Will update once Path of Fire releases.
Will update once Path of Fire releases.
Or maybe just have Remorseless refresh Opening Strikes when you gain Fury and every time you gain Fury, it grants a temporary 3% damage buff that stacks up to 5 times on top of a 15% damage buff to Opening Strikes.
Edit: Changed values a bit. Old ones seemed too flat to keep that burst damage.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Can confirm by my own testing that Moment of Clarity & Remorseless does stack. Tests were conducted using [Maul] with Strength Runes + Cleric Amulet on a Light Golem.
Average damage with Remorseless & without Moment of Clarity: 3.4k
Average damage with Remorseless & Moment of Clarity: 5.3k
Can also confirm [Frost Trap] tooltip damage is correct. Frost Trap damage with the above setup read “729” on my tooltip. Each hit from Frost Trap ranged from 279-301.
Note for those that may not know – [Frost Trap] damage tooltip counts all 3 hits rather than each hit being said value.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I run GS/SA as well because it’s more fun haha! As much as LB/SA with PO does more damage, it gets tiring camping Sword…
Will update once Path of Fire releases.
So what is the truth? I keep hearing some people say the remorseless GS/Sword/axe, but then I hear that predator’s onslaught with LB/Sword/axe is better. I suppose it doesn’t really matter as I’m not a min max type and I’ll play whichever I prefer so long as the damage is good. Still it would be nice to hear what the answer is.
DnT Ranger Specialization Update
You take a DPS loss with GS/SA & Remorseless but it’s useful for parties that lack vulnerability. Otherwise, LB/SA & Predator’s Onslaught like pre-patch.
Will update once Path of Fire releases.
Another addition to the list:
- Swoop (Greatsword #3), Hornet’s Sting & Monarch’s Leap (Sword #2) distance is reduced while under the effect of Quickness.
Note that this seems to be the case with other leap/movement skills across all classes.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Its also a group skill falling first can save other that fall after you if traited.
Have proof of this? This is the first time I have heard of it. Also, yeah, making it baseline might be a knee-jerk suggestion (at least by me) but there is some merit merging it with disabled traits to free open an adept slot.
Edit: Just tested it a few times with help from other Rangers. Soften the Fall does not affect others that fall after you. If it once did, then it no longer does. All Rangers had equal health pools (15,922) and did not have Soften the Fall traited for except my Ranger.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Guess the middle ground then is to have the fall damage traits merged with the disabled traits, because opening a trait slot for something that can be beneficial in multiple modes and situations far exceeds keeping a fall trait in an adept tier. Just seems like a waste to me.
Will update once Path of Fire releases.
That would remove the point of the fall damage traits… If they’re all base line, then everyone has them and using them for escape tactics becomes pointless. Currently, they have limited usefulness, but they’re always there for anyone who wants to pick them up.
Rolling them into another trait would certainly give them more utility, but I personally like them the way they are.
That’s the point – to remove the point of the trait’s existence lol. Sure, everyone can use them for escape tactics, so what? There have been changes more dramatic throughout the game in the past (ie: leaps and dashes change) that overshadow taking a trait so you can survive a cliff jump while your pursuer doesn’t.
Will update once Path of Fire releases.
50% damage reduction is no reason to keep this trait, just remove the muddy terrain part and merge it with Natural Vigor, makes sense taking the WS line would then automatically give fall dmg reduction and then we could have some useful trait.
No sense in merging fall damage reduction as part of a traitline when it can be rolled baseline into the game. Even those that love to do Jumping Puzzles would probably like the idea of not having to swap out a trait beforehand so they can just start as soon as possible.
Edit: As for the “effects when receiving fall damage” portions, those can be rolled in with the disabled traits, such as Shared Anguish.
Will update once Path of Fire releases.
Not sure about Opening Strikes applying more than once. Sigil of Intelligence applies to the next 3 hits but it’s tied solely to weapon/bundle swaps and comes with no damage boost. At least with Remorseless we could refresh it with Fury which can vary depending on build and utilities taken.
I’d rather see the proposed merge of Opening Strike & Alpha Training and Precise Strike dropped down to a Master Minor aforementioned above and see Steady Focus promoted as a Grandmaster Minor.
From there, another Master Major trait can be created. Maybe bring back the trait that refreshed Opening Strikes when activating a Signet and tie another functionality onto it such as, “Activating a Signet grants Opening Strikes to you and nearby allies. 240 radius.” Though, I would leave out any bonuses from Precise Strike or Remorseless with that.
Will update once Path of Fire releases.
Thanks for making an updated and consolidated bug list for Rangers, Taverius!
While on the topic of bugs, I would like to post a [Debunk] report I have seen floating around since the new changes. Some reports have mentioned that some pet families have a smaller Taunt radius than others when traited for Beastly Warden. After extensive testing, this claim is false.
I will add that some [F2] commands are more difficult to land the Taunt at max range (240) due to the nature of their execution, such as AOE [F2] commands that aid allies rather than target foes (ie: Brown Bear’s “Shake it Off”). Tested using “Guard!” while pet was on passive at “Maul” max range + 1 step back.
Also, one bug to add to the list is an old one that was recently brought up in the Ranger sub-forum:
- Healing from Regeneration applied by pets is reduced to 5hp/1s if that pet is stowed or swapped.
Most notably is the Fern Hound’s [F2] command and the number is always reduced to 5hp/1s even if Natural Healing is taken (+450 Healing Power). Note that regen healing works normally if said pet that applies it is defeated.
Will update once Path of Fire releases.
And if they could fix the health pool and the animation speed while at it and improve the trait from nature magic as well…
Not so sure about adjusting the health pool. It’s been adjusted three times since launch and Spirits still fold like paper. Would be better for Anet to add some toughness to them at this point and have the health boost from Nature’s Vengeance become baseline while replacing it with a -X% damage reduction bonus.
Will update once Path of Fire releases.
I believe having Wilderness Survival proc after Lightning Reflexes is a fail-safe so immobilize is not cleared before Lightning Reflexes can clear it – resulting in a max of 2 condition clears if immobilize is present vs 3.
As for Healing Spring’s change, to every Ranger out there that wanted this type of change and forgot how Anet shoddily implements changes, yeah…
Will update once Path of Fire releases.
Us making a petition? Yeah, right. Most of us can’t even agree with each other. Remember the CDI? That went swell.
Will update once Path of Fire releases.
Have Anet give Shortbow back it’s old “broken” animation and shortbow will have rapid fire again.
Will update once Path of Fire releases.
No idea. All I can say is that until Anet stops being stubborn with old design choices such as the % chance of passives and internal cooldowns, Spirits will never become viable as a whole and will remain niche or situational.
Will update once Path of Fire releases.
1) Sometimes.
2) I like the blind. I don’t like the cooldown.
3) Add Well of Corruption damage to it and reduce the cooldown to 30s.
Will update once Path of Fire releases.
Do we need to shout to get a simple fix on our kittening pets stats ?
Apparently.
Will update once Path of Fire releases.
Eh, AOE Winter’s Bite should have just been rolled baseline. It’s a gimmick tagged onto a mediocre trait placed in the GM tier.
As for the rest of your suggestions, I can agree with most of them. Damage increase on Whirling Defense is the last thing I would have thought to see suggested since the radius increase from the missing off-hand training is what has been most vocally expressed to keep that weapon skill from being lackluster.
Will update once Path of Fire releases.
Necro Axe 1 was altered to do away with a stow/cancel exploit. However, the majority of those that have vocally expressed their opinion on the new animation were not satisfied.
There are also threads here and there about the new Engie Bomb Kit animation, though, it’s meager compared to the promised baseline 240 radius that was left out or the appearance of some bombs having a 240 graphical-radius with an actual 180 hit-radius.
Edit: Again, I support having more animations to firing a bow. I think it will be visually pleasing and more immersive for those that want that sort of thing. I just don’t trust Anet much with handling animations nowadays, especially when they have their hands full with the expansion.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I would be OK with 45-second cd if the damage was bumped up a bit more and the knockdown was 2s.
Will update once Path of Fire releases.
More animations would be nice for longbow, but realistically, I don’t want Anet to come up with new animations for firing our bows after seeing how they handled Necro’s Axe and Engineer’s Bomb Kit.
Will update once Path of Fire releases.
Anet keeps those fall damage reduction traits for Jumping Puzzles. Personally, fall damage reduction should be baseline so something useful can be created in place of these fall traits for every class.
My suggestion for the feathered icon:
“You move 25% faster. You and your Pet gain Super Speed for 2s after you evade an attack. 10s ICD”
Will update once Path of Fire releases.
Going to have to agree to disagree then, because I still stand by what I said. Sic ’Em’s particular buff should not be removed by another command.
Edit: Just tested it in-game. Using F1-F3 does not remove the buff from “Protect Me” or “Search and Rescue” – only the buff from “Sic ’Em” is removed. Further more, the buffs from “Protect Me,” “Search and Rescue,” and “Sic ’Em” can be stacked as long as “Sic ’Em” is used last.
Sorry, but you’re wrong on that last claim.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Yeah, it’s still considered a bug. The fact that it’s been here since launch only makes it look worse on their part. Commanding your pet should not remove a 10s buff.
Will update once Path of Fire releases.
Trait Ambidexterity bug in spvp, not sure about pve or wvw:
- The reduce cd works but the addition 150 condi doesnt.
- It may work when you first select the trait (or just switch to Refined Toxins/ Shared Angunish then switch back to Ambidexterity) but will go away when you’re dead then respawn.
Can someone confirm this ?
I just tested this and can confirm that this issue occurs when the player is teleported without receiving a loading screen. Respawning in PVP or using a WP that is close-by in any mode will negate the bonus condition damage from Ambidexterity – defeated or not.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Updated to confirm the Ambidexterity bug.
Will update once Path of Fire releases.
Can you use WD with quickness to get it to work with QD?
Unfortunately, no. I have tried casting Quickening Zephyr both before weapon swapping to an off-hand axe and during but the after-cast of Whirling Defense holds it back from obtaining Quick Draw’s bonus.
Will update once Path of Fire releases.
Just tested these in-game.
1. Can confirm that Honed Axes does decrease cooldowns of Off-Hand Axe skills.
2. Previously noted by others. The only way to get Whirling Defense to work with Quick Draw is to cancel it before the Quick Draw buff wears off.
3. Light On Your Feet condition duration increase does work. It does not apply this on skill tooltip descriptions but it works. I used Stalker’s Strike, Rune of Orr, and Sigil of Venom to conduct the duration test.
Edit: Keep typing “Whirling Axes” instead of “Whirling Defense.”
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
One of the Devs is probably thinking:
“Why would we add Fury on Brutish Seals when you can get it on Wilderness Knowledge? Using a GM trait in Wilderness Survival works with a GM trait in Marksmanship. It’s almost like synergy.” =o
Will update once Path of Fire releases.
Rather than larger, I’d prefer a cosmetic change to show it’s not juvenile anymore. Like the River Drake having larger horns, fins, a different color, and a larger tail.
Will update once Path of Fire releases.
Yes, just like Banners. Indestructible, intangible, and instead of having to destroy them to move them around, their active ability makes them come to your position.
Will update once Path of Fire releases.
Heal As One – Does not give regen and swiftness when Resounding Timbre is traited.
Just tested it in-game, both PVE and PVP mode. “We Heal As One” does apply swiftness and regeneration when Resounding Timbre is traited. Only the tooltip of “We Heal As One” is not updated when traited (previously noted).
Will update once Path of Fire releases.
Yeah, Stalker’s Strike could use the range increase as well. I haven’t done any direct comparisons to Thieves’ Flanking Strike, but I’ve read from other posts it has a longer range. True?
Will update once Path of Fire releases.
I’ve just tested it, so I’m not making things up. Try this:
1. Place a HS on the ground while having full health
2. Attack a random mob of your choosing, and let them damage you
3. Step in to the spring you just placed – you will only get the regen and condi cleanse. You will NOT get the healing part.Is this intended? If so, I for one think it sucks and doesn’t make sense.
At the moment, it seems like an oversight. The heal only comes from initially placing the trap since there is no secondary heal upon activating it. So, one has to place Healing Spring down when the heal is needed. At this point, a preemptively placed Healing Spring is just a water field for condition cleanse and regen.
Will update once Path of Fire releases.
I’m quite sure most that were in favor of HS = trap, didn’t think THIS would be how the kitten thing would work. Most were probably thinking of classifying it as a trap to grant it a shorter cd, and make it throwable.
Yeah. Forum dive if people must, but most Rangers that asked for Healing Spring to be a Trap only wanted the category for reduced cooldown and, at the time, to be able to throw it. Only a handful that voiced their opinion wanted the entire rework done to it.
Will update once Path of Fire releases.
Possible bug: Please take a look to see if fury actually works on pets. With a 20% increase to crit chance, you think it would be noticable. From limited tests, it doesn’t seem to make much of a difference, if at all.
Did some testing this morning.
- 20 tests conducted
- 10 without Fury & 10 with perma Fury
- Juvenile Jaguar as pet
- First 100 hits for each test counted
- Beastmastery traited
- Indestructible Golem as the target
Lowest critical hits without Fury was 38/100, highest was 54/100
Lowest critical hits with Fury was 46/100, highest was 65/100
Fury does indeed apply, but precision pet stats (as others have mentioned here and on the Ranger sub-forum) seems bugged.
Will update once Path of Fire releases.
Yeah. If Off-Hand Training isn’t going to be made baseline, at least have Bonfire and Whirling Defense radius increased. Both of those skills are lacking without it.
Will update once Path of Fire releases.
I replied to this topic, but the kitten forums bugged out. Let’s just say there are lots of bugs that didn’t make your list.
I only took the ones from the recent thread in the bug section. There are plenty of old Ranger bugs that are persistent, but only a couple came to mind. Hilt Bash was listed since someone mentioned it on the bug thread and I was testing Sic ’Em out of curiosity since it was already on my utility bar.
Will update once Path of Fire releases.
Read the 1st line. Already did. Posting here for those that don’t look at the bug forums (for whatever reason).
Will update once Path of Fire releases.
Posted this in the RANGER BUGS thread in the Bug sub-forum as well. Here is the list again of CONFIRMED bugs post 7/7 patch that still need to be addressed:
GENERAL
- Pets missing baseline 150 stat increase to Power, Precision, Toughness, and Vitality.
- Longbow skills receive full cooldowns when cancelled during the initial cast.
- “Hilt Bash” (Greatsword) actual range is 220 instead of 300 (tooltip).
- “Solar Flare” (Sun Spirit) activation time is faster than other Spirit actives.
- Resounding Timbre does not display bonus boons on “We Heal as One” tooltip.
- Resounding Timbre does not display bonus boons on “Strength of the Pack” tooltip.
- “Strength of the Pack” buff on the Pet uses Lightning Reflexes’ icon.
- Juvenile Marsh Drake selection image does not match the actual Pet.
UTILITIES
- Healing Spring can be placed multiple times (up to 4).
- Healing Spring does not heal the Pet or allies.
- Healing Spring does not activate when used at full health and losing health while inside the trigger area. Player must exit then re-enter the trap area to activate.
- Water Spirit prevents point-capture contribution when active.
- “Sic ’Em” buff removed from the Pet after using F1-F3.
TRAITS
- Quick Draw does not apply to “Whirling Defense” (Axe) unless the cast is cancelled.
- Quick Draw reduces only base cooldowns by 66% and does not include other traits.
- Light On Your Feet actual buff duration is 3s instead of 4s (tooltip).
- Ambidexterity bonus +150 Condition Damage is negated upon teleporting or being teleported without receiving a loading screen.
- Nature’s Vengeance reduces Spirit passive chance down to 70% when traited.
- Natural Healing heals the pet 189hp every 3s instead of 125hp every 1s.
- Natural Healing does not show visible green number floaters on the Pet.
- Go For The Eyes does not apply to [F2] commands when the player is downed.
- Wilting Strike does not apply to [F2] commands when the player is downed.
- Wilting Strike does not apply to the Brown Bear [F2] command “Shake It Off.”
- Beastly Warden does not apply to [F2] commands when the player is downed.
Note¹: Quick Draw will not take into account traits that reduce weapon skill cooldowns such as Strider’s Defense, Two-Handed Training, Lead the Wind, and Axe Training. Tested and confirmed with each trait.
Note²: Whirling Defense will not receive the Quick Draw bonus even with Quickness applied.
Edited to update.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Ranger bugs post 7/7 patch that still need to be addressed:
GENERAL
- Pets missing baseline 150 stat increase to Power, Precision, Toughness, and Vitality.
- Longbow skills receive full cooldowns when cancelled during the initial cast.
- “Hilt Bash” (Greatsword) actual range is 220 instead of 300 (tooltip).
- “Solar Flare” (Sun Spirit) activation time is faster than other Spirit actives.
- Resounding Timbre does not display bonus boons on “We Heal as One” tooltip.
- Resounding Timbre does not display bonus boons on “Strength of the Pack” tooltip.
- “Strength of the Pack” buff on the Pet uses Lightning Reflexes’ icon.
- Juvenile Marsh Drake selection image does not match the actual Pet.
UTILITIES
- Healing Spring can be placed multiple times (up to 4).
- Healing Spring does not heal the Pet or allies.
- Healing Spring does not activate when used at full health and losing health while inside the trigger area. Player must exit then re-enter the trap area to activate.
- Water Spirit prevents point-capture contribution when active.
- “Sic ’Em” buff removed from the Pet after using F1-F3.
TRAITS
- Quick Draw does not apply to “Whirling Defense” (Axe) unless the cast is cancelled.
- Quick Draw reduces only base cooldowns by 66% and does not include other traits.
- Light On Your Feet actual buff duration is 3s instead of 4s (tooltip).
- Ambidexterity bonus +150 Condition Damage is negated upon teleporting or being teleported without receiving a loading screen.
- Nature’s Vengeance reduces Spirit passive chance down to 70% when traited.
- Natural Healing heals the pet 189hp every 3s instead of 125hp every 1s.
- Natural Healing does not show visible green number floaters on the Pet.
- Go For The Eyes does not apply to [F2] commands when the player is downed.
- Wilting Strike does not apply to [F2] commands when the player is downed.
- Wilting Strike does not apply to the Brown Bear [F2] command “Shake It Off.”
- Beastly Warden does not apply to [F2] commands when the player is downed.
Note¹: Quick Draw will not take into account traits that reduce weapon skill cooldowns such as Strider’s Defense, Two-Handed Training, Lead the Wind, and Axe Training. Tested and confirmed with each trait.
Note²: Whirling Defense will not receive the Quick Draw bonus even with Quickness applied.
Edited to update.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Ok, what server are you on? I say we should all get together and lay out a grid of these things somewhere…
Darkhaven. Was trying to make “SAB” with Healing Springs before with friends but didn’t have enough Rangers lol
Will update once Path of Fire releases.
With the trait you can easily leave 3 HS on the ground and get about a minute of regen from them.
Yeah. Most I was able to have out is 4. Wanted 5 to make the Olympics logo.
Will update once Path of Fire releases.
“Call Lightning: Fixed an issue that prevented this skill from properly applying daze.”
It doesn’t work with moment of clarity still
Pretty sure that’s intended.
Daze and stun durations you inflict last longer.
I’m guessing Anet counts the Storm Spirit as it’s own entity, thus, it does not receive the bonus duration like our pets.
Will update once Path of Fire releases.
Natural Regeneration Trait (Beastmastery) also bugged. It heals the pet every 3 seconds instead of every second and the heal seems equal to the heal that applied to the Ranger before the specialization update.
With Natural Healing and no Healing Power amulet in PVP my pets were healing 189hp/3s instead of 125hp/1s as described in the tooltip.
Will update once Path of Fire releases.
DANG it, that’s the FIRST thing we told them was wrong.
Does it even heal ALLIES? I haven’t seen it do it yet.
No, it doesn’t. Just tested it with a friend. Allies can trigger the trap for condition cleanse and regen, but not for the heal.
Will update once Path of Fire releases.
Nope. Healing Spring is still bugged and will not heal the pet. Healing Spring was also changed to not trigger on yourself or allies that have full health. Healing Spring also does not heal the pet when the pet triggers it.
Will update once Path of Fire releases.
Testing in-game now to see if HS will heal the pet or if that’s still bugged…
Will update once Path of Fire releases.