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Writing our own pet AI...

in Ranger

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Mmm i would love the idea but be realistic that’s a hell of change that also would bring more problems than solutions.

I feel the exact opposite. It’s a significant change, yes, but it could be worth it for Anet to explore and look into.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Glyphs at least 600 radius.

in Ranger

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600 would be like Shouts 2.0, which honestly, some of them look like that already. I would rather they keep the 300 radius and make Glyphs ground-targetable with 900 range. Maybe extend the radius to 360 to test out how it feels.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Suggestion: Corrosive Poison Cloud animation

in Necromancer

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Not a bad idea. It is supposed to be a poison cloud, and currently it’s more like a poison pond. I’d also suggest the casting animation altered from the 2 handed summon to a one-handed swipe, similar to laying down a Mark on Staff (2-4) since the current animation on a ½s cast looks odd.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

New Pet Concerns

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the tiger seems to apply bleed judging from the video

The Tiger was using the Maul attack found across all felines that applies 4 stacks of bleeding. Speculating on the F2 could be an AOE Fury, possibly named “Tiger’s Fury” as a GW1 reference. If my speculation is correct, I fear it could be hindered by a roar with a 3s cast time similar to the Jungle Stalker’s Mighty Roar.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Reveal Feedback Thread

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I made a thread with concerns on some of the new pets. I highly recommend these points make the list. The pets look amazing, but stat, tooltip, and footage analysis has me worried that they might end up being cool to look at rather than useful.

https://forum-en.gw2archive.eu/forum/professions/ranger/New-Pet-Concerns/first#post5531188

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

New Pet Concerns

in Ranger

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Honeymoon phase is over. The base condition damage boost to pets is fantastic, but let’s take a further look at the 5 new pets Rangers & Druids will be able to charm in Heart of Thorns and some concerns about them.

The Smokescale
Not enough information.

The Tiger
This one seems rather safe to assume it will share the same stats as the rest of the Feline family. Though the F2 ability is not currently known, it can’t be too shabby. There is not much concern here for this pet.

The Bristleback
A ranged pet that deals in both condition and physical damage attacks. The Bristleback seems to be of its own species as it currently has a unique point:ratio distribution.

[Stat Breakdown]

  • Power (Above Average): Most pets have a common power stat of 1524 at level 80 without Beastmastery. The Bristleback sits at 1718, slightly below Canines and Drakes.
  • Precision (Below Average): Most pets have a common precision stat of 1524 at level 80 without Beastmastery. The Bristleback sits at 1374, slightly better than Porcine which has the lowest precision of all the pet families at 1180.
  • Toughness (Above Average): Drakes, Canines, Porcine, and Bears have a toughness stat of 2211 at level 80 without Beastmastery while Devourers have the highest toughness of 2898. The Bristleback sits at 2748. Not bad.
  • Vitality (Lowest): Most pets have a common vitality stat of 2211 at level 80 without Beastmastery. The Bristleback sits at 2061, leaving it as the lowest (known) vitality pet.

[Concerns]
The F2 ability is weak. 30s cooldown that applies 5s of Bleeding on the next 5 attacks. The Bleeding duration could use a significant boost to make this worthwhile, like a 100% duration boost.

It’s tanky but the low vitality leaves it in a bad spot. Possibly bump it up to the average vitality stat of 2211 or increase the toughness further to make it extremely resilient to direct damage while keeping the trade off of being highly susceptible to conditions.

Finally, uniform the range of all its skills. Currently, one of its skills, Rain of Spikes, is a 600 range AOE. Not sure about the AI in terms of when this pet will use this skill, but if its anything like the Devourer Tail Swipe knockback, I don’t want to see these guys step out of their 1200 range only to step in closer to the fight (and possible AOEs) just to launch this skill and remain within 600 range.

The Wyverns
The 3rd newest pet family addition coming with Heart of Thorns. These winged baddies sport their own unique point:ratio distribution as well, but only with Vitality. With unique and useful F2 abilities for the Electric and Flame Wyvern, they are sure to be a hit, or will they?

[Stat Breakdown]

  • Power (Above Average): The Wyverns have a power stat equal to Drakes and Canines of 1868 at level 80 without Beastmastery.
  • Precision (Average): Most pets have a common precision stat of 1524 at level 80 without Beastmastery. The Wyverns share this stat similarity.
  • Toughness (Above Average): Drakes, Moas, Porcine, and Bears have a toughness stat of 2211 at level 80 without Beastmastery. The Wyverns share this stat similarity.
  • Vitality (Above Average): Most pets have a common vitality stat of 2211 at level 80 without Beastmastery. The Wyverns sit at 2898, just between the average (2211) and the second highest (3585).

[Concerns]
Attacks are too slow. Cast time for the auto attack is 2s long. It hits twice, but the long cast time and the animation lock that follows it where the Wyvern forces itself to reset its position before starting the next attack (Bears suffer from this, too) significantly gimps the damage of these bad kitten creatures.

The cast times need to be reduced and have something done about that animation lock at the end so it can start the next attack without having to reset its position. I suggest speeding up the cast time of the auto attack from 2s to 1s. Make the 1-2 punch combo a quick 1-2 punch combo. Retain the power since it hits only a single target, or lower the power slightly and have it cleave up to 3 targets. Preferably, the latter. More cleaving pets would be REALLY nice.

Tail Lash is slow as well, and there’s not nearly enough payoff to it. 1½s cast for a 6s cleaving Cripple doesn’t cut it with 130 range. I suggest taking the Drake Tail Swipe approach and extending the range to 225 so it can land more reliably and reduce the cast time down a notch to 1¼s (also equal to Drake Tail Swipe).

Wing Buffet. This skill is pretty nice, but can we have this be a cone AOE so it can affect multiple targets instead of just one?

Side Note: The Wyvern F2 commands are cool. No need to change them.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Druid Healer Confirmed - Feedback [merged]

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Things are split, yes. I wasn’t expecting a heavy-oriented healer with the Druid. As someone that mostly does PVE, the changes kind of interests me, but more about what is going to change in the new areas.

I can see potential for Druid in WVW and PVP, but there’s still room for doubt. A healthy dose of it, mind you, as I will have to try it out before making a final judgment. I’d rather not be completely against it, or in love with it without a test run.

New pets look cool though, and I have already voiced my concerns on them. They have an apparent downside that people overlooked due to fancy F2 skills, but no doubt, there is room (still, hopefully) for improvement.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

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I don’t think that will be the case. MDG was designed for necro, Irenio just ripped it off and changed the name, even tho Robert Gee got rid of it because it’s such a bad idea.

By using DS necro could change form under 25 % and soak up many hits, without the ICD that MDG has and the trait was still useless. Adding extra stacks does little when you’re below 50 % and taking damage. Since Might doesn’t increase HPS you can’t really hope to out-heal the incoming damage which has forced you to heal in the first place, also 5 stacks of 3 seconds, isn’t going to let you stack very high. I’d argue that it could grant 25 stacks for 5 seconds and would still be pretty much worthless.

I have no idea why anyone would think that this trait was worth salvaging or why it would be worth crow-barring it onto ranger. I can only imagine it’s an act of cynical laziness. A place-holder trait that is there because no one can be bothered to to create a new trait that would have to be balanced. Too much effort. Just stick in MDG and fiddle the numbers knowing full-well that noone will use it.

I’m with you there. MDG is still lackluster due to the health threshold. I mean, seriously, he couldn’t just change it to have some synergy with the Skirmishing line, or any other line? Or, I don’t know, just delete the trait and make up a new one that’s GM worthy.

Still scratching my head on this one, as Irenio is making some good changes, but the one trait that kept having threads bumped and commented on with ideas, feedback, etc. just gets ignored for a small tweak in the numbers.

The shorter duration also kills his original intent of racking up might and then healing to come back stronger. Now, you need boon/might duration to use it above 50% or you stick under 50% and hope you aren’t boon stripped/converted and bursted down.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

So, about those Spirits.

in Ranger

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From the preview notes on Nature’s Vengeance:

  • Frost Spirit: Pulses 3 stacks of Might for 3s
  • Storm Spirit: Pulses 3s of Swiftness
  • Water Spirit: Pulses 3s of Regeneration

Could we possibly have a bit of a tweak on Spirits so Nature’s Vengeance is THE 100% boon provider for each Spirit? Was thinking along the lines of…

  • Stone Spirit: Protection for 3s and change the Passive buff to a flat 10% damage reduction.
  • Storm Spirit: Passive buff changed to a chance to inflict blind or weakness on hit.
  • Sun Spirit: Vigor pulses for 3s
  • Spirit of Nature: 1 stack of Stability pulses for 3s

The full 100% boon uptime is the right way to go on Nature’s Vengeance to give it that Grandmaster “oomph,” but Storm Spirit has way too much Swiftness already and could use a utility change. Stone Spirit change would also be nice so its passive buff can be unique and stack with protection for more defense.

Also, one last thing. We Rangers keep throwing it out there but this one is more important to us than the suggestions above: Spirit of Nature passive heal range extended to 1000 range instead of 240, please?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

"...no amulet.." should I believe that?

in Ranger

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No idea. He said there was no amulet, but probably was only during some footage. For all we know, he could have had some on, or at least runes and sigil of accuracy for other shots.

In some footage, he was scoring plenty of critical hits, which made me believe otherwise. Only the man himself knows.

Edit: Looked over what he said during the stream and it seems as though Irenio was referring to the healing numbers without an amulet with healing power on it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Let's Talk About The New Pets

in Ranger

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One thing that concerns me about the Wyverns: Their attack speeds. I know they hit twice, a one-two punch combo, but just re-watching the footage, there’s quite a bit of delay between auto attacks on a stand-still golem.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spirit of Nature.

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It was a preview after all. They said they couldn’t get to everything, but on Tuesday, patch notes will be available for everyone to look over and read. Can’t wait. And since Druid is now released, Irenio is free to communicate with us.

We are well aware that he reads the forums, so keep this bumped and see if he’ll pop in to answer?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spirit of Nature.

in Ranger

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Agreed. Would like the passive heal on this elite to be 1000 range like the other Spirit passives. Maybe it will make it on the Tuesday balance?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

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Some of my thoughts/concerns after looking over all these delicious Druid tooltips. Not much as the more I read over Druid it looked more and more solid.

Traits

Celestial Being
Astral Force per Damage might be slightly low. I understand it gets better against more enemies, but I feel a small bump could make this less punishing in case one is not focused on frequently dispersing heals. Possibly, bump it to ½% per Damage.

Live Vicariously
I would like to see this also affect the pet, so when you heal an ally, the pet is also healed, and vice-versa, so when your pet heals you or an ally, you and your pet are healed as well. Give the pet a little more involvement when being a Druid and act as a bonus for keeping them alive and using pets that heal or provide some synergy with Invigorating Bond.

Celestial Shadow
I would like to see this trait split into two parts. Grant Stealth upon entering Celestial Avatar Form and applying Super Speed upon leaving. That way you can stealth allies, heal them up while hidden, and when you leave the form, everyone gains Super Speed to either retreat, re-enter combat, or re-position faster. Also, a bump in Stealth and Super Speed duration to 3s would be nice as 2s seems rather short.

Celestial Avatar Form Skills

Natural Convergence
It seemed as though this skill cannot be used while moving. If so, could that be changed?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

More Stealth without traps!

in Ranger

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Thoughts on the Smokescale: Awesome. Constantly evades attacks while in his own smoke field. From the preview, his F2 smoke field has a 20s base cooldown and lasts 5s. That’s pretty kitten nice for a pet.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

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I believe they said Taunt currently can’t be evaded or blocked but that’s getting fixed?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

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Depending on Pet family, base condition damage will be either 400, 700, or 1000.

Jaw dropped with excitement!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

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Ice Bow 4 nerf 50%!! Holy hell and then the MIC DROP!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

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No idea. Waiting til the Balance Preview section which should be coming up next.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Why keep the pet mechanic with Druid?

in Ranger

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Maybe it’s just me, but I would love it if going into Celestial Form, our pets enter this form as well or receive a buff of some sort. Maybe something oriented with it like when a pet attacks, they heal allies near them, maybe even gain healing power, or something like that.

Make the pets more involved with the Druid spec in a unique way while playing more into this healing oriented support spec.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The PVE Druid

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PVE Raids available for the next Beta!

Let’s wait until then to see what would be good for Druid setups!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Astral Force Generation Concerns?

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From the preview, Astral Force is generated when healing or doing damage. Currently, the numbers are:

Per Heal: 2½%
Per Damage: ¼%

Per Damage seems rather low. I know the Druid spec is focused on healing, but it seems to be a huge drawback for anyone that takes the Druid line but wants to less about heals and more into other focuses such as other support means (like CC) or damage.

Anyone else feel this concern? I’ll definitely test this during the next Beta, but I feel a small bump like ½% per damage would be just right.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

"glyph of stone"

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Irenio made a few mistakes when doing commentary. Can’t blame the guy. By the look of him, he had that “I just woke up” bed-hair and he was even reading forums (both engineer and ranger) during off-work hours.

Lord only knows how much time he spent actually sleeping leading up to this. But rather than signets turning into glyphs, I’m more interested on Wyverns “knocking up” enemies.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The PVE Druid

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Depending on how balance goes in the preview, I’m seeing a lot more ways to add to the team as a Druid for content (old and new), especially where bosses may spawn adds (with or without break bars). Just theory-crafting speculation. Feel free to add more if you see some!

Glyph of Equality (Utility)
2 second AOE Daze. Dropping Steady Focus for Moment of Clarity with Verdant Etching so Glyph cooldowns are reduced and cleanse conditions on allies is PBAOE Deep Freeze on a 32s cooldown. Not too shabby. As someone that also plays a Necro (and soon a Reaper), “Chilled to the Bone!” is looking jealous. But why even compare? Let’s chain them together!

Ancient Seeds (Trait)
With new AI having mobs shift around, stacking may become difficult, so with good pulls from Guardian GS or Mesmer Temporal Curtains, using the above Glyph of Equality daze with Ancient Seeds can keep things rooted to burst down.

Can be further enhanced chaining it with Entangled and/or Vine Surge. Can also be a plus to drop Entangled for another elite just because it’s a trait. To go even further, we will be able to pop in Celestial Form, use Glyph of Tides for an AOE Pull instead of a knockback to chain our own Daze. Might be very useful if we are given scenarios to take advantage of it.

Glyph of Empowerment (Utility)
It’s 10% more damage for 5s. Duration is short, but for burst zerker teams, this Glyph with Frost Spirit let’s the Druid bring 17.5% damage boost for the group. With a PS Warrior and Ele Fury uptime, we’ll have a better place when used in coordinated bursts.

A Different Way to Handle Projectiles
Sublime Conversion on Staff is unique. Instead of Projectile reflect or destruction, it converts missiles into bolts that heal yourself and allies. With Quickdraw, we’ll only have a 2s downtime between casting it. With Whirling Defense (assuming S/A setup), there’s 2 ways to deal with projectiles, and depending on how the fight goes, we can adept on the fly with a weapon swap.

Breaking the Break Bar
Druids will be gaining a large sum of dazes, even little things such as Primal Echoes to get an AOE daze swapping to staff adds a bit to getting those break bar enemies stunned. Seriously, we will have SO MUCH DAZE.

New Pets
I posted this in another thread, and the best part, it’s not exclusive to the Druid. Rangers & Druids alike will be getting access to a Smokefield via Smokescale pet, a Lightning Field via Electric Wyvern, and yet another Fire Field (AOE mind you) via the Flame Wyvern. For Sinister Rangers, the Flame Wyvern will definitely be slotted seeing how pets are getting some BASE CONDITION DAMAGE added to them!

Electric Drakes have an on-demand charge + Lightning Field afterwards, good for setting up bursts or just breaking down break bars. The “knock up” is similar to Spike Trap, but with a 30s cooldown instead of 45 second Spike Trap, and it’s gets shorter when taking Beastmastery.

Need pets that won’t die to AOE, than use the F2 from the Smokescales or Flame Wyvern so they have complete immunity. Sadly, those 2 pets seem to overshadow most of the other pets, let alone pet families in PVE, but we’ll have more options.

Cheers!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Glyph of Unity Incoming!

in Ranger

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Maybe it’s the initial damage on activation, and not the reflected/shared damage, which depends on how much you receive.

That’s what I was thinking. I saw the damage and thought it was the tether damage like Dragonhunter’s F1.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Glyph of Unity Incoming!

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Ah darn. I had hopes lol

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Glyph of Unity Incoming!

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Glyph of Unity: Tethers you to enemies. Any damage you take during the tether is propagated to enemies tethered to you. You are still taking the damage while tethered but you can use Glyph of Alignment for example to reduce the incoming damage to you without affecting the propagated damage. Glyph of Stone also works here to make you immune to damage while you propagate the incoming damage.

Pretty sure he means Signet of Stone, but I’m seeing possibilities of those hard-hitting, one-shot attacks being paired with SoS in PVE content to have bosses kill themselves.

5 Druids vs Lupi. I can’t be the only one that had this thought cross their mind.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

So we got new pets but do they still suck?

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Poison Master scales off of the ranger, not the pet, Toxicity, or whatever the master tier poison trait is in WS however, scales off of whoever applied it.

Woah, this is new to me. I thought the poison your pet gets after swapping is based on their condition damage.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(Dulfy) Druid Elite Spec Notes

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All provided by Dulfy from her Reddit Thread.

New Pets

  • Tiger
  • Smokescale- A dinosaur that you can tame. It creates a smoke field and while it is in it, it will evade attacks constantly and immune to all conditions. Creates a potentially very tanky pet.
  • Bristleback – Brutal condition applying dinosaur. Consistently shoot spines at its targets, frequently applying bleeds to them.The F2 skill make its next several attacks applies bleeding at every strike.
  • Electric Wyvern – Activated ability performs a head charge, stunning and knock up any enemy caught in its path. At end of the charge, it will leave behind a lightning field.
  • Fire Wyvern – Has an activated ability where it flies up in the air and spew down fire from the air, creating a pulsating fire field. It is also immune while in the air.
  • Tooltips: http://imgur.com/a/htbTx

Staff Skills

  • Tooltips: http://i.imgur.com/obaR9oN.jpg
  • Solar Beam: Any ally between you and the target that are caught inside the beam will be healed by you. 3 Pulses, 1200 range. The healing numbers you see on the tooltips are without stats so they will be better ingame.
  • Astral Wisp: Cast a wisp on the target, it will deal damage to the target initially but any ally that it pass through will be healed. Good support for melee characters.
  • Astral Gace: Movement based skill that can you into position. Can be used as an escape or gap closer. Heal allies at the location you end up. It serve also as a burst because it creates a blast finisher at that locale.
  • Vine Surge: Fires off a cascade of vines, shooting toward your enemy to immobilize them. Allies caught in it are freed from movement impairing conditions.
  • Sublime Conversion: Take any damaging projectiles and negate them without actually destroying them. It will turn incoming projectiles into healing projectiles. It will not work on projectiles coming from above so you will need to position yourself so that the projectiles are coming in at an angle and passes through the wall.

Utilities (Glyphs)
Glyph skills will change in depending if you are on the Celestial Avatar form or the normal form.

  • Tooltips: http://i.imgur.com/v1X4FOr.jpg
    Normal Form Glyph Skill
  • Glyph of Rejuvenation: Heal yourself for a lot, heal allies within 300 radius for less than you get.
  • Glyph of Alignment: Applies conditions, cripple and weakness in the target area. Giving you a chance to escape. You can charge in using Astral Grace, then pop Glyph of Rejuvenation/Alignment to help your allies escape.
  • Glyph of Equality: Daze, does a mass AoE interrupt within 300 radius.
  • Glyph of the Tides: AoE knockback of 360 radius. Give you and allies chance to escape or interrupt. Will see lots of use in PvP/WvW
  • Glyph of Empowerment: Damaging support utility that boost nearby allies and your damage by 10% for the next 5-6s.
  • Glyph of Unity: Tethers you to enemies. Any damage you take during the tether is propagated to enemies tethered to you. You are still taking the damage while tethered but you can use Glyph of Alignment for example to reduce the incoming damage to you without affecting the propagated damage. Glyph of Stone also works here to make you immune to damage while you propagate the incoming damage.

Glyph Changes in Celestial Avatar Form

  • Glyph of Rejuvenation: You get healed for 1-2k, all allies get healed for 5-6k
  • Glyph Alignment: Instead of applying conditions, heal allies and removes conditions from them very quickly
  • Glyph of Equality: AoE stun break that also heal allies.
  • Glyph of Empowerment: Increase outgoing heals of allies
  • Glyph of the Tides: AoE pull, draw nearby enemies to you.
  • Glyph of Unity: All allies nearby are tethered, whenever you are healed, allies you are tethered to are also healed.

Celestial Transform (F5)
Build up your astral force via attacking/healing, transforming into a Celestial Avatar. Gaining a new set of skills, any glyphs you have turn into celestial forms.

  • Tooltips: http://i.imgur.com/Ejo8OmZ.jpg
  • Cosmic Ray: No cooldown targeted ground application of straight up strong healing. You can pump out a lot of healing with this skill.
  • Seed of Life: Plant a seed on the ground, when it bursts it heals allies and cleanse conditions. This skill is under review and we might add something else to it in the future.
  • Lunar Impact: Drops a lunar missile on you, dazing enemies and healing allies in the process. It is a pretty strong daze, it is something you can use to break down a break bar.
  • Tidal Surge: A channeled ability that is a huge constantly pulsating heal that heals for over 1k per tick. It also creates a water field and very visible for your allies.
  • Natural Convergence: Immediately start to cripple and harm enemies in the range while you are casting. If this cast is completed, all enemy within range are bleed and immobilized for 5s.

Traits

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

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Well… I don’t know. If you are talking about the ZerkMeta LB+S/A ranger that is outperformed by Sinister Ranger by a mile than you might very likely be correct

They are actually on par with each other, with Sinister being more selective due to content (condition immune objects and etc.). It’s a rare luxury for a class to have 2 DPS specs that are equally great since most of the other professions lose out opting for another build/weapon set. One of the shining positives of being a Ranger in PVE as far as diversity is concerned.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

So we got new pets but do they still suck?

in Ranger

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Wondrouswall.7169

The new condition pet also had 1800 condi damage, so that means they absolutely are giving the new pet (and probably several of the older condi pets) condition damage like we’ve long begged for.

1000 for the Bristleback. 700 for the Lightning Drake. The condition damage on the Drake is a bit odd since it has no condition damage attacks, but I’ll take base condition damage any day than having none on a pet so Sharpened Edges, Poison Master, and Companion’s Might is more effective.

One can dream, but I hope they add an electric condition damage so it pulses damage over time like linger shock. I digress, though.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

So we got new pets but do they still suck?

in Ranger

Posted by: Wondrouswall.7169

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No idea. From a glance, Wyverns share the same stats as Drakes, but their power seems a bit higher on attacks. On the plus side, Smokescale and Fire Wyvern F2 commands are full evade/immunity attacks, which will help compensate during encounters when retreating from AOE attacks and F3 won’t cut it.

They seem to have a fair amount of toughness/vitality, which, if Raids are designed (hopefully) so bosses cannot be bursted down under a minute, these new pets will be valuable assets.

Both of those pets mentioned also have their own fields in which will serve in future contents. Smoke field from Smokescale can be utilized in core content for parties to blast in for stealth and the Wyvern Fire Field lasts for a decent amount for Might and burning damage – which amplifies specs such as the Sinister Ranger.

We also asked for a better ranged pet but with more punch. The Bristleback seems to be an answer for that. Though it’s has a condition spec (bleeds), a quick glance at the stats (from memory) seems to be a balance between good ranged damage of a Spider and durability of Devourers.

I’ve posted this a few times already, but they didn’t show off the Tiger’s F2. I can only assume it might have a GW1 reference attached to it, most likely “Tiger’s Fury.” With that in mind, AOE Fury. All speculation.

Also, not to leave out the Lightning Wyvern, but the F2 is a short in-line knockdown with a lightning field. Should be helpful against breakbars and the lightning field synergy with the Scrapper traits to provide AOE Superspeed was mentioned to be something of significant value in upcoming Raids.

Other pets, however, might still die easily, as it seems (from quick glances and memory) the older/other pet families are overshadowed by the new ones, at least for new content.

AI has yet to be seen or mentioned if it will be applied to the pets.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I wasn’t feeling the idea of being a heal heavy spec when he first said it would be, but with every passing minute I was becoming more and more ecstatic. Man, this is gonna be awesome.

Likewise, I’m still soaking it in. Looking over the tooltips and I’m seeing synergy with builds. Staying off on those though since a balance preview is still to come.

Cheers, ICH!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

More than ONe aspect?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

You gain Celestial Life Force when you heal allies and damage foes. More CLF when you perform heals.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Passive 33% movement speed so as long as you don’t have a movement-impending condition on. And if you do, the duration of those conditions are reduced. So long Signet of the Hunt!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Really wished they showed off the Tiger F2 ability and clips of the Inverse Glyphs while in Celestial Form. I know he spoke about them, but seeing tooltips and in-game action would have been lovely.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I wanted to see the Tiger’s F2. Did he use the F2 in the videos? Anyone rcall what it did?

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

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What’s odd is that he said he read the forums and states the community says we need more niche builds? Incoming trait changes to make MDG work. Calling it, because there were so many replies on it, it’s going to happen.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

We asked for more team support, we wanted more control, more AOE, and more pets. Guess we should have clarified how we wanted them. Other than the pets, Druid, like most of the Elite Specs, seems like it would be pretty nice in WvW.

Raids on the other hand, I’m going to have to wait and see. If it comes to the point people are kicking Zerkers for a Healer spec Druid, I’ll laugh. Not saying that out of hate, mind you, as I run zerker myself.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Uh, I believe it will be after the musical performance from Karl’s band.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I only just glanced at the Wyverns’ stats, seems equal to Drake stats. Auto attack doesn’t cleave, but attack power seems higher than the drake, so maybe a good alternative when you need single target but cats will still be too squishy (perhaps Raids).

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid Healer Confirmed - Feedback [merged]

in Ranger

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Wondrouswall.7169

At least we get a Wyvern pet!

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Makes sense why we have one beta weekend, we get to run around and help everyone else play the game.

Laughed and cried at the same time.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

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Yeah, I’m regretting it now. Give us Aspects please.

Edit: Well, seems like a lesser Shroud form. It’s constantly degenerating, but we use our own health pool.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

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Not an aspect, but a Celestial Form.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Turning projectiles to healing bolts, not a reflect. Though, I’ll say that it’s interestingly different.

PET PRECISION & DPS TESTS -OUTDATED-
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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Wondrouswall.7169

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Druid will be about “Heavy Healing”…

Bulbasaur, use SOLAR BEAM (autoattack on staff)

PET PRECISION & DPS TESTS -OUTDATED-
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The Druid, a chance for the Ranger?

in Ranger

Posted by: Wondrouswall.7169

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Balance Preview during Friday. Stuff better be addressed, not just for Ranger, but for core professions across the board. Gotta say, when Irenio stated he was being restricted from communicating with the players on updates, I can see why due to the whole reveal at TwitchCon (if that’s not the reason then color me charrcoal).

After that event though, I expect full transparency and communication from him, not so we can complain in his ear, but get inside his head. The guy seems like he can add a lot to the class, possibly be our 2nd Robert Hrouda. I just hope he is allowed to speak with us more and share his thoughts and direction that he wants to take the Ranger, Druid, and future elite specializations.

Anyways, rant done. Carry on.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Fixes to Ranger Trait Lines.

in Ranger

Posted by: Wondrouswall.7169

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Which changes would you apply to the trait Honed Axes?

Would make Winter’s Bite AOE baseline for starters. Would also remove the Ferocity stat and change it to increase attack speed while wielding an axe (main or off-hand so it benefits all types of builds) by 15%. Keep it simple, straight-forward and effective.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Better name than Druid

in Guild Wars 2: Heart of Thorns

Posted by: Wondrouswall.7169

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I agree. It should use a name with a higher concept. Like how Guardians are hunting dragons become “Dragonhunters.” Druids will be Staff Rangers, so they should become “Strangers.”

:^)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.