talking serious money being forked around for the sake of I-honour.

WvW should be more about the merit of the players, not who is prepared to go deeper into the pockets.

Why is Eredon Terrace ranked 4th in NA and 5th in the World?

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Vim.7318

tl:dr… everyone has someone hell bent on pissing in other people’s cherios, and theirs an easy solution… ignore them

I have no issues with someone playing the internet tough guy, it comes with the territory, if you play games like EVE and other competitive PvP MMOs you learn that kitten talking is part of the PvP foreplay.

It is when you get the kitten talking and then tried to be wooed in the next breath that is a bit off-putting. I associate fighting words with fighting, not love making. :P

Anyway, I just wanted to give some credit to Ruin because they have been really ballsy in the TZ I play in, and even though I am probably up to 20:1 in terms of kill/death ratio against Ruin, we have been completely pantsed on the scoreboard and at the end of the day the scoreboard is king.

I know people will want to stick the boot in to Ruin because of the perception of the minority that seem to represent the guild vocally, but you guys as a whole can definitely fight so kudos there.

Looking for a stable WvW server

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Vim.7318

We don’t know who is middle road, the standings have been lopsided due to 24hr timing.

Right now most of the competent PvP guilds have flocked to a handful of servers, even if you are middle of the road, if you get drawn against one of the top servers you will get annihilated because there is a massive variance in terms of dedication, organisation and coordination in WvW.

I would have said my server, Sea of Sorrows, was middle of the road and bumped up in terms of ranking during the 24hr battles due to the off-peak TZ participation but we are getting nailed by one of the top 4 servers.

We just don’t have any competent PvP guilds leading the way. If the big PvP guilds had some stones and had enough pride to be the only major PvP guild on the server and spread out then all servers could be relatively even.

Some people value winning ahead of pride or fun though.

Why is Eredon Terrace ranked 4th in NA and 5th in the World?

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Vim.7318

Being from SoS, I wouldn’t urinate on Ruin if they were on fire. But, you have give them cred, they are undermanned during Oceanic TZ and whatever you hit there is Ruin people defending, barely seen anyone else from ET off-peak. They do a ballsy job of defending when undermanned, even if we operate with the guile of a headless chook, numbers means a lot in this game.

You would do your server and your guild more service if you kept the kittens from the server from making ankitten of themselves in the public forum. When you carry on like spoilt brats and then plague us with offers to go to ET and Ruin you have to wonder if those people are a few cards short of a deck. That isn’t the way to woo anyone.

Please match servers based on night time activity.

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Vim.7318

I don’t know about other Aussies but I just like to hold hands and sing kumbaya.

RUIN apology to SoS server

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Vim.7318

lol why don’t you show all the deaths you caused by bombarding a spawn point, it would be a pretty short video I guess.

Weaponsmiths-How are you doing it? How to profit?

in Crafting

Posted by: Vim.7318

Vim.7318

Problem is the market is flooded with dropped weapons which have no cost associated with them so people earning near vendor prices while putting them up on the market while exploring and not near vendors makes it convenient.

There would probably be less weapons for sale if they had to go to a trading post to list them.

Another problem is to level up you need to discover and you make a lot of weapons with stats which are not appealing.

I wouldn’t recommend crafting to make money given that the raw materials sell for around the cost of a finished item at level 80 for most desirable exotics. It would be less painful just to farm and sell the raw materials and just buy whatever finished product you wanted from the TP.

However, if you want it for the convenience of making stuff for alts or have a burning desire to make a legendary and are confident you wont kill yourself grinding through the process then it can have some appeal other than just making money.

(edited by Vim.7318)

Can we move past this?

in Fractals, Dungeons & Raids

Posted by: Vim.7318

Vim.7318

I think people need to be clear on the difference between hard and fun. I do not find these dungeons to be hard, I just don’t find them fun.

I am looking at the game long-term. I played GW1 for more than 5 years. Played other MMOs for as long if not longer, when I see features I like to look at them and say am I going to be enjoying doing this over and over in 3 months, in 6 months, in 12 months, 2 years, 3 years, etc?

I am sorry to say it but I would rather drink toxic waste than think about doing these over and over for years for fun.

My most favourite dungeon of all time was Darkness Falls, back in DAOC when the gear was still the best you could get and you had to unlock access to it via RvR. The encounters weren’t obnoxious or insanely challenging but it was an epic expeience, those who saw it during it’s glory period know what I am talking about and the every present risk of RvRvR PvP risk there made it especially epic and memorable.

That is something I could do for months/years.

How to fix Dungeons: A lesson in game design.

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Vim.7318

I don’t think everything needs to be massively reward driven, but Anet have assigned a currency system to dungeons and people see it as a path to acquire gear.

Given it is a gear path and they have put a token currency value on completing it they then feel they need to tweak the experience so you can’t get a full set of exotic gear in a couple of days farming easy dungeons.

Gathering materials from nodes or killing mobs that drop T6 materials isn’t challenging either, you can do it without any real risk even with the most pathetic of combat characters in substandard gear.

I don’t see why they didn’t put T6 crafting materials on champion bosses, that spawn slowly, and put T6 resources standing under said mobs with pack of trash around them making it hard for anyone to craft anything at any speed without a small army around them.

It is basically what they have done to Dungeons.

My advice would be to get the tokens off the dungeons, make the dungeons fun but also have a ball breaking difficulty mode for people who seem to like obnoxious mechanics.

Dungeons should have been fun, rewards should have been reasonable and modest. If I am going to run something over and over for months or years, and not just until I have got whatever loot I am after, then it needs to be fun foremost.

Message I am telling our guild people, if you want to see dungeons do them now because you wont have a hope in hell of seeing them in a month or two time unless you want to risk a scrub pug and I would rather shoot myself in the head than try and do these dungeons with random noobs.

(edited by Vim.7318)

Can we move past this?

in Fractals, Dungeons & Raids

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Vim.7318

I would do dungeons for no reward if they were fun. GW2 are not fun for me or anyone I know who is playing GW2. I am having a hard enough time to get people interested enough to see them all once, when the dungeons are actually working and let us zone in.

Dungeon Updates

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Vim.7318

I agree that no one should be all gear-up in a week, I like when we do things often and get some other rewards here and there while you are working on you full armor and weapon set.

I do not understand that we have so much need of golds while at the same time no real way of making profits from Dungeons, TP or even farming mobs, events.

At the end of the day, I only want to do WvW for the fun of it. The rest is just a big mess right now. My Tier 3 needs 120+ golds, no idea where and how I’ll get that much unless they change how the game works.

I don’t know, do you know how ridiculously easy it was to skill up trade skills? If you didn’t want to buy fine material on the TP it was typically very mild level of farming to get to 400. You can then go across the high level zones and farm the resources quite easily. I just made an exotic bow from basically logging in every few hours in Frostgorge, gathering some resources and doing Jormag.

I could quite easily farm up the resources i need for my exotic armour, or I could pretty much just buy the components that will likely take the longest time to acquire, ie the ecto and get the money to pay for that from stuff I have no problems acquiring in vast quantities, like ore, wood and various T6 fine resources.

I think getting gear is pretty straight forward outside of dungeons. If people want to rush through it, then let them rush through it. Anyone trying to speed through the game is going to be long gone, one guy we know who speeds through MMOs and has no longevity is already gone from GW2.

You should never inflict changes on the majority based on how the minority operate.

I like challenges but don’t like activities that are not fun. GW2 dungeons are not fun and I just wont be doing them other than forcing my way through each one once to have a look at it.

I like WvW so I have something to occupy my time with besides doing events, farming and crafting and seeing the world. But, if I run out of fun things to do then the game goes back on the shelf.

People are going to get the gear they desperately want, if activities are not fun then they will stop doing them once they have what they need, if they run out of fun things to do then the game is done for them. I would hate if Anet were making decisions to try and slow people down, it doesn’t work and is a poor way to keep people interested.

If the experience was fun I wouldn’t care if there was no reward. Given how they designed characters and what they can deal with, the mechanics for dungeons are not fun to me and not fun to a lot of people I know in our guild and we have come from many MMOs, raided the hardest content there was.

To me dungeons feel like console type games, which lack substance and have twitchy gameplay mechanics as the only real challenge level, because they are so limited in scope and scale. GW2 with all it’s advances should have come up with something better imo.

Waypoint costs

in Suggestions

Posted by: Vim.7318

Vim.7318

Just sell some of the garbage you collect, don’t salvage everything.

Can't zone in to any instance as a group since 19/09 patch

in Bugs: Game, Forum, Website

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Vim.7318

The box comes up, some people can zone in but end up in an instance on their own, others can’t zone it all from the box or by running through the entrance.

Sea Of Sorrows server. Originally tried with the Arah instance, no dice, went to crucibles to test if it was just that one and no cigar there either.

One Vets Feedback On WvW

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Posted by: Vim.7318

Vim.7318

What they desperately need is a mechanic which recognises and rewards guilds for successful WvW. For whatever reason, a lot of people like to jump ship and get on board a winning server, much like it happened in DAOC which lead to very lopsided battles as you had turncoats flood your realm from ‘loser’ realms.

However, it is invariable one or a small number of guilds which provided the vast amount of leadership and coordination. In DAOC our guild jumped from Midgard who had been constantly fighting the other two who were permanently allied together and losing terribly to Hibernia who was the whipping boy of the 3 just because we were sick of all the flogs who flocked from everywhere to get on the gravy train.

Three months later Midgard was dead and Camelot was the new king but Hibernia was a good realm and nobody needed to ally, one didn’t dominate and the environment was better for everyone and the rats fled as quickly as they had come.

In essence, it comes down to the individuals and the guilds themselves what kind of environment they want to play in.

Darkness Falls - Please? Thank you.

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Vim.7318

Darkness Falls was the best fun I ever had in an instance, in any MMO. It died only when it wasn’t the best loot out there any longer.

The fighting inside it was epic. However, Anet would want to overhaul their kitteny agro system before they undertake something like that. Running past someone should not transfer agro otherwise people will just death train everyone.

Fix to night capping

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Vim.7318

The problem is when a server has no real night time presence in the USTZ you only need a small contingent of people to cap everything. The NPCs might as well not be there because they offer no resistance whatsoever.

I don’t know what the exact numbers are per map, it is something like 100 v 100 v 100. They should remove guards from everywhere other than supply camps when the it is completely full, you then rely on the players to defend the controllable positions.

When you don’t have queue to log in then the number of guards should increase, they need to be a lot tougher, do more damage and the less territory you control the stronger they get, the more you control the weaker they get. The NPCs should enough to require a decent effort in a TZ you have few players defending.

However, the NPC need to be worth something to kill, i get very little out of WvWing in our TZ but when I play during the US TZ on weekends it is like loot pinatas everywhere, it is crap loot but at least it compensates you for building stuff and repairs.

The game just is totally dependant on players for defence at present. The NPCs should put up more of a fight, especially when you have not many people on. Even if they give you the option to build/buy additional guards and upgrade them. At least you could do something.

Our wVwVw is like 300k vs. 50k vs. 50k

in WvW

Posted by: Vim.7318

Vim.7318

Like I said in another thread, I’m up for “screwing” Oceanic players if that what it takes to save WvW for North American (and European) players.

The combined NA and EU player base dwarfs anyone in Australia/New Zealand. ArenaNet will do what they have to do to save this huge amount of paying customers.

I know it sucks, but that’s capitalism.

Capitalism is why we are on the US servers. They want our money but don’t want to fork out for servers here.

AU TZ is not just about Australian/Oceanic players. Our guilds have often provided an environment for shift workers. We have players from all over the world who have spare time during the AU TZ. Our guild has had a number of Americans in it over the years who shift work.

GW2 is having the same teething problems DAOC had. We had an Australian guild of 500 players on the server I played on and when we rolled out, as infrequently as it was, we would come back with everyone’s relic.

That initial period saw a number of balancing mechanics introduced to help counter large population changes during TZs, the number of guards were significantly increased, as was their potency and they reacted to the different level of players participating and the amount of territory your controlled. Sides with few players on and little territory had extremely powerful guards who literally one shot players, had massive agro range and brutally long ranged attacks.

The more territory you controlled the less numerous your guards were and the weaker they were, especially if you had a player advantage. It made it fairly easy for teams with nothing to get a foothold somewhere, it made it very hard for a side to dominate the map and the guards did a reasonable job to hold up, you couldn’t really take stuff over with the numbers we have been here.

I think everyone wants a good environment to fight and an equal opportunity to get the WvW rewards, the lack of opposition and no rewards from NPCs means we do not get as much out of WvW. I would have thought Anet would have taken on the learning pains of DAOC, especially if they used that style of PvP as inspiration for their own.

Still think gear doesn't matter?

in WvW

Posted by: Vim.7318

Vim.7318

Crafted gear gets you the same stats that dungeon gear has. All you have to do is get the mats one way or another. Dungeons grinds are for looks and / or the gear stats.

Can’t craft Toughness/Vitality/Power gear. It is the only set I have gone for from a dungeon farm. Given the long travel times, and sometimes the difficulty in moving around, staying alive is critical imo. Glass cannon WvWers go down far too quickly.

Still think gear doesn't matter?

in WvW

Posted by: Vim.7318

Vim.7318

There is a marginal difference between rares and exotics and I think the only difference between exotic and legendary is the look.

Invariably you have a ridiculous number of people attacking something defended by a kittenload less people. I doubt a handful of points in various stats is going to be the tipping point.

If you are talking an open battlefield charge between two evenly matched teams then sure, a marginal difference is still a big advantage. But I haven’t seen many fair fights.

Crystal Desert WvW - Oceanics needed

in WvW

Posted by: Vim.7318

Vim.7318

We’ll trade you some scrub Oceanics for some decent US TZ guilds so we can log in and hopefully we are not spawn point camped. :P

While Sea of Sorrows was the unofficial Oceanic server, we as a community are not nearly as used to being organised as US guilds. Historically we are largely spread out in MMOs and are more dysfunctionally nomadic group of lots and lots of small, semi-useless guilds.

I think we as a community have to become better organised. Trust me, you don’t want more of us in our current state of mind, your battleground clogged with headless chickens isn’t going to get you the result you are after.

I think our guilds here need to look at consolidate the smaller guilds into larger guilds and look to get some organisation, leadership and coordination. Not only within the guild but working with others. We are getting steam rolled even in our TZ even through we usually massively outnumber the opposition.

9 year old leading CO explorables

in Fractals, Dungeons & Raids

Posted by: Vim.7318

Vim.7318

I don’t think the dungeons are difficult, they are just not fun to play. If I want to run around like a headless chicken then I wouldn’t play an MMORPG.

Dungeons and Rewards - What ArenaNet can learn from Blizzard, of all people

in Suggestions

Posted by: Vim.7318

Vim.7318

I am not entirely sure what they wanted to achieve with Dungeons.

I haven’t done them all yet but haven’t found any I can’t do in either mode, the problem is I can get through it fine but it is not fun to play. The challenge level is just not consistent with any other content in the game. It will by no means slow down the accumulation of the gear, people will just zerg their way through it enough to get what they want and never go back to it ever again.

It may slow down the average player a little in getting the items but in doing so effectively shuts off one aspect of ‘end-game’ which has been the bread and butter in terms of entertaining casuals, small scale PvE dungeons.

My guild came from hardcore EQ and WoW raiding so doing the content was easy once you got a feel for the mechanics, but the encounters are not fun. I think they are having major issues when it comes to designing hard PvE content for a system that contains no tank/healer/dps mode. You avoid the one shot mechanics or you get one shot and it is very unforgiving if you don’t.

It becomes increasingly more difficult if anyone goes down because other people get flooded with AE effects they have no hope of dodging out of unless you are a thief with a dodge-happy spec.

I think I will nut my way through one set of gear that I can’t craft and then dungeons will be dead to me, I wont set foot back in any of them again. It is pretty sad because I normally like dungeons in MMOs.

I just seriously doubt that was their intention. I would have much preferred a fun, fast paced experience that was visually stunning and just limit the amount of tokens you can earn in a given time period. At least you could do them for experience and items if not tokens.

I think the dragon fights should have been the epic hard mode encounters with the awesome loot instead of the fights you can slip into a coma and still come out with gold achievement and leave the dungeons for the fun PvE content for those that are not totally into WvW/sPvP.

(edited by Vim.7318)

Rewarding People For Reporting

in Suggestions

Posted by: Vim.7318

Vim.7318

At times I have resorted to just blocking them instead when i am crafting and there are too many in the zone, it is a lot of extra clicks, yes… I am lazy. :P

I am tired of having to hold mouse 2 all the time

in Suggestions

Posted by: Vim.7318

Vim.7318

lol my #2 mouse button just died and am stuck using my wireless mouse, which isn’t ideal for gaming.

Seriously? I have to go into WvW to get 100% explorer?

in WvW

Posted by: Vim.7318

Vim.7318

I explored all of the 3 borderlands with my necromancer who was level 10 at the time. If your server is dominating it is pretty easy to pick them all up with a little bit of effort and not a lot of PvP. You just need to pick the right time if PvP isn’t your thing.

Rare > Glob of Ectoplasm

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

I just salvaged 5 rares between level 73 and 76 with a fine (blue) kit and got 1, 1, 1, 0, 2 from the 5 rares, the 2 was from the 76 rare, the others were 75 and below.

This kitten Filter

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

Bugs will get fixed, atm their priority is to address those people who can’t play or have major connection issues.

Give us a butter merchant.

in Suggestions

Posted by: Vim.7318

Vim.7318

Please stop 1 copper butter and chocolate dropping from bags off of level 80 mobs. I have levelled 2 characters to 400 cooking and my butter and chocolate bank space is full, that is a lot of useful/valuable items I didn’t get.

Could you go back to a "standard" MMO?

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

I still play LOTRO, I don’t mind MMO. I said I would try Rift after 2 or 3 expansions because I felt it was really light on for content during beta.

I agree with comments made earlier on that I have more affinity for sandbox mmos where as a player you have a lot more impact in the game. While GW2 is fun, nothing you do matters or has any lasting impact.

I think the future of MMOs will be sandbox MMOs. As it is people will be looking to Anet already to come out with more content. The beauty of sandbox MMOs is that players often make the content.

WvW is fun but after a certain point just getting reset all the time will make it feel like a bit of a pointless grind.

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Vim.7318

Vim.7318

I never liked the Unholy Trinity in MMOs because I found the main tank, healer and dps classes to be one-dimensional and boring to play.

However, I do not like Anet’s take on Dungeoning in GW2, they had the opportunity to make anything of Dungeons but ended up turning it into a very horrible grindy tokenfest experience with Dungeons I hated in exploration mode. There is no way in hell I am going to grind out the tokens for the gear, I’d rather drink battery acid yet I am a dungeon fan in most MMOs.

Sadly, I found getting the pirate’s treasure in Lion’s Arch to be more of an adventure than anything found in the dungeons I have seen, and I stopped going to them after the third of fourth one because I had already seen the pattern evident in their design.

I don’t like being super negative about the feedback, so will give some pro-active ideas about what I think would have worked much better with the GW2 player model.

Rather than have over-the-top bosses who seem to one shot a lot of players most of the time in average level of gear with area effect melee abilities that are not given any indication for melee to avoid, I would rather see dungeon hacks be dungeon hacks.

These can range from events such as defending a position in scripted events to having timed events to reach from point A to point B within a certain time period while having to wade through wave after wave of mobs. Normal mobs should still be the norm, but there should be boat loads of them, with vets being lieutenants and now and then face a champion, who might get support from lots of normal mobs in waves.

The combat was just not designed for someone to take a beating from one massively hard hitting mob, so why just fill dungeons with these kind of encounters? Melee is dead in dungeons.

You know some wonderful exploration dungeon, one with a lot of traps and puzzle solving and decision making and just wading through mobs would have been fun. Graveyard zerging = not fun. Getting one-shot in a durable class, gear and spec = ridiculously not fun.

Challenge is awesome, but it has to be fun challenge. As it is people will grind what they want and never go back. These should be awesome fun even if you don’t want anything.