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Is long sword underpowered ?

in Warrior

Posted by: Wolf.5816

Wolf.5816

…but I must admit, the number three skill Final Thrust does feel unwieldy.. but i am adapting, Because it functions very similar to the Engineer Rifles three skill Blunderbuss which is equally awkward and painfully difficult to land but is still not as sluggish as the Final Thrust animation.

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Is long sword underpowered ?

in Warrior

Posted by: Wolf.5816

Wolf.5816

Take leg specialist and relax.

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Suggestions to strengthen power based builds

in Engineer

Posted by: Wolf.5816

Wolf.5816

-Random remotely related opinion-

I wish the Charr Racial “Surprise Pistol” was available to all Engineers.

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So why so many builds with rifle?

in Engineer

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Wolf.5816

Because we’re desperate to play other builds besides HGH.

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New turrets ideas??

in Engineer

Posted by: Wolf.5816

Wolf.5816

I’ve always dreamed of this:

Approaching a turret and picking it up would cause you to literally Pick It Up (like an environmental weapon) and allow you to carry it around changing your current weapon skills into two different skills, skill #1 would be the turrets normal attack in which would allow you to use the currently picked up turrets basic attack as your basic attack and the #2 skill would be the turrets Overcharge skill.

When the Engineer Picks Up a turret it replacing the turret’s overcharge on your utility into Drop Turret. You can also detonate turrets you are carrying with your usual tool belt ability thus giving the existing trait Accelerant packed Turrets an even more fun application.

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Improving Engineer's Main Hand Weapon choices

in Engineer

Posted by: Wolf.5816

Wolf.5816

Solution-give engis hammers

I want Crossbows.

But first, Whips.

Chainsaw kit.

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Wish list for balance patch after pax

in Engineer

Posted by: Wolf.5816

Wolf.5816

Chainsaw Kit. That is all.

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(edited by Wolf.5816)

1v1 2v2 Deathmatch Arena

in PvP

Posted by: Wolf.5816

Wolf.5816

Even if it provided no Glory or reward I, for one would absolutely love a 1v1/2v2 arena.

I’d imagine some very fun innovative team compositions, and also some very potent exploitations but if the Arena field is properly designed with decent line of site and generous terrain than I feel it would be fun regardless.

Perhaps mildly rewarding all players for competing but giving the winner(s) a PvP specific buff that increases the gain of Glory or Honor by a small percentage for X amount of time or until you leave the Mists. This buff could stack with the Already existing glory booster’s but also on each successful victory in 1v1 or 2v2 up to a Pre-determined amount. Losing a Dueling Arena however, will cause you to lose your previously acquired victory buff stacks. This (I feel) would encourage partaking in this Duel like Arena for a chance at getting a buff to your allocation of Glory or preferably your Rank Experience gain.

I am aware Currently Glory has no real use or application aside from buying Unidentified Dyes. (-shrug-) But perhaps in the future that may change and Anet will make Glory an actual valued currency but I digress. This Victory buff would also add to the “ascetic” of your character, allowing other players to see the unique buff and how many stacks they have acquired thus telegraphing their prowess or luck in the Arena’s.

These Dueling Arenas could be completely optional and simply be done as a quick filler in between Hotjoins or Tournaments. But competing and winning in succession would compliment the other modes of play in the mists by persisting in all aspects of the mists (Hotjoins, Solo Tourneys and Group Tourneys). But also would provide incentive to continue competing in the Duel Arena’s.

In conclusion: If you can’t tell I am an avid supporter of Dueling in general. In PvE,WvW or sPvP. But I feel adding this mechanic would help provide some Synergistic rewards which currently the PvP rewards in general are.. Lackluster to say the least..

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When is the next Major Balance patch

in PvP

Posted by: Wolf.5816

Wolf.5816

I’m all for challenges and changes, but a few of my friends have left the game because of the dramatic fluctuations in the core PvP meta. (Aside from conditions of course… Those have always been laughably potent.) They got tired of spending so much time ironing out specific builds just to have it become neutralized or obsolete by a balance patch or bringing one profession down and one up every month or two.

I can understand their (both my friends and Anet’s) frustration, and of course in its current state a moderate amount of balance is certainly needed. However, I just hope there comes a day when the extreme changes slow down to a crawl so adept players can theory craft up some unique yet viable builds making each map played a unique and challenging experience.

But this is, of course the opinion of me and a few of my friends.

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Elixir Gun and Combo Fields

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Posted by: Wolf.5816

Wolf.5816

Additional area healing to all SD builds out there.

1. Place down rifle turret
2. Healing mist
3. Detonate turret
4. Thank me

Good thing about this technique is that you can do this while running ’cause the origin of the blast finisher from detonating any turret is your character itself.

This is a good one, also never Jump Shot without using Regenerating Mist first.

But on that note I find there is sometimes a bug that makes detonating rifle turret not instant when using Regenerating Mist. It seems like it is not actually activating “instantly” but will only detonate after the end of the Regenerating Mist’s animation even after spamming the (also 0 cast time) Detonate Turret ability multiple times. It will seemingly ignore my inputs only detonating it after.. This is the only situation I’ve encountered this and it can be very frustrating.

Anyone else experience this issue?

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Why can't Engineers use hammers?

in Engineer

Posted by: Wolf.5816

Wolf.5816

Speaking of dead horses.

Please give us Chainsaw Kit or give us Greatsword

…..Please…

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Bring back old rocket boots.

in Engineer

Posted by: Wolf.5816

Wolf.5816

We all miss the stun breaker, But not the self stun at the end of the stun breaker.

General consensus: The new Rocket Boots is better.

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Self-regulating defenses!

in Engineer

Posted by: Wolf.5816

Wolf.5816

@OP

It is refreshing to see an Engineer who can actually play around this traits ( and the Elixir S utility skill it mimics) several faults.

The Engineer friends I have, as well as myself however have completely removed this trait and the Utility skill from our rotation. As it has already been mentioned previously several times, In “high end” PvP this trait will simply get you killed, And The Elixir S utility skills may be good preventing a gimmick burst or securing a stomp/Rez but since its Nerf this whole effect of Elixir S is more detrimental once your opponents have played this game enough to understand the mechanics of other professions. Aside from the Tool Belt Skill Elixir S is just in a bad place at the moment.

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Elixir Gun and Combo Fields

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Posted by: Wolf.5816

Wolf.5816

This is something I wondered about, too, however I am hesitant to change Super Elixir over to a water field for two reasons:

#1: Engineers already have two water fields. Healing turret overcharge and toolbelt skill. Changing Super Elixir to a water field really doesn’t give engineers something that they are missing.

#2: I’m not sure Super Elixir would be balanced if it was a water field. 10 second duration on a potentially 16 second cooldown… that is really powerful. Light fields have a stacking limit on retaliation, and retaliation only does so much. But that much of a healing field… just dang.

So for now, I’d keep it a light field. It’s a pretty good light field, too.

Basically, what Blood Red Arachnid said. The only Water field of similar parity in duration would be Ranger’s Healing Spring which occupies a Heal slot and is on a profession with a relatively few Blast Finishers.

That being said, what Water Fields we do have are laughably short in duration although their radius is ridiculous:

Cleansing Burst is a mere 3 seconds on a Healing Skill slot, but has 480 Radius (!!!)

Regenerating Mist again, has a 480 radius, but lasts for a paltry 1 second on a 25 second cooldown. This is post buff to its cooldown which was previously a ludicrous 60 seconds .

If anything, it is not Super Elixir that requires a buff, but Regenerating Mist. 1 second of a Combo Field warrants nothing more than spamming it for a Static Discharge Proc and the 3 second Regeneration boon. A nerf to its radius in exchange for a longer duration and additional utility; i.e. cleansing 1 additional Condition, would be far favourable to what we have at present.

As for Super Elixir, I know that there are still some in the Engineer community that are still sore about losing the double Super Elixir proc from Kit Refinement, after nerfs to Healing Power scaling and backloading much of the healing into the HoT component.

I wouldn’t mind if Super Elixir also cleansed 2 conditions in exchange for less healing.

I always felt that due to Regenerating Mist’s lengthy cast time it should cure at least 1 condition and if not that than removing the 1/4th second Casting animation would allow us more time to use its limited 1 second combo field. In my opinion having it instant would make for some very fun combo’s and be all that it requires to be a well rounded tool belt ability.

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[BUG] Turret Bugs (compilation)

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Posted by: Wolf.5816

Wolf.5816

On the topic of oversized hitboxes, it seems that that turrets don’t actually occupy any vertical space. What this means is that I can’t actually use them as meatshields for ranged attacks. I would be more than happy if turrets had oversized hitboxes that actually allowed them to block hits for you, but right now all that happens is that they take unnecessary damage from AoE.

This has been a huge issue as well, all the other “pet/minion” in the game will Absorb all damage (or Crowd Control) if they are in the path of linear attacks but Turrets seem ethereal. Like you had mentioned I would be much more accepting of their hit boxes if they were actually treated like they were on the physical plane of existence. Being able to use them as buffers (or meat shields). Alas they are treated like global objects that don’t exists but can still receive physical damage, which is beneficial for turrets immunity to conditions but yet opponents can walk through turrets and hit them lackadaisically with splash damage and destroy them in seconds without even planning to do so.

Turret survivability is indeed missing and important for the current struggling builds that would use turrets exclusively, but Turret mechanics in general need attention for every build.

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Fan-shaped Focus Like Concept Art?

in Suggestions

Posted by: Wolf.5816

Wolf.5816

There are several current Focus skins that could use some attention aswell, there are a few lantern models that when held do not dangle like a lantern and several others that look great on display but the characters do not wield them properly making them very bizarre.

I agree with the OP and this would help as well!

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Acid Bomb Cancel

in Engineer

Posted by: Wolf.5816

Wolf.5816

kittening kitten..

This is like the 100th thread about this
PLEASEEEE just SHUT THE kitten UP or anet will nerf

kitten you

It is not overpowered or game breaking. Currently it’s a technical mechanic (wether intended or not) not unlike leading or “juking” slow projectiles, or taking advantage of Line Of Sight or the previously stated weapon sheathing. Not to mention that it is my opinion to share tips and tricks with other Engineers, I fight a lot of poor Engineer opponents and I am trying to remedy that.

Now calm the F down.

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Acid Bomb Cancel

in Engineer

Posted by: Wolf.5816

Wolf.5816

Another useful trick is that it is possible to swap from a kit to your weapon set during a channeling skill. For example: Tool Kits Magnet>(swap to rifle during Magnets channel)>Rifles Blunderbuss. Or Tool Kits Gear Shield>(swap to pistol/pistol) close the distance safely then Blowtorch.

There are many combinations.

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Acid Bomb Cancel

in Engineer

Posted by: Wolf.5816

Wolf.5816

This, and several other useful tricks all sprout from sheathing your weapon thus canceling the current animation. Warriors arguably benefit the most from this as a large portion of their skills have a lengthy usually unwanted effects.

This “Sheathing trick” has been around since beta, and will remain until it results in dramatic gameplay abuse. Currently the uses are technical but not particularly game breaking.

Back on topic, canceling acid bombs jump is a nifty trick for sure.. But the day it is possible to cancel the attack but keep the leap and the combo finisher then the heads will turn.

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[BUG] PSA Turrets BUGS COMPILATION (8 BUGS)

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Posted by: Wolf.5816

Wolf.5816

[Rifle Turret or Healing Turret Bug]
For some reason, when the Rifle Turret is deployed and you activate the Healing Turret’s Tool Belt ability Soothing Mist you can no longer instantly detonate the Rifle Turret. It will, instead wait until Soothing Mists animation has completed before allowing you to detonate the Rifle Turret.

Detonating other turrets during Soothing Mist or during other Tool Belt abilities remains instant With a “0” cast time. Meaning you should be able to preform this action at any time, even during other actions. Which is normally the case except in this one situation.

In Conclusion: [Bug]

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Mace/shield GS build = Overpowered

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Posted by: Wolf.5816

Wolf.5816

Blind.

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so turret viability

in Engineer

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Wolf.5816

Too bad they don’t add a reduced cooldown to Turrets to the Accelerant Packed Turrets trait. And make a new trait down inventions that equips each turret with “integrated” Sigil of bloodthirst and a Sigil of corruption. ( this trait could also make turret kills refresh their duration so as log as you get a kill every 5 minutes you can keep your turrets active.) That would make the two primary ways to play with turrets more appealing.

You could drop’em and pop’em for fast overcharges and CC, or you could bunker down and actually control an area. But not have access to both.

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Speculating new engie skills

in Engineer

Posted by: Wolf.5816

Wolf.5816

Making all weapons accessible to all professions… This sounds like a dream.

Now if they give Engineers the ability to wield Greatswords I won’t have to keep begging and praying for the Chainsaw Kit.

This pleases me.

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Changes i would like to see to engineers

in Engineer

Posted by: Wolf.5816

Wolf.5816

Hah, I would love if they made Soothing Mist instant.. But that would be a little over powered. I personally feel it could at least give us a condition removal, for at least Burning or Bleeds or Poision. It would be funny if it removed Might stacks from opponents. (Because they are so soothed)

And pertaining to Turrets, yes they have always needed some attention to their design. Particularly there are two ways to use turrets (in PvP) that are even remotely incentivized by traits. The Deploy and destroy strategy where you focus on CC and keep as many low CD turrets as possible to fully monopolize on the Accelerant Packed Turret traits in this way it isn’t really a priority to keep them alive as fighting near them means they act as your burst breakers, for if something hits in your direction it’s also destroying your turrets and knocking everything back. The other basic use of turrets is positional Bunkering, as in you want to Kite as long as possible while keeping your turrets in prime positions out of harms way while still utilizing their range/and overcharges. Placing the. Strategically around the point lets the Engineer dance in and out of line of sight while you turrets are constantly agitating your enemy’s. All this being said…Unfortunately.. None of those two methods are very good in high end tournement play and made even worse by the addition of just an additional opponent. Even with turrets immunity to conditions any Meta condition build has enough AOE damage to kill the turrets wether on accident or on purpose. Without reliable targeting it is just not practical to go strait turrets. But useing a single Net Turret or what have you is immensely more effective.

In conclusion- Turrets do need work. perhaps they should give the engineer a reason to take multiple turrets like stacking buff for each turret active. Or When a turret is deployed Detonate Turrent could be a two part skill -behind- the Tool Belt ability. (For instance you could activate Soothing mist THEN detonate your healing turret.. Instead of the other way around. After the cool down refreshes on the Tool Belt ability Detonate Turret could be replaced by the now active tool belt ability again.)

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(edited by Wolf.5816)

Split Acid Bomb for gameplay purposes.

in Engineer

Posted by: Wolf.5816

Wolf.5816

The sheath weapon trick is fun with Acid Bomb.. I just always wished there was a way to activate the combo finisher and the leap without the acid…

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Engi Pvp Effort

in Engineer

Posted by: Wolf.5816

Wolf.5816

I must agree with with OP. I have played engineer for a long time(my favorite profession) as well as every other profession, exclusively in sPvP. And I have played practically every build, with tweaks and cookie cutter builds alike as I’m sure alot of us have. It is a fact that Engineers requires a much larger knowledge of Guild Wars 2 mechanics to be used correctly and demands a bit more effort to achieve the same results other professions have. I enjoy challenges so it is not necessarily a problem for me, I like working for my kills its just funny to me that I can hop onto a Necro or a Mesmer and relax when I feel like winning tourneys without any real daunting motor skill requirements. (This is a personal opinion) I am aware that each profession has advantages and disadvantages in different situations, but I digress I do agree with the OP. This latest patch did help some of the build diversity but not by much.. Just wish they’d make other forms of damage viable.. I’m tired of condition Meta it’s been the dominant low risk-high reward play style for far too long..

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Necros and conditions out of hand

in PvP

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Wolf.5816

Currently Necro’s can actually Do burst damage with conditions. I must side with the OP, I agree necros needed some attention but conditions did not. They were always the meta and I feel they need to balance out condition damage to be an equal part of PvP. Very many condition builds from every profession, the good portion of the remaining players play Bunkers with the professions in which that is possible, But power builds are suicide (not impossible, I’ve play with many) but it is a lot more difficult to play in tPvP. Where it is easy to stack on 3-5 conditions from a distance and run. Playing all kinds of builds with all professions is an eye opening experience, Some have the tools some don’t.

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Downed Skill 2 - worst skill ingame?

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Posted by: Wolf.5816

Wolf.5816

LoL. L2p engi then QQ xD

Our Downed skills, are one of the best to survive while other trying to ress us / buying time.
1. Cool dmg
2. Great long interupt. If u cast it in last sec, u would be able to cast your 3 spell.
3. AoE knock back. Meh
After 3 we got again 2 up

Haha I love a good joke! But seriously it is not possible to pull off #3 down state even if you get Chill on your opponent with #1 and wait for the last approximate moment where your #2 projectile pulls them at the very last frame of their stomp. You will Still be unable to finish the activation time of #3.

This is of course coming from a high end competitive tPvP perspective. Where you and your opponents have played every profession and are aware of their downed state mechanics. Some professions have it tough if not yet impossible to prevent stomps in certain match ups, but Engineers are in a tough spot regardless. If you get pulled by the Hook you must of been distracted, or he used it the moment he went down so you could kill him faster

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Please change the way engineers shoot rifle

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Posted by: Wolf.5816

Wolf.5816

Personally I’d like to see the shells smoke as they fly from my rifle followed by a reload sound effects on some of the abilities. it would be cool if at least when using specific weapon skills like Static Shot it would discharge a empty electrified casing from your pistol Regardless of what the guns skin resembles.. Some are front loaded some are not.. It would simply be a quality of life change.

On that note, it sure would be nice if Engineers finally got a pure group of Shotgun skins. I mean like.. Hard core shot guns. Like a double barrel or combat shot gun.

As for the animation… I could see the trait Scope letting you aim down your rifle when at the optimum range for the trait to be in effect.

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Rank 80.. Reached in 19 years.. O.O

in PvP

Posted by: Wolf.5816

Wolf.5816

I don’t mind challenges, and I like working hard for something and obtaining it that not everyone can get, its what makes competitive games shine. I am rank 41, as well and I know the reward system is being addressed soon so I won’t keep the broken record spinning but dang… Really wish It felt like I accomplished something at each rank up.. Like was previously mentioned above most of the unique and detailed armores are received at much higher ranks which I’m not 100% against.. I just wish there was better ways to earn items and rewards and titles than just.. Grinding those mindless hot joins, or playing thousands of tournaments just for a title.. Then salvaging the thousands of items you already have hundreds of.. Until all the reagents from PvP items start backing up into your bags and you have nothing else to spend them on but Unidentified Dyes…

Currently both the rank and leader board system does not directly correlate to any kind of prowess in Player verse Player environments. Simply time invested, or games exploited.

-Imagine a day where you could look at your PvP achievements and see stuff like this:
•"I ment to do that" Have an opponent die from fall damage. 67% complete. Reward: Amazingly awesome PvP weapon ticket.
•"Down but not out" Capture a point while in downed state. 53% completed. Reward: Super bodacious PvP armor ticket.
•"Ultimatum" Finish an opponent within 10 seconds after they activate their Ultimate. 39% complete. Reward: Some sweet unique Finisher.

These weapon/armor PvP tickets could have different teired vendors.

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(edited by Wolf.5816)

Weapon Dyes. For or against?

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Posted by: Wolf.5816

Wolf.5816

For, but I’d like to see Engineer Kit colors be changeable too..

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Suggestion: Access to one or more bank tabs

in Suggestions

Posted by: Wolf.5816

Wolf.5816

I think giving your bank an ability to organize itself like our bags would be a nice priority as well as help this problem. But I would never turn down more bank slots. I’m just tired of trying to organize everything manually.. It takes ages when/if you buy more bank slots but can’t auto-organize your vast amount of ingredients and Dyes.

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Skill/Trait Updates incoming for all!

in Engineer

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Wolf.5816

The change to Elixir S was much worse than this one. The only tPvP builds this change effects greatly are the bunker builds that used it as their only stunbreak… but even then, things like Stabilized Armor look enticing to help make up the difference.

As usual, drama queens rule the boards, I don’t think this Elixir R change overshadows the amount of positives that come out of this is those leaked notes are correct, and by no means does it suddenly make Elixir R useless when the rez function was the most important aspect of the elixir to begin with.

-I agree completely including Kit Refinement, the Elixir S change was a hard blow to a lot of fun builds. Nowadays I feel like I’d rather just take a hard damage reduction Nerf instead of them changing the mechanics of these traits and skills. It’s just not fun to use anymore.. Too clunky and unresponsive.. Elixir S, particularly the one that happens automatically through traits is actually a huge disadvantage currently.

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Skill/Trait Updates incoming for all!

in Engineer

Posted by: Wolf.5816

Wolf.5816

The thing I"d be most excited to see be real is moving juggernaut down tier. That opens up so many builds.

I hope our changes don’t revolve around turrets yet again. I say screw turrets. Until they revamp how turrets function entirely, they’ll be useless. Spend time adjusting stuff that can actually be salvaged.

. _. you’ve got to be kidding. Turrets are excellent right now, Accelerant Healing+Net builds are crazy,

Excellent for what? Pve?

In no form of PvP have I found turrets to be really useful unless the people you are fighting are not very intelligent. The last two balance patches have been primarily nerfing stuff and buffing turrets. Im tired of that.

Drop Net Turret>Overcharge Net Turret>Magnet (is unblockable)>Pry Bar>point blank Blowtortch.

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Kit Refinement

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Posted by: Wolf.5816

Wolf.5816

I wish the change to Kit Refinement could simply come In the form of something fun to use. Easier said than done absolutely, but The numbers/cast times/area of effect/duration/cooldown are all very important in end game meta but Im tired of these nerfs or changes to these skills that makes them feel sluggish and cumbersome. Id be happy with a damage reduction ect if they kept a mechanic that felt natural and was fun to use.

Why can’t Kit Refinement reward engineers who choose to run with 25 weapon skills. (25 if you include Med Kit) with some kind of Kit specific When struck effect.
Example: “when hit your Flamethrowers fuel tank has a small chance to rupture leaving a small trail of fire that burns foes who walk through it.” Or “When hit you have a small chance to instantly refresh a single Med Kit skill.” These could all have internal cool downs of course. And (opinion) would be more fun to play and fight.

From my experience in PvP with a triple or even quad Kit build. I have so much control, and so many options and ways to inflict a noteworthy variety of conditions, and the combos are amazing even in triple Kit power builds. It’s really fun, playing with several kits because it almost creates a fighting game experience with uppercuts and low kicks but usually after 15-20 seconds you start to realize you have so much utility.. And nothing to do with it. Yes currently running more than 2 Kits is suicide in end game tPvP, but I think tampering with Kit Refinement closed the door on making triple\quad kit builds remotely viable.. :/ if they do take another look at Kit Refinement I just hope they make it more fun to use.

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(edited by Wolf.5816)

Skill/Trait Updates incoming for all!

in Engineer

Posted by: Wolf.5816

Wolf.5816

Won’t believe it until the official notes are out. Been here long enough to never believe “leaked notes.”

If true however, I’m disappointed that Elixir Gun’s toolbelt skill isn’t a Stun Breaker. Since Kit Engineers don’t have any.

I agree completely, some kit needs to have a Stun Breaker.

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Eventchests for sPvPers?! Gems for Glory?!

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Posted by: Wolf.5816

Wolf.5816

I 100% agree. I rarely leave the Mists, for I have never been one to grind.. But all the unique temporary skins can only be obtained this way… Even if its a random drop from chests, please allow us to collect the weapon skin tickets if not just random weapon skins.

On a side note: It would also encourage me to PvE if I could retain my look from PvP. This could be an unlimited use item purchased for a large amount of glory and can only be used by one character so you must buy more for each character. Of course, this would not bring any stat bonuses but this item would allow your characters to appear as their PvP character. Essentially masking your current armor. It could even show as a buff on the UI for others to see. “Oh that guy didn’t grind dungeons for that armor he just PvPed” or “Woah look at how much PvP this guy did, he got all that swag” in my personal opinion this would really encourage me to step around in the vibrant world of PvE.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Fix event reward ranks

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Why does the tournament reward chest give you the same items regardless of your rank? I’d really like some diversity considering I acquired almost all the items from the Tournament reward chests in 7 ranks. They might as well just put salvaged PvP materials in the chest so it would save me the trouble of having to open 23 victory chests and then salvaging seemingly hundreds of individual PvP gear that I already have in my dressing room. I have a lot of characters and now my bags are overflowing with arcane orbs and dust ect because there no reason to spend glory on anything besides Unidentified dyes.

Hopefully all this will get addressed in the up coming June 25th patch.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

SD: What sigil should I put?

in Engineer

Posted by: Wolf.5816

Wolf.5816

Once you know your way around Static Discharge, I wouldn’t underestimate Blood Lust either. After a few kills 25 stacks is easy and compliments the bursty nature of this build very well.

Doesnt everyone have 1 stacking weapon and 1 main weapon? Atleast thats how i always roll.. also about fire sigil, afaik the major one does same damage but has 10% lesser chance to procc so with decent critchance i wouldnt go with the superior one with current price… personally go below 30% critchance so always use major

Everything locks in Tournement PvP.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Engineer Bugs Compilation

in Engineer

Posted by: Wolf.5816

Wolf.5816

The Detonate Turret Tool belt skill is not instant when activating another Tool Belt skill.

Explanation: It has no cast time like other instant Tool Belt skills except they can be activated simultaneously with other Tool belt skills, This is not the case with Detonate Turret. You must wait until the current tool belt skill animation is completed before the turret detonates and the skill can be activated. You may also cast Detonate Turret simultaneously with any other action you preform except your Tool Belt skills..

Side note: (Also you cannot activate detonate turret from downed state, Which is probably intended but I feel it should work similar to the Rangers pet skills being available while downed.) My opinion is that Rangers already have very powerful downed state abilities, the ability to use pets when downed is even more of an advantage where Engineer down states are very poor, arguably one of the worst.

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Bug: Detonate Turret

in Engineer

Posted by: Wolf.5816

Wolf.5816

The Detonate Turret Tool belt skill is not instant when activating another Tool Belt skill.

Explanation: It has no cast time like other instant Tool Belt skills except they can be activated simultaneously with other Tool belt skills, This is not the case with Detonate Turret. You must wait until the current tool belt skill animation is complete before the turret detonates and the skill can be activated. You may also cast Detonate Turret simultaneously with any other action you preform except your Tool Belt skills.. (Also you cannot activate detonate turret from downed state, Which is probably intended but I feel it should work similar to the Rangers pet skills being available while downed.)

Opinion: Playing strictly PvP the delay on this is game changing. Many fights have I lost from the few seconds delay lost from soothing mist>detonate turret.

Please fix when you have the time Anet.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Rain/Storms.

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Inclement weather would be amazing, (opinion) particularly the sound effects of rain and thunder while you grind would be very relaxing. Not to mention a much more noticeable night time appearance would be fantastic.

Now if they would only implement a Sit in Chair mechanic we could come in to a tavern and shake off the cold while sitting next to a fire.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

(edited by Wolf.5816)

SD: What sigil should I put?

in Engineer

Posted by: Wolf.5816

Wolf.5816

Once you know your way around Static Discharge, I wouldn’t underestimate Blood Lust either. After a few kills 25 stacks is easy and compliments the bursty nature of this build very well.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Open world Duels [Merged]

in Suggestions

Posted by: Wolf.5816

Wolf.5816

One could argue that Open World Dueling would actually bolster or improve the feeling of a dynamic living world. I see several people trying to explain the disadvantages or negitive experiences that impliminting Open World Dueling would create but i must dissagree.

The concept that dueling would “ruin” this illusion is at the very least void if not just wrong. Granted this may seem opinionated but take a moment to rationalize, By simply not allowing dueling in “Sophisticated” town locations it would practically cure all the potential panic that mass dueling could bring. Absolutely seeing two giant Norns dressed in Santa Clause outfits going to town on each other in the middle of June would easily ruin the visage of a vibrant realistic world. But once again, how many times do you see Bright pink heavily armored Charrs with a name similar to something you would eat for breakfast. Adversly, Open World Dueling would nuture this concept if you saw.. lets say two drunken warriors dukeing it out in a bar, or a Thief tryig to Mug an unsuspecting citizen in a shadowy alley. Weither you RP or not is irrelevant, Walking into a town or a cave ect to witness a epic battle between a crazed Necromancer and a valiant Guardian would simply be neat (Opinion). That being said it is impossible to balance a world of opinions, but having Open World Dueling would provide more benefits than disadvantages for a large, if not a majority of the player base.

Yes, there will be grief with dueling. There is grief in Hot Join PvP, there is grief in tPvP, there is grief in WvW and you guessed it, there is grief in PvE. There is even grief on your way to work or when your batteries run out in your remote, but those are less relevant. The fact is, the argument that Dueling will bring grief is correct and I admit it would probibly spike after its launch and ialthough i personally just snicker to myself and tab out of a channel when i am “grief’ed” I could never expect the entire community to take this approach. But… Once again, (opinion) There are much more pros than cons Even with from a grief fearing non competitive player. Example: You could kill time with guildies, create community based events, get a casual introduction to structure PvP, have innovative Role-playing, and I suppose you could use duels to test out your individual skills as a player against other players.. But that’s probibly a dumb idea.

My Point:Like I had said earlier most of the problems that would come from the introduction of Open World Dueling are easily remedied (not necessarily from a design perspective). Having large areas that prevent dueling, A option to automatically decline Dueling invitations, Perhaps even an option to make people who initiate a duel become invisible until the duel has been completed/interrupted all these are very understandable and reasonable changes to incorporate a “Less Grief” Open World Dueling enviroment. If nothing else a lot of people think it would be fun, what’s a better reason than that?

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Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

mini "me"

in Suggestions

Posted by: Wolf.5816

Wolf.5816

I never use Mini’s nor do I own a single one. But I can appreciate a good idea when I see one. And I know friends who would love this. +1

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Dyes for back pieces

in Suggestions

Posted by: Wolf.5816

Wolf.5816

If this includes Kits for Engineers I might… Explode with glee.

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Can we have enemy cast bars please?

in PvP

Posted by: Wolf.5816

Wolf.5816

I would think it to be completely reasonable to see enemy cast bars on at least specific skills Namely Moa Morph. Unless of course they reduce its sheer effectiveness then I wouldn’t mind not having them.

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There will be trait changes, apparently.

in Engineer

Posted by: Wolf.5816

Wolf.5816

I just like attention. Keep on working on that build diversity!

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Portal Gun Kit

in Engineer

Posted by: Wolf.5816

Wolf.5816

Portal Gun Kit would be very fun, and so would a Sniper/Railgun Kit.. But I have to say, (opinion) Chainsaw Kit is what I have been waiting for since launch.

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Greatsaw Skin I beg you!

in Suggestions

Posted by: Wolf.5816

Wolf.5816

How do you know they will re-implement access to the Greatsaw Skin? Just curious
And I don’t doubt the introduction of countless amazing skins in the future but (my opinion) what could possibly be cooler than a chainsaw!?

-Now of only they will let Engineer gain access to such a complicated piece of machinery like a Chainsaw Kit. It would please me infinitely.

Veteran of The Mists & Professional Engineer
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