I very rarely say this but in this particular case, if you don’t like the way the endgame plays out, then this game just isn’t for you sadly.
Anet has always said, even before launch, that the endgame starts at level 1. There is no ‘endgame’, just ‘the game’. The whole game is the endgame, what you want to do is up to you, and you set goals for yourself, the game doesn’t do that for you.
It’s like asking what the endgame in Skyrim was.
Whether goals are ‘meaningful’ is a very subjective thing. For example, on TSW, my guild leader played the game since launch, and he has never sat foot in a single dungeon, and is still geared with what’s basically that game’s equivalent of greens. Was he wasting his time? Who’s me or you to judge that.
Personally, a game is meaningful as long as you are having fun. Anet has stated that this is the way the game works, its very open, its super casual, and the endgame is just doing whatever you want. Well, if you don’t like that, then, I guess its just not the game for you :L
The MMO market is full to the brim with games where you get pulled around on a leash and where most of the content is irrelevant after level cap, can’t we just have 1 game where you can do what you want, instead of the game nudging you constantly towards a goal it set for you?
first of all, I don´t want GW2 to change, but point out the obvious observations. Whether that is ok for you or not is completely down to personal preferences. And indeed, though I enjoyed the game immensely for quite some time, I am already on my way out.
not sure, a GW2 scenario would work in a sandbox MMORPG that gave you a world where your actions would actually matter and options to define your own goals. But a theme park game without any incentive to do anything, I don´t know. There is a world of difference between being “on a leash” and having options to do something that will affect your game. GW2 is worse than this, you either are taunted by shinies you will only aquire by a mix of sheer luck and endless, repetitive, unexciting chores (and which will have barely any effect for you once acquired) or, if you are not into that, it offers nothing to do at all, save pvp and wvw as playing against other people is its own fun. MMORPG are just not good games when it comes to the pure joy of playing. Substandard graphics, substandard storytelling, substandard gameplay – compared to other types of games. That is not due to negligence, but various limiting factors that come with the genre. So the “just play for the playing” aspect simply doesn´t cut it for me.
wasting time – well, every game is wasting time. But knowing TSW myself, I cannot help but wonder what this guy is actually doing (and dungeons are certainly not endgame there, but are done at all stages of the game).
To me, GW2 is like Skyrim. If you were to ask me why I did anything on Skyrim or what my goals were, you won’t get a straight up answer. That’s what a sandbox element of a game does. A themepark game has very defined and clear goals, but any game with some sort of a sandbox element to them has those clear defined goals, but also has goals which aren’t perfectly describable or even physical, because they mirror real life.
On GW2, I don’t have a particular goal or any particular reason to do anything. What the game is for me is a second, fantasy life. I have goals like finishing Frostfang, getting my ele to 80, etc, but just like real life, they’re side mechanisms which drive an overall narrative. What GW2 offer me is a persisting, living world which I can immersively carry out that second life.
Just like in real life, you are taunted by shinies. Cars, good grades, good jobs, or whatever. Some of those are fun to achieve, some involve repetitive and mundane tasks, but they aren’t exactly the entire point of your existence.
On the subject of MMOs as a whole. It’s true that they often have substandard graphics (but I have to say that the artstyle of GW2 more than makes up for that) and substandard gameplay, but there’s one thing which massively compensates for that and allow you to be immersed often far more than a single player game: the world persists, it has other people in it, and it evolves. As good as Skyrim was, you know the developers aren’t going to keep making more DLCs, you know that you’re alone, and you know that it’s really a ‘dead’ world that will never change.