I remember being so excited about a scepter/torch and greatsword build before the game even entered closed beta.
It was that time before Jon Peters even came up with the wonderful idea of splitting power and condition power, dooming certain weapons, especially hybrid ones, into being obsolete.
And you know the part where any class that isn’t a warrior/guardian/thief/ lightning whip ele was given horrendous autoattack damage.
I think on some dungeon mobs encounters pretty easy to keep 3 phantasms up.
I don’t count CoF p1 as high end PvE.
Arah, fractal 50 are better examples. In Arah every boss has an aoe that instantly destroys them. In fractal 50 you got archdiviner on first floor IF his spinning projectiles are not hitting the phantasms. Svanir shaman maybe higher uptime, but he still kills your phantasms with autoattack swings. That’s about it.
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It’s better to compare it to something like lightning whip, which unbuffed does something like 2.7k each hit.
In terms of autoattack damage warrior mainhand axe takes the cake by a long shot. The final hit makes necrotic bite look like it tickles.
…and being “ganked” repeatedly…
Just for the record: you have not been ganked. You have been killed. How often did you die during PvE-Map completion or doing PvE-events in general?
Think of WvW as “PvE finally having a decent AI”. Because that’s what it is: the challenging game mode.
Yeah of course, very challenging when you’re trying to get points no zerg is interested in so you have to go at them solo and proceed to get eaten by the usual roaming pack of thieves.
So much skill with a scumbag class that can burst from stealth and doesn’t get revealed if you block backstab, and if you happen to get the upper hand during the fact they just reset and come back again while your cooldowns are down.
So an Idea i was mulling over was this. It isn’t a massive “buff” to mesmers as it were but an idea to open up more build diversity.
Way back when many moons ago, deceptive evasion was a minor trait in dueling. It was a 15 point (or 3 point now.)
I’m proposing changing that back. However, not in dueling. Make it the 3 point minor in illusions. Remove illusionist’s celerity all together and reduce illusion cooldowns across the board.
The point of this is not necessarily to buff mesmers (even tho I see it as such.), but to open up build diversity.
Ever since launch at the top level of play mesmers have had only one build. Just one. This has not changed since the launch of the game. If you look at almost any other class they have had a minimum of two truly competitive builds. Mesmer build diversity is by far the worst in the game. It has never seen anything besides shatter at the highest tier of play. The only change that has been seen build wise for mesmers that put them in a better spot, was the introduction of halting strike.
This would merely change the status quo from a compulsory 4 points in dueling compulsory for all builds except phantasms to a compulsory 3 points in illusions. While this would be a huge buff to shatter since shatter goes 6 points into illusions anyway, other builds, most prominently 4/4/6/0/0 interrupt builds, would suffer greatly since 3 points into illusions is inferior stat wise and adept trait choice wise compared with 4 points into dueling.
Imo, just change deceptive evasion to an adept trait in dueling (i.e. requires 2 points). Most pvp mesmers would go at least one point into dueling anyway for vigor on crit. Some people have suggested making deceptive evasion inherent to the class as a secondary profession mechanic. However, this would work only if you could turn the mechanic off whenever you want, as PVE mesmers do NOT want deceptive evasion.
PvE mesmers DO want deceptive evasion, because they also take compounding power (3% damage per clone alive), and since clones die so easily in PvE, DE helps them keep that uptime on the 9% damage bonus.
Sure, DE is not optimal when you could have 3 phantasms, but having 3 phantasms alive in high end pve is like living in La-La land, it ain’t happening.
Only reason current PvE mesmers aren’t taking DE is because it competes with blade training and the meta build is 6/4/0/0/4 with phantasmal haste.
sword auto is not to be used in condi builds. Sword auto is best reserved for bursting with QZ in power builds (the damage is real) and PvE.
Sword is used in condi builds for its two evades, its splendid poison uptime, and its movement.
Sword auto attack chain is great for chasing, not for dealing damage in a condi build.Axe 2 + Dagger 5 can upkeep bleeds almost as effective as shortbow, not entirely as effective, but close to. While shortbow does produce higher stacks, it cannot “stop” stacking. Because of low duration they fall off quickly. Axe and dagger has the benefit of applying a few stacks less, but for slightly longer duration, allowing for you to go on the defensive without losing too much DPS while doing so.
Sword autoattack is also used to keep the target crippled so your useless pet can actually hit it if you’re not using a spider.
Also Settler’s been a thing for a while, I remember guys like Konrad Quest in the early beginnings of the game were running ranger with shaman stats to good effect.
Problem is engineers are basically better condi bunkers. Might be slightly less survivable, but they kill stuff much faster and condi rangers have no aoe whatsoever to help in teamfights.
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I think if you activate the cluster bomb but keep your mouse on the interface it just self targets so you blast directly in to the field.
Yup.
Might/stack blasts are actually a good tip and I’m glad for their inclusion. I’ve seen one too many thieves fail the stealth blast on smokescreen because blasting it with shortbow actually requires finnicky aiming or it just won’t register.
Also for the Thaumanova Reactor burst strategy, it works for PuG’s to aggro him and make him walk near the entrance, and when he stops short of it have an engineer magnet him/thief scorpion wire/mesmer pull. It gives the oozes that spawn a longer travel time. More forgiving of a DPS check.
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“Balanced paths”? But 90% of the content in this game is too easy, if anything is “unbalanced” it’s the lack of challenging content outside of high level fractals.
The unbalanced part is that a random drop in open world from a bag can give me a 3g worth Charged Lodestone which happens to be the reward for completing Arah p1/2.
And the difference is I can get many bags with many items worth 3+ gold, but I cannot get that 3 gold reward from completing Arah more than once per day.
And then there’s p3 Arah rewarding 1 gold, what an insult. I’m also curious why something as easy as AC rewards more gold for each path than any of the other dungeons besides Arah p1/2/4
Those mob packs in Arah should drop champion level chest loots, maybe people would bother to do them in that case.
And just remove the daily lockout on the gold reward for completing a dungeon, it’s there for no reason whatsoever. Just shift the tokens onto the daily if you want to gate tokens.
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@OP:
I have 3 ascended sets. 1 for each weight class. I have found that if you do not focus on it and enjoy playing the game, while having a daily reset ritual, to do you 24 hour, time-gated craftings, it becomes a non-issue. One when you dwell on instant-gratification, does this situation you are referring to become relevant.
That’s fine and dandy when you only care about zerker stats. Now imagine HoT suddenly makes condi and support builds viable. Now you’re looking at 2-3 ascended sets for each weight class, same goes for weapons.
It’s just horrendous.
It’s a videogame forum, everyone looks for reasons to tear strangers apart or at the very least nitpick because you’re bored.
What is easier about fighting Mossman on land? Legitimate question btw
Its not easier, i said the fight is relatively easy. Mossman really isnt too bad and its soooo much faster on land than in water and its actually fun
Unless people are constantly running away and keeping Mossman stealthed for longer than he needs to be, it’s truly a sign of laziness to do Mossman underwater. It isn’t even faster.
Either way, I don’t see what’s wrong with the type of person who leaves. At least they didn’t kick you out of your own fractal.
Some people are just in it for the quick rewards. It’s in every MMO, except other MMO’s create encounter and combat mechanics that server more as a deterrent than the current GW2 design.
Just look at WoW, though. What are ilv requirements if not demands for better likelihood of higher DPS to speed up an encounter or brute force it through mistakes.
Training wheels if they ever had the intention of moving beyond it. Some people really don’t crave challenge, or only certain amounts of it. I could learn to play an engi in PvP at high levels, but I’m satisfied with just playing my cele d/d ele. It’s a simpler class with a simpler spec, but it suffices.
For those interested in FOTM trios – I have uploaded a couple more vids, I think I’m just gonna leave it with comms so you can have some insight on strategies
https://www.youtube.com/watch?v=-9Nus5AoTvs&list=PLCxfgAjHhmmy0a29VtGeRpCK4ADb4SQTS&index=12Regardless of how efficient/viable etc etc this build is to run, how can anybody in that party find that fun, enjoyable, challenging or engaging? I’d rather not do fractals at all than afk auto attack a boss for almost 8 minutes.
What’s the point of playing a MOBA if you’re not going to be in the diamond league?
Why do some people like Dark Souls, while others didn’t? The goals in playing a videogame and what’s fun about them vary by person.
If people just took the time to read the lfg post before joining, there would be nothing to fear. They bring it on themselves by clicking and joining the first group they see even though they do not have the lfg requirements. (specific level, experience, agony resist, etc)
What I would like to see:
When a player clicks on the join button in the lfg tool a confirmation window with the full lfg description pops up and asks “Are you sure you want to join this group?”Sometimes it’s not in the description.
Try for example joining a pug Arah p1/2 "speed’ (no such thing in pugs, what they usually mean is stealth run) as a Necromancer or Ranger. Try the same on fractal 50.
The fact is, you’ll likely never get kicked as soon as you join on an ele or warrior, ever.
I think those are the most obvious examples people cringe at. Or they get tired of waiting an extra 5-20 minutes because less people want to join the group with a necromancer, a ranger, a mesmer and a warrior versus the group with a thief, two eles, and warrior/guardian.
It’s really not such a mystery. GW2 is one of the most rage-ish PvE communities relatives to other MMO’s out there. In Wildstar you had people from the leading raiding guild worldwide, Enigma, helping strangers do attunements on their servers to be able to raid. I’ve seen people from Codex, Enigma, many top 5 guilds joining 5 man dungeons, not once a single one of them was sour or sociopathic.
The closest GW2 gets to this kind of community building is likely via WvW guilds.
Yeah, we should take that as an exemple and see guilds created only for teaching people. We would call it noob or something. Then maybe people from “leading guilds” ( as you said) will start helping people daily because they like doing it. But I’m partly dreaming, I can’t think of a single person being helpful in this toxic community.
Saying many people are toxic= all people are toxic and nobody is helpful.
I don’t know how much you’ve played on EU, Dusk, but after having transferred I have a lot more sympathy for people who say its hard to pug with necro/ranger. For whatever reason EU pugs are much, much more class conscious, and when I pug with my ranger I’m frequently insta-kicked from groups with descriptions as basic as “p1”. As in, I’ll be kicked before I even load into the correct map, before I can even say anything. It’s not all the time, but it’s enough that it wears me down and by the end of the night I usually switch to ele/guard/thief etc. I just point it out because its one of those weird NA/EU differences that is hard to see unless you’ve played on both servers.
That’s fair! I am NA exclusively, so I don’t have an understanding of how it is across the ocean. Still, I do know a number of top EU speed-running guild members who participate on this forum and even tutor EU players in-game. It’s unfortunate that you have to deal with that in the pub scene, though. I don’t think there’s much anyone can do other than personally give everyone a fair chance so long as they read the LFG. I know that’s what I do!
As others have said, and I’ve played both EU and NA (played EU first, then transferred over when they were doing their overhaul).
You don’t even get the chance to ping your gear, to show them you’re carrying dagger/focus or even link them your gear/tulities/elite.
It’s as simple as joining fractal 50 from Arah, zoning into Lion’s Arch and finding yourself without a party as soon as the loading screen ends.
I mean, people aren’t straight up imagining this. There are bad players of EVERY class. Yet people always recall the bearbow ranger and condi necro without remembering the signet/healshout warriors or the mace/shield guardians.
Hell, ele’s becoming a thing in PuGs is very recent, it took me such a long time, way over several months to notice a change in attitudes recognizing a conjure ele or staff ele or even D/F was actually a great thing to have in fractal 50, yet most LFG’s back then had the whole “heavies only/heavy preferred”.
Sure, guilds are put in this game for the very reason, to avoid this kind of crap. But there are times where people are just not online and you want to get your run done, and the experience has been…..interesting to say the least.
I think a system of karma like I mentioned that gives a monthly reward of say…600-700 gems would be a good incentive for people to be less trigger-happy.
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If people just took the time to read the lfg post before joining, there would be nothing to fear. They bring it on themselves by clicking and joining the first group they see even though they do not have the lfg requirements. (specific level, experience, agony resist, etc)
What I would like to see:
When a player clicks on the join button in the lfg tool a confirmation window with the full lfg description pops up and asks “Are you sure you want to join this group?”
Sometimes it’s not in the description.
Try for example joining a pug Arah p1/2 "speed’ (no such thing in pugs, what they usually mean is stealth run) as a Necromancer or Ranger. Try the same on fractal 50.
The fact is, you’ll likely never get kicked as soon as you join on an ele or warrior, ever.
I think those are the most obvious examples people cringe at. Or they get tired of waiting an extra 5-20 minutes because less people want to join the group with a necromancer, a ranger, a mesmer and a warrior versus the group with a thief, two eles, and warrior/guardian.
It’s really not such a mystery. GW2 is one of the most rage-ish PvE communities relatives to other MMO’s out there. In Wildstar you had people from the leading raiding guild worldwide, Enigma, helping strangers do attunements on their servers to be able to raid. I’ve seen people from Codex, Enigma, many top 5 guilds joining 5 man dungeons, not once a single one of them was sour or sociopathic.
The closest GW2 gets to this kind of community building is likely via WvW guilds.
Each ascended craft is about 122 gold worth in mats to level. That’s not including the actual cost of ascended crafting, just the leveling from 400-500.
At….let’s say a generous dungeon tour netting 15-20g in a day, it takes 5-6 days to fund leveling the craft.
The ascended weapons to be honest are not so bad. Especially now with tequatl+boss timers+ orr temples, you’re rolling in dragonite ore it shouldn’t take mre than 2-3 days for 500 ore.
The REAL issue is ascended armor. 7 bolts of damask is such an obscene amount for such pitiful returns. It’s so not worth it.
At least a few of us don’t even want most of the general GW2 community because so many of them think they can walk right in with the same open world leeching lootstick mindset and get instant rewards.
The fact that they can go right back to open world loot pinatas is what keeps them from wanting the improve or seriously get into dungeon content.
Differences in completion times are not that insignificant, and it would be irrelevant to us even if they were. We don’t have fun when we are play with those sorts of people.
“Those sort of people” is just the kind of language that even keeps them from wanting to improve and try to join the dungeon community. You don’t even know them and you’ve already condemned them with your assumptions.
I don’t think dungeons are toxic. Most of them go fairly well. It’s just that people don’t understand that MMO’s are made of different types of people. And some of those people are people who think their achievements in a videogame entitle them to treat all others as subhuman.
It’s no different from real life. Those people exist everywhere. Look into the military, or athletes, or even Nobel laureates in academia. Some are wonderful human beings, others not so much and just use their feats as social weapons.
What games like LoL are hiring psychologists for and looking into their design are ways to incentivize patience. GW2 could have a different type of karma system where people who are upvoted by those they run dungeons with, and with a bonus by being upvoted by accounts with smaller AP counts, would go a long way in fixing the nasty attitudes. You just need to reward the whole “don’t be a kittenty human being” part in games.
P.S. And there are just undeniable scenarios where it’s gone wrong. Dungeons made for specific lower levels being highly inaccessible to players of the appropriate level was just bad design.
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I know its a terrible thing to use knowledge to counter an enemies skill design.
Or oversight instead of design. But rationalize it away all you want.
Plus a lot of these berk guardians know full well in their solos/duo/trio they are bugging the boss at the bridge.
Lol.
Since you seem to know so much about this game, care to elaborate on how the “berk guardians” are bugging him then?
You’re right. It’s just a quirk of the encounter that every solo video happens to take place at that bridge. Nothing changes about it.
Its not a bug. And you can do the same thing anywhere in the arena. The bridge is just one of the nicer spots to fight him at.
And by nicer spots you mean it removes most of the other elements of the fight so your aegis doesn’t get stripped as much.
Fine, have your way on “bug”. I suppose it’s the same position you take when you push lupicus into the wall. Or sitting inside Old Tom to negate his projectiles.
So let’s rephrase, take advantage of AI deficiencies to simplify the encounter.
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Plus a lot of these berk guardians know full well in their solos/duo/trio they are bugging the boss at the bridge.
Lol.
Since you seem to know so much about this game, care to elaborate on how the “berk guardians” are bugging him then?
You’re right. It’s just a quirk of the encounter that every solo video happens to take place at that bridge. Nothing changes about it.
Untraited turrets are Not viable in:
pve
pvp
wvw
any contenttraited turrets are not viable in:
wvw
open content
pvpin order for engineer turrets to be effective and have the aoe buffing trait an engineer must have to sacrifice 2 whole traitlines
wich leaves the engineer without defensive nor offensive passive and active abilities such as:
power shoes, protection when cced,swiftness ,incendiary powder, etc
no utility slots
and low damage
you are clearly trolling
lolololololol turrets not viable in wvw? What the hell are you smoking, I’d really like to know.
Plus a lot of these berk guardians know full well in their solos/duo/trio they are bugging the boss at the bridge.
This is a great build to carry pugs with.
It’s also probably going to only get better with HoT as more mechanics are put in to punish stacking and more bosses bring a break bar to counter ice bow freeze.
I guess this means warriors get staff so they’ll be the martial artist monk spec.
Zerk is generally most used for PvE yet is completly usless against Teq.
Wrong. Its the best for Teq aswell. You still have power mainstat. And you do more damage during the defend phase or if you are on turret defence duty.
Assassin is slightly better for some classes in dungeons and regular open world though.
If you really want to get down to it, Soldier + Zerker is best for Teq. Soldier for Teq phase, swap to Zerker for defense phase.
I wish we had an addon for quick gear/trait swap ;(
I’d also like more keybinds for UI slots, so for example I could keybind my harpy feathers consumable ;x
I love me my offhand sword block on lupi ;3.
What I do NOT like is how the counterblade displaces you when you create a clone off the block. That can be really bad in a pve setting.
They just need to buff autoattacks for mesmer/ranger/necro all across the board they’re all pathetic. Ele scepter/water/earth attunement autoattacks also need a buff (hell, all scepter autoattacks in this game except guardian hit for absolute garbage).
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I think the blocks are fine.
The real problem is a warrior and ranger use their blocks, and for the entirety of those channels they block all projectiles. We instead activate the block on the first projectile.
The only fractals that destroy pugs are ascalon, cliffside, and fire shaman. The rest can be done by even the most incompetent of people eventually. Maybe add dredge to the list only because of the control panel.
I can’t believe the whiners in this thread. This only really affects rangers and necromancers, both of which are in a pretty bad state.
Really, you want the ranger to use a 180 second cooldown elite whose only use is stability (which they don’t get from anywhere else besides signet of the wild, a 60 sec cd skill), and be able to destroy the only use of their elite with your 32 sec cd null field or shattered concentration?
Really? And power necromancer is even weaker than mesmer I don’t even understand why you would want to make Lich weaker, I mean Lich already gets countered hard by anyone with a deflect, and the even more pathetic aspect is that you can outrun a player who used lich and side step the projectiles.
This is a good way to annoy people with your meaningless whine, by bullying other classes that are not doing so well.
That’s because spvp people kept whining about condi bunkers so they gave everybody cleanses for days. It’s even worse in wvw where people have guardian trains just clearing everything alongside staff eles plus the -40% condi duration food.
Moreover, anet seems completely enamoured with sticking the mesmer with RNG condi and boon application, so they put in worthless vulnerability on the staff autoattacks, and that results in an awful ramp up time for a mesmer to get condi stacks going. Similarly so with boons god forbid the mesmer could control what amn boon he gets from using his skills instead of playing the condi/boon lottery.
Chaos Storm is also quite depressing if you looked at the real chaos storm from the undead in Ruined City of Arah. Now that Chaos Storm from the Illusionists hits hard like it should. Instead of being a wet noodles you put on someone fishing for a daze.
Your only real condi frontload comes from sharper images iduelist.
An engineer can load up a target in condis in half the time with better condition coverage that doesn’t get blown to pieces by aoe. And he’s got a ton of cc and survivability to boot thanks to the amazing skills on the shield and pistol.
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they confirmed yes. I hope pets are reworked, buffed, and/or given a second active skill.
I doubt they will be willing to fundamentally rework the pet. the most I can hope for are two things:
- an additional pbaoe active skill (f3)
- 90% aoe resist in wvwalso, I can almost guarantee no shapeshifting. it’s not anet’s style, and they already poorly implemented this with the norn racials. I don’t think anet sees the druid as a shapeshifter, but instead as a forest magic “caster”. likely, we’ll get sustain, more cc’s and group utility.
Why only 90% aoe resist in wvw? In PvE too as well, and this should apply for ALL minions.
Problem is this is only a 1v1 fix, in team fights phantasms still get cleaved down immediately.
Reason mesmer is hardcountered by thief is not only because the meta spvp build is not a 1v1 build (not phantasm, not PU, not CI, all of the builds that can’t be bullied by a thief).
The issue is spvp is a team fight mode, and in a team fight the only “useful” build is shatter, and you gotta bring your portal. Both of those things only make you more vulnerable to a thief.
It’s not even a mesmer exclusive issue, though people keep acting as if thieves only hardcounter mesmers.
Thieves hardcounter any berserker class that isn’t a medi guard. It’s that simple. Thieves can land their burst too easily, too frequently, and their amounts of ports and stealth make it so there’s little other berk specs can do to retaliate.
Backstab damage is just dumb even a proper backstab combo on something like a power necromancer brings him down from 18-19k hp down to 13k, it only takes an autoattack chain, which still hits hard and automatically applies poison, to put someone in heartseeker territory.
And heartseeker is another big issue. You really can’t kite a thief who’s got steal, shadowstep, shadowshot, and heartseeker in his kitten nal. And this isn’t even s/d thief which is even worse.
Zerker thief and warrior builds simply are far more survivable than other classes’ zerker builds. Zerker mediguard is pretty good against burst too.
But zerker engi, ranger, necromancer, and mesmer are just asking to die. And now you see why most ele’s run celestial, because an 11k hp ele is extremely easy to down from a thief combo when you’ve got teammates on the other side spamming collateral damage like grenades/poison/combustive shot.
Black Powder is also horrendously OP against melee zerkers.
I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.
You don’t even know what those changes are… and how the other already top tier classes are getting specialties and changes too.
I wonder why more eles don’t run D/F, it’s awesome. And it craps on ranger and engineer.
You know you’ve seen it all when people say the hardest hitting attack in the game besides frostbow 4 and maybe meteor shower — both which require large hitboxes and a way longer channel — does “horrible” damage.
Best changes they’ve done in a while. Doing server transfers or waiting for weeks for keeps to change was dumb.
Then make AI and encounters that necessitate the use of these conditions. Make something like the Mordrem Lurcher in the labyrinth that can one shot you and ignores aegis/is immune to blinds, voila you actually need to control it.
Immune to stealth as well? Do you really think anet should reduce the number of choices in order to increase build diversity? Just like all those quotas…
Well, yeah. Maybe the mobs should just not attack at all so your choice is made easy and you just stack might and get your gold 1 minute after.
Since that seems to be what you people are after. Just stack on something and zerg it down with ice bow as some type of amazing, engaging play.
This.
Who honestly thought Berserker was a good idea. It is perfectly itemized, giving a player every single damage stat they want. With Power/Precision/X, at least we get a basic choice between Healing Power, Vitality, or Toughness. Additionally, without Ferocity scaling Precision becomes weaker, even allowing Power/X/Y to be viable. The exponential curve is less steep without Ferocity on gear.
I’d be all for adding two more stats with the removal of Ferocity and Condi Damage. Condi Duration, Boon Duration (in relevant amounts) are probably first in line. We could also see a Profession specific stat that gives you a % bonus towards whatever your 6th trait lines happens to be. Call it Finesse, lets say.
If you merge power with condition damage then condition duration is counter-productive since it strengthens condition damage just like ferocity strengthens power (precision applies to both because of procs).
Not really, condition duration could just be made useful for debuffs like chill and confusion and cripple and immobilize.
Then make AI and encounters that necessitate the use of these conditions. Make something like the Mordrem Lurcher in the labyrinth that can one shot you and ignores aegis/is immune to blinds, voila you actually need to control it.
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This thread is garbage, made by people who have only seen screenshots of thief and mesmer. A well placed eviscerate kills the thief (if they fail to dodge) so to be a good thief you have to be very observant.
I wonder though. If what you crybabies are claiming is true, and the thief is the “master race”, why don’t we see teams with 5 thieves? Since the thief can wreck any class, why bother playing anything else than a thief? Why is it so that a team with 2 or more thieves is at a disadvantage.
Godlike thief yo ….
I’ve seen teams of 5 power rangers completely obliterating Khylo from camp spots, teams of 5 turret engineers completely bunkering down every map. Have yet to see a team of 5 thieves in which they actually win.
You only need to spam your aoes to kill a thief. You don’t even need the bloody target which stealth prevents you from getting.
So hardcore….
Also you complain that thief runs only zerker and wrecks other zerkers. Well newsflash, the thief has NO OTHER viable set up. This is the only role thieves can play in the current meta. They suck at pretty much everything else. Pretty much the reason why you rarely see thieves in dungeon runs. Way too squishy to do kitten.
Dude. That’s not even the point of this thread.
Also yeah stealth prevents you from getting a target, so does blind. Guess what is required for at least one skill on every mesmer weapon? A target. Guess what thief can spam almost ad infinitum? Stealth and blind which prevent mesmer from even casting their most damaging skills.Guess which is the only weapon mesmer can use that doesn’t require a target for its AA, Sword. Guess which weapon is one of the least used by shatter mesmers currently because they cannot survive in melee at all.
Yes I think the thief v mesmer match up needs looked at. No I don’t think one specific thing on thief needs nerfed. Yes I do think mesmer needs some form of buff at least in its ability to disengage from a fight/thief.
This isn’t so much a QQ thread as it is asking people why they think mesmer isn’t used as much in current conquest pvp compared to other classes, (yes I know necro and ranger are hurting they at least have more than one build that has seen high end play tho.) And if mesmer should receive something to make them more appealing to a team.
Seriously stop interjecting with random hyperbole.
Thieves can’t spam stealth and blinds “ad infinitum” (you know there is perfect english construct for what you are trying to say right?) if they want to be viable. Blind doesn’t prevent you from getting a target, blind makes you miss once… D/P has some spamability but they quickly run out of initiative. Once that happens I’m pretty sure even a kindergardener can defeat the said thief. Also SA thieves are terribad.
And, IMO, mesmer isn’t used as much as thief is only because its not as solo friendly as the thief. You don’t need your team 90% of the time as a thief. You need your team all the time as a mesmer due to the boon you provide and the sustain you would need.
LOL phantasms have a lenghty 1 second cast with an obvious animation and comprise the entirety of a mesmer’s sustained damage when they’re not bursting with shatters. With the amount of blinds not to mention headshot a thief can use, it isn’t even a question of how hard a thief can shut down a mesmer.
Unfortunately the builds that deal with thief better, like phantasms and condi stealth bunkers like PU or CI, happen to be garbage builds for point holding and team fights.
I always get at least 17 kills/20 kills in Courtyard whenever there is a daily Necro winner.
Last I checked, the ultimate indomitable team in NA has a necro in their roster – The Abjured/ Noscoc.
Yeah, and they lost the tournament because the necro got trained to the ground. Check the amount of necromancers on competitive tournament teams relative to the other classes before you come out with this. Similarly, one of the best teams has supcutie, a mesmer, who admits he’d be better off as a thief but he plays mesmer because he wants to. It might just be the same case with Nos, he doesn’t want to be forced to play another class even if he’s at a disadvantage.
An engineer is a better condi build than a necromancer by far in pvp. It’s not that hard to check the stats and class and build representation.
A responsiveness buff would be nice, as well as making the pet’s own abilities more controllable (ie canine knockdown).
I don’t think they should be given much beyond that, making the abilities instant would be too strong. Instant, unblockable, 600 range AoE fear from a wolf?
Um, Fear me? Necromancer mark? Warrior aoe CC spam with hammer? The aoe fear from the dog is on a sizable enough cooldown and it’s not like the ranger weapons outside of longbow knockback shot bring much CC of their own.
And then there are f2 skills like jungle stalker, which is a mere 5 seconds of might with a 3 second cast time, that’s just obscene delay for no reason, or the useless moas and a shout that gives protection on a ridiculously long cooldown.
I’d rather they make the kitten f2’s instant already it’s not like steal and the adrenaline burst skills aren’t instant casts either. It would also be nice to control when the kitten dog does its knockdown.
More importantly, it would be nice if the kitten pet weren’t cloak and dagger fodder to p/d thieves, and that pets would not stop in place to animate an autoattack.
Necros good at killing players? Are we playing the same spvp here? Last I checked necro were bottom tier in spvp as well.
The best part is the reward…. three +1 infusions, when at 50 you already wasted hundreds of gold on AR infusions and ascended.
“wasted” Interesting word choice. Personally I find it to be very worthwhile as it opens content that I very much enjoy. Hell Personally I’ve gone to 100 AR on my main, just so I can swap trinkets to alts and jump them to 60AR anytime I want, toss on a couple other things and boom any alt can run a 50!
It is wasted. 100’s of gold just to participate in a run that takes 30 minutes to an hour at worst.
Even assuming the worst case of 1 hour, that’s a mere fraction of what else I do in game, so it’s just this crappy Agony gate put in for no good reason.
Agony is a terrible gating mechanic.
Are we still BS around the risk reward crap. You always cancel out of it, and it never hits anyone for any significant damage, there is literally NO risk and NO reward involved. That is not risk/reward, thats is a NONSKILL, might as well have a blank spot there.
If you think there is no risk, then there is no reason for you to care.
Yes there is because there is no reward either, might as well just give me 4 skills with GS for all this does.
Yeah, HB does very low dps, thats why warriors don’t use it in dungeon runs.
If you cared to read this is a pvp oriented thread, pve conrflake comps dont need balancing.
Neither does pvp. Just use the meta builds and stop whining.
Elementalists, the most squishest class, don’t even use their healing skill to heal. What would that change?
Wouldn’t change anything for meta groups that know how to dodge. Plenty of players don’t though. New content means people won’t know what to dodge on day 1 (although instincts and general gw2 skills are much more developed for some than others).
healing power and defensive gear is overpowered.
This ^ was before changes/additions of
http://wiki.guildwars2.com/wiki/Rune_of_the_Monk
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Benevolence
http://wiki.guildwars2.com/wiki/Delicious_Rice_Ball
which adds an extra 32.5% bonus healing to allies.http://gw2skills.net/editor/?fRUQRBIhdu1JNi0Sj10g1NwhjJqFKorzAYGi6EouNOjCG-TBCBABat/wCHBgKV/5MlgYp8DgHAQe6HC4kAAA-e
That is a “zerker necro” with 1 trait, rune, sigil and food changes from the pug meta. DS#1 heals allies for 585 health per auto attack.http://gw2skills.net/editor/?fRUQNAodWn0ISnNWaDG1ABdmoXomNI6B4CAq7iroeB-TxxDABMcCAIUJYlq/80+DXp8DP9BA8AAAA-e
That is a full “healer” with DS #1 healing 1500 per use among other heals such as regen that will pulse 461 health per second. Leaving deathsround, signet of vamp and dark field combos for more healing…If you can self heal (as well as heal others) close to the same in zerk as you can in clerics something is very wrong.
That is clearly not the case. The cleric necro I linked above is like giving your allies healing signet x 5. Most other classes (besides ranger/thief) can hit healing numbers like these. Healing power doesn’t need a buff and the changes the OP recommend would just screw over PvP balance.
Those healing life blasts are so unreliable to land, it’s a joke I’m not even sure why you’re pretending people are going to receive that healing when slight ground elevations and character size bugs have been documented with life blast not healing.
And the simple fact is, you will never have gear variety if you don’t design encouters that MANDATE different gearing.
That’s the whole point of raids in other games, everyone would be DPS if tanks and healers were not necessary.
So if you’re going to make a set of stats that is virtually worthless and only useful to “noobs”, that’s a monstrous waste of development assets. Might as well take those armors off the game.
Berzerker stats scale too well and the nerfs didn’t go far enough. Multihit attacks like meteor shower and frostbow also need the nerfbat against large hitbox opponents. Killing endgame level bosses in less than 1-2 minutes is obscene.
They should remove ferocity as a stat and simply make crit damage a 150% damage done fixed.
Merge power with condition damage into a single power stat so condition damage skills and power based skills can be more incorporated, and it makes the bunch of currently useless hybrid weapons better.
Obviously we should have the legend of Kormir, that miserable wretch legendary for stealing the glory of the real hero and hijacking godhood.
The best part is the reward…. three +1 infusions, when at 50 you already wasted hundreds of gold on AR infusions and ascended.