As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
Uhhh, what’s wrong here? From the looks of this, you managed to down the necro before other two approached you unawares.
Or are you saying one rev = 3 necros?
I’d say just bite the bullet and play a ranked match, salty players be kitten ed. If you can research a build that works for you and your team, then you should easily be able to get dailies from only one or two rated games.
I also think it’s a good change – people should be playing what they’re familiar with, not with the flavour of the day.
I personally don’t find it fun to watch or participate in – the enemy team quits asap, destroying any bragging rights a silly little dance might bring. Now, you might think people do that anyway – but some people, I found, stuck around after the conquest was over to continue their duels to the death. This felt somewhat respectful, and was a somewhat fun way to end the match on good terms.
The current screen, as it is, just feels a giant middle finger at the losing team no matter how well they perform. It’s unfair, unsportsmanlike, and frankly unfun.
A simpler solution could be to only allow outnumbered bonuses after a tick has passed? This would mean you would need to be in a map for 5-10 minutes before you could receive the +5 pip buff – effectively forcing people to “pick” a server and stick to it.
Funny, I think I met the guy you’re talking about. At the start of the game, we lost the skirmish for mid, leading to the guy just standing at spawn and calling us all “Trolls”. We lost the match in the high two hundreds in what ended up being a 4v5 – leading one to question, who was the real troll?
People quitting an ongoing match, however hopeless, shouldn’t be acceptable in ranked play.
I’m not really a fan of the new screen – it’s a flat downer that makes the losers want to leave the match ASAP… and what glory does a victor get from an empty crowd?
If I were to redesign it, I would allow some form of “griefing” from the losing side – maybe have them throw some rotten fruit… or at least do something that says, “you may have beaten me now, but I’ll kick your ass next time!”. Everyone loves a friendly challenge, right?
If I were to FIX it, I would remove this ending screen entirely and revert back to how it was previously. What’s the problem with a game going into overclock in order to finish a fun duel?
Honestly, offense is your best defense. Grab fa Dagger/Wh or Fire Staff and aoe the living hell out of everything – typically NPC’s will die before you do. If you do go down, your aoes are likely to rally on something.
Not 100% foolproof, but I’m the sort of person who would rather make one set fit all!
Is Warrior viable? Or Thief? Cuz I am not gonna play spellcasters ever, I only like melee.
Should I maybe also buy a new mouse and a keyboard for more precise movements to get 0,2% more DPS?
The ‘elitism’ over dps might seem a little overboard, but try thinking about it from the viewpoint of the average PUG. They only want to get the content done in the time they have avalable, and of course any failure can not be their own. Such people don’t have the time to sit down and measure out group comps – so they leave class compositions to the people that seem to know a thing or two (like Qtfy or Metabattle).
It just so happens Dragonhunter isn’t on that list, which means you might be better off finding a more static group that can build around that. Nobody can build for a team comp they neither know nor have experienced.
Many of the “Caster” classes you’ve so readily denied do indeed have melee options (in fact, meta chronomancer is prodomenantly melee). Elementalist has a dagger (which shoots cool lightning whips), and Reaper has a kitten scythe.
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Dungeons, as they are, are one of the easiest pieces of content in the game – and are a focal point for new players to meet more experienced players. This allows newbies to ask important questions – like “what is that blue bar under the bosses health guage?”
Why do we want to ruin this by watering it down into open world garbage? Nobody is going to want to learn higher level play from that.
Most of the dungeon community I have met have been positive, and at times quite amusing. Most people are willing to put up with a little inefficiancy, if the person learns from it – isn’t that the guildwars spirit that got us into the game in the first place?
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As a person who was actively aiming for (but failed to do) this, what kind of placement did you get? ’o.O
We could always unlock a “torch” mastery, which lights the area around the character in dark spaces.
I’ll pass on a bit of advice a friend gave me awhile ago. When posting an lfg, spice it up with something simple. Even adding a simple phrase like “grupsuk” at the end of an lfg will typically stop the ragequitters or silent people from joining.
If you are a ragequitter or silent person, I don’t know what improves your experience.
Personally, I don’t think dungeons are elitest or popular enough to be thrown into teirs. Anet dividing the community won’t fix dungeons – all they can do is make them more appealing to play via rewards or updates (which they won’t, given their shift towards fractals). Beyond this, I think it’s a community problem.
I don’t think a tutorial will make an average player an instant ESL player, but honestly, it will go a long way to making new players into average players. In my opinion, an “average” pvp is a healthy pvp – as average people are happy people, with the potential to grow into ESL.
As the game mode stands, it’s complete chaos for a newbie – and the teams you are assigned are often either apathetic, clueless or outright toxic. Not only this, but Anet’s class descriptions are outright false, so builds are often confusing – a lot of buttons, but how does one begin to use it effectively?
I think a little more could be done in regards to communicating the roles one might be expected to participate in pvp.
I really like this idea, though I feel it might disadvantage some classes who don’t have light sources. Playing with a pitch dark screen with only your glow-in-the-dark hair to light the way likely wouldn’t be fun for anyone.
I wouldn’t mind night being a little more noticable though – perhaps a total eclipse could make for a cool map mechanic, like sandstorms and snowstorms?
Giving you the benefit of the doubt, what changes need to be made – and, more importantly, what counter-nerfs would you propose?
Your idea would seem a lot more credible if you could answer this.
Have you ever tried playing a thief? I think you’ll be singing a different tune after you realize how “op” the class is under the hands of an ordinary person against most of the meta lineup.
The average Necro has trouble against Thieves. This fact doesn’t make Thief overpowered, and it certainly doesn’t mean thief trumps every other class.
Of course a necromancer is going to complain about thieves!
I still think class armor needs to be something added to the game.
I think this would be a mistake – what if you liked parts of another classes outfit? I think the joy of the game is to mix and match different sets – though I would be delighted if Anet could create something similar to mistward for other classes durring this comming expansion.
What we need is a more simple touch – and less overdesigned (bulky) gear that looks like it was thrown right out of Warhammer 40k.
Funny, I have the exact opposite problem – I accumulate large numbers of crowbars even if I do my best to ignore events and head directly for cargo crates.
How do you manage to get rid of them? ’o.O
you all asked for this
you all BEGGED for this
you all cried, frothed at the mouth, and whined for the death of Power, Precision, and Ferocity.You got exactly what you wanted. To the letter.
Why are you upset?
Because you are not my president.
I prefer power damage because it’s more hands on – the damage I do is dealt by the actions I am about to take, not because my aoe fields can cook up to 5 things with 9+ burnstacks. I’ve never liked cooking my meals; I like eating them fresh.
I won’t pretend my views are for everybody, but I DO object to how condi’s are flung around willy nilly on a rediculous scale while power is toted as the problem. As people have said above, people likely wanted stat diversity, not a full condi meta.
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You’d think human characters would want to know the fate of Deborah – especially since the last we heard of her, she was taking responsibility for Tactician Beirne’s family. They were implied to be on a farm outside of Divinities Reach… which has since been raided by White Mantle.
But, given what happened to Demmi, I’m somewhat glad she didn’t turn up in the episode… but it would be nice to have more nods to personal story.
I think that even if condis were toned down, you’d still have a tad bit of difficulty finding a raidspot outside of a novelty or static raid group. There are pleanty of classes who can provide utility and damage that a power simply necro can’t – and it’s these buffs which aid the team toward victory.
At the moment, classes are being pidgeonholed into one of four roles: Boonshare/Buff, Tank, Heal or Dps. If enough people can’t provide these roles to an adequate standard, your raid team is sunk – and I don’t think greatsword necro fits any of the above roles.
We’ve fought a losing battle against an elder dragon of death, utterly foiled scarlett’s plans and broke the will of an elder dragon. I think. even as a human character, we have more than earned the qualifications to stand up to our gods in the heat of the moment.
Others who can not claim such achievements, Like Kaz, would be more prone to falter.
If we froze like Kaz, the living story would have likely ended in the most anticlimatic of deaths for all human commanders.
If anything, I think the Druids were in the wrong here. True, Zinn’s typical asuran attitude didn’t help much… but he had a point – it’s his tyria too.
The ending of EP:5 still more plausable than “kill the elder dragon of death until he’s dead”, or “kill the elder dragon of mind and plants in his mind!”
I like this style of writing, whereby largescale events aren’t triggered by us (even if we are the ones who have to play a role in ending it). To create a dinamic world, other characters need lives outside of what we presently experience. This means every reveal won’t always make logical sense – simply because we don’t have all the awnsers.
The only way everyone is going to complete the game 100% without youtube is by removing all textures and obsticles (but the floor) and adding nav point lights saying, “achievement here!”
Nobody wants that.
I think we need to leave the slow burn achievements alone – some people actually like finding this stuff themselves, while everyone else currently has the option to look offsite. After all, should we stop having nice things for the sakes of momentary convenience?
Theoretically this is already in practice for the meta rotation (which is why you always use celest avatar 2 at the end of your healing combo, removing celestial avatar before the seed procs the heal to return a little bit of celestial energy).
I don’t think it would be productive for people to camp celestial avatar mode though, especially in a game that promotes active defenses over healing.
“Are you sure you want to purchase a super cloud?” Fion the Guild Decoration Trader asks.
“… YES! YES I AM!” Westenev replies for the 88th time with a hint of frustration!
At present, when you want to donate things like furniture coins, you have to click two buttons to confirm one purchase. This becomes somewhat tedious when you decide to donate 50-200 tokens in one sitting.
Is it possible to add a “donate x” system to the guild hall special decoration vendor to cut down on confirmation screens?
If we get it and I’m sure the game initially planned on tenth and dwarf since those map areas are still blank then they should cram them full of tutorials.
Tutorials for dodging, breakbars, combo fields, and I mean each type of combo field. More detailed information regarding stats and the usage of environmental weapons. Oh and unless I’m wrong dodge jumping is a requirement for SAB 2-3 in regards to collecting all the baubles as I know I had to do it. So toss in a dodge roll tutorial and a tutorial regarding underwater combat and the breathing mask replacing your helm.
I agree with the above comment – although I believe we only need to teach the distinction between combo field/combo finisher. I find it a tad unfair people have to learn core game mechanics second hand from other players – but maybe that says something about our community!
Regardless, it’s amazing how many new players don’t know what cc or combo fields/finishers are… or even why dodging and stacking can be important. I don’t think a sixth carbon copy starter zone will change much in this regard.
I don’t know your skill level, but most condi necros I find in WvW tend to mash buttons, giving me plenty of opportunities to dodge attacks.
If anything, swiftness/superspeed would be a troll akin to pulsing revenant facets in a jumping puzzle – imagine all of the over-jumps!
I’d like more… larger decorations. Lost Precipice in particular is a HUGE map, and these little decorations in these HUGE rooms look somewhat silly – especially while trying to keep to the item limit.
As one of two scribes in a guild, I admit crafting prices are somewhat annoying – moreso since a prettier guildhall doesn’t affect raiding or fractal performance. I guess guildhalls were targeted at a more… specific target audience.
I couldn’t (or simply don’t want to) imagine those tribulation jumps with wvw-esque lag. And just think about the football field of area-transition chimes everyone MUST step on in time, else people are going to get squashed. Especially disheartening because that one guy who plays bejewelled is afking in the dark recesses of your squad.
If anything, this would be an accomplishment worthy of a legendary.
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If this were an individual game, I might agree with you… but after you spend those 1,000 or so deaths, you will learn tricks that make the entire run a trivial bauble farm – tricks which you can then teach to someone else without having to look at a guide every 2 minutes.
I just don’t think the community deserves to be coddled…
I’m not asking for personal guild banks, I am asking for guilds with people. I take it by your argument that you’re one of those people that joins a guild, takes whatever you want out of it and leave or perhaps even straight up refuse to join a guild.
No need to throw around accusations – I think he has a point. People are notoriously good for looking out for numero uno, after all.
In any case, I think we need initiatives to make guilds special again – to fight for repping rights, and to reward guilds with actively participating members. More guilds wouldn’t change this – and would probably enable the community to spread further by joining many smaller guilds.
Mmm, even if I gave you an answer in that poll, I don’t think it would be mine. The answers were too focused towards your own desires while ignoring other possibilities – as evidenced by two options in the first question being the same. For all intents and purposes, SAB may as well be considered temporary festival content in my books.
Personally, I would like to see content that bridges the skill disparity between open world and raids… but would definitely be open to more holiday cheer. Nostalgia is charming only on occasion.
… I mean, isn’t that what a thief is? A dirty fighter who doesn’t play fair? Or are we all supposed to be penalised for not acting like psudo-warriors, forced to jump headfirst into the frey “because we have mobility”?
I think we need to support diversity of play, rather than stamping it out.
……….
I hope you realize that a class that “doesn’t play fair” will always be either inherently broken or nerfed into the ground in a PvP setting? You can’t balance a PvP setting if one class is allowed to ignore the rules
I’m saying no class should have rules (within reason), else all classes will inevitably turn out like mass effect 3’s original ending. Pretty colours, but not a lot of difference between them.
There is a difference between nerfing a build, and making it unusable. Anet seriously just dismantled all trap builds associated to thief.
+1.
I mean, lets face it. Given the size of thief traps and the lack of viable enclosed spaces, you could do away with the animation and most people still wouldn’t be able to get others to plunge onto the things.
I’ve always liked the concept of open world PVP in a pve map… it keeps you on your toes! Though, admittedly, I could do without the zergs and lag!
(I much prefer roaming to being a cog in a zerg machine – especially when said zerg is more interested in karmafarming than any discernible objective!)
Love how the only people complaining are the ones rhat cant fight a ghost theif. So when is anet taking away gyro that finishes people for engi? Or taking away that deadly gravedigger for necros? Or taking away stubs for days on warrior? Just curious. They nerf one class because people whined like little kids not being able to kill the ghost theifs. Y not nerf other classes as well and make it a fair line-up?
Seems to me the only ones complaining are the terribad players that were leaning on the ghost thief crutch.
+10 this…this guy gets it
To be fair, the ones who complain about thief one-hit dps, thief stealth and thief ghost trapping are usually the ones who get hit the hardest, but never tried to learn to fight or join the so called “winning team”.
I mean, as a ghost trapper, you’re expending ALL your initi trying to remain hidden. This caused somewhat of a tradeoff, especially given you could only attack three (four, if you count steal) times every 20 seconds. The only ones that had anything to fear were people who didn’t run condi cleanses… which should be pretty commonplace in wvw, given the condi meta.
I’m not a particular fan of this update – ghost thieves were annoying, but they creatively used otherwise dead skills/traits and were largely ineffective against groups or classes with reveal or short cooldown condi cleanses. Hell, some classes, like mesmer, could just passively laugh off the traps through their chaos traitline. Now, as a fix, we have harsh nerfs on traps that are unquestionably less effective and harder to land than Guardian or Ranger traps.
… I mean, isn’t that what a thief is? A dirty fighter who doesn’t play fair? Or are we all supposed to be penalised for not acting like psudo-warriors, forced to jump headfirst into the frey “because we have mobility”?
I think we need to support diversity of play, rather than stamping it out.
Yeah, I’m not sure what Anduriell was getting at… condi ranger is in a really good place right now. and we have plenty of condi weapons.
I’ve really taken a liking to a full viper condi ranger setup, the standard SB/sxe+torch loadout. While I’m up in the enemy’s face 99% of the time, there are still enough 900+ ranged moves to reach out and tag mobs that are just a bit too far away. I like that flexibility.
you people keep talking about the qt dps tests on static big box targets for RAIDS and keep assuming everyone is talking about the 1% gamemode. Even then is not the best but simply good, which is rare for the ranger.
condi druid is really bad outside from raids but dont let me wake you up.
Well, if we take the Qtfy tests at their word, the tests were performed on small hotboxes, and has a helpful suggested build for fractals with a few tips. But please, don’t let a small thing like reading the evidence in question stop you from making accusations.
I’ve seen many a condi druid melt through bosses in both Fractals and Dungeons. They’re definitely a solid pick for this game mode in my opinion – and as much as I loathe to admit it, they can do anything a power ranger can do… only with better dps.
Uhhh… A little off topic Anduriell, but Condi Ranger has one of the highest single target DPS in the game (if played well). How is Condi Ranger a disaster?
As far as I know, turrets go down fairly quickly when focused. If you’re looking for fodder, you’d best try a Mesmer (Clones/Illusions/Blocks/TIME-WARPED PACK OF BALTHAZAR), Necromancer (Minions/Shroud) or Ranger (Controllable Pet/Support) – all of which can take a hit or two while remaining more or less spamable.
Dodging will always be integral to staying alive, but these classes are the one’s to pick if you want to avoid drawing aggro onto yourself.
Head south towards Kessex Hills, or take a way point to any of the other starter zones! Remember to stop and do events, collect resources and complete the story!
What these guys above did not account for was the difficulty of maintaining dps in some scenario’s. Your efficiancy ultimately boils down to knowing your class and your rotations – an amazing 34k dps ele hero could easily under perform at ~10k dps should the boss simply move outside of the aoe fields. As Ranger is primarily melee/single target focused, your dps should remain about constant so long as you simply stick to the target.
As for the theme, not even a self absorbed archer would enter a battle without some other form of arms, for when the arrows run out or the enemy gets right in your face. Ranger longbow is still used for burst damage in the optimal power melee rotation – just don’t expect to get away with simply using auto attack.
I’m of opinion we need this armour and rifle (if not the class)!
If she knew the attack was coming, she could have secretly ensured greater security without notifying the other leaders. However, they had already agreed to help by the time of the attack, so the attack did little to ensure their support (not that it really amounted to much in the fight against Mordremoth in the first place); if she had foreseen the events well enough, she would have foreseen that as well.
So I’d stick with the argument that she didn’t know, because the Dream isn’t as all telling as that. It’s far from that accurate, either, given how different A Light in the Darkness is from actual events.
Okay. If we look at it another way, the pale tree is established as quite the well defended fortress – so much so that it’s considered the main hub of one of the five higher races of Tyria. Say this hub is breached during an event of heightened security – what message does this send to the other world leaders?
Keep in mind that at this point in time, the leaders hadn’t agreed to commit – they agreed to be there as a personal favour to the commander themselves.
The point, I think, wasn’t made in the act of repelling the dragon. It was made by surpassing the trial the dragon presented, and in once more crowning a hero to lead the masses. The Pact Commander, and therefore the pact, stood up to this challenge – and rallied a world for a hasty attack on the Jungle Dragon before the difference in battle strengths became too uneven.
As it is relatively safe to consider the Pale Tree a minion of Mordremoth, I’d imagine she might have had some idea of his plans and abilities – and only told enough so as to allow her people to make their own decisions and succumb their own failings as creations. This, I feel, is why she never warned us of “the call”, or elaborated on (or even hinted at) the dangers of allowing her children to face the dragon.
Sorry. :p missed the edit button!
Made a mistake, see below.
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