Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I would suggest you post it a little cheaper, then the last seller if you want and early primetime is your best bet as this is when the most people are on. Im NA EST, so primetime here is around 7-8pm. And legendaries are not sold in high volumes, so even if someone undercuts you, its not like your going to be buried under thousands of sellers like you would with crafting mats. I would say, if you have the gift of incinerator you might want to go ahead and finish it, and heck just flip for profit and not even make bifrost, keep the gold if you want, up to you.
Also legendaries can very easily sell in a matter of hours, so dont worry to much.
highly doubt they would ever do such a thing seeing as how half the crafting process is completely different. Heres some alternatives
Assuming you already have the gifts of fortune and mastery…
If you have not obtained the precursor and gift of incinerator you can go for bifrost instead. Fortune and mastery are required for every legendary.
If you have the precursor but not worked on the gift of incinerator, you can sell Spark, and buy The legend, then work on the gift of bifrost.
If you already have the gift of incinerator, Id say just finish it, sell it and buy bifrost.
Most of the commanders I like are either not playing anymore or on different servers
This is always a really crappy thing to do, its unsportsmanlike and just plain trolly. Its pathetic behavior pure and simply. Yes like some will, and have in other threads pointed out there are other exits, but it does not change the fact this behavior is just plain pathetic anytime it happens. Now if they were trying to cap your keep and those players were trying to keep you from going to defend it, thats a different story, thats a valid strategy. But to just camp, and with siege nonetheless…pathetic. Same with the trolls who gank people in obsidian sanctum.
leveling from 1-80 should be a little faster, and less restrictive but not reduced to 20, it wouldnt make any sense here. It would require completly reworking everything in the game, stats, mechanics, scaling everything. I think if the leveling were less tedious, a bit more faster and less restrictive more people would enjoy it.
Bump for my friends on the wrong side
</3, miss you guys and jinx already, slap mikey for me if you get a chance
, tell him I said its ok. Hope you guys are having fun
bump
/15 quaggans
bump
/15 quaggans
Soule’s music for Skyrim was much more immersive, and man that game got immersion right, shame its so unpolished. I think the new music in gw2 gets it done better then Soule’s in terms of immersion. Soule’s music is beautiful in my opinion, and so is the new stuff.
yea its good for karma, if you need obsidian shards you can chest farm in silverwastes to
Personally I find the pvp here to restrictive and unimaginative.
*One gamemode
*Everyone is usually running the same thing and doing the same thing every match
its either bunker up and guard caps or gank
*There are spirits, stealth, turrets, illusions, minions…seeing all this just makes pvp seem like a joke to me
The new music has been nothing short of excellent and truly immersive feeling. Even going back to the first living story season. The battle music from the Marionette fight was epic and just fantastic, and I hope they add more battle music because the current stuff makes me want to mute my computer or turn the music off.
Soule’s music is beautiful there is no denying that, my only issue with his guild wars scores is that although amazing, they never felt immersive. Maybe they just werent used properly I dont know, but they always felt to orchestral. The new music is beautiful and able to capture the mood.
Hats off to your new composers Anet, looking forward to hear more from them. PLEASE more battle music
The sigils do not stack with themselves, meaning you cannot equip 2 force sigils to get extra 10% damage. They also do not stack with other tiers of the same sigil, meaning minor, major, superior do not stack with each other, only one will work. The higher tier sigil will take priority.
http://wiki.guildwars2.com/wiki/Sigil
The traits bonus damage do stack as far as I know so long as the conditions are met.
Also, you can stack force and night together for bonus 15% damage. However the night sigil will only work if its nighttime. This is a popular combo for dungeon/fractal runs.
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you really should black out that chat….
:o keep moscow away from the coffee
so dont do it again?
I did this the first day, apparently the npc’s were supposed to give you some help, never noticed any
I got 2 in my first run
@brewer, do you actually use your servers ts? do you know what map hopping is? Servers dont blob every map at all times if thats what your so upset about, they are usually on 2-3 maps and hop to defend/cap stuff. If you ever actually use ts, you would know whats going on. Otherwise I have to think your just trolling saying TC has 0 players on any map except 1 with 5 people on a tag, if that were true, which its not, TC should be #24 ticking 5.
If you dont care about your server and have no server pride, and want to see more people, and really seem to love Eotm for some reason. GO TO EOTM, whats stopping you. Everthing YOU want is there.
hmm, was it a mesmer using a sword? or the same mesmer as above using ether blast which is the #2 in mesmers scepter auto, the #1 skill is ether bolt so maybe there is some bug.
A free for all gamemode sounds kind of cool, but isnt there already an activity like that, southsun survival or something? The problem with changing anything in wvw regarding time is how it would affect scores, simply taking one whole day off means one day less that servers have to add to their scores. And in some matches those scores can literally come down to the last hours.
There are tons of ppl who don’t look at the score or care who wins.
1 day of mayhem every so often would be a nice change
That is a ridiculous and selfish arguement that just because you dont care about something someone else does it means it doesnt matter.
Its not the only other way. If your going to propose solutions you cant have a narrow mind, and I dont mean to offend by that. You have to be open minded. Any game like an mmo will have an inevitable decline in population after a while. WvW has an image for being forgotten and neglected by anet, at least thats how it appears to some. For some players it has just become stale. Having new and exciting additions or changes that dont destroy servers or the gamemode that we love would bring people back. Merging servers and making wvw megaserver systems are extreme and permanent “solutions”. And personally I dont think its even close to that point where those steps are necessary.
Have to also remember, since wvw is a competitive gamemode, players tend to burn out as we put in a ton of hours everyday for guilds and server because we want to feel like we are playing for something. Combine that with real life obligations, school, work, family etc, of course your going to have periods where it feels empty or quiet. People need to take breaks sometimes.
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Everyone knows the population problems in wvw and nobody is happy about it, and this particular idea has been floated around by several people. Its a bad idea plain and simple.
Anet has already stated they will not change WvW to be like EoTm, and are commited to keeping it server based not color based.
I didnt say I dont want them populated. I think this idea is idiotic. You should stop assuming your idea is the only way, and everyone who disagrees with your idea doesnt want the same essential thing.
Well Isnt that news I bet all of TC would like to hear. TC is a dead server because you say so. You come here on a friday couple hours before reset with a terrible idea talking about how dead your server is, when its been ticking over 300 for most of the afternoon.
Hell no. Do you have any idea how annoying and time-consuming it is to bring an existing zerg over to EOTM because of the megaserver?
Also this idea was discussed to death in the brainstorm thread from several months ago.
Oh so your solution is to just have dead maps all the time? Oh yea that’s great, that definitely makes me want to play WvW over spvp. I miss the WvW maps being populated. Like I said people like yourself will scream and cry and say this will ruin the game that will ruin the game.. many things in the past have been added that people like you have said would ruin the game.
When it was suggested that cosmetic unlocks be added to the game, people like you said hell no. We have the wardrobe system now and it’s great.
When it was suggested that Spvp have the ability to get pve rewards, people like you said hell no. We now have the reward track system and it’s great.
Something has to be done about there being dead maps in WvW all the time, I used to love WvW but now I am forced to do SPvP because WvW’s population is always dead, either that or I have to play EOTM because it is the only map with an adequate population. Keeping maps dead because it’s too hard for you to join a group on a megaserver is ridiculous, just like when people said it’d ruin the ingame economy to add a trade post to the heart of the mists lol.
Those things did not completely change the entire gamemode
If thats what we want, why arent we in EoTM? What purpose would it have to make wvw an exact clone of eotm, which many players despise as being nothing more then a braindead karma/champ train for uplevels to farm exp. Of course Eotm has many people it combines players from all servers. Turning wvw into a meaningless gamemode in the model of eotm would drive away tons of wvw players and encourage only farmers. People play wvw for challenge, to test skills, and because they have fun. If its not your thing, find something else to do.
Also if your not seeing ppl on TC its because you started out trailing by 20k on a Friday. If you like EoTM, nothing stopping you from going there. Leave REAL WvW alone.
There is absolutely no evidence to support this made up expansion theory.
your kidding right?
snip -
*Borderlands redesign. 3 identical maps for over 2 years boooooring. Each map should have its own aesthetic theme, everything else would be the same terrain wise only the look would be different. This way there is no advantage for any server.
-Red can have fiery volcanic theme
-Blue can have icy thundra theme
-Green can have a Jungle themesomething like this?
https://forum-en.gw2archive.eu/forum/game/wuv/Proposal-PvP-Map-Rotation-for-Borderlands
You got an interesting idea with the rotating maps. Personally I just think the maps need to be different, idk how practical rotations would be, but I think most can agree that a purely aesthetic redesign would be very nice.
Its most likely about some kind of an expansion, or xpac type addition to the game. There were CDI’s regarding guild raids, halls, and other things so there will definately be some new features coming. And who knows wvw might get some love. Here are some things I would like to see in wvw.
*Address Blobbing
*Changing how white swords work/appear. One person tapping a guard/gate should not be all thats necessary to keep something contested and its waypoint unusable for almost 3mins.
*Improving WXP Rank Skills and ability to reset.
*Adding Reward track for WvW like PvP has that would also offer unique items that are exclusive to wvw along with items such as wxp consumables, tomes of knowledge, ascended materials, exotic gear, transmutation charges etc. Essentially the same as pvp reward tracks just for wvw. And anything that rewards WXP (aside from consumables) or completing events in WvW would advance the track.
*Improving Drop rate and loot tables in WvW, seeing a chest drop and then finding out its only a kitten Spike or Barb piece of junk inside is just insulting.
*Addressing siege overuse/damage (particularily arrow carts)
*Borderlands redesign. 3 identical maps for over 2 years boooooring. Each map should have its own aesthetic theme, everything else would be the same terrain wise only the look would be different. This way there is no advantage for any server.
-Red can have fiery volcanic theme
-Blue can have icy thundra theme
-Green can have a Jungle theme
*Weekly color rotation. Each server should cycle colors each week, this would stop servers from being stuck with the same color for weeks at a time and frustrating all the players that are trying to map wvw for their world completion. I think this simple reasonable change would get rid of a lot of the complaints associated with wvw mapping as it usually comes from players having to wait weeks even months just to get that last poi or vista because their server doesnt change colors.
*Removing Invulnerability safe spots around edges.
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great fights alongside you guys defending hills last night
we dont need another tc clone in the form of yb in t1 tyvm, you can keep your siege lust in t2 where it belongs
Laughed multiple times. XTD has the consensus. The T1 leadership would have a real problem with open field siege tactics and 24/7 ppt focus. The servers like to take breaks from ppt without worry about losing rank. You convert to the meta or die in T1. Even if enough T1 leadership agreed to facilitate YB into T1 they still have to agree on who is leaving T1. None of the top three have leadership that want to leave the tier permanently or play a primary account below T1. So far, only individual guilds are leaving/arriving. What if YB did not comply with the meta? What then? It would be an ugly conflict of interest.
Its the twilight of the game’s political cycle. The end will be as painful as the playerbase chooses. The level of “care” can be controlled by leadership in all tiers. The level of cooperation this late in the game is up to the playerbase. Will they care about the happiness of other players? Can the community be moved to do something? Or will they continue to be anonymous entertainment users? Will it be an awful decline or a soft decline? Discuss. Choose. Move on.
Can we stop with the romantic daydreams about T2 guilds moving downwards after expressing discontentment with T3’s amount of fights and discuss this stinkbomb?
You read it here, the whole problem would be fixed but T1 match fixing (politely called politics here) has created an artificial barrier. They should end push weeks and let some new blood in.
Also Chaba, I agree in principle about the tournaments but I think that having one in the near future would be the best solution right now. Someone in the top 7 will crack and I’d rather it not be the traditional FA solution of letting them bore themselves to death LOL
Please explain to me why in the heck the t1 servers should stop playing how we want to satisfy people in other servers who caused the problems that t1 is trying to avoid. Server instability has been a problem since the beginning. The battle over ppt vs. fights has been a problem since the beginning. It may look odd to some people that are not in t1, and thats understandable. But you cant blame people here for trying to compensate with those issues, and the constant decrease in wvw players across all servers. I never heard anyone here say no to new blood in terms of players/guilds. What we dont want is a new server that wants to screw everything up with ppt siege creep, or will only end up getting hurt themselves because they do not have the coverage to compete in t1. If thats your thing stay in t2. If you want fights and a balanced approach to ppt where you dont have to go crazy worrying about scores every week t1 is for you.
And think about this. Any t1 server can lose 5 or more straight weeks and not drop tier or ranking below #3 or lose much rating thanks to push weeks. Its not for everyone and thats understandable but nobody can deny that stability. Again, it may look wierd, to some outside the tier but nobody here wants that same server/tier instability that has plagued wvw.
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A free for all gamemode sounds kind of cool, but isnt there already an activity like that, southsun survival or something? The problem with changing anything in wvw regarding time is how it would affect scores, simply taking one whole day off means one day less that servers have to add to their scores. And in some matches those scores can literally come down to the last hours.
I main a necro for wvw, I just swap signet of the locust between running and before combat. Same with the other professions that have a 25% signet.
seems like he deleted his post lol, starting to think this guys just a troll
sephiroth: the screenshot seems to show only the use of “ctrl” key which shows all the names.
the height of that screenshot is whats concerning, I dont think there is anywhere in there where someone can take a screenshot that high up
Bumping
/15 quaggans
Bumping
/15 quaggans
hang in there guys, hope you can still have some fun out there
Good luck to you folks and to the rest of IoJ and NSP, had lots of fun fights with both servers and real shame whats going on right now.
@ChoChoBo, Many people who prefer to focus on fights liked PPK because it allowed us to help our server in terms of adding to the score to help keep scores close. In some cases it helped bring more fights, in some cases not so much. Also this was a temporary feature that gave a flat 1point for each kill your server made on top of any points your server could have made with any active bloodlust + stomps for a total of 2 points per kill assuming a finisher was used. So just like the no white swords, reception is mixed, some liked it, some didnt. Although PPK seems to have been much better recieved by the community.
There were quite a lot of people who did not like the idea of ppk. Although I did, there were negative consequences that people were understandably unhappy about. It encouraged blobbing and zerging. It promoted use of open field siege to gain points. And could even have the opposite effect of encouraging players of bunkering up in towers/keeps and simply avoiding open field fights for fear of giving up points.
yea its nothing we didnt go through on SoR, but Im glad you guys are happy over there. And yea lol getting people to stop using pve builds in wvw, using ts heh been there I know your pain
yea noticed it, not sure why they changed it
I hope xivor isnt going nuts with whats going on over there, really hope it works out for your server and tier.
Wait- so if I capture Stonemist once a day and never miss a day, it’ll take me a little over 68 years to get the title? (Been drinking- check my math?)
Will I still be playing GW2 when I’m 110 years old, or will I be playing “Guild Wars: Galaxies” by then?
Assuming you start from 0: 25,000 captures divided by 365 days= 68.49315 years, better get to work.
What kind of drinks will it provide?
What else can it be, the drink of champions, the drink of manly men and tough gals, ZIMA
would be a nice commander tool or something similar, optional of course, to make it easier not to have to constantly open close inventory window each time
yea edited to correct mistake, smc 25k caps, tower defender 500k yikes, yakslapper 1million etc etc. Time will tell if anything is changed, but some will complain its changed to cater to casual players, I dont know about that.
Can’t kill every single yak that spawns for 3 years strait? Psh casuals…
:D, there’s catering to casuals and then there’s not being down right stupid.You could take a 0 off yakslapper and it’d still be a tremendous and insane achievement, take 2 off and it’d still be quite impressive.
Hehe while those whopping 5achievement points sound amazing and soooo worth putting my life on hold to farm the title, I must pass on that grind. I shall however continue to harass any yaks I come across that have the nerve to supply my enemies
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