Zerker thief, problem one,
Second one if it a HS war use poison, watch out for cc
Forget balance. The more pressing issue is:
Necromancer is boring as **** to play.
So it doesn’t even matter if necromancer somehow become balanced. It will still be the most boring class in the game.
Nothing really excites me about the GW2 necro. Nowhere near GW1’s necro, which held my attention for 7 years.
I’m sorry but why are you here then? That is your personal opinion and has absolutely nothing to do with this threads topic. I enjoy necromancer the most out of any profession in the game. Back to topic please.
Because in GW1 I used to have the option to sacrifice 33% of my maximum health.
Because in GW1 I used to be able to keep my WHOLE PARTY nearly immune to conditions.
Because in GW1 I could shut down people like mad.
Because in GW1 I had epic skills like Grenth’s Balance and Dark Aura.
Because in GW1 using minions was actually an ART.
Because in GW1 I could combo Animate Bone Horror+Death Nova+Ancestors’ Rage+Putrid Flesh
Because in GW1 I could combo Malign Intervention+Putrid Bile on masterless minion+Holy Spear on masterless minion.I could go on. But I don’t feel like explaining myself too much. I played GW1 necro for 7 years. I cannot possibility tell you everything. It blows my mind how they can take the awesome GW1 necro and totally ruin the whole thing in GW2. Like EVERY SINGLE ASPECT of it.
I am not trying to show off. But sorry pardon me that I feel the GW2 necro are boring as ****. The profession’s skill ceiling is way too low, and there is little room for improvement or creativity. Let’s be honest. Nearly every necromancer uses the same 2 or 3 builds.
I used to write a lot. But nothing changed. And so I gave up.
This is not gw1 and will never be gw1
MM necros are one of the most boring builds to play.its the lazy man’s necro. You want to play a necro that takes more skill and active gameplay try a power well build( don’t burn all your wells at the same.time) or a hybrid scepter/ staff.
i find most of the complaints about necromancers come from players who don’t use condi cleanses, or have enough toughness to take a single dagger chain.
however, i will not say there are no broken or OP classes. some classes have way too much access to mobility, while others have tons of mobility and as well as huge amounts of soft escapes(leaps etc) and it’s hard maining a class that has none of any of the above listed to not be outplayed by some of these classes sometimes, whether they’re better than me or not.
That main issue with any class is ignorance, people want to play and win. (And I’m.guilty at this to) when they encounter a class that demolishes them. You instantly think op!! But in most cases it’s not.
The one thing that I do, and every one else should do, is play what killed you. I use to hate thiefs and die all time to them. So.I made one.spent hours playing one getting good at it so.I can.figure out how to fight one. I asked a lot of questions and asked stratagies, I got.good and now I can fight them.
Now every one says how op necro and warrior are. I main both and now exactly how to counter. I know there weaknesses there strengths
If you can’t fight something ask, practice, learn how they play. Warriors are so easily counter if you know what to do. So are most classes.
Ignorance will be the death of get. Give it time you will see
Just don’t think of it as stacking, if the conditions are met it will siphon.
Those ‘bunkers’ also can’t put out enough dps to kill you unless you are glass and make.mistakes.
That is somewhat debatable since you can argue both ways. They are targeted because they are a threat. If they weren’t it would not happen. I agree that they go up in priority because they are easy to chase down but that most cetainly isn’t the sole reason to target them in the first place.
However, that is not what I was referring to. My point was that Stability won’t help them when being targeted. More ways to apply Chill, Weakness or Dazes would be a lot more sufficient.
We are targeted because we are a threat, no argument there. If we are left alone w can completly change a fight,
But we are completly shut down because lack of counter cc and little.to none mobility. On my warrior in a team fight I usualy call necro, 2 reasons, I play necro a lot and.know how they play, and I.can.completly shut.one down making them useless. Until my team clear every one else.
I can do this with most all classes, you can kite them or control them verry easly.
Just curious. If organized teams specifically target Necros with chain CC with damage spikes, and you give Necros a one time stability on a signet, what’s the counter for Necros if the rotation switches to….
CC Necro
Necro pops stability
Strip/Steal Necros stability
Chain CC Necro
Damage Spike Necro
Stomp Necro
If a organized team focused one one of any class they would.be shut down.
And a one time stab can make all the difference in a team fight. Right now all it takes is one cc class to shut a necro down making then useless in a team fight.
Ima be verry busy for a while so I will try respond to everything when I can.
(edited by alamore.1974)
@coglin
Your right necros have.just as much stunn breaks as the.other classes. Cept all those other classes have access to mobility, high boon uptime, stability, stealth.
http://wiki.guildwars2.com/wiki/Stun_break
Necros have no invincibles, no movment skills, week boon access, what do we have.oh ya DS and sit there and face tank
Foot in the grave is a grandmaster trait, so if you are.going to play a DS build you will want to take it but any other build going that far into a trait line for it will hinder you so much
http://wiki.guildwars2.com/wiki/Foot_in_the_Grave
No i dont really want.more teleports on necros, it does.not fit them at all. So yes other classes have more stability access then necros, and the ones that have the same as them have.greater access to movment, stealth, clones, cc, which we do not.
http://wiki.guildwars2.com/wiki/Stability
I use wells along with trait that grants them protection, do you know how easy it is to counter wells, stupidly easy.
On SoL you get 25% speed passive im saying activatingbit losing the speed but gaining the ability to hold you ground. Losing speed for a stand you ground.
So you argument. For us not having stability is what exactly.
Its missing gvg and or territory wars, thats my big issue with gw2
Google blsck.desert online. Ganna be.insane.
Xaylin i do agree with sone points but like a siad.necros.are.ment to.sit there and take it. Myabe 5s is to much maybe it just needs to be 3s. Idk im no expert all i know is stability fits better then active dodges and i honestly dont want to see any more teleports added to necros that leave stability or inv. Your only other option would be some sort of armor that absorbs damage.
Stab to me makes sense on the SoL because its a speed boost, you loose the speed to become rooted for a couple secs
Necros also dont have much stunn breakers
Ozzy Toxin, all I get from all of that is that you must be a very poor sPvP player compared to myself. I do not have most of those troubles. How many of those professions have you leveled to 80 or played hours of sPvP with? I know once I leveled all 8 professions, my perspective on them individually changed drastically.
The one that has me really scratching my head, is the turret engineer. Turrets are 100% immobile. Why, for the sake of all that is sane, are you going into melee range of a pile of turrets?
What build are you using, and how are you playing it? What role are you fulfilling on your team with it?
lol get better.
You cannot put this anywhere in a post and expect to maintain a serious discussion on the matter. This exact comment could be used right back at anyone using their blinds, teleports (don’t lie, we all know necros have em), dodges, stun breaks, and massive health pool access, in such a poor way, that they demand stability to win fights. No one is suggesting that of coarse, but if you continue with the “lol get better.” jibs and some might start.
Lich form is one.of the.easiest. skills to avade/avoid, as as a rouge with stealth and teleports there.is.absolutely no reason to.die from it unless all your skills are.on cool downs and he suprised you. Not to mention we lose.all utilities for.just raw damage. So yes lol get better if you get liched.
We have 2 teleport wurm and spectral, and i hardly count the latter cause its so.predictable, and easy to.counter
When i cant kill a class or build or if it feals op guess what i do. I go play that class/builds for.hours until i get it down so u can fight back, there is.no counter to cc for.necros, yes we have blinds, go spec for blinds and watch how easily you die,
Right know SoL is.not.worth taking over any skill, giving it a couple secs stab would.not make it op and.give necros a reason to chose it.
A couple secs of stab will not make.necros op any one who thinks so. Has.never.played the class. Play necro for a month and you will see why we need it.
As for the turret engis, in spvp they are so effective becasue the hold points, spvp is.about taking points and holding them if you always stay off because theres a engi there your team will lose every time.
Thats the same reason that my power well necro build works so well, im on the.pount you want to take and you dont want to lose
Why do you think stab on SoL would be op?? I dont see any reason why it would
Ozzy Toxin, all I get from all of that is that you must be a very poor sPvP player compared to myself. I do not have most of those troubles. How many of those professions have you leveled to 80 or played hours of sPvP with? I know once I leveled all 8 professions, my perspective on them individually changed drastically.
The one that has me really scratching my head, is the turret engineer. Turrets are 100% immobile. Why, for the sake of all that is sane, are you going into melee range of a pile of turrets?
What build are you using, and how are you playing it? What role are you fulfilling on your team with it?
lol get better.
You cannot put this anywhere in a post and expect to maintain a serious discussion on the matter. This exact comment could be used right back at anyone using their blinds, teleports (don’t lie, we all know necros have em), dodges, stun breaks, and massive health pool access, in such a poor way, that they demand stability to win fights. No one is suggesting that of coarse, but if you continue with the “lol get better.” jibs and some might start.
Lich form is one.of the.easiest. skills to avade/avoid, as as a rouge with stealth and teleports there.is.absolutely no reason to.die from it unless all your skills are.on cool downs and he suprised you. Not to mention we lose.all utilities for.just raw damage. So yes lol get better if you get liched.
We have 2 teleport wurm and spectral, and i hardly count the latter cause its so.predictable, and easy to.counter
When i cant kill a class or build or if it feals op guess what i do. I go play that class/builds for.hours until i get it down so u can fight back, there is.no counter to cc for.necros, yes we have blinds, go spec for blinds and watch how easily you die,
Right know SoL is.not.worth taking over any skill, giving it a couple secs stab would.not make it op and.give necros a reason to chose it.
A couple secs of stab will not make.necros op any one who thinks so. Has.never.played the class. Play necro for a month and you will see why we need it.
As for the turret engis, in spvp they are so effective becasue the hold points, spvp is.about taking points and holding them if you always stay off because theres a engi there your team will lose every time.
Thats the same reason that my power well necro build works so well, im on the.pount you want to take and you dont want to lose
Why do you think stab on SoL would be op?? I dont see any reason why it would
and I will keep asking till the people against this give a valid reason… it kind of proves my point in this thread
I’ve been observing this thread for quite a while now because I think that sustain and attrition on Necromancers is a very interesting topic. However, you shut down every constructive discussion by rejecting other opinions. It is quite hard to come up with a ‘valid’ reason if you are so resilient at not accepting different points of view than your own. To ask differently, what would you consider a valid reason then?
You have been very adamant about people not delivering any valid reason against Stability on the Locust Signet. However, you yourself haven’t really provided any valid proposition why to actually introduced it. Your only argument has been that Necromancers lack Stability. But that doesn’t make it the most reasonable solution for eventual sustainment issues. I’d even argue that your suggestion isn’t about defense and sustain but more about using Stability offensively which certainly isn’t something Necromancers need. Several people mentioned Stunbreakers as alternative. But yet again, if you don’t want to listen to different points of view anyway it is quite hard to have a constructive discussion.
In general, I’m not against introducing more options of Stability to Necromancers but it should be no way near a 15-25% uptime. It would affect balance way too harshly because CC is one of the weaknesses Necromancers have. Many classes will have no means to counter Necromancers sufficiently if they’d become immune to it. We already got at least one class which can achieve an excessive Stability uptime and it’s just silly. Besides heavily influencing balance Stability is one of those factors which negate the need of thoughtful gameplay (e.g. CC and especially interrupts. Not talking about CC spam) and therefore should not be added to the game too carelessly.
That being said, I’d prefer different solutions over adding new Stability anytime. I specifically dislike suggestions that try to fix a structural issue, e.g. class sustain, by just changing one skill or trait. Because it can result in this skill or trait becoming mandatory. Future class balance would be centered around it. As a result, you could destroy a lot of build diversity.
I nuch prefer active gameplay over.passive anyday, but sadly necros have neither and for.uss to get stability we have to take foot in the grave,forcing us to trait towards it which is what you said you dont like being forced.to take traits.
And ya 8s is a bit to high thinking about it, but 5s is another story
Because the ONLY weakness in necro is CCing him. High HP, DS, insane (and totally OP) damage, I Win button (lich form), etc.
And I say that some warrior says to me (thief) “if you want stability, take dagger storm and cancel it…”. Do the same with plage/liche form….
Sorry bro you are wrong. Cc is.not.the.only weakness necros have, we have lack of evades, no movement skills, if DS is hitting you with high danage the.necro.is.running zerker and can be.melted verry fast, high hp low armor,
If you die to lich form lol get better. Lich is.like a kill me sign.
You use thief as a comparison ,then so.will i ,good mobility skills, stealth, conpared.to…oh DS face tank. I will take good access to stealth any day iver stability on my necro.
And it plague form witch is.nice but.negates practicly all our dps.
Ds is not an excuse for everything.
Well guess ill stop.kicking a dead horse.
I never said its nit good but choosing it over the ither heals, in practicly all cases the other are better.
But ill let it die
I love sword and have been running a hybrid build for a verry long time
Sw/sh and lb for wvw
Sw/sh and sw/sw for spvp is crazy good to. That off hand sword block is so underestimated. And its and incredible counter to stealth rogues back stab
Cant beleive im saying this.but bhawb is right MM necros. Are easy to counter and kill
i ask again can someone tell me why 8 seconds of stability on a 40 second cooldown is overpowered please?
Already asked this no one has cone up with a valid reason. Most ppl will say
‘Because your necro’ and most if them have.never actually played the class
Im not looking for it to be best at evrything just a boost to it. Bring it on line with sig and Adrenaline, or at least a little close.
And i dont think making it a stun breaker would make it op.
“Bring it on line with sig” you mean a stupidly OP heal that can only be countered by poison? Okay.
And stun breaker would be horribly overpowered. It would mean it loses its cast time and becomes the only heal in the game that’s a stunbreaker, allowing a “free” utility slot for the Warrior
When i say bringing it on line with sig does not mean making. It as strong as it , but i viable choice over it making it.more usefull it certain situations
The only reason some ones going to chose it over sig or surge is so they can run out into a zerg use stomp, then die shortly after the 3 secs is up. Not to mention that all it takes is to pop one inv skill to make.it.useless.
In most cases it wont heal as much as surge(exept in certain cases) and completly lacks the sustain if sig.
NEVER should a DoT deal more damage on 1 tick than 1 hit of a burst skill
I’m sorry, you do realize this is absolute kitten, right? Have you ever seen a 10k condi tick? No? Well I’ve seen 15k direct damage in a single cast. 10k isn’t all that crazy either. And that is with PvE stats, in PvP in a group, you’re going to deal massively more damage than a condi build would ever dream of.
was it a warrior using kill shot or eviscerate?
Probably a back stab rouge… condituons are so easy to counter and it takes time to even hit hard with them. As a power build hit much harder in less time
Its called burst vs dOt . Every class have ways to deal.with conditions, just because.you dont.spec to.deal with them does not mean they need to be nerfed
Im not looking for it to be best at evrything just a boost to it. Bring it on line with sig and Adrenaline, or at least a little close.
And i dont think making it a stun breaker would make it op.
War
Ele
Necro
Mes
Gaurd
Thief
Rang
Engi
Let me guess you play engi,mes, and thief
Necromancers should not have such strong mobility according to the profession vision of anet.
Sad… btw whats the key points of their vision?
I believe. There vision goes something like this
Necro ‘omg!! Im bouncing around like a ping pong ball.. and all i Can do is sit here and face tank everything’
Anet ’ working as intended. Hang in there little guy’
At least they make good dressing dolls in the selection screen.
Keep posting this so all the scrubs stop playing necro.
Were almost in a good spot couple tweeks is all we need. I can kill just every class, witch is more then i could have said a while ago.
Idk.if.its just me, necros.in general, or other classes learning to counter us but it seems like our skill caps going up.
If your up aga8nst a skilled necro it can be tough, we necros have kittenty weapons and limited defence options exploit that.
If its a well.necro wait.for well.to.go.away attack
Terror spam get stunn breaks out or keep range
Lich neco keep range.at laugh when gone walk up and kill
Ds necro(power) he will probably be.running staff watch out.for.marks and when he.pops.ds burn through it fast cc kikck.kitten against them.
And necro is not a noob click class. Takes alot.more.skill to.play at top tier.
If you running condi just keep up the.pressure reason i lose to.engi in my necro is
Cc
Keeps ranged and condi spam
Bunker build…usualy this ends in a draw or last 2-3 minutes since.i run a bunker build, last bunker.engi i ran into we.both gave up and decided just not.to.attack.each other’s
The only thing we do with boons is destroy them…not steal them
Making it a stun breaker would improve it alot. As a warrior my combos usualy start of with a stunn and then my hard hitters roll in.
Gettings hit by a 12k eviscerate or 15k killshot and absorbing it instead. So nice
Another exapmle would be basaliks poison then thiefs back stab.
Not to mention it also convert condition damage to hp also.
The.add 5s to it might not even.be.helpfull but making the base heal higher and it a stunn break would
I love the idea, but its verry…meh making it a stun breaker would help this.skill.so much
Defiance stance is a verry active way to play. Timing is everything
Increas duration to 5s
Or
Increas base heal to 3k
Just some thoughts For all those who like it i would l9ve.to.hear some.other ideas to make it worth choosing over our other heals. If you dont like the skill and.dont want to put anything towards making it better, just move on.
Good for my hybrid sword/shield build. Although i don’t. Really need a. Boost to stack bleeds but its nice
On the power necro comment wells do good damage and if you time it right you can turn it into.a burst. Drop wells lock with dagger switch to axe #2 watch target die.
Every ine says SoR but its seems rather week to me.
Sry to kinda high jack your thread but does any have a d/d build that focus.more on support over dps. I know weird but im not a fan of staff for spvp and im meh on scepter.
I main a necri and war.
I.just recently re rolled my ele for some good old.pvp.fun, the main reason i did was i was in a 3v1 vs a ele and all he.did was stay on point heal like crazy and fly around every were.
In my opinion ele has fine mitigation, its just active not passive.
With makes the.class so much fun.
But.im no expert.
yes necros are a dot class(not in this state)any classes stack faster bleeds than necros:)))))))
Sad but true. Even befor the torrment. Got added to warrior sword off had and it was only bleeds my hybrid war easily out dps’ed my condi necro
I like to smack.talk. and i like it when people smack talk me when i ride lightning off skyhammer
Its pvp you gatta be.in the pvp mind set. U beat them in the game now.kick there kitten with witty remarks, a good pvp match has both side talking u hate dead.matches
I much prefer the damage bonus on feast on corruption. .. kinda kills my hybrid build making every weapon siphon doesnt really seem like a huge impact id rather see some buffed then add siphon.
SoL thats a much needed boost but 1300 seems to high.
one of my highlights of yesterdays pvp was oneshotting an ele with a 12k eviscerate from my axezerker XD
eles are no FOTMOne of my highlights of today’s PvP was soloing three warriors with my d/d ele.
I might be a good d/d player but I can’t even do that with my warrior.
D/d ele solo 3 wars… you must have hit the.lowest skill wars in game. Let me.guess theyball had heal sig lol.
70-80% is not that many (lowest hp-pool) how it looks like^^
hp pool means absolutely nothing
If you heal 8000 HP on an ele you heal 80% of its health pool
If you heal 8000 HP on a warrior you heal 40%.I’d like to see warrior buffed to have 10.000 base HP so he could heal 80% also
I 100% AGREE… as long as wars get the sustain eles have. Imagine a war hard to kill as a gaurd but with alot more dps…someday.
Like ive said…well every were ds is not for every build and thise who dont spec towards it get little access to stability. And no one.goes
’Hey ima.play my necro today cause i want to.bounce around like a ping pong ball all day.
Its just another thing (in my opinion) that necros need, that we probably will never see.
I.would.much rather see sOl just get buffed and a new skill added for stability, but thats unlikely, giving sOl stability makes it worth choosing
(Thats stability on sig activation)
elementalist can literally shut me down so I do nothing but sit on my face or give them boons/do nothing from their various defence skills combine that with quick castings vs my slow and extremely animated casts… need I say more
Just so ppl dont have to jump back a page tobsee what you wrote.
But this is so true even with blinds a ele can keep a necro locked down easily
Elite minion: knights of ni
Summon a 12 foot tall minion knight surrounded by his followers.
Knights of ni bombard nearest enemies. With the savage sound of ‘NI!’
Causeing distortion, confusion, fear, weakness, and vulnerability.
The target must then present a shrub to to knights of succumb to thier. Doom.
Or
Elite summon: the black knight
Summons a black knight missing both arms and legs, he flops around the.battle.field causing crippling, and bleeding to foes.
@Oxxy tocin
Necros are weak to stuns in general. Save stun break well for those situations
@Nexed
Ticks could be faster or longer durations, size seems fine
@Narkodx
I eat mm necros for.breakfast. when minions actually work and attack me i drop my well and heal practicly everything back. I have.no issues against condi necros and i dont even use consume conditions.
A weapon shouldn’t be god awful if it isn’t traited. Even traited axe has only ever been used in DS LB builds due to it being better than staff for a short time.
It is not a awful weapon. Its just sub par, even traited. And it works fine in power builds.
Making better when traited will give it a spot to kitten, right.now its good at getting lf…
Making the trait better will pull people to take it over staff.
Untraited i would take axe over staff but thats.just preference.
So.ive been thinking… ya scary i know..lets focus less on the weapon and more on the trait. Make it better when traited
Trait is atm.
Axe training
+%10 damage
%20 recharge reduction of axe skills.
Rework #1
+%10 damage
%20 recharge reduction
Axe AA splashes. In a radius of 350
#2
+%15 damage
%20 recharge reduction
Axe AA bounces to nearest foe within 200 of target to a max of 3 targets.
Idk thoughts.
Im a total rookie at mesmer but ive been trying a mantra build and seem to be doing verry well with it.
If you have been playing for a while on one build and not succeeding then its time to try a.new.one.
Are you one of those people who stops attacking when thief/mesmer goes invis ? If yes then you already know what I’m going to say. L2P
Sry to rain on you parade but some weapons need targets making that strategy useless.
Good job at trying to find a way to say L2P
I have yet to see. A valid reason why necros should not have access to stability? ?
I havent had a chance to log on in a while
But for spvp i run
6 II, VIII, XII
0
2 IV
6 II, VIII, XII
0
i swap amulets and runs alot depending on what mood im in
Soldiers, clerics
Pirate, vampire, fighter runes
Utilities are WoB, WoS, WoP WoD
Last one can be swaped. Out for the other well or spectral. Grasp.
I use.flesh golem or plague form depend if i want to control target in my wells or hold a point for a while.
Axe is ganna be your go to for lf
If you plan and play right WoP can take care of conditions anlong with consume and you will not need dagger offhand.
Swap offhand dagger for focus
Unholy sanctuary. Can be swaped out for axe training for faster lF or spitful talisman for focus.
What the kitten happened to surviving for 20 seconds… 1v3 now you say if one of us is a mesmer its over?
I said 1v3 can happen as a zerker necro I didn’t say I could beat any 3 people any time with my necro. I’m not that confident in my skills :p
But you did say that 1v3 you would be able to kill 2 of them.
I play a verry tanky build with decent damage and ally support. If.my necro was.in the fite 1v3 you would lose without killing any one.

