Why should Mesmers be allowed to distort or teleport stomp in the 1st place?
The fact that they are asking for their distort stomp to be implemented even further is just absurd.
To this above few posters: Your posts are not helping as well, you offer no feedback besides complains about my feedback telling me I don’t play the best so my opinions do not matter. Your elitism won’t get in the way of my helping this class.
My feedback, was simply that you exaggerate to absurd extremes, and that’s why no one takes you seriously.
Do you have a persecution complex?
It doesn’t matter. How many of your suggestions or is were taken by Arena net? They never bother reading the forums -contrary to what they claim- so why bother.
You warriors are aware you only get substain when you actually gear for it right?
Maybe you should go back to being carried by your class and clear the thread for people who know the class?
Talk about shaming the other scrub warriors on this forum.
Even though this is a waste of my time and clearly you don’t have a constructive attitude, I’ll humor your comments:
- mace stun lasts 3.5 seconds with the sigil I’m using so I get a full 100B each time while my opponent is fully stunned. There’s no point in discussing 1v2 since you’ll never have 1 player beat 2 opponents of the same skill level. For 1v2 to happen you need a bit of luck and for the one player to clearly be better than the other 2 or at least have a much better strategy.
- I have pretty decent condition removal with my heal and Cleansing Ire and I do show several duels vs condition thieves particularly P/D thieves which are a pain to kill and necromancers. Please watch both videos before making dumb comments.
- I don’t play too often so I just don’t have the gold to waste on consumables. I seem to be doing just fine without them.
- Having the same sigil doesn’t defeat the purpose, it just helps me proc it on CD. If you take a look at the dueling video most duels last around 40-60 seconds so if it was to proc on CD you’d be looking at around 4-6k HP which isn’t bad at all.
- Your last comment is ignorant, you clearly didn’t watch everything. Maybe you’re just better and always playing with better people but in EU, in Tier 1 WvWvW this is as good as it gets.Again, this is probably just a waste of my time but I’d suggest having a more constructive attitude and making well thought comments if you insist on being a negative nancy.
Thank you for humoring me since I stated valid points and you had to respond. I’m surprised you think responding to replies on the thread you started is a waste of time, too. Hmm.
-Yes..I know 100b lasts through the mace stun with the sigil..I meant that you use GS3 before 100b finishes to avoid being focused by another target. Apparently judging from your reply you never thought of utilizing GS3 evade in that fashion.
Thanks for copying and pasting the mace stuntimes from wiki on the mace. We actually know all about sigil of paralyz. Look up a couple of my threads/replies.
-Consumables are cheap. Look up the lvl 65 ones. Stop using money as an excuse for ignorance. Also, you have the full Orr Set? I’d assume you farmed a bit and got some cash.
-Cleansing Ire is a joke because you need to land the burst. Have fun doing that with a blind on you and someone kiting you with chill -yea..mobile strikes doesn’t remove chill-.
-What you said: There’s no point in discussing 1v2 since you’ll never have 1 player beat 2 opponents of the same skill level.
So basically you are saying you are running a dueling build in WvW and you won against more than one person because they were bad and you were lucky? You should run it in spvp dueling arenas. You will find skilled players there. Try not to edit the losses.
Your 2nd video doesn’t play on some regions due to the music:
‘This video contains content from SACEM, EMI, UMPI, UMG and Ultra Music, one or more of whom have blocked it in your country on copyright grounds.’
I might bother bypassing the restriction but judging from your 1st vid and your ‘informed’ replies I won’t bother.
Welcome back to the warrior class and hope you update your Beta dated knowledge!
As long as the game mechanics favor zerginess then the wvw will continue to lose players.
Remove AOE cap
Remove downed in wvw
Fix the reward system. It currently favors zerglings with zero attention to skill or tactics.
The above will allow small guilds/servers to fight back by rewarding them for tactics and punish stupid zergs. Don’t worry, the casuals already left and never contributed much aside from the friday ‘guild wvw night’ !
Keep the consumables because Anet needs to make money off of it
Increase the rewards for running in small groups/zergs by increasing the badge rewards or titles etc.
New maps are definitely in the plans, however I can’t say with any degree of certainty when that might be. It takes a good deal of time to get a map to the level of polish that the current maps are in and while we want to get new maps out to mix up the gameplay, we aren’t going to release them until they are totally ready. When there is more to tell, we will tell it, but for now all I can say is we definitely want to do new maps and will when time allows.
You won’t have any WvW population by then. Have you checked the numbers?
Or wait till more guilds quit..already a few WvW ones did here and there and disbanded.
Throw Bolas:
Misses half the time on guranteed targets on close range. Been using it extensively pre patch and now after the 25th it keeps missing. No lag in several instances.
Bull’s Charge:
Keeps missing the target and would end up behind the target facing the wrong direction away from the intended target. It used to happen before the patch but now it’s worse. It happens in WvW with no lag, no associated teleports etc to mess it up.
Throw Bolas:
Misses half the time on guranteed targets on close range. Been using it extensively pre patch and now after the 25th it keeps missing.
Bull’s Charge:
Keeps missing the target and would end up behind the target facing the wrong direction away from the intended target.
Thanks for making such survey, but it would have been more useful if you could rank all the 8 professions for each aspect (pve, zerg, WvWvW small scale, pvp). Now to select just one worst profession will surely give twisted results.
This thread is useless because of what he said.
Bad news: if you want to survive when a necro is around, you are forced to take cleansing ire. And use bursts.
In sPvP you mean.
Food+melandru+ mobile strikes -or- dogged march with you on them the whole time is more than enough.
Necros don’t have any stability-outside from 3sec into shroud form or plague form- and the majority don’t slot stun breakers. A lot of them are bad at removing conditions, too.
idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble
Maybe dueled in WvW?
Dueled against bad players
lying
etc etc
The usual stuff bad war players keep repeating.
Roll another class. Still playing your class is saying to the devs the class is fine.
Why should you deal with the dev fail?
honestly, this is to be expected when you charge into a zerg with an offhand axe spinning around.
No the problem comes from the fact that retaliation is out of control in WvW. No one should be hit by retaliation 20 times per second or so.
The boon duration was never nerfed in WvW as it was in spvp which is very very stupid. Now you see a lot of boon guardians with retal up a lot of the time.
He sorta walked into that death. Nothing survives that.
<insert daecollo comment about how a guardian could have solo’d that zerg while simultaneously juggling chainsaws and curing cancer>
A guardian would have survived better, yes. I run with guardians all the time and they take the aggro and survive longer than me and I have to run in and out. I survive better in PVT gear but that just gimps me and only allows me to CC.
Have you ever ran into 5-10 man groups with 2 guardians -who know how to face roll on the keyboard- per group? Yep..that is when you are reminded of how imbalanced the classes are.
Also, The boon duration is still not nerfed which places boon guardians at a much higher OP lvl than a lot of classes in WvW.
Daecello is right about the guardian regardless of how he conveys the message.
@OP:
I’m guessing you checked your combat log and that was all retaliation. Retaliation was not nerfed in non-EB borderlands till recently. I’m not sure if this video was recorded -posted on the 26th- prior to the retaliation nerf.
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Terrible troll will be terrible.
It also targets your previous target even though you don’t have it targeted anymore.
Say you are disengaging and running away from a zerg, you just run right back at them.
It keeps targeting enemies after you deselect them. Auto targeting was always off.
By whoring our selves as ranger pets.
Never tried a ranged build but if you’re gonna hang back with the zerg -which you should given the 1200 range and little escape abilities of a ranged war-:
I don’t think kill shot is an issue landing it on an unsuspecting foe. If you want to set up for it though, you might want to take frenzy and bolas -though bolas has a 900 range-.
I think other builds incorporate Longbow/Hammer but you can’t chase people down as much. Also, I think some ppl ran the PVT gear on longbow with success.
Check the other threads for more experienced posts.
Are you from ET or SF?
This guy was one of the KoM griefers! Ban them!
WvW=you get killed in it.
Plenty of JP in PVE for care bears.
They are interrupting my Carebear ways..
Bolas is missing half the time in WvW. No skill lag or general lag at the time.
Rush still misses at times and would charge your previous target even if you don’t have it targeted -auto targeting is off-. Never seen it auto target like that with the option disabled pre patch.
Anyone else experiencing this?
EP does not generate two bars of adrenaline.
Because we all know that 2 stacks of adrenaline every 60 sec is a game changer..
http://wiki.guildwars2.com/wiki/Signet_of_Stamina
36/45s cool down, End regen.
Removes all conditions
Vs.
berserker stance:
http://wiki.guildwars2.com/wiki/Berserker_Stance
4sec duration, 60 sec cool down and reduces condition duration but does not prevent them from landing or affecting you if the applier has condition duration buffed.
I fail to see how berserker stance is useful..sounds to me like they need to hire someone who actually uses his/her brain cells for war class balance.
It lasts for 4 secs on a 60 sec cool down..I’m sure condi based classes can still rip you a new one if you are using it.
This useless patch and the one before it just shifted things around. It never came close to addressing the crappy warrior class.
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lol..and do you also think that playing a mesmer constitutes skill?
They don’t have enough ppl -or the allocated ones are incompetent- to do class testing/balancing. PVE makes them money so why bother with balancing issues so they direct their devs
They apparently rely on the gamers to do the testing and even then take little of any of their suggestions.
They are also apparently not that competent at their job e.g.inability to tackle orb hacks, inability to tackle farmers, inability to fix the simplest of things such as defy pain bugged duration etc.
Just one person working on each class for a week is able to do what they haven’t been able to for a full year.
They should make significant changes and hey..if they become OP..just nerf them back. It is way better than leaving a broken class and having players give up and leave the game.
Anet’s patch didn’t change anything much. It just created new abilities similar to the old ones and sometimes inferior.
I’m guessing the devs are thinking now: let’s see how long the stupid warrior community will stay this time thinking they will do well in spvp..then went back to playing their mesmers/thieves/guardians..
I don’t blame them since there is no accountability for them sacrificing the paying customer base.
I’m really enjoying the changes, I play GS/Hammer in WvW and I love the 25% movement speed perk and the rework of the Disc line. Cleansing earthshaker every 7 seconds? Yes please.
Swiftness in combat is faster than25% movement speed. We have signet mastery and swiftness on crit giving you more up time.
Balanced stance also gives swiftness now.
Boon duration in PVE is not nerfed and so it affects your swiftness.
Signet mastery is in the same minor trait line as the 25% movement speed also it gives you more access to fury, might and other signets.
I still don’t see how 25% movement speed is good unless you sacrifice your signet of rage, balanced stance, no signet mastery and no swiftness on crit.
I haven’t seen many in the stupid zergling body corrupt boons as this isn’t spvp.
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The 2 lowest servers by far are FC and ET. In someone’s infinite wisdom, they aren’t matched up against each other this week. I guess being thumped by 2 sides instead of one is a great plan in bizaaro world.
You may not be able to fathom this, but we actually prefer not being matched up. We are both too weak to take on any of the servers right now when paired up. When the other two servers are more evenly matched nobody is camping our spawns. Just look at the difference between the last two weeks and the first week of the new matchups. This really is better for us at the bottom.
Im playing on ET atm and I much prefer this weeks matchup with HOD and SF over last weeks playing against FC and HOD.
That is because some WvW guilds left SF..the match up still sucks but I’m sure Devon is gonna quote your example for actually having done something right, lol.
Congratulations may your wave of destruction carry on in Camelot unchained.
I don’t think a zergling/lemming will do as well in camelot but who knows!
Ironically today I had a Warrior that used all Banners (including BoD which I had already claimed!) After the first mob he started whining at us to carry his banners, to which I responded with /laugh and off I went with my own banner in hand, the team ignoring him also… It is a huge inconvenience and an unreasonable thing to expect from a PuG. On another note, to be Warrior worth taking you should be clad in Berserker’s gear, without any utility you’re just as vulnerable as a rubbish Signet Warrior…
Also I would never touch another Warrior’s banner and it still kittens me off when people pick up mine. It’s like “No no no, you are not helping, look at that you’re doing it all wrong, where’s the swiftness? We’re nearly at the next mob where’s that fury? And you didn’t even use the Rush, see I’d be there by now, useless you are!” …. I can be a very vocal player.Found it amusing that you act so elitest when using an awful build.
Spoj, Meet dolan.
..listening to this..
This is how you sustain.
See how his health goes up to 100% every 3 seconds from 75%? That is what sustain means.
Your just a punching bag with a lot of HP, if your pressured by anything you will go down immediately. 1v1s will not pressure you and this guy is taking on 3 people, out-healing you…
Well see, the difference is that we already have a high health pool to begin with, and our burst heal actually heals for a lot. I was able to match the Elementalist’s health the whole fight (which was something Warriors couldn’t do in the past).
Why do I get the feeling that you want the survivability of a Guardian, but the damage of the Warrior all in one class?
This has been explained plenty of times..High health and toughness mean nothing when it comes down to it. What matters is protection/stealth/evades/invuln.
A guardian has access to 3 successive blocks, blocking heal, 2 secs of invulnerability, lotsa area denial, cc that interrupts blocking, regen, superior condi removal, etc etc.
Your Hp and toughness will not match the above. Furthermore, their boon duration is not nerfed in WvW and -if I’m not mistaken- retal is still not nerfed in wvw except for EB?
Even with Destruction of the empowered, signet of might you will have a hard time beating a good guardian. I’m not talking about the idiots who block heal when they are about to die not realizing what signet of might is.
Thieve’s burst dps breaks through toughness and they don’t have problems with cool downs as much as you. They can reset the fight till all your cool downs are gone.
That is WvW.
In sPvP you don’t have access to food/consumables/kill stacking as much as wvw.
You can’t play with your stats as much. Your stats are less than what is in WvW even without calculating Asc Gear
You don’t have a stun breaker on -I don’t think anyone here pops frenzy to break stuns-
You fought a bad warrior..good GS wars never continue a full 100b after bulls charge, they finish it off with GS3
Good GS warriors when fighting other melee warriors avoid 100b as much as possible to avoid the other warrior popping bolas/100b/endure pain with or without frenzy to top your 100b. The warrior you fought continues to 100b against one of the worst classes to 100b against.
You almost died to the bad warrior the 1st time
Go in sPvP and post some videos with duels against good mesmers/sword thieves/Engys/ Eles..you will not be successful
You can’t bunker well nor kill a bunker in spvp – a good one-. Anything you do, another class will do better and they will sustain them selves better. Its for a simple fact.. you are always visible and you are the only melee class that needs to chase after people while visible.
Your 2nd fight with the ele lasted too long..lets think about WvW..the longer you stay in a fight the more likely you will lose because you will get ganked by other ppl eventually
I shouldn’t be replying to your thread since you think WvW is where our complaints about sustainability are.
Go try your sustainable god build in high end tourneys and tell us how well you do.
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Sustaining the fail.
It’s ok guys let me get home from work and get my hands on it.
I’m sure theres a build somewhere in there.
I’d say your 0/0/30/10/30 Hammer and sword build actually got buffed if we do some modification.
http://gw2skills.net/editor/?fIAQNAS8ejcOxupQyQMxBE0DNsK4C1j5oOijUBxA-TsAg0CnIMSZkzIjRSjsGNQY9xGBA
25% run speed Warrior’s Sprint and maybe using DotE instead of Mobile Strikes. No more AoE Leg specialist but with hamstring, dogged, and Sprint I think avoiding being kited might be a thing now.
Berserker’s Stance may be my new Sigil of Stamina because it’ll make Backbreaker and Earthshaker easier to land.
I’m pretty sure it got buffed as well. Let me play around with the numbers and get back to you on that. I’m thinking swapping out shield for Warhorn due to Weakness being so strong now.
The only problem that remains is how overly spammable blind is, Zerker Stance is now good for ensuring spikes land which is nice. The CD is a bit higher than i think it needs to be or duration needs to last longer.
Signet of endurance is on a 36-45 cool down and removes all conditions with passive endurance regeneration.
Berserker stance is on a SIXTY second cool down , does not remove all conditions -some ppl spec into increased condition duration or in wvw: runes/food- and only grants 2 bars of adrenaline.
I really fail to see how berserker stance is better than signet of endurance..Are you really that starved for 2 adrenaline bars for every minute? Those 2 bars won’t help you much.
It’s ok guys let me get home from work and get my hands on it.
I’m sure theres a build somewhere in there.
I’d say your 0/0/30/10/30 Hammer and sword build actually got buffed if we do some modification.
http://gw2skills.net/editor/?fIAQNAS8ejcOxupQyQMxBE0DNsK4C1j5oOijUBxA-TsAg0CnIMSZkzIjRSjsGNQY9xGBA
25% run speed Warrior’s Sprint and maybe using DotE instead of Mobile Strikes. No more AoE Leg specialist but with hamstring, dogged, and Sprint I think avoiding being kited might be a thing now.
Berserker’s Stance may be my new Sigil of Stamina because it’ll make Backbreaker and Earthshaker easier to land.
Swiftness from our Elite in combat> 25% run speed.Swiftness in combat can be up 42 seconds out of 60 seconds if you take signet mastery only or almost all the time if you take Furious speed. So basically, it is not a a big difference from signet mastery since they are both minor traits in the samei tree. Also, you get more fury/might up time with signet of mastery.
Not to mention you have leaps etc so Not sure how 25% movement speed was a helpful improvement.
The only advantage it has is if someone rips boons off of you. A very poor way of addressing how our best elite is easily negated by a boon rip/steal from regular weapon attacks/shatters/utility skills.
These changes were just swapping stuff around and allowing some builds to have access to certain abilities they were not able to but at the same time depriving them of others.
The more I look into the changes the more disappointed I am.
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+1, total disaster class for pvp.
Yeah but you know.. some people prefer PvE.
In this game? PVE is so easy that only brain dead people find it challenging.
Do you hear that…..? That is the sound of me playing the worlds smallest violin for you my friend.
Yea..before or after you hot join and you dominate because the warrior class is fine post patch?
/sarcasm off
I’m thinking of doing a 0/0/30/10/30 Hammer/Sword-Horn build for both WvW and sPvP.
Dogged March/Cleansing Ire/Merciless Hammer
Leg Specialist
Signet Mastery/Destruction of Empowered/Burst Mastery.Should be fun!
Dogged march is pointless if you have condi removal food or mobile strikes. Mobile strikes on Sword 2+hammer burst+ warhorn 4/5 immob removal makes dogged march useless.
You have fast hands and a burst on a 7 sec cool down..why would you need dogged march?
Same goes for Cleansing Ire in WvW.
Food+melandru deals with almost all conditions with the addition of mobile strikes and frees you up to get more valuable traits.
Destruction of the empowered won’t help you much. Even with full zerker it can’t overcome protection and I’m assuming you will be running some semi tanky gear with that set up so you will even get worse returns from it.
working on a dual axe + ??? I’ll post it shortly. I feel 2x axe is gonna be the way to go but its too early to tell
Axe 5:
Why in the world would you use that ability? Its like a regular 100b with its problems all over again.
The problem was never the damage..the problem was being exposed to being dpsed/cced.
We talked about this on Sunday’s Adrenaline Rising. The conditions should really be cleansed on-cast not on-hit for it to be useful.
That’d be considered too strong I’m sure. It would be wonderful though!
Uh huh..too strong? tell me how your just right effect of Cleansing ire is gonna help you in competitive tourneys..oh right..it won’t..
Constantly amazed at how bad warriors enjoy getting smashed in high end tourneys/not invited to begin with and thing everything is fine and dandy. Truly..warrior forums..the joke of every other class.
Nobody cares about your roaming adventures in WvW. sPvP is where the balance is.
Your posts started 19 days ago. Is that when you became an expert in warrior balance? When you rolled one?
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This patch was great for me. Longbow didn’t get any buffs, but my main set Sword/Warhorn got a huge improvement. I can put crazy pressure on people now and actually stay in the fight.
Longbow didn’t get buffs!? Increased range, reduction in cooldowns… pretty awesome buffs imo and I’m stoked since I use longbow + axe/warhorn.
Cool. Post us a video of how well you do in high end tourneys.
WvW and hot joins don’t count.
This patch did little to nothing to some builds and ruined a lot others.
Congrats to the Necros.
Well enjoy..the same as leaked
No it isn’t..we didn’t get the reduced heal cool down.
Its a useless patch. Didn’t improve us. Didn’t make us worse. It will in no way make us valid in high end tourneys.
Congrats to the Necros on the other hand. I guess they were not in denial like some of the inexperienced players playing war/spamming forums and were demanding changes the whole time.
Never gonna happen.
Anet needs to make cash off of consumables and Asc gear. They care about your enjoyment but not when it infringes even in the slightest on their wallet.
Stop whining. Roll a thief. I thought Anet made that obvious by now.