(edited by ZeftheWicked.3076)
250 condi sounds like sigil of corruption to me. Also check if your rune set is condi based or something else this time around. And traitlines, maybe you’re without much points in wildreness survival.
There was might nerf. Down from 35 power and condi damage to 30 per stack. That might have a bit to do with it.
..or the names of my teammates disappear right after the match and team is disbanded so unless we chatted a lot i got no idea whom to invite?
+1 to the idea.
I don’t know if we’re talking ranked or unranked. In unranked yeah – it’s pretty easy to get a team that is focused on inhaling and exhaling through their mouths rather then using proper strategy.
In ranked rules are much the same, but i find that majority of the time (like 80%) i get teams that know their kitten. Doesn’t mean we always win and don’t get outplayed, but the very basics (like capping points, knowing map’s unique mechanic) are there.
Not people. Elementalist. One profession outta 8. Other seven gotta work for getting the treb down. Ele? Cast 2-3 skills, bye bye.
Same cheese takes place in most dungeons too – if it’s slightly bigger then a matchhead – there can be only one – the icebow. No icebows = difficulty gets sudden increase. This “balance” has been going on for solid 2.5 years now…
Maybe it’s about time to rethink this design where one class has aoes that are 2x if not more powerful then anything anyone else has at their disposal.
(edited by ZeftheWicked.3076)
Enemy trebuchet:
Everyone else – attack treb while kiting or dueling the treb operator.
Elementalist: meteor storm, lava font, and that’s all folks!
Seems legit.
Please give Specialization info this week
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
“real soon” – longest unit of time known to mankind after eternity;)
Please give Specialization info this week
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
We shall see. RIght now all players had is a stress test of small demo that was available at PAX. I hardly call that beta testing. Still waiting for those to happen.
And I’m not saying if it’ll launch this year, but am wondering if it’ll make it before 3rd anniversary. Technically it can take 4 months longer after august and still launch this year. But the stigma “It’s that game without any serious content updates for 3 years” will be on many tongues.
Please give Specialization info this week
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
Riiiiiight….3 years mark coming in 4.5 months and expansion still in works. I can see it now how they’ll bolster about 3rd aniiversary, when out of nowhere few million voices will say:
“Collin…that’s nice and all, but there’s a huge kitten mammoth on your room – it’s called new content should be here”
Hm i see…guess i’ll have to think of a way to deal with it on my ranger then.
Honestly i see taunt attached to “On my Mark!” shout. But that’s just me;]
I don’t use it much so i’m in a pickle here – does it stunbreak just myself, or will it break teammates out of their stun too?
Seems like a case of build not matching your playstyle at all. I think you should start from scratch and first ask yourself what you want to do with your warrior:
1. hold a team’s point under heavy fire and be the stomper?
2. Be the decapper that zips across map to catch unguarded points or duels for them if they’re guarded just by one person?
3. Be the team supporter that alone is not very powerful, but is a great boon for teammates?
4. Be an ambusher that attacks passing enemies without them noticing until it’s too late?
There may be more roles, but that’s about what i can get out of my head atm. Once you have your preffered role and playstyle down, then think how to make it happen, and expect some kitten kicking as you do, because nothing polishes a build better then having your enemies test it out for you the hard way;)
Please give Specialization info this week
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
clicked +1 for the opening post. Specializations are the single most important part of HoT for many of us, and I personally am getting fed up with being kept in the dark about just how big of a change it is vs base profession.
Greatsword mesmers. Their ranged, piercing, never missing beam going through any and all obstacles is op. That thing needs a nerf bat now. Don’t believe me? Find me a non GS using pvp mesmer. I’m pretty sure the number of those is very small.
It is easy to counter if you’re in a group. Or have reflects. 1v1 with necro full health and 20 seconds of 5-6k blasts on auto, that’s another story.
So yesturday at foefire it’s my ranger vs opponents necro duel for a point. Before i even get close necro pops lich form, followed by my evil grin. I immobilize it and get behind it’s back for some free damage, and lo and behold. 2-3 seconds later i’m dead as I witness a lich form that is firing it’s projectiles 180 degrees opposite to direction it’s facing. Ate nice 6k+ blasts…
Isn’t this how it’s supposed to work or a bug?
It’s strage that we wind up as pact’s 2nd in command given we’re either:
1. Thieves.
2. Cementary hyenas (necro)
3. Con artists (mesmers).
4. Serial arsonists (eles + guards)
5. Suicide bombers (engi)
6. War criminals (warrior and piles of corpses in his wake)
Only ranger is somewhat half decent person, if you disregard multiple cases of animal attacks which strangely occur always in his close presence…
AED is fine as it is, it’s my main heal underwater and going from near death to nearly 100% hp in one go is just amazing.
It’s healing turret that needs a nerfbat if anything, with 2 heals in one and measely 20 secs cd at that.
So today i moved up from unranked to ranked games for some bigger challenge (and boy did i get it;). However the amount of 4 vs 5 matches compared to their unranked counterparts is just ridicilous. Suffice to say it happens waaay to often.
I don’t know what is going on there but it would be nice of if it got adressed, given that’s supposed to be the most competitive (ergo balanced and even playing field) mode….
I don’t die that easily. Also 6 seconds is all it takes for a successful decap and i got immobilizes (sword burst, longbow #5) to keep them outta circle a bit longer. once that’s done and point it at least decapped, i can duel the opponent for it without fighting a pointless battle on point that’s pulsing points for their team for the whole duration of battle.
Ah i see. Well i don’ t hang around those so didn’t know better. Thought it was someone trying to fix ranked games, glad i’m wrong.
Ok, so i’m not a big fan of meta, and I play my warrior my way. And wouldn’t you know it, my own build handles opposition just fine. So if you want to try something different give this one a roll.
Here you’re a roaming condi warrior with fair amount of mobility, defense, and cc for getting enemies off the point and holding it for a while. The skills themselves have proven to be extremely versatile and syngeretic with eachother, providing many uses in many different scenarios from fighting for points through team saves to pursuit/disengaging a fight.
But main task here is to capture and hold points. It’s to that purpose this build is made. Also take note that it requires a bit of skilled gameplay and making the right decisions given the long cooldowns of your utility skills and avererage on shield skills. Still this build proved it’s mettle for me, it’s what i use and have tons of fun with it.
If you want in-depth explanation of how it all works and why given skills were chosen post below. No point writing a wall of text nobody cares about, right?
Seems mini lamas are in kitten high demand right now…
or at least agricultural activities are in…
Like the ranger? Ranger is a cc monster, especially vs those breakbars.
You mean on both sides? I think custom arenas are for that. And outside them not possible probs because of risk of games getting rigged for one side to get rewards faster or what’s more concerning for a-net, rigging leaderboards.
My dark aristocratic sylvari warrior for spvp. Who says warriors gotta be brain dead norn bruisers?
(edited by ZeftheWicked.3076)
I don’t know what it is, but everytime i read opener’s posts i wanna buy him a beer;)
1. 100% agree. Strenght’s line adept tier is so horrid i’m literally picking 7% str to hp trait on my already hp rich spvp build. Meanwhile i’d love to take physical training for my stomp, but losing distracting strikes for one skill on my bar is blasphemy.
2. I love my stomp and use it alot. But this time i gotta say that’d be OP. Look at poor bull’s charge. No one would pick that with such stomp around.
Given change #1 takes place, let’s decrease cd to 40s and increase it’s radius to 360, cause with self rooting it’s too kitten easy to run out of it’s range, as if dodging it wasn’t simple enough.
3. I like kick for what it is – a short cooldown knockback that i can use for interrupts much more often then the rest. The problem for me is it’s pathetic range and knockback value – reason i don’t use it. Even if it connects, the kb is so small enemy will be back on me before i’ll be able to do any meaningful follow up.
No thoughts on the rest, i don’t use’em.
Are you kidding? When i played on my guardian it’s hammer felt like some small music stick for gently knocking on tiny catbells.
It’s with warrior that when i wield a hammer i FEEL the hammer POWER! Both burst and that crippling shockwave just 100% deliver on the feeling of raw, savage power of the warrior!
Also if you don’t want to feel a ranged support (shoutbow)…then don’t play that build! I don’t and my warrior sure doesn’t feel like 2nd rate medic in pvp.
Dark stuff! How dark will (can) it get?
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
Come to pvp! It gets pretty dark few seconds into the match all the way till the end. Everybody dies!
Runes of aristocracy are an alternative. They give same +% might duration as strength, and instead of 5% damage bonus they give 3 stacks of might on heal.
The catch is they boost condi damage not power and when you’re a warrior you don’t use healing signet unless things are already 20 miles south of mexico..
1. Same build as you, so no advantages/disadvantages.
2. Blinding powder still works, he can’t attack you from distance.
3. Now that he can punish you with it, you might bait distortion from him sending his clones/phantasm to oblivion. Also his stealth would follow same penalties as yours.
4. What about it?
5. Use stealth to set up caltrops on his spot, rather then smashing your #1 against his gear shield?
6. If you don’t attack you don’t get revealed, use stealth to catch your breath/pull out.
7. I don’t see a problem here, they usuallly don’t have shield equipped and aegis is not a warrior’s thing.
8. Necro – only thing they have is blindness, and that either has sick cooldown, or 3/4s cast time – large enough to take notice and evade if you’re focused reactive player…which a good thief should be more then any other profession (except maybe lockdown mesmer)
9. Even easier.
As Xalyin mentioned, our forum thieves like to play dumb with stealth duration. I had lvl 80 thief myself so i know the game.
3 points into shadow arts – infusion of shadow in adept traits. Now your cloak & dagger ends up costing 4 initiative for 4 seconds stealth as long as you have 6 initiative to start with.
And I remind you, that if you are not revealed (read: did not manage to land that backstab) then after stealth ends you’re free to immediately reenter it. Punishing as hell.
But backstab’s not the worst of it yet. The real issue of thief not being revealed after successfully dodging his atack is that he’s still invisible. He may be trying to backstab you. Or maybe he’s running to another location and extending his stealth duration while he does so. You can’t tell, just blindly flail around and hope your skills and prediction of his behaviour are spot on.
Reward for successfully stopping an stealthed assault is a still invisible thief playing mind games with you.
Since recently i spend days in HoM two annoyances have popped up in it that i’d liked addressed.
1. Needless loading of HoM map when i dc from a match and return on time.
Why is that thing even loaded when my end destination is the match map, and precious time and resources could be saved by loading that from the start without any HoM map in the load queque? Not to mention making game more fair with shorter disadvantage for the unlucky team the moment someone has a small dc.
2. Spawning at wp after a match Why am i always thrown there, and not at the spot where i was before the match?
I for one might not enjoy standing in middle of a crowd which likes to spam skills and generally make my fps drop and eat up my RAM. If i choose to await my match in a secluded spot, that’s where i should be put after the match is done.
http://wiki.guildwars2.com/wiki/Bountiful_Theft
Aegis problem solved. Aegis granting skill have cooldown, steal has a cooldown too. And if you didn’t trait mug your steal will not reveal you, letting you land that backstab.
I too am not a happy camper with courtyard. I don’t like this map because it offers very little strategy. Most of games are just mashups of 2 zergs and all too often one sided.
As many have mentioned – make more & better deatchmatch maps, give them separate queque. When i go conquest i want conquest, not couryard.
As i said in opening post (reading is a diffucult skill, I know), i don’t have particular thief issues in my games. 80% of the time if it’s 1v1 with thief, they’re going back to their base.
There is no law that says that i have to be on the receiving end to notice something wrong and suggest a fix.
It’s about reminding thieves about this little design concept of risk vs reward.
Backstab has a huge reward for landing, but there’s hardly any risk involved. If you don’t see what’s wrong with the picture then let me pop you an eye opener of a story here.
Imagine you’re in spvp, and my warrior is running at you with axe in mainhand and a sick smile on his face. You know what that means, I know what that means, and the axe knows what that means.
Few secs later an eviscerate is happily flying torwards you! No biggie, you dodged. Wth? ANOTHER eviscerate?! Wth? Where’s the adrenaline burn? And burst skills cooldown while we’re there? Dunno, but your head is about to become a flying object! You dodge again. Another one! You block…4 eviscerates in a row. Nice job! Unfortunately there’s more coming….for roughly 4-15 seconds of eviscerate spam “till it hits” depending on skill warrior used…
Few such experiences later you rage at forums about warrior being broken.
But hey, at least he wasn’t invisible while doing it!
Ofc that’s not how warrior burst works but just letting you know how it would feel if some other spvp “unliked skills” followed the rules set for thieves…
(edited by ZeftheWicked.3076)
Well regarding the ‘miss’ part of my suggestion. When i mean “miss” i don’t mean being out of range of their attack. I’m talking about situation when their attack would hit, but something you or someone else did prevented that from happening.
When you get on screen message like “evaded”, “miss”, “invulnerable” (mesmer’s 4th shatter) that means you just dodged an attack and it’s no longer a secret someone’s on your tail.
And since that dodge didn’t pop out from thin air, but by using a skill with a cost attached (be it cooldown, endurance, initiative or w/e) it’s only fair that there is a reward for it in form of decloaked attacker (be it thief or anyone else who was stealthed).
That’s still way more lenient then warrior bursts mind you. If i use a burst on my warrior and there was no enemy in range i don’t get to keep my adrenaline.
In fact i believe the best change would be either to pin a high initiative cost on stealth skills, or have them forcibly decloak you when used, regardless of hitting/missing the target.
That would actually enforce some skilled use of it, rather then just happily running a mile behind target, spamming #1 all day long untill it finally hits, regardless of target’s blocking, evading or good positioning.
(edited by ZeftheWicked.3076)
Sorry to dissapoint, but there is no teary story of how thief whooped me hard in pvp just now. Generally i handle most of thieves that come my way just fine.
Still doesn’t change the fact that stealth is pretty unfair in terms of balanced combat. If a thief misses his hit due blind/evade, or it gets blocked (especially that part) he still remains stealthed!
I don’t see the point behind thief getting such free out of jail card, while everybody else has to face consequences of wasted opportunities, for example warriors losing all their adrenaline when using burst regardless if it hit it’s target or not. If you blew it, tough luck, no refunds!
I believe stealth attacks should follow the same paradigm. If thiefs target blocked/blinded/or through some xavier level telepathy evaded the invisble attack, then that person should be rewarded for successful defense vs sneak attack by revaling the thief. Especially since thief’s special stealth attacks (especially backstab) cost absolutely nothing.
There is nothing that thief loses when having his attack from stealth blocked/evaded All his initiative is still there, and he’s still cloaked, while the one defending blew his precious cooldown, or burned endurance to get outta cheap shot.
This matter requires thorough adjusting by the devs in my honest opinion.
The Break-bar, or how to commit to mechanics
in Guild Wars 2: Heart of Thorns
Posted by: ZeftheWicked.3076
Am i reading a necro thread about cc being useless in new break bar mechanic?
Seriously. A necro??
You got terror that ticks regardless if fear did it’s cc portion or not. Necros are the last profession that has right to complain about defiant as their cc still does pretty nice damage.
And the new system more then before will make necro cc viable, as being a condition it is subject both to master of terror trait and condi duration you have, making it that much more potent at tearing through breakbar.
I do however agree that this break bar is more brain-dead friendly solution then previous system, not punishing overcasting cc (reset of defiant stacks) but also taking away control of what our cc will do to boss in favour of preprogrammed “break events” during the fight.
That being said it’s still a massive improvement as far as each cc having different weight to removing the bar is concerned.
Condi ranger and self-build warrior. Manage quite well:>
Take away their Megazord, then use enlarging skill like rampage or signet of the wild. Overkill.
That’s a relief to hear as a shield warrior that runs into bow builds in every step.:) Thanks for feedback:)
I don’t see me writing word “humble” in it at all for that matter, in case you’re short on arguments:>
Gw2 wants to put stress on competitive gameplay, or as i call it optional mouse combat.
Because the default control setup stinks so much, many better spvp’ers resort to using gaming mouses and some deep customizations in control scheme before they can get anything..manageable.
But two option that imho should be mandatory in control scheme, yet aren’t found anywhere in the menus so far are:
1. camera rotation done with mouse move No right button pressing, simple moving the mouse, moves the camera by default. I find in spvp that i rotate my camera far more often then find myself needing the cursor.
You can check out how to implement that looking at vindictus. They have “action mode” so to speak, where moving mouse moves the camera, and ability to switch at any moment to “gw2 mode” where the cursor pops up and you’re controling it with mouse, and turns are done with right mouse button depressed.
2. Ability to bind the “auto targetting” option to a key. Some situations are screaming for dynamic, player controlled switching between auto target and no auto target.
If i’m running with orb at spirit watch, i don’t want auto targetting on my leap skill. It’s to propel me forward, not send me flying backwards at my pursuers.
But if i got one in font of me, i may opt to target him with auto targetting – decreases chances of my jumping off the ledge by accident, since the target is in safe zone to land my leap.
Such situation require immediate, on the fly ability to choose targetting assist on/off.
Without that lot of “competitive” flies out the window for me.
(edited by ZeftheWicked.3076)
so the question I have – does cleansing ire proc when my burst skill is blocked by opponent? Or does it not count as hitting with my burst and no condi cleanse there?
I’m afraid getting a reliable answer to that question from a-net staff requires either:
a) lot of time
b) solid hacking skills
c) asking politely with AK-47 as the microphone*
If b or c are not to your liking you’re stuck with a) like rest of us…
*may get you shot, jailed and/or on tv. Bullets sold separately.
My issue is with story steps being disjointed. If i chose to leave sylvari to their fate at the start, and later went back and replayed being the cabbage hero, then which scenario will the next story instance pick up? Probably none, as it’s not connected to previous because you can make all the choices you want by replaying it. That’s the point where it hurts the most.