I actually remember when activities used to give Glory/PvP rank points. That was a fun little bug. XD
OK, that can rule out one possible factor then. My Mesmer had not yet completed the LS when she was hit by the bug.
I like the idea of Keep/SMC Lords getting ever more powerful based on the upgrade tier of the structure, as well as further scaling according to enemy numbers.
Thirded.
This is the kind of communication we need and want from ANet, Michael. Clear, concise and informative. It lets us know where you stand, why you’ve taken that stance, and gives us the information to make further suggestions or provide feedback to help refine and improve the process even more.
Also, can I point your attention back to this post?
GW2 need more Dhuum
Having cheaters/hackers/griefers get banned or suspended in a suitably dramatic way that everybody can see would be both hilarious and entertaining, and a superb way of demonstrating to all players that, yes, ANet DOES police the game and that players who don’t abide by the rules do get their come-uppance.
The funiest part of the oil is to use the dome if you have oil mastery and watch the idiots (mostly p3wp3w rangers) kill themselves.
Yeah, you can get some amusing downs that way (rarely kills, since others in the zerg will res them), but more than likely you’ll get bursted down by the dozens of marks and AoE meteors dropped on the oil.
Heh, or Planescape: Torment. “Back in my day, we read a novel’s worth of text in our video games, and WE LIKED IT!”
^ This. Just leave it up for sale and go play the game normally. If you priced the tonic within an acceptable range, it WILL sell sooner or later. You just have to be patient for slow-moving items like these.
If it still hasn’t sold within a month and you’ve been undercut lots of times, then yes, you should consider taking it down and relisting.
To clarify, when I said “shorten the duration”, that also meant fewer total burrows would spawn.
The Zephyrite Masters (along with the Zephyrite NPCs you see in Dry Top) are fighting using the various Aspect Crystal skills. You can use those same skills yourself during the Aspect Mastery activity that was available during the Bazaar festival.
Question for you guys. When the bug occurred for you, had you already done the Tangled Paths LS on that particular character?
Well, if it helps, as a Hotjoin-only player I have no intention of jumping into the SoloQ pool, even to try for a lucky streak.
(Having a Glorious Hero armor piece would only trigger my completionist tendencies and then I’d cry over not being able to get the full set because I’m a very mediocre PvP player.)
Honestly, I’m confused as to what exactly is going down. I get that Hotjoin is now “Practice” (no pre-set teams, no leaderboards, no penalties for leaving early) and that Solo Queue has now been rolled into Team Queue to form “Compete” (pre-set teams and solo joiners allowed, leaderboard progression enforced, penalties for leaving early), but what exactly differentiates “Play” from “Compete”? Only the “no leaderboard progression”?
In any event, I’ll wait and see what Josh’s blog post tomorrow says before forming my verdict.
I wouldn’t mind seeing a Fractals PvP track, especially if it awarded a Fractal Skin Box at the end, but I agree that, if this were done, then PvE players also need the ability to turn in Pristine Relics (or some other tokens) for the skin of their choice.
Isn’t there an Apothecary amulet now? Or am I thinking of Settler’s?
Super Hyperbeam Alpha or bust!
Huh. I could have SWORN that you could transmorgrify Gold → Platinum. Seems weird that the ONLY transmorgrification recipe for Doubloons is the one from the most expensive variant to one of the least desired. :P
Anyway, thanks for the recipe clarification.
Fixing the stupid forum page bug.
No, the PvP patch will not impact the release schedule of the next LS chapter.
Now from my perspective Mesmers have much better access to travel speed than Guadians, because my Mesmer can easily maintain 100% swiftness with the Superior Runes of the Centaur (13s swiftness and not a terrible rune set if you’re a power build) by charging Mantra of Recovery and casting Power Return every ten seconds (punctually interrupted by a Temporal Curtain); it’s a little tedious having to spam heal every ten seconds, but in exchange I hardly sacrifice anything else in my build (and even then the cooldown on the skill is so short I can easily swap to Ether Feast before getting into a fight).
Well, that there is what Mesmer players are complaining about. In order to have a “permanent” speed boost, we are forced to rely on specific runes (which necessitates having a spare armor set) and/or specific weapon/utility combos. This is something no other profession has to deal with; they all either have access to a single utility skill or trait that grants an innate +25% speed boost, or they have plenty of access to Swiftness granting skills (Guardians fall into this category, especially with the recent buff to “Retreat!”).
Yeah, what Leo said. I’m a primarily PvE player too, but I also dabble in PvP and WvW. Trust me, the latter two game modes have been crying out for attention too, and they’ve received much less new content than PvE has.
The PvP changes don’t seem major, but they cover a lot of what the PvP community has been asking for for quite some time now. I’m not sure if it’ll fix all the complaints, but I look forward to seeing how it shakes up dynamics.
(I might even step out of my Hotjoin kiddie pool for once. XD)
The extremely loud grunting of the Toxic Hybrid is also annoying after a while.
Rhendak is a bit of a special case:
1. Because his reward chest is technically a “mini-dungeon” reward chest, if you simply log out from within Flame Temple Tombs, the game will think you’ve never left the mini-dungeon and thus won’t reset the daily credit for you. To bypass this, move your character to WvW or Heart of the Mists (the Eye of the North portal stone works too) and log out there.
2. Rhendak also has a special restriction where you can’t fight him and gain his chest loot more than twice within 30 mins. This is account wide. So if you have 3 characters parked at Rhendak, kill him the first time, then immediately log onto your 2nd character and kill him again after 10 mins, the game won’t give the 2nd char the chest loot.
Even worse, this kill will count towards that character’s limit for the day, even though he didn’t get any loot.
So in short, if you’re farming Rhendak, give the poor Charr a bit of a breather between deaths. :P
Wonder if the Moletariat will consider doing something similar. XD
They’re not super common, but I remember that the bags (don’t remember the precise tier) dropped by Pirates in Bloodtide Coast give out Platinum Doubloons. You can also transmorgrify Gold Doubloons into Platinum ones, which will probably boost demand for them since there are so few uses for Gold Doubloons.
Hey Wanze, can you just confirm for me that the ingredients for Furious Maintenance Oil are:
20 Jug of Water
1 Vicious Fang
1 Sheet of Charged Ambrite
I’m guessing that’s what it would be based on the ingredients of the other Furious consumables, but want to be 100% sure.
The recipes (Verata’s) have already been datamined. I’m quite certain they will become available in a later chapter.
I believe the final version of the Fractals backpiece also sheds light, although since I don’t have one myself I can’t confirm this.
Personally speaking, I’m loving how abundant Dragonite is in the Maguuma Wastes. It’s a good place to go if you need to build it in a hurry.
Oh, don’t worry, I wasn’t offended or anything.
I readily admit when I’m wrong. I was fortunate enough to have crafted the “There with Yakkington” skin, but since all the book backpieces shared the same skin, my assumption was that they’d all tie into the same collection. Didn’t know that they all had separate wardrobe entries despite having the same skin.
I think Dusk has the right idea. Shorten the duration and randomize the burrow spawn locations.
Repost from another thread:
After some reflection last night (and trying out the new content), I now believe the inconsistent acquisition methods for the Carapace armor was intended, for the following reasons:
1. Having the players “re-farm” the Silverwastes and the Breach bosses is a way of prolonging player interest and map longevity, as others have said.
2. There are actually lots of ways of acquiring the Gloves:
- You get 1 from completing the Tangled Paths LS chapter
- You can earn 1 from completing the (non-repeatable) Silverwastes PvP reward track
- You can buy 1 from the Bandit Crest Merchants for 1g + 1000 Crests
- Glove chests are a rare drop from the Greater Nightmare Pod, and also from Lost Bandit Chests (rumors say that they can also drop from the Lesser Nightmare Pods, but at a much lower rate than from the Greater Pod)
Furthermore, the new Labyrinth actually helps speed up acquisition of Bandit Crests. You get more Crests each time the Labyrinth tiers go up, which means an additional ~50 Crests if you’re in a populated map with lots of people grabbing the Lesser Pods. This increases the average number of Crests you can earn within a single round of SW.
You can furthermore speed this up by constantly taxiing to different SW instances that are at their Breach/Labyrinth phase. I managed to earn a stack of Crests in about a little over an hour, which means I could conceivably farm up the 1000 I need within a single day. (I plan on doing the PvP reward track for the 3rd.)
3. I have a suspicion that ANet is once again tying the LS into the different game modes to encourage players to return and populate different parts of the game. I fully expect some of the subsequent armor pieces to require participation in WvW (Badges of Honor. I suspect that this will be the Chest/Leggings piece, and it will require a big sink of Badges), Fractals (Fractal Relics or Pristine Relics) and possibly dungeons/JP’s.
All that said, I still would have preferred if alts could have gotten the Gloves per run. :P I can now understand why it was done, but I’d still have liked more options.
After some reflection last night (and trying out the new content), I now believe the inconsistent acquisition methods for the Carapace armor was intended, for the following reasons:
1. Having the players “re-farm” the Silverwastes and the Breach bosses is a way of prolonging player interest and map longevity, as others have said.
2. There are actually lots of ways of acquiring the Gloves:
- You get 1 from completing the Tangled Paths LS chapter
- You can earn 1 from completing the (non-repeatable) Silverwastes PvP reward track
- You can buy 1 from the Bandit Crest Merchants for 1g + 1000 Crests
- Glove chests are a rare drop from the Greater Nightmare Pod, and also from Lost Bandit Chests (rumors say that they can also drop from the Lesser Nightmare Pods, but at a much lower rate than from the Greater Pod)
Furthermore, the new Labyrinth actually helps speed up acquisition of Bandit Crests. You get more Crests each time the Labyrinth tiers go up, which means an additional ~50 Crests if you’re in a populated map with lots of people grabbing the Lesser Pods. This increases the average number of Crests you can earn within a single round of SW.
You can furthermore speed this up by constantly taxiing to different SW instances that are at their Breach/Labyrinth phase. I managed to earn a stack of Crests in about a little over an hour, which means I could conceivably farm up the 1000 I need within a single day. (I plan on doing the PvP reward track for the 3rd.)
3. I have a suspicion that ANet is once again tying the LS into the different game modes to encourage players to return and populate different parts of the game. I fully expect some of the subsequent armor pieces to require participation in WvW (Badges of Honor. I suspect that this will be the Chest/Leggings piece, and it will require a big sink of Badges), Fractals (Fractal Relics or Pristine Relics) and possibly dungeons/JP’s.
All that said, I still would have preferred if alts could have gotten the Gloves per run. :P I can now understand why it was done, but I’d still have liked more options.
Wasn’t it Caithe that asked/mentioned that Eir was staring at the norn (Brahm her son). I inferred that Caithe didn’t know Brahm was her son. Which I thought odd. Would Caithe not know that?
I usually skim through the “lore”, since I could give a rat’s patootie…but I thought I saw some conversation like that.
Ya, I also thought that was really odd. First I was like ‘’Eir is looking at a male Norn? – Her son, Brahm perhaps Caithe?’’
Then she was like ‘’Ohh noo, she is staring at him at the flirting-looking way.’’
Like wtf? I didn’t really get that so I were looking around to find some special Male Norn that Eir might has been staring to..
Caithe, you’re really making yourself to look dumb. It was her son, godkitten it!!!I thought everyone knew that aswell, but seems like they don’t, lol. Atleast not in this case for Caithe. If you really are the real Caithe, of course…
Well Rytlock in Season 1 didn’t know either that Eir has a son. So it’s not entirely off that Caithe doesn’t know Braham.
Yeah, I was about to say this too. It’s quite possible that DE isn’t yet aware that Braham is Eir’s son. (Although you’d think that Caithe, of all people, would have at least eavesdropped on some hints now and again.)
I found the Pacman homage in the Labyrinth to be quite entertaining.
Too bad there wasn’t a “Power Pill” we could take to supercharge our #1 skill and kill the wolves.
I laughed. Good job, OP.
The best part is where he goes from a smooth “Thanks for pitching in” to a growly bass “Eternal vigilance” immediately after.
Here are the (currently known) ways to acquire the Carapace Gloves:
- You get 1 from completing the Tangled Paths LS chapter
- You can earn 1 from completing the (non-repeatable) Silverwastes PvP reward track
- You can buy 1 from the Bandit Crest Merchants for 1g + 1000 Crests
- Glove chests are a rare drop from the Greater Nightmare Pod, and also from Lost Bandit Chests (rumors say that they can also drop from the Lesser Nightmare Pods, but at a much lower rate than from the Greater Pod)
Caithe’s behaviour and speech seems normal during the chapter where you rescue her and Canach from the Mordrem. But she does seem very odd during the new Camp Resolve story instance. I can’t really imagine Caithe calling me “boss”, for one thing. It does lend credence to the theory that it’s someone else disguised as her.
I got this bug once before too last night, but I haven’t tried fighting the Iron Troll boss again since it happened, so I can’t determine if it was a once off bug or if it’s repeatable.
Yeah, after some reflection last night (and trying out the new content), I believe the inconsistent acquisition methods was intended, for the following reasons:
1. Having the players “re-farm” the Silverwastes and the Breach bosses is a way of prolonging player interest and map longevity, as others have said.
2. There are actually lots of ways of acquiring the Gloves:
- You get 1 from completing the Tangled Paths LS chapter
- You can earn 1 from completing the (non-repeatable) Silverwastes PvP reward track
- You can buy 1 from the Bandit Crest Merchants for 1g + 1000 Crests
- Glove chests drop from the Greater Nightmare Pod, and also from Lost Bandit Chests (rumors say that they can also drop from the Lesser Nightmare Pods, but at a much lower rate than from the Greater Pod)
Furthermore, the new Labyrinth actually helps speed up acquisition of Bandit Crests. You get more Crests each time the Labyrinth tiers go up, which means an additional ~50 Crests if you’re in a populated map with lots of people grabbing the Lesser Pods. This increases the average number of Crests you can earn within a single round of SW.
You can furthermore speed this up by constantly taxiing to different SW instances that are at their Breach/Labyrinth phase. I managed to earn a stack of Crests in about a little over an hour, which means I could conceivably farm up the 1000 I need within a single day. (I plan on doing the PvP reward track for the 3rd.)
3. I have a suspicion that ANet is once again tying the LS into the different game modes to encourage players to return and populate different parts of the game. I fully expect some of the subsequent armor pieces to require participation in WvW (Badges of Honor. I suspect that this will be the Chest/Leggings piece, and it will require a big sink of Badges), Fractals (Fractal Relics or Pristine Relics) and possibly dungeons/JP’s.
This is an OLD complaint, and one that I had myself. If it helps, think of T3 Cultural armor as basically prestige armor “skins”. You buy them for the look; they are not really meant to be used as workable armor.
That said, given how easy it is to come by Exotic gear these days, I do agree that there wouldn’t be any real harm done by upgrading T3 Cultural armor to Exotic tier.
It seems that you can also get a Carapace Gloves chest from doing the new Silverwastes PvP Reward Track. While this additional avenue is welcome (and it does mostly solve my personal issue about needing to grind another 2000 Crests), it still leaves players who don’t PvP with no other options.
Well, with regards to the last point, Faolain knows that if she can isolate Caithe from the rest of her friends, she’ll have a much easier time convincing Caithe to “join the dark side”. As such, it MIGHT have been Faolain at work, intending to blackmail Caithe later with the old “Your friends will never take you back. You’ve always been sneaky and suspicious. They’ll never believe your innocence. Stay here with me, dearheart. You know I’ll always love you.”
That said, my personal theory is more that it’s either Canach or Anise disguised as Caithe who took the egg, or Caithe does indeed know something about why she had to take the egg. (It would be a glorious twist if an upcoming LS chapter reveals that YOU have become corrupted/influenced by Mordremoth after stepping into Omadd’s machine, and Caithe has to keep the egg safe from you, because the moment it falls into your hands, Mordremoth will seize mental control of you and direct you to bring the egg to him.)
I’ve heard it mentioned that the Gloves can also drop from the Greater Nightmare Chest in the Maze. If so, it does lend weight to that theory of keeping players in SW longer.
Doesn’t make me any less grumpy about it though. :P
Not quite, Foxx. With the Shoulders, you received them as the reward for completing the Hidden Arcana instance. This let you gain one Shoulder piece per alt that completed the Living Story chapter.
With the Gloves, you get it as the reward for completing the Living Story chapter achievement, making it only obtainable once per account. If you want the other two armor weights, you’ll either need to grind an additional 2000 Bandit Crests, or hope to get lucky from the Bandit Chests/Greater Nightmare Chest.
As others have mentioned, this is not strictly speaking a “bug” since the Gloves are now given out for completing the achievement, not as part of the instance completion reward. Still, it does seem inconsistent with the way the Shoulders were given out, and a response from ANet about whether this is intended would be welcome.
Thanks for the advice and tips on how to report effectively, Michael.
One tidbit I found really interesting was Marjory’s comment in Hidden Arcana about how Glint claimed that the Elder Dragons thought and communicated in something she would “hesitate to call a language”. What might that mean? The Elder Dragons are more creatures of primal emotion and desire (i.e. hunger, anger) and while they are certainly intelligent (perhaps even supra-intelligent), they do not think and perceive the world in the same way we do? Much as how a creature that was completely blind and deaf, but with a phenomenal sense of smell, would perceive the world in ways we can’t even comprehend?
The Pollen Clouds are located in each of the boss tunnels during the Breach. The location of each one is specific to each tunnel. I’m not sure if the specific boss you’re fighting has to be killed first in order to be able to interact with the cloud.
Great! Going to nab the recipes for my collection then.
From a gameplay perspective, the Bountiful consumables could be quite valuable to an Ele or Guardian. Could see it becoming the “meta” for dungeons or WvW. Furious ones probably won’t be as popular since few players run builds that run high Toughness + Critical.
Well, that’s your personal opinion. Personally I found the instances more fun than the zone. For me, Silverwastes basically just devolved into a “run to event, kill a mob to tag it, run to next event. Do Breach if up. Repeat” sequence. It was fun for the first few times, but then it just turned into a farming rotation. I couldn’t stand it for more than 2 rounds at a time. It was just so mind-numbingly repetitive, and the fast respawn of the events means there’s no real downtime either.