Showing Posts For Xae Isareth.1364:

PvE with two daggers ?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

The meta for PvE at the moment is sword/pistol for trash, d/d for boss fights.

Discuss: PvE GS Warrior's second weapon set!

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Other way round, in practise, gs camping is even better than in theory.
For fights you should pretty much always main gs and change your secondary set depending on the encounter. Normal bosses where a knockback or additional blocks/evades are not needed? Just don’t change your secondary set (Sword/Warhorn for running). You need a knockback and no additional blocks? Axe/Mace is the way to go. You need blocks or are forced to ‘range’ sometimes (big aoes)? Axe/Sword.

Especially your part about X/Sword is wrong, Impale from range + rip while coming closer is arguably best dps you can get.

But 100b is a lot more prone to being interrupted (rooted, cannot interrupt at all) than axe AA, and it suffers worse from being interrupted unless you interrupt the last 3 chops of the AA. So wouldn’t that make camping GS worse in an unfavourable situation if the DPS is similar to pure axe even under perfect conditions?

Then you got stuff like Mossman where GS is just unusable.

Why the Guild Wars 2 Internet Hate?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I want to talk about Guild Wars 2. More importantly, on how I constantly see crowded in game cities and how it appears in the top 10 most played pc games from sites ranging from Xfire to Raptr, and yet it is also the most consistently frowned upon MMO in most online forums. This is a game that was the next step up. If World of Warcraft borrowed the Everquest model and made its game more polished, then Guild Wars 2 took all the little irritating things about all MMOs and eliminated them completely.

Making Rogues/stealthers (Thieves) overpowered is another theme that Anet implemented that’s ridiculous and borrowed from other MMOs.

Ummm, the norm is mages being overpowered.

Combo Fields?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Projectile finishers are weak because they are easily spammable.
A third of all combo fields being viable for dungeon speedclears is also not bad at all(But more situational light, not water at all) since most are designed for pvp

Stuff like 1 s burning isn’t just weak, its laughable.

If its designed for PvP why is it a PvE mechanic then :L? If you have a mechanic in PvE, make it work in PvE.

Death Blossom: Useless?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

>>The problem is that the rest of D/D is power based, so you’ll either be spamming 1 skill over and over, or not using it at all and can’t take it out of your bar.

Not really. The poison off the auto attack, the cripple off number 4 and the endurance regen off the auto attack can not be called “for power builds only”.

Again you do not USE d/d alone in a condition build. You use it in conjunction with p/d and it works great as part of a hybrid build.

You are trying to compare it to the direct damage of the backstab. You compare apples and oranges. It is not intended to be used as part of a power build.

D/d is the only melee weapon a thief has that stacks bleeds.

Poison and cripple aren’t damaging conditions, and frankly, in PvE, they aren’t even useful conditions unless we start getting heavy healers or mobs you absolutely need to kite.

D/D basically is a power build setup, having 1 skill with a condi builder doesn’t make it a condi setup.

Besides, ignoring all that. If you want to run a power D/D, because thats what most of your skills on your bar is for, then what the heck are you going to do with this skill? If you want to make non-customisable, fixed skill bars, you need to make everything on that bar have an use. This skill has no use other than looking kitten in a D/D power build.

(edited by Xae Isareth.1364)

Combo Fields?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

They are not useless o.O

Most cases, as in pretty much anything that’s not a firefield + blast combination.
Or the situational blind/stealth.

What, combo fields are an essential part in the high end of every aspect in the game.
Be it fire and smoke fields in dungeons, Water and static fields in wvw or any existing fields in spvp

I really don’t see anything but fire, smoke and water getting much action at all in PvE. And even on those, I don’t see anything but blast finishers having any sort of a noticeable impact.

When your group blasts a fire field and all those might stacks show up, you feel the impact. When someone does a projectile finisher and gives an enemy a whooping 1 second of burning, thats not impact, that’s just lol.

PvE - Ele or Thief?

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

The April patch basically lowered any DPS that used crit damage across the board, so everyone got a huge nerf. I don’t think Elementalists got any form of a noticeable buff in PvE. The only thing that caught my eye was an extra evade and an another blast finisher, which in the DPS scale of things, isn’t anything to faint over.

Staff ele I think is the highest DPS build/class at the moment, but its also an extremely boring build to play.

Ele is generally considered a better class, however, thieves uses combat mechanics which are very different to everyone else (a resource system with 0 CDs on weapon skills, basically the polar opposite of every other class), so it’s nice to play one from time to time to keep the game fresh.

Combo Fields?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

They are a (supposedly) core and unique aspect of the game, an answer to co-ordinated team play, and a mechanism for engaging and deep combat.

Yet they are completely ignored in most cases because they are just so useless.

We need a CDI on this.

All eggs in the basket - Season 2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It really has to be amazing. LS S1 was basically the FF14 1.0 of this game. It was an absolute disaster with next to no redeeming features. If they make a FF14 1.0 2.0, then it’s done, its over. No matter how good your game is at its core, if it gets 2 straight seasons of trash content, people will just lose interest.

Why the Guild Wars 2 Internet Hate?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s partially just the internet but also partially because ANet really did screw a lot of stuff up and wasted a lot of the potential of the game.

It’s a huge stepdown from GW1. It really is. They said GW2 will have everything you loved about GW1. The deep customization system? Not here. Meaningful PvE combat that isn’t just about everyone being DPS? Not here.

If they managed to provide amazing balance and intricately made skills, each with their own unique purpose (say, like ESO’s), then perhaps that would be forgiven. But they didn’t: balance is in shambles at the moment even with this dumbed down system, with them for goodness knows what reason advocating for balancing PvE and PvE under one blanket (making entire game mechanics like Confusion or Retaliation just not work), most of your skills serve one primary useful purpose: do damage, and there’s tons of useless/bugged skills on every skill bar you can construct.

Despite all this, they don’t seem to be doing much about it. Balancing patches come seldomly, and when they do, they often come with knee-jerk changes (remember the infamous 50% nerf on Dancing Dagger) despite ANet saying they don’t like ‘whack a mole’ balancing.

They also promise a lot of things which they never carry out. They said they’ll ‘regularly’ add new traits and skills. I don’t call 2 healing skills and 1 new GM trait after a year ‘regular’.

Finally, LS S1 blew it for a lot of people. It was a disaster. Temporary, unengaging content, terrible rewards, a storyline so bad it made Scooby-Doo seem like a masterpiece thriller, and a main antagonist so badly made and presented that it proved to us it is possible to make a character more annoying than Trehearne.

Death Blossom: Useless?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

Dont take my Death Blossom away. that skill is godly in condition build. stack bleed like crazy. like babazhook.6805 sayed it is great condition builder.

The problem is that the rest of D/D is power based, so you’ll either be spamming 1 skill over and over, or not using it at all and can’t take it out of your bar.

In most games, the solution to situational skills is allowing the player to swap them out. In GW2, this isn’t possible, and is made even worse with this particular case because you can’t get DB on anything else but D/D,

Death Blossom: Useless?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t think we need another personal DPS skill for D/D, because we got HS and backstab already, both of which are massive DPS so…

If they cut the cost of it down to 2 initiative, take away the bleed and make the evade 1/2 seconds, it might make a good dodging alternative for PvE.

If they make it add say, blind, it’ll make good trashmob control.

If they make it add say, 3 or 4 stacks of vulnerability, it’ll be a good group DPS skill.

(edited by Xae Isareth.1364)

What is the highest DPS class?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It shifted a lot with the ferocity change. I wouldnt say guangs numbers are correct. But theres probably some truths to them assuming he made the same (hopefully reasonable) assumptions for each class.

Edit: Cant find the rankings. Seems guang removed the original post and linked his new ranking thread instead which excludes some classes because hes lazy and only considers solo dps.

From what I can remember of the original thread it shifted to be:

Ele
mesmer (still unrealistic)
Thief
Necro
Warrior
Guard
Ranger
Engi

Basically necro moved up some places and guard went down some places. But I have no idea what assumptions and builds guang used for these. So this list could be completely wrong.

My problem with mesmers is that although they can pump out some crazy DPS, they need a large buildup to summon all their phatasms, and for them to not die. Between uncontrollable AI, bugs, and bosses often dying <15 seconds, it just doesn’t work in practice.

Is season 2 going to be a repeat of season 1?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

^ yet the pilot series is your big reveal. If you screw it up, the damage is irreparable. Look at ESO and TOR, no matter what they do, those two wont ever come out of the trashcan of mediocrity because people have already lost interest.

Rune of the Strength

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’ve already bought them and I can foresee a nerf coming for sure… ^^ :-[
As to where the nerfs are going to hit, it’s definitely the might duration and the bonus might be changed to 5% instead of 7%.

Didn’t Anet just buff the damage from 5 to 7%? It would seem silly (‘we don’t do whack-a-mole balancing’) to just change it straight back.

Also, it’s far from overpowered in PvE, so I don’t see why the heck they would change it there as well. But then again, Anet seems adamant on balancing the game on PvP but make most of the updates in PvE.

Death Blossom: Useless?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

What is the point of this skill?

It’s not a reliable evade, because a 1/4 second evade with a precast is the definition of unreliable.

It’s not a good condi builder because it’s D/D exclusive, and D/D is a power based setup.

It’s a terrible AoE. Sword does AoEs a lot better and since thieves have no weapon skill CDs, the 2nd set you carry is purely for alternate utility rather than a rotation, so you may as well carry a sword for AoEs when you need to AoE.

And finally, it’s definitely not good single target DPS.

So, what’s the point of this skill?

You would think that as the D/D exclusive skill, it would embody what D/D is all about: high single target DPS, fast attacks. But no, it’s low AoE DPS, slow cast. Makes no sense whatsoever and IMO a complete waste of one of the coolest attack animations in the game.

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

The most important thing is that they don’t list the aftercast. It isn’t a problem in a GCD game because you know that anything below 1 second is subject to the GCD, here, you need that info.

Is season 2 going to be a repeat of season 1?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think Anet knows that if it does another year of temporary events with a story thats so bad you can sense the writers cringing every time they talk about it, the game is going down the drain.

It’s not just forum whiners complaining about it, it’s the general playerbase (just mention scarlet and achievement grinds) and popular websites/blogs as well.

KongZhong: Details about GW2 China

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

In regards to e-sports GW2 is much more attractive than World of Tanks. KongZhong three times more spectator on GW2. The publisher also knows how to promote the game as the beta festival showed us.

The infrastructure is now much more developed with spectaor mode and custom arenas. There are several modes in the pipeline. They showed us the maps already in a sneak peek. China will not have to wait as long as we had.

None of this changes the fact that pvp in the game is mediocre at best and lacks many of the features needed to become an e-sport.

Not to mention those quarterly (if were lucky) balance patches.

The thing is, what features do you need to make an eSport? In fact, I’d think ESports actually normally have shallower features than non-ES, which is why I really don’t want GW2 to aim at being ES.

Look at the big ESports. LoL for example: pretty much non-costumizable characters with extremely limited play options designed to enable balance. You’ll never see games like GW1 or TSW being big in ESports.

Time for a Tequatl nerf

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think it’s more like time for the general playerbase to stop being like sheep.

Start July 1st

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Oh well, honestly I had hopes on playing without time pressure for a time.

I see that they will keep making this temporary content, but I hope that they do not pump it so frequently. I hate playing pressured by time restrictions.

“PLAY NOW. FAST! FAST! GOT THOSE ACHIEVS AND REWARDS OR YOU GONNA LOST IT FOREVER!!! DONT TAKE A BREAK OR YOU GONNA MISS THE STORY!!!”

But, I guess that I’m a minority here… in all aspects… maybe it’s just not the game for me.

I can see this being a problem for other updates and the Queen’s Pavillion (why can’t this stay open again? It doesn’t make any sense. In real life, this would be the equivalent of spending hundreds of millions of public funds to build a giant iconic sports stadium then tell the taxpayers ‘no, its only open once a year’).

But for Zephyr Sanctum. They’re travelling merchants, they wouldn’t be travelling merchants if they just stayed in one place all the time, would they?

What's more viable? GS or Dual Sword ?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well, its debatable on solo content but in group content, dual swords is a big no no. Bleed is a very common condition, and other people will overwrite your buffed up bleeds with their weaksauce bleeds. Don’t know why this isn’t addressed yet.

Start July 1st

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Inb4 people start complaining about this somehow.

My Build: Common, Crap, Both, or Neither?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem with high level fractals is that it’s also harder camp GS, which is what PS is the most effective on, especially if your party start running around like headless chickens in some cases.

If they ever decide to get around fixing how conditions and boons overwrite each other (which I honestly dont know why it was not in the feature pack) however, it might be very useful having ele and warrior both giving might.

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

The in game tooltips either don’t account for after cast or ate just plain weird (Rush =2 seconds, Wat?). That really doesn’t make my life easier.

The maths is the surprising part though. The build theoretically seem to basically equate to the EA axe build DPS wise but with a few extras like having FGS and 2x the weapon swaps. The problem is that I can’t be sure of it’s actual DPS because I can’t pull off perfect rotations myself (I’m more used to MMOs with a 1 second GCD ._.), so I had to just do the best I can and take alternative measures like figuring out individual parameters and alter the models of people with faster fingers, so maybe there’s some parameter error.

However, things do seen consistent from multiple angles, so I guess there is a bit of a reconciliation there.

(edited by Xae Isareth.1364)

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

^ I was looking more at an EA build. If you’re going full DPS, you basically have to take BP. BP is perfect example of intended mechanics not working as intended in reality and then developers doing nothing about it, but thats for another topic.

Hmmm, do you do two axe chains though? From all the rotations I saw you only do 1, and I couldn’t come up with any better rotations using it. I’ll have to look into that.

My Build: Common, Crap, Both, or Neither?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Depends. Phalanx is useless if you got eles stacking max might.

There’s also cases when you may as well take more defence. For example, on the Cliffside fractal, apart from the first and final boss, there’s not much of a point in going full zerk because you aren’t exactly killing stuff just to kill them, and getting spammed with vulnerability and poison makes Cleansing Ire very attractive.

But yes, in general, PvE is basically zerk or you’re doing it wrong.

Discuss: PvE GS Warrior's second weapon set!

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

^ the last part is not strictly true.

From looking at the tests various people did, the DPS difference between camping axe and camping GS is very small, and within that margin where theory crafting begins to fade in usefulness in this game and tweaking assumptions start getting you different results.

One major assumption you make on such tests is that the group always have 25 stacks of vulnerability. If you don’t make this assumption, then camping axe might start to look more attractive because it stacks more vulnerability than pure GS.

Theres also the consideration of the situation at hand. There’s a bunch of fights on which it is very hard to camp GS, Mossman being the first that comes to mind.

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

So, can anyone else advice?

Constructive Criticism

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’m actually more surprised than annoyed at the Boss Blitz. When the strategy to win is ‘split up and read’, this really isn’t heroic raid material. It’s like playing this game turns people into sheep or something, because whenever I try to ‘organise’ a gold BB run with pugs, it’s actually the newbies that realises what to and follow instructions.

Well, I guess I cant be surprised given this is the game where 111111= win and leading entire enemy zergs off a cliff by impersonating the enemy Dorito is an effective WvW tactic.

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

I still see more warriors than guardians, yes guardians can out dps warriors and it takes skill to do considering the low HP. Warriors however doesn’t take a lot of skill, low risk – high reward.

Both warrior and guardian don’t take much skill , both classes are straight forward: swing your great sword and that’s about it. Although warrior has healing signet, guard also has a lot of passive regen and aegis from traits.

Except if you go full DPS as a guardian, you have the lowest HP in the game, on the same level as eles, but without their huge array of skills.

DPS guard is just as faceroll as warrior, heals from meditations and tons of blocks. If you want to play something hard, play S/X glass ele.

If you bring a meditation guardian to any sort of pve group oriented content you should be kicked.

Guardians are brought for their group support over dps. (This does not mean bring an AH or Virtues cleric guardian.)

It means bring a guardian that is in full zerker gear with shouts and/or consecrations for the reflects.

Just because you can bring group wide boons doesn’t mean you should sacrifice DPS. And seriously if you bring a meditation guard to dungeons. you are doing it wrong.

If you want hard you run absolutely nothing in the toughness line except maybe strength in numbers but then you are giving up a ton of your DPS

The person who thinks I’m talking about PvE needs to be kicked , not me. But while we are at it, guardian and warrior are easy in both PvP and PvE.

You’re discussing this in a thread that’s clearly about PvE, so it would be odd if someone thought otherwise.

Dungeon Rewards might be a little too good.

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

I can’t even believe what I just read.

Dungeon running can barely make a fraction of the profit TP players can. And you want to reduce the already limited amount of loot we can get in game? I mean the gold reward is LIMITED to once per day. You… no. Please don’t ask for the one thing in the game that gives an okay reward to be nerfed. That’s the most absurd thing I’ve ever seen on this forum. And that counts the feeling of felankor.

I’m not agreeing DG rewards are too good, in fact, rewards for beating stuff like Arah or TA Aether is horribly underwhelming.

But TP players make more money than anyone else in any MMO, because unlike PvEing, you can also make losses.

I’m not going to pretend like I know about TP flipping or whatever but what I do know is that Nerfing dungeon rewards is probably the worst idea ever. Because it’s players making gold from applying teamwork and skill to playing the actual game.

Meh. Whatever. Dumb thread is dumb.

Of course it’s dumb. But he does have a point though.. in a way.

For example, why the heck does AC3 have the same payout as Arah3. AC3 is a 15mins < faceroll where every fight consists of stack>faceroll>win or just ‘we got an ele’ and instawin, Arah3 does actually take a bit of skill.

Then Arah 3 should have a better gold reward, instead of AC having less. Those gold rewards were established too long ago. They established them when cof was farmed and the new AC was complained about. There’s the issue. The gold rewards have not kept up with the changes in the dungeons and within the community.

I’m still into the idea of giving dungeons unique tradable drops (which you have a chance to actually see dropping in this lifetime), instead of just upping the gold reward on everything, because in the famous words of our Pact Marshall: ‘(just adding more hold into the economy) won’t end well’.

Well look at the Aetherpath drops and fractal weapons. They’re highly sought after… but. Rng is just a terrible way to reward players. There has to be a static reward. But I’m all for unique drops in addition to existing gold rewards.

However… look at dungeon recipes. The right ones can make dedicated lucky dungeon runners filthy rich. So at least there are those.

Hence ‘(which you have a chance to actually see dropping in this lifetime)’. Aetherpath rewards are just RNG taken to the extreme, its either nothing at all or huge money.

And you just reminded me that I double-clicked an Infinity Loop recipe onto a character with 3 Jewelcrafting my accident ._.

Dungeon Rewards might be a little too good.

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

I can’t even believe what I just read.

Dungeon running can barely make a fraction of the profit TP players can. And you want to reduce the already limited amount of loot we can get in game? I mean the gold reward is LIMITED to once per day. You… no. Please don’t ask for the one thing in the game that gives an okay reward to be nerfed. That’s the most absurd thing I’ve ever seen on this forum. And that counts the feeling of felankor.

I’m not agreeing DG rewards are too good, in fact, rewards for beating stuff like Arah or TA Aether is horribly underwhelming.

But TP players make more money than anyone else in any MMO, because unlike PvEing, you can also make losses.

I’m not going to pretend like I know about TP flipping or whatever but what I do know is that Nerfing dungeon rewards is probably the worst idea ever. Because it’s players making gold from applying teamwork and skill to playing the actual game.

Meh. Whatever. Dumb thread is dumb.

Of course it’s dumb. But he does have a point though.. in a way.

For example, why the heck does AC3 have the same payout as Arah3. AC3 is a 15mins < faceroll where every fight consists of stack>faceroll>win or just ‘we got an ele’ and instawin, Arah3 does actually take a bit of skill.

Then Arah 3 should have a better gold reward, instead of AC having less. Those gold rewards were established too long ago. They established them when cof was farmed and the new AC was complained about. There’s the issue. The gold rewards have not kept up with the changes in the dungeons and within the community.

I’m still into the idea of giving dungeons unique tradable drops (which you have a chance to actually see dropping in this lifetime), instead of just upping the gold reward on everything, because in the famous words of our Pact Marshall: ‘(just adding more hold into the economy) won’t end well’.

How Tall Is Our Gods?

in Lore

Posted by: Xae Isareth.1364

Xae Isareth.1364

who is Kormir again?

The kitten that body blocked you the whole way through the realm of torment before stealing all the credit.

LOL. Good post!

Plot of LS S2: Trehearne: ’I’m actually Kormir’

Dungeon Rewards might be a little too good.

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

I can’t even believe what I just read.

Dungeon running can barely make a fraction of the profit TP players can. And you want to reduce the already limited amount of loot we can get in game? I mean the gold reward is LIMITED to once per day. You… no. Please don’t ask for the one thing in the game that gives an okay reward to be nerfed. That’s the most absurd thing I’ve ever seen on this forum. And that counts the feeling of felankor.

I’m not agreeing DG rewards are too good, in fact, rewards for beating stuff like Arah or TA Aether is horribly underwhelming.

But TP players make more money than anyone else in any MMO, because unlike PvEing, you can also make losses.

I’m not going to pretend like I know about TP flipping or whatever but what I do know is that Nerfing dungeon rewards is probably the worst idea ever. Because it’s players making gold from applying teamwork and skill to playing the actual game.

Meh. Whatever. Dumb thread is dumb.

Of course it’s dumb. But he does have a point though.. in a way.

For example, why the heck does AC3 have the same payout as Arah3. AC3 is a 15mins < faceroll where every fight consists of stack>faceroll>win or just ‘we got an ele’ and instawin, Arah3 does actually take a bit of skill.

Dungeon Rewards might be a little too good.

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

I can’t even believe what I just read.

Dungeon running can barely make a fraction of the profit TP players can. And you want to reduce the already limited amount of loot we can get in game? I mean the gold reward is LIMITED to once per day. You… no. Please don’t ask for the one thing in the game that gives an okay reward to be nerfed. That’s the most absurd thing I’ve ever seen on this forum. And that counts the feeling of felankor.

I’m not agreeing DG rewards are too good, in fact, rewards for beating stuff like Arah or TA Aether is horribly underwhelming.

But TP players make more money than anyone else in any MMO, because unlike PvEing, you can also make losses. In most cases, it also requires a particular set of skills to turn it into a living instead of just side profit in most games, which most players don’t have.

(edited by Xae Isareth.1364)

How Tall Is Our Gods?

in Lore

Posted by: Xae Isareth.1364

Xae Isareth.1364

Dwayna, on Tyria is represented as a young girl
Melandru, a druid spirit
Balthazar, a humanesqe Warrior
Grenth, a reaper
Lyssa, a two faced woman.
Kormir was human, same size
Hope these help

Malchor has supposedly seen (and loves) Dwayna, and sculpted her as a winged deity.
No one has a clue what Melandru looks like.
Again, no one has a clue. I mean, we sculpt him as a armored warrior but that could be just to symbolise him as a war god.
Grenth yep.
Wasn’t Lyssa actually a pair of twins?

Tell us 5 weapons you would like to see

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Greatswords on thief.

[Suggestion] New Traits

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Warrior

Fatal Wounds (Strength Grandmaster)
Targets damaged by Burst skills are inflicted with 4/8/12 stacks of 10s Vulnerability, depending on bars of adrenaline used.

Thief:
(PvE only) Full Concentration
Whilst using 2 daggers, gain +25% damage whilst endurance is at full.
(Idea is that you dodge only using Death Blossom. High risk, high payout.)

(edited by Xae Isareth.1364)

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Imo warrior has the best class mechanic currently. It promotes both keeping or spending adrenaline, depending on build. And it fills up so fast, it makes my necro cry.

What build that uses Berserker’s Power (ie a non-EA build) actually promotes using your class mechanic at all?

I’m actually really struggling to call 1 skill a class mechanic to begin with. I know the adrenaline mechanic went through quite a few changes during development, so it seems as Anet just went ‘ah, screw it, we give up’ and just tacked 1 random skill on as ‘class mechanic’ to warriors.

How do you say it … ignorance is bliss?
Look at Axe and Mace mh, Longbow, Hammer or sometimes even Sword. Their F1 skills are great, but not all usable in PvE indeed. Hell, i’ve seen some really stupid troll builds with Kill shot. Cleansing ire makes a good use of adrenaline actually, meanwhile Berserkers power promotes to just sit on your adrenaline. I find it great, not so forced and gimmicky as life force.

Yes, they got potential. That decision of whether to kill stuff quick or sit on BP for sustain or use cleansing ire came up a lot in QG, but the problem is that almost the entire of everything else doesn’t involve that decision.

They are great F1 skills, but all of that gets blown to oblivion when faced against a massive 15% DPS increase on Berserker’s Power in almost all other aspects of PvE because its just not worth it. I don’t even think I need to argue for this.

The developers just didn’t seem to think it through when they made the content.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Imo warrior has the best class mechanic currently. It promotes both keeping or spending adrenaline, depending on build. And it fills up so fast, it makes my necro cry.

What build that uses Berserker’s Power (ie a non-EA build) actually promotes using your class mechanic at all?

I’m actually really struggling to call 1 skill a class mechanic to begin with. I know the adrenaline mechanic went through quite a few changes during development, so it seems as Anet just went ‘ah, screw it, we give up’ and just tacked 1 random skill on as ‘class mechanic’ to warriors.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

I still see more warriors than guardians, yes guardians can out dps warriors and it takes skill to do considering the low HP. Warriors however doesn’t take a lot of skill, low risk – high reward.

Both warrior and guardian don’t take much skill , both classes are straight forward: swing your great sword and that’s about it. Although warrior has healing signet, guard also has a lot of passive regen and aegis from traits.

Except if you go full DPS as a guardian, you have the lowest HP in the game, on the same level as eles, but without their huge array of skills.

What i think guild wars 2 needs

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’d rather have the existing classes fleshed out first with more options in traits and skills. There’s no point in making a new class if all the current ones are so shallow.

question about legendary graphs

in Black Lion Trading Co

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think for legendaries, it should be pretty accurate though. You don’t get many listed through the day.

is Chaos of Lyssa bugged?

in Bugs: Game, Forum, Website

Posted by: Xae Isareth.1364

Xae Isareth.1364

http://www.reddit.com/r/Guildwars2/comments/26jlso/opening_1250_gauntlet_chance_bags_for_science/

What the….

I kind of feel like its either bugged or Anet completely lost touch with reality.

To be honest with you, they can’t admit it. If they do, they’ll have to compensate everyone for the bags they opened. That’ll be a mountain of CS work.

I kind of feel like they just bang-bashed this event together (they even said it was with a small-ish team), with their focus mostly on the China release, and what came out was a bit of a mess, but it’s too late to fix any of it.

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

I still see more warriors than guardians, yes guardians can out dps warriors and it takes skill to do considering the low HP. Warriors however doesn’t take a lot of skill, low risk – high reward.

The bottom line is: does it really matter?

You want warriors for banners and EA, you want guardians for prot/Aegis/reflects/blinds if needed. If you don’t need it then there’s no point in taking guardians because other classes have higher DPS.

The BIG question for Arenanet

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

On topic:

I believe the Chinese have a different play style than most of NA/EU. They prefer mindless grind and their preferred model is pay to win. Sadly, we might see that incorporated into our version of Guild Wars 2 slowly but surely. I’m not saying we will, but there’s a chance.

Are you sure about that? Evidence? Data? That sounds almost racist.

Anyways. It’s quite worrying how Anet developer presence on these forums have been so thin since they started work in China. There used to be a couple of red posts floating around on the general discussion forums all the time, now you barely see any…

Axe/xxx + Ranged weapon...?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Exactly. In my opinion it’s always good to have any ranged option for sudden combat, which would be too risky, facing with blades. Rifle seems similar to axe itself. Kill shot, just like eviscrate…

Except Kill Shot takes 3 seconds to aim ._.

You don’t always need a ranged weapon, especially for faceroll content like CoF or AC, there’s just some fights which are very awkward without a ranged weapon in PUGs.

Axe/xxx + Ranged weapon...?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Depends. GS certainly does more damage than a bow, but some fights are very GS unfriendly. For example, if you’re pugging, then most likely first set of minibosses at harpy fractal will be running all over the place, making GS basically unusable.

There’s a bit of a debate about whether its better to camp GS, camp axe or switch between them like the old meta build, but thats a story for another time.