Showing Posts For XII.9401:

Will Immortal Rangers ever be nerfed?

in PvP

Posted by: XII.9401

XII.9401

All I see now in WvW and spvp are rangers. FOTM!

Unsuspecting Foe Combo Tip

in Warrior

Posted by: XII.9401

XII.9401

Axe+shield with paralysis sigil:
1.Get a guranteed Evis Crit off a shield bash which given the right spec line (increased burst damage from burst abilities) is superior to 100b in speed and damge. It is too fast to use a stun breaker on as opposed to having a 100b get on you.
2.Axe two and 3 are meh.
3.Axe auto attack is the highest of our weapons. If your GS abilities are on cooldown you can just use axe autoattack while running after someone.

Someone tested it but I never verified it :

http://wiki.guildwars2.com/wiki/Talk:Sigil_of_Paralyzation

I run with longbow as my primary weapon, swapping to the Axe/Shield combination (with the Sigil of Paralyzation) and it is indeed very effective – the Shield Bash to Eviscerate is an excellent move and importantly, is very fast to execute. Whether the Sigil adds another second or not I do not know, (it certainly feels like it does,) but regardless, Shield Bash to Eviscerate is still one of the best moves a Warrior has.

I agree that Cyclone Axe is pretty weak but it’s fast, so I always throw one in there for an easy wee bit of Vulnerability on the target(s). It’s quick and instant so I just think “why not.” But yeah, it is meh.

Throw Axe – when traited with Leg Specialist – is excellent. Again, it’s a fairly fast with a good range and it rarely misses. A 1 second immobilise is fantastic not only for chasing but for in close too.

My typical “rotation” is always pretty much a variation on this; damage at range with the Longbow, when I want to close on them – Smouldering Arrow followed immediately with Pin Down (the Blind helps a lot in getting right on top of them,) Axe auto-attack, Shield Bash>Eviscerate, Bull’s Charge, auto-attack, Throw Axe and another Eviscerate. Pop Balanced Stance during the fight as well and you can pretty much be on them enough to either kill them outright or at least force them to flee.

All I’m trying to do is keep constant pressure on them with the immobilizes so I can lay the pain on them. Of course they can break immobilizes but with 4 of them at my disposal, they’re not breaking them all and so they will take a power of damage from me.

Oh, and remember, as an sPvP Warrior: Never go it alone.

I was discussing axe/shield vs. mace/shield if your off hand weapon is a GS. But I agree with you for the longbow/axe-shield. I just find multiple stuns are useless on some classes unlike immobilize.
You meant 4 secs of immobilize not 4 abilities to immobilize, right? If they break out of your longbow one -and by now people are used to the longbow immob- then the axe one is nice but it won’t apply that much of a pressure.
It’s sad but true what you said about not running in tpvp without a babysitter.

help a fellow Warrior

in Warrior

Posted by: XII.9401

XII.9401

Sorry but just a stupid Q: You have your gear updated to your level, right? Just buy blue stuff off the TP along with the trinkets.

If your gear is updated then put some points into your toughness tree line. There is a cap on how much stats you can get at each level but I think speccing in a trait line is a way of maximizing it.

Please Fix Mobile Strikes.

in Warrior

Posted by: XII.9401

XII.9401

I dont believe that Mobile Strikes should remove chill. I believe it should give imunity to immo while the movement skill is on. Its no sense to use a movement skill, lose the immo and right after you are immo again.

Why do you not think it should remove chill? Your not having problems being kited around in tpvp?

I have no idea why people playing the warrior class are against the obvious buffs and fixes. Just stick your head in the ground till you just realize how weak you are against every other class if well played and then leave the game or play fotm like whats his name above.

I bet you if I post a similar post about a thief or mesmer ability to be buffed in their forums you wouldn’t have someone say oh no..were fine.. and they are some of the most op classes.

Mind boggling =/

Sword+Sword Bleeder: Feedback Wanted

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Posted by: XII.9401

XII.9401

I think the only way for a bleed condition build to work is:

1.Being able to escape while bleeding target: Thief
2.Applying it regularly with no need to close in: Engineer. You have to close the gap, engineers just keep shooting you the whole time so its a constant bleed on you. Also, they have lots of other conditions to help with it.
3.Introducing a new mechanic: You AND your group gets healed X% for the amount of damage you do via bleeds. Introduce bleeds on ranged weapons more effectively to have it up all the time.

The only warrior builds with condition damage in an mmorpg that I ever saw working effectively was using option 3.

Well, the advantage warriors have over thieves and Engies is the insane amount that you can apply. Ripost applies 6, Pin Down 6, Impale 4, Flurry 8, and lets not forget the stacks from perks, runes and sigils. I don’t think any other class can stack 20+ faster than a warrior can in addition to burning. I’ve been simply overwhelming classes with bleeds and have been winning a decent number of 1v1s and more importantly been a big help in team fights where I can constantly cover a capture point in flame making things very unpleasant for the enemy, unfortunately this means I get targeted down more often where with a normal GS build they may go for a guardian first.

Escape is also possible while bleeding because I have a Earth sigil on my bow, Savage leap out of range then kite till you can leap in again and apply another bleed spike.

hehe the insane stack of bleed that can get removed easily and hard to apply back again and only work on single target 2 at most

….With Burst Mastery it ISN’T hard to apply again which is what the build does. Typically at the start of the fight you can apply 20-25 stacks, when they get removed a fews seconds later you’re back up to 10+ typically. I suggest trying the build before discussing the ease of applying the conditions.

10+ and get removed again cool. ive been using dual sword lb condition build in tpvp i know what im talking about. do youÉ

Oooh a canadian! rare sight indeed.

Unsuspecting Foe Combo Tip

in Warrior

Posted by: XII.9401

XII.9401

This would also go well with mace, no? Long stun off the burst skill can allow you to land a full 100b unless they stun break.

I fought someone in sPvP with a build like that before, but I didn’t get the details on what it was.

Yea, I’ve seen it used. mace/shield+GS. A shield with the sigil of paralyzation to set up the full adrenaline bar mace burst followed by a 100b. I think it increased the mace stun from 2 seconds to 3 and the full adrenaline hammer burst from 2 to 3 as well.

The question you need to ask yourself if you are using unsuspecting foe though is:

Mace+shield with paralysis sigil:
1.Getting a 100b incompletely off following a full adrenaline mace burst+the damage from the mace burst.
2.Increasing the mace daze to 2 seconds allowing you to get GS3 off or frenzied 100b incompletely (you don’t really need a stun/daze to get GS3 off since it is instant).
3.Counter blow is okeish.
4.Dunno about mace auto attack if traited in if it is as good as axe or not.

I recall someone saying mace is powerful with frenzy if traited properly with sundering mace and maybe cull the weak but I would assume frenzy would be saved for a 100b and not mace auto attack spamming..who knows.

Axe+shield with paralysis sigil:
1.Get a guranteed Evis Crit off a shield bash which given the right spec line (increased burst damage from burst abilities) is superior to 100b in speed and damge. It is too fast to use a stun breaker on as opposed to having a 100b get on you.
2.Axe two and 3 are meh.
3.Axe auto attack is the highest of our weapons. If your GS abilities are on cooldown you can just use axe autoattack while running after someone.

Someone tested it but I never verified it :

http://wiki.guildwars2.com/wiki/Talk:Sigil_of_Paralyzation

(edited by XII.9401)

WvW Take 2

in Warrior

Posted by: XII.9401

XII.9401

My first attempt at WvW was Rifle+LB but the negative critism regarding the lack of ability to reset fights and no condition removal got me thinking again and here goes take 2:

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1n.h1b|4.1n.h1g|1n.79.1n.79.1n.79.1n.79.1n.79.1n.79|1n.61.1n.61.1n.61.1n.61.1n.61.1g.61|k59.k3a.0.0.u57a|15.1|5y.64.6i.6f.6m|e

20/20/0/0/30 GS (Knight/Strength) / Rifle (Knight/Force) x6 Knight / x6 Hoelbrak / Lemongrass

Critical Chance 51.48%
Critical Damage + 49%

Bleeding Duration 50%
Might Duration 20%
Condition Duration (self) -60%

Effective Power 4078.27
Effective Health (EHP) 32166
Damage Reduction 37.91%

The criticism was easily addressed and you didn’t have to switch from rifle/long bow. You easily addressed one which is lemongrass+runes.

Yes, the problem is you can’t run away if that is what you meant by resetting a fight. GS might give you a bit of a breather with GS 3 and 5 but even that alone won’t keep some of the classes off your back. You can try it and have your bag open with a sword warhorn ready so as soon as you create a distance with GS, you slot in the sword/warhorn instead of rifle to get away . If you really want to use your 2nd weapon set as a safety net to escape, then sword/warhorn are superior. They are also good for closing the gap with someone trying to teleport away then switching to rifle/longbow etc. The abilities from the horn are more useful for a ranged player in keep a distance as opposed to a GS.

I would stick with the rifle/longbow with good condition removal through food/runes and see how it comes out if you don’t mind picking your fights carefully. Otherwise you might have to sacrifice one for sword/warhorn for escaping. I’ve heard there are good hammer/longbow builds as well but those were kinda boring and did not have an ability to escape.

Please keep us updated.

Sword+Sword Bleeder: Feedback Wanted

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Posted by: XII.9401

XII.9401

I agree with you with the bow. But that is one bleed attack on a 25s cooldown.

You need to close the distance with your sword to apply it. In the end you only apply one or two condition types which aren’t hard to cleanse in high end spvp where everyone has solid condition removal. Riposte doesn’t work on a ranged attack.

Engy’s and necros apply variable conditions and not just one type and are ranged when applying them. I would suspect a nade engy applies more pressure than the longbow warrior on a capture point.

Engys are all about range and what they do is just go through the nades and then switch to pistol so they always have their conditions up. Not to mention that they have two blocks and good cc.

I’m sure your build is effective but I have a hard time believing a competitive tourney team will pass over other classes with similar builds -or other builds- for the build.

Who knows? Longbow might be the big thing for warriors and you just got the ball rolling.

(edited by XII.9401)

Please Fix Mobile Strikes.

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Posted by: XII.9401

XII.9401

Sigh… Some people…

No, you can’t have it remove chill or cripple (we both know you’d go there after) as well. No, you don’t get to be immune to all movement impairing conditions. Mobile Strikes is one of the best skills as is. It lets you be immune to arguably the strongest movement impairing condition – immobilize. If you want to deal with chilled better, then that’s what your warhorn is for. Use it.

Do you use warhorn in spvp? I’d love to see you destroyed even faster than a regular warrior. Judging from your posts you seem to be playing a thief..mesmer too? Hmm guess warrior isn’t fotm.

Yes, mobile strike does not give you passive immunity to movement impairment effects. Read my post please.

1.It should remove chill as well because it is a movement impairment effect.
2.WHILE using movements utilizing mobile strikes, you should be immune to said movement impairment effects. Not asking for a passive immunity..

We play the warrior class and that is why we want it fixed.

Looks like someone just learned how to use the forum’s code!

Achievement Unlocked: Make a full post in bold.

Next: MAKE A FULL POST IN BOLD AND CAPS. IT’S JUST LIKE REAL LIFE, IF YOU SHOUT LOUDER YOUR ARGUMENT IS BETTER. TRUE STORY, COOL STORY BRO, ETC.

… Anyway…

Yes, I play Thief. And Mesmer. And Warrior. And Ranger… And… I have one of every class. I play them all.

No, I don’t use warhorn in PvP, or in WvW. Then again my problem with Warrior isn’t “OMG I GET CHILLED OR CRIPPLED”. If it was, I probably would, since it’s a Warrior’s best source of condition removal. It’s more along the lines of “we don’t have sufficient sustain/defense, even when accounting for our damage”. In PvP my warrior is currently geared as a condition build with dual swords and longbow, which has had moderate success (mostly due to the abundance of terrible players…).

Additionally your post said nothing about being a PvP specific post. In WvW warhorn is even more valuable given the larger maps.

And yes, I know you didn’t directly ask for actual immunity to those conditions… Much like Mobile Strikes currently doesn’t literally grant you immunity to immobilize… But it does. Because if you’re taking that trait you’re taking at least 3 skills that work with it, and there aren’t exactly a lot of classes or builds with more than 3 immobilizes readily available and practical to land… No, Mobile Strikes is fine as is. It’s already one of the best skills, and you have plenty of ways to remove chill and cripple. Those aren’t the problem.

Warrior has a few issues that need to be fixed right now. Movement impairing isn’t necessarily one of them.

Looks like I touched a nerve when I pointed out you play a fotm class or Two. It’s ok..I would need a class to carry me, too, if I ran a sword/sword warrior. The fotm player mentality shows, too. Almost stereotypical

Just a point about mobile strikes..not many classes throw immobilize..but some spam snare..so if you use those’many ways’ to remove chill and cripple they are on cool downs and are not worth losing valuable slots. Dogged march is crap and you sacrifice important traits in that line. Your better off using melandru+food in WvW.
In spvp you will sacrifice a lot just to close a gap and then have the target stealth or teleport away.

You are obviously an experienced warrior player since you run sword/sword in WvW. But just a pointer for warhorn being valuable in wvw because of the ‘big maps’..keep it in your bag slots 1 and 2 along with sword..slot them in to travel, slot out of them to fight. Don’t tell me you don’t use that in spvp as well?

I don’t blame you since you are playing a thief/mesmer most of the time but please don’t keep attacking posters who are trying to fix the class and not take a crap on it in-between their hot join matches with their thieves/mesmers.

Great talk!.

Starting to doubt my Warrior

in Warrior

Posted by: XII.9401

XII.9401

Thanks a bunch for the input guys, I think I’ll just stick to Warr and try my best. I don’t expect to play that frequently so I guess I won’t get too demotivated too quickly.

Also, I don’t really expect to get myself an ESO copy, I’ll probably just wait it out till Camelot Unchained comes out, if I ever buy a new MMO. :P

Yea there are some fun builds using longbow and GS or hammer.

Hmm..camelot unchained..it either turns out great..or we get screwed like warhammer. ESO is just a clone of GW2 I just want it for the lack of AOE and downed state…I hope..

Sword+Sword Bleeder: Feedback Wanted

in Warrior

Posted by: XII.9401

XII.9401

I think the only way for a bleed condition build to work is:

1.Being able to escape while bleeding target: Thief
2.Applying it regularly with no need to close in: Engineer. You have to close the gap, engineers just keep shooting you the whole time so its a constant bleed on you. Also, they have lots of other conditions to help with it.
3.Introducing a new mechanic: You AND your group gets healed X% for the amount of damage you do via bleeds. Introduce bleeds on ranged weapons more effectively to have it up all the time.

The only warrior builds with condition damage in an mmorpg that I ever saw working effectively was using option 3.

Warrior Builds for Dummies

in Warrior

Posted by: XII.9401

XII.9401

^^^ PVE builds, I think.

WvW Roaming/small group:

http://www.guildwars2guru.com/topic/80239-warrior-www-balance-build/

Check the last few pages. They are the updated ones. Watch the initial videos as they utilize similar build and will show you tactics that are not explained in the thread.

Increasing Survivability

in Warrior

Posted by: XII.9401

XII.9401

So been playin a DPS warrior for a while now. Have only just started venturing into dungeons for some of the gear.

Now I planned to go for the CoF gear however noted a lack of survivability. Just looking at ways to improve it. Any stat combos that other dungeon armours have? I will happily transmute any decent armours for the sake of completeness.

If you want any other info then please do ask and I’ll reply ASAP.

I’m guessing you are using a ranged weapon. Have rifle/longbow weapons as most of the bosses will require range and are just not worth the headache to melee especially in fotm. I really never melee except in cof p1 farming.

Having said that for weapons:

-I would start with the Orr vit/crit dmg exotic trinkets since they are cheap -bought by karma- with zerker weapons and armor with a defense banner and see how well you do. Not doing well? Put some points in the defensive tree. That is the cheap way of doing it. That should really be enough for anything if your group is half decent.

-Still squishy? You can also go knight’s armor, zerker weapons, the valkyrie-like Orr jewlery. That should give you a healthy dose of vitality/toughness regardless of your trait lines with a good balance of crit chance/dmg.

-Or go banner healing warrior with cleric gear. Just masterwork for the purposes of farming for better armor. Throw down 3 banners. With cleric you will have lots of toughness so use your talent trees to go max crit chance and crit damage. Your group will love you and just use longbow for field combos and rifle for dps.
Save your elite banner for clutch rezzes. Entertain yourself by dropping it just as someone touches the ground. Impresses the casuals.

-Use cheap pots that affects the mobs in certain dungeons: nightmare slaying for TA etc. They buff up your dps significantly. Also, keep a few on you for fotm if you farm it regularly. Use Oil if you wanna throw away your money.

At 21+ fotm you might have to start using the crafted or wvw vit/toughness gear in pug groups.

(edited by XII.9401)

Everything the Warrior Needs!

in Suggestions

Posted by: XII.9401

XII.9401

5. WEAPON BALANCE STILL SUCKS
A. Greatsword rules all
B. Axe is solid
C. Hammer sucks except for 2 buttons
D. Sword is Condition based and thus worthless
E. Rifle is all power but has a bleed on auto
F. Longbow range is lame (Hello, LONGbow?)

I find this somewhat funny.

I guess your proposed solution would be to make all weapons into Greatsword clones that can’t apply conditions. I also bet you want to be competitive in PvP by bursting like a thief without being glassy like one and forget about putting pressure on people with conditions because it’s garbage.

GS 3 and 5 are your best mobility with mobile strikes and GS 3 gives you a brief immunity. I think that is why people use it, not for the silly 100b or damage.

As for thieves, they are glassy because they can get away with it..Also, I’m pretty glassy and I have to use a few traits just to set up a 100b which if it lands fully..is equal to one heart seeker with zero cooldown. There is something very wrong here.

I don’t see why us expecting to do similar damage to thieves with us either being tankier or having multiple and broken mechanics to get away isn’t reasonable.

If sword was useful, then what would you sacrifice for it? GS with its mobility? Axe with its burst? It has its uses but it pales as opposed to other main handers.

This discussion is of no consequence. All our main handers are meh compared to other classes. Check out the thief’s sword abilities with an offhand dagger..check out the guardian’s or mesmer’s sword abilities. That is why the OP thinks sword sucks.

It is just a joke what the ‘masters of martial skills’ do with their weapons compared to other classes.

(edited by XII.9401)

Why still downed state in WvW?

in WvW

Posted by: XII.9401

XII.9401

To be honest I don’t think they will ever remove the down state in wvw (I don’t like it as much as the rest of you) but it is something they took time to develop and put effort into, if anything they will try and make it work by separating down the down states in wvw from pve, I think personally what should be done is, the HP pool of everyone in down state for wvw should be normalized everyone has the same small HP pool in down state in wvw, it just seems right, they also need to decrees the time it takes to stomp in wvw, to at least 2x faster then what it is right now, this or increase the time it takes for an in combat res to happen, someone should not be able to res a team mate faster then I can down them.

Just how they took time to develop underwater fighting and everyone hates it? Just because you like something doesn’t mean you have to shove it down everyone’s throat when they don’t like it ESPECIALLY if they are your paying customers.

I bet you 20g that if a poll was taken on what arena would be removed in spvp it would be raid on capricorn.

Why still downed state in WvW?

in WvW

Posted by: XII.9401

XII.9401

I like the downed state. It’s certainly a better mechanic than cleric heals in other MMOs, which ALSO render large groups immune to smaller ones. Downed requires more effort from everyone, since you’re not just sitting back and relying on a few people watching health bars to keep everyone else up.

And it makes small fights much more tactical as you can’t just burst someone down and fight over with a few simple macros – you also have to consider the endgame. You have to consider which class you just downed and what options they have, and on what cooldowns. Yes, there’s some more balancing required in downed abilities, but the fundamentals are sound.

However, one thing I do agree with is you should NOT be able to rally off the wildlife in WvW. It takes away from the PvP aspect of the fight, and adds a gamey element – one I as an engineer often ruthlessly exploit, but that doesn’t make it any less gamey.

That aside, I suspect many of those people who can’t handle downed are just refusing to adjust their playstyle. It’s a problem with your tactics, not the game. If you’re regularly downing your foe, and then losing when they sock you from downed, you’re botching the fight, as surely as if they beat you from the outset.

You are one of the few players who like the downed state then. The majority of people who spvp or WvW regularly hate it and that is why they are leaving. You have your own heal. If your heal can’t keep you up then I dunno what to say..just that downed state is a handicap.

I like the scenario you gave at the end but its not what people run into. What people run into is someone going against 2 or 3 people and is able to down someone right from the start. Then one or both of the other players proceed to revive the downed player thus punishing the solo player for being able to take down one of 3 people.

I dunno but I find that as a way for people NOT to learn to play properly and rely on numbers over skill to get them out of a jam. I don’t see how that is enjoyable and so is the declining wvw and spvp base.

Why still downed state in WvW?

in WvW

Posted by: XII.9401

XII.9401

Or just play the class that you find so OP instead.
Maxing and alt in this game takes much much less time than any other MMO, which was the best idea in the history of mmorpg’s.

Sadly this is the mentality of people who play OP classes. Devs leaving OP classes as such enforces this mentality and results in people leaving because they forced to play an OP class they don’t like or having the game turn into Mesmer or Thief wars. Eventually the game will get boring for those people as well.

WvW decline

in WvW

Posted by: XII.9401

XII.9401

All about numbers and no skill/gameplay results in a boring wvw. Pressing the same button over and over again on Siege can only entertain you for so long.

I have friends who are still playing CS and SC2. Pressing or clicking the same button over and over again.

Its not one button they press, is it? Or are they ‘clickers’ in a RTS game? They do pan the map and micro manage a lot, don’t they? So it isn’t mindless single button pressing.

You aren’t comparing the play in SC2 to operating a siege weapon, are you?

Please don’t try and distract from the subject of this thread.

WvW decline

in WvW

Posted by: XII.9401

XII.9401

For the person asking how WvW costs gold:

Food and oil is 9-10 silver each. That is 40 silver per hour. The blue and green drops don’t make enough money in an hour to cover that cost.

Siege costs money. Upgrading various things can cost cash if you are into that.

Gear repairs/respeccing out of a pve build costs money in WvW.

If WvW wasn’t meant to be a reason to farm gold, then why did they allow consumables as well as asc gear in? Siege you can buy? Traps you can buy? They have to make their money somehow. If they were not making money off of it you would find everyone being able to enter at lvl 80 as they are in spvp. That would take out a bit of the imbalance seen with various buffs and asc gear for some classes.

sPvP was for pvpers who did not like grinding but spvp was too boring/imbalanced to keep their interest and they left. WvW milks the casuals and PvErs. Instead of addressing the broken stealth..they decided to profit off of it? Hmm.

I think they are going the wrong way with WvW which is going nowhere and not changing anything.

Take out the AOE limit. Certain AOEs can be worked around and addressed such as wells. Would it hurt WvW more if a group wiped when trying to enter a tower blindly or if huge zergs crush smaller ones on every map on every server resulting in a game of numbers with people quitting. Other games did not have the AOE limit and it worked.
Wide area proteciton or heals or Aegis can be allowed to break through the traps if they were an issue.

Allow certain classes to scale walls and kill AOE/Siege Pvers on the walls. Throw in grappling hooks but limit the number of people or classes able to use them.

Don’t allow any AOE or finishing downed players to go through tower gates. That is just silly.

Starting to doubt my Warrior

in Warrior

Posted by: XII.9401

XII.9401

-For axe/shield+GS: Another useful combo: Stunned from bull’s charge/bolas etc>>frenzy>>100b>>GS 3 before 100b is finished, quickly switch weapons without turning around, press shield 4 then burst with axe. Practice this combo. It should be done within 2-3 secs max.

-100b every time you see a slow walker such as a snared target or if you have endure pain up and someone is on you or after every stun: mace stun, hammer burst etc. Never wait to complete 100b as it is very slow and crap, compliment it with GS3 always.

-Your Evis full Adrenaline bar and Axe 3 should always be on cooldown. Set up an evi with a shield bash prior to it. You can use evi when you know a target won’t run away like a thief using dagger storm. I just home in on thieve’s using dagger storm as they are easy targets and they think they are immune while doing it. Just make sure you have a good burst ready so they don’t run away in time (Evis up).

-Your bag should always be open beside your character with sword/warhorn there. I switch out my axe/shield when I’m roaming in wvw and use sword/warhorn along with my already equipped GS to travel around.

-Don’t be afraid to switch around your utility skills depending on the class you are expecting to fight. We have to adapt but other classes don’t as much.

-I never experimented with longbow/rifle but they might have potential. Not sure if it is as good as GS mobility and axe/shield burst/defense.

Having said all that, don’t get discouraged from players who know how to abuse their broken class mechanics such as the holy trinity: Mesmers, thieves and guardians. It’s their class carrying them.

Everyone knows they are OP except the devs.

Make sure you are always vocal on our forum, spvp and other class forums about the OPeness of those class and our broken class or you will never get your class fixed.

Starting to doubt my Warrior

in Warrior

Posted by: XII.9401

XII.9401

This is a long reply just on basic tips in WvW so you might wanna skip it if you know your class.

Make the best of it till the devs fix the class in a few months time and by then it will be too late and the warrior base would have switched to ESO when it comes out. Better a fresh start with an unknown promise of balance and new content (ESO) than another start with bad and neglected balance with the usual content (GW2).

It is the sad truth but the devs have to accept it and tackle it soon or they will lose even more players.

The problem is we need a lot to land our attacks in or our 100b while a thief just hits one heart seaker to get it all in on button push.

Anyway, Just a few tips that I’m sure you know them all or most of them:

-Use abilities with short cool downs. Endure pain is a big no no as the 4 secs is not worth the crazy long cool down. Its useless in small scale relative to other skills. I usually can guess when a war will pop it if I’m going against one so I just walk away and wait for it to wear off then close in. Also, its useless against most classes since they just rely on continous pressure and not a sudden burst so it is not that effective. Thieves and mesmers burst but they can just simply reset the fight or move away then start out again. They need little to no setup do burst you again.

-Only endure pain when going into a zerg to burst dps to break them up then switch to shield 5 to get out. Don’t bother doing anything beyond a frenzies 100b in a zerg. Never approach the zerg face on, make sure someone is on front of you to get their targetting on him or approach them from a side, ask a thief for a friendly stealth etc.
Use endure pain against guardians when they blast their zillion boon shout along with the crappy destruction of the empowered. Even then don’t expect much..honestly..a shout that has all the boons in the game..anyway,they usually don’t expect you to melee them while they are doing it. Alternatively, you can walk away and wait for it to wear off.

Make sure you have a reactive stability -better- or a slotted one. You have to use chain cc rapidly with frenzy to down average to poor players.

-If you see a thief player coming in, make sure you got your shield ready or dodge in time. Either that or get ready to pop an endure pain if you have it up. Smart players will stealth a few times once you pop endure pain so you can’t allow that, pop endure pain if you want to use it, bolas /bulls and unload. Take his opening as an advantage not a disadvantage. There is nothing much you can do to teleportation hacks with zero cooldown (Thief shadowstep on their sword: number 2).
Stealth is a broken mechanic and you won’t win against thief players who abuse their broken mechanics but you will wipe the floor with players who don’t know how to abuse their broken class mechanics.

-Don’t go tanky unless your group is doing the hard dps. The longer you stay in a fight the higher your chance of dying. Being tanky just guarantees that for a warrior without dps buddies. Also, toughness/vitality only mildy affects your survivability as a warrior as you will not be pressuring your target and since you don’t have protection (33% damage reduction) and regen you will be killed faster than a class that has both like a lot of other classes.

-You need a lot of zerker and some toughness. Make sure you go full zerker with only 300 toughness either from traits, runes or gear. I wouldn’t go beyond 300 toughness on top of your base armor/toughness. Make sure you have mobile strikes and preferably a GS for the mobility. Either that or take melandru runes+ lemongrass poultry soup. I wouldn’t take bogged march/mobile strikes in wvw if you got those two up. Even bogged march is crap if you got mobile strikes only. There are better traits in that line.

-Your food/oil should always be up.

-Learn to pan your camera around you, when you see a stupid thief running after you and you have a full evi ready just target him and wait till he gets close and hit him then bulls charge, bolas and 100b with frenzy etc.

- Never charge in with bulls charge, use GS 3 to close the gap, GS 5 can be used but since mobile strikes implementation is stupid (Doesn’t prevent CC from landing on you WHILE using it..) its a better bet to use GS3 then use BC in close quarters.

-GS: Use 4 followed by 5 when at a distance from the target to close the gap.

-when a thief stealth, don’t stand in one spor or backpedal, either turn around and run or use GS 5 charge or GS3 to mess up their distance and force them out of stealth if they don’t have a gap closer ready.

Nerf "Mind Wrack" like "Mug".

in PvP

Posted by: XII.9401

XII.9401

Zerker mesmers do wreak havoc with their shatters, even tanky mesmers can wreck you if they spam it right, might wanna seriously think about putting a shared cd on all shatter abilities so they can’t just spam them and instawin. Put something like a 1 or 2 second cd on it so there’s atleast some interval before the next 3 clones shatter on you and then probably 2 more right after that for the 3rd shatter in a row that the mesmer standing on top of you spammin blurred frenzy is gonna send your way. They are counterable, but only really by the more tanky players who have just enough cc and damage to lock those mesmers down after blurred frenzy and burst them down. I’ve done it on my warrior before with hammer but even on my theif I have a lot of trouble with mesmers who spam their shatters for burst. The shared 2 sec cd would alleviate the current burst potetential of mesmers without ruining the class IMO. I’m sure you will all disagree with me though, so please feel free.

Mesmers have already had a GCD put on their shatters… Happened in January. And mesmers’ can’t spam blurred frenzy the only two classes that can truly “spam” as in attack consistently in quick succession are thieves and eles. Thieves because of the massive regen in initiative they can take. And eles because they have 20 different weapon skills. Engi’s can’t spam because they still take usually just one kit. And thief is one of the last classes that should have trouble with mesmers. one thing that hurts mesmers the most is blinds… If you blind a Mesmer consistently you keep them from summoning phantasms… Simple.

Nah engys take two kits, toolkit and nades usually or bombs depending on if they wanna combo when bunkering to get stealth etc.

And no..blurred frenzy is on a 10sec cooldown. 2 seconds of invulnerability to everything GW2 can throw at you? Immune to cc? Check! Immune to damage?Check! Dish out DPS while doing it?Check! Gotta love that weak kitten ability..maybe that is why they are gonna nerf it..hmm..

What else do mesmers have?

Oh yea..worst elites in the game: Moa morph..a cc you can never break out of. It basically disables all your class abilities..hmm interesting..
Group quickness..say whaaaat?
Group stealth?Yep

Tons of get out of jail cards even on weapons

A weapon ability that can grant mesmers swiftness, slows enemies and Can be activated further to pull enemies thus ccing/interrupting them? Check!

High dps from shatters

Stealthing though not a thief and not activated off a combo..

Summon a phantasm that takes half of the damage directed towards you? yep

Ability to bypass downed abilities through distortion on command and guaranteeing a stomp

Downed ability that completely bypasses initial attempt to stomp while doing high dps while downed

Ability to avoid damage by using distortion on command

Can rip off boons off of a GROUP of people instantly

Basically they have the best abilities from every class except they have superior versions. Example: boon removal: not a single target like necros but a group. And the problem is they don’t have one..two..three of the best abilities in the game..they have tons of them.

Mesmers are easy mode and a nice way to know if you are a skilled player or a one that is being carried by your class is to roll a warrior and see how you fare against a player who can utilize the mesmer/thief broken class mechanics.

Also, I don’t think anyone sympathizes with mesmers who say they can’t use all those abilities at the same time. Boo hoo I’m sure..but you get to pick the best ones while other classes don’t have access to your 2nd best ones.

Please don’t insult the intelligence of players by saying mesmers are fine, are not OP and other people need to work around their OP mechanics. Everyone who plays this game knows they are OP with the exception of people who play mesmers who are either in denial or lying.

(edited by XII.9401)

Nerf "Mind Wrack" like "Mug".

in PvP

Posted by: XII.9401

XII.9401

Destroy all your clones and phantasms, damaging nearby foes. This attack cannot critically hit enemies.
Damage: 244
Damage (2x): 378
Damage (3x): 492
Range: 1,200

But without heal, because already little cd.

/discuss

Antiboon prety cool meta.
Go go go Antioneshot and antipet meta.

Nothing to discuss. Mesmers are in need of a serious buff. They can’t kill 3 people anymore.

Come on, Anet! GOD!

WvW decline

in WvW

Posted by: XII.9401

XII.9401

I’m just bored.

I like the arrow cart buff, wish it wasn’t reduced.

Traps are meh.

Would like better rewards but that hasn’t stopped me.

It is taking the same stuff over and over on the same maps. Taken every structure enough times that it is no longer interesting and getting boring. New opponents won’t change this because everyone pretty much holds in the same points(who is going to hold in a lesser quality choke point,) they push pretty much the same as others.

It is just the fact that I’m doing the same thing over and over every week. At least farming gets a little more variety, I can farm in this map and deal with different stuff which is still boring pve, or I can switch to a different map with different scenery and still fight boring pve mobs.

Traps are just a way of milking cash out of you as a reward to them coming up with the worst stealth class in MMORPG history.

WvW decline

in WvW

Posted by: XII.9401

XII.9401

As long as they have the downed system+AOE limit=encourages bad play and results in stale gameplay. That is why you see everyone leaving. You guys are just behind on the times.

The big WvW guilds quit a few months back because they came to realize how boring and pointless the wvw system is early on.

All about numbers and no skill/gameplay results in a boring wvw. Pressing the same button over and over again on Siege can only entertain you for so long.

AOE cap is needed, trying to take a tower or keep would even be worse than now with all the ACs. So even without technical issues the AOE cap should stay. I personally love the downed state. I love when they clutter up and try to rezz.

Problem with WvW is that it turned into siege wars and it takes 4-5 hours to take a keep with people in it. And nobody ain’t got time for that…

A game needs to be dynamic and fast to be fun. I can give you an entire list of games that are succesful with dynamic gameplay. But I can’t come up with any that takes as much time as siege war does at the moment. They turned WvW into boring and slow gameplay.

And yes, I notice a decrease in players too. I used to play 10hours+ of WvW a day. Now I sometimes log in at prime for a couple of hours.

ps.: don’t get how you guys can’t pay for the expenses? When I only played WvW, I still had spare money to lvl up alts to 80 via crafting and give them exotic gear. On an entire day, I usely earn +-10g, all expenses already taken off.

No..if you get hit by an aoe group and wipe as a zerg that is your fault for sitting clustered in one spot AND being glass cannon AND being slow to react.

You should have scouts spread out, you should be spread out, you should pan your cam when your standing. You can’t expect to be clustered and have tunnel vision and expect to be rewarded.

Or you can stand in one spot clicking button number 1 as is the case now.

As for the gold, people don’t spend the entire day in WvW. You would make the same amount of cash in 2 hous or less in PvE. Also, if you are doing what you like and that is wvw..why can’t you get asc gear rewards and drops used to produce them? WvW IS PVE.

Guidance for a WvW Hammer Newbie?

in Warrior

Posted by: XII.9401

XII.9401

Hey all.

Transitioned from PvE to WvW a lot more these days, and it’s clear that my Warrior is just terrible at WvW 1v1. I run a Hammer CC build 10/0/20/10/30 and I just can’t do anything meaningful unless I have an ally.

After reading a post here about how worthless hammer is against decent players because of how slow and telegraphed it is, I’m losing a lot of faith and interest in the game since I’m sick of PvE and I don’t really care to go back to that.

I’m also learning the meaning of “no sustain”. Rocking a tanky setup doesn’t work either as I have no DPS and they just run away or eventually more opponents show up.

Any helpful tips? Please spare the trendy troll messages—I’m too old for that sort juvenile realm of CoD-ness. Appreciate any frank and straightforward help.

I’m close to finishing The Juggernaut and I don’t really want to waste it. :/

http://www.guildwars2guru.com/topic/80239-warrior-www-balance-build/

there is a bow/hammer build there somewhere. It also shows you the valid builds in 1v1 in wvw. You will never win against a player who exploits OP classes like mesmers or thieves but its better than nothing.

Hammer is useless not only because its slow, but because some classes -such as the above- have many stun breakers, teleports, get out of jail cards, long stability on ranger etc etc. Its not bad though if you have a very short burst and you know how to flip weapons quickly.

Warriors need better heals "suggestions"

in Warrior

Posted by: XII.9401

XII.9401

*New Healing mechanic: *
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

1%? so if i use a full 100b (spend bull’s charge + frenzy) and i do like 10k damage.
I will get 100 health in total.

Lol yeah that would save us :-P
Maby 5%? and than it’s still low. (edit: would be too OP btw if you count more targets, in PVE this will be too OP i think)

The mechanic is what I’m suggesting. The percentage is valid if you have dots ticking continuously. SWTOR had only 1% healing from bleeds up all the time and the player was difficult to take down.

Suggest a low number>>devs think its smarter to go for a high number>>what I wanted originally :p. But thanks for ruining my evil plan.

But I think that mechanic would be the most valid. If its based on regular damage from melee it would be useless due to the fact that you have to land those attacks. Condition builds might benefit more form it. That would make the sword builds more valid.

Potential for Healers in tPvP?

in PvP

Posted by: XII.9401

XII.9401

YES I KNOW THERE IS NO HOLY TRINITY!

But a bunker is, basically, a tank. And DPS is … er, DPS. And the option is available for some classes to roll healers(Staff Ele, Guardian & Mesmer off the top of my head). The system is flexible enough for you to decide what kind of spec you want to roll.

My question is this: In your opinion, would it be worth it to roll a healer in tPvP? As a Mesmer, I can heal people pretty well in PvE/WvW and have been considering a PvP support build, but would it be worth it on a competitive team? Lower damage but high defense, and about 4k AoE heals (burst heal + regen) every 3.5 seconds?

There is a holy trinity. Unfortunately Anet picked the wrong one -Guardian,mesmer,thief- .

No healing classes resulted in classes taking on healing/get out of jail cards themselves. This resulted in OP classes such as the ones mentioned above.

Also, this along with the downed system, encouraged lack of synergy and individual play. Everyone is doing their own thing. People come to an MMO to play together and get a more rewarding experience. If I wanted to solo play i’d hit my Android.

It was an original idea but unfortunately some original ideas sound good only on paper.

Proposed Mesmer Nerfs

in Suggestions

Posted by: XII.9401

XII.9401

No..mesmers currently have a hard time owning 3 players at a time. They are in desperate need for buffs.

Henge of Denravi Wants you!

in WvW

Posted by: XII.9401

XII.9401

I wouldn’t worry about it much. Once some servers get merged -given the populace leaving the game- you will get more people.

Unfortunately you guys got stuck with bandwagoners after the big guilds quit/switched servers then quit early on in the game. Also, the oceanic servers left you.

I’m not sure why you want to go higher in Tiers since it just becomes zergier and more boring/frustrating. You are in a good tier now and winning means nothing so just enjoy the game.

Ian Boyd on WvWvWing in Guild Wars 2

in WvW

Posted by: XII.9401

XII.9401

Sup.

I was mentored by Ian Boyd, Guild Wars 1’s master strategist and now I’m applying his teachings to the epic battles of WvWvW. We all know that WvWvW is the pinnacle of Guild Wars 2 PvP for the preparations and the execution of battles here are in its optimum. It’s not controlled environment. It’s not 5vs5. It’s not e-sports. It’s e-war.

So war tactics here are applicable.

Here you will be introduced to a couple of Zerg versus Zerg battle tactics that are beyond “Stacking on a Commander” and doing mobile damage base on where the commander is. Be warned that these tactics may not yet battle tested but I’m pretty sure, being trained by Ian Boyd, these will ensure you victory.

I- Group Tactics

Tactic #1: Tank+AoE+Finish

This is the Basic Attack that I noticed for WvWvW

http://i.imgur.com/2ncjX59.png

Tanks serve as placeholder for the AoE to unload and the Finishers to finish. Simple and done. This is the classic offense and this works well versus a common zerg.

But when the zerg is composed of battle tested groups, we need new tactics

Tactic#2: Tailing the Dragon

http://i.imgur.com/GjkRq1V.png

Successfully doing this means that your group has a mobile defense and can mitigate damage by moving. Going ouroboros is just a bonus, if you can kill the zerg by munching its tail first, then the head will lose power.

Tactic #3: Breaking the Bread

http://i.imgur.com/GnG3zCK.png

Cutting the middle will ensure that they will ball up, then you can immobilize the zerg then unload with AoE+finishers

Tactic #4: Chaos then Finish (aka IWAY Stylè)

http://i.imgur.com/QvUiIQx.png

I learned this from GW1. Just cause chaos and finish them with your dps.

Tactic #5: Basic Battle Formation

http://i.imgur.com/XvJhIu1.png

This is in theory the most defensive battle position so far.

TIP: Get the same classes on a single party to know their position in the battlefield.

EDIT: Bunker Engis should be within the core with Mesmers/Eles and Thieves

Tactic #6: AmoebaDeflection

http://i.imgur.com/GlU6Ht2.png

Allow buffer for the enemy zerg to come then engulf.

So that’s all for the group tactics. By zerg, it can also mean your group of 10 or 15.

II- Map Tactics

Tactic #1: 3-2-1 Spike supply camps on Enemy Borderlands

Group of 3 position themselves undetected in 6 supply camps. Then on TS/Vent 3-2-1 spike the taking of all supply camps at once. This will ensure maximum havoc and by then you can individually and tactically take towers.

III- Ending

That’s all for now. More to come

Regards,

Ian Boyd The Second

Three problems why tactics are useless except for flooding the enemy in a certain direction:

1.AOE limit destroyes any kind of tactic. The tank going in will be ripped to shreds after endure pain wears off. He only affects 5 targets and the rest of the zerg will ignore him since he can’t touch em. If he is tanky he hits for nothing.

2.Downed state..all the people affected by him will revive once he drops or once they rally off of someone or once a flag is dropped on them or once their buddies revive them.

3.No healers. While good for PVE, it is terrible for group synergy in wvw and pvp. A tank doing that needs heals. Spread group heals won’ keep him up.

The 1st thing I do once I see a tank do that is wait for endure pain to wear off then burst him down with mine up. He doesn’t get any targeted heals and he drops fast.

WvW is all about numbers and zero skill. The big servers learned that early on when they had oceanic server activity over night.

As long as there is a downed system in WvW and an AOE limit WvW will stay stale and servers will be merged. Just watch in the upcoming months.

WvW decline

in WvW

Posted by: XII.9401

XII.9401

As long as they have the downed system+AOE limit=encourages bad play and results in stale gameplay. That is why you see everyone leaving. You guys are just behind on the times.

The big WvW guilds quit a few months back because they came to realize how boring and pointless the wvw system is early on.

All about numbers and no skill/gameplay results in a boring wvw. Pressing the same button over and over again on Siege can only entertain you for so long.

Please Fix Mobile Strikes.

in Warrior

Posted by: XII.9401

XII.9401

Sigh… Some people…

No, you can’t have it remove chill or cripple (we both know you’d go there after) as well. No, you don’t get to be immune to all movement impairing conditions. Mobile Strikes is one of the best skills as is. It lets you be immune to arguably the strongest movement impairing condition – immobilize. If you want to deal with chilled better, then that’s what your warhorn is for. Use it.

Do you use warhorn in spvp? I’d love to see you destroyed even faster than a regular warrior. Judging from your posts you seem to be playing a thief..mesmer too? Hmm guess warrior isn’t fotm.

Yes, mobile strike does not give you passive immunity to movement impairment effects. Read my post please.

1.It should remove chill as well because it is a movement impairment effect.
2.WHILE using movements utilizing mobile strikes, you should be immune to said movement impairment effects. Not asking for a passive immunity..

We play the warrior class and that is why we want it fixed.

(edited by XII.9401)

Change Warhorn into shout mechanic wise

in Warrior

Posted by: XII.9401

XII.9401

Warhorn is an awesome and fun weapon set. The weapon is meant for a very mobile build.

Right now, I am running axe main with shield and horn with 25/0/10/20/15 trait distribution.

The major problems I have with the off hand is the fact that cast time is too kitten long.

Make #4 an instant and #5 have 1/8 second cast time then I will be happy

I agree if we are talking pve. I don’t think warhorn is superior to shield. You need survivability and I don’t think anything on our off hands beats the shield block. It’s just a life saver against thief openers, mesmer shatters etc. Vigor won’t help you dodge the attack if you can’t see the thief coming towards you or stealthed clones.

Hey, I am using both shield and warhorn

I agree with you on mesmers because this build will never kill a decent mesmer. However, the weapon set will kill thieves. Thevies are practically naked the whole fight. I use utilies like stomp, kick, and a stun breaker to gain an advantage over a thief mobility. Its fun. I like it and the playstyle.

This build is very hard to play right

The problem is sword thieves who know how to abuse the sword mechanic. Zero cooldown on their stun breakers. They just keep resetting the fight every time till you blow all your big stuns. I intentionally do that on my thief: Make a war blow frenzy, endure pain, Bulls etc then start wailing on him. Warriors are all about slow big hits and long cooldowns. One trick ponies.

Healing Signet still worthless.

in Warrior

Posted by: XII.9401

XII.9401

Introduce a New Healing mechanic:
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

truth about what is wrong with the hammer

in Warrior

Posted by: XII.9401

XII.9401

Too slow. No good gap closers. Vulnerable while using it: No protection, stability, extra toughness etc etc.

Suggestions about the Warrior profession

in Suggestions

Posted by: XII.9401

XII.9401

I’ll start and will keep this reply updated so might want to check it out again:

New Healing mechanic:
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

new condition removal mechanic:
Either introduce it via trait or through one of the warrior forms suggested. OP you say? Nope..thieves remove conditions passively WHILE stealthed as well. All the other classes don’t care much about the 3 snares: Cripple/chill/immobilize because their main valid specs are either ranged or can teleport out if it/teleport/stealth to the target. We technically have 3 extra conditions that other classes don’t suffer from as much. We need better condition removal than a thief.
Suggestion By Daecollo:
Indomitable:
Each time you get a bar of adrenaline, you convert one condition into a boon.

Introduce gap closing mechanic:
Thieves have shadow step with no cooldown on their sword though they don’t need it with the stealth mechanic and 25% movement speed. The least that can be done is give us a fast gap closer on all melee weapons. The buggy GS 5 won’t do. It is very slow, can be interrupted or dodged. It is also buggy. Give us a ground target AOE gap closer like shadowstep. Introduce pulls such as scorpion wire.

introduce 3rd or ranged weapon set:
Eles have 4 and Engys have up to 4. This won’t be a game breaking mechanic and will increased the skill cap for the class and make it more versatile.

Stealth Detection:
Pulse AOE stealth detection. Worked for reavers in DAOC.
This will make warriors popular and sought after in groups in WvW and sPvP.
Hey if a thief needs stealth on top of sword 2 shadowstep, regular shadowstep, steal, shortbow shadowstep, heartseeker leaps to close a gap to their target..I’m afraid they have to get used to less handicaps on their class. If a thief needs to stealth repeatedly during a fight to win>>>they are relying on a crutch and should not be rewarded.
It would also fix problems such as group stealth as the thief is going down..invisible for 15 seconds when downed..really? You go around whacking the air hoping to catch them?
Stealth stomping will be solved
Stealth rezzing will be solved
No more resetting of fights repeatedly by bad players. You go in, you can’t win, you pay the price. That is how pvp works. Any class should not have multiple Reset buttons in pvp.

Introduce Warrior forms:
Being Able to switch forms during combat helps with increasing complexity to class and rewarding skilled play.
Suggestions off the top of my head for forms:
Will revitalize the class increasing its player base.
Form X: increasing all damage dealt and reducing all damage received by X%.
Form Y: increasing all condition damage dealt and reducing all condition damage received by X%.
Form Z: Helpful for ranged or helpful for being mobile.
Or just defensive form, offensive form, mobile form.

Add useful reactive buffs: Stability or protection:
We need protection. Toughness/vitality melts against burst dps/condi as opposed to protection. Eles, guardians and rangers are more tanky than us. Don’t be afraid to balance the scales.

New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.

Change some Bursts
See suggestions below by Daecollo and Cygnuss
All the bursts excluding axe and sword should be changed. GS burst is a useless.

Change some weapon skills:
GS:
GS 5 should be a bulls charge. Many other classes have way better cc-weapon abilities and we desperately need a non-buggy gap closer. GS 5 is so buggy that replacing it with a bulls charge should fix the problem.
GS4 should pull you to your main target if it hits. If people are too slow to dodge something that obvious then they should have a gap closed on them. No more comfortable mindless kiting as a mesmer/necro/ranger etc without bothering to use your endurance to dodge a warrior at a distance. This would be superior to the well intentioned but not so useful Dogged march. It would also increase the depth of play of a warrior. This can be added to other weapons as well.

Change some traits:
By Daecollo: Combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.

Ripping of Boons
Revamp Destruction of the Empowered:
1 boon ripped per adrenaline bar when bursting for a max of 3 boons per burst. Make it more accessible. Some weapon abilities should have boon ripping. Example GS or Axe auto sequence 3 since they are the mostly commonly used.

Something turns out OP? Hey..np..nerf it back. Whats the worst that can happen? Warriors get a spot light like mesmers/guardians/thieves since launch?Eles? etc.

(edited by XII.9401)

Suggestions about the Warrior profession

in Suggestions

Posted by: XII.9401

XII.9401

What would you suggest for the developers to help make the class fun and valid?

Everything the Warrior Needs!

in Suggestions

Posted by: XII.9401

XII.9401

New Healing mechanic:
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

Introduce gap closing mechanic:
Thieves have shadow step with no cooldown on their sword though they don’t need it with the stealth mechanic and 25% movement speed. The least that can be done is give us a fast gap closer on all melee weapons. The buggy GS 5 won’t do. It is very slow, can be interrupted or dodged. It is also buggy. Give us a ground target AOE gap closer like shadowstep. Introduce pulls such as scorpion wire.

introduce 3rd or ranged weapon set:
Eles have 4 and Engys have up to 4. This won’t be a game breaking mechanic and will increased the skill cap for the class and make it more versatile.

Introduce Warrior forms:
Being Able to switch forms during combat helps with increasing complexity to class and rewarding skilled play.
Suggestions off the top of my head for forms:
Will revitalize the class increasing its player base.
Form X: increasing all damage dealt and reducing all damage received by X%.
Form Y: increasing all condition damage dealt and reducing all condition damage received by X%.
Form Z: Helpful for ranged or helpful for being mobile.
Or just defensive form, offensive form, mobile form.

Add useful reactive buffs: Stability or protection:
We need protection. Toughness/vitality melts against burst dps/condi as opposed to protection. Eles, guardians and rangers are more tanky than us. Don’t be afraid to balance the scales.

New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.

Something turns out OP? Hey..np..nerf it back. Whats the worst that can happen? Warriors get a spot light like mesmers/guardians/thieves since launch?Eles? etc.

(edited by XII.9401)

Warriors need better heals "suggestions"

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Posted by: XII.9401

XII.9401

*New Healing mechanic: *
Healing per damage done. 1% of damage done to targets converted to healing no your self/group then take it from there to achieve a good balance.
This way you utilize the warriors dps into something useful and help us last against condition classes.

Introduce gap closing mechanic:
Thieves have shadow step with no cooldown on their sword though they don’t need it with the stealth mechanic and 25% movement speed. The least that can be done is give us a fast gap closer on all melee weapons. The buggy GS 5 won’t do. It is very slow, can be interrupted or dodged. It is also buggy. Give us a ground target AOE gap closer like shadowstep. Introduce pulls such as scorpion wire.

*Introduce Warrior forms: *
Being Able to switch forms during combat helps with increasing complexity to class and rewarding skilled play.
Suggestions off the top of my head for forms:
Will revitalize the class increasing its player base.
Form X: increasing all damage dealt and reducing all damage received by X%.
Form Y: increasing all condition damage dealt and reducing all condition damage received by X%.
Form Z: Helpful for ranged or helpful for being mobile.
Or just defensive form, offensive form, mobile form.

Add useful reactive buffs: Stability or protection:
We need protection. Toughness/vitality melts against burst dps/condi as opposed to protection. Eles, guardians and rangers are more tanky than us. Don’t be afraid to balance the scales.

New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.

Warrior weapon sigils

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Posted by: XII.9401

XII.9401

What runes should I be putting on my weapons, I’m currently using “of Rage” and find it to be pointless most of the time. I’m thinking the sigils that give a small AoE or bleed on crit chance to be rather good seeing i have a high crit rate. Doesnt any one have any suggestions on what I should be leaning towards or using?

Hard to say without knowing what build your using. Link it up and I’m sure you’l get lotsa answers.

Q How do banner regens work?

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Posted by: XII.9401

XII.9401

Thank you for the replies people.

It ticks for around 300 something per second for a total of 1k+ every 3 seconds. This is with full exotic gear and Saffron ice cream as well as 300 into healing in your trait line.

Shouts are around 3k per shouts in the same gear/food.

Its tempting to go all banners but it might be more practical to slot one banner which will be up all the time with the two other utility skills helping you cc or dps. The elite should be the banner rez one dropping it when you want to revive. One of the few Revive skills in the game.

Need a warrior full DPS build, and WvW build

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Posted by: XII.9401

XII.9401

http://www.guildwars2guru.com/topic/80239-warrior-www-balance-build/

Make sure to check the latest build by Avliss. I think its the most valid. The bogged march is crap.

thief nerf required in www

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Posted by: XII.9401

XII.9401

Every character I have is a Norn, you know how often I use transforms, almost never. To even suggest something that has a 4 minute cooldown is even in the realm of a thief is pure trolling.

So basically you are saying that thieves negate the usefulness of every other race in WvW but, Norn’s? And, that even as a Norn, we all have to give up our Elite’s because of thieves? I think you just proven that Thieves are OP.

The way people in this thread talk, youd think giving up your elite for a “get out of jail free” card is what they want so they can be on par with thieves. How often do you really even run away? Every 4 minutes isnt enough time for you? I barely even use my elite on guardian, switching it to this was just gaining an amazing escape ability that guardian severely lacked at the cost of nothing.

Also, thieves give up everything for their stealths, you cant lose 1 skill to match them? And at no point did I say anything about thieves negating other classes. There are things thieves are good at, and there are things other classes are good at. Have you ever taken a thief and charged an enemy zerg with your zerg? you die super fast. My guardian however can stand there in the middle of the enemy and laugh. My thief can gank dolyaks in the middle of 4 people, my guardian cant. My guardian can give 4 people next to me tons of regen, protection, stability, retaliation, burning on attack, aegis, I can convert tons of conditions on them to boons, remove all of their conditions, block all incoming projectile attacks, heal them, take ridiculous amounts of damage so they dont have to, etc, my thief cant even come close to being that useful in a group fight. Every class has things it can do, and cant do.

TLDR:You guys need to stop QQing about the class that can run away from you, and focus on doing the things your class does, or play something else that does the things you want.

A thief being able to run away no one cares about, not being seen for however long they want and being able to reset the fight anytime they start losing is the problem, as I said before, if thieves had to retreat like any other class that is fine, but fighting the same person who keeps on losing the fight 8+ times in a span of 5 mins is just stupid.

I don’t have a problem with their health, I didn’t have a problem with their dmg before any nerfs, and I don’t really have a problem with stealth, I have a problem with the reset of fights anytime they like, which just happens to be done through stealth in this case.

The solution is simple. The dominating classes : Mesmers,Guardiand and thieves have way too many get out of jail cards. Eles, too.

Limit those and you will balance things.

truth about what is wrong with the hammer

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Posted by: XII.9401

XII.9401

Well it sucks in PvE and tPvP, you got me there.

But there is no way it sucks in WvW. I did solo/duo/small group/raids/zergs with my hammer warrior and he worked perfectly fine in every situation. I don’t have problems with landing my skills. And you can’t say every opponent I fought sucked because I am sure that between all those thousands there were a few who were good.

WvW is playing against PvErs. Of course it work against them..your acting outside of the expected AI.

Unofficial "Dueling" Area in WvW: Look!

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Posted by: XII.9401

XII.9401

Don’t understand why people are so against dueling in wvw, it’d completely differed then pvp imo because it lets people show off their skill with their own build and hard earned gear. It also let’s people from other servers get to know who they’re playing against without all the misconceptions of the forum pvf. A lot of the time players can get great advice in these fights and usually the people who care about getting better at the game or are good individual players will go to these to try out their skills against players of other challenging servers. Usually they are held on a bl where there is no queue and that server has an agreement, there is no need to worry about queues, its also done toward the end of the week when the match is practically already decided. So many people against fight club, im quite surprised actually.

You can get better advice from dueling arenas where the winning is less from buffs/gear than from your class/knowing how to play it.

I’m not against wvw dueling but it’s just a sad indicator of how stale wvw is.

Blaming having 2 thieves as "The Reason"

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Posted by: XII.9401

XII.9401

I just came out of a tourny game where we gave up majority of map buffs to the enemy and lost. My party immediately blamed our loss on our comp having 2 thieves. I asked why, they said " i don’t know but its usually the reason" .

Thieves offer easy stomps, spike dmg and great roaming. Thieves imo are one of the stronger classes. Yet people consistently blame losses on the group composition having 2 thieves.

Why is this? I get that thieves can’t bunker bases, but I don’t see most people hold bases down all game long unless the specifically build for that task.

Thieves are an exploit class bordering on hacks. If a player can’t utilize the exploits and broken mechanics to its fullest then people get kitten because you think your just fotm class player.

Stomping while stealthed or shadowstep stomping
rezzing while stealthed
perma stealth and repeated stealth during combat if needed
group stealth as a skill utility and not an elite
high damage
stealth allowing you to get away with being a glass cannon
no cooldown on weapon skills, the initiative system is a joke. Everyone wants to spam their favourite weapon skill.
Ability to reset fights
healing/condition removal during stealth
stealth doesn’t break on healing, getting hit, using skills and even attacking (B.Powder+heartseaker combo)
Unlimited stun breakers on sword (shadowstepping/return)
Almost infinite range on teleportation hacks(shadow stepping) with zero cooldowns on sword.

Of course teams will expect more from you and not to mention 2.

No worries though, pvpers are getting bored with the imbalance and lack of group synergy and will be moving on.

Unofficial "Dueling" Area in WvW: Look!

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Posted by: XII.9401

XII.9401

Dueling in the WvW? Hmm..wonder if it has anything to do with WvW being a pve zerg fest, boring and lacking any use of mental skills.

There are dueling servers, btw. Unless your more interested in even more imbalance from consumables, server buffs and asc gear.

My first lvl 80, need help!

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Posted by: XII.9401

XII.9401

Well i finally got to level 80 for the first time with a warrior

I bought the book and read it and now i have 70 trait points waiting to be used. I also bought the tier 3 protector armor and great sword from the human karma vendor.

I wanna be able to do dungeons, fractals and whatever else level 80 characters do.

I have a 110 skill points, I pretty much only got the signets while i was leveling, I guess I’m looking for a noob friendly build that will help me do well with groups.

Might wanna check GW2 guru under warrior pve section in the forums. They have pretty detailed builds/gear set up.

i find it funny

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Posted by: XII.9401

XII.9401

Sarcasm is the lowest form of wit.

Sometimes you just throw it at a hopeless situation. Buff mesmers!