Will update once Path of Fire releases.
Will update once Path of Fire releases.
So…… no reveal this week?
Nope. Looks like they might be taking this week to review all the feedback from various sources and start doing internal testing on adjustments.
Also, I’ll agree that it can’t be said for sure if Druid will be good for the Ranger or not until the reveal and testing. On the flip side, it could be good for the Ranger on the basis that the Devs are communicating with the players for feedback and making adjustments accordingly.
I mean, just look at Necros. Axe and Scepter are having some improvements done to them after 3 years during this time. Props to Gee for doing so and listening to the feedback of the Necro community. One can only hope the same treatment shown thus far for every class that has gotten their Elite Spec will happen for Rangers.
Will update once Path of Fire releases.
Oh, that actually is a bug where Clarion Bond will fail to trigger.
When it’s working the cooldown is the same as displayed in the tooltip. When it’s not, well… Hope and pray for a fix before the New Year.
Will update once Path of Fire releases.
Just ran some tests against practice dummies in Silverwastes (near the base camp): Cooldown is normal and activated every 30s for me. I had to use a stopwatch just to make sure.
Will update once Path of Fire releases.
Oh, my. Hope something else didn’t break with the trait. I’ll do a test now. ^^
Will update once Path of Fire releases.
As far as I know, they might be using the Immersive Combat (think that’s the name – someone correct me if I’m wrong) mod so they can turn their character but the camera moves with their mouse.
Will update once Path of Fire releases.
I’d buy a Flying Squirrel Glider skin if they made one.
Will update once Path of Fire releases.
Well augorary could inflict cripple on hit.
I suggested this in another thread, too. Would be nice to have a cripple added, even on the shouts that chill since it might cover it on a cleanse. Would kinda fit the whole scary monster theme a bit of a monster’s shrill hindering your movement as it draws ever nearer.
Will update once Path of Fire releases.
I’m more surprised it was locked and not moved to the Ranger sub-forum like most topics about the class posted elsewhere. >_>
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So, ETA on Part II?
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Aww, the thread in HoT subforum got locked
Will update once Path of Fire releases.
+1
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Could warriors also benefit from these spots to build up adrenaline?
Will update once Path of Fire releases.
The remove condition idea is a really great one, it just needs some sort of ICD (~5sec).
Ele’s trait does similar and has no ICD. Why ICD for the Ranger?
Will update once Path of Fire releases.
No word since last year. Only plausible one I could ever see happening is removing or reducing the cast time off [Hornet’s Sting] for a more reliable evade. Keep asking for it and we shall receive (maybe).
Will update once Path of Fire releases.
- When It’s Ready: All skills have a 180s cooldown.
- Tip of the Iceberg: Receive damage over time when Chilled. Boons are converted into conditions when Chilled.
- Nothing’s Off the Table: Specializations, Traits, and Utility skills are randomly selected for the player and locked for the entire fractal.
Will update once Path of Fire releases.
It was improved from the last beta. Still needs a bit more fine-tuning here and there, but overall, very well done. Had a blast playing it and can’t wait for the next beta.
Will update once Path of Fire releases.
Top 3 HOT things to 'Fix' before release
in Guild Wars 2: Heart of Thorns
Posted by: Wondrouswall.7169
#-2 definitely needs to happen.
Will update once Path of Fire releases.
If the Druid Elite Spec were to be available for the third Beta Event Weekend, would it be possible when creating a Ranger to have all the pets unlocked from the get-go? Thus far, it was extremely limited to only have one of the starter pets available to you in the opening sequences of playing the Demo.
As a side note, if there is to be a new pet introduced in HoT, may Rangers have a chance to use it in the Beta as well?
Will update once Path of Fire releases.
One small step that could have a huge impact on Spirits is if they just removed the RNG from the passive effects. I’d rather have my Spirit’s passive be like a banner, not a slightly-higher chance sigil.
Will update once Path of Fire releases.
I kinda don’t want to see anything more with Regeneration on Druid. I’d rather see more potent things such as Resistance, a boon I thought to be thematically fitting for Ranger but only 3 classes gained access to them – 2 of which seem obscure.
Will update once Path of Fire releases.
I’m digging what Silverkey said as well. I wouldn’t mind if “Chilled to the Bone!” gave life force, but wouldn’t that be stepping on “Your Soul is Mine!” in that case? Agreed with reducing the cooldown to 90s though. That, and changing Augury of Death.
Will update once Path of Fire releases.
Yeah, just tossed numbers around, but the idea is there. This would be a hindrance to the perma-regen shout builds, but in trade, a bit more diversity and group utility when traited?
Edit: Again, thoughts in general of having each shout obtain a Swiftness + a different boon.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Anyone else think Resounding Timbre could use the Experimental Turrets or Nature’s Vengeance treatment in terms of each shout granting a different boon when traited for? Swiftness and Regeneration on every shout seems rather lackluster, especially when Rangers seem to be the King of Regeneration already.
Perhaps mix things up a bit while keeping the Swiftness support in there? This is a what I thought of when I state this. What are your thoughts?
Will update once Path of Fire releases.
To quote what Nike from DnT posted:
30 second fight length…
Sinister ranger with full group buffs is around 14k dps.
Berserker staff ele is around 17.5k
Berserker Engineer is around 17k
Berserker ranger is around 14k.
Condi ranger is a viable replacement for berserker ranger, and more fun to boot. But it doesn’t change the overall meta because ranger is still much worse overall than multiple other options, however it doesn’t really kitten your team if you do use one.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I recall Robert Gee mentioning he took some notes for improving both Scepter and Axe, but never said as to when these improvement will go live. Hopefully, they can be implemented before BWE3 or maybe it will arrive in as part of a “Feature Pack” update when Heart of Thorns releases?
Will update once Path of Fire releases.
No clue then. All the bases seem to be covered and there’s not many unique group buffs available that one class or another already has. Guess it’s their subtle way of phasing out Ranger.
Will update once Path of Fire releases.
My thoughts after trying this out:
- Delay in minion response which causes the buff to be delayed in turn. For a 40s cooldown, possibly add in a 1s Knockdown for each target struck. Thematically, it will be similar to the Hero Point in Kessex Hills after eating the weird meat that spawns a Jagged Horror from you and knocks you down. It would also give the Shout immediate potency as the damage is a minor convenience for Sigil procs (at best).
- Minions should apply the buff without needing to attack.
- Minion health degeneration should be excluded as they are rather squishy. Place a cap of 5 Shambling Horrors active at any given time could keep this in check.
- Minion needs a different character model. (Optional)
Will update once Path of Fire releases.
I’m kind of at odds about boosting RS auto attack Life Force regeneration and the removal of the ICD in Chilling Victory. At least the part of having both and 2% LF per hit on auto (correct me if I misread it)? Seems like a lot, but I could be over-thinking it.
I know Anet keeps balancing Necro in terms of perfect-case, so maybe an in-between like 0/1/2% LF on Reaper auto and keep the 1s ICD on Chilling Victory but boost the Might duration to 10s and LF per target struck that is chilled to 1.5-2%?
Agree with most of the feedback, though, especially “Chilled to the Bone!” I would like to see this be an AOE version of Deep Freeze on Ice Bow if they were to keep the 120s cooldown. If not, shorten it considerably as a 2s stun is too brief, even with chill duration considered.
Will update once Path of Fire releases.
+1. I’d like a pet with torment on it as well, seeing how Anet usually gives us access to conditions that are not on our default weapons to the pet – might as well go with it instead of fighting it.
Will update once Path of Fire releases.
Funny, since they planned to have a 10% damage boost on Strider’s Defense, but later removed when the specialization revamp went live. Though, even a small damage modifier would be nice on the trait.
As Taku said, at least Sun Spirit is a viable option. It’s safe to say that any Ranger that does group content in PVE should have a set of Zerker and Sinister gear on hand for when there’s another Ranger in the group.
That way, one can carry Sun Spirit, the other Frost. Spotter can go to the Zerker and the Sinister can take Hidden Barbs. If both are Sinister, it won’t matter who gets what, as long as it’s split.
Will update once Path of Fire releases.
I agree with [“Your Soul is Mine!”] needing a bit more heal. At the moment, it’s a tad low. Reducing [Gravedigger] to a 1s cast time while retaining the after-cast seems reasonable. Not sure how I feel about [Nightfall] following the player though.
I’m probably in the minority, but I liked the ground-stab animation it had before in the 1st BWE. I just wish we could ground target it like Mesmer GS3 rather than it casting right underneath us.
Also, [Augury of Death] & [Soul Eater] should have a base cooldown for these traits. Getting a reduced cooldown for hitting more foes seems rather clunky in practice and the reward benefits the shouts/greatsword skills with already low cooldowns.
Perhaps a flat 20% for Soul Eater and 15% base for Augury of Death with 4% per foe so hitting 1 foe nets it at 19% recharge, close to the usual 20% standard.
Will update once Path of Fire releases.
Maybe have a compilation thread that provides links to other threads of different discussions for Reaper feedback?
Will update once Path of Fire releases.
Well, that’s kind of saddening. Group Condition Damage buff seems thematically more fitting on Necro than it does Warrior. I guess Anet thought Vampiric Presence was more than enough group buff support.
Will update once Path of Fire releases.
I love it. Aspects work nicely and caught me by surprise. The Pet aspect is by far the strongest, forcing pet mechanics onto another player, and by killing it, you disable all of their [F] skills for 60s.
The Ranger aspect is pretty OP imo and needs toning down. Using it makes targets unable to dodge while executing an attack and drops their power coefficients significantly.
The 3rd aspect isn’t much to write home about. It just buffs underwater speed and damage. Kind of confusing to use the Aqua aspect in the new area but any oasis I could find wasn’t deep enough to swim in. I also tried jumping into a Tempest’s water overcharge to see if it would proc but it wouldn’t, so I reported it as a bug.
Overall, pretty satisfied. Can’t wait for the next elite spec!
Will update once Path of Fire releases.
I believe they gave the group condition bonus to Warriors via Deep Strike. Someone correct me if I’m wrong but the description implies that it gives condition damage to allies when they apply fury on them.
Will update once Path of Fire releases.
Yes, please. I’d also like a finisher that has an announcer say, “Fatality” along with the words visually displayed so I can pair it with the elite if this happens.
Will update once Path of Fire releases.
I feel the same way. Night time does not feel as diverse as the daytime events. All the points you have listed describes what I felt during the Night phases.
Will update once Path of Fire releases.
Herald seems to take our spot for fury uptime now
https://wiki.guildwars2.com/wiki/Facet_of_DarknessNot just Fury, everything Spirit related. They took Spirit from Ranger, gutted it and gave a better version to Rev with reliable actives. Not only it’s mobile, but unkillable and unremovable.
Water Spirit = Facet of Light (More or less)
Frost Spirit = Facet of Strength
Stone Spirit = Facet of Chaos
Storm Spirit = Facet of Elements
Sun Spirit = Not comparable. Elemental Blast from Facet of Element ?
Spirit of Nature = Not comparable.
Funny is that when play testing the Herald spec, it reminded me of those suggestion threads proposing Spirits be turned into an orb or wisp that follows the Ranger. I’m still laughing about this… on the inside…
Will update once Path of Fire releases.
Seems fine to me. For what it does, it’s not too shabby. Soul Eater could use a base recharge as the trait is rather clunky to benefit from at the moment.
Will update once Path of Fire releases.
The stun on it is, at least currently, unbreakable. Was playing around with it on an otherwise empty sPvP server with guildies when some of them noted that they couldn’t break out of it. I would refrain from buffing it even further because it is really strong right now. Executioner’s Scythe’s stun also prevents stun breaks from working. No idea whether this is a bug or intended as it was originally stated by Robert Gee that it would be a normal stun.
Oh, if that’s the case, I hope they keep that on “Chilled to the Bone!” as that was the point of suggesting altering the stun to encasing foes in a solid block of ice as that does not allow stun breaks. Having it officially Freeze opponents would justify the 120s cd (imo).
On the other hand, Executioner’s Scythe should be fixed if that’s the case of it negating stun breaks. If Anet decides to keep it, maybe up the CD a bit to compensate as it’s powerful if you can land it.
Will update once Path of Fire releases.
I feel that it’s close to being good, but it’s being held back in one way or another. If the cooldown was reduced to 90s with the chill duration to compensate, it could be more applicable.
I’m also thinking if they want to keep it at 120s, at least change the stun to encasing foes in a solid block of ice like Deep Freeze on Frost Bow. Would be powerful but well justified and add more to the Reaper’s theme of chilling foes.
Will update once Path of Fire releases.
I believe Tragic is referring to the Sinister Axe/Torch Ranger that people have been picking up (more) lately. Below is one version of it. Minor variances on traits, sigils, and runes depending on how much gold you are willing to shell out and utilities you take. Both fire fields are from Bonfire and Flame Trap.
Will update once Path of Fire releases.
I agree with Chuck, Augury of Death trait needs an additional feature to make it more appealing and rewarding than a straight-forward cooldown reduction. Not sure what, but I’m certain Robert can come up with something.
Edit: Maybe add a condition with the trait so any foe struck is crippled? Could be useful without being overly strong.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I really hope if any Anet employee that watches the video realizes most of the big hits and one-shots are with OS and the active SotW. Otherwise, I expect a nerf before HoT ships due to ignorance.
Nice vids by the way. I’m going to steal some of those moves and pretend I knew how to do them all along. x)
Will update once Path of Fire releases.
One thing to be careful with: the RS damage does not depend on your equipped weapon (contrary to DS), it is the damage if you had an exotic 2-handed weapon (I think it’s a hammer to be precise).
Thanks for posting this as I did not know. What is everyone’s feelings on this? Should RS depend on your weapon and take advantage of weapon-equipped traits such as Unholy Fervor or Soul Eater? Or will it eventually work like DS and depend on the equipped weapon and they are just testing it as though it was an exotic stat 2-hander for now?
Will update once Path of Fire releases.
I agree that this is a bad choice. I hope Anet decides on some sort of in-between where movement-inhibiting effects reduce less of a boss’s break bar so the conditions can actually apply before it’s broken.
It’s saddening that many Reaper traits that benefit from chill, either by applying it or striking a foe with it, are rendered useless for these encounters.
Will update once Path of Fire releases.
Still on the fence about “Chilled to the Bone!”. It doesn’t feel as powerful as it should be for an elite. Maybe if it encased targets in a block of ice for 2 seconds instead of a stun that can be broken out of it would be worth it. I really want to love it but can’t.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Why not let Spirits have the same traits as Experimental Turrets? There’s already a multitude of copy/paste traits already. When they try to be creative with traits, we get the current Nature’s Vengeance x)
Will update once Path of Fire releases.
I’ll wait until this Axe improvement Robert Gee mentioned is revealed. As it is, Spiteful Spirit could use the ICD removed and merged with Unholy Fervor. It’s too lackluster to warrant it’s own trait slot, like Chill of Death. Would rather see this happen and something unique be created with “Spiteful Spirit” as the header for a GM trait.
Will update once Path of Fire releases.