Showing Posts For VodCom.6924:

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

I m waiting raids more than my birthay or christmass, i m not kiddin! I live this game and i ve played since bwe and a good raid system will give finally to this game everything it need! I m already wrote some ideas for this CDI will allow all players to enjoy it, and i will share it ehen the topic will be ready
status: excited!

“Hope is the first step on the way to despair” (cookie for you if you find the ref)

This is exactly what I fear : people getting hyped and placing too many expectations on a single word : “raid”.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

It was just a general clarification. Some people seem to think I’m dead set against “raids,” which I’m not, necessarily.

Now, if they’re talking WoW style raids with yet more gear tiers, gear stat lock outs, etc.. oh yeah, I’m completely against that.

I do share your opinion on that matter.

I have prepared a nice wall of text for the upcoming CDI with precise suggestions about this (and suggestions for the endgame in general). I hope I’ll be able to post this soon.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

End game does not necessarily equate to instanced raids for all people.

Thank you so much for saying something that should be obvious for everyone, but sadly isn’t.

Remember folks, just because WoW has it does NOT mean everyone must have the same.
Remember (bis), just because GWEN endgame was made of 8 player dungeons does not mean GW2 endgame has to be identical.

These are different games for different audiences.

Don’t get me wrong, I would not mind having something like UW or FoW come back and require like 8 (maybe 10) people

I’m pleased I got what you said right in my previous post.

As I said, GW2 does not have to include the UW.

I never said GW2 must not include the UW.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Please add end game raiding (10-20 mans)

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Posted by: VodCom.6924

VodCom.6924

Oh God… I’ll phrase Trahearne: This won’t end well.

It’s up to us to make Trahearne lie. Don’t give up just now

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

End game does not necessarily equate to instanced raids for all people.

Thank you so much for saying something that should be obvious for everyone, but sadly isn’t.

Remember folks, just because WoW has it does NOT mean everyone must have the same.
Remember (bis), just because GWEN endgame was made of 8 player dungeons does not mean GW2 endgame has to be identical.

These are different games for different audiences.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Is the maize balm rat farm an exploit?

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Posted by: VodCom.6924

VodCom.6924

Linen farm: create endless mobs, kill mobs, get loot.
Ambient farm: create endless mobs, kill mobs, get loot.

Linen farm: some players don’t want want to farm linen. Farmers do this for them and sell on TP. People pay market price.
Ambient farm: some players don’t want/can no longer farm ambients. Farmers do this for them, and sell results on TP. People pay market price.

Linen farm: mass bans.
Ambient farm: Dev-approved.

???

My thoughts exactly

Linen farm : create endless mobs by exploiting a bug in the iron marshes or by failing an event on purpose. Insult anyone who completes the event.

Ambient farm : creates endless mobs by spending an item you’ve bought or crafted. Everybody can join. No insults.

I hope this helps clarify. Farming never bothered the devs (unless it’s threatening the game economy but that is an other topic). However, toxic behaviour does.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Marionette

in Living World

Posted by: VodCom.6924

VodCom.6924

For those who want the marionette back, think about the way you want it back and how can it fit the lore. We could use these ideas in the upcoming CDI about raids.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

last day?
Lets see what this CDI will result, they had alot of good brainstorming here.

Agreed.

Ok so I am rather busy today so I will get us moving onto Raiding tomorrow or Friday.

i do apologies but I have been quite busy, has anyone counted up our priority order? If not I will get it done.

Chris

Maybe next time we should start a google form or something like this for ease of calculation ?

However, it will narrow the liberty of posters to state what their priority exactly is.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Fastest Karma Farm?

in Players Helping Players

Posted by: VodCom.6924

VodCom.6924

What the others said :

  • an eotm train has the highest karma/hour rate provided nobody wants to fight
  • tequatl is a good source of karma and comes along with nice goodies and loot, however the karma/hour is at most 15000 and doable once per day.
  • underlevel fractals are really worth it is you can level up to 30 (and do a fractal 10). Is very efficient if you have a good group and is doable once per day.
Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

What fits necro best

in Players Helping Players

Posted by: VodCom.6924

VodCom.6924

I’m not a hardcore gamer but here are some useful insights :

  • conditions builds fight against each other in dungeons and group content (your stacks of bleed will overwrite the one placed by your friend, negating his damage potential). Any build that is direct damage based will work with conditions.
  • necros have tools that transfer conditions of allies to them and other tools that send conditions to their ennemies/convert them in boons. Try to play around with these.
Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Mob Mentality in Kessex Hills

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Well if the game was right a Fail should mean no reward at all… Not sure why it is set up that a fail is better then success??? I always try to do my best I hate failing at stuff…

The reason why failing gives rewards is because ArenaNet didn’t want players to be “so close” to success and get absolutely nothing for their effort.

And the farm does not exist because of the event reward itself, rather the mass of champions that comes along with the event.

This type of farms emerged in Cursed Shore IIRC that people farmed constantly and thus farmers were subjected to diminishing returns.

In an attempt to break free from DR, farmers realised that

  1. the loot from champ bags is not affected by diminishing returns and
  2. chamions always drop these bags, regardless of DR

Once they figured this out, the only thing they had to do was to look for an event that could be scaled so that champions spawned as much as possible and coud be reapeted as often as possible.
Failing the event is only a mean to have the event pop back faster. It’s not really for the “failing reward” itself that is negligible.

It is the one of the only farm that is “immuned” to DR and the loot is varied enough to prevent competition between farmers (cf lemongrass farm and other material farms).

I’d rather have all these farmers start flipping stuff in the tp since the flippers provide what I consider a “trading service” to the community.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

Yay, news: Point of No Return!

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

There wouldn’t have been any criticism if you guys didn’t go and ruin the masterpiece that was created by the core team. but instead you prefer to deal with all the negatively and all….Hire back the core team, get rid of the living story and now we got a game worth logging in again….

This is what is called NON constructive criticism. This is the best way to encourage the devs NOT to listen to you. Feel free to edit your post and flesh out your idea by using examples and a moderate language.
You’re not the only one that Living Story does not belong to GW2. However this does not dispense you from justify it.

And personnaly, I think that living story is a nice concept that sets GW2 apart from the horde of WoW clones in the MMO market. It gives me a reason to come back just to see the end of the story and the new lore that comes along.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

So is this a decent summary?

No it’s not a decent summary, it’s my personnal understanding and view of what has been said. As a casual that played this game for 2k hour, I do percieve things differently.

Thanks anyway

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

I believe the general thrust of CDI commentary has been to find ways to make the guild hall system inclusive, an enhancement to game play, and broadly accessible.

My overall impressions on this CDI :
– We want to play the sims with our GH
– We want Anet to allow guilds of all sizes to enjoy the basic functionnalities of the GH
– guild should have beacon mecanics.
– GvG is highly desired, whether inside the GH itself or not. (Some would like their GH to be a customisable GvG map)
– Guild upgrades should be reworked
– Influence and merits have problems, but we did not find a consensual solution in the CDI
– there should be multiple ways to acquire GH
– if the GH are developped, they will be mostly instanced (sorry for you fans of airships. The idea is cool, but the devs are more on the side of instance)
– alliances have been mentionned. Several good ideas about alliance GH but we need a good solution to manage divorces in alliances
– there is a demand for more guild content in WvW, the game mode where guilds are the most relevant and most militarised

Nothing is this list will be developped for sure by Anet. A CDI is a suggestion box, not an official statement.

My final suggestion is : Anet, do not forget to polish the content that already exist in the game (dungeons, fractals, world bosses, UW combat etc…) before commiting your team to create a new feature. Otherwise people will be frustrated to no end.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Did you all skip the part where the guy said he was doing defence?

Yes, yes you did.

AFAIK, def is not about killing mobs, def is about keeping turrets alive and working. You can keep turrets alive by kiting away mobs from the turret (I did it, was quite fun actually). It is one of the possible ways to handle tequatl and tanky gear is better for this.

And btw, mobs in def are no stronger than open world mobs (i.e the one you kill by spamming 1), you can manage them no matter what gear you wear. As far as I can see, killing a krait in def in 30 sec instead of 45 sec won’t get tequatl killed faster. Just saying.
You’re just bothering ppl for nothing.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.

Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.

Playing how you want doesn’t give you the right to ruin other peoples in-game experience. Also if he wanted to use that gear he would be better off in the main zerg anyway. I don’t care for the people who force their play styles that can potentially ruin my fun. If that makes me an elitist, so be it.

Yes, that does make you an elitist.

This….. “Playing how you want doesn’t give you the right to ruin other peoples in-game experience.” And this…. “I don’t care for the people who force their play styles that can potentially ruin my fun.” ….. They make you hypocrite.

not that I consider an elitist a bad thing, but that actually just makes you a person who understands the game mechanics .

Nope : brain makes you understand game mechanics, not elitism.

I do have a brain, I do understand that eventually you want to max your dps to clear content faster to get more shiny in PvE.

Yet I still walk as a valk ele with ranger runes because I can’t be bothered to time all my dodges and healing. So stop telling me what I should wear or that I’m stupid.

And yes I don’t care if my AC P1 takes 20min instead of 5. I play for fun, not for profit. #filthycasual

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

An Underwater World boss

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Problem about UW combat :

  • hitboxes are messed up. As an ele, you cannot hit your target reliably with Air AA.
  • Lack of internal and profession balance in UW combat
  • Crowd control is wonky
  • AoE do not have red circle/spheres to help us dodge.

All in all, UW combat is unfinished. Before adding new UW content, let’s just fix what is currently broken.

Any player who faced the undead shark in curse shore will tell you that it is impossible to predict his charge move that OHK you. So you stay at range and spam #1 while drinking coffee. Interesting gameplay isn’kitten

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

I didn’t even know TVH existed, wht a joke lol doing zero damage in a DPS game

WvW commanders disagree with this statement. In competitive modes, conditions and tanking have their place.

As for tequatl, THANKS FOR NECROING THIS DISCUSSION BTW, a group can succeed with nomad gear (since a group can kill tequatl while naked just saying). So get off you high horses and stop telling players in open world what stats they should wear. Keep this kind of comment for your dungeon party.

I’d rather have a nomad noob doing very little dps than a berserk noob laying dead and doing no dps.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Post a pic of your character only if your armor is mix-n-match

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Posted by: VodCom.6924

VodCom.6924

A classic mix n’ match, for my mesmer (armour dyed purple because GW1 colour code are to be respected)

Attachments:

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Tequatl Myth Buster

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

I do believe that champ spawn is semi random. Let me explain :

  • if the defense party is too small => No champ
  • the larger the party gets, the higher the odds of getting a champ

All in all we keep the party small not because of difficulty of killing the mob themselves but to lower the odds of getting a champ hypnoss or a champ grub.

Both of these wreck turrets faster than light. Also, less ppl in def => more ppl in zerg => more dps since teq HP are based on the total number of players IIRC (more data needed to confirm this statement)

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

small crazy idea to give incentive to do content with guild-mates: shared loot

Grouped players (from a guild) don’t have only access to their own loot but their party-member’s loot as well. You have to choose which one’s loot you’ll take for your own BUT the loot is still free to take for everyone else in your party as a copy.

An associated risk with this idea is loot inflation and power creep. And this is something that will be highly skewed toward zerger farms and will disadvantage solo players a lot.

I do understand that you want to improve loot systems and make them less frustrating. If you want to get in this type of research, I suggest you look at DKP loot systems and the classic loot systems

TL; DR : Marcus, don’t try to reinvent the wheel when someone has already designed a car.

And we are derailing the thread here.

The first step in improving the loot is to make most Account bound on acquire and Soul bound on acquire items (like ascended rings and fractal weapon skins) PARTY BOUND so party members can distribute them among them freely and without consequences (they are “useless” items anyway)

We can tweak and improve the system once this is done and go from there.

Keep all these ideas about the loot for the next CDI and try to flesh them out. I think this is relevant for raids, not for GH.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

small crazy idea to give incentive to do content with guild-mates: shared loot

Grouped players (from a guild) don’t have only access to their own loot but their party-member’s loot as well. You have to choose which one’s loot you’ll take for your own BUT the loot is still free to take for everyone else in your party as a copy.

An associated risk with this idea is loot inflation and power creep. And this is something that will be highly skewed toward zerger farms and will disadvantage solo players a lot.

I do understand that you want to improve loot systems and make them less frustrating. If you want to get in this type of research, I suggest you look at DKP loot systems and the classic loot systems

TL; DR : Marcus, don’t try to reinvent the wheel when someone has already designed a car.

And we are derailing the thread here.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

As a final word, if you feel that…

  • something is missing
  • your post has been ignored despite featuring a new idea
  • I do not describe your idea correctly

Send me a PM and we will work this out.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

in CDI

Posted by: VodCom.6924

VodCom.6924

Hi everybody.

I already voted, for those who haven’t, I just finished to sum up phase 2 from page 1 to page 28 included.

Check out here and pick your 3 favorite ideas.

You can have a partial summary by theme (instead of by page) here

Make sure your friends/guildmates etc… get involved in this CDI. We need YOU to help the devs make the game better.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Page XXVII – XXVIII

Zoso.8279
Suggested a possible rework of guild upgrades
More details in his post. The rework features a new upgrade category : Guild Hall that unlocks specific functionnalities in other categories.

Retro.6831
Made a meta-post summing up all his contributions in the thread
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4477326
Idea of guild commissions : These are special tasks that guild members can perform to pick up the coolest, most Prestigious furnishings.
An upvote functionnality : An “Upvote” system where players visit a guild hall and sign a guestbook has been suggested a few times already

Brown Fang Thump.9482
Guild leader should be the one who can choose who is the player of the month featured in the GH
Don’t use automated achievements or features for this kind of thing.

timmyf.1490
Does not share Brown fang opinion and proposes the opposite
Examples that might be cool:

  • Statue for player who most recently account-bound a Legendary weapon
  • Statue for player who entered Top 100 rank on PvP Leaderboard
  • Statue for player who in past week finished 100% map completion

Khisanth.2948
Since someone will complain no matter what the dev do, the solution is to not have any progression at all
How “great” a guild hall is should be limited by the creativity of its owners not the size of its roster.

Brown Fang Thump.9482
Guild Cartography System
Establish new game mechanics to leverage current map in game to benefit guilds through the implementation of guild hall functions that address group dynamics and global mapping
Multi post with lots of details.

End of page XXVIII. From page XXIX on, this is the top 3 vote section.

Make sure you post your top 3 on the CDI. We want YOU to contribute to your favorite game

Monday will be the final summary by Chris and Tuesday the CDI Phase 3 will start.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Page XXVI

Brown Fang Thump.9482
Guild Identification System that integrates guild access, globally
All major cities in the game and a limited number of strategically selected explorable maps should include a “Guild Cryer” NPC that appears next to a billboard model which lists 5 guilds.
These 2 elements would always appear together: the Cryer to provide text information and direct access to a player’s represented guild, the billboard to provide in-game information that is up to date and usable for players seeking guilds or interested in guild versus guild competition.

Brown Fang Thump.9482
Guild Hall real estate and functionality elasticity system that adjusts as guild activity fluctuates
The size of these instances is initially based on the total achievement points of the guild’s founder. The potential size of a Guild Hall is elastic in the sense that it expands and contracts in direct proportion to its active membership.

VodCom.6924
Upgrade for the Guild Hall : subcontractor crafter
Allows rookies in the guild to refine their materials and get introduced to crafting without forcing them to level up their craft

Yalora Istairiea.6287
Make a Very Long-term Guild goal to allow a Guild to move their Guild Hall from an Instanced environment to an Open world existence

Merlin Dyfed Avalon.5046
Alliances upgrades
When you are in an alliance, the alliance will either:
-Ask for a weekly gold contribution to buy upgrades.
-Or players will join in events to earn upgrades.
-Or you can have a upgrade token system where tokens are earned or bought.

Either way effort has to be made/bought.

Serophous.9085
Made a video detailing his thoughts on the GH topic
Text summary here :
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/169806/Video_Text.txt

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Page XXV
Lots of bickering about airships, what is an airship GH and skritts running in a wheel with a shiny dangling in front of them.

Rhansem.7305
one guild has to be put as owner of the alliance hall
One guild starts and alliance and is now the alliance leader. They then recruit other guilds to fill in the officer, elder member, member, and recruit positions. When building the alliance hall, it is the leader guild that queues the upgrades.

AlienMenace.7516
If Guild Halls were instances connected to real PvE zones, guilds could pick a Guild Hall near their favorite activities.
For instance, if a guild had a favorite dungeon they ran daily and there was a Guild Hall entrance site near that dungeon

Alcarin.9024
Regarding Alliance Hall
Someone talked about private instanced zone in PvE that can be claimed and accessible only by the guild that claimed it. I think that this functionality should be bound to Alliance, not guilds.

Sarrs.4831
SUPER FEAST for guilds
A feast that requires more food and last for 24h

Conski Deshan.2057
split GH upgrades and progression into two categories in a manner similar to collections: Basic and Rare.
By splitting it you solve a perception problem,
People will expect to unlock everything under basic and that can contain most functional upgrades.
Introduce some “Discipline” distinction
if you want to have all the options for a guildhall I expect you to have mastery of every form of gameplay.
Statue unlocks from killing Ascended versions of creatures + “Ascended Arena”
Something like this : https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fffxiv.consolegameswiki.com%2Fwiki%2FThe_Minstrel%2527s_Ballad%3A_Ultima%2527s_Bane
Special Weather conditions as a Prestige unlock

krosis.7598
Push the idea of the dressing room further
The entire Guild instance allows totally unlocked (temporary) transmutations, allowing you to set a “guildie outfit” while you’re at home with your family. You can roleplay to your heart’s content inside the guild hall
QoL for RPers

Retro.6831
On Progression
A guild hall is essentially a set of modular template rooms.
In my mind, this is best accomplished by replacing the existing vertical structure (“Architecture II, III, IV, etc.”) & having a large number of modular ‘content packs’

krosis.7598
visual progression of the GH only with guild achievements
While the guild leader can ask their guild to focus on certain things, at the same time many elements will come naturally based on what the guild enjoys doing.
progression is room based (kitchen, trophy room, commons etc.) instead of being asset based
Instead of unlocking a specific furniture skin that can be placed anywhere in the GH, you get guild upgrades that have a physical representation in the GH.
Also proposition for new guild upgrades categories
link : https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/page/25#post4475330

That’s it for XXV

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

Guild Hall CDI - The condensed thread

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Posted by: VodCom.6924

VodCom.6924

Page XXIV

Surbrus.6942
Guild Hall fashion room
A room where people are free to change their looks without eating up their transmutation charges. Perhaps even give upgrades to allow for “free” hair style kit usage within this designated area as well.
You would actually have to spend the charges/hair style kit to keep the look outside this designated area.

Devata.6589
True, this game needs a barber

theguildless.1386
Guild finishers that appear when specific events are completed
eg. Champions/legendary mod, meta event, location captured in WvW and in PvP tournaments.

VodCom.6924
Integrate light control for the rooms of the GH

Page XXIV is now done. Only 4 left to go.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Page XXIII :

munkiman.3068
Unfortunately, each guild has it’s own what to do together thing
There are many focuses, some guilds love to focus on new players, just learning the game.
Some are strict and focus on WvW and military combat structure. Some focus strictly on PvP.

Conski Deshan.2057
Special Asuran gates/teleporter pads, that will teleport an entire squad (30-40 people) into a brand new copy of whatever PvE map they choose
It’s not guild locked but it does guarentree they all get into the location just before an event or such.
Intractable furniture would be a massive plus for GH
(e.g sitting on seats, bonus the poor people in the priory classroom finally learn how to sit)

ardasica.4531
What incentive is there to visiting other guilds’ halls other than gawking?
Recruitment. People are visual and being able to see what a guild has been able to do outside of what is stored in the guild bank could be a big deal.
How are a guilds’ accomplishments demonstrated in the hall, and how can that be interacted with?
Hall of Monuments held areas that displayed account/character achievements. That had less purpose since unless you ran in with a party, no one would see it. A guild takes pride in what they achieve so perhaps a portrait room that autofills in the portrait of each guild bounty completed
How can guild members interact with each other in ways they can’t do elsewhere?
They can have a guild party and invite guests. Run contests that involve only the guild.

Baltzenger.2467
We don’t want to define what alliances can and cannot do at this point, alliances have different terms depending on the context

Rambodacious.7495
Responding to both Chris and Jon in this post: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4473080
Each upgrade can be obtained by three different ways. Each way is best suited for guilds with a specific size.
The thre ways are : group farm, gold and timegated representation.

DarkWasp.7291
Alliance – General huge plot of land
Guild – Hall with land plots dedicated to members
Player – Houses placed on that guild land

Serophous.9085
The Alliance hall would be for comestic stuff only, no bonuses, nothing, just make the place look pretty
When divorcing, you just lose the shinies, not the functionnal.

All I am getting frustrated over is seeing the same ‘problems’ being put up while possible solution have been giving for them pages ago.

The structure of the thread (a linear progression of posts) isn’t idea for topic discussion. Something like a tree-structure would allow for separate threads or topic based discussion. However we have what we have.

So much truth here! If you could PM me with ideas to better follow sub discussions, that would be great.

Black Dragon.3784
picture frames
With picture frames maybe guild leaders can upload print screens of their guild, guild leader or special event which the guild enjoyed to place on the wall of their guild house for memory sake/ decorations

That’s it for page XXIII

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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VodCom.6924

Page XXII – other ideas

Kai.6317
Create a new WvW map and put GH in it
Replace keeps with GH. Allow guilds to declare war between them. Guilds rewards are earned by capping camps and towers.

Jalefor.5362
Maintenance is acceptable because it is already present in the game
Consumable effects like the “+5% gold for kills for 24 hours” upgrade, effectively amount to be the same as a recurring maintenance cost of 3 merits and 300 influence per 24hrs for a permanent effect, but with a little more flexibility in when you choose to and choose not to “pay the bills”.
A completely inactive guild will eventually “turn off” their guild hall from the world, so only active guilds are seen

Brujeria.7536
GvG fights should be based in and around the guildhall you built
I’d love to be able to craft traps, siege weapons or mechanics, walls, npcs or ghostly defenders, this all on a balanced table (set amount of max traps, max npcs)

Tobias Trueflight.8350
Guild Library: A guild member can use a consumable item which will then ‘tag’ all enemies they kill for a short period of time
These enemies carry “lore tags” which can then be collected and collated into various books to read over which would tell more about these enemies.
The more entries you complete, the better your Library looks over time and the more respectful some visiting Priory scholars might be to you.
Guild Orrery: If you don’t know what this is, it’s an observatory with large moving parts and is supposed to be used to discern what exactly it may mean.
Think of the Lunar Fortunes of old Cantha, and crank it up.
Guild Shrine:
Depending on what motif you choose for your guild hall, you can get the shrine of the corresponding belief.
Guild Research Lab:
To help you work on those Trait Masteries you either don’t want to do, or can’t complete.

Page XXII is done. I may have missed a few posts regarding Jon’s sub discussion about guild upgrades. Make sure you poke me if you see something.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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VodCom.6924

Page XXI – Other ideas :

skullmount.1758
What happens when somebody switch between guilds while he is in the main hall
Personnal remark : how does the GH interact with the representation system.

Safari.3021
Instanced guild halls providing a staging area for guild missions

Donari.5237
About Guild beacons mechanics:
1) Skins, banners, communal boosts, banquets, dance rooms. The sorts of things we already have, but specific new ones made that come from having more invested in a guild hall.
2) Invitation booths/banners. Something a guild can deploy which a player can use to go see their guild hall.
3) Lots of entry points around lots of zones. Explorers can find the entry point and select which guild instance to enter.
4) Guild NPCs in the cities akin to heralds. A player chats with them and via a dialogue tree gets “gossip” on guilds of what s/he likes.
5) “Finishers.” that scales as the GH progresses

Page XXI is now done. That took longer than expected.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

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Posted by: VodCom.6924

VodCom.6924

XXI – XXII: Alliances and GH:.

At some point in the CDI thread, this appeared :

I think Lanfear’s question is what happens if the guild you are repping swaps alliances and no longer is in the alliance that made the hall — how do you handle man-hour investment in an alliance hall if for reasons fair or foul you need to go separate ways?

Yes, this is precisely what I was asking. I know in GW1, my guild was in several different alliances over the multitude of years that I played. Sometimes alliances just don’t work out for a variety of reasons and guilds go their separate ways.

What happens in such a case, when the guilds split, to all the effort that was put into these ‘shared’ halls. The man hours, the funds, etc. When they join another alliance that has it’s own shared hall already, do they now have their hall, the old shared hall, and then the shared hall for the new alliance as well? This could get cumbersome. Do they lose the old shared hall instead and thus all the effort put into it? That could really tick some people off. Or do shared halls simply no longer exist if the alliance does not exist? Could this not be a double edged sword – ie, as much deterant as incentive to build such an item?

Yeah this is a real problem. This could completely preclude Alliance functionality on our Guild Halls discussion. Can we have some ideas to beat this problem please and see if we can solve it?

Chris

And below is the discussion that followed.

timmyf.1490
When you form an Alliance, the Main Hall is free and selectable. Guild Halls are “rooms” that attach to the Main Hall.
Unallied guilds can choose their own Main Hall.

munkiman.3068
This leads me to think of a central hub on a 5 spoke cog (assuming 5 maximum guilds in an alliance).

Yalora Istairiea.6287
building an Alliance Hall is done by upgrading your Guild Hall
Utilizing the same mechanics as the Tiered Tree structure, as you put more features into your Guild Hall, it would add functionality to the Alliance Hall.

Aeolus.3615
if one guild drops from the alliance, anything they have shared would vanish

Jalefor.5362
Massive multi post here: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4472248

daft inquisitor.1605
Let’s say we have Guild A and Guild B in an alliance. Guild B drops out of the alliance. Guild A and Guild B then each get an exact copy of the Alliance Hall they had. Guild B then decides to ally with Group C, and they use the same Alliance Hall that A&B had together

Palador.2170
Create a “Guild Commons” where members of an alliance can gather, mingle, and make use of shared resources developed for the commons
The guild commons area will be a fairly open area where various objects and NPCs can appear, depending on the guilds connected to the commons. Around the edge of the commons, each guild hall
(or a portal to that hall, which may be more practical) can be located, with their banners showing.

Alethia.3597
Part of the issue here with discussing guild halls and alliances together is not knowing how alliances are going to be working
More details here (with pictures!) : https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4472417

munkiman.3068
Une image vaut mieux qu’un long discours (google translate is your friend)
See here : https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4472434

Baltzenger.2467
Here are several options that would solve this situation:
1.- Alliance Halls customization is restricted to rental
2.- Alliance Hall is a separated tree on the Guild Hall progression system
3.- Rooms on Guild Halls could be demolished for resources

Astralporing.1957
not sure if Guild Alliances even need a separate progression system
Belonging to a Guild Alliance might offer for every guild the advantages of guild upgrades belonging to other guilds in the alliance. The guilds would be free, of course, to pursue those upgrades on their own, just in case.
And of course it doesn’t need to cover all possible upgrades

TBC

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

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VodCom.6924

XX – XXI – XXII: brainstorming about the guild upgrade system:.

Jon posted:

•Someone suggested that the upgrades be tied to buildings which I think has some very clear potential.
•People have suggested a few ways to break those upgrades down but none too specific.
•We need to discuss how the building system would incorporate old upgrades but also provide new ones.
•What kind of new upgrades would be possible because of the system turning into buildings?
•What changes to influence and guild progression should happen to make it more intuitive if we went with buildings?
•How do we build customization into this upgrade system where there currently is none?

I’d love to see people just blue sky take a crack and fleshing out some of these ideas and then I would be happy to summarize which ones I think gel well together and try to combine them into a more cohesive design that we could then begin discussing the pros and cons of.

LanfearShadowflame.3189
Upgrades being tied to buildings
I’m assuming this would mean something along the lines of building say a ‘Barracks’ and hiring/recruiting an npc to work there and this is where you would go to ‘purchase’ or ‘order’ your Art of War upgrades.
As you upgrade that specific line, the building itself upgrades and becomes larger, more detailed.

munkiman.3068
Asked for more clarifications:
Are you thinking how current and/or future upgrades can be represented in virtual space, as visual representations and mechanism that we can interact with that trigger and upgrade?

Conski Deshan.2057
how the building system would incorporate old upgrades but also provide new ones?
-Upgrades that make sense appear on the building (a deep cave under your vault if you have the deep cave. etc, your guilds banners/logo once that’s researched).
-A usable version of each banner appears after it is built at least once. Usable versions of the siege could be added too just for fun.
-not a fan of this one but your building could get fancier each tier so a t6 would be all shiny and complex while a tier 1 is pretty basic.

What kind of new upgrades would be possible because of the system turning into buildings?
-The plethora of guildhall related improvements -fancier windows, -second story -Banners now place-able on the guild hall -NPC guards for that building (visual)
-A functional unlock for within that building (A WvW Tornement mechant under the barracks etc…)

What changes to progression to make it more intuitive if we went with buildings ?
-You could no longer use influence by itself as the base currency as it would completely unbalance rewards away from groups of skilled players towards gold.
-You would need to rework tiers and need a solid unskipable gate for higher tiers (functional stuff would be at low tiers).
Lets say building visuals is tied with tier?, then you need something that ensures only a small portion of the guilds have the top tier and ideally not a grind so that it’s a reward not an expectation.

How do we build customization into this upgrade system where there currently is none?
We could split it 50/50 , Unlocking upgrades from the building unlocks new placement options (can now place banners, can now place functional items, can now have a maximum of 10 npc’s in the building).

Serophous.9085
Everything would start from the Architecture to unlock the next three categories
For example, building the Armor and weapon vendors rooms unlocks the Art of War category. You could then have certain prerequisits for other rooms, such as having to build a seige vendor room before access to wvw buffs (or vice versa). As for the boosts, they themselves should be tied to either one vendor, or still accessible as they are now by guild interface, just unlocked once the proper room is built.

Palador.2170
Nobody should feel forced into making a guild hall to get a non-hall upgrade
. Simple and straight forward is important
Other than a few minor links (guild banners, guild merchants, and such), the two systems should not rely on each other. New upgrades to guilds that do not physically manifest as part of the guild hall should not be part of the guild hall system.

NeedMoreDinosaur.4250
I feel the way guild upgrades are currently in place there is place for some instances of interaction between them but there is also plenty of room for upgrades to be a completely separate thing. I think the majority of buildings should be attached to a build tree that would allow for maximum customization without the technical dilemmas.
Current upgrades most certainly certainly tie in.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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VodCom.6924

Page XX:

Drewan.5681
I would love if I could have a nice sturdy norn lodge in the mountains

Marcus Greythorne.6843
Introduction of the “expeditions-category”
An adventurer npc in your guild hall launches “expeditions” every fifteen minutes.
He just spawns a portal to a random event-location in Tyria. This might be a bigger event chain,
a meta-event chain but also a jumping puzzle.
The idea is to complete the event/puzzle as a group with a debuff (no portals/no revive/limited time etc…)
The category features a progression mechanism :
•you start with portals to smaller events / lower level areas
•as you progress you unlock a bigger variety of destinations
•as you progress you unlock buffs which are active for the guild in the destination-areas (like +200% magicfind, enemies hit harder but drop more gold, hardmode scaling (a second portal next to the normal portal which is red)

Lishtenbird.2814
Collective ideas difficul to sum up Full post here: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4471178
The post is about GH as mists islands with special functionnalities

Illuminerdi.9153
Fleshing out the idea of Guild cities
Create a guild story like the living story
Create a “Guild Story” sort of like the Living World story content where a guild has a storyline that they play through together
PvE Guild Storylines culminating in a large “world boss” style event that takes 20-50 players working together and has a grand epic feel

munkiman.3068
Visual representation of player of the week/month assignment in the GH

Blaeys.3102
Portals to “living quarters” (player specific housing areas for members) in the GH

kyubi.3620
Listed more possible themes for the GH
Including tengu, HoH, droknar/deldrimor before great dwarf rite etc…

Tryxtr.6295
Alliance GH is dangerous because of divorces between guilds
Building bridges between GH of the same alliance should be possible

Iason Evan.3806
Guild Aquariums and Submarine Guild Halls
(Personnal note : holy s***, why nobody thought about this before?!)

discussion about influence and merits and how they affect guild progression:

VodCom.6924 & Grevender.9235 & Conski Deshan.2057 & Astralporing.1957
Influence is weak for GH progression since it can be purchased with gold
A revamp is necessary. Influence should be used to measure “something” and the “something” should not be purchaseable with gold.
There should be ways to earn merits in WvW and sPvP
Replace the influence by a pool of gold everyone can contribute to but nobody can withdraw money from
Convert the existing influence to gold in the pool.
Another flaw was putting the easier missions (treks, rushes) behind a merit wall that can be passed only with a harder mission (bounties)

Page XX is done. The next post will be about some more detailed brainstorming following a post by the one and only Jon:

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CDI- Guilds- Guild Halls

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Posted by: VodCom.6924

VodCom.6924

Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Tuesday we will begin Phase 3: Raiding!!

Chris

Bump

I’m on it.

Truth be told, I recently graduated and I’m looking for a job. A time consuming activity if you ask me.

I’ll finish the summary on saturday afternoon GMT+2.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

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VodCom.6924

I just though of something that could be cool:

Have characters of players who are offline, who are representing the guild, appear as NPCs in the less trafficked parts of the guild hall.

IIRC somebody proposed something very similar, although it was with your own alts wandering in the guild hall rather than other guildmates characters.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

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Posted by: VodCom.6924

VodCom.6924

Top 3 time!

1) Having a GH that is flexible enough to allow RP and show the guild’s creativity.

2) The progression of the GH is challenging for all types of guilds without leaving the small ones aside.

3) The hall being a catalyst for new guild content involving more than 5 players.

Digression : sounds like I have 8 more pages to sum up if I want to catch up.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Which classes are in demand?

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Posted by: VodCom.6924

VodCom.6924

TL; DR : To answer this, you’ll have to ask yourself a question :

Do I care about my server’s ranking in the WvW ?

If yes : pick a server with very high population => They are the ones that can “hold through the night”

If no : pick whatever server you like.

Long answer :
In PvE the server you are in does not matter (since there is only megaserver). You’ll be mixed with players from any server with priority to maps hosting your guild/group/server.

If you think you might practice wvw from time to time, then pick the servers in the “high” population.

Example : As a french player I have 5 servers to choose from : Vizu (very high), Jade Sea (very high), Augury Rock (High), Fort ranik (High) and Arborstone (medium).

Since I wanted a more close knit community without roleplayers in the /map chat and I do not main WvW, I picked Augury Rock. It is not too populated and the matches in WvW are still decent.

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CDI- Guilds- Guild Halls

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VodCom.6924

The more i think about decor and furnishings as a “progression mechanic”, the less i feel it’s as appropriate for halls. I’d much rather see something like that in personal instances.

Many of the ideas here including mine are probably at least somewhat co-opted from personal housing ideas. Unless they know personal housing is also coming people are going to try and get some of the recognition into guildhalls instead.

That said there’s not a lot of progression methods to choose from and you’re bound to upset one group or another. Furnishings/skins are the tried and true method.

If you make size the progression: I’d complain and decorating people would too.
If you make functionality the progression: small guilds will complain.
If you make location the progression: people who like one particular one will complain.
If you make NPC population the progression: most people won’t try.

The solution is to not have any progression at all.

This idea is very very dangerous.

Let me explain why. By reading your post, one can see that you are a nice person. However, your idea will lead to a community backlash because it will remove the sense of accomplishment and challenge that the guild hall feature could bring to a community that is craving for challenge and involving content.

Nobody has ever found something that was given as granted rewarding. Nobody. Ever.

Your argument is valid and makes sense if you are playing minecraft or any good sandbox game. However GW2 is not minecraft (it’s a theme park MMO) and I doubt GH will have a flexibility remotely comparable to what players have in minecraft.

Thus we should lock the progression of the GH behind more or less challenging content, that is interesting for both large and smaller guilds to an extent.

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[PvE] Churning Earth needs a buff?

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VodCom.6924

Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.

The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.

I tend to call this synergy. I’m not saying lightning flash is useless on its own, but it has clear synergies with CE. All in all it feels right to me.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

will we see more champion-bag weapons?

in Guild Wars 2 Discussion

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VodCom.6924

I’d rather ask them to focus on a second set of legendaries. However, more content is always nice to have.

Having themed weapons that fit in the lore of the franchise (rather than shooting tatooed unicorns) is always beneficial.

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Should I be a Warrior or Ranger?

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VodCom.6924

If you do not mind managing your pet, ranger is nice.

Tried warrior, the gameplay felt bland….

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

CDI- Guilds- Guild Halls

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Posted by: VodCom.6924

VodCom.6924

As for the grind, it isnt that much. ill use the uber armchair for this example:

Uber Chair of Awesomeness- 50 Spiritwood Planks (intricate wooden chair), 500 Ancient Planks (uses more than one type of wood), 5 Deldrimor Ingots (screws/bolts/nails), 20 Bolts of Damask (soft cushion), 500 Gossamer Bolts (more softness for cushion), 200 Gold Ingots (gold plated), 20 of each type of Orb (its very shiny), 200k Karma (giant shiny chairs require lots of convincing to build), 50 gold coins (think of it as insurance for your many rare materials…)

The idea seems fine at first glance but adding a giant material sink into the game doesn’t seem like a great idea. Especially involving things like time gated materials.

Usually, when one adds a material sink, it is to consume underused and undervalued materials like T5 leather. Not super-expensive time gated material.

If you want a perfect example of a material sink, look at maudrey. The only thing they messed up is the foxfire clusters which massively disrupted the market for wood.

However you had two time gated ingredients (one of the two being extremely cheap) and a sink for bloodstone dust and T5 leather. These helped me make money btw.

A similar system could be used for high end upgrades of the GH.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Where's the story? (New Grindiness of PvE)

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VodCom.6924

My personnal view there : some zones have a very good story tied to them.

Blazeridge, fireheart and kessex hills are very well done in this regard. However there are other horrible exambles like timberline falls where there is so much happening and I don’t know what the end goal is.

As for the personal story :
The story is all compassing, really inclusive and well designed in theory. In practice, all the subtilities and details of the fight against zaithan are poorly delivered.

[SPOILER WARNING BELOW]
Answer this question : how did anyone figured out how to build magic canons that can harm zaithan ? (I know the answer, however I think that it is poorly explained and many people miss this sort of capital plot points).

All in all, the stories are here but the delivery method is uneven.

It is something they have started to fix in LW season 2. You jump from taimi to rox in a bizarre fashion however you do not miss important details and it fits the timeline.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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CDI- Guilds- Guild Halls

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Posted by: VodCom.6924

VodCom.6924

Have you guys started to work on the halls? Is the design made but you are lacking the features? If we had something to work on from we could help so much more: just a concept art, anything.

Anet’s policy is never to discuss about something currently in development that is not in the final stages before release.

So no they haven’t started to work on this yet. It is just a brain storm and nothing suggested here is guaranteed to be implemented.

However you are free to post your concept arts here. I could use more eye candies.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Guild Hall CDI - The condensed thread

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Posted by: VodCom.6924

VodCom.6924

Page XIX :

Titanium Argentum.1427
One new feature: Guild Sponsor
One Big guild can transfer influence or resources to a Small Guild in their alliance, to help them build their Guild Hall. The Small guild have help, and the Big Guild have Hero points.

Zietlogik.6208
Look at how GH are handled in Warframe
http://warframe.wikia.com/wiki/Clan_Dojo

Marcus Greythorne.6843
give every player something to specialize in so that this player would feel special in a guild while he unlocks stuff for himself (prestige-items) as well as for the whole group (useful items)
(e.g. the dungeon-specialists would unlock dungeon portals for their guild, but only on higher level tiers in their sub-paths)

Conski Deshan.2057
Asked a lot of relevant questions that need to be answered
-What stuff is there going to be at the high end?
-What items/structures/skins do you see for advanced play and top guilds?
-How should we determine what play is the skilled play and therefore worthy of extra rewards?
-How do you show that your guild and guild hall is the best darn guild there is?
-And the problem that I have difficulty answering: How do you gate the PvP and WvW unlocks as currently there’s no way to distinguish the good from the bad?

I think that the last 8 pages are more additional reflexions an detailed propositions of what has been proposed before.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

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Posted by: VodCom.6924

VodCom.6924

Page XVIII : Other ideas

DiogoSilva.7089
I just want to add in that “GvG” doesn’t even needs to be exclusive to guilds: it could simply be a new PvP mode with a “guild queue”

LanfearShadowflame.3189
Open world guild halls (at least to me) would be much closer to how the lodges function in Hoelbrak
Note : Even though Lanfear used this as a counterpoint to the OW-GH implementation, his proposition is still valid.

Wolfey.3407
Allow to build the GH EITHER by spending influence and merits or by giving crafting materials
Upgrade of the GH : Asuran Orchestra
An orchestra made up of asura will play the multiple songs

Page XVIII is over. It is difficult not to get lost when you see 3 discussions at the same time on different pages.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

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Posted by: VodCom.6924

VodCom.6924

Page XVIII-XIX: rationalizing guilds upgrades:.

Propositions by various contributors, spread all over pages and dutifully regrouped.

Conski’s proposal :
On Categories for upgrades ,I’d see it breaking down something like this: (I may have what you meant by this wrong?)
Structures:
-Towers -halls -corridors -entry halls -Misc rooms
Defenses: (could be just graphical)
-Trebs -Cannons -Hot oil -Misc
Interior:
-Seating -Tables/cabinets -Rugs/banners/flags -Wallpapers/wall -statues/monuments -Misc
Exterior (wouldn’t actually limit it to placement outside as I’d like water features in the command room)
-Fountains -Trees -plants -training grounds -Livestock -Misc
NPCS
-Functional -Decorative -Alts
Glory or Rare category (this section would have limited placement (i.e once per guild hall or 10 per guild hall) basically the more prestige and high end stuff.
Limited Section for limited items i.e reward from once off events or competitions like a new Christmas tree each year.

Jon’s alternative :

•WvW
•PvP
•Guild Missions
•Dungeons

This would tie the upgrades more to game mode than to the current arbitrary categories.

Diogo’s take:

I propose the following:
1.Architecture : The upgrades that most directly affect the guild structure and the guild hall directly.
2.World Presence : Enhances the guild’s presence within the world, and its interaction with the playerbase.
3.Adventuring : General PvE content here. Buffs, and anything related to dungeons, fractals, world events
4.Competition : upgrades linked to PvP, WvW and GvG

More details here : https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4470298

Thorfinnr’s proposition:
Architechture – Guild Hall Construction Worker(cuts time on Guild Hall Upgrades)

Art of War – Guild Hall Combat Trainer(allows for 1 v1 Sparring within the GH and adds in Sparring Dummies in a “Training Area” that is included in the construction of the GH)

Simple Upgrades EX. Guild Armorer – Straight Influence Cost

Tobias Trueflight’s idea:
I think the current categories are fine, but need to be better defined and less haphazard.

Architecture – Now relevant to guild hall upgrades, Guild Stash and such now being reflected in the building.

Art of War – WvW and PvP bonuses

Economy – Bconvenience features move here, as well as generalized buffs which reduce costs

Politics – Guild representation such as emblems, special weapons and armor (which already exist)

Missions – Separate research tree for Guild Missions (as should have been done first…)

Rambodacious.7495
two posts with lots of detailed ideas: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/4470702

Syndrilious.9632
Guild Upgrades – We all build them. They need to have a physical impact on our guild maps. So we divide them into several categories.
•Architecture – Allows structures to be added to the zones. These objects require resources and time to build.
•Politics – This is where PvP and Wvw bonuses are, as well as specific building functions. Crafting stations, repair stations, etc all fall under this category.
•Dungeoneering – Grants bonuses to certain dungeons, for instance, leveling a research under this category for AC can offer small increases to drop rates within the dungeons for guild members (with time gate).
•Beastiary – This entry is similar to the slayer achievement line. This tracks the slayer achievements of all members.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

Page XVIII-XIX: Alliances and their GH:

Chris :
Initial thoughts are that members of the Alliance would each get an instance of the shared guild hall. And yes I am aware I said instance. This is purely because I am a fan of instance over open world (-:
Note we have come up with two valid options that can also be part of the design.

1: Small Guilds aren’t Excluded.
2: Alliances can create a shared Guild Hall.

Sligh.2789
Guild Halls and Alliances are not intertwined, neither should they be
Allowing Guilds to ally to complete guild missions, and to employ legions necessary for World event spawns is needed to avoid the simple monopoly enjoyed by large guilds over these types of events
Any Guild Hall should be for one guild only
Instanced meeting halls or better yet, visitation rights, ala GW1, are right on point.

Jacobbs.9468
Guild Halls should be guild instanced, with the option of creating an inter-alliance meeting area

Khisanth.2948
On the topic of : What happens when an alliance breaks?
Instead of merging and splitting instances how about just keeping the plots separate. When a guild joins another they can decide how their plots would link up. When a guild leaves an alliance they keep whatever is built on their plot.

Wolfey.3407
Just update the GW1 system to be compliant with GW2
Forming an Alliance:
– Leader of the alliance gold has to buy a permit in LA for X-ammt of gold or w.e.
– Invites to other guilds cost X-ammt of gold or w.e. if they decline the cash the money is returned back to the inviter.

Zenty.3596
I think that the “Alliance Guild Hall” should be more of a title that
circulates between the guilds

CureForLiving.5360
Guilds for the most parts function separately, they purchase their own upgrade, blue-prints etc which can then be shared in the alliance hall

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

Guild Hall CDI - The condensed thread

in Guild Wars 2 Discussion

Posted by: VodCom.6924

VodCom.6924

I also hope that Drak can do an excel vote doc when we get to the top 3 etc.

chris

When do you expect this step of the CDI to begin ?

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone