Showing Posts For XII.9401:

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

The OP has for sure been trolled in Hotjoin by a thief player double or tripple ( maybe even more ) of his skill level.

The vid he posted in addition to the statement below says everything.

This person never played ( or watched ) a tourney at medicore or better level , bc if he would have, he would understand that S#2 is mandatory for survival .

And using Shadowstep to safestop is all right, it’s like other classes Safestomp abilies, perhaps he just does not know about that ….

Same goes for StealthStomping … you either have to use Initiative for that which most of the times is not there right after a kill / or you use a util, like other classes have utils too.

Also perhaps someone should tell him that Stealth != invulnerability .. a guard can still knock you, a ranger still interrupt you … perhaps you will learn when you reach a highter PvP Rank, but honestly i doubt that when all you do is playing HotJoin and complain about thiefs ….

-Nice tactic. Instead of lol or L2P you try and discredit the OP. Wonder if that works, anymore?

-Spammable teleport that gets out of stun immobilize + dodge+ repeated stealth + Slotted shadow steps is mandatory for survival for people who need to get carried by their class, totally agree with you there.

-You don’t need initiative for shadowstep via utility skills..it only costs 5 initiative for sword shadow step stomping.
Wait..you actually think that Shadow Step stomping that bypasses downed abilities is OK?? Ooh sorry..i miss understood.

-Yea! People can still knock you while your stealthed! Too bad they have to see you 1st to knock you! And even if they knock you they still have to see where you are! And even if they knock you they can’t chain combos/abilities on you because they can’t see you!
Did you know..that stealth classes in almost every other mmorpg get revealed when attacked during stealth? They also don’t stealth repeatedly as much? Wow..mind blowing to know those facts when you aren’t busy being carried by a class.

Or are the points I mentioned not as valid and logical as your thinly veiled L2P reply? I suggest you join high end tourneys as a warrior..I mean if you are doing great in high end tourneys then it wouldn’t be the thief class carrying you but your skill will shine through playing a warrior, I’m sure. Post vids plz.

Tnx for bumping the thread.

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

As for the stealing boons being useless..does that count for the warrior 30 second elite: Fury, might, Swiftness? How about the long duration potion buffs by Engineers?

Am I missing something?

Signet of rage is a 48 second (traited) cooldown which can be stolen by a thief for 0 cooldown.

L2p though and all that good stuff…

Or don’t pull out the signet against a sword thief and then cry “OP” about it later? It’s like complaining that a necro killed your build that is full glass and runs practically no extra vitality.

So wait..in order to combat a basic spammable zero cool down weapon skill on a class..another class should not use its only valid ELITE skill?

I got a better idea..how about you fix that regular spammable zero cool down weapon skill? Sounds more fair to me!

Sadly, I don’t think the game is called Thief Wars where everything should be balanced around thieves and everyone has to trait/build their stats to fight one single class.

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

Teleports can be used to teleport on the Z axis -vertically-. Wtf?? Really? Thieves teleporting upwards to the trebuchet in spvp or can be abused by mesmers/thieves on terrain in wvw. If that is allowed then I want my leaps to travel the same distance.

Lol, didn’t you know? PvP Maps are Designed to have a lot of those teleport shortcuts.

Do warriors have access to that?
Necros?
How about Engys?
Guardians?
Well Eles and mesmers have it on zero cool down, right? No wait..

Sounds to me like the thief class is the one abusing it most. I don’t think the spvp maps were created to help carry the thief class players even more..

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

LOL.

Firstly the sword 2 cures ONE condition. It being a weapon skill shouldn’t matter. Yeah it has no cool down, and if you spam IS, you just go back and fourth CCing a player with immob. The only stability a thief can get is by stealing through boons, using steal on a mesmer, or lyssa runes. I fail to see the problem here. They just nerfed it, and you want it nerfed harder?

Seriously, I don’t understand these kinds of people.

Oh, and secondly thief teleports are crucial to their survival. For example, the teleport straight into clock if you were caught by a warriors hundred blades combo. Or just teleport to the platform right in front of the windows of clock.

You clearly don’t play a thief, and are only here to complain.

Some people just don’t know how bad it is for Thieves in this game.

Infiltrator’s Strike/Shadow Return: Cures only one condition. It should cure at least three in my opinion. Stun, Immobilize, Cripple or Daze completely negated by a weapon skill. I don’t see the benefit in that at all. (Mercifully we don’t have to waste a valuable Utility slot for this like other classes would have to.) And yeah so what, it has no cool-down, what good is that? Okay I suppose it could be spammed… but for what purpose though? Just to go back and forth keeping the enemy Immobilized? To completely avoid all damage? That’s not handy at all. In fact, it’s a rubbish skill to have.

Yeah, teleports are crucial to our survival because the invisibility (sorry, I mean Stealth) we have is in no way a strong mechanic at all. In fact, I’d go so far as to describe it as near useless. So we need teleports too. To cap it all off, S/D Thieves have to suffer with probably the worst skill in the game – the Flanking Strike/Larcenous Strike chain. I don’t think I’ve ever gotten any kills out of using this one. Pfff.

Honestly, poor Thieves. When I’m playing mine I don’t know how I manage to kill anyone at all.

You have some of the best condition removal in the game..

http://wiki.guildwars2.com/wiki/Shadow's_Embrace

kitten ..wish I had that weak kitten ability!

Keep it coming. Your only bumping this thread up and attracting more attention with the ‘valid’ replies.

Except that SE sucks with Sword? In fact, the entire trait line is horrible with sword, and the entire trait line tends to be really bad in tPvP overall anyways because you can’t cap points while stealthed.

On the other hand, SReturn is one of our only condi removers that the sword has; break the condi removal and you practically break the weaponset. Shadow Step has a long cool down and is somewhat difficult to use as a condi remover. Our healing skills only remove a very few select types of condis. And that’s it. That’s all we have.

It’s like me saying that turret engis shouldn’t complain about condi removal because they have CF 409. Which is ridiculous, you can’t use that trait with a turret build. On the other hand, the thief really can’t use an entire weaponset without the condi removal on SReturn.

So no, it does not need a nerf.

But you can still use:
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Signet
and
utility http://wiki.guildwars2.com/wiki/Shadowstep

While still using Shadow return:

http://wiki.guildwars2.com/wiki/Shadow's_Embrace

You don’t have to be sword thief to abuse shadow step twice every 30-40 secs right? You can remove stun and get rid of any immobilize while leaving a distance between you and your target every 30-40 sec while having one of the best condition removals in the game also, right?

The point is that shadowstepping Breaks stun and bypasses any kind of immobilize etc and can be used twice every 30-40 secs.

The thread is about shadow stepping not poison removal.

Sounds like it needs balancing.

The state of warriors

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Posted by: XII.9401

XII.9401

Hey guys I quit playing Guild wars 2 for more then 5 months now I was wonder if there have been any major changes to warriors since I left, last time I played they were pretty kitten. Have most of the issues with the bugs been fixed?

Nope. No good changes yet. Anyone who tells you otherwise just ask them what competitive high end tourney team they play on with their warrior and how many matches they are losing.

Stolen from Ranger Forums

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Posted by: XII.9401

XII.9401

Unsuspecting fore should work on all CC not just stun, maybe reduce the amount of critical chance to 30+%

That would be rather overpowered. Axe/Shield with Bull’s Charge for a utility would trump most other builds.

Put faster weap swap as a minor trait elsewhere.

25 in Tactics, I think.

Bump up numbers on Dogged March ( went in right direction imo)

Can’t really do that without breaking the everloving crap out of WvW. Currently, Dogged March with Superior Rune of Melandru and Bowl of Lemongrass Poultry Soup gives a total of -25% stun reduction, -98% on immobilize/cripple/chill and -65% on everything else.

And the Regeneration is fine as it is.

No unsuspecting foe with that change isn’t OP at all. Did you see what other classes are capable of? Thieves have a guranteed 100% crit chance EVERY time they open from stealth -which is almost never, right?- .

Are you happy with warrior state in competitive spvp? Don’t shoot down valid warrior suggestions about being OP suggestions. Let the devs look at that. You are just hurting the warrior community that way. I’m guessing from your posts that you play a warrior and not a thief trolling.

And so what if axe/shield becomes better and trumps other builds? I am happy about having one good build valid in competitive spvp than having none!. Engys are pigeon holed into HGH and they are way better off than us. We have to start somewhere to be good in spvp!

If we keep shooting down helpful suggestions the class will remain kitten by the time ESO comes out.

How to kill a thief as a Hammer warrior

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Posted by: XII.9401

XII.9401

-

Jesus actual Christ. I can see the massive chip on your shoulder all the way from the Engineer forums. >>

Anyways, there’s some fairly easy ways to avoid Thief burst. Don’t play too glassy, always pay attention to your heal and use it as soon as you can reap a fair benefit from it. If a thief stealths and goes missing, swing once with your autoattack to clear any blinds and then immediately Earthshaker into the ground where you’re standing. The thief WILL come out of stealth at this point, at which point you will Backbreaker > Stagger > swap and start wrecking him with whatever auto you may be using. I personally use Axe/Shield + Hammer Knight’s gear in WvW on my Warrior, and I’m sure my Thief would have no chance against him ;-;

Berserker Stance is your friend.

Always AoE stun whenever you have the ability to, neglecting it is giving the Thief a free gank.

Cheers!

Cool story, bro. I’m constantly entertained by your replies defending the broken thief class/playing on your Engy.

Just a few points:
Shadow step breaks stun and so they avoid your cc and re open again with your hammer burst on 7-9 sec cool down with the need to fill the adrenaline bar. Takes only one shadowstep to avoid stun and get away with immobilized.

Your tanky warrior will drop to a good thief. I’m glad that you base your knowledge on fighting thieves from WvW and not spvp.

Yes your thief will definately lose to your warrior because you might be a below average thief.

Any thief with half a brain would watch for frenzy and instantly shadow step away making you blow it. Did you know that frenzy was nerfed on the warrior? Do you watch the opponent bar for buffs etc when your playing a thief?I highly recommend it., that way the thief class would carry you better.

Some of us posting here actually PLAY the warrior and want it fixed. Not play other classes, come trolling our forums and pretend to know the class.

Thanks for trolling by, Shyamalan! Cheeeers! >.>

(edited by XII.9401)

How to kill a thief as a Hammer warrior

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Posted by: XII.9401

XII.9401

Its a broken carry me class -worst most OP stealth class in the history of mmorpgs- so if you don’t win after trying, remember that Elder scrolls online is coming out and hopefully they won’t kitten up as much as the class devs here.

As you can see -like all the other game classes excluding the rest of the holy trinity (thief/mesmer/guardian)- The other classes have to work a lot around it and even spec certain builds traits for a thief. This is usually a red flag for a dev with normal cognitive functions that the class is broken. Sadly, not in this game.

The complaints are enormous about the thieves but they are either leaving it because : A. They don’t know how to fix it -I’m assuming this given the way they handled the orb hack- or B. They are too busy with PVE content. Either way, ESO is coming soon.

Make sure you are vocal about the class in the forums as when the sales/customer base plummets even more, they will be forced to address the issues the customers were most vocal about on the forums so make sure you keep thief nerf threads updated.

Good advice but i’m already calling it. ESO online is going to suck :P
even with its flaws i dont see why anyone is looking for new MMOs after Gw2

Gw2 is just so many thousands steps infront of anything that has come out and will come out for a long time… Eso online lol :P

One reply in order not to ‘derail’ the thread: Its an exact copy cat. I just want the:
Downed condition gone
No AOE limit to wipe zerglings
They have a better chance at balancing classes given Anet’s so far terrible record of addressing warriors -almost a year and we got destruction of the empowered crap! yay!-.

Endure Pain [Bug?]

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Posted by: XII.9401

XII.9401

It’s hardly enduring pain if you are downed from condition damage while it is active. Endure Pain should mean to block ALL damage, you are ENDURING THE PAIN, and conditions are indeed pain. Conditions should still be applied but no damage should be taken from them until EP has run out, other effects of conditions should still work as they don’t really count as ‘pain’ per say, such as cripple/chill/immobilise/reduced healing from poison/etc. And considering the state of our condition removal and the state of warriors in general, I think we can have this one….

That logic does not work well.
Enduring the Pain does not prevent the damage done to that body.
Here is a video how endure pain would work logical wise: http://www.youtube.com/watch?feature=player_detailpage&v=zKhEw7nD9C4#t=62s xD

And let me direct you to this:

http://wiki.guildwars2.com/wiki/Renewed_Focus

Guardian elite..90 s cooldown, 3sec of invulnerability to CC AND DPS and recharges all their virtues so they can immediately have 2 blocks after with a small heal. Their heal is endure

All guardians slot it in competitive spvp. Much superior to our elite.

Here is another one:

http://wiki.guildwars2.com/wiki/Shelter

2sec block with a big kitten heal every 30 seconds..

I just appreciate the feed back of people playing warriors because ‘They look kick kitten cool, bro!’ with no comprehension of what the other classes are capable of..do you also think girls fart rainbows?

The class will never get fixed with bad warriors/trolls from other classes being left like this.

Endure Pain [Bug?]

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Posted by: XII.9401

XII.9401

Endure Pain does not prevent damage done via conditions. I’ll look into making the description more clear.

It also is only 3 seconds at times compared with the slotted one. This has been since launch and has not been fixed.

Our endure pain is terrible:
Utility endure pain is 4 seconds, 5 if traited into -we sacrifice valuable trait slots in the tree line to get that extra second-. 90 sec cooldown.
Our reactive endure pain(defy pain) is 3 seconds has a 90s cooldown. You also have to trait 30 points in its line to get it and you sacrifice other more useful abilities.

Ranger’s ‘Endure pain’ (protect me):
6 seconds without traiting in anything, 60 s cooldown.
48 second cooldown if traited into. The trait is avaiable by putting only 10 points in beast mastery. Yes it damages pets but who focuses on pets in spvp, especially the tanky ones? They can always GS fly away like a majestic bird and reset the pet’s health or they can switch pets in combat in preparation for the next endure pain.

How is this fair to warriors?

Also, lets compare warrior vs. Ranger quickness:
Warrior slotted is 6 seconds (7s if slotted into but no body slots into it since it is only 1 second for a valuable trait slot), 25% increased incoming damage.
60s cool down.
Reactive one is only 4 seconds! on a 90 sec cool down! terrible for having to waste a valuable 30 point trait slot. Not even the base 6 seconds (I’m pretty sure this was an over sight after buffing up the slotted frenzy duration as it was inferior to the slotted one pre patch, anyway) It also isn’t affected when traiting into it by sure footed.

Ranger:
*6s , 60 second cool down, 48s cooldown if traited into. Draw backs: recieved healing is reduced by 50%+ pet gets damage.
Drawbacks are insignificant because:
A. Nobody of sound mind frenzies when they are in need of a heal or low in health, usually blown early or when target is low on health.
B.Pet can withstand the damage without dying unless its a glass cannon and who runs glass cannons in spvp? Lets assume that pet dies..just switch pets, pet back up!
Or simply fly away majestically with a 1100 range leap! Bigger than any a warrior has and reset pet’s health. Heck..the pet can chase a target for a huge distance with the pet sitting safely elsehwre, anyway.

Here is a funny and sad but true threads talking about warriors vs. ranger pets:

https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-is-ranger-pet-better-then-Warrior/first#post1941741

I would direct your attention to the reply saying:

Vuh.1328 suggests a solution to buff up the warriors to keep up with the ranger pets:
-Just allow rangers to tame warriors as pet.
To which Minion of Vey responds:
-But that would be a ranger nerf

The thief one reduces endurance by 50% for a class that doesn’t need to dodge since it has shadow step/stealth and why would you quickness dps when your health is low and you need to dodge anyway?

I apologize for adding the extra info but I thought I should remind you of one of the reasons that are easily adjustable of why the warrior blows. BM rangers can melee/evade me to death now. Cool.

How to kill a thief as a Hammer warrior

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Posted by: XII.9401

XII.9401

Meh the advice is against a bad D/P thief. Wait till you run into a Sword thief who knows how to abuse the broken thief mechanics.

You will need a slotted shake it off, bolas, Fear me (if you don’t want them running away).

Stay away from the smoke field as they tend to blind you -600 range-. Also watch out when they are at 25% health as you might have a blind on you.

If you have food+melandru, blind runs off quick and throws thieves away if you kite them after their smoke field combo by using GS 5 or timing a dodge.

You can GS3 into the smoke field combo. You won’t be blinded and you will land a hit. If you are close OR Dodge towards the thief, that way you avoid the blind and run though heart seeker and is better than dodging back and staying in their line of sight OR if you are far, land the hammer Burst where you expect the heart seeker to land post combo field stealth.

Anticipate when the attack is coming, just imagine a thief is walking towards you and count to around 3sec, AOE stun. If you have GS or Sword on, use it to leap forcing them to blow their stealth by trying to catch up. Even then, they can shadow step.

Just bolas them when you are close to them and unload with 100b, axe auto, hammer etc. Bolas is on a short cool down but since shadowstep is superior to stability in this game, they can shadowstep away getting rid of it or simply moving away from you and by the time you reach them, immob is gone. The bolas is on short cool down so its better than nothing.

Fear is for ruining their AOE stealth, close the gap with any leap and fear then unload on them when they run out. Most of the time they are far so this doesn’t work and fear is on a silly long kitten cool down. Even if they are feared out of the circle they can still shadowstep or stealth away..lol such a carry me class.

You can always use sword/shield as off hand. Sword as a gap closer the immob& then switch to hammer -don’t wait for the sword burst animation- them switch back to sword as a gap closer again etc. Shield 5 can be used to waste their burst.

There is also a hack mechanic – I don’t care what anyone says, attacks blocked or not should reveal the thief- where if they attack you while you are blocking you don’t see them but you can see the block block block message direction and know where they are so just unload damage. As you can see by now, the class is just pure silly. Make sure you are vocal on the forums threads about thief nerfs in case the devs slip back into the ‘exciting’ pve content again and leave the job of balancing.

Slotted shake it off is for the basilisk venom or for blind if you need to. It will always be up for every basi venom attack, assuming you didn’t use it on blind.

Its a broken carry me class -worst most OP stealth class in the history of mmorpgs- so if you don’t win after trying, remember that Elder scrolls online is coming out and hopefully they won’t kitten up as much as the class devs here.

As you can see -like all the other game classes excluding the rest of the holy trinity (thief/mesmer/guardian)- The other classes have to work a lot around it and even spec certain builds traits for a thief. This is usually a red flag for a dev with normal cognitive functions that the class is broken. Sadly, not in this game.

The complaints are enormous about the thieves but they are either leaving it because : A. They don’t know how to fix it -I’m assuming this given the way they handled the orb hack- or B. They are too busy with PVE content. Either way, ESO is coming soon.

Make sure you are vocal about the class in the forums as when the sales/customer base plummets even more, they will be forced to address the issues the customers were most vocal about on the forums so make sure you keep thief nerf threads updated.

(edited by XII.9401)

Please Gut the down system in WvW already.

in WvW

Posted by: XII.9401

XII.9401

I lack skill and I am a PVEr coming to a pvp area and I expect to kitten! Don’t remove the downed system! That way me and my friends can zerg all day till wvw becomes even staler and people leave the game.

Excited about the new wvw changes

in WvW

Posted by: XII.9401

XII.9401

Yeah I appreciate that they’re acknowledging the problems. However, the main problem lies in time. You have Another NCsoft MMO and Fantasy online game coming out which could take out a huge chunk of this game. While it is true that they already got our money from sales, the question is if a player leaves the game to go play another MMO that has WvW like features, will he ever come back?

If ESO learns from Anet’s mistakes then very doubtful.

Excited about the new wvw changes

in WvW

Posted by: XII.9401

XII.9401

Stating the obvious flaws that lead to zergs/boring wvw and trying to spin them off as purely intentional/still fun etc. Get ready for more smartphone games..I mean siege you have to pay for..and more damage against NPCs! Hell ya!

With the downed state and AOE limit I doubt things will change. Numbers will dominate. There isn’t much skill involved in PvE (zerging). We all saw how the break out events were a game changer!

(edited by XII.9401)

Please Fix Mobile Strikes.

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Posted by: XII.9401

XII.9401

Sigh… Some people…

No, you can’t have it remove chill or cripple (we both know you’d go there after) as well. No, you don’t get to be immune to all movement impairing conditions. Mobile Strikes is one of the best skills as is. It lets you be immune to arguably the strongest movement impairing condition – immobilize. If you want to deal with chilled better, then that’s what your warhorn is for. Use it.

Do you use warhorn in spvp? I’d love to see you destroyed even faster than a regular warrior. Judging from your posts you seem to be playing a thief..mesmer too? Hmm guess warrior isn’t fotm.

Yes, mobile strike does not give you passive immunity to movement impairment effects. Read my post please.

1.It should remove chill as well because it is a movement impairment effect.
2.WHILE using movements utilizing mobile strikes, you should be immune to said movement impairment effects. Not asking for a passive immunity..

We play the warrior class and that is why we want it fixed.

I disagree with the remove chill aspect. Should it remove cripple too because that’s also pretty kitten strong man. I feel they need to fix it when you get imobed. The immunity on a movement skill can be okay if you make our movement skills also evade, like bulls charge, and savage leap.

On a side note, have you ever got imobilized at the peak of your savage leap? When you’re literally a person high in the air? It bugs out so hard that it could shatter attoms. You get this weird bug on your fee that lets you use literally no skills, no stun breaks, no blocks, it juggles you on the ground and in the air like you’re jumping a million times lol. you can’t even attack. This happens with entangling roots a lot. It’s pretty sad. You’ll hear a sound that reminiscent of a jet engine as you touch the ground ten thousand times.

It should remove chill. Anet agrees in a way because dogged march affects chill. If they thought chill shouldn’t be affected by mobile strike like abilities then why did they include it in dogged march?

No it is not op to include it. If you were right about chill not having to be included in mobile strikes then why did Anet say they will give warriors more mobility?

Can you teleport away and remove stun/chill/immobilize/cripple? No. Other classes can so why can’t we have it? You might not realize how important it is to combat chill with mobile strikes because you wvw mostly but in spvp where there is 40% reduction food and necros/rangers spamming chill you will have a hard time. Do you think mesmers and thieves said teleport/shadow step is too op when it breaks stun, removes chill/immob/cripple? Even if it does not remove the chill/immob/crip it still teleports them a long distance so by the time you reach them immobilize is gone or almost gone thus serving the purpose of combating any kind of snare/stun. It is better than stability and is a weapon skill!

Our problem is we think basic fixes are OP while thieves/mesmers troll the forums trying to prevent balances to their broken/OP mechanics.

We sacrifice a utility skill or a traited one to get stability and another for dogged march or mobile strike so that is two slots/traits. They have it on their weapon skill with zero cooldown sometimes. The mesmer blink is on 30s cooldown while our stability is 40 sec. The thief sword skill has zero cooldown. With all due respect but I fail to see how adding chill to mobile strikes is OP.

I truly believe it is an oversight that the devs were not aware of or did not get a chance to fix.

Mobile strikes should be like dogged march in the snares it affects. This opens up the class so people can choose the skill that matches their weapon style.

And yes I saw your video about roots and yea it always happens to me. Also any kinda immobilize/cripple will hit you DURING your movement ability with mobile strikes on. It is just pure silliness that that happens.

(edited by XII.9401)

Charr vs. human warrior

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Posted by: XII.9401

XII.9401

Hey guys..

I’m still not sure what to pick.. either my lvl 80 charr or my lvl 80 warrior..

Human:
Nice name (Devoke)
700k karma
Abyss dye
Full arah gear
54% completion
No nice cultural armors for human

Charr:
Decent name (Roays)
120k karma
No gear, (but i’d buy t3 + arah for this, if i decide to stick with charr)
Expensive to gear up
88% completion

I think that’s about it.. What would you guys decide to stick with? I need ONE of these warriors to stick with, since i wan’t to spend my 82 laurels and buy legendary later on for it.. please help me :P

Farming arah again is a pain. I think Charr look cool though, the 100b sounds like they are frothing at the mouth while doing it :P Their charges are great, too. Voice over is meh but I’m sure the human is worse.

Why delete one?Your better off buying another character slot then deleting either.

Mace/Shield & GS Gameplay/Commentary Video

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Posted by: XII.9401

XII.9401

Thanks for watching!

I think there might be some confusion. Mobile strike cannot replace dogged as it is not in the same tree. Plus I don’t have food up at all times as I am poor :[ so I’d prob keep dogged march.

But yes good ideas!

Question though, what counts as movement skills? Cause I swear one time i was immobilized and gs 3 did not proc mobile strike.

Again, great skills imho in the video and please keep them coming.

just as a reply to your reply =p:

Mobile Strikes:
-Nope. No confusion. Your going 30 in discipline that is why I mentioned mobile strikes as an option. Also, you are using bulls charge, shield 4, GS3 and 5 which all benefit from it. I mostly use GS 3 and 5 for mobile strikes as the other 2 are too valuable to waste but I might use them if I’m focused hard to break away.

http://wiki.guildwars2.com/wiki/Mobile_Strikes

In reply to mobile strikes not working at times: there are two problems with mobile strikes:
1.It doesn’t remove chill. That is silly. Chill impairs movements and thus should be affected -there is some agreement to this as you see dogged march affects chill because that is logic-.
2. Skills using mobile strikes can be Immobilized WHILE doing them..which is broken and stupid and negates its benefit.
I posted a thread about it and am currently battling the trolls/terribad pve warriors/carry-me-class players (thieves) so lend your support! :
https://forum-en.gw2archive.eu/forum/professions/warrior/Please-Fix-Mobile-Strikes/first#post2065222

Anti condition Food:
-As for the food..sigh..I didn’t want to mention it but the lvl 65 version is just as good as the 80 one and is much cheaper.
http://wiki.guildwars2.com/wiki/Bowl_of_Poultry_and_Leek_Soup
You have 61% condition duration reduction. That along with the Health from PVT armor+ascendant trinkets is more than enough.

Additional points about the video:
Also, I always post long boring posts so I didn’t want to mention this earlier but:

-You blew frenzy 100b on an engy before he used Elixir S. I’m guessing you did it just like me coz you got a bit eager. I would suggest you Fake GS5 charge-burns mesmers staff teleport or blink. too- and that might blow the elixir S. If not, set up a regular 100b, most ppl blow elixir S. Then you can frenzy 100b safely.
If they have elixir S -lots don’t use the reactive S because it takes away other more useful abilities- then you can’t do anything about it. You can always save your frenzy for when they are low on health but I’m too impatient for that, honestly.

Sigils on GS+M/Sh:
-Use sigil of impact on the GS for the 100b post Mace burst. It was removed from spvp but not from pve/wvw because it was too OP. It is also cheap.
Apparently the mace burst is increased from 2 to 3 seconds using sigil of paralyation – see this discussion: http://wiki.guildwars2.com/wiki/Talk:Sigil_of_Paralyzation- . That should give you time to GS 2 then 3. Make sure to get whirlwind out before the stun wears off. It is way more dps than continuing with 100b.
—Hydromancy on your shield or another sigil of impact since it will affect the mace 3 and burst. I prefer hydromancy as you can switch to it when your on the target for nice extra cc. Also works when you are already in combat and a thief is about to re-open again on you. I tend to use hydromancy as an extra immediate damage to finish off ppl with low health or to finish off a 100b or hammer burst.

Damage output:
You spent a lot on the trinkets (asc) and Armor (melandru) so you should try and increase your damage output without exchanging those -I’m poor too from the stupid food/oil-:
-Use a zerker GS -you already did that-.
-remove 20 points out of defense, put 20 into strength for zerker power and slashing power since your dps is mostly in GS. OR put 10 into strength for zerker power and 10 more into Arms for say..furious reaction.
Keep in mind that slotted stability is a must if you don’t have a reactive one. Another option is to tough out the cc with your PVT gear/condition duration reduction and possibly using:
http://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread

Finally, it isn’t the thread for it but try Sword/Shield with GS with the above mentioned suggestions with some adjustments in sigils. The reason being is targets have a harder time getting out of immobilize -4sec on burst- since it isn’t a stun -not talking about broken classes like thieves and mesmers- and you also have a nice leap on short cooldown which also benefits from mobile strikes.
GS3+GS5+Sword 2+bulls charge=hard time for kiters
Remember, you lost the fight if you were doing well and your target managed to get away robbing you of a badge.

(edited by XII.9401)

I wonder if A-Net actually realises this...

in Warrior

Posted by: XII.9401

XII.9401

The problem is this….

WvW (Roaming) – Average
WvW (Zerging) – The current OP class
sPvP – Average
PvE/Dungeons – Really strong

So, how do you improve WvW roaming and sPvP without making WvW zerging and PvE completely OP?

What WvW zerging OP? They only aoe 5 people with hammer and you can dps them down/yank them/circle of warding etc.

If the 5up arrows in front of the zerg/over extending are too stupid to have stunbreakers or stability and won’t get out of a warrior running at them a mile away then that doesn’t make the warrior class ‘OP’ in wvw. Sheesh.

Your not an OP class if you have to get in the middle of the zerg to use your abilities..your a soon-to-die class.

And please don’t mention rifle warriors..just please..don’t .. Nobody cares if a rifle warrior snipes an up arrow in the middle of a zerg fest.

PVE OP? Please..the rest of the classes whine about PVE because they are too cheap to pay 3 silver to respec into a group friendly pve dungeon build.

High level fractals want guardians not warriors because that is where the relatively hardest pve is. Everyone loves a mesmer/guardian in a dungeon for various reasons and will pass on a warrior in a heartbeat for one.

If there is any class that is OP in PVE it is mesmers and guardians. Ask around..see what ppl say.

(edited by XII.9401)

[Warrior] Warrior changes for SPVP viability

in PvP

Posted by: XII.9401

XII.9401

@Vena:

Sounds to me like someone loves their carry me class!

Hint:Thief.

Btw..this is GW2 not GW1. Tnx for the trip down memory lane!

[Warrior] Warrior changes for SPVP viability

in PvP

Posted by: XII.9401

XII.9401

Signet of Rage should be changed to give its Fury/Swiftness/Might over time rather then all at once to counter boon-hate/stealing/removing classes, it was made before a lot of that was around and is far to…

Its just not good, having REALLY long boons in pvp is no longer viable. Signet of Rage is the longest 3 boons in the game.

See? Here we go again..compromising our already kittenty Elite skill and accepting that a regular weapon skill negating it is ok. Our compromise when we are being screwed even more is to let our elite pop the boons one at a time? No..

No..make it that boons from an ELITE skills are NOT removed from a spammable WEAPON skill. That or give us another elite that isn’t boons that everyone has access to.

Look at the mesmer elites, ele elite, guardian elite. Complete game changers and can’t be ‘stolen’ by a weapon skill. The pure imbalance between class elite skills just blows my mind.

[Warrior] Warrior changes for SPVP viability

in PvP

Posted by: XII.9401

XII.9401

-No hard counters are not bad.

They are bad, hard counters are nothing more than rock-paper-scissors. Oh you brought a warrior which renders whole traitlines completely nonfunctional on the flimsiest class in the game? Great.

Thieves have shadowsteps on demand on their weapons with zero cooldown. They can teleport to you with mug. If they are in trouble they can run away while stealthed. If they are stupid enough to stand beside me when stealthed then they should drop.
Everyone agrees that the thief class in this game is broken due to repeated stealth during combat -except thief players-.
Stealth will not be addressed directly. I think almost a whole year since the game out with no significant change to stealth kinda shows that.

1.) If they are stupid enough to stand by you while stealthed, they will go down… because they aren’t magically immune to damage.
2.) Innitiative (though sword 2 needs a bit of a tweaking in costs) limits your “no cooldown” clause.
3.) The thief has two viable weapon sets, one of which depends on stealth rather heavily and one which depends on the sword’s ability to move all over the place. If you suddenly add a “no stealth for you” clause, the class will be down to all of one spec.

-immobilize on crit can have an internal cool down. Not rocket science. Do you check the trait description on various classes?

I didn’t consider the cooldown, fair enough though I question where or how this could be balanced to not be utterly broken at 100% crit.

Who told you that DOtE bypasses protection??
Just a reminder about protection:
http://wiki.guildwars2.com/wiki/Protection

No one did, try to actually read what I wrote.

Thieves: Have a WEAPON skill with ZERO cooldown that STEALS two boons..not increases damage..not removes boons..STEALS them
http://wiki.guildwars2.com/wiki/Larcenous_Strike
This uses 4 initiative in total and thieves have 12-15 initiative with it ticking or replenished with some other traits while it is being used.

Mesmers: Instant AOE complete boon removal and condition removal
http://wiki.guildwars2.com/wiki/Null_Field

Necros: http://wiki.guildwars2.com/wiki/Corrupt_Boon enough said

Thieves steal boons… you don’t say? Perhaps it has something to do with their main class mechanics of stealing things. Necros and mesmers, ala GW1 origins, destroy/convert boons and conditions? Holy kitten! You know what warriors could do against enchantments in GW1? Cry. The era of Blinding Surge in its heyday is a prime example of why hard counters to classes is stupid.

You have to deal with the fact that not every class is meant to do the same exact things.

I just wanted to quote lots of stuff too

lol I just voted your reply.

Balance thief sword abilities

in PvP

Posted by: XII.9401

XII.9401

-Weapon ability that teleports? Yes
-Spammable with zero cool down?Yes
-Can it remove stuns? Yes
-Wait..it can’t bypass immobilize too..can it? Yes it can..doesn’t matter if you have 20 conditions on you. You will still be teleported a max range of 1200 so by the time you reach them, immobilize is gone or they stealthed.
-Hmm..well at least you can’t use it to bypass downed abilities, Can you? You must kittening can!

Well..how about the other Sword skills? Don’t tell me that they can spam boon removal abilities with zero cooldown and evading while doing it? Don’t tell me the boon steal is unblockable?
Well..yes and no..all of the above is correct except they don’t remove them..they actually steal them..

Kudos to the dev -nicknamed Mr.Carry Me More Plz- responsible for the thief class balance. You continue to astound me.

(edited by XII.9401)

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

LOL.

Firstly the sword 2 cures ONE condition. It being a weapon skill shouldn’t matter. Yeah it has no cool down, and if you spam IS, you just go back and fourth CCing a player with immob. The only stability a thief can get is by stealing through boons, using steal on a mesmer, or lyssa runes. I fail to see the problem here. They just nerfed it, and you want it nerfed harder?

Seriously, I don’t understand these kinds of people.

Oh, and secondly thief teleports are crucial to their survival. For example, the teleport straight into clock if you were caught by a warriors hundred blades combo. Or just teleport to the platform right in front of the windows of clock.

You clearly don’t play a thief, and are only here to complain.

Some people just don’t know how bad it is for Thieves in this game.

Infiltrator’s Strike/Shadow Return: Cures only one condition. It should cure at least three in my opinion. Stun, Immobilize, Cripple or Daze completely negated by a weapon skill. I don’t see the benefit in that at all. (Mercifully we don’t have to waste a valuable Utility slot for this like other classes would have to.) And yeah so what, it has no cool-down, what good is that? Okay I suppose it could be spammed… but for what purpose though? Just to go back and forth keeping the enemy Immobilized? To completely avoid all damage? That’s not handy at all. In fact, it’s a rubbish skill to have.

Yeah, teleports are crucial to our survival because the invisibility (sorry, I mean Stealth) we have is in no way a strong mechanic at all. In fact, I’d go so far as to describe it as near useless. So we need teleports too. To cap it all off, S/D Thieves have to suffer with probably the worst skill in the game – the Flanking Strike/Larcenous Strike chain. I don’t think I’ve ever gotten any kills out of using this one. Pfff.

Honestly, poor Thieves. When I’m playing mine I don’t know how I manage to kill anyone at all.

You have some of the best condition removal in the game..

http://wiki.guildwars2.com/wiki/Shadow's_Embrace

kitten ..wish I had that weak kitten ability!

Keep it coming. Your only bumping this thread up and attracting more attention with the ‘valid’ replies.

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

OMG thieves have 2 good skills in a weapon set? better nerf that kitten because i dont like it man and i cant deal with it.

z axis teleports are here to stay and they are great. this thread delivered

Again, Just to demonstrate to the other professions and the devs the mentality of the players using the thief class to carry them. It is sad that the devs continue to reward them while the overwhelming majority of player base continues to complain about them.

Yep, cater to the minority of customers who will move on to the next class. I’m sure they play a mesmer, too.

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

Currently the Sword number 2 ability for thieves is just out of control.

-It is a weapon skill
-Zero cooldown thus can be used instantly
-Stun breaker, Cures condition, players can teleport out of damage even when stunned or immobilized so there is no way to stop it. Currently it is way more powerful than stability which other classes have to sacrifice a lot to get -warrior stability is 8secs on a 40 secs cooldown or longer cooldowns-

Teleports can be used to teleport on the Z axis -vertically-. Wtf?? Really? Thieves teleporting upwards to the trebuchet in spvp or can be abused by mesmers/thieves on terrain in wvw. If that is allowed then I want my leaps to travel the same distance.

LOL.

Firstly the sword 2 cures ONE condition. It being a weapon skill shouldn’t matter. Yeah it has no cool down, and if you spam IS, you just go back and fourth CCing a player with immob. The only stability a thief can get is by stealing through boons, using steal on a mesmer, or lyssa runes. I fail to see the problem here. They just nerfed it, and you want it nerfed harder?

Seriously, I don’t understand these kinds of people.

Oh, and secondly thief teleports are crucial to their survival. For example, the teleport straight into clock if you were caught by a warriors hundred blades combo. Or just teleport to the platform right in front of the windows of clock.

You clearly don’t play a thief, and are only here to complain.

You can always spot a thief/mesmer player by the typical reply : lol or l2p. They just pee their pants when there is a thread about balancing them.

For shadowstep, it negates immobilize and any cc, right? Right. So its better than stability and is a weapon skill spammable with no cooldown. That sounds OP to me. What is your argument against that? ‘LOL’?

As for stability, I never said remove stun break from shadow return. I said don’t allow it to cure immobilize on the sword skill That way, a sword skill is a guranteed break out of any dps situation

You don’t need the stun break/immobilize removal on a spammable weaon skill.

For stun breaks you have:
http://wiki.guildwars2.com/wiki/Roll_for_Initiative
http://wiki.guildwars2.com/wiki/Infiltrator%27s_Signet
http://wiki.guildwars2.com/wiki/Haste
Slotted
http://wiki.guildwars2.com/wiki/Shadowstep
http://wiki.guildwars2.com/wiki/Shadow_Return_

Notice that some skills that break stun also remove immobilize! Why would they need stability if they had an ability that is better than stability! Remove CC AND immobilize? Yes plz. Lets list them:

http://wiki.guildwars2.com/wiki/Shadow_Return_
http://wiki.guildwars2.com/wiki/Roll_for_Initiative

You say you don’t like those abilities or you don’t slot them? Well too bad..welcome to what every other class has to compromise for to get stunbreakers/immobilize condition removals.

Except for one thing..we don’t have a weapon skill..that is spammable..zero cooldown..that teleports us..that breaks stun..that removes immobilize..that we abuse to stomp fallen targets bypassing their downed abilities..

Teleports are not ‘crucial’ to your survival..unless your a bad thief or one that thinks it is ok for a class to go inside a group, attack and leave with an instant teleport that can’t be stopped. You have the most OP get out of jail card in the game called stealth. Oh yea..you can stealth repeatedly in combat..hmm..You have condition removal and stun breakers that are not weapon skills as listed above. Learn to use them.

As for the stealing boons being useless..does that count for the warrior 30 second elite: Fury, might, Swiftness? How about the long duration potion buffs by Engineers?

Am I missing something?

Mace/Shield & GS Gameplay/Commentary Video

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Posted by: XII.9401

XII.9401

I’m a fan of M/Sh+GS but it doesn’t hold in wvw because it affects one target not many but in spvp it is fun. The mace only affects one target and should be increased to affect multiple targets. Also, you rely on 100b for bursts, repeatedly. Every time you use the stupid long kitten channel on 100b you are open to being damaged/cced by other targets. Nice play and very enjoyable video.

Just a few points from watching your video:

No stability.

You don’t need dogged march with melandru and the food. Mobile strikes is much better than dogged march ,imho , because it is instant removal.

You wait too long while 100b to use whirl wind. Use it like 2/3 of the way in before the stun wears off. I saw one fight where you would have won if you used it. I tend to underestimate how hard it hits, too.

You don’t use GS 5 or GS 3/5 a lot to kite people around -which you should since you have short cooldowns-. Don’t be afraid to use GS5 to move away, mesmers and thieves abuse their teleport hacks all the time.

I’d drop the dogged march and use embrace the pain to gurantee your adrenaline is always up every 7 seconds for the mace burst.

I’d drop the arrow reflection since any good player will stop spamming arrows etc once they see the 1st one flying towards them. I don’t think this ability is worth taking till they do the reasonable thing and combine it with shield mastery. Get reactive stability. It is much more valuable than a slotted one -but unfortunately the 90s cool down is just silly-. Smart players -few are around- will make you blow it with a weak cc before using their long one.

Use bolas instead of fear.

(edited by XII.9401)

POLL: Which WvW Ranking system do you prefer?

in WvW

Posted by: XII.9401

XII.9401

Have fun with option 2. I’ll check with you in a week and once this gets implemented you will be stuck with it for a month. Watch ppl quit then and zergy servers have nothing to fight.

Please fix Shadowstep/Teleports

in PvP

Posted by: XII.9401

XII.9401

Currently the Sword number 2 ability for thieves is just out of control.

-It is a weapon skill
-Zero cooldown thus can be used instantly
-Stun breaker, Cures condition, players can teleport out of damage even when stunned or immobilized so there is no way to stop it. Currently it is way more powerful than stability which other classes have to sacrifice a lot to get -warrior stability is 8secs on a 40 secs cooldown or longer cooldowns-

Teleports can be used to teleport on the Z axis -vertically-. Wtf?? Really? Thieves teleporting upwards to the trebuchet in spvp or can be abused by mesmers/thieves on terrain in wvw. If that is allowed then I want my leaps to travel the same distance.

Mesmer Staff 2 has only TEN second cooldown! Blink has 30 second cooldown! There is also decoy as a backup.
Eles have their lightening flash teleport but its one time and on a reasonable 45 second cooldown.

Both shadowstep and mesmer teleports can be used to COMPLETELY bypass downed abilities of most classes.That is just broken. Thieves can now either stealth stomp or shadowstep stomp. Great Dev design. Anet’s version of ‘e-sport’.

Watch this video:
http://www.youtube.com/watch?v=93QkFtgY06E
now THAT is e-sport! lol..

They are constantly abused due to the fact that neither CC : stun, knockback,knockdown etc or even Immobilize works on it since they teleport away and by the time you reach/find them their immobilize is gone -shadowreturn cures it, anyway-.

How are other classes supposed to compete with that? Poorly thought out mechanic that needs to be fixed now. I see glass cannon thieves abusing shadowreturn all the time, reseting fights, burning your cooldowns and coming back, going in and out of groups untouched -yes we coordinate cc but if that is combined with stealth every 4 seconds with the target appearing miles away then it is useless.

A simple and logical fix would be to remove condition removal on the shadowreturn from Sword, No way for teleport to break immobilize. Stun breaker on a weapon skill is acceptable to help the class carry bad players .

If you want to remove immobilize then use condition removal like the rest of us..if you don’t then that is your problem. Anyone who goes in without condition removal should not be rewarded with this.

So there you have it. One of the worst imbalanced abilities in the game. Shadowreturn and blink. Neither immobilize or stuns work on them. One of which is a weapon skill and is SUPERIOR to stability in every way.

(edited by XII.9401)

Rabble rabble. Talk about the SotG changes!

in Warrior

Posted by: XII.9401

XII.9401

You’ve posted on my forum posts before. You tell me.

I honestly couldn’t tell since you posted those vids or that vid didn’t check if they were different but there’s like multiple threads of your same vid up I think. You acted kind of high and mighty about bursting down those wvw scrubs in your glass hammer gear so I guess I’m leaning 60/40 that your not trolling and you actually think 100b is strong.

I love watching his videos when I’m high. Leave him alone!

Rabble rabble. Talk about the SotG changes!

in Warrior

Posted by: XII.9401

XII.9401

Incoming -10s on endure. 80s instead of 90s, Warriors are now fixed you are welcome!

kitten ! That looks good on paper!

/Sarcasm off

Rabble rabble. Talk about the SotG changes!

in Warrior

Posted by: XII.9401

XII.9401

I try hard not to be cynical but… more stun-breakers, better condition management and rewards for Adrenaline use all sound good and they’re things we’ve been asking for, but unless ArenaNet are bold enough to actually make these changes strong enough, then nothing will change… just like the in the aftermath of the last balance patch.

Dogged March, Destruction of the Empowered, Signet buffs, the changes to Frenzy, unblockable attacks et al all looked good on paper, but had little to no impact in actual game-play. Warriors were bottom-tier before these changes and the were still bottom-tier after these changes.

ArenaNet have said that they don’t want to do “whack-a-mole” balancing – preferring instead a more touchy-feely-softly-softly-gently-now approach, but to me that’s like trying to perform tree-surgery with a butter-knife. They need to take a chainsaw to it.

Since launch, Warriors have been thoroughly sub-par in PvP and I often ask myself, what are ArenaNet so afraid of? That their precious unholy-trinity classes will get smashed to pieces and actually have to fight for their lives and use some skill instead of face-rolling their keyboards for the win? As for the proposed strengthening of Weakness, (okay this one’s for the Necromancers and they deserve it,) but still, global buffs mean buffs for already powerful classes… like the Thief. You’ve got to laugh.

As always, Warrior players will have to wait it out and hope for the best.

Um..no..those changes only looked good on paper for people who don’t play the class.

Just reading the patch notes I could easily see the flaws in those changes when they first came out. Check out the threads that popped on the day of changes.

Whomever is doing the balance job needs to be changed.

How to fix this

in WvW

Posted by: XII.9401

XII.9401

A-Combine lower Tier servers and allow free transfers TO them. PvE will be almost unaffected. The only PvE affected is the karma events in Orr and people are over those by now and would like to unlock the temples instead. They are empty on lower servers, anywho.
You might as well do it now because the current state will frustrate people who consider WvW end game and they will leave the game and then you will be forced to combine the servers but by then it would be a bit late.

Or

B-Combine lower Tier servers in WvW only and leave PvE seperate. They are able to match up different servers in spvp and can allow guesting so I’m sure this is possible.

Or

C-Remove AOE cap. With the AOE cap and the downed state in wvw, numbers will always beat skill. If you do these changes then this will give lower tier servers a fighting chance and guilds made around 5-10man groups will flock to those servers.

Or

D-Matchups according to traffic but this is a weak option as several servers stop going to WvW if they are losing badly.

Two hours after reset and WvW fulled

in WvW

Posted by: XII.9401

XII.9401

This scenario has been happening in T9 in EU for months now. This new matchup system should cause more rotation in and out of T9 than previously occurred. The real issue here is that Fissure of Woe and Vabbi are usually facing this sort of problem.

Well now its happening over Multiple random Tiers. The previous system was ’better’but I guess players whining without presenting solutions have to learn the hard way why the previous method was implemented.

This can be fixed by:

A-Combine lower Tier servers and allow free transfers TO them. PvE is almost not affected. The only PvE affected is the karma events in Orr and people are over those by now and would like to unlock the temples instead.
You might as well do it now because the current state will frustrate people who consider WvW end game and they will leave the game and then you will be forced to combine the servers but by then it would be a bit late.

Or

B-Combine lower Tier servers in WvW only and leave PvE seperate. They are able to match up different servers in spvp and can allow guesting so I’m sure this is possible.
Or

C-Remove AOE cap. With the AOE cap and the downed state in wvw, numbers will always beat skill.

Or

D-Matchups according to traffic but this is a weak option as several servers stop going to WvW if they are losing badly.

(edited by XII.9401)

Are you kidding me?

in WvW

Posted by: XII.9401

XII.9401

I don’t get people’s constant complaining sometimes. Facing the same servers months on row is what makes things really boring and a lot less people were playing WvW because of that. With the new matchup I see players returning and it’s sooo much more fun for us all of the sudden.

Sure, you can run into some tough opponents every now and then, but it’s how it works. My advice would be for outmanned servers to focus their efforts on just one map (EB in particular), and you should be able to field large enough zergs to compete with those servers that have a much higher rating than you. Sure, you’re not going to get a lot of points, but atleast you can have fun competing on that single map, and that’s all that matters right?

This is not Anet’s fail, this is people whining instantly when things are not going their way. Ring of Fire is another example, they are stuck with Vabbi and FoW but fail to realize that Blacktide and Arborstone went through the exact same situation they are in now, but instead weeks on row. All the new matchup system does is rotate which server is put in T9 more, which is only fair in my opinion. And honestly, if my server would be put there I’d strong consider transferring to either Vabbi or FoW.

It IS Anet’s fault. Its pretty clear if you aren’t a fan boy reddting 24/7.

See my reply above about how to fix it and deduct from it where they went wrong and will continue to go wrong.

Are you kidding me?

in WvW

Posted by: XII.9401

XII.9401

did u really expect a different outcome ? ppl whined for months wanting random match up well u got them . now we r all gonna have kitten matches from time to time killing wvw

all anet had to do was winner move up losers down and everyone woulda been happy

Now..all Anet had to do is to:
A-Combine lower Tier servers and allow free transfers TO them. PvE is almost not affected. The only PvE affected is the karma events in Orr and people are over those by now and would like to unlock the temples instead.

Or

B-Combine lower Tier servers in WvW only and leave PvE seperate. They are able to match up different servers in spvp and can allow guesting so I’m sure this is possible.

Or

C-Remove AOE cap. With the AOE cap and the downed state in wvw, numbers will always beat skill.

Any Lower Rank Servers winning?

in WvW

Posted by: XII.9401

XII.9401

This new match up system is worse than the old one for lower tier servers. Doesn’t take a genius to predict that.

For example, Eradon terrace was ranked with HoD and Fc in the last match up. They got hammered hard especially in the last week or 2.

Now, Not only are they ranked with HoD again -which was the number 1 in that Tier by a big margin in the past 2 weeks or so- but they are also ranked with Sorrow’s furnace which is currently pulverizing HoD due to their zergy numbers. Its 8am now and I see a zerg of 25-30 running in EB.

Now ET just has zero chance of winning or enjoying a good match up.

Terrible system. The only way to fix the wvw imbalances is to low Tier servers or allow free transfers to low Tier servers – though I doubt that would help much-. Otherwise, the match ups will just be worse and very unenjoyable for the lower tier server Since WvW pve favors numbers over skill.

Is it true? About HB and Frenzy?

in Warrior

Posted by: XII.9401

XII.9401

Technically you can land the whole thing if you BC->Full flurry-> Swap into 100B

I think its not fast enough. I see people still moving away from that.

Is it true? About HB and Frenzy?

in Warrior

Posted by: XII.9401

XII.9401

Aye it’s no longer a usable strategy. People couldn’t understand how to dodge the most predictable move we had or how to equip any stun breakers, so the only real way we could beat our enemy into the ground before they could retaliate was taken away, now look where we are….

They didn’t nerf quickness from 100b. Was mostly for hammer warriors destroying people who don’t slot a stun breaker/stability or because of other classes using quickness to bursts more effectively like thieves.

How are Warriors in 1v1?

in Warrior

Posted by: XII.9401

XII.9401

Funny how everyone on the other class forums are always shouting “Warrior OP,” but everyone that actually played a warrior know that’s not the case.
After playing pretty much every class, I think it’s safe to say warrior takes the most amount of skills to be good. But that’s also what makes them fun imo.

Anyone who says warriors are OP are the bad pvpers/pvers who still get owned by 100b. I bet you they don’t even move out of it.

How are Warriors in 1v1?

in Warrior

Posted by: XII.9401

XII.9401

Warriors aren’t that bad in 1v1. They are awesome against boon-reliant builds.

Still, pit one against ranger, thief, or mesmer, and they are toast.

Boon reliant builds..your not hinting to destruction of the empowered, are you?

I seriously advise you to check one of my replies regarding it before bringing this up again.

How are Warriors in 1v1?

in Warrior

Posted by: XII.9401

XII.9401

Warriors are an absolute joke in PvP. Anyone who says otherwise really needs to pull there head from there rears. Unfortunately many people have over-inflated egos and think that smashing Zergs with a hammer and doing a Zerker CoF run is skill.

I just don’t get why some fellow Warriors wouldn’t want to see the class strengthened?

In my opinion it’s either stupidity or narcissism.

^ This

Ridiculous WvW

in WvW

Posted by: XII.9401

XII.9401

WvW DOES = Zerg fights. The problem is that you seem to think “zergs” are a bad thing. You can demonize the term all you want, but in the end of the day, zergs are nothing more than a large group of people working together towards a common goal. Sorry you hate teamwork in a large scale team-oriented game. There are other PvP options available to you, and I’d suggest you use them.

Zergs <> teamwork…its pretty obvious you didn’t play much other MMOs

Please explain how zergs =/= teamwork.

Zergs:
-Require a large number of players
-Roaming together
-Attacking together
-Healing/Assisting one another
-Taking the same objective

This is basically be the definition of teamwork. You sure have a skewed perception of the word.

Your replies continue to entertain us. I advise everyone to check this guy’s comments followed by funny replies from everyone else.

https://forum-en.gw2archive.eu/forum/professions/warrior/Boon-stripping-a-lil-too-much/first#post2130441

Boon stripping a lil too much?

in Warrior

Posted by: XII.9401

XII.9401

I find it very hard to believe that Warriors are putting themselves in a potision to have their Boons taken from them in the first place. A S/D Thief is designed to steal boons. He does little else. So a common sense counter to this is to NOT use skills that offer boons against a build designed to steal them.

…And that’s it. You just countered the S/D Thief. Instead of Frenzy, use Stomp and laugh as you knock that Thief out of Refuge.

If you don’t like the idea of NOT using Signet of Rage against a build that is meant to counter the effects that specific skill happens to produce, take the banner. Banners have a great mechanic where the boons last a short time, but restack every few seconds. The Thief will rip your boons only for them to last 3 seconds, and yours are constantly reapplied. At the very worst, it keeps both you and the Thief on equal footing with what boons you have.

Or again, you can go the common sense route and simply adapt to your opposition by not rely so heavily on Boons in the wake of CC tools that will make a S/D either get swarmed by your teammates or run away with his tail between his legs.

I dunno what to say..you just blew my mind..lol..

I think Al Bundy summed up the appropriate reply to your post.

(edited by XII.9401)

Rank Chests Extremely Dissapointing

in WvW

Posted by: XII.9401

XII.9401

Ppl should stop whining that the reward is little when its so much more then we had before… this community is getting worse and worse.. chests are a great thing for ppl who only do wvw since it adds some money to the stuff you like to do.. and if you rather do pve then plz do so cause less ques for the ppl who actually do wvw for the fights.

Yea kinda like a person being slapped 5 times a day instead of 10. Stop whining! Sheesh..can’t you be thankful? Ungrateful player base that thinks for its self..

Waypoints too easy to contest

in WvW

Posted by: XII.9401

XII.9401

personally Im fine with the suicide contesters, They get their 2mins i get free loot.

The problem is some classes can do it without dieing…

You can nerf those classes but that will make them worse in general, so the only real thing you can do is increase the gate hits.

No..fixing a broken mechanic won’t make classes worse..it would make things fair.

Waypoints too easy to contest

in WvW

Posted by: XII.9401

XII.9401

Can we please have the door’s on the keeps/SM take more than an enemy looking at them funny to contest?

Today, I encountered an enemy theif who build their entire build to do one thing. Hit the gates to contest them.

He would run between stonemyst and our keep contesting them keeping our waypoints from being used.

The problem? No one could stop him. We had upwards to 15 players hunting him down and he would teleport/stealth/stunbreak/swiftness away. That’s just ridiculous. I know you want theifs mobile but when 15 players cannot kill him?

Stealth traps? Apparently no one wanted to use them. The idea was floated in the chat but no one bothered to buy any.

I don’t think it takes a genius to see if one player could permanently lock 2 way-points Its overpowered.

Aww..is the crushing majority of the player base still complaining about the broken thief class with Anet ignoring them almost a year since launch? No worries. Here comes ESO!

05/28 Patch - Warrior Changes

in Warrior

Posted by: XII.9401

XII.9401

Warrior

Destruction of the Empowered trait: Might no longer grants double the bonus, and stability grants the correct bonus.

Restorative Strength trait: Now functions with the sylvari Healing Seed skill and the human Prayer to Dwayna skill.

Combustive Shot skill: Now displays damage facts appropriately throughout all adrenaline levels.

Warrior banners now apply their buffs immediately.

Battle Standard skill: No longer initially applies stability and then transitions over to swiftness. It now applies swiftness with stability coming from the active skill on the banner.

Building Momentum trait: Now functions with the Flurry skill.

IMO
Nothing good, nothing bad

DOE is kitten even with might granting double bonus. Check my recent posts explaining why..repeatedly.

Battle standards are crap and need to be completely revamped to be valid outside of PVE. They have many suggestions of how to go around it so I’m not gonna repeat them.

They did state that they will sit on the useless changes for the warrior class for months or till ESO comes out and warriors leave for greener pastures.

05/28 Patch - Warrior Changes

in Warrior

Posted by: XII.9401

XII.9401

spit take
God forbid they patch us again, i just stopped laughing about banners and kick.
They will slowly watch everyone stop playing their warriors once they run out of PvE things to do. For crying out loud ANet PANDER TO US! You want a paycheck? Sell a warrior patch on the Gem store then retire with all your riches.

What? You mean you don’t like sweeping the floors -banners- or bunny hopping -kick-?

Boon stripping a lil too much?

in Warrior

Posted by: XII.9401

XII.9401

Sorry, but an attack like Hundred Blades only requires utility because people are looking to avoid it at all costs. THAT is how powerful Hundred Blades is, and it can cleave through anyone near the Warrior.

And yes, Thieves get teleports. They would flat out DIE without them. They may have a couple too many to play with, but don’t complain because a class is functioning as intended. The best part of having both a Thief and a Warrior is that I actually know a thing or two about playing BOTH classes.

Thieves are no doubt a better overall PvP class, but just like tier lists in fighting games, it means jack all in the hands of someone who know what they are doing and how to punish a specific class. Thieves drop like a knife through microwaved butter, even when geared/traited for sustain. You just have to know WHEN to hit them.

You are joking, right?

Thieves would die without teleport? No..they have stealth..why would they need teleports, too. What kinda crap is that? Lets give the only melee class in the game that has zero problem closing in on a target and initiating combat a teleport hack! Um..no..
I can understand that people who play thief classes might need that because their class just isn’t carrying them hard enough!

Thieves functioning as intended? Wow..funniest line I read all month. I vaguely remember Anet saying that they did not want the thief class to stealth repeatedly during combat or become a perma stealth class..so it wasn’t what they intended. As for them changing their tone later..well if your in big dodo and realize you made a big mistake that you don’t have the ability to fix then deny deny deny. I’m sure some thief players think that their class is as um intended and what they are doing is mad skillz, bro!

Boon ripping is not too much for a warrior. It is a MUST. Let us compare:

Let us compare with some other classes that have had these abilities since launch-mesmers/necros- or got them now even though they are already OP-thieves-:

Thieves: Have a WEAPON skill with ZERO cooldown that STEALS two boons..not increases damage..not removes boons..STEALS them
http://wiki.guildwars2.com/wiki/Larcenous_Strike
This uses 4 initiative in total and thieves have 12-15 initiative with it ticking or replenished with some other traits while it is being used. That means they can spam it 3 times in a row or more. Also, notice that the 1st attack of that chain EVADES and the 2nd is UNBLOCKABLE…wow..make my class carry me more please, Anet! -as intended I’m sure!-

Mesmers: Instant AOE complete boon removal and condition removal
http://wiki.guildwars2.com/wiki/Null_Field

Necros: http://wiki.guildwars2.com/wiki/Corrupt_Boon enough said

How can Anyone after that say that boon ripping is ‘too much’ for a warrior? Maybe if you are new to the class and have no idea what other classes are capable of.

And if you think that destruction of the empowered is good..here is why it isn’t:

DOE can’t even break through protection.

Just a reminder about protection:
http://wiki.guildwars2.com/wiki/Protection
DOE is useless against a guardian whom it should be the most effective against. I’ll explain it again -really need to create a word document for it-:
Save yourselves shout: One of the most ridiculous abilities in the game with the Highest number of boons per ability in the game on a guardian: 7 boons.
http://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22

-So that is 3×7=21% extra damage. One of those boons is protection so 33% damage reduction-21% increased damage= 12% reduction of damage.

-So you can’t even break through the protection.

-Also, regen is running and they have heals firing off so its now even worse.

-Retaliation is up and so your hurting yourself more with this ability.
Ele? 4 boons up including protection? 33-12=21% damage reduction with DOE.
Engy? Same thing when they have protection up.

So in every case scenario you can’t even break through the protection.

Also, it needs boons to be up. We have traits that give us passive increase in damage all the time which you can spec into and are 10% flat increase regardless of boons so close to 12% which is the equivalent of DOE on a 4 boon target.

I tried it extensively and it does jack kitten against guardians who know how to face roll through their buttons. You still end up backing off when they pop their ‘Save yourselves’ shout. So basically its pointless.

Suggestions about the Warrior profession

in Suggestions

Posted by: XII.9401

XII.9401

Most warriors use GS, also quite a lot wield axe and only some use rifle but that’s actually everything you can see in PvE nowadays, isn’t it a big issue that nobody really cares about? It’s quite obvious that some weapons are theoritically designed for pvp but as a matter of fact they aren’t used here either. Before Anet will take care of mechanics like traits and adrenaline it should balance weapons first.

I’m really surprised to see warriors using rifle. It is such a weak ranged weapon compared with other classes ranged weapons/abilities. They also get destroyed by good melee warriors/thieves who have good mobility.

It can be used as a 3rd or 4th weapon set as suggested like the eles and for one of the posters: >2 weapon sets are NOT unique to a certain class. Eles and engys BOTH have it. Hey if you wanna be unique and kitten then whatever floats your boat. The rest of us want the class fixed.