Well of corruption is a pretty useful skill – the damage isn’t as impressive as well of suffering, but against the right opponents the boon corruption is very powerful. Sadly as with all boon corruption, it’s of pretty limited use in PvE, but doesn’t terribly need a change regardless, but a boost to its damage would be nice. (Which reminds me, why does the captain in the ascalon fractal have infinite, incorruptible boons?)
Well of darkness is a great skill, and the only thing I find odd is the higher CD compared to well of suffering/corruption. Is it really that much better?
Well of power is also rather good, but it’s odd that it has a longer CD then well of corruption, while not even inflicting damage.
Well of suffering is a great skill, and has a special place in my heart. It was better when it had the 8s duration, but it’s still a very solid skill.
Elites
Both transform elites are pretty powerful if used at the right time, if used to late however, you won’t get the most out of them, but there’s nothing wrong with that.
Lich form is a pretty entertaining offensive elite, with a shockingly powerful piercing 1st skill (although it could move faster, as at long range it is far too easy to avoid), with the other skills being varying levels of situational usefulness. Marked for death tends to not really be worth it, as you can usually do more damage just by spamming 1, although in group fights it would become more useful. Mark of horror would be great, if all the jagged horrors didn’t die to a single aoe attack, or bleed to death in 10 seconds, but the 3rd and 5th skill are both rather useful.
Plague’s is a pretty hilarious skill (and for people that don’t know, press a skill once, and the plague will keep apply that condition until you change it, you don’t have to spam 22222), but withering plague and plague of pestilence are rather lacking when you compare them to the unkillable ball of fun that is the plague of darkness. Maybe buff those two to somewhere near plague of darkness.
Flesh golem might be good if it actually did stuff more than once every blue moon. Come back when minion AI is fixed and we can discuss its balance then.
I think that’s everything for skills, If I missed something, let me know, If you disagree with me, I encourage you to post why, so long as you give reasons, or your alternative solutions. I certainly don’t think my word is the end all, this is just my view on things, and maybe Anet will take a look and see something they can agree with.
Linking this again because I really do think it’s worth a look, although the trait changes are fairly drastic, and I sadly doubt anet would consider it post release, but it’s a good read none the less.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Simple-Improvements-to-Death-Shroud-and-Boons/
If you’ve taken the time to read all my ramblings, thanks, and maybe I’ll make another post about traits some time.
Edit: If I mysteriously missed something, it’s probably because I had to cut up my stuff into multiple posts, might have left something behind/double posted. Oh well.
(edited by War Mourner.5168)