I never post my wealth statistics because I always have a suspicion that these threads are created as a means of identifying targets for hacking.
Are you implying you have lots of wealth? You’ve just been targeted by someone now, lol. Cover blown!
Hah! I’m hardly wealthy compared to the folks here. I don’t have a single Exotic item, and in fact, the highest level zone my characters have been to is Gendarran Fields (outside of Southsun Cove during the Lost Shores event). Anybody who did hack my account would find it not worth the bother. :P
I want a Bun-nado minipet. It would be the minipet to rule all minipets.
monkey nail bat
I am SO getting one of these for my Norn when it’s out. XD
its only in SAB its an upgrade from the stick as the sword is the last upgrade
I know that, but I’m just tickled by the thought of my big Norn lady running around in the SAB wielding a monkey nail bat as her weapon. XD
The shovel only seems to work if you dig in a very specific spot (in that example you gave, you have to dig right on the gray rock). It’s kinda annoying because even though you may know there’s a spot, you have to dig around a couple of times before you find the precise location.
“I loved that little fellow…”
And yet it didn’t stop me from blowing him up with Putrid Explosion. XD
@Zaxares
Historically all Charr were on the same page when it came to killing humans, it didn’t take any convincing from the Titan’s to blitz Ascalon. Using the Flame Legion as a scapegoat(and taking a lot of the blame away from ordinary Charr) was an invention of the GW2 writers.
Oh, definitely. The Charr in GW1 were chomping at the bit to kick the humans out of Ascalon and would certainly have massacred or enslaved everybody in the city if they could. Still, I expect the whole Althea immolation thing was more of a ceremonial sacrifice thing for the Flame Legion than something the other Legions engaged in. Remember, we do encounter some captive Ascalonians in GW1 that were slaves of the Charr for more than 2 years. If the Charr really were all about killing their captives slowly and gruesomely, those slaves would never have lived that long.
Again, I stress that I’m not defending the Charr in GW1. They were brutal, barbaric savages that slaughtered and destroyed on a massive scale. (Heck, I don’t even trust Pyre Fierceshot; my characters would have challenged him and his Warband to a fight to the death as soon as our temporary alliance was over.) I’m just saying that times change, and the Charr of today are not the Charr of the past. I can understand why veterans of GW1 hate the Charr, but hating modern Charr for their history is unfair and unjustified.
I know people like Kasha, Nente, Vassar, etc. were not major characters in the game, but I still have a perma pre-searing character (ranger nontheless) who has been taught by some of these people. It’s kind of upsetting to have them be killed by what I consider to be one of the distant relatives of my character in pre-searing.
Yeah, I always get a bit sad when I have to put down ghosts like Captain Calhaan or Farah Cappo in events. (Except Horace. That kittener can go rot in the Domain of Anguish. Him and his stupid ROCKS! :P) I wish there were some way for us to help them to move on, rather than hang around forever, frozen in time and forced to constantly relive an endless war.
…Wait. When was the last time we saw snakes in Tyria?
Krait?
monkey nail bat
I am SO getting one of these for my Norn when it’s out. XD
^ What Markus said. Some skills are “blast finishers”, which means when used in a combo field, they generate additional effects. For instance, using Arcane Wave (a blast finisher) inside a Fire field grants 3 stacks of Might to all allies in the area. If 5 people all used blast finishers in that field, everybody gains 15 stacks of Might, which is a significant bonus.
Alternatively, using a blast finisher in a Water field heals all allies for a small amount, so if a bunch of players all used it at the same time, that amounts to a huge amount of group healing which can turn the tide in a pitched battle.
There are also Leap, Projectile and Whirl finishers, all of which create different effects in different fields. Play around with them and experiment!
Question. Was anyone ACTUALLY banned for using those unlimited drink bottles in the Personal Story instances? I find it a bit hard to believe that ANet would hand out permabans for that, as the only reward you get is a title; it’s not something that has the ability to catastrophically affect the game’s economy or state. At most, I would expect ANet might hand out a suspension for the most blatant offenders.
No Abyss or Celestial, but I’ve gotten a fair amount of Rare dyes since launch, including two Midnight Ice, one Black and one Illumination (which I LOVE. It’s a brilliant gold-yellow colour.
)
I get around it by having 5 characters that I play more or less equally. Each character tends to be in a different map of the same tier, so the landscape is different, enemies are different, and my combat tactics are different. Just go through an area completing Hearts and kill anything that gets in your way; the mats start to add up after a while.
I never post my wealth statistics because I always have a suspicion that these threads are created as a means of identifying targets for hacking.
Leather can be trickier to get because you can’t harvest it directly from nodes. I get mine by salvaging Medium Armor, leather-like salvage items like Hides, Pelts (from animals) and Straps (from Centaurs), and occasionally from opening Bags. Centaurs are my preferred group to hunt for Leather because they drop all three item categories. Flame Legion bags also sometimes drop leather scraps.
That said, leather scraps and refined leather squares tend to be the cheapest of all the basic crafting materials on the TP. If you’re not fussed about harvesting the materials you need yourself, it’s much quicker to just buy them.
As the others have said, Light Armor that is level req 20 and below will salvage into Jute Scraps. “Cloth”-like salvage items like Shredded Garments, Shredded Rags etc. that are worth 6c each will also salvage into Jute Scraps. (Salvage items worth 10c have a chance to salvage into either Jute or Wool.)
My favourite group to hunt for cloth tends to be Bandits. They drop Light Armor, cloth salvage items AND their Bags of Goods have a decent chance for giving out cloth. Flame Legion are also a good choice.
I mean at the moment there are less than 300 passion flowers on the trading post. All the hundreds of thousands of GW2 players and there’s not even enough supply for 3 Versatile Mighty Infusion’s, that’s plain whacked.
I totally agree with you that the drop rate for Passion Flowers is completely borked. ANet needs to increase the frequency with which these drop, to about the same percentage as getting gems when mining ores or hidden bags when chopping trees.
After getting hit with the 26/27 “bug” myself, I eventually solved mine, and figured out how the achievement works in the process.
How this achievement works is that there are invisible checkpoints throughout the entire World 1 that you must reach. They don’t seem to correspond to any sort of pattern other than the fact that they are all located along the path indicated to you by the pointing fingers.
In my case, the missing point was a location right in front of checkpoint 3 in Zone 2. I’d missed this one originally because while I activated the clouds right up to that checkpoint, I then backtracked and took the Shortcut Wurm which bypassed that spot.
So basically, to ensure that you get all the points for this achievement, make sure you follow the marked path EXACTLY. If a finger points to a shop door, go inside; there is a checkpoint inside that shop. I do not know how this works with the dual routes in Zone 3, but I suspect you need to take the “smiley face” route instead of the “sad face” route. However, follow both routes to their conclusion before facing King Toad to be on the safe side.
The 27th point should come after you reach the bonus round with the Mine Cart, so if you haven’t completed the achievement by that point, you’ve missed something.
No no no!!! <:o Not this month. At an unspecified time. Certainly not in the next month.
Josh… that’s a long time to make a Princess wait. She will not be amused.
“It’s not my fault! I kept running into short, bald shopkeepers who told me you were in another castle!”
I think that adding a counter in Infantile mode is a good compromise. (Besides, I think everybody who’s trying for the Bauble achievements is doing it in Infantile mode anyway.)
You have to admit that the whip being able to snag baubles from inside locked chests was an unintended bug. :P I’m more sad about the upcoming change that will make Queen Bee Dogs immune to the whip.
Whip is OP against Queen Bee Dog, since it is supposed to be a mini boss.
You need perfect timing to use it against her though. Two hits with the stick, whip, then another two hits with the stick. If you’re just a BIT slow with the whip, she will get you. I actually find her more tricky than King Toad or the cage bosses.
I agree that she becomes a total pushover in a group where one person just spams the whip non-stop against her though. Maybe if you go in with more than one person, the Queen gets the Unshakable boon?
I did all success in infantile mode and stuck at 26/27 too
tried to go to first shop as well, nothing changed.EDIT: Ok, fixed it. You need to enable every single cloud in infantile mode …
I managed to fix mine too, but I don’t believe the clouds have anything to do with it.
Instead, how this achievement works is that there are hidden checkpoints throughout the entire World 1 that you must reach. They don’t seem to correspond to any sort of pattern other than the fact that they are all located along the path indicated to you by the pointing fingers.
In my case, the missing point was a location right in front of checkpoint 3 in Zone 2. I’d missed this one originally because while I activated the clouds right up to that checkpoint, I then backtracked and took the Shortcut Wurm which bypassed that spot.
So basically, to ensure that you get all the points for this achievement, make sure you follow the marked path EXACTLY. If the finger points to a shop door, go inside; there is a checkpoint inside that shop. I do not know how this works with the dual routes in Zone 3, but I suspect you need to take the “smiley face” route instead of the “sad face” route.
The 27th point should come after you reach the bonus round with the Mine Cart, so if you haven’t completed the achievement by that point, you’ve missed something.
But those comments don’t make any sense if you’re a female character and doing the Box solo… Unless the shopkeeper’s extremely near-sighted, I guess.
(Please add a bunny minipet or combine all to make queen bee dog!)
… If they add a Bun-nado minipet I will throw all of my money at it. ALL OF IT.
I never knew 8 bit games were all in true 3d.
Of course they were! It was just the technical limitations of our TVs at the time that kept them from being displayed properly.
Word from the devs is that this isn’t the end of the Super Adventure Box. More Super weapon skins as well as new levels will be released down the track, which means future returns of the Box, but at this stage they have no plans for the SAB to become a permanent addition to Rata Sum.
They were made that expensive for a reason. The reason why Infused versions of items are so pricey is so that people who are hardcore grinders, or are obsessed with having BiS in everything, have something to work towards, but having it also won’t give them any significant advantage over people who didn’t grind for it.
Oh God, you mean I have to hear those Monkeys in WvW too? I think I have PTSD from all the times they knocked me off a tree and into poison water…
To the OP: I’m part of the 30+ gamer demographic. I love immersion in my games, and I tend to play mature, story-telling based RPGs like Dragon Age more than any other genre. Yet I LOVE the SAB, and wish it would stay around permanently. (Although I fully expect it won’t.) Just because we may prefer games with more serious content doesn’t mean we automatically hate lighter, more whimsical additions.
Shining Squirrel: “Well I’m 50. What some of you “younger” players forget is we older players have a lot more disposable income to pour in to gaming.”
This is something that the game industry has caught onto in the last 5 or so years. The generation of gamers who grew up in the 80’s and 90’s have NOT let go of their hobby, so there is a demand for games with more casual time requirements. At the same time, these gamers also have a greater amount of discretionary spending, and a greater willingness to spend small amounts for perks in games. Hence, the recent switch to micro-transaction funded game models. I’m not very fond of the pay-gates that pervade F2P games, so I find GW2’s compromise between an initial game purchase and micro-transactions for aesthetic or convenience items to be just right for me.
32, employed full-time, been a gamer since I was 5, incidentally.
Don’t know about you, but I’m going with a D/D, P/P wielding Tengu thief.
Does drinking things like the Elixir of Heroes found in the open world still add to the title?
“WAAAA-HWAAAA!”
Pretty sure it’s #2. The fact that the Queen Bee Dog shoots bees at you when she barks is a dead giveaway. :P
I sympathise with your experiences, Coults, but I’m pretty certain that ANet can’t grant you an achievement from their end. Ironically, King Toad is probably a lot easier and faster to take on than the time it took you to get all the baubles. Once you know his pattern, you can easily solo him.
Also, you should be doing the achievements in Infantile mode. You can still unlock almost all of the achievements there, and the rainbow bridges make it MUCH easier to get through the areas.
It’s like the time I saw somebody bashing the Lord of the Rings movies for stealing ideas from World of Warcraft…
/facepalm
Buying extra lives in the shops is a waste. It’s 20 baubles for a life, but you can buy a Continue Coin from Moto when you die for 50 baubles, which gives you 5 lives.
Norns are actually not related to humans in any way. You have to think of them as mythological giants, really. Shape-shifting viking giants.
This. They probably don’t even originate on the same planet (humans aren’t from Tyria).
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA,
BuddhaKeks is actually correct. Humans were brought to Tyria from the Mists by the Six Gods.
I can never forgive the Charr for what they did to Lady Althea. (>_<)
I just wanted to comment on this …but I deal with it in few ways :
- I go to CURRENT Charr lands and just stand there (on a hill possibly) and watch as Ghost’s eradicate them in DE’s ^^
- If it was up to me, I would kill every single Charr existing (In Ascalon, they can have their old Northern plains)
While I would gladly bring justice to the Flame Legion curs that murdered Althea (and I often did, whenever I passed through the area on my way to Dragon’s Gullet), saying that you’d murder all modern Charr for their ancestor’s actions is like saying you want to kill every modern German who has a National Socialist in their family history. Or that you want to drop nuclear bombs on New York and San Francisco today in retaliation for the atomic bombs dropped on Hiroshima and Nagasaki.
I made a character of each race, although I always knew that my Human character would be the descendent of two of my characters from GW1.
Why not just ask a female player on these sub-forums what their personality is like? There’s a whole thread devoted to female Charr PCs, and there’s a significant number of female players posting there.
I like Rox, although I do agree that her eyes look far too large for her face. As others have mentioned, they look like Asura eyes in a Charr face, and the final effect is just freaky.
I also intend on abducting Rox and interrogating her until she gives up the secret of how she’s creating a poison field with her Barrage skill. :P
I like the detail on them a lot, but I think I’ll stick with my backwards sloping oryx horns.
Only if I could sit in a rotating chair and say “I have been expecting you”, while stroking a cat, of course.
Poser! Everybody knows a REAL Asura villain would be stroking a miniature felinoid golem.
^ That’s Princess Miya. (Her name was discovered after someone translated the titles on the books found in the stores in the SAB. Apparently, one of them reads “Princess Miya is not Moto”.)
Then again, it could just be propaganda put into the SAB by Moto to mislead his critics.
I would think that the easiest solution would be to leave normal mode alone, but make it so that hard mode requires you to do all the little side stuff to unlock the checkpoints, but since you have to do more work you get at least a few more baubles for it when you get to the chests.
I think this is a great idea for Hard Mode! Sure, the rewards are increased, but you also need to do more to unlock the checkpoints, like killing the Queen Bee Dog to obtain a special key, or having to purchase the same key in a shop.
Putting in restrictions like a time limit probably wouldn’t hinder people who are just in it to farm, if the goal is to get people to slow down and explore the world more.
You can press M to see the “world map” and get a rough idea of where your party members are if you get lost. Still, it’s awfully hard to tell a SAB newbie how to rejoin the group if they happened to die and have no idea where they are. XD
It’s 1 in 50.
O.o
Are- aren’t you breaking some deeply held taboo among ANet staff by coming right out and telling us the odds, Josh?
As for me, I was extremely lucky:
3 runs
8 chests
1 Shield skin
3 runs, 8 chests, 1 skin drop.
Probably the first time that GW2 has actually smiled on me with regards to rare chest drops.
While there are people willing to throw that sort of money at a game, I doubt there are enough of them to make it a sustainable part of ANet’s business. In addition their strategy appears to be focused more on selling things in the gem store (sales, BLC lottery, minis) than on driving the in-game prices of everything up so that people feel they need to buy gems to convert to gold.
I’m not entirely sure about that. The people who are willing to spend real money on virtual transactions (usually gamblers of one kind or another) can drop tremendous amounts of money on it. I recall reading some statistics about FarmVille where Zynga claimed that only 5% of their playerbase spent money on the game, but that 5% ended up giving them MILLIONS.
However, I do agree that ANet’s approach where you can buy gems using in-game gold in addition to real money is absolutely ingenious; it gives players an option if they can’t (or won’t) spend real money on the gem store. At the same time, restricting the gem store to items that provide only aesthetics (skins, minipets etc.) or convenience (boosters, express items) also prevents players from just spending their way to success in the game.