Showing Posts For Webley.1295:

Seafarer's Rest: has wvw died already?

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Posted by: Webley.1295

Webley.1295

Anyone who transferred are bad players looking for an easy win.

We are doing terrible because we have no numbers. However the players who do still play are really good at PvP and can win fights that have us outnumbered

The free world transfer is affecting WvW

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Posted by: Webley.1295

Webley.1295

Anyone who transferred are bad players looking for an easy win.

I play on Sea Farers rest and we are doing terrible because we have no numbers. However the players who do still play are really good at PvP

Seafarer's Rest: has wvw died already?

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Posted by: Webley.1295

Webley.1295

1. Hacking….. During the time when the orbs got hacked people left

2. Fighting the French/Canadian server… After getting seriously wooped any guilds that were willing to spend money on siege equipment and upgrades transferred to another server

3. People got bored of the Eternal Battlegrounds mentality SFR has. We never get the orbs which in the games current state are the most important things untill that gets changed.

4. A night Zerg. We dont have one, so people left after thier keeps were upgraded during the day and lost during the night

5. SFR has gone from a High server to a medium Population server. Most of those people PvE

I am still around tho. Killing people with no orb buffs chasing people with 3 has kind of become a thing to improve my skills

Perma-Stealth During Combat Thief Glitching

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Posted by: Webley.1295

Webley.1295

Stealths aren’t OP, it’s just that you guys don’t know how to handle it. I’m a thief with shortbow, I went invi for 3 seconds and get “arrows to the knee” by a ranger and other stuff for that entire 3 seconds while I was in stealth, and that is normal for me. Is that OP? NO.

Here are some step to handle stealths:

First step is very important :

Step 1: “Pay a little attention”
Step 2: Auto attack/Spam AoE

is that too hard?

The real problem right now is the render, don’t blame it on the theives.

Some other ways to deal with stealth for a more skilled player which are far more effective

Traps, Marks, Blocks, Barriers, Blindness, cripple and dodging every 4 secs are a great way of breaking the Cloak and Dagger effect which allows the thief to go back into stealth from chaining it

Dont forget thiefs must spec for this kind of stealth build loosing mass damage

Also this spec does 0 DPS for 4 secs every 5 seconds. It works out to be around 2-5k DPS (depending how squishy) every 5 secs which is small

The stealth lasts 4 secs, the thief will then need to hit with cloak and dagger to get it back up. If you perform a dodge just at the end of those 4 secs the thief will miss it and loose his initiative. He will likely burn another utility to correct this mistake or make a run for it. Keeping cripple on him is also another great way to stop him reaching his foes with cloak and dagger. Every class has a cripple

Even with the fix of culling, a well timed Cloak and dagger will make the thief visible for 1sec or 0.5secs if its extremely well timed. So you must make sure he can not hit you at the end of those 4secs which will stop him chaining it

A simple Chill trap from a ranger will shut this sequence down. Immobilise from a guard also. A fear mark from a Necro. And obviously there are many more. Or just a dodge…….

(edited by Webley.1295)

Perma-Stealth During Combat Thief Glitching

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Posted by: Webley.1295

Webley.1295

snip

If they fix Stealth users denying and contributing towards capture, there are no complaints. If you are defending it, you’re defending an obvious bug. Will ANet fix it? They have a long list of things to fix, maybe one day they’ll get around to it.

My post was not defending the capture of the point from a stealthed thief. It was saying that there is code in sPvP stopping stealthed players from capping and we should expect to see that code in WvW soon as its already written

Small update

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Posted by: Webley.1295

Webley.1295

The issues raised by the devs are spot on. Im glad that all the nerfing crys about class x or class y are being left alone as these are not the issue. Not in WvW, not in PvE and not in sPvP now that everyone has worked out the meta and counter builds. I am a stealth thief and some ranger traps (and necro marks and guardian defenses) have been completley shutting me down which means people are starting to adapt and play smart

WvWvW has been a complete, total, comprehensive failure

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Posted by: Webley.1295

Webley.1295

Theres alot to be desired. And we are 2 months in. 3-4 Months in and I would expect most of those changes to have been applied otherwise this game would have died out a fair bit

Still having fun tho. But when ever I do see a 3orb zerg and the 2 loosing servers trasnfer away to a winner after the weekend, I Blame Anet for rubbish decision making and not the great game they managed to create

Perma-Stealth During Combat Thief Glitching

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Posted by: Webley.1295

Webley.1295

Its WvW culling if you cant see the thief… That is it, plain and simple. It doesnt happen in sPvP.

Secondly this video needs some defense. We all know theres many bads in the forum crying nerf when it really isnt necessary. (Apart from the 150% damage signet, that should be reduced to 110% or 120%)

1. Theres alot of things the Zerg could have done to end the thiefs terror. Fear traps, and ranger traps and thief “knockdown for 3sec” traps for instance. None were seen in this video. It was zerg mentality here that couldnt cope with a bit of smart play by the thief.

If you want to catch an invisible thief, you trap him. Anything that cripples him will also stop him hitting with Cloak and Tagger in time when the 4secs of stealth expires

2. To get constant Stealth with Cloak and Dagger or “CnD” as its known (As its cost was greatly increased already since bw3) it will cost you 2 major traits in the stealthline to regen this cost of initive and it can only do this once every 3 secs. And in order to make it hit alot of the time it will cost you 1 major trait in acrobatics for stealth movement speed. Someone speccing for perma stealth will have much less damage than most thiefs people complain about which currently perform the insta gib (i.e. using the 150% damage signet). At the end of the build youve spent 30 points into stealth, without gaining any damage bonuses. If you spent 30 points in stealth you would expect to get….. welll…… stealth!!!!!!! The thief will also need to use one utility slot to have 25% movment speed otherwise chasing people with Cloak and Dagger is near impossible. Thats a very particular build for a very particular stealth play style

3. The WvW point cap system needs to ignore stealth like sPvP – Thats an easy one. The code is already there and just needs to be applied. I would expect we will see this soon

4. Most MMO’s have perma stealth. You turn it on and move around. Its easy. In GW2 there is actually a skill in conjunction with a 30 trait point build. Stealth lasts 4 secs. Youll have to hit targets with your CnD as shown in the video. Quite often when using this build people will blind the area they are standing in causing the cloak and dagger to miss….. The initiative gets spent and doesnt regen as the attack missed. The thief is then at a massive disadvantage where his build was countered and he will then run away. Hitting with Cloak and Dagger is easier in a zerg than it is in a small fight. There are so many just standing still, its almost impossible for it not to land just as it is impossible for an eles AoE not to hit something at range.

Another way to make it miss is count to 4 secs then perform a dodge (4 secs from the time you last saw the little swirly black mist a thief makes when doing stealth) Stealth only lasts 4 secs and he will need to re-stealth every 4 secs by hitting you with Cloak and Dagger.

TIP…. Count to 4sec, then click dodge. (Cloak and Dagger will miss and you will find your thief). 2 Things will happen next. He will burn a utility to stealth again, or you can CC,Stun,Daze him. One thing will be going through his mind. “I missed cloak and dagger, its time to run”

5. When a thief is in stealth, he must not attack for 3-4 secs otherwise they get the revealed debuff which means they can not go back in to stealth for 3 secs. So if your going perma stealth: thats 0 DPS!!! ZERO!!! for 4 secs for every 5 secs.

6. Now that some facts have been posted you may continue to pursue the nerfing of the thief. Just take into consideration the build which has been posted. No 10k crits were evident in the video which proves the stealth build has a very large sacrafice for being stealthy. The only thing that got abused was the capping system. The culling is another issue. However if cloak and dagger is timed right a culling fix will not stop a thief going back to invisible in 0.5 secs. If timed right it can even be done in sPvP

7. If someone spends 30 points in Stealth to be stealthy, with a massive sacrifice of burst damage, they should be…… stealthy. Cloak and Dagger provides this and also has a 1sec cast time. To get it to hit well it requires 1 major trait in stealth speed and one utility slot in movement speed. This build does 0 DPS (YES ZERO) for 4 secs; every 5 secs

8. Alot of people in this thread said the thief went toe to toe against a zerg. He was basicaly just hiding in a zerg doing no damage apart from slaying the green arrows with his maxed out lvl80 gear (Auto attacks with lvl80 exotics will slay people wearing low level gear who are also low level, it doesnt matter what class you are or what spec you have, Necro, Guardian, Engineer, whatever)

(edited by Webley.1295)

WvW is dead

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Posted by: Webley.1295

Webley.1295

Thats it folks. Arena Net successfully destroyed thier own game with server transfers

If your not on a server that is full your trying to get on one.

If you join any other server youll find that its the full ones that own 100% of the map and the other servers have just given up.

There is no fighting attitude anymore. The attitude now is to transfer to a T1 server.

This is rubbish. I thought ANET wanted to make a decent game. I ask the developers to now visit all servers that do not have a Full population. There will be fighting at the weekend during the reset, but once there is a winner, by Monday everyone has transferred away from the loosers somewhere else, Leaving the winners a 100% taking

Boring, predictable, no longer apleasing and quite frankly tired on waiting for a response on free transfers. Anet stood out to me as a game dev that wanted to communicate and make a good game. I now feel as if they are on the lower end of the spectrum as they let thier own game die.

They have made some really bad decisions in the first few months. Kind of worries you for the future. Its like all thier attention is going into the MAC client and Halloween stuff whilst the live content just frustrates everyone

(edited by Webley.1295)

Isle of Janthir.

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Posted by: Webley.1295

Webley.1295

Whats actually happening in your screen shot is the other servers have given up playing. This is prolly due to everyone transferring away from those servers to other servers

Isle of Janthir.

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Posted by: Webley.1295

Webley.1295

Unfortunately Free transfers will hit you. This sounds likes Sea Fareres rest from EU. As soon as you get a tough team, everyone will hit the transfer button and you will loose horribly as you wont have enough to withstand the zerg

Youll notice you dont have to que for WvW anymore

Good luck to you tho

Night Capping and YOU

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Posted by: Webley.1295

Webley.1295

I wanted to post a bit on here because I was playing last night at a time where our numbers were dwindling and the influx of enemy players from another region pushed our server back to basically its last tower/supply camp. I spent a good portion of my time split between a few different things.

1) spamming, stay here and defend in team chat once ever 15 seconds. Please if your team only has a small foothold please get it supplied up and upgraded before trying to take a keep on the other side of the map.

2) Organizing a small group of people (5-10) to make targeted raids on supply camps to slow down enemy supply gain. Synchronizing taking all supply camps right around the score tick is a good way to mitigate some of the overall score damage being done by not holding any keeps.

3) Chatting with various people about night capping. This third one was time consuming, especially because I wished I could have posted what I was telling them on the forums. Well now I am trying to do that. Let’s assume that my private chats were much more compelling, eloquent, and well reasoned than this because it was midnight and I was frantically chatting in /whisper with 3 people while simultaneously fighting off hordes of enemies.

First of all I just want to say, the game is young. We know there are areas that we want to improve. Being steamrolled into a corner of your map is not the only problem in the game and not even the only problem in WvW. We are working on these areas, but I know it’s still possible to have lots of fun playing, and as the game matures these areas are going to get better and better.

I know we all know this, but it is nice to remember that WvW is persistent. This is one of the best things about it and we don’t want to inherently make logging in at non peak hours less rewarding than logging in during primetime. We already have long queues and off-peak is a chance to avoid those and still play the game. That being said, there are some things we need to do to encourage you to log in even when your world is being dominated by a massive rush of enemies who live in a part of the world where they aren’t checking their watches to see if the sun is about to rise. We have been talking about this since about 2 or 3 days into launch and have some ideas. The problem is many of them require resources which we do not have right now as we work to keep the game stable and bug free in its infancy. However some of these ideas have some traction and we are working on them actively. They will still take some time to implement and time to test, but we are not ignoring the fact that players want to feel like their late night efforts are worth more than just a pat on the back.

  • Players need more rewards for WvW.
  • Players need to be given opportunities to break out of their base when they are trapped in by a wall of arrow carts.
  • Guilds need a better reason to claim and HOLD objectives.
  • Commanders need to be rewarded for their success and need to be able to reward their followers in turn.
  • And so and and so forth.

We are just as into playing GW2 and WvW as you guys are, and we welcome and appreciate all of your feedback. Just know your feedback is going to a good place where we are constantly trying to improve the experience for each and every player. I hope this helps clear up our position and ease your concerns about the long term health of this part of the game. I know this was really long so…

TL;DR Night capping is fun, WvW is 24/7 but getting steamrolled is not fun and we need to work on that to make it better.

OK, time to get back to Bluelake Tower in JQ Borderlands, there is bound to be a mass of HoD invaders at the front door!

Jon

FACT: This post was made 17days ago by a dev, and there have been no changes what so ever to how it has worked since day1

WvW VIDEO - Kaineng - "Against all odds!"

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Posted by: Webley.1295

Webley.1295

I think after they have been doing some PR to bring more players to the server, they will go up a tier. Simple as that

Top Requested Changes to WvW made in the Forums

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Posted by: Webley.1295

Webley.1295

I think with things like alt+F4 to get out of death there will be a large update that will fix multiple things that we have been waiting for

At least thats what i hope. Anet must see that WvW needs attention. There are still however bosses that bugg out and need balancing in the PvE world and this silly Halloween thing they are working on and the MAC client. Not to mention that they still havent implemented the Make Over kits in the gem store when they got added to the database in a previous patch

So sit and wait… A large patch will be coming through soon (Or lots of little ones)

Anet are fairly slow with the updates. and mainly we have seen only fixes. Any major balance patches still have been non-exsistant. Every MMO will get a balance patch sooner or later. Its just a matter of when

Im glad they dont rush things, but I have also been patient for it to come out

we have only seen minor nerfs to certain things. but overall there have been no real balance patches. They nerfed HS first then tested the water. Once it settled they confirmed it was the right move and then nerfed the next thing… pistol whip. Just a matter of time for backstab. This could possibly be thier way of dealing with balancing. one skill at a time

Generally when we see things get balanced with our classes its only one or two changes at a time with a couple of weeks inbetween

I still have hope for anet, but I must admit my game time is getting lower as I am waiting for some sort of patch to get me interested again. After doing all of my exploration and learning all the cool tricks you start to uncover the problems you dont see in the first month of playing

(edited by Webley.1295)

Thiefs Discussion Thread [Merged]

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Posted by: Webley.1295

Webley.1295

I agreed with number 3 as a thief player. I can beat a backstab thief, but it IS broken none the less

Is this fun?

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Posted by: Webley.1295

Webley.1295

Our server is also fighting a largley populated night cap server that wants to get to t1.

As a result the other servers just stopped playing and let them take it to get them out of our tier as fast as possible. They now fight no one in WvW

I gotta say, while it is still fun…… There are some massive improvments that could be made by anet to make this game legendary.

So far alot of what they have done is great. But they are missing out on some polish in the pvp aspects, WvW and spvp

The decisions on free server transfers is a good one, as it allows players to find the home for when it closes and it allowed for people in full servers to join less full servers. However it had a massive knock on effect to WvW and only WvW. It is time now to close those transfers. You dont see PvE guys complaining about server transfers

Ive kinda stopped playing so hard until the issues are addressed and some balances are made. I only come and play gw2 if I havent got things to do such as washing up and vacuum cleaning. Recently Ive found myself in a position where I rather be doing those things

(edited by Webley.1295)

Facing a good thief

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Posted by: Webley.1295

Webley.1295

backstab combo is broken and will get nerfed. I play a thief

You can beat it using your skills, but i just doubt anet intended it to be this strong

What is not overpowered about a thief?

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Posted by: Webley.1295

Webley.1295

This will just be a list of stuff I’ve been thinking while playing spvp.

-Every build deals massive damage, be it with dagger, sword, shortbow (haven’t seen much pistol thieves). Even autoattacks alone are powerful enough to kill someone.

I stopped reading there. Obviously this guy has never made a thief that went deep into Tricks and Stealth (for sneaky trapping) to find that HS and any other skill was extremely weak

WvWvW No Longer Works

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Posted by: Webley.1295

Webley.1295

So far the action taken when it was needed has been poor or non-exsistent. Albeit they are fixing bugs. PvE prolly becomes before PvP for them by the look of it. Not to impressed with Anets new baby to be honest. They dont seem to be looking after the community like they promised. Thats is at least, the PvP aspect of the community. The PvE guys are happier

Heartseeker

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Posted by: Webley.1295

Webley.1295

The 3 pages of QQ’ers are just terrible players that need a place to cry

Wow what a refreshing, unbiased, well thought out post. /end sarcasm

I bet you’re the type of player that could have a spammable one shot ability and think you’re really good and somehow skillful. I bet if you had said ability you would come to the forums and post L2P and QQ lulz when other players say they think it’s a little too strong.

Seriously I wish I could play games with the 10% of humanity that’s actually worth a kitten instead of………… this

Im a thief, but let me get one thing straight. I dont even use daggers!! I found more effective skills than HS when it got balanced.

You lot complaining about a skill that isnt even the best makes me laugh. I own dagger thiefs if im not caught off guard or if one decides to join in a fight when im at 50%

Seriously. the community of babies lets this game down.

What's the most intimidating race/class combo in WvW?

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Posted by: Webley.1295

Webley.1295

A norn mesmer with loads of illusions

So, this is getting boring...

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Posted by: Webley.1295

Webley.1295

Yes, there will always be class imbalances – there’s no such thing as perfection anywhere in anything, get used to it.

Even in Chess.

The Queen is OP – However she is balanced because both players get one. Its called Mirror Matching. But thats not what GW2 is about. Otherwise GW2 would only have one class with the same skills

GW2 is more of a complex game of rock paper and scissors. There are counterbuilds and classes, however it may not be yours.

(edited by Webley.1295)

When is the rendering bug going to be fixed?

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Posted by: Webley.1295

Webley.1295

Doesnt really happen to me either in sPvP. sometimes happens in WvW. But theres rendering issues there with classes that dont even use stealth

Heartseeker

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Posted by: Webley.1295

Webley.1295

You just showed us a video of a guy standing still with his back turned whilst he happily welcomed the damage

Your argument is invalid

Also how is he evading all your attacks when doing a Leap attack? As it is not a dodge.

This is just QQ

Heres a video of how terrible it is
http://www.youtube.com/watch?v=PTSlULPN768&feature=related

(edited by Webley.1295)

Heartseeker

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Posted by: Webley.1295

Webley.1295

which is why EVERYONE plays a hs spamming thief.

I dont, But maybe thats because I realize good players can kill you if you spam HS?

http://www.youtube.com/watch?feature=player_embedded&v=taXRLuFkyXo

(edited by Webley.1295)

Tried the thief, and so happy I did!

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Posted by: Webley.1295

Webley.1295

Fail post…. Lvl 54 doing this kind of damage without the high end lvl 80 items is not true and complete set of traits that give +10% and +20 damage increases

secondly, surviving any situation and doing lots of damage….. Sounds like the 30/30/30/30/30 build we always hear about in the QQ forums. Dude your lvl54. You dont even have 70 skills points

“Are you being zerged? Pop the heal….” – Erm the heal takes some time to charge up. Thats why I use withdraw as its instant. Any decent player will interrupt or daze you. Im guessing you just had one lucky night of fighting a bunch of bads that where way under your level before you came to the forum.

Here is a vid of a bunch of bads that didnt even fight. It even showcases how to disengage from a fight: http://www.youtube.com/watch?feature=player_embedded&v=taXRLuFkyXo

I run pistols. The sustained damamge is more important in WvW than burst, otherwise you never have any hope of taking down the 2nd or 3rd guy

(edited by Webley.1295)

Seafarer's Rest v Arborstone v Riverside

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Posted by: Webley.1295

Webley.1295

Fighting a bunch of bad zergy gang bangers from FR. This is not an elite video.

Next video will be me and my mate ambushing them as they go back to the zerg from spawn

NOTE: I popped thieves guild because I expected more from the necromancer, but he turned out rubbish and it was a waste

All wearing 3 orbs buff. The guardian showed up with a thief so I had to bail as thats not I fight I cant win unless I catch the thief off guard

(edited by Webley.1295)

Bunkers need a ruthless nerf.

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Posted by: Webley.1295

Webley.1295

Well if there were different game types…. It might be different

Guardians make good point holders. Points are the only things to be held in tpvp. Unfortunatley there are no flags or anything yet

its the current meta for team matchups

Why Maguuma... what's in it for me???

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Posted by: Webley.1295

Webley.1295

Ive been thinking about transferring here for small scale WvW. Sounds nice

This is getting old...

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Posted by: Webley.1295

Webley.1295

The backstab combo… Yea.. Im a thief… and I agree it needs something to fix it.

Its hard to pull off and leaves your character like crap when cooling down, but still…

The 150% damage signet is the culprit here – I expect a nerf on that soon

there is however 1 easy way for me to avoid all damage without moving, stun breaking or dodging tho. Blind the area I am standing in (I use 5 with pistol/pistol thief). Youll need to know its coming tho, which isnt to hard if you aware of your surroundings

Again nerfing the signet will cause a ripple effect. It will not be worth using if you are not anything but a glass cannon

(edited by Webley.1295)

Night Capping and YOU

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Posted by: Webley.1295

Webley.1295

Great game. Poor Scoring System. When the night hits the keeps should be immune to damage but also reward no points and another event for getting points for kills should take place

(edited by Webley.1295)

Bunkers need a ruthless nerf.

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Posted by: Webley.1295

Webley.1295

The key is to make sure your bunkers are better than thiers and to make sure you can take down a bunker faster than they can take yours

Heartseeker

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Posted by: Webley.1295

Webley.1295

GW2 counter META is to complicated for some to grasp…..

The thief class is not broken. If I grab a thief, go full Acrobatics, Trickery and some Stealth for Tricks, traps and deception and a ton of condition damage am I broken?

No……. Its just a different way of cutting the same cake with 3 thief pets and a 5% chance to spawn another pet on hit

You just dont know how to kill a burst prec/power build (The current preffered meta as everyone is going power/precision spec with other classes), and instead of changing your META and traits Hammerheart.1426 came in here complaining

If his one god build can not slay them all, one of them needs a nerf,

Pokemon, gotta slay them all

Ever heard of the game Rock Paper Sissors? One dominates the other in a continuous loop

(edited by Webley.1295)

Seafarer's Rest v Arborstone v Riverside

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Posted by: Webley.1295

Webley.1295

Im actually ok that we SFR loose this week. We can then get a better matchup in a lower tier. The other servers just have more people smashing it than SFR over longer periods of time. We have a good bunch, but we dont have as much game time with our best fighters.

The other servers have a longer rotation. When thier good players step out some more good players step in.

When our good players step out its just mainly left there for the taking.

I also noticed the FR server has a good flock of people on every BG. On our Server on EB is the one for ques

Ques for EB occurs only at peak times on weekends which shows our population in WvW is getting less and less. Other BG’s are instant join

It really is a case of numbers this week as its clear that these server matchups all contain good players as they are the top 4,5 and 6

And lets be honest about the night zerging Canadians… I am an Aussie player and SFR has a few US players to (Yes SFR has a small night zerg to). When I log in most of the EU are in bed asleep. I joined to be with british friends from time to time on weekends as its impossible on weekdays. Everytime I log in there are tons and tons on the FR server on every BG. Its clear that they are not all French players at 4am in the morning

Riverside is the strongest team on the BG if you take away the Canadians

Webley from SFR

(edited by Webley.1295)

Fix SPvP

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Posted by: Webley.1295

Webley.1295

If you want to nerf heartseeker for thief builds that spend 55-60 trait points in making it good what do you then do to builds that dont go full glass cannon?

the answer is you force them to also spec glass cannon. Which means you sir are fail in understanding meta game

Its not just a class vs class issues. Its Build vs Build
A glass cannon guardian vs a glass cannon thief is going to die
Stick 60 points into defensive guardian traits and the guardian will win

A glass thief can not do anything defensive. His attack is his defense. If his attack fails he is dead

A Stealth/Acrobat thief can not burst, but he is very hard to kill

People need to understand the META types and counter builds

1 mans Necro build is a thieves face roll
Another mans necro build is a thieves nightmare

Fact: 90% of players are taking any class, going full damage and sacrificing all defensive traits to get big numbers, ticks and crits and then complaining when they die

Tip for people: log in, take your class, think of the most defensive build and play on the other side of the spectrum for a while and understand counter traiting – Play different, Learn more

(edited by Webley.1295)

Heartseeker

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Posted by: Webley.1295

Webley.1295

What people dont get is Trait points.

If I went into Trickery, Acrobatics and a bit of critical strikes, my heartseeker would do hardly any damage compared to a glass cannon with power and crit

If you destroy HS for the glass cannons, imagine the ripple effect on the classes that dont spec glass cannon… You make it useless

The ripple effect would be forcing everyone to glass cannon to get the most of what they can from an ability they want to use

jus saying….. Its more than an ability, and its more than just a class inbalance. You have to spend alot of points in making HS good. If you nerf it when its good then you make it useless for people who dont glass cannon

infact, in its current state, HS is useless for people who dont glass cannon

Glass cannon is just the current meta. Youll see alot of it and that means youll see alot of people complain about it. Im surprised that my P/P isnt being seen by alot of normal players. Only the best thieves are picking it up, and ive been lucky enough to have seen a few around

I can take on most classes, and a glass cannon backstab thief is really really simple to take down for me now, its a non-issue. I can do it with one button. number 5 and Quick recovery (wait for his burst then destroy him) Alternitavley I pop thiefs guild and hide/run and let them take him down to 50% whilst kiting before switching to pistols to finish

the ripple effect will then start to take effect in PvE encounters against mobs

(pistol/pistol thief)

(edited by Webley.1295)

Most annoying class to deal with in WvW?

in WvW

Posted by: Webley.1295

Webley.1295

It wierd, as the amount of stealth thieves that have killed me in the 3500 kills I have achieved in WvW is about 5% or less

Ranged classes and Gap closing Warriors are the biggest for me and the occasional falling off a cliff when running away

Id have to say a quickness Ranger or Warrior and a good Ele are my worst fears as a thief

Mesmers…. I cant get them, but they cant get me either

When im up on a wall eles/mesmers/necros usually get me and the occasional cluster bomb from another thief

hardest classes for me as a thief to deal with 1on1 on the ground…. Guardian and Warrior with shield that knows what they are doing

thiefs are really really easy for me, but that maybe because I play one and know how to take one down

as far as invisible players.. The only time i really get that is when entire zergs are taking 5 seconds to render

(edited by Webley.1295)

Heartseeker

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Posted by: Webley.1295

Webley.1295

This post is about heartseeker spam… The nerfed one…

People still complain about it…..

However its one of the easiest things to destroy for me…

It really is just as issue of L2P here

Usually the complaints come to the forums after:

Person just used all his CD’s and has nothing left but standard abilites, a tiny bit of dodge and 50% or less health winning a fight…. thief joins in and finishes him with some HS spam

Complaints stay away from the forums when:

Thief attacks a fully prepared class spamming nothing but 2 till he runs out of initiative. He dies shortly after. There may have been a bit of stealth dancing and healing happening in between

(edited by Webley.1295)

Bunkers need a ruthless nerf.

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Posted by: Webley.1295

Webley.1295

Bunker guardians hold points. the point of spvp and tpvp is to capture them and defend.

This means your team must also include bunker guardians

let me guess… your team is just a bunch of dps….

You failed to play the current META

spvp is random team balance, so you dont always get the well balanced teams you find in tpvp

Youtube video showing some things we've been discussing

in Community Creations

Posted by: Webley.1295

Webley.1295

poppin stealth on a corpse is kind of a waste anyway when theres other ways to do it and save stealth for combat

Cloak and Dagger -> Stomp

How can you waste a skill that has no cooldown?

Hey noob

Hope you are well

C&D cost 6 inititive. After bursting someone down you dont have this avaliable usually to use (Unless you spec away from damage and go for sustained initative)

The stealth stomper would have to stand around for a little bit to regen for C&D. Obviously thats what they do as its a good way of stomping, however its not as easily avaliable as you might think

A perfect Backstab/Steal combo can achieve this without loosing the initative, however that combo needs to be addressed even tho it does take considerable skill to pull off, its still insta gibby. CC breakers can now get you out of it. However you never want to break out of that situation. You want to prevent it which takes particular skill. However its a 1 button skill for me. Just blind the area with number 5 (For thief with pistol in the off hand) when you see the thief and wait for him to do the combo, it will all be wasted and he will go into retreat mode. Thats a 1 button prevention, and I also have a 1 button CC breaker if I get caught, but I must be quick at doing it

In one of your videos he cast Shadow Refuge which has around 45 sec CD but its possible to trait it down to 20% less. Thats still around a 30sec CD and can be better used in combat when stomping just involves a bit of blindness

Many a time have i used the shadow refuge stomp. and in a 1on1 it usually works without fail. Mind you, stomping someone 1on1 without shadow refuge is also usually the case with a bit of blindness as you already won the fight and that dude is on the ground. Otherwise if there are team mates around they know how to interrupt the area (Guardians for example) as shadow refuge gives it away

Other classes just Swing/AoE randomly above the corpse after they see someone vanish as its obvious what will happen next. In many cases the thief hasnt got enough health to survive that

I use Pistol/Pistol. I just blind the area when stomping and 90% of interrupts miss. Once you succeed in trying to nerf stealth stomping will you then try and nerf blindness stomping? Or will you L2P?

When you are a corpse… do you really expect nerfs so that you can get out of the downed state? Because at this stage you already lost the fight. Its always an up hill battle to get out of any downed state and should be expected. Honestly

As for bunker Guardians… Yes they hold points really well, thats what they do best.. You should be running them in your team also

The game is not as linear as your brain thinks it is. You need to get into the META as your falling behind and making pointless videos

(edited by Webley.1295)

Seafarer's Rest v Arborstone v Riverside

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Posted by: Webley.1295

Webley.1295

the reason why we (SR) are playing against the french server is cus with our medium population we kicked booty and have been matched up with them. They are too many 24/7 canadians/french to hit doors all day and night.

Ill be glad when we get another med server.

Besides, its good practice being outnumbered. When we get a fair fight we will face roll it

Also ive been taking it easy. People are speed hacking to catch you. Thats annoyed me

Webley (from SFR)

(edited by Webley.1295)

Youtube video showing some things we've been discussing

in Community Creations

Posted by: Webley.1295

Webley.1295

MOA is kinda broken. its the “i win” button

Other than that, I was one of the 20 people who disliked the video

poppin stealth on a corpse is kind of a waste anyway when theres other ways to do it and save stealth for combat

The future of PvP

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Posted by: Webley.1295

Webley.1295

This is what we will see in the PvP of Guild Wars 2

Full of mesmer/thieves everywhere!

Did anyone notice that in this screen shot, the team that won was the team without the thieves and mesmers?

Fail post.

Anyway people like to try new classes in sPvP.

Kodash/Seafarers rest/Desolation pvp

in WvW

Posted by: Webley.1295

Webley.1295

I really don’t understand why a big american guild would transfer to a european server, don’t you even want a challenge at all?

yea its fail. but each to their own. they will have alot of fun fighting gates with no people guarding them. Should get boring after the first week.

Since client update on 12/OCT/2012 - Stuck on Loading Screen in WvW

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Posted by: Webley.1295

Webley.1295

Since client update on 12/OCT/2012 – Stuck on Loading Screen in WvW

It just sits there loading… forever…

Have to restart the game to get out.

Why oh why is it reduced to this…

Yeah I get they're assassins... but really?

in PvP

Posted by: Webley.1295

Webley.1295

Week 1: They complained about Heartseeker – Got nerfed
Following Weeks: They complained about Pistol Whip and being unable to move (Basilisk Venom: Turned you to stone but can now be broken with stun breakers) – They both got nerfed

Now… They complain about backstab…… And they still complain about not being able to move…… And they still complain about heartseekers (Why arent these kittens using immobilize breakers? They just dont know how to play. Maybe they got immobilized by another class and just blame thief)

Yawn… L2P noobs……….

(edited by Webley.1295)

Most annoying class to deal with in WvW?

in WvW

Posted by: Webley.1295

Webley.1295

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

I assume you play a thief, and therefor haven’t noticed it.
Spvp and wvw are different. Loading issues in mass pvp, and even when alone if the wvw world is lagging a bit, mean you don’t render after you break your stealth. 4-5s of “loading” invis every time you break your stealth.
Its an issue of visual culling and lag. Again, even with SSD here. There is often a large delay, or as mentioned server side culling.

Yes I play a thief, and Ive killed 3000 people in WvW, a large part of them thiefs. And I didnt use stealth in my build. (Withdraw and RoI)

I have not noticed a rendering issue when killing thiefs that use stealth so must be something your end

Ive only died once from a thief in under two seconds: He used a back stab combo on me but was still able to get him to 5% health in 2 moves before i dropped in about a second flat as i saw him first and took the first move

Looked on youtube… No videos of this rendering issue either and no posts by dev acknowledging it. And lets be fair to Anet…. They acknowledge the issues players have raised pretty well

(edited by Webley.1295)

Most annoying class to deal with in WvW?

in WvW

Posted by: Webley.1295

Webley.1295

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

Kodash/Seafarers rest/Desolation pvp

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Posted by: Webley.1295

Webley.1295

P.S. I am an Aussie player, it is 2pm here

Hey, ya silly dingo bogan hulk hogan, why don’t you just go play on oceanic servers? Oh, yeah…

Well im originally from England, and all my english mates play on SFR, so i play with them on SFR

English dude living in Sydney.

It was my choice i guess

Kodash/Seafarers rest/Desolation pvp

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Posted by: Webley.1295

Webley.1295

it is now roughly 3am EU time, and a desolation zerg has performed a perfect night cap of a potential 510 points and just walked into a fully upgraded SM and took it when there was no defense up to hold it

By morning they will take down all our upgraded keeps.

Amongst the night cappers are guilds such as GG and GoD and Iron

P.S. I am an Aussie player, it is 2pm here

(edited by Webley.1295)