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Doliak signet VS Balanced stance

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Why don’t you use ‘Shake It Off!’? Shortest CD, stun breaks and removes a condition.

Because it doesn’t grant stability and so is worse against multiple CCs.

Well, I cant think of any dungeon where you get constantly CCed.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

for its deep costumisation system

That mistype matches GW2 hilariously well.

Oh you~

[Suggestion] New Traits

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Posted by: Xae Isareth.1364

Xae Isareth.1364

4) Flashing Blades – Master now in Critical Hits
Performing Critical Hits with Swords, Daggers and Spears have now a chance every xx seconds to let you shadowstep to a random nearby target and blind that target.

That’s an…. interesting trait. Use wisely. We need more traits like that.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They can’t really balance what they have right now and you think, they will be able to balance the game, when all classes can wield all weapons ?

Pffff, dream on !! Don’t make me laugh hard.
Some people here are reading too much wrong things into those old blogposts, that never have been officially announced.
Colin has never exactly said anything about it, that they are working on it to give all weapons for all classes.
they have said so far only, that if they intend ever on adding new weapons to the classes, that they would prefer adding first some of the already existing weapons to other classes, before they would ever add any real new weapon to the game, because of the fact, that adding new weapons requires alot more work and effort to implement, than to add a weapon to a class, that already exists.

Thats a completely different statement, than saying, that all classes will be ablle to use all weapons some day.

Stop with your wishthinking. This is GW2 and not a GW1 Clone and it should never hopefully become that. GW2 should stay different.
Once Anet is at the point of wanting to add more weapons into the game, it woudl be smart anyway to start with that first slowly in regard of game balance and to give each class first 1 to maximum 2 additional new weapons.
Alone this would be already a big deal for now first.

So you mean the game should stay with a shallow combat system and next to zero build diversity in PvE? You don’t be different just for being different’s sake, especially when you’re the sequel of an iconic game and that iconic for its deep costumisation system and diverse builds.

Like I said before, MMOs are impossible to balance perfectly, and if you do want a perfectly balanced MMO, you got a dead one that never updates.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Orpheal, they’re kind of looking like they’re going the route of impossible to balance anyways.

It’s impossible to balance a MMO, period. You got a game which is constantly changing, that alone means it just can’t be balanced.

There’s an argument that the only way to balance a MMO is through chaos, which seemed to work in games like TSW.

Guardians are now more popular than Warriors

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Depends what kind of warrior you’re talking about. The main warrior in a party will run either EA or PS, which sacrifices their own DPS by a lot.

Besides, you don’t bring warriors or guardians for DPS, if you want DPS, you grab an ele, which out DPSs both classes by light years.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^ And guess what made GW1 so successful? If you don’t try, you won’t get anywhere.

Farewell GW2

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Xae Isareth.1364

^ GW2 seems fine for now, after ESO flopped hard and how by the look of things, Wildstar isn’t really a direct competitor.

However, there’s a tide of very good MMOs, at lot of them aimed at the same market as GW2 is targeting, and GW2 has a lot of problems which really could cripple it. Anet better have something good up their sleeves.

Farewell GW2

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Xae Isareth.1364

Excellent post.
I admire your writing skills. If I could point out problems this amazing way players would be raging and demanding content.
Sadly, there are to many trolls here that are happy with the current nothing basically.

“bloody care anymore.” That just made me smile :d hardly see anyone use “bloody” anymore..to bad. You Irish?

On the rest…Perfectly agree. I would say…nothing more to say, but there actually is…pages…maybe even books could be filled where they went wrong with a good idea.

On second thought trough, I admit it, I also think the biggest problem are class content. Maybe not 100% but to lack of class content combat became flat. You have 2-3 option each class that is forced on you, or you are useless.
Not to mention the favoritism of berserkers and bullkitten, that was supposed to be fixed by taking away trinity, but instead it only crippled the variety of combat, classes and the characters options.

Direction of content? I don’t understand why players even bother playing this game and dare to say they are playing RPG….“look we got a new jumping puzzle” is not a content for an RPG. It is, but not after you ONLY get them. And not a Guild Hall you can build up for example.
RPG dies when you cant wear any kind of armor you think of, and use any kind of weapon you like to your taste. (to my opinion, but that’s another topic)
Seriously there isn’t even a mention of classes in the game. It wont matter that you are a brutalic 10 iq barbarian warrior or a noble elementalist that is secretly planning to be a necromancer. It wont matter, the game wont let you decipher magic symbols on a locked door to open it, or give you a choice to bash open it….its not RPG….and I remember how they yelled : This will bring back the word RPG next to MMO…

Right now this isn’t even an mmo. Feels more like some facebook kitten, where I have a shared auction house. Truly you are right, hardly covers mmo.

I am personally struggling to decide what to do like a half year ago. I come back play a month then leave for again. Then I think, maybe they give us lots of content next week. Or info on explansion that can “save” the game. Like factions did to Gw1. Then I come back, and after a month I realize I don’t know what class to play, realize I hate them all, then I realize I hate the game itself. And uninstall cursing myself for wasting time on this kitten.

This aint the way to do mmo-s lads….

So, what is content for a RPG? Link’s Awakening had a lot of platforming. Does that make it not a RPG? Final Fantasy had a lot of side games. Does that make them not RPG?

What you’re saying is we should restrict what can come in a game.

Jumping Puzzles are a tiny portion of the game, and a lot of people enjoy them. So what gives you the right to take them away? JPs are hardly the only thing updates bring.

So what makes a MMO a MMO then? Massive Multiplayer Online. The game is online, it has massive numbers of players playing together, so why isn’kitten MMO?

Doliak signet VS Balanced stance

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Why don’t you use ‘Shake It Off!’? Shortest CD, stun breaks and removes a condition.

Just curious...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

So I tried doing rotations and stuff, but it seems outside of the excel spreadsheet I just can’t do it in this game in practice and keep screwing everything up. kitten you kids and your fast fingers.

So… what I was this.

We know that the 30 second rotation coefficient for 6/5/0/0/3 is somewhere between 40 and 45. Let’s take the worst case scenario and just assume you can’t find a slot at all in that rotation to slap Eviscerate into, and you’re forced to take an extra second every 10 seconds to use it. Then your average CPS increase for having Eviscerate becomes somewhere between..

((45+9)/33)/(45/30) to ((40+9)/33)/(40/30)

which is

11.3% to 9.1%, making 10% seem like something in the ballpark of being correct.

Edit: I managed to get 53.4 in 33 seconds vs 45.8 in 31 seconds in the end, can’t do any better. 9.5% CPS increase.

Which means assuming Truffle Steak and a dungeon potion to be on par to Nike’s calculations for an EA Axe build, is 9416 DPS. The EA Axe is 9748, meaning we’re less than 4% lower, without accounting for any benefits from Sharpened Axes or DoE and this was not a perfect rotation.

(edited by Xae Isareth.1364)

Let's take a look at the GW2 china

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Old news but….

VIP for downed state. Boy those guys are gonna have fun with all the instakill. Maybe PVT will be a thing there.

Na, they unlock Downed at level 9. The way their weapon skills work is different as well; instead of unlocking as the weapon is used they unlock the weapon slots as they level.

To be honest with you. I think if we got rid of the downed mechanic, the game would be in a much better place with PVT/Knights etc having a lot more use.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

From 10 months ago.
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.mmorpg.com%2Fgamelist.cfm%2Fgame%2F473%2Ffeature%2F7597%2FGuild-Wars-2-ArenaNets-Master-Plan-for-2013.html

“What’s more is that the team is also working very hard finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming. Finally those level 80s you’ve been hoarding will get some use, as they’ll be adding more and more skills and traits to the game for years to come and on a regular basis for players to obtain.”

If they ever add greatsword to necros, I have a chiroptophobia skin waiting.

Ahhh, fair enough. I’d love a sword and shield for my Elementalist.

I still don’t see how a Scepter and Focus would work for professions that aren’t based around magic though. Well, maybe not ‘work’, but make sense thematically.

Idk. I could see scepter on a warrior if it had the right skills.
Auto attack: hit it with your scepter, hit it again, hit it so hard your scepter breaks.
Skill 2: stab target with your broken scepter.
Skill 3: block attack with the handle.

Skill 4: Punch your enemy
Skill 5: Punch your enemy again

I would love a staff warrior and wields it like a monk though. You can be a shao-lin monk with Braham’s and some other stuff then.

Best weapon of all?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Shield. Cos everything else is so mainstream.

Let's take a look at the GW2 china

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Old news but….

VIP for downed state. Boy those guys are gonna have fun with all the instakill. Maybe PVT will be a thing there.

Farewell GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^ It’s because MMOs are massively restricted.

There’s only so much you can do before a MMO becomes unplayable on current-gen PCs, so graphically, it’s not as good.

Like you said, MMOs lack on the action front, and it also frankly lacks on the innovative gameplay front because of a combination of technological and balance restrictions.

Costumization is also restricted because everything needs to be balanced, there’s only so much they can give you to play around with.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Hmmm, I could’ve sworn that there was an article in which Colin said eventually, every profession will have access to every weapon, but I can’t seem to find it.

http://i.massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/

This will do for now.

Every Weapon for Every Class

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Posted by: Xae Isareth.1364

Xae Isareth.1364

So Abet done time ago that they want to allow every class to use every weapon. How is this coming along?

The BIG question for Arenanet

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Posted by: Xae Isareth.1364

Xae Isareth.1364

WHAT ARE YOU PLANNING TO DO WITH THIS GAME????

Are you sure you want to know it? you would be disappointed…
Would you play a game where you don’t enjoy anything anymore, knowing that it will be the same for at least 3 years?

Nope, but an honest answer is always appreciated.

Taking a break until they come up with something. And by something I hope an expansion.

If we start seeing gem sales falling, they probably will think of an expansion, or at least a huge patch to draw people back again. So I hope we that soon.

Farewell GW2

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Xae Isareth.1364

I also agree with the OP,

GW2 feels more like a facebook video game version, is all about collecting dyed and customs and then show them off . GW2 should be call the other facebook, is just a social game.

The question is then, what should it be? I mean, why do we play MMOs? To play with other people. Why do we collect loot? To show them on our characters.

Doesn’t that make every MMO ‘just a social game’?

Not quite. See when I play World of Warcraft it is to level up My character, see what skills she developes. See How those skills Interact with Mobs, so that I can improve my skill… I am playing 3 Monks. Yes 3. there is a reason that if you Know World of warcraft you don’t really need explained, if you don’t or haven’t played well..no need to explain.

In gw2. By level 25 or 30 I have seen all the skills. Mostly after that it’s all refinement. Applying the right traits with the right polishing of already seen and experienced skills.

“ok so Now aftert I use skill A, I get 5 seconds of vigor…. umm… " Yes, I am sure that those 5 seconds of vigor will be useful…but it’s NOT the same thing as Playing to level 85, and seeing an entirely new skill you’ve never seen before.

I think what makes this game more a 3d facebook is…after you have seen ALL the skills… you can Mostly spend your time chatting.." so…How was that Birthday party? " * Kill Troll*.." was good I got a new Blender.." * Kill Oak*… bla bl bla… * Kill bacon*…

The way I think of it…. World of Warcraft and the games that came before it, Including the Original Guild Wars…were games… and you socialized In them as a secondary thing..the primary thing was…exploring the game..and it’s skills.

for me Guild wars 2… feels Like… an excuse to get together with friends you make in the game… the Game itself is beginning, at least for me… to feel Like…something attached to a 3d social engine.

Not sure if I made sense….

When I Played EverQuest… a friend of Mine asked me that played with me." How would you discribe World of Warcraft?" I said " hmmm… as EverQuest Lite… with pretty colors."

I Guess I would describe gw2 is…" World of warcraft lite… with a More casual social, hey let’s all hang out while we kill karkas" feel."

Playing the game is beginning to feel like an afterthought.

To me, the socialising is the primary thing in MMOs, because frankly, gameplay is normally subpar to that of console games.

I havn’t played enough of WoW to understand what you mean, but even at 80, I’m still thinking of new builds. I do agree that the theory crafting is not very deep in here, its all just DPS stacking in PvE, and it’s quite awkward to do without a DPS meter however.

But to the average player, I’m not really sure it actually matters. For example, if you ask around in why people camp GS on warriors now, most people will just basically go ‘because Nike said so’. The average player doesn’t theory craft, because frankly, it takes hours to do on a spreadsheet and that’s not everyone’s cup of tea.

Farewell GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I also agree with the OP,

GW2 feels more like a facebook video game version, is all about collecting dyed and customs and then show them off . GW2 should be call the other facebook, is just a social game.

The question is then, what should it be? I mean, why do we play MMOs? To play with other people. Why do we collect loot? To show them on our characters.

Doesn’t that make every MMO ‘just a social game’?

Just curious...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Losing dwa in your build isn’t probably a measurable loss, Because you are using GS and swapping. Your not really using axe long enough in your rotation to take advantage of it. you are probably doing #2 burst skill 1 chain then swapping. Your looking at maybe .1 second difference if even that since you are pressing so many skills and rotating. I wouldn’t even take DWA in a GS/AXE rotation its a waste. DWA makes since if you are camping axe or swords thats about it and it helps but it isnt huge and definatly helps less if you are swapping a lot to other weapons that DWA doesn’t effect.

You biggest nerf is the loss of slashing power in that build. Which again is probably really only big if you can land the entire 100 blades and hit WWA on all hits etc. Which really isn’t guaranteed to happen.

I’m not taking DWA, I took Deep Strike, because DWA turns out to be not as useful as Deep Strike. There however is one problem: it might allow you to add extra attacks into your axe half of the build, but then you’re really looking at very fine tuned rotations which I really question if human fingers can actually allow.

You have to assume they do in a initial calc-up, because otherwise it gets a bit too complicated for surface inspection. Would you mind just looking over my method and advice if it makes sense, because basically, the final number I arrived at kind of says theres barely any difference between this and the pure axe EA build in terms of DPS.

It probably would only allow for extra attacks in your axe rotation if your axe rotation were greater than 1. It’s been pretty much tested that the difference between a single axe chain with and without DWA < Than human error. It would help you if you plan on camping axe which you are not doing. Ya Deep strike way better for your build.

Well, I reckon just on paper it might actually see greater benefit than what it suggests but in practice, especially in a difficult fight, its a different story.

And to be honest, when you’re talking about AC and the such, stuff like that, then you pretty much can just wear full zerker and slap on whatever traits you want, because in those dungeons boss fights basically consists of: stack in corner, ele conjures FGS, everyone facerolls, you win in 10 seconds.

Just curious...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Losing dwa in your build isn’t probably a measurable loss, Because you are using GS and swapping. Your not really using axe long enough in your rotation to take advantage of it. you are probably doing #2 burst skill 1 chain then swapping. Your looking at maybe .1 second difference if even that since you are pressing so many skills and rotating. I wouldn’t even take DWA in a GS/AXE rotation its a waste. DWA makes since if you are camping axe or swords thats about it and it helps but it isnt huge and definatly helps less if you are swapping a lot to other weapons that DWA doesn’t effect.

You biggest nerf is the loss of slashing power in that build. Which again is probably really only big if you can land the entire 100 blades and hit WWA on all hits etc. Which really isn’t guaranteed to happen.

I’m not taking DWA, I took Deep Strike, because DWA turns out to be not as useful as Deep Strike. There however is one problem: it might allow you to add extra attacks into your axe half of the build, but then you’re really looking at very fine tuned rotations which I really question if human fingers can actually allow.

You have to assume they do in a initial calc-up, because otherwise it gets a bit too complicated for surface inspection. Would you mind just looking over my method and advice if it makes sense, because basically, the final number I arrived at kind of says theres barely any difference between this and the pure axe EA build in terms of DPS.

assassin ritualist paragon monk dervish

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Posted by: Xae Isareth.1364

Xae Isareth.1364

people loved these classes from gw1 , im wondering when arena net plans on coming out with them if any of them .

I would really prefer them to actually improve on existing classes first, unless they bring back the dual-profession mechanic.

Currently, the classes are so linear and shallow that it feels more like Maplestory than Guild Wars.

It's kinda silly

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Xae Isareth.1364

The problem is that it is true.

Also, rangers, engineers and necromanancers have never been a part of the meta, ever.

It’s not really ignoring the forums. The reality is that GW2 is terribly balanced in PvE, and Anet has yet to change that because their balance is around PvP.

(On that topic it just seems very illogical to balance a game around PvP but then make most of your updates PvE-related)

Just curious...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Ya hes already looking at a big DPS loss since he wants to run empowered allies with weapon swapping. The points are just not there to do this man. However you can run 2 banners instead of 1 and maybe that will make up for it overall. I’ve looked at a lot of different builds and Its safe to say there is no such thing as huge differences between builds anymore and thats the truth.

If you run EA anything, you’re looking at a pretty big DPS loss because it’s either losing Attack of Opportunity+Deep Strike/DWA or Berserker’s Power.

But as shown above, it doesn’t actually seem like a DPS loss. As mentioned, the pure GS EA build (aka, bored out of your mind build) is better personal DPS than both this and the pure axe build, but it stacks less vulnerability. I suppose the advantage this build would have over a pure axe build would be that you get 2x the opportunities to switch weapons, which in a real fight is a pretty big help, and you got Sharpened Axes/DoE helps keeps Eviscerate going even if you screw everything up/big damage increase on stuff like dredge/CoE golem boss/etc.

@Guang I’m not really trying to run Eviscerate and BP at the same time though. I guess the formula for the DPS increase from Eviscerate without BP would be just be the % total coefficient added on in a build with Eviscerate over a build without. If we assume you use Eviscerate every 10 seconds, which you can w/o sharpened axes (SA just makes sure you definitely can), over 30 seconds it adds 9 to your total coefficient count. the clearest opportunity cost is an axe/GS auto, which is 0.7, so the real amount added is 6.9.

Just looking at the DnT forums, it seems (depending on what you rotate), an a/m-gs build has around 40-45 total coefficient over 30 seconds, meaning Eviscerate is a… 15% DPS gain if you don’t have BP. Rotations probably will reduce that by a good amount but it does kind of says that keeping adrenaline for BP and using Eviscerate is more or less the same thing, or even better because your adrenaline goes up and down, it does’t just stay at 0. That doesn’t sound right but I don’t know what’s wrong with that logic.

Edit: whoops.

(edited by Xae Isareth.1364)

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

examples such as the video i posted of a solo boss kill time on par with most peoples’ direct damage kills? and then there was the phalanx strength build which you could literally spend five minutes testing and see that the might stacking was balls to the wall insane.

but people are so resistant to change it takes them a while to accept it.

Cuz there is a attitude that zerker is the only way to play. people don’t like change and a lot of people don’t understand the game as much as they think they do.

There’s a lot of other people that just use builds that other people make for them, they don’t know how to build or play without someone telling them how to.

Lastly there’s a lot of people that comment about things they haven’t tried or tested they immediately dismiss something.

It’s partially because Anet made it this way. GW2 has one of the most shallow and linear character costumization systems I’ve seen in an AAA MMO, so barely anyone cares to think for new ideas because mostly, there is none.

Just curious...

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Xae Isareth.1364

Theres not much point to take 20 in discipline. With the crit damage nerf 1 point barely gives you much boost. There are no 20 point skills that will boost DPS of GS or Axe except axe mastery but in a rotation its not needed.

You may as well put 1 point in strength for reckless dodge then thats going to boost your DPS more. BTW are you factoring the damage of reckless dodge?

You know that reckless dodge can crit for like 5k?

No, I’m not factoring in the damage of reckless dodge because it does about the same damage as a first-hit axe autoattack (0.6-0.9 vs 0.7), but rolling takes a bit longer to do and well, you waste a dodge, which unless you got 5 in Strength is a huge no no for something so trivial.

Going 5 instead of 6 in #2 line is a 8% loss in crit chance if you use Quality Maintenance Oil (you can use something better but the next one up costs ten times as much), which outweighs any other option you could take.

So, the only thing left is going 1 in Strength, and all you’re getting is just 50 power, which is actually about the same kitten ferocity, but Sharpened Axes/DoE does do something as opposed to RD which does nothing.

Edit: burst mastery is a 0.1*0.07=0.7% damage increase, and in exchange for that and 100 ferocity, you lose the 10% from bleed, which is just not worth it.

(edited by Xae Isareth.1364)

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Are you counting destruction of the empowered there are almost no mobs that use boons.

I’m not. Assuming 0 boons on target.

The only thing I’m massively doubting about my methods is whether Eviserate is a 10% DPS increase or not.

It’s kind of sad that theorycrafting in this game is so horribly boring for PvE though, because all you do is consider DPS (which ironically was something Anet was trying to avoid), otherwise there would be a lot more interesting combinations out there.

(edited by Xae Isareth.1364)

[Suggestion] New Traits

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Xae Isareth.1364

I think we’re really in need of another round of trait mergers. I mean, I can understand why stuff like elementalist CD traits are separated (because otherwise it affects up to 4 the number of skills than other classes, making it stupidly OP), but stuff like ranger piercing really don’t need to be a separate trait, considering on the Warrior’s side, rifle CD+piercing comes in one neat package.

warrior got a very poor mechanic!

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Posted by: Xae Isareth.1364

Xae Isareth.1364

What would be nice to see though, is a Strength GM trait which is as strong as Beserker’s Power in PvE.

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

That build ends up having less DPS than a 0/6/0/4/4 though.

warrior got a very poor mechanic!

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Xae Isareth.1364

In PvE, Burst Skills ARE useless in most competitive builds though.

Just curious...

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Xae Isareth.1364

My comment is basically play how you want as long as its effective.
You know enough about the game and how to play well enough without someone giving you a build and telling you how. So do what you want to do as long as you are having fun.

Its a pretty easy thing to test. Do and Eviscerate record how much damage it does. Then run the meta build record how much damage it does in rotation. Then calculate what % of that damage equals the damage that eviscerate does assuming you have the adrenaline to pull it off when ever its up and you have your answer.

Then take your build that does less DPS without eviscerate and add eviscerate to it. Then compare DPS to DPS.

Or… You can just go to heart of the mist kill the indestructible golem with the meta build then kill it with your build and see which one dies faster compare how fast they die. This is the simplest way.

Please note that your idea is based on the assumption that your adrenaline gain is high enough that you can eviscerate every 8-10 seconds or what ever it is. If that is not true your calculations are off.

Well, if you Evicerate, then AA chain (6), cyclone axe (2), switch (5), HB (9), WWA (assuming it hits 3 times), then switch back (5), you’ll be on 30 already, so I don’t think you need anything else because it reality, you’ll do more than that with any sensible rotation.

In all honesty I’m just trying to find a justifiable build involving a GS other than PS builds that doesn’t use Berserker’s Power, because that’s honestly the most stupid trait in the game and I’ve no idea why Anet hasn’t put another GM trait thats equally as strong as it. I mean, they know what PvE is like at the moment, so they know how that trait won;t work like how they intended it to work.

EDIT: wait a second. The wiki says Eviscerate has a coefficient of 3…is that right?

(edited by Xae Isareth.1364)

Dungeon Haiku

in Fractals, Dungeons & Raids

Posted by: Xae Isareth.1364

Xae Isareth.1364

I do dungeons daily,
It is very fun,
AnetwhyDon’tWeHaveADungeonTeamAnymore?

What kind of content would excite you?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

New skills and new traits. Specifically a trait which could compete in power against Berserker’s Power.

(psssst https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-New-Traits/first#post4058206)

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

To just illustrate what I mean. This is by no means a comprehensive evaluation, just a ‘scan’ to see if it’s worthwhile to investigate further.

0/6/0/4/4-

Rending Strikes, FGS, Deep Strike.
Empower, Empower Allies.
Warrior’s Sprint, Destruction of the Empowered/Sharpened Axes.

To roughly calculate the DPS of such a build, I just took the numbers for a 6/5/0/0/3 metabuild and scaled them using the following:

A-A blanket assumption of 10% uplift due to Eviscerate (which may or may not be correct)
B-Power scaling: (2137+1195)/(2469+1195)
C-/1.03 for losing Stick and Move
D-/1.15 for losing Berserker’s Power
E-Ferocity+Precision adjustment: (1+0.99*1.30)/(1+0.91*1.27)
F-We assume 3 boons on you: so an adjustment of *1.03 for Empowered
G-/1.05 on the axe half of the evaluation due to loss of Dual-Wielding
H-/1.1 on the GS part due to loss of Slashing Power

Now we can plug in some numbers. I don’t have any data myself on hand, so I stole someone else’s work.

http://www.dtguilds.com/forum/page/4/m/6563292/viewthread/12497977-dnt-warrior-build-41514

Page 4, Jatt did some rotations and came up with DPS numbers for both halves of the old metabuild. However, the post is slightly out of date, so what I did was just scale the numbers to what DEKeyz posted on page 7 by using (12024/13123), ie, we assume there’s no rotation differences and everything that has changed is purely statistical.

So, finally, we plug the numbers in:

(8982/H+4141/G)(12024/13123)A*B*C*D*E*F

Which arrives at 10273 DPS. This is assuming Des. of Empowered does nothing.

Looking at page 7’s chart, an EA A/M/S build has 10645 DPS. So we’re less than 4% short, well into the grey area of theorycrafting, and this build does give you twice as many weapon swaps (use that how you will).

Comparisons to a pure GS build is a different question, because you stack more vulnerability than a pure GS, so its up to your party composition to decide what you use.

However, as I said, this is just a rough calculation without me looking too much into it and making a blanket assumption of 10% on Eviscerate.

Any comments?

(I kind of also assumed that the game uses integer figures when it calculates your damage, so if your crit chance is say, 99.7%, it would just be 100% to the game. Some tests were held a while back to try and confirm this but I can’t seem to find any conclusive evidence of what came out.)

(edited by Xae Isareth.1364)

Warrior or Guardian?

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

To make a fair comment, guardian sword is better from a pvp perspective. Though the only real reason is that it teleports instead of leaps and it can destroy projectiles.

But a warriors shield is superior than the guardians and the warriors shield can reflect projectiles if traited.

But to be even fairer, DPS guardians drop like a rock while warriors don’t.

From what Ive heard and seen. Condi warriors with 2 swords are very strong. However, warrior sword is a condi weapon and thus is basically useless in anything that involves multiple players in PvE because condition builds are still bottom of the barrel in this game.

[Suggestion] New Traits

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Guardian

Energising Might
Each time you critically hit, nearby allies restore a small portion of endurance.

[Feedback Thread] New Crown Pavilion First Impression [merged]

in Festival of the Four Winds

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’ve seen at most 3 commanders in the pavilion at a time, one of whom turned off their tag and left as soon as the event missed gold. Last two times I went in there were no commanders and about 15 people. If you’re being lucky and getting a good overflow/megaserver then that’s great but don’t assume that everyone else is doing it wrong, in Europe at least the event seems to be dead at this stage.

Not surprising. That’s the logical outcome if the bosses take so long to kill, and the rewards are so poor. There really isn’t any reason to stick around if you aren’t eligible for the gold reward any more.

The game designers should have been wiser, and given the players the ability to recover their lost time on the other bosses, by killing them faster. As long as there still is a chance for the gold reward, players will keep fighting (like with the Marionette fight).

I’d guess the developers just didn’t think we would have such a massive problem with it. I mean, the tactic is just ‘split up, read the 1 line boss mechanics on 2 bosses, win’.

This isn’t even a raid, there’s no dependency on any other player during the fights themselves, unlike Teq/Wurm/Mario. It’s basically an elaborate way to say, ‘stop zerging’, and guess what, we just zerg it.

You can take down a boss in about 5 mins as long as you don’t zerg and super-upscale it, so they don’t even take long to kill.

What if AI builds..

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

It would be quite….interesting to see rangers be able to countrol their characters with WASD, and pets with the arrow keys. Ridiculous and RSI-worthy, but interesting and you reaallly see the good rangers from the bad lol.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I dont understand why ppl have a problem with goodbye posts. I understand why Anet dont want them, but other players?
In RL I always tell why when Im ending a contract or an agreement, its an honest thing to do. Its decent. Stop answering the phone or not respond to mails and basically try to just disappear is not.
Of course, mailing Anet to explain why could work too, but then again, this forum IS supposed to be the link between Anet and the players, as “they read everything and listen to the community”.
Besides, if you have lots of friends in game, it is easier to write a post on a forum saying why you dont play anymore, than to talk to each and every one. I have done that a couple of times.
But maybe thats just me.

The reason is that some people don’t like seeing them. I would imagine it can be like finding a really good show on television, then you’re all like ‘dude, have you see this show, it was awesome!’ to your friend (if it was the 90s and people still spoke like that), and then he’s all like ‘what the heck are you talking about, that show sucks kitten .’

IA consulting ANET, was it already posted?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

And give enemies very strong healing abilities, so poison can have a place in the game other than a really bad DoT.

“an enemy that heals constantly is fun to fight”…

said no one ever.

Players heal. That’s why burst mechanics exist and why poison is a thing.

Would PvP be fun if it was just a race of attrition to see who could get the other person down to zero faster?

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem is you guys never saw how GREAT GW2 could have been. Many of us GW1 players did. We saw a vision of it. But it never came to pass. That’s why it is so sad for some of us.

Thing is, they were going for a much more casual game with this one than GW1. GW1 was not a very casual game at all — it was a high skill cap game. That’s fine, there should be high skill cap games. The disconnect comes from the fact that they changed that up with GW2 and created a modest skill cap casual game (it’s very clearly the most casual-friendly, low skill cap MMO that’s ever been made). That was bound to rankle the high skill cap fans of GW1. It was like a search for a different audience. I do think this was somewhat clear before the game was released, however — it’s still understandable that the hardcore, high skill cap GW1 players would be disappointed.

WildStar is the new high skill cap MMO, really.

Personally, I think FFXIV has a higher skill-cap than Wildstar just looking at some of the encounters, but anyways.

GW2 wasn’t designed to be more casual, it was designed to be more accessible for people who havn’t played MMOs before. Take the lack of complex encounters.

What a hard encounter in a MMO consists of is a page-long list of complex mechanics your party had to overcome, and often they are anything but intuitive. Console and single player games rarely have many encounters with more than say, 3 or 4 different mechanics, and what hard there mostly consists of is the need for fast reflexes and precise actions in an unforgiving encounter.

You can see some of those ideas in GW2. For most fights, all the mechanics are pretty obvious as you progress the fight, and they aren’t very hard to understand. But you got fights like Lupi which requires fast reaction times and precise execution of skills.

PvE build after signet fix?

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

That’s why I always laugh when the so-called “pros” accuse me of “spreadsheeting” DPS then immediately turn around and claim that GS is the best DPS (but only so long as you’re hitting perfect HBs and WWAs on cooldown). I did a crunch on the actual numbers and GS loses more damage with every interrupted HB, you can take a look at them here:

http://www.dtguilds.com/forum/m/6563292/viewthread/12695698-interrupting-axe-auto-vs-hb

But if you don’t care, basically axe not having a cooldown makes a big difference is the obvious takeaway.

I had a look at the other discussions on that forum as well. From what I saw, it seems that of you change your rotations slightly, you can end up getting a completely different results, often with GS/Axe>GS.

So the takeaway I got is that, other than the fun of theory rafting, when you get min-maxing down to <5%, you have to question if what you’re doing is really actually practical.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I figured it was high time I took the time to explain why I am no longer playing GW2, and I seriously don’t expect that I will be back anytime soon.
It’s the responsible thing to do I think, since most players that leave simple go silent without saying anything. So take this for what little it’s worth.

The responsible thing to do is to not break forum rules, which you’re doing by making a leaving post.

1. The only people who care why you’re leaving are people who already agree with you, some of which have left. Many of us like the game pretty much the way it is. Not that it doesn’t have room for improvement, but my guild, at least, is hopping and everyone seems quite happy with the game.

2. Most players simply go silent. That’s true. This is people who like the game and people who hate the game. Making the assumption that most of the silent people agree with or would support your points is an erroneous assumption. Some people will and some people won’t, just like the people who answer this thread.

Use of the word responsible means that you see what you believe to be true as objectively right, when it’s high subjective. Even in this thread, many people disagree with what you’ve said.

If you don’t like a game, leave the game. Making a post like this is not only against the rules, but it’s completely 100% pointless. Unless you’re saying something totally unique that no one has complained about before, which isn’t the case.

Except the reason for the forum rules is Not about a healthy discussion of differing opinions. It’s simply a rule so that people do not realize How discontented other players are.

basically the reason the rule is there is so other players can keep hiding their head In the sand.

Well, just to be the devil’s advocate. Have you considered maybe a lot of players don’t want to have their head out of the sand?

If you’re enjoying the game, and you come in the forums to talk about it, you probably don’t want to see a sea of threads telling you your game sucks. You don’t want to know the ‘truth’ because unlike finding out your mom and dad has divorced, the game being good or bad doesn’t really have any wider implications on your life if you’re enjoying the game, so why would you want your head out of the sand?

The idea which developers usually operate on is have all the quitting threads sent to them directly through questionnaires, so they can read them without having the forums be covered in them.

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Just curious, if Berserker’s Power (the worst thing to ever come to PvE for the warrior class) didn’t exist, how much DPS would an Eviscerate every 10 seconds add to the old 6/5/0/0/3 metabuild?

If you were to spam Eviscerate on cooldown, it’d probably be better to go 6/4/0/0/4 to get Sharpened Axes for adrenaline generating.

Then you miss out on EA. Also, whenever you put that magical number 6 in Strength, you basically lose your class mechanics.

Well 6/5/0/0/3 is even farther from getting EA than 6/4/0/0/4. And EA on multiple players is a waste. And if you’re going to use Eviscerate on cooldown anyway, wouldn’t you go for Burst Precision? That is, unless you prefer Sigil of Intelligence.

I suppose you could always go something like 4/0/0/4/6?

Can you all please read the OP?

I was playing around with a 0/6/0/4/4 build :/

There’s no point in using Burst Precision at all in PvE, because you’re on 90+ crit chance with any sort of a competitive build. It’s clearly a PvP trait.

Just to wonder on that point though. If you had sharpened axes, you would still use BP even if you are going to evicerate. You’ll be on 29 adrenaline after AA/Cyclone + weapon swap anyways (because 100% crit chance or very close to it, or 110 in stuff like AC).

Just curious...

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

Just curious, if Berserker’s Power (the worst thing to ever come to PvE for the warrior class) didn’t exist, how much DPS would an Eviscerate every 10 seconds add to the old 6/5/0/0/3 metabuild?

If you were to spam Eviscerate on cooldown, it’d probably be better to go 6/4/0/0/4 to get Sharpened Axes for adrenaline generating.

Then you miss out on EA. Also, whenever you put that magical number 6 in Strength, you basically lose your class mechanics.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I agree with some of his points, but please for the love of all that’s sane, please don’t add more professions.

It’s not time.

Professions that have skills and mechanics that are so rigid I’ve seen console games with deeper costumization.

Professions are so broken mechanically (who the heck would use adrenaline skills in PvE?!) that solving the problem would be like creating a new class.

There’s so many bugs that ‘will this actually work’ needs to be a consideration when you engage an enemy.

It’s not time.

Ranger OP, pls nerf

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

Yeah right… acs. You wish! I saw these so called acs. I am pretty sure the rangers built them and then, they didn’t use them. It’s like an alibi. They are much stronger than the ac attack but if everybody knew this, they would be nerfed immediatly. so they build fake acs to blame the damage on them.

And the bear was dead? yet still walking? what’s next? zombie bear in water?

5 stars. 10/10. ‘Would read again.’