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Is WvW too big?

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Posted by: Weli.4568

Weli.4568

But, I always wondered. When there is 3 identical home bl, the home server has the advantage on his home map because of the layout AND the fact that the other servers focus on keeping their home map too. So, if there was only one “home” map, the server owning the “home” position would feel much more pressure from the 2 other servers and I’m not so sure anymore that it would give them such a big advantage.

Might be interesting to see if having only 1 borderland map can still be balanced enough to be fun

Hm could be interesting to cut it down to 1 bl and have maybe green be the home team so blue and red can always apply pressure them. In that way you could force what should be happening in matchups but never does, the two lower teams hitting the top team to hold back their points. While the green team will feel more pressure, they have a slight defensive advantage with the north area.

Then if you need to have 3 maps, add another copy of ebg.

This is a fantastic idea!

Because yes, there are too many maps for the number of people playing.

I’ve heard people say cut down on the maps but the argument is always that you can’t because then there would be a server(s) without a BL. But the way you two have framed the setup it works.

Anet I think you should beta this idea.

Don’t think adding another copy of any map when one gets full is good idea. What if you are the only extra player? Are you gonna be soloing the whole map? What if your side is the only one with extra players? What about scoring. Don’t think it’s a good idea. Only works in EotM as it doesn’t really affect scoring, but how would you score this type of layout so that it doesn’t support server stacking.

What you could do is scrap the idea of home borderland and have the maps work like EB. Could tweak the layout of the current maps to support this.

I don’t think he’s talking about dynamically adding map during the week but rather determine the number of map the current population is able to fill before the week start and keep it the same across all the week.

Fine, but it is known that activity decreases towards the end of the week. You can’t judge the overall activity for that week just from, let’s say, reset.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Is WvW too big?

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Posted by: Weli.4568

Weli.4568

But, I always wondered. When there is 3 identical home bl, the home server has the advantage on his home map because of the layout AND the fact that the other servers focus on keeping their home map too. So, if there was only one “home” map, the server owning the “home” position would feel much more pressure from the 2 other servers and I’m not so sure anymore that it would give them such a big advantage.

Might be interesting to see if having only 1 borderland map can still be balanced enough to be fun

Hm could be interesting to cut it down to 1 bl and have maybe green be the home team so blue and red can always apply pressure them. In that way you could force what should be happening in matchups but never does, the two lower teams hitting the top team to hold back their points. While the green team will feel more pressure, they have a slight defensive advantage with the north area.

Then if you need to have 3 maps, add another copy of ebg.

This is a fantastic idea!

Because yes, there are too many maps for the number of people playing.

I’ve heard people say cut down on the maps but the argument is always that you can’t because then there would be a server(s) without a BL. But the way you two have framed the setup it works.

Anet I think you should beta this idea.

Don’t think adding another copy of any map when one gets full is good idea. What if you are the only extra player? Are you gonna be soloing the whole map? What if your side is the only one with extra players? What about scoring. Don’t think it’s a good idea. Only works in EotM as it doesn’t really affect scoring, but how would you score this type of layout so that it doesn’t support server stacking.

What you could do is scrap the idea of home borderland and have the maps work like EB. Could tweak the layout of the current maps to support this.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Gift of Battle Feedback [merged]

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Posted by: Weli.4568

Weli.4568

Lol, You know nothing.

WvW has had the struggles since the launch. Kill 250,00 dolyaks anyone? Or anything crazy like that. Luckily it did get changed to something more reasonable.

Like I said before. The GoB barely required any effort to get it as you could just do the jumping puzzles daily and get your badges that way. This way it feels more like Gift of Battle as what ever you do, you are technically supporting your realms “war” effort.

Seeing how I’m just afk’ing this entire reward track, I’m actually doing absolutely nothing for the “war effort”. On the contrary, some people were mad because I took up a spot while doing nothing and there were queues.

Before you get to the afking part you have had to do something to get the reward track progression. It doesn’t move up by itself. Killing a sentry or veteran guard still contributes towards the total score so you are helping. Every 15minutes by at least 1 one point.

Sure, afking is bad. Imagine like dragons stand with full map, 3 coms and having 20ish people just afk at the spawn waiting for the events to progress so they can get the pods easy with no effort. Same thing imo. Does it happen? Not really.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Gift of Battle Feedback [merged]

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Posted by: Weli.4568

Weli.4568

Lol, You know nothing.

WvW has had the struggles since the launch. Kill 250,00 dolyaks anyone? Or anything crazy like that. Luckily it did get changed to something more reasonable.

Like I said before. The GoB barely required any effort to get it as you could just do the jumping puzzles daily and get your badges that way. This way it feels more like Gift of Battle as what ever you do, you are technically supporting your realms “war” effort.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Gift of Battle Feedback [merged]

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Posted by: Weli.4568

Weli.4568

What do you mean again. Getting the 500 badges was too easy.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Gift of Battle Feedback [merged]

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Posted by: Weli.4568

Weli.4568

Good change imo. Don’t really see a problem with this. People had time to get their gift of battle before this change as it was announced there will be a change. And honestly not that hard to get it.

As mainly WvW player I could cry about the PvE aspect of getting the legendary but as I got told while trying to complain about some parts of it. “Life isn’t always fair. It is fine this way as it makes you work for it.” Like where was the battle before when you could just go to the jumping puzzles and get your badges from there. At least this way you actually have to do something for the Gift.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Silver Doubloons

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Posted by: Weli.4568

Weli.4568

The chance of getting [Silver Doubloons] is ridiculous

Eh, it’s pretty decent for lower-level characters. The problem is that you need 250, not just a few.

and I believe I spent roughly as much money on them as the precursor itself is worth at the moment.

Why is that an issue? Legendaries are expensive; the precursor is only part of that cost.

But at least from what I’ve been looking through wiki and other info the other gifts are relatively way cheaper.

No.

In particular, the precursor varies from being less than 5% of the cost (Rage:Frenzy) to around half (The Legend:The Bifrost). For Juggernaut, the precursor is about a quarter of the cost; the ‘gift’ is slightly more. In contrast, for Frenzy, the Gift is is nearly triple the cost of the precursor.

In other words, there’s no particular rule that says that the cost of the gift needs to be less.

Exactly, the issue is you’d have to be (if it’s your only toon) or need to have low level character to have decent chance. Of course you can still mystic forge them with pebbles, nuggets and copper doubloons but that’s still a chance of getting the Doubloon out of it. So you have be lucky to get one from playing with the mystic toilet.

What I meant was that the Juggernaut’s gift cost is way higher compared to any other legendary gift, even Bifrost.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Silver Doubloons

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Posted by: Weli.4568

Weli.4568

So it would be safe to say, either

A) The Juggernaut is the only legendary (not counting Eternity as it requires Sunrise and Twilight) that makes you either really work for it or waste all your kitten money. Unless you like to flip tp or have sold other legendaries or wasted real money for it.
B)Increase the possibilities of getting Silver Doubloons cause this drop rate or acquiring rate is dumb

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Silver Doubloons

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Posted by: Weli.4568

Weli.4568

So Ive been working on getting The Juggernaut lately and have had it on my radar basically for the past 2 years, but never got around starting to make it due to lack of the precursor. Not really into grinding.

What got me thinking was the cost, work or luck it takes to get the Silver Doubloons. The chance of getting these is ridiculous and I believe I spent roughly as much money on them as the precursor itself is worth at the moment.

Do tell me if I’m wrong but is there similar struggles with the rest Gift of (insert legendary here). But at least from what I’ve been looking through wiki and other info the other gifts are relatively way cheaper.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

rune of durability

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Posted by: Weli.4568

Weli.4568

I think one of the problems currently is how much boon duration you can get from a single source, there are foods that can give up to 20% and combined with another 10% from utilities, thats already 30% or as much as you can get from 6 leadership runes just from using 2 consumables. I think those need to be toned down a little bit, especially compared to other consumables that dont give anywhere near that kind of buff let alone a secondary buff. That 30% extra boon duration from consumables equates to 450 concentration, I dont know of any of stat that you can get so much of a flat out boost from consumables.

All the condition duration foods? That also happen to equal 30% longer duration from food and utility effect, oh and that 30% condition duration also equals 450 expertise. What a coincidence.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Fix unlimited boons ASAP

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Posted by: Weli.4568

Weli.4568

Boon duration gear and durability runes coupled with Herald’s F2 is just too much. 100% extra boon duration? That’s just cray cray

I thought the boon duration back at like late 2013 and early 2014 was nerfed for a reason.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

Just want to point out again that the servers winning the fights and getting the most kills are winning their matches. The servers winning ppt do it by winning their fights. Even with maguuma in a match pitting “prime time” vs “off time” in the most extreme fashion, maguuma is winning. They are winning because of their crazy high 2+ kills/death. The server that wins the fights wins the match in the current system.

I’d like to point out again to Desolation&Vabbi vs Riverside vs Elona Reach mu from week 16. You can clearly see Vabbolations tick peaking up after 1-2am and evening out after ~9am. This is due to having close to none resistance while capping objectives and stopping enemies from getting theirs back. It was not about winning fights unless you count night force rolling over some german night players who most likely weren’t even organized a fight.

So can we at least agree that this is a problem on EU side if not on NA side due to many servers having oceanic presence

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

You mention the long dispelled myth of servers ‘buying’ guilds. I would like you to try to do the math to determine how much gold it takes to move 40 people. Personally, I would be surprised if any server could cover that, but this idea does not stop there. The server would have to be able to fully fund the transfers, and then have enough left over to pay the guild to pick their server over another. Now imagine that times 30, since you need 400 players in each non NA timezone. It is far too much money for even one guild, and the cost to cover all hours is so ridiculous that nobody would even attempt it.

You seem to be suggesting that the server winning a matchup is not winning the majority of their fights, just capping things when you are not on. I cannot recall ever being in a match where the winning server did not win the majority of fights.

You can see the kill counts here:
http://wvwintel.com/

and the % of score not coming from PPT here:
http://www.gw2score.com/currentscore/total_score/desc

Now let me be clear. In case you didn’t read my signature. I’m from Desolation and you should be able to deduce from that the server I’m playing on is on the EU side of servers. Plus I have clearly stated earlier in this thread that this is more of an EU issue than NA one. About tranfering people it was plausible. It would be much bigger problem with the gem prices being what they are right now. But remember how gems used to be 40g for 400 gems? Pepperidge farm remembers. You can do the math when you need 1200 gems (or was it 1800) to transfer to high population server.

At least on EU side from all the tiers I’ve been through the most points servers get together comes from off hours. Just take a look at Desolation&Vabbi vs Elona Reach vs Riverside from mos.millenium.org/servers/view/15/380
You should be able to see how the score massively changes around 1am to Desolation’s favor and evens out again at 9am. Now think what it would be if that score at night time didn’t matter that much as the mu was quite even during daytime and prime time.
What I’m trying to say is. It is not about organization on EU side. We are as organized as we can without server stacking. It’s simply a matter of someone having more people at EU off/night hours than the others.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

(edited by Weli.4568)

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

Balancing population is the only reasonable option. Every other suggestion has glaring, obvious issues. This server pairing is a good step, and I hope ANet continues to look at ways to balance population rather than ways to punish servers and players that organize themselves better than their opponents.

People can’t be just moved around freely and when anet merges servers or links servers people complain either about Q’s or not having their own server names. I agree it’s a step to better direction but still doesn’t solve the issue of off time capping on EU side.

What is this organization people keep talking about? Spreading people more evenly to match the hours? If that is the case you should get a reality check. Most people simply can’t play when ever they want. Simply not possible due to real life commitments. Do you mean buying people outside of your servers prime time to play on the off hours? Yeah cause that helps, making the situation worse. Stacking people on servers shouldn’t be the solution to this. But do tell me what is this organization you are talking about, I’m interested.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

Reducing off time mattering in mu’s is obviously more logical answer.

Players contribution being worth less solely due to where they live is logical?

More logical than server stacking is

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

“Reducing off time mattering”… no. One rule for every timezone, anything else is wrong.

Don’t even name a server here, it’s irrelevant. If every server must die, so be it… but without balance WvW will die surely, while there is no competition at all. There can’t be compromises: balance comes first, rest pales in comparison.

Also one rule for everyone – no discrimination. Adjusting point ticks based on number of fights, or similar, that’s fine. Based on a timezone? No.

Funny, I pretty much see only JQ people defending off time capping.
But you don’t find it dumb that mu is decided when minority of players or barely any is online?

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

Yeah, I read that correctly as the double speak that it is. It’s still asking the Dev’s to shut down the maps and limit map capacity to the lowest population only. The entire 24/7 game mode was and is about building a competitive world. That means winning is about having superior organization and coverage around the clock. These request to hamper players playing in their time zones are fostering inequality and antisocial.

Sooo… Your answer is more server stacking? You can’t forcefully spread your coverage around the clock as people have real life commitments such as work, studies or maybe even family. Suggesting something as absurd to someone with full-time job as "yea mate we decided that you should take that 2am-5am shift in off time capping. Not happening.
Reducing off time mattering in mu’s is obviously more logical answer.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

EU + US Pairings?

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Posted by: Weli.4568

Weli.4568

Spanish and French servers work this way already, just suffering lag. Spanish servers have a substantial South American community and probably North American too. French have Canadians. Germany is probably a problem, but shouldn’t stop all the rest of the world if this could really make the game 24×7.

And, honestly Tyler (thanks for chipping in btw), while, as we discussed, there may be technical reasons this can’t work the fact that there are currently 2 separate datacenters is hardly it. We know that and we know why, but at some point, if it’s technically possible, other games will be doing it! That article from the wsj shows people are working on it. Truly global esports will be a thing unless the laws of the universe stop it!

Aa the infamous French Canadians.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

If some people’s problem is with the word nightcapping then lets call it ‘off time capping’. And yes there is such thing. Prime time is when majority is online and off time is when minority of players are online.

So instead of building a World around a “Melting Pot” of continuous coverage, we should just stack a 4 hour time period??? This way we can blob roll around and then ask Anet to shut down the maps? This way we must be winners, right?

How off and antisocial does that idea of “prime time” sound?

No one has said that people should stack more prime time. You are of course free to play when ever you want, that is the point of WvW. It is just silly/stupid that the mu’s are decided when no one or handful of players are defending/attacking.
It is not matter of playing longer or staying up later as people have jobs or school to attend to.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

If some people’s problem is with the word nightcapping then lets call it ‘off time capping’. And yes there is such thing. Prime time is when majority is online and off time is when minority of players are online.
No one has said that there would be no points from off time just make it matter less as mu’s are now pretty much decided on off time. No PPK doesn’t equal the off time capping simply because the points are going both ways. But tick during off time is only going one way. And prime time lasts only 3-4 hours where as off time lasts for 6-9 hours.
The problem after HoT wasn’t that big but pre-hot especially this was a huge problem.
I don’t know about NA servers but at least for EU it has been so. Or am I just talking for myself.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reduce the impact of night capping?

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Posted by: Weli.4568

Weli.4568

So the OP’s argument seems to be that “Prime Time” which is about 3-4 hours long period where most of the players seem to be online, usually facing resistance. On any given server and in WvW. And “Night Time” which is about 6-9 hours long period where the minority of players are in WvW thus facing less resistance. Then we could add the day “off time” where there may or may not be action but not guaranteed, lasting from end of “night time” till the start of “prime time” Equal the same amount of points in the first place.
Now clearly anyone should be able to see that “night time” lasts longer with the added effect of “off time” continuing the momentum gained. Meaning there is more points to be had during night and off time.

Now you can call me crazy but I don’t think matchups should be decided when the majority of players aren’t playing. I’m not saying to remove “night capping” all together but just reduce the effect it has on the points and outcome of MU’s.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Your Vote Matters!

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Posted by: Weli.4568

Weli.4568

I’m not going to name any actual servers as some people seem to get upset when you do so I will do this generically:
Server X and Server Y have similar populations. Server X has most of it’s players on during “prime time”.
Server Y has less players on during “prime time” but slightly more players on at other times.
Currently the scoring system slightly favours Server Y, if the changes proposed are introduced they will considerably favour Server X.
Replacing a flawed system with an even more flawed system is not the answer.
As no two servers seem to have exactly the same coverage by time any scoring system which varies by time is always going to be unfair.

If both servers have the same amount of players but the other server happens to have more players at night and the people who play can keep their stuff with them will always have the upper hand. Being able to tick for approx 400+ for 6-9 hours is just cray cray. Thus it should be nerfed imo. Unless you think it’s ok that the match ups are decided when the majority of servers cant defend their stuff?
The people playing at night should be able to contribute towards their tick and points even after the change. Not having such a massive over hand compared to other servers is better.
But like I’ve said this is more of an EU issue and I feel bad for the oceanic players at NA if and when this goes through.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Your Vote Matters!

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Posted by: Weli.4568

Weli.4568

The scoring change suggestions on the poll won’t solve scoring issues – it will just amplify the advantage of the “top” servers. The only way to cure scoring problems is to improve the coverage situation.
A higher and better distributed player base is the only real solution to coverage issues which is best dealt with improving QoL in WvW.
This means that the way to solve the scoring issues is NOT to vote for scoring but to vote for QoL instead – the direct approach to an issue isn’t always the best one.

What!? Right now that’s the case. Because strong servers have more people and they got people to play at nights. That’s why the night capping has been an issue. You cray

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Your Vote Matters!

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Posted by: Weli.4568

Weli.4568

None of the QoL updates add anything of value to WvW. It feels like they are directed towards the PvE players or the newer players making everything easier. Scoring changes at least for EU should matter because night capping has played too big of a role in the past. Plus having closer matchups is fun at least if you want to win. Means people will be playing till the end of the matchup instead of stopping mid week knowing that the MU is settled.
-WvW scoring changes it is.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Pro's and Con's of Server Linking.

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Posted by: Weli.4568

Weli.4568

All the cons we are talking about were normal at the first WvW season or has everyone forgotten that. That’s why EotM was brought out, so people could play sort of WvW while waiting in Q to real WvW.
Border spreadsheets anyone? That was normal too. Guilds telling where theyll run for their raid day.
Yea no, I don’t see issues with this. Only issue would be if anet changes the pairings weekly. Then it would become almost impossible to co-ordinate properly

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Give us back build diversity.

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Posted by: Weli.4568

Weli.4568

What more build diversity do you want? In WvW, I have multiple build that I run on multiple characters that are all more than viable, they’re great.

And I mean, lets be real – who really cares about thief, engineer, warrior or ranger anyway? Warrior is the only semi-useful one of those. Ranger is still stuck on focusing single targets forever, engineer is not the best at anything it does – if you were to play engi, might as well play ele and do it better. And thief is just thief, always been a scrub class lol.

Don’t think it was about how many builds you can rack up. But about out of those 4 builds on guardian you would have at least 2 different valid variations of each of them.

And no, changing one trait point from 1 to 3 doesn’t make it different. For example what I said before about meditation guard builds. That type of differences.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Give us back build diversity.

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Posted by: Weli.4568

Weli.4568

You missed the question. The point was not to say that those 2 builds were all possible builds, it was to ask “How do you define a build?”

You gave a good example of two different medi guard trait setups, but in my opinion those two builds (Scepter+F/GS 20 15 30 0 5 and 20 10 30 5 5) are actually the same build. Do you think those 2 are really considered different builds? For clarity’s sake I feel I need to say that I do think that for example 0 5 30 5 30 and 20 10 30 5 5 are indeed very different builds.

Yea true that, just felt that the two that you pointed out were too similar even tho that 5 point difference could affect the way you play. Not much but still some

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Give us back build diversity.

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Posted by: Weli.4568

Weli.4568

What do you consider a build? For example in old system a mediatation guardian could be

0 5 30 15 20
or for example
0 5 30 5 30

If all weapons and gear are the same is that 2 different builds?

Or what if 2 warriors go 0 0 10 30 30 but they have one trait different. If they have same stats and same weapons is that 2 different builds?

My answer to both would be “They are the same build”. There would be only a minor difference how both play, most players wouldn’t even notice it. But nowadays say if elementalist takes Air over Fire for example it is already a big difference in the build.

Not really only options there were. For example I used to play meditation guard with scepter+f and gs with 20 15 30 0 5 or 20 10 30 5 5. It’s just sheeple who keep the flaps next to their heads and focus on that one thing in front of them being “meta”. When there was so many more viable options.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Guardians/DH, time for a bat to the knee

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Posted by: Weli.4568

Weli.4568

So what if it has been viable since the start of the game? Only means anet has done something right with the balance of it.

I don’t see DH as OP but the Hunters Ward being visible would be a nice fix. Other than that, don’t see any problems.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

[WvW] opinion poll - WvW gear

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Posted by: Weli.4568

Weli.4568

Yea I don’t see the point in this. You can do just fine with exotic gear too. And exotic gear is easy to get anyway, there’s no need to farm like a mad makittenlverwastes or something as the differences are so minimal.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reversing Waypoint mechanics

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Posted by: Weli.4568

Weli.4568

But there’s really no gain on getting that keep away from the enemy other than the extra 25 points per tick. As you can’t utilize that waypoint. And lets be honest, it wasn’t that hard to for example upgrade Bay to have waypoint. As the camps were close and all you needed was someone motivated enough to run few dolly’s and some pocket change for the upgrades.

Sure you could change it that the waypoint comes with the last upgrade batch instead of right after capturing. But having waypoint right after capturing did make stuff easier to defend when you could actually waypoint in between the contest times. Now it’s just useless unless you have emergency waypoint. (Haven’t tried out how those work in side keeps on home bl tho) But seems kind of waste of effort to me when the previous system was working fine.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reversing Waypoint mechanics

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Posted by: Weli.4568

Weli.4568

Would it be possible to reverse some of the waypoint changes that happened? To me the worst change was not being able to use the side keep waypoints on home bl as those were the access to swiftly travelling the map and being able to defend capped objectives at the enemy corner. Because to me the keeps are not worth keeping at least now, when the travel times are way longer than what it takes to capture a keep. Unless you are really keen on having those extra 25 points for the next tick. But this is just my opinion.

What do you, rest of the brave forum warriors, think?

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Potential Change to Reset Time

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Posted by: Weli.4568

Weli.4568

Friday reset hype. Lets go

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

dynamic map capacity

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Posted by: Weli.4568

Weli.4568

Can we just forget the alliance system was ever a thing?
For one since it doesn’t address the real problems why WvW is going downhill.
And two because in my opinion servers as they are now are the best option there is. Decreasing the amount of servers would be a good option too.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Adding rewards b4 Alpine will fail. [Merged]

in WvW

Posted by: Weli.4568

Weli.4568

One change I’d like to see is to revert the WP timer kitten. Just stupid that they changed a “bug” that had been in the game for 3 years making capping keeps and defending them more entertaining. But instead now you need that gold sink and grind to get keep claiming and emergency waypoint tactic to properly defend the keep in case kitten hits the fan.
And just generally the WvW guild hall upgrades that got stolen from so many when the expac came. So sad

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Will the "WvW Major Overhaul" be in 2016?

in WvW

Posted by: Weli.4568

Weli.4568

Black Desert is coming, and their open world pvp will probably take a big chunk of GW2 wvw players. Unless GW2 comes up with something good for wvw that actaully suits the wvw players, and in a very short time spam, it is most possible they will be lost forever.

Yaaay, static casting. So much fun…

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Want the old maps back?[186 Signs]

in WvW

Posted by: Weli.4568

Weli.4568

No doubt. Gif us alpine

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Big WvW overhaul later this year...

in WvW

Posted by: Weli.4568

Weli.4568

Too little too late.
See yall when kitten is ready and maybe in BnS

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

[Survey] Guild Upgrade Costs

in WvW

Posted by: Weli.4568

Weli.4568

1. Our guild roster is 27 people at the moment, all tho half are in-active due to the WvW changes. We are solely WvW guild

2. All of them give a nice little buff but the +5 is essential for our guild at least.

3. We have unlocked Tower claiming and are working on World Experience enchantment. So we are quite far from getting the +5. At this moment I don’t think it is achievable. We are currently lvl15. Most of this has come from our pockets as we aren’t hoarders so using kitten ton of gold was needed.

4. We have been going out of our way and done PvE on the off hours to get materials to ease the gold sink. I would have rather been playing WvW if it would have given me all the stuff needed. 5 hours of getting shovels doesn’t even come near they feel like the biggest obstacle at the moment.

5. We would definitely prefer the pre-HoT system where you would contribute to your guild by just playing the game and not having the need to do something you don’t enjoy.

6. One thing I would change is making the amount of needed materials scale based on guild roster. To avoid exploits you could track the roster for example two weeks so massive guilds don’t kick everyone to get cheaper cost. To balance it with the massive guilds with lots of people not playing the game you could track the active amount of people along the roster size.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Unbelievable. Did WvW rewards get nerfed?!

in WvW

Posted by: Weli.4568

Weli.4568

For sure, just meant that they nerfed some rewards and buffed the main thing.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Unbelievable. Did WvW rewards get nerfed?!

in WvW

Posted by: Weli.4568

Weli.4568

But I think the notes said you don’t get any proof’s from the bonus chests now so it’s not really a buff

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Weli.4568

Weli.4568

In my opinion having 3 home maps + EB is too much, there simply isn’t effective way to defend all 4 of them. Considering all of 4 of them can be attacked by pretty much anyone. To add the attackers will be on the same side which means youll always be underpowered if defending. That said in my opinion the amount of home maps should be left at one, maximum of 2 to even have a chance at defending what is yours while keeping offensive presence on enemy maps.

Otherwise it is a good idea but still needs tweaking on some parts. Like why not keep the name servers as from what i understood nothing would really change compared to globes.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Much like ESO?!

in WvW

Posted by: Weli.4568

Weli.4568

What failed was the new maps. I know multiple people who don’t go into the new borderlands just cause of the map design.

It’s not the servers that failed but they could use a tweak to balance to population out.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Guild Hall upgrades: tactivators

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Posted by: Weli.4568

Weli.4568

Not even worth going for the tactics, just getting the auras cause makes more sense even if the most useful one is the last one…

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Aura - Supply Capacity (+5) placed last?

in WvW

Posted by: Weli.4568

Weli.4568

Agreed to OP.

T3 gates i can understand cause ramrush was just cray cray. But fak auto upgrades, having everything on t3 if you leave the map unattended is just bs imo.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Cap Notification

in WvW

Posted by: Weli.4568

Weli.4568

That sounds awfully familiar. I think the lad’s name was commander siegerazer. Might be mistaken tho.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Keeps vulnerable to cap at specific time?

in WvW

Posted by: Weli.4568

Weli.4568

But wouldn’t that prevent people from playing the game how they want. For example if someone is working night shift and only wakes up after noon. He might have missed the time to cap a keep. There simply is no certain time slot where you would enable most amount of people to play the game the way the want to thus the current system imo is the best. But night capping atm is kind of the problem but same argument works for that too. Like why would the people who only have time to play at nights cause of different time zone (people from Canadia or ’Murica) be punished because they can only play at EU night time.

It might work better, if we still want to go for the idea that you had but with a twist, if the capping availability would occur after certain time span. Like 4 hours or similar. But imo the current system with capping is good. Only thing that needs a balance is night capping.

That is if we think that PPT is valid and working system that we want to keep. Imo it could use a fix a bit. Like if people would play pure PPT and ppt only. It would mean to go for the objectives near the tick and avoiding fights at all costs. Fights should be encouraged too I think. Like at that one season or was it test period they had mechanism that stomps gave 1 point each. Don’t know if that was implemented or not but I think that should be included again.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

First step to fix WvW

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Posted by: Weli.4568

Weli.4568

I don’t think this is good idea. It would simply ruin the last bits of what was called server pride. Some communities have been working hard to get where they were but free transfers and what not kinda kittened it up.

Sure it would be the be the fastest way to get more players into wvw. But would that be the best way. Don’t think so, reducing the amount of servers has been also suggested multiple times but that is also kind of question mark. Obviously it would cause an uproar from the servers that have been merged. Again it comes down to server pride I guess if there even is such a thing anymore. Some people have decided to stay on their server for a reason. Whether it’s good community, the “fights” server or the k-train server with 24/7 coverage.

But do you think this would would cause EotM effect aka uplvls everywhere and just a huge k-train running around the maps?

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Weli.4568

Weli.4568

Good post above.

Like personally I don’t mind the buildings for PvE. Heck we even got arena that is “small” but still playable and with pve stats instead of pvp. But I’d just want to claim stuff in wvw and use wvw buffs without silly grind.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Weli.4568

Weli.4568

Well ya see, you have guild level 21. We just managed to pop it to lvl9 huraaay!
I assume from checking link to your guild site that those 10 people are doing pretty much nothing but PvE. Compared to the people in my guild where people played WvW before it kinda died. So now it’s occasional and roaming around mainly which isn’t that rewarding even resource vice after the nerf to the nodes.

Yes I thought of that too but there are always ways to avoid that issue. For example track the roster size which shouldn’t be a problem and keep the requirements that are needed for lets say 2 to 4 weeks. Would it be worth it to go all the way around of that? Don’t think so. Especially if you want your guildies together under the same name.

Also the point about being dedicated. Sure that could work if forcing people to play content they don’t want to is cool. Of course there are counter arguments to that like “but then you must not want that thing you are yearning for so bad…” etc. I’m just saying I don’t feel like working for a thing that I already had but got taken away from me.
To add, some people have 9 to 5 jobs or go to university or even work retail with silly hours. So being dedicated isn’t really an option. Because you try to use those hours you have left to enjoy the game whether it’s playing pvp or wvw or pve. But I dare to assume many people want to spend it grinding something they do not enjoy.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation