“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
If you activate skill 1, nothing has cooldwon, if you activate the ultra strong skill 5, everything goes on a 25s cd, disabling the medkit due overlcharge for a period of time. In that time you have to heal with blasts and other water fields from EG or mortar etc. It would allow the medkit to have strong heal skills, but would limit it’s power and stay balanced this way.
Hihi
I recommend to reduce the CD of Well of Recall from 40 to 30, to get in line with the other wells. Now that alacrity has been tuned down, at least give us easier options to maintain it properly.
Greez!
- Madame Le Blanc
We are a solid pick in pve. Even tough our passive damage only slightly outdamages our lack of personal and phantasmal damage – we still are wanted for everything – raids, fractals, dungeons, jp portals.
Please Xyonon They havnt revealed all changes yet. Dont for Lyssa sake give them more ideas!
You know, if they bring Precognition like this – if they really really bring it with aegis. I’ve lost any faith in ANet and their designers forever…
It’s more important to buff base mesmer damage at this point. All damage modifiers just need to affect our illusions as well.
^this. It’s something I really expected to happen with HoT. It’s ok Phantasms, clones or inllusions in general got traits for their own damage. And it’s ok we have traits for our own damage. But the damage from sigils, runes, food, grace of the land, frost spirit should be transfered to them too. It’s just not fair we have always to know that anything we do to boost our dmg, just affects 50% of our outgoing damage. It’s – not – fair.
Heya!
Cool idea. one of the best so far imo! I totally agree with you that throwing those little bags around is a totally bad design and cannot be used in combat at all. Your suggestion is by far better than the ingame Med Kit! I love the idea!
But sadly with the current mechanic you cannot target allies in GW2 …
Therefore I’d say, just change it a bit like the current skill #1 Med Blaster. You also don’t need skill 2-5 to change skill 1, you can just make them skills on their own.
My suggestion is:
Skill 1: Restoration Blaster: The currently used med blaster “attack”, but with increased power since it’s atm really underpowered. Range: 600. Targets: 5. CD: 0s.
—
Skill 2: Restoration Beam: Modified thin med blaster “attack”, with same heal and more range, but less targets. Get’s 10% stronger healing per 100 toughness above 1000 of the target. Range: 1200. Targets: 3. CD: 0s.
—
Skill 3: Armor Reinforcement Oil: A projectile that heals on impact, leaving a water field that grants protection and vigor to the targetted allies. Range: 900. Targets: 5. CD: 12s. Duration: 6s.
—
Skill 4: Rehabilitation Fluid: A projectile that heals on impact, leaving a light field that grants resistance and cleanses 4 conditions from the targetted allies. Range: 900. Targets: 5. CD: 12s. Duration: 6s.
—
Skill 5: De-Lethalizator: Overcharges the Medkit and heals everyone in range for a massive amount. This heal becomes even stronger if the allies have low HP (25% HP = 75% more heal for example). Range: 300. Targets: 5. CD: 25s.
—
Tool Belt: Med Doc: Heal yourself slightly. You get healed for the outgoing heal in the next few seconds. Range: ?. Targets: ?. CD: 25s. Duration: 4s.
The Medkit SHARES all cooldowns, making it a hard decision if stronger skills actually should be used or not! It also prevents the Medkit from becoming an op source of healing since you can swap to it at will
What’cha think?
Greez!
- Ziggy
(edited by Xyonon.3987)
Yea I agree with Yashuoa – it’s a tiny nerf that won’t make any big difference, it’s just to tease us a bit with a mini nerf >_> Could’ve been hammer 4 aswell, with the same feelings about it. Sneaky nerf is acceptable, since it really was or atm is a bit op. But 20 to 40? 30 would’ve been ok too.
Oh yea, lets change sword #2 to a normal attack, gaining 1 stack of aegis for 1 sec – kappa >_>
we are fine – that’s really not that big deal. i’d like to see some qol changes to phants in return tough – like being affected by scholar bonus (if we have it), force, accuracy, proccing air (shared CD with us) etc. more fairness for 100% of our dps, rather than just always boosting half of our dps :P
Are you speaking from a PvE perspective? Because I dont really care for that game mode.
Ye I am. It’s sad that they clutch to their plan to not split pvp from pve. It’s just not possible to balance both together in a good way. It’s just annoying that stuff like that happens all the time.
Greetings
In addition: By removing the PvP tank jewels, I see no point in not changing it back to blur, since the whole stalling meta is gonna RIP anyway. Even if ANet couldn’t change it to “prevents capturing points”, this wouldn’t be op at all anymore.
Please ANet – have I ever give you a bad advice? This time more than ever – don’t change it to Aegis, that’s really a terrible bad decision. Give us blur if it’s not ok to not fight VG properly. Please … snif
Greez!
- Madame Le Blanc
(edited by Xyonon.3987)
we are fine – that’s really not that big deal. i’d like to see some qol changes to phants in return tough – like being affected by scholar bonus (if we have it), force, accuracy, proccing air (shared CD with us) etc. more fairness for 100% of our dps, rather than just always boosting half of our dps :P
All unhappy at the changes to alacrity? Where did you see that?
Reducing the effect by 50% means the maximum CD reduction moves from 40% to 25%. That is less than 50% effectiveness loss in a sense then. Yes, it will also be harder to reach full alacrity because some cooldowns will be higher. But it’s really not that bad.
In the coming days (hours) I’m sure some people will estimate the alacrity uptime we can reach with that. And we will then most likely see that mesmer is still viable.
Well we can still hope for our scepter buffs
@ DuckDuckBOOM.4097
thumps up. (do you have long posting delays too? then you accidently double post? :<)
There is no bunker meta anymore, now that the full def trinkets get removed. Just keep that in mind.
So they nerfed Bunker Chrono in every single way possible and Shatter has gone back to being theif food.
Why? Because of the unblockable elite? Blink / Dodge / Invuln still helps. It’s just unblockable, not unpreventable.
If you do not manage 100% alacrity uptime for yourself in raids, you’re doing something essentialy wrong or you just got downed. You should have a permanent 25% CDR, wich can’t result into “wasted uptime”.
For other players, you can still keep up approximately 70% uptime for both groups. A 70% uptime still results into 17.5% CDR for everyone else. Still a great addition to our high quickness uptime. It actually makes it not so dramatic to have not max alacrity, wich is good, since it rather allows us to swap utilities with something like feedback, wich might become good again in another wing or smthng.
There is no bunker meta anymore, now that the full def trinkets get removed. Just keep that in mind.
If you have 100% alacrity now and 100% alacrity in future, it’s exactly 25% more CD. Ofc it’s a nerf, it’s supposed to be one. And it’s a good one. It hurts but just listen to it – 40% CDR on every skill? Please … we used to have 180s CD on TW, now we have 46s. I guess it’s ok to have 58s … Just an example ö.ö
Still required, still great, alacrity is still strong, quickness aswell.
The only thing I won’t use anymore is Precognition. :/
Honestly I’d rather have them change the name than having the skill go back to being a blur.
Excuse me? How can you like this change? Illuminate my mind please o.o
It’s sad we have no love for condi builds in pve, or for pistol.
Q_Q the struggle is real :<
It’s just like they have forgotten all about that bug. It’s not something minor as it looks like, it’s 2 sec alacrity ever 8 or 6 sec, wich is a 75% or 100% uptime with 3 iAvengers.
25% is still good. I actually expected it to be 20% so it was “more in line” with all of the weapon CD reduction traits. Chrono will still provide all the quickness in raids.
Exactly. I think it was a good change. It was a nerf, no question it hit hard, but it’s a good one.
Aegis is a boon that is made for reaction, not for prevention. You activate a one time aegis to block a dangerious attack. Blur or Invuln, or Precognition in particular is made to withstand a wave of attacks over a period of time. This concept would be totally destroyed with that change.
Change it to blur, ANet, blur.
(edited by Xyonon.3987)
BV giving unblockable is finally a chance to tear into these bunkers.
what bunkers? ö.ö
I’m actually pretty ok with all those changes and I agree sneaky had to be tuned down a bit. But 30-35s would be ok imo, so you still can use it in PvE properly.
Toolkit being too strong and now buffed? :| What about Medkit? Other “useless” or bugged traits? Especially some improvement in scrapper traits.
And most of all – where are our gyro changes?
In that video I played shield and sword, maintaining 3 iSwordies for max personal dps. I’m not quite sure wich is more beneficial for the team, more alacrity or 10k personal dps. Especially when alacrity gets tuned down from 40% to 25% cdr on 100% uptime.
But yea, the other option with wich I agree with you is full zerk and the alacrity focused build with 3x iAvengy:
Use Force and Accuracy for the dps focused build (3x iSwordy) or Force and Air for the alacrity focused build (3x iAvengy).
The reason why not to take Concentration is it’s lack of flexibility:
It also screws up when you do CS or when you stay a bit longer on a weapon set to do proper rotations -> keep ToT on cooldown for 4 of them per CS.
Concentration is only good if you play sword + nothing / nothing + shield and if you have to get boonduration due lacking revenant presence. If you are rich, keep one weapon with it in your inventory. It also requires Bountiful Sharpening Stones to be good.
I got a recommendation from a friend to use or test concentration and and I was happy getting me one and I also carry around weapons with it. But I use it under the mentioned circumstances, but outside of that, it’s just not good enough in my opinion.
So now there is a lot of fuzz n’ buzz about alacrity being stomped etc. Wouldn’t this be the best time to finally fix an old bug? It’s been since the first beta of HoT. Phantasmal Haste does NOT affect iAvenger, the only phantasm that is not affected by it.
It’d be great to give us something nice we were waiting for a long time in return of the hammer (wich I also agree with but that’s a different story for a different thread!).
TL;DR: fix iAvenger with PH.
Greez!
- Madame Le Blanc
My toughts exactly.
Is there anyway you can post the other changes to mesmer? I just got into guild chat at the end when they were talking about the thief. What did I miss
This thread is just about alacrity and the changes to it. This is the other change:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Precognition-changes-into-wrong-direction/first#post5922278
Already made a thread about that here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Alacrity-from-66-to-33/first#post5922167
I’m actually ok about this. It’s 100% justified.
Heya!
Announcement says that alacrity shall be nerfed from 66% faster recharge to 33% faster recharge. This means instead of 1.66s per 1s it’s now 1.33s.
100% alacrity uptime now: -40% CDR
100% alacrity uptime soon: -25% CDR
I think it’s justified, but I’d like to hear your toughts
Greez!
- Madame Le Blanc
Heya …
Precognition preview changes say “no more invuln, it’s now 3 times aegis”.
Change it to blur again. Invulnerability was too game breaking for enemies like Vale Guardian (you KNOW this is only about VG green fields), agreed. The only problem why this skill didn’t stay blur in the first place was because of pvp. Therefore make it prevent capture points and it’ll be fine.
Aegis just doesn’t fit the concept of PRECOGNITION, the ability to forsee enemy actions! Aegis is also not reliable with multi hits or all the auras in raids. With aegis, this well will just go from top to flop and will be never seen again in raids. Aegis is for chaos storm, not Well of Precognition.
Just my input.
Greez!
Madame Le Blanc :|
(edited by Xyonon.3987)
Why is my reply now before your post? This forum, I swear…
I accidently doubleposted and only edited the 2nd one, while the first one has been deleted ^^‘’ The forum is fine, I’m not ._.
I made a vid about the rotation. It’s not 100%, it’s like 90%~ tough. If you got questions or a better idea, lemme know!
Greez!
Hihi
I currently run this one in open world when I got bored with hammer:
You can also use Purgy, EG, Sneaky, it only matters what map you’re playing on. For raids, fractals and dungeons hammer is the way to go tough… :/
Greez!
- Ziggy
Heyhey!
Use Force and Accuracy for the dps focused build (3x iSwordy) or Force and Air for the alacrity focused build (3x iAvengy).
Concentration is obsolete with the proper gear → Surging + Bountiful Sharpening Stones or Leadership runes.
It also screws up when you do CS or when you stay a bit longer on a weapon set to do proper rotations → keep ToT on cooldown for 4 of them per CS.
Concentration is only good if you play sword + nothing / nothing + shield and if you have to get boonduration due lacking revenant presence. If you are rich, keep one weapon with it in your inventory. It also requires Bountiful Sharpening Stones to be good.
Rage and Agility are garbage, don’t think about those.
Greez!
Madame Le Blanc
Since players thend to use illusions over duelling, phantasms may lack of fury if the whole team stay together. The other reason is that the shield phantasm grants 2 sec alacrity for 5 people in 240 radius around the target (like wells) every 8 sec. This x3 is already 75% alacrity uptime. Together with wells you can even do “hopping”, means swap groups to share quickness with Signet of Inspiration and alacrity with 3 iavengers and wells for both teams. They also slow the target and thus you can get much more personal damage aswell.
But don’t change your playstyle / gear just now, we don’t know yet how the next patch will affect this playstyle due alacrity nerf.
At 6 conditions, iWL will outdamage the iSwordy, at 13 conditions he deals even double dps. In raids I’d say you have between 6 and 8 conditions, depending mostly on your engineer – if you have one.
But at the moment, against Sabby (or boss fights with 9 allies in general) the shield phantasm is superior anyway. Pick sword/shield and /focus for Sabby. So you can pull and unharm the thugs who may kick ppl into her FT.
Yup, just make sure you already equipped a tool so it makes it easier to swap
6 part skins > outfits
diversity and creativity is the most important thing in fashion wars 2
Why not just buff Whirl Finishers to pulse an area?
What do you mean? :o
go sw/focus for utility:
- perma swiftness combined with Signet of Inspiration passive
- curtain pull for crowd controll and easier cleaving
- aoe phantasm – awesome for any kind of pve, it also uses combo fields and does more damage with those
this
You can use staff in raids for the very first second of the fight, summon i warlock and then swap the staff for a sword offhand So you have a minor bost when you start ^^ Requires some quick hands tough
I wouldn’t be astonished when you see staff as a real weapon in raids soon. It has high damage potential. You can swap to staff and summon a phantasm, signet, phantasm, chaos storm, use F5, cast all wells, swap to shield cast shield 5 and end CS and continue your rotation without having attacked once with the staffs poor aa, still having the best dps phantasm in the game (single target).
I’ll take this advice but also make a copy for you
Stranger still he hits 3 different targets…
You can do that too …? ö.ö
And then not crit aswell? No. They both have to have their damage adjusted I agree (lower Blastys base damage), but you should take a look at the damage of them compared to other skills solo and in a group.
The problem with having their own stats isn’t only that they almost never crit, it’s also that they are not affected by any buffs at all.
If you have 0 stacks might, a skill like Grenade Auto will crit for about 3k. You then cast Blasty and he deals a 3k uncrit. Well that’s ok you think and go raids with it.
You then have 25 stacks might and all buffs, Nade Auto crits for 8k. Cool you think, you activate Blasty AND . . . still 3k.
Staff isn’t a great off-set in a raid purely because you either want temporal curtain on that swap, or a high dps phantasm (without bricking your own dps), namely sword. Yeah, warlocks are great with enough conditions up, but that’s a widely fluctuating target and leaves you stuck in a weapon doing zero dps for 10 seconds.
Xyonon is technically right that 3 warlocks on a high condie load is the highest dps a Mesmer has, but that’s ignoring the reality of the situation. Every time you shatter those warlocks, or overwrite with the shield block, or overwrite with iLeap, you have to spend another 10 seconds doing no dps just to produce one more. MoP isn’t a viable option in a non-open world encounter because you don’t have the utility slots to sacrifice. Going to give up action? Recall? SoI? Any of those easily eclipses the mediocre dps of MoP in lost party dps because of the buffs they’re now missing.
est.9210 is asking about an open world PvE HoT maps ranged option, not a raid / fotm option.
The “reality” is that you want a ranged option because you want to go ranged. It’s not as simple as a rotation in raids. There is no “need to go back on staff and do 0 dmg for 10s”. He has to go on staff because he requires range – then he spams MoP since it’s open world and not 3 wells are required – there is space for MoP. MoP works wonders with any weapon, it used to be even a dps increase for the sword in melee (aslong as you do not interrupt your aa chain).
Btw, you can block with your shield without summoning a phantasm. If you just attack right before the channel ends, no phantasm will spawn.
One more thing, since you’re comparing staff and gs directly. In many open world events, especially ones in the new zones, you’re attacking either rapidly dying waves of monsters, or something with a funky hitbox. Gs is great at tagging rapidly dying monsters, staff can’t do that at all. Funky hit boxes are worse though. Staff autos won’t work. The iWarlock won’t work. Tbh gs autos sometimes won’t work either, but the iZerker cleaving spin will always work.
Yea staff is rather a survival and single target weapon and GS the ranged cleaver. Even tough both aa’s stink → Mantra of Pain makes both weapons great ranged cleavers. I still agree that during the unload time of MoP the GS will deal better with AoE’s, but there’s also Chaos Storm, Well of Calamity, Gravity Well and ofc F1 for AoE.
Greez!
- Madame Le Blanc
I prefer on VG one time burst heal on need(HT). If will be in future raid boss with constant tick dmg over time-medy gyro will have place in my healing slot
Yea HT is either instant 6360+1040 over time (=7400) every 20s or 5040+1040 over time (=6080) every 15s.
Medy is 5330 + up to 2820 over time (=8150) every 20s. If you are condi scrapper you don’t need any power traits, so you can go for the Rapid Regeneration and Final Salvo.
The HT’s strength is it’s condi cleanse and AoE burst heal not personal burst heal. Medy is great for personal burst heal and super speed for green fields and more heal (wich also affects other Scrappers in your team). It also has a slightly better CC against red add hurr durr
greez
- Ziggy
I use medy as scrapper in raids. For VG I often use blasty aswell, but only as power. Gyros aren’t bad. They are just not an “always pick me” utility skill like nades.
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