RvR isn’t “endgame”, it’s the only game. Cu in CU.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Merge everything into 6 server, yes. (is btw. the same as making map capacity smaller
)
24 hours of 80 v 80 v 80 v 80
=/=
24 hours of 40 v 40 v 40 v 40
Next winky face, please! 
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Yes, please. I don’t troll, I type real-talk for love of the game!
ANet #1 Fan NA
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I think it’s ridiculous that people still complain about imbalanced matchups…
There are ways to makes matches more balanced, just that they aren’t match-making improvements, but general balance improvements, just ANet does not follow them:
- make coverage/amount of player less important (by making matches shorter, e.g. weekend only and/or by changing the scoring functions, and/or ….)
- replace Server by anything that has a maximal amount of registered players per side (e.g. Guild Alliances), but an unlimited (dividable by 3) amount of sides you can join.
No.
This: https://forum-en.gw2archive.eu/forum/wuv/wuv/Devs-Please-Merge-NA-Tier-3-8-into-Tier-1-2/
Only and #1 solution. 
RvR isn’t “endgame”, it’s the only game. Cu in CU.
You have much troll power mate. Sadly you use it for the dark side.
However, can you teach me?
Reflect people’s errors back at them, while holding in mind enough proof of their error that you are able to avoid explicitly stating the solution.
It’s an excellent tactic for those times (read: every time) you’re arguing with someone who enters the conversation prepared to exit it with unchanged beliefs.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Arena Net,
Your WvW seasons are a great competitive mode. The players would enjoy an even more balanced competition where the fight is truly always on.
There is a very easy solution. The most vocal minority will object. The majority will enjoy the result, and only the data will reveal this fact.
The NA leaderboard has 8 tiers. Currently, tier 1 and 2 hold the lion’s share of WvW playing people. They gain players from the lower tiers daily, at an increasing rate.
At some time between the end of season 2 and the start of season 3, please utilize your Megaserver system to support merger of all tier 3 through tier 8 NA servers into tier 1 and 2. I suggest the following:
- Lock transfers for some short period before the merger.
- Sort tiers 3-8 into tiers 1-2 in reverse order.
This means:
- Rank 6 receives Rank 7-9
- Rank 5 receives Rank 10-12
- Rank 4 receives Rank 13-15
- Rank 3 receives Rank 16-18
- Rank 2 receives Rank 19-21
- Rank 1 receives Rank 22-24
Thanks,
Your #1 Fan NA
RvR isn’t “endgame”, it’s the only game. Cu in CU.
@Virtute.8251:
You can vote anyone to the major of your own little phantasy town.
Thank you for sanctioning my ballot referendum, sir. 4 more years!
It only disqualifies you as a serious person in this discussion.
I refuse to be serious while watching Nickelodeon.
You might wanna get your delusions checked.
I might, if they were delusions and if I weren’t demonstrably 100% correct. Go get a real reality.
I on my part rather stay with observation as well as trial and error.
You mean empirical evidence and observer bias.
The OP complained
Shocker!
about the current meta
End of discussion. Invalid use of conversational English.
You’re never going to drive constructive conversation at this rate! 
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Battle Standard should just rez the NPC to 25% health, right now I think it’s 50% which is too much.
The health doesn’t matter. What does matter is that resurrecting the lord resets the cap timer.
Well then maybe that’S the solution.
Rather than introducing some contrived mechanic, reviving Lords should simply not instantly reset the claim circle. Instead it should stay neutral and increase/decrease depending on who is holding the circle, just like sPvP.
Haha!
That’s amazing. 
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Best option is for no player suggested alternatives to ever be implemented.
Thanks, ANet!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
in organized play with 10 support guardian/warriors everything is being cleaned to immediately, so why the melandru runes and lemongrass then.
Because it can be reapplied just as fast, and a good portion of condition application is incidental to hard damage skills and combo fields littering the field.
LOL
RvR isn’t “endgame”, it’s the only game. Cu in CU.
It’s as fruitful and fair as most any organized competition. Misapprehensions. Misapprehensions, everywhere.
:D
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Some people invest in +70 Vitality food, so I guess HP is OP.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
while we didn’t get the keep we did fill our bags. I personally got a keg and an Exotic to go with the ascended ring I got earlier in the night.
Right answer.
And really… 27 times? LOL! Stop asking to nerf things like that. It’s hilarious and we all deserve to be allowed to pull off moments like that.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Then run a condition build team in WvW and beat a power build team. Then tell me who is right and wrong. Convince your guild group to try this. I have and seen how badly it fails.
That’s not the point, nor the idea. You’ve taken two facts, blown each out of proportion in favor of your assumed position, then strawmanned some jibberish.
Well done. That’s why you get no proofs.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Can’t be fair, won’t be fair, isn’t meant to be fair.
BYE! 
You can all merge with Anvil Rock. Thanks!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I bet you have never played WvW with an organized group. No one will ever let your conditions end their duration on them selves. They can be very easily removed. Insulting someone with out solid points make you look like an idiot. Stop embarassing yourself.
False. I play in Gold League, with and against such groups every time I log in, for thus-far more than 4,000 hours.
Conditions do not need to reach the end of their original duration. You’re right that they usually don’t.
The cumulative affect is not insignificant, and I don’t intend to proof it for you. I’ll assert it and be correct.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
you are aware that his response was made for about a month ago right?
Have you heard anything about this after that? no?
Guess we are on par with Anet communication then
Bugs take months and years to fix. http://users.soe.ucsc.edu/~ejw/papers/HowLongFixBugs-Final.pdf
In a shipped product, bug fixes come before (but run concurrently with) features. The timeline runs longer than you’ll play the game.
Software is hard. Go live with it.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?
Because of Immobilize and possibly cripple. All other conditions are unimportant. Damage through conditions is in zerg fights with or without the food is negligible.
But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/
They say that, and they’re wrong in the aggregate. They say it because they were told it, not because they tested it with groups of people testing it along with them. It is far more difficult to get an accurate sample of the effectiveness of condition damage across a fight, but every player feels the pressure from it.
It’s a matter of cognitive dissonance, and that is why this thread exists. Welcome to Wrongsville!
I am pleased to introduce the Mayor of Wrongsville! A fellow player who truly doesn’t recognize the slow boil of condition damage across the duration of a fight. He was voted into office by popular vote. Ladies and gentlemen; TyPin!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
It’s a war game, not a sport game. All is fair until the devs program it out or ban you. Enjoy.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/
They say that, and they’re wrong in the aggregate. They say it because they were told it, not because they tested it with groups of people testing it along with them. It is far more difficult to get an accurate sample of the effectiveness of condition damage across a fight, but every player feels the pressure from it.
It’s a matter of cognitive dissonance, and that is why this thread exists. Welcome to Wrongsville!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Battle Standard should just rez the NPC to 25% health, right now I think it’s 50% which is too much.
The health doesn’t matter. What does matter is that resurrecting the lord resets the cap timer.
False. Bannering the lord resurrects the NPC, but leaves the capture timer where it was. Killing the lord again resumes the capture progress meter, if the same team resumes contributing to capture. Another team contributing to capture is what will reset the progress meter. Or a glitch… there’s always glitches! It may actually depend upon which team delivers the kill-shot on the lord. I haven’t noticed that nuance.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Obsession with condition damage and duration reduction in WvW group builds is specifically aimed at turning dangerous conditions into a secondary worry. Conditions are very dangerous when you aren’t built toward that defense. Conditions are still dangerous even when you are.
Say otherwise for a free ticket to being wrong! 
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Banner should resurrect to 100% HP, and provide Righteous Indignation buff.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I just want the commander icon deleted entirely, so I can watch the fallout in map chats.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
PPT is not a measure of skill
Q_Q
it’s a measure of numbers/coverage. If that’s what is being measured, then the scoring system works as intended.
DING DING DING, right answer!
However, I would imagine
…wrongly…
wasted calories
PPT+Glicko = Servers are matched against their most similar opponents as often as possible.
This horse has died a few thousand times, now.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I live in USA Central Time, however I just woke up at 10PM.
Please close these forums while I sleep.
Thank you!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
This complaint sits right next to the “stacking” one. Complete waste of time.
Go play your game, please.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Mind your own business, please. You’re wasting calories.
People who don’t want to play on your server will leave. Goodbye!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
needs to take population discrepancies into account for scoring
No, they don’t. The score itself reflects this, and that is the primary function of their use of glicko.
You are not meant to derive some sense of entitlement that tells you that you should get to win a match sometimes, too. Earn it. Parsing it further is just nonsense.
and needs to stop putting rewards out of reach of entire servers who can’t achieve them primarily because of population or coverage issues. On that last point, it means you get transfers not because of play style preference but because they want the cookie at the end. I’m happy that you are happy with the play at your tier. I, and many other, simply want ANet to fix the play problems in our tier, not take your play away from you.
Eredon Terrace is flipping objectives just fine, all day every day. Play for the season achievement, and then you’ll get it just as fast as most people in any other tier. Your tier’s week 1 match is balanced very similarly to mine (tier 2).
Observer bias.
No, a game with a scoring system and play that can’t handle population disparities beyond a fairly narrow range is the problem
The scoring system handles it quite well. It’s the players that can’t handle it.
and it honestly surprises me that they can’t figure out a way to make it less of a problem given that scaling characters to encounter area level and NPC boss scaling are built in to PvE already. It’s like they understand the problem and came up with ways to deal with it in PvE but can’t see the problem or attempt to address it in WvW.
So, you’re arguing for pity-points as if this is a socialism vs. capitalism debate. I’d agree if we were talking about universal access to basic health care, given a system of provisioning that makes that plausible. I won’t agree to this here, because PPT is an entirely different thing for an entirely different purpose.
Your server does not need to be artificially made competitive in battle or score with any other server it may face. That’s a significant part of the nonsense that is this entire debate: you’ve imagined this problem for yourself, and it’s sociologically interesting, but logically void.
Almost all professional sports, casual sports, and serious games like Chess and Go have handicapping systems that let players of different ability or teams of different capabilities play against each other competitively. And you’ll notice that the solution to teams that perform badly in professional sports isn’t that all of the players should abandon their teams and all play for the top 3-5 teams only.
In ways both false and irrelevant. Let’s organize WvW this way, then: real death. If you get stomped, you can’t log in to WvW for a week. If your server loses a Season 2 match, you can only play EoTM map for the remainder of the tournament.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I love server “stacking”.
It makes WvW a game worth logging in to at any time of day or night in any timezone.
Your selfish negativity toward the facts of this game, and your attempts to color the majority behavior as greedy and evil: these are your problems, not ours.
Gold League puts the “massively multiplayer” in MMO. The rest of you… go enjoy your way, or come join us.
You’re the problem, not the solution nor the solver.
R.I.P. low-population servers.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
You don’t receive permission to hold any of us “accountable” for our decision to switch server allegiance or not. You also receive no respect for taking any side in this debate. It’s a worthless debate. What you will do is live with this reality as it is presented, and you will observe that your judgements are for naught.
Your sense of entitlement toward such imagined ideals are in no way constructive.
R.I.P. low-population servers.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
…
I play on SOS
No whenever I feel the lag everyone else has been as well.
…
I would assume that DB and Mag have had the same basic experience.
- What kind of issue are you specifically having that could be related to lag?
FPS lag (causes, often misnamed as “skill lag”)
- What server are you on?
Dragonbrand
- Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Same as my SOS counterpart, above. We all experience it, but to varying degrees.
This is linked to the CPU binding of data throughput for the client. We have talked this out in-guild and in-server, finding that FPS in battle scales with both the strength and make/model of CPU and north-bridge parts. Intel still performs better than AMD for this game.
- Do you experience the lag at very specific times?
In any fight where FPS/skill lag is at its worst my AMD machine will hit 5-15FPS where an Intel player next to me will hit ~20FPS. A very high-end Intel player in-guild reports >30FPS in all fights.
The severity scales with number of participants to the battle. It’s that simple. This hasn’t fundamentally changed since game release.
I maintain 60+ FPS even in zerg fights I haven’t seen an FPS drop at all this week. I still get the skill lag.
That’s an example of real server-side skill lag on a machine that doesn’t lag itself on the CPU binding issues that the client also has.
It’s important for the devs to sort these differences in the reports because very different reasons cause similar sounding behavior in the reports.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
…
I play on SOS
No whenever I feel the lag everyone else has been as well.
…
I would assume that DB and Mag have had the same basic experience.
- What kind of issue are you specifically having that could be related to lag?
FPS lag (causes, often misnamed as “skill lag”)
- What server are you on?
Dragonbrand
- Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Same as my SOS counterpart, above. We all experience it, but to varying degrees.
This is linked to the CPU binding of data throughput for the client. We have talked this out in-guild and in-server, finding that FPS in battle scales with both the strength and make/model of CPU and north-bridge parts. Intel still performs better than AMD for this game.
- Do you experience the lag at very specific times?
In any fight where FPS/skill lag is at its worst my AMD machine will hit 5-15FPS where an Intel player next to me will hit ~20FPS. A very high-end Intel player in-guild reports >30FPS in all fights.
The severity scales with number of participants to the battle. It’s that simple. This hasn’t fundamentally changed since game release.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Rubberbanding is probably LAN/WAN latency, not server CPU lag:
I recently played for 2 months via a high-latency/packet-loss WiFi connection, after I had played since October 2012 via cable broadband. I’ve since returned to cable broadband.
In the WiFi situation, both endpoints were high-gain access points creating a bridged network. Packet-loss was relatively high, 1-5% on average, and latency was 30-300ms on google.com pings.
That configuration caused severe rubberbanding in WvW fights. Network instability caused crucial packets to be lost, which could lock-up a WvW fight for many seconds. All characters on-screen would continue the last movement direction and animation that the client had received instructions for, walking off into the sunset (or where ever) until the packet stream resumed and had included enough data to tell the client what to do about it.
When that began, the entire scene would rubberband multiple times and would often accelerate, playing out some (but not all) of the animations I had not yet seen. My guild/party reported that in those cases, my own character would disappear and reappear as if I had either logged out (in a long lag) or used a lag-switch (in a short lag).
A Data Collection Method:
ANet can reproduce this scenario for data collection in house. Create a controlled WiFi experiment where you can isolate both the client and its access point. Have the access point router connected to the real Internet, and log the client into any real WvW server. During a battle of any size, run high throughput network activity through the access point from a separate client, to overburden the access point itself (not the game client sample). At the game client side, monitor that data.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
If things continues for this week, DB will be in gold league, GL on trying not to come last in gold league!
DB WvW doesn’t worry about this. DB PvX does.
Our people who want to play in Gold want it for the fights, and we expect to learn from many losses. Of our WvW guilds, more of them raid tagless looking for outmanned fights, than not.
We go into this knowing that we’re the weakest PPT server of the lot, and the weakest GvG server. We fully expect many, maybe a majority, of our total population to avoid these matches or not yet know how to fight them. People will argue, jimmies will rustle, and egos will be checked.
We invite it.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
<3 getting WET, thanks for keeping DB moist!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Wildly imbalanced matchups aren’t a problem it’s a feature.
#innovativedesign
http://www.82games.com/balance.htm
It is a feature of competition. It’s not innovative.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
No.
ANet has done precisely what should be done for them to profit from human nature, and this is a primary responsibility they have to their shareholders.Allowing free transfers a year+ ago helped them how? Offering free transfers again now trying to correct their mistakes?
Yes, they made some money in between these times with paid transfers but at what expense?
I could think of analogy after analogy of other businesses failing after doing the same thing. Short term profit followed by bankruptcy. If I was a shareholder I wouldn’t be happy with this…unless I had witnessed their actions and sold my stock before the inevitable collapse.
ANet is a private corporation, and I said stakeholders, not shareholders. Stakeholders in this case includes their employees, their publishers, and their publishers’ employees.
…
Feb 13 14
ArenaNet reported sales results for the fourth quarter and full year ended December 2013. For the quarter, the company reported sales of USD 11.4 million. For the year, the company reported sales of USD 43.6 million.
http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=4003429
Tell me more about your emotional bias that invests too much in the fantasy world within the game that they’re producing for profit and livelihood.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Here is a thought for making sure DB doesn’t threaten T2 gvgs longterm though. Offset their SEA… The only server that might do that still is CD with SBI’s help. Unfortunately CD doesn’t have the numbers currently. So help get people onto CD. I hear they will get free transfers option to CD soon too. Bump their recruitment thread if you can.
No.
DB gonna upset many things. Much rustle incoming.
The entire system is flawed and needs a re-imagining.
Honestly the main issue is that there are too many dead servers…
It should be 18 servers, split in 2 leagues of 9 or 3 leagues of 6.
This wouldn’t just help WvW, it would help PvE. The bottom half servers are desolate places.
Agree.
Anet needs to understand the theory of cause and effect. They completely ignored human nature when they allowed free transfers….or in fact any transfers. People gravitate to the ‘grass is greener’ concept. Combine that with wanting to play on servers they deemed more powerful with a game that rewards servers with more coverage and you have created a disaster.
The current setup is not fixable. It will require a full revamp for WvW to survive. I’m not sure if Anet has the will or desire to put the necessary work in.
No.
ANet has done precisely what should be done for them to profit from human nature, and this is a primary responsibility they have to their internal and business stakeholders.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)
This isn’t a problem. It is an amusement generator running at full tilt.
Low tier servers claim that they need more people to create “balance”.
High tier servers claim the same.
You are both right. It is a wonderfully chaotic system of perpetual frustration. That is the game, play it or not. You signed up for it (yes you did, stop right there with trying to argue. You absolutely did sign up for it. Just stop. LOL.)
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)
You don’t understand. “try to match similar strength servers” = FAIL because i am in the SBI/DB/SoR match up and is unbalanced as hell, like OP said, 400 – 150 – 50. For 3 week in a row.
The current “fair and balance improve matchup” arenanet made is a BIG FAIL, was better before, because was the same unbalanced thing with more variety at least.
That reasoning is a BIG FAIL. You don’t care about why or how, nor for within what context, so your argument is FAIL: A BIG FAIL.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I like the parts where people’s opinions are clearly in ignorance of the subject they are complaining about, and the system in which they are playing the game. E.g., nearly every post here, and…
Tl;dr: Every WvW population discussion ever.
Thread needs to read a book, RTFM, and RTFA.
This topic isn’t even something worth complaining about. Working as intended..
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I don’t believe players on lower tiers are idiot hillbillies or whatever that are somehow unlearned in how WvW is really played.
That’s exactly what it’s like. Complete with stubborn and paranoid right-wing religious patriots with just enough IQ to operate a weapon and to be told, carte blance, what else to think about and believe.
For example, the guy who was chuckling at the staff ele commander, as though no one besides a heavy with full PTV should dare to throw up tag. Who cares?
Hello, strawman. Hello, assumption. I’m RTFA, or watch the video in this case.
The remark was about a soft staff elementalist frontlining while backlining a GvG. It was also a snarky thing. Had nothing to do with WvW commanding. However, yes… the tag should 99.999999999999999999999999999% of the time be the heaviest defensive build in the group. Exceptions allowed and gg if done well.
The more I’ve played this game, the more I’ve realized the only game is the one that exist on the screen at that moment. Load in, do what you want, try to have fun. It’s not a job, it’s not a **** measuring contest, it’s really just a sandbox.
Obviously.
Yes, there’s server-wide TS communication, planning, and scouting here in the lower tiers. However, since each server’s coverage can vary dramatically, people tend to only play in tryhard-mode on the weekends. Usually servers have one “large” group (about 30-50 primetime) that hops from map to map making quick strikes at weak points, and then a handful of skirmish/roaming guilds coordinating to stir things up in order to disguise the movements of the larger group. The object here really isn’t about PPT, it’s about putting waypoints in your opponents’ keeps.
Then once the weekend ends, the focus shifts away from trying to out-smart your opponents over objectives and becomes much more fight-oriented. The larger groups actively seek out the other larger groups, skirmish groups go after skirmish groups, and so on. Scouting and defending still happen, but there’s much less emphasis on the scoreboard and more on trying to get some big epic battle going. Bloodlust control is mainly used for attracting attention away from elsewhere, or for after you’ve successfully locked down a map. Most of the time, though, everyone seems to be comfortable just having their own bloodlust buff and letting the enemies have theirs.
tl;dr: Server-wide communication, planning, and even weekly strategy meetings exist in the low tiers, but simply on a smaller scale and with different purpose than upper tiers. The scoreboard holds little-to-no importance here (excluding seasons) and there’s a healthy balance between playing hard for objectives, looking for good fights, and goofing around (gvgs, dueling, quaggan parties, etc) over the course of a matchup. One benefit to having less people is that we can usually recognize each other pretty easily and have some interesting cross-server rivalries/friendships.
That sounds exactly like what Yaks Bend does also. Although we how many people have stopped playing and/or moved servers it happens a little less now.
This is what Dragonbrand does as well. GG, you just described every WvW server community in GW2.
However:
So basically like every other tier, just with more queue time and skill lag.
No. We’re more equal than you.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)
I play late Oceanic to early SEA (3-7am server time) and it’s quiet as hell compared to NA populations and filled with pvdoor already so I can’t imagine how quiet it gets in lower tiers…
Also, TC is the only server currently experiencing 4 map queues outside of reset night…
People take to PvD and give up defending at all when one server can field a massive blob that no one wants to even try to defend against for hours on end, if they even have upgraded structures and supplies to bunker with.
A full queue doesn’t mean there’s quality activity on the map either. Usually it’s either huge guild blobs causing the server to stop working, or ton’s of afks and tower huggers doing nothing.
If you take a hard look at it, yes there are some potentially more exciting aspects of play on higher tiers with more numbers and guilds, but some of the issues with coverage and number disparities at any given moment are also amplified rather than evened out.
This is just a gross misunderstanding on how the highest ranked servers work. PVD isn’t cause one side is fielding a massive zerg, it’s because there’s not that many to fight against, allowing groups to hop maps to ninja anything that isn’t upgraded.
That’s not necessarily true, either. On more than one occasion, I’ve seen the enemy zerg actively do anything in its power to avoid fighting. A lot of people are there just to hit doors, hit champs, collect a exotic bag, and move on to the next tower. They’ve zero interest in engaging against the enemy unless it’s by a overwhelming margin.
Also known as “havok squads” and “ninjas”. It’s a fair play. The PvF surrounding it is all bluster.
Yeah, I know what a “havok squad” is. 50 to 60 man blobs isn’t a havok squad. Nor when they man-mode a door down in 2 minutes is it a “ninja”. At least not by any definition I’ve ever heard in the game.
Oh, well those people deserve every instance of being destroyed by half their number or less. It’s no wonder they are skittish.
Willing to bet that some of them call it “havok” and “ninja” in PvF, though.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I play late Oceanic to early SEA (3-7am server time) and it’s quiet as hell compared to NA populations and filled with pvdoor already so I can’t imagine how quiet it gets in lower tiers…
Also, TC is the only server currently experiencing 4 map queues outside of reset night…
People take to PvD and give up defending at all when one server can field a massive blob that no one wants to even try to defend against for hours on end, if they even have upgraded structures and supplies to bunker with.
A full queue doesn’t mean there’s quality activity on the map either. Usually it’s either huge guild blobs causing the server to stop working, or ton’s of afks and tower huggers doing nothing.
If you take a hard look at it, yes there are some potentially more exciting aspects of play on higher tiers with more numbers and guilds, but some of the issues with coverage and number disparities at any given moment are also amplified rather than evened out.
This is just a gross misunderstanding on how the highest ranked servers work. PVD isn’t cause one side is fielding a massive zerg, it’s because there’s not that many to fight against, allowing groups to hop maps to ninja anything that isn’t upgraded.
That’s not necessarily true, either. On more than one occasion, I’ve seen the enemy zerg actively do anything in its power to avoid fighting. A lot of people are there just to hit doors, hit champs, collect a exotic bag, and move on to the next tower. They’ve zero interest in engaging against the enemy unless it’s by a overwhelming margin.
Also known as “havok squads” and “ninjas”. It’s a fair play. The PvF surrounding it is all bluster.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
I play late Oceanic to early SEA (3-7am server time) and it’s quiet as hell compared to NA populations and filled with pvdoor already so I can’t imagine how quiet it gets in lower tiers…
Also, TC is the only server currently experiencing 4 map queues outside of reset night…
People take to PvD and give up defending at all when one server can field a massive blob that no one wants to even try to defend against for hours on end, if they even have upgraded structures and supplies to bunker with.
A full queue doesn’t mean there’s quality activity on the map either. Usually it’s either huge guild blobs causing the server to stop working, or ton’s of afks and tower huggers doing nothing.
If you take a hard look at it, yes there are some potentially more exciting aspects of play on higher tiers with more numbers and guilds, but some of the issues with coverage and number disparities at any given moment are also amplified rather than evened out.
This is just a gross misunderstanding on how the highest ranked servers work. PVD isn’t cause one side is fielding a massive zerg, it’s because there’s not that many to fight against, allowing groups to hop maps to ninja anything that isn’t upgraded.
People in towers aren’t “tower hugging”. It’s called scouting. It helps you keep the tower in case it’s attacked.
Lag is either caused by the server or your computer. Most of the time, it’s the server crapping out.
And don’t let them fool you. When the pug guild zerg hits SMC lord room against opposition, the battle lags on any server in the game.
Most guilds out there playing hard for their server won’t transfer down. Especially if they’re not based in NA on NA servers. I’d rather deal with short queues during seasons (no queues any other time) than have to deal with pvdoor and losing everyone in the guild due to boredom
Your presuming that low tiers are dead, the reality is there is always fights in low tiers of all sizes, the difference is you don’t have to fight with 50 other guilds on your home server to figure out who’s turn it is to fight the other servers.
Instead, you loiter and jog around for hours as a thief, or maybe a frontline staff elementalist.
GJ you found a video of a guild that has transfered up …… Irony.
Ok then. Fine. Be that way. :P
TBH I don’t even know who that first video is, never seen them before, Second wouldn’t load and the third is fights so I’m not really sure what your trying to point out, considering the argument was trhere is fights in the lower tiers. I commend you for going hunting for AR video’s though.
Huehue.
I’ll let that stand on its own. Have fun in Season 2!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)
Most guilds out there playing hard for their server won’t transfer down. Especially if they’re not based in NA on NA servers. I’d rather deal with short queues during seasons (no queues any other time) than have to deal with pvdoor and losing everyone in the guild due to boredom
Your presuming that low tiers are dead, the reality is there is always fights in low tiers of all sizes, the difference is you don’t have to fight with 50 other guilds on your home server to figure out who’s turn it is to fight the other servers.
Instead, you loiter and jog around for hours as a thief, or maybe a frontline staff elementalist.
GJ you found a video of a guild that has transfered up …… Irony.
Ok then. Fine. Be that way. :P
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Most guilds out there playing hard for their server won’t transfer down. Especially if they’re not based in NA on NA servers. I’d rather deal with short queues during seasons (no queues any other time) than have to deal with pvdoor and losing everyone in the guild due to boredom
Your presuming that low tiers are dead, the reality is there is always fights in low tiers of all sizes, the difference is you don’t have to fight with 50 other guilds on your home server to figure out who’s turn it is to fight the other servers.
Instead, you loiter and jog around for hours as a thief, or maybe a frontline staff elementalist.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
You’re both right. Price does factor in, however only 20% of “hardcore” WvW players (hardcore enough to know about gw2wvw.net) are planning to make a decision that may or may not be swayed by that factor.
So, for a rough estimate you may notice (as noted at the poll) that 20% of 1083 is 217 and 46% of that is 100. Obviously there are more people transferring than respondents to the polls, but they show that Tier 5 and Tier 8 are competing for a very slim minority of the WvW playing population. Tier 5 will attract far more than Tier 8, guaranteed.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
So lets say we went with your idea. All you’d achieve is having zergs and blobs, only moving 25-33% slower than usual.
Only?
On the highway, can you perceive a difference between 60MPH and 80MPH? Between 40MPH and 60MPH?
In both examples, the difference is 33% of 60.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
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