Showing Posts For alamore.1974:

mending turned into a shout.

in Warrior

Posted by: alamore.1974

alamore.1974

and what would the risk part amount to with an instant healing shout?

changing it to a phisical utility would definitely open much more variety of builds rather than “Let’s buff shoutbows”

its has a one second cast time which I believe should stay. yes it would be odd but it would also prevent it from being to op.

making it a physical would just stir up another op stun lock condi build.

and ive also never played shout bow and probably wont ever, so im not all like “buff my shout bow build plz”

mending turned into a shout.

in Warrior

Posted by: alamore.1974

alamore.1974

yes nothing compares to H signet,and Healing surge used correctly is a beast(fills ur adrenaline and does great healing.

making mending a shout gives it a reason to be used. between zerker stance and sig of stamina its not used for conditions.
now increasing it to 25s cooldown is understandable,
right now H sig is used in like every build, making mending a shout will open up shout builds to a whole new gameplay mode. no more passive healing risk and reward.

and like I said earlier making it a should would be putting it above stage one and under stage two of heal surge. not op in my opinion.

mending turned into a shout.

in Warrior

Posted by: alamore.1974

alamore.1974

this would be nice, while also making mending more useful.
if u used healing shouts it would be just over adrenalines stage one.
I don’t think it would make it over powered by any chance.

Where do you use a mace?

in Warrior

Posted by: alamore.1974

alamore.1974

im using mace shield in WvW atm. its not bad but not great. with stuns I can hold out against multiple ppl pretty easy or win most 1v1s.
I much prefer sword warhorn vigor build, much more active

Have warriors died?

in Warrior

Posted by: alamore.1974

alamore.1974

if you like wars and want to play 1 kitten wat every one else says.

if your any decent you can make a bad class good.

Warriors secondary class speculation

in Warrior

Posted by: alamore.1974

alamore.1974

warriors are mundane. leave magics to guards and from what it looks like revenant
i want to see a brawler type uses a single one handed weapon and a open off hand. grabs, tackles and dodges. a good way to give wars daggers.(and maybe pistols)

-duel shields would be pimp but i dont see it happening.
-staffs on wars would be sic, no magics just good o’ pummeling.
-bet money there will be a 2hand weap specialist. we can only pray for spears
-torch off hand would be saweet!

An attempt at a hybrid

in Warrior

Posted by: alamore.1974

alamore.1974

Personaly id trade hammer for sword/shield. As for lack of range, bulls charge plus sword #2 can cover that problem.

I play a sword/sword, sword/shield hybrid build in spvp and do pretty good. Been a biy since ive played so things mite have changed

Necromancer op

in Necromancer

Posted by: alamore.1974

alamore.1974

First of all remove warhorn, use dagger, WoP is condition removal and a stunn break, im not sure why you didnt take it.

Lich is laughable. Yes it hits hard but easily countered/avoided.

Kick should inflict cripple

in Warrior

Posted by: alamore.1974

alamore.1974

how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?

so it would be 8 seconds with trait.

a 300 range knockback kick every 8 seconds.
fair, yes?

The problem with this is that it becomes too spammable.

Ya 8s is way to low, since distracting strikes is 8s i.would.make it.to.strong.

Now if they standerd cooldown was 16s thatd be 13s traited. Would make it more useful. Without being to op

Advice on this Death Shroud Build

in Necromancer

Posted by: alamore.1974

alamore.1974

http://gw2skills.net/editor/?fRMQNAW3djc00YbtNW3webiahC66MAmhoOBqbjwoaB-TRCBABGp87SVLqZ/BcUTBgjAQjKBTRTQe6ASw8DpAiYYF-e

Just changed. Some stuff on your build.
You can swap.spectral armor.for.spectral.walk
The sweet spot for crit.chance 65% you get 80% in ds with the above build.(which is.more then.enough,
Axe focus regen lF VERRY FAST,

I dont pve so it may all be.garbage for pve.

Edit: all zerker weapons btw.

A Berserker Guardian....With a Twist?

in Guardian

Posted by: alamore.1974

alamore.1974

I’ve been running a zerker mediation build in spvp and having great success.

[Suggestion] New Weapons Ideas

in Profession Balance

Posted by: alamore.1974

alamore.1974

Warrior-dagger/main and.off
Thief-axe/ main
Ele- torch/ off
Engie-dagger\main
Ranger- rifle/main
Necro-great sword/main
Mes-warhorn/off
Gaurd- dagger/off

Axes and dagger have been basic fighting weapons for.hundreds of years.

Ask any Necro question!

in Necromancer

Posted by: alamore.1974

alamore.1974

I always found the Warriors pretty easy as a terrormancer. Just gotta watch for zerker stance. When they go zerker do your best to kite and use deathshroud 4 and lifeblast. Once zerker stance is done they are kittened and most of the ones I fight try to run away as soon as it’s gone. Just fear them into a wall and laugh.

Also like add that most warriors will be lazy and take Heal sig, poison will wreck them, another thing to look out for is the trait.cleansing ire. For it to work they must land a burst skill(which they have big tells) with the.exception of Conbustive shot.

Another strategy is to spectral walk move from the point you used it, spectral grasp then spectral recall, zerker stance.should be over.

I haven’t.used that combo.in a.long.time but it should still work.

Stun Break on F2

in Ranger

Posted by: alamore.1974

alamore.1974

Rangers have 5 utility lines and 4 stun breaks. 2 of those are in survival which seems overkill to me. Having one of them moved to spirits or traps would be great.

Warriors have 3 shouts as stunn breaks and 2 others.

Edit: http://wiki.guildwars2.com/wiki/Stun_break

(edited by alamore.1974)

Necromancer Weaknesses

in Necromancer

Posted by: alamore.1974

alamore.1974

I’d be down some vigor. Active defense.is.so much better then boons.

What I’m still confused on is.why necros.don’t.have more pulls… we have wells and marks, we need more pulls and pushes to control people.
But no we get multiple stationary skulls and no pulls not to mention cc to force us away from wells and marks… I love this class… but it’s killing me at the same time.

Stun Break on F2

in Ranger

Posted by: alamore.1974

alamore.1974

Not all utilities selections should have stunn breaks

Vampire Build?

in Necromancer

Posted by: alamore.1974

alamore.1974

In pvp vampire wells will beat vampire minions. But minions takes less control and strategy, wells are verry hard against a good player but still possible

Ask any Necro question!

in Necromancer

Posted by: alamore.1974

alamore.1974

Hey sorry my post was a little confusing I really didn’t mean turret engis. I know how to kill them, or at least I know how to kill most of them. It’s the nade spamming and cc engis that I have trouble with as either terror in both setups and as a power necro. And honestly I have more luck as a spectral power necro against them than with the condi necro.

I have a.bigger issue with cc engis more then.wars (I.know wars verry well.)
I found hybrid crit/condi spam works best. And trying to kite…wurm and swiftness.

Non condi havoc roaming necro?

in Necromancer

Posted by: alamore.1974

alamore.1974

If you want to.stay just behind the frontline run axe, dagger will hit much harder but you will be in the.chaos

What if you could use ANY weapon?

in Necromancer

Posted by: alamore.1974

alamore.1974

I like. The 2h and marks idea but I’d rather see 2 new marks. I’d also tweak some stuff, I’ll have.to make something up for gs

How To: Spectral Grasp

in Necromancer

Posted by: alamore.1974

alamore.1974

O.o
I.so.hope we run into each other’s some day!
I have a nack for.going strait for.necros now a days lol

Disease & GW2

in Necromancer

Posted by: alamore.1974

alamore.1974

We should have more ways to put torment on someone to stop people from just kiting the kitten out of us and disengaging whenever the fight isn’t going there way.

Oooh a necro! I’m gonna kill this baddie. Oh kittentt maybe not. Welp see ya later necro!

So sad. … but true
Edit scepter AA needs something else.besides bleeds maybe torment

Only way to implement it into AA would be to replace one of the bleeds for it. not only would it result in more damage (only mobs stand still and even those can be kited) if it has the same duration but also in more condi pressure. just from AA you would be applying 3 different condis which could easily be reapplied.

i could maybe see it replacing bleeds on S2 to fit with the “don’t move” nature of it.
the perfect scenario would be torment added to S3, so it would be more beneficial to condi build besides LF.

however i don’t see any of those changes happening.

We are necros… I’m used to changes not happening, all we can do is talk and hope.

Disease & GW2

in Necromancer

Posted by: alamore.1974

alamore.1974

We should have more ways to put torment on someone to stop people from just kiting the kitten out of us and disengaging whenever the fight isn’t going there way.

Oooh a necro! I’m gonna kill this baddie. Oh kittentt maybe not. Welp see ya later necro!

So sad. … but true
Edit scepter AA needs something else.besides bleeds maybe torment

(edited by alamore.1974)

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

Maybe reduce condis cleansed to 2 at tier 2-3 and 1 at tier 0-1

That won’t happen. Any mechanic that centers on Adrenaline has to have different functionality on each level of adrenaline. Otherwise the scaling is not only confusing, but also promotes spamming. In your case, the optimal usage of adrenaline would be at <3 bars every single time.

Conbustive shot and CI tweaked a little

The thing is, Combustive Shot gives you the choice to use your adrenaline to cleanse your conditions rather than dealing damage. Which is good.

Blind alone wouldn’t be such a big deal, but a condi thief also has ample access to stealth and teleports, which makes Berserker Stance kinda a moot point.

Yes I know but try fighting a skilled warrior with surge(3 condi cleanse) then combustible shot(3 cleanse)
Leaving all utilities for some narly cc completly shutting down necros. The will win every time. Think less warrior balance and more game.balence.

(edited by alamore.1974)

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

Landing. a burst is a lot harder then you think it is. Most classes have.ample.defensive capabilities to deal with warriors burst, you issue with CI is starting to sound more and more like an issue with necro defenses instead. As some one who plays necro(as much as I play my war) I know it can be frustrating with our lack of defensive capabilities making hitting a necro with a wars burst verry easy.

I do notice that as well. This thread is really about Necro’s gripe against a warrior and not so much about OPness of CI.

Most condition builds don’t have much problem with it. Of course condition builds are often so much stronger in solo settings that they really don’t care. I would say definitely tune down condition builds in general first. Then work on group conditional cleanse so condition builds are more represented in higher tier team games, even CI if it become too much. Currently CI is absolutely necessary for any non-pve warrior, and more-often-than-not not enough.

I never said its was a necro gripe, I just said (as warrior and a necro player) that this sounds more.like an issue with necro.defenses,

As is landing a burst takes timing and setting up, but landing a burst on a necro all you really have.to.do is click a button. Its not hard at all.

Now I do disagree with every one saying" CI is a absolute must in every pvp build" that’s just people pushing meta. CI is strong and way useful but you can play without it just fine. SOS and.zerker stance I can handle most any condition class.

The one.weakness of taking CI is 4 points into.a trait line. (And burning adrenaline, but that’s not honestly a huge.problem.)

Disease & GW2

in Necromancer

Posted by: alamore.1974

alamore.1974

I would.love.to.see.a condi for necros instead of just bleed stacks

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

Hitting your burst skills is not as difficult as you make it out to be, though, since you’re up in their face anyway. Not a whole lot of blinds that can be used in response to Eviscerate, for example. Sure, people can block/dodge/blind burst skills, but Warriors are more than equipped enough to bait out those defenses with other skills or comboing off of CC (for example, if they don’t avoid Backbreaker, Earthshaker will nail them.)

Yes, you need to land it for Cleansing Ire to do anything, but landing it is not as hard as you make it out to be (other than Kill Shot, which you basically need an ally to lock them down for). Even if you do miss, you can weapon swap and try your other burst, since a miss doesn’t take your adrenaline.

Landing. a burst is a lot harder then you think it is. Most classes have.ample.defensive capabilities to deal with warriors burst, you issue with CI is starting to sound more and more like an issue with necro defenses instead. As some one who plays necro(as much as I play my war) I know it can be frustrating with our lack of defensive capabilities making hitting a necro with a wars burst verry easy.

What I think CI needs,
Maybe 10s cooldown
Conbustive shot and CI tweaked a little
Maybe reduce condis cleansed to 2 at tier 2-3 and 1 at tier 0-1

Is warrior really that simple?

in Warrior

Posted by: alamore.1974

alamore.1974

It can.be.simple if you use.most every ones.builds,
But it can be verry active and intense at the same time. A while back some one posted a sword/warhorn bow build, focused on stances for.vigor high endurance regen.
That guy.had mad skill dodges all over the.map, but.he was.verry.skilled timed everything perfict

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

I’m just going to ask you one single question: “Does adrenaline counters warrior’s own traits/mechanic?”

I’m asking you this question for a specific reason, it’s related to another profession that I play often.

Yes it does, on certain build, traits, skills.

For example:
Berserker’s Power gives damage at higher adrenaline, this prevents burst from ever being used in PvE.

Healing Surge, adrenaline need to be stage 3 in order for the heal to be respectable, once again prevents burst from being used.

Any passive bonus on adrenaline is a counter to warrior’s own skills,

Now you can argue that passive bonus are bonus, but keep in mind, warrior’s actually need these bonus to do ok. DPS wise warrior is mediocre even with Berserker’s Power. Healing Surge is a joke without high adrenaline. It’s ok with full adrenaline. There is a reason why warriors were bottom of the barrel before the healing signet buff.

Healing surge refills your adrenaline(try playing it.instead of HS), I use healing surge, eviscerate combo all the time
As for healing surge, stage 2 is a good heal stage 3 is a great heal
What healing sig does is give wars good sustain food against condi damage were surge is best against spike damage.

Yes Healing Surge refills your adrenaline bars. But if you use Healing Surge to refill your adrenaline then you wasted a heal (a low heal because you must be without adrenaline to use the heal for that = pitty heal) and you are vulnerable to all sorce of damage for 30 sec (sustented damage or burst damage) or you heal a good amount but then you dont gain any adrenaline because you have already full adrenaline.

Healing Surge works against the warrior.

If you truely think healing surge works against wars you need to play them more. At 3 bars.healing surge.is a.insanely strong heal and.will.replenish you adrenaline. Leaving you right were you left off with a full adrenaline bar and more health. If you use it for it passive abilities its at 3 bars boosting them, or leave you open for a burst on. Your target.

Like any burst skills it’s meh at lower tiers and better in higher tiers.
People use HS.because it’s passive, they don’t have.to.worry about.it at all. Mix with our invulnerables, blocks, and adrenaline health Its pretty strong. But they main reason is you don’t have.to.manage it. Using surge is.like using any burst skill you need to time it right

Hybrid warrior build for WvW ?

in Warrior

Posted by: alamore.1974

alamore.1974

Sword/shield bow, at least 4 into strength for.distracting strikes. Or if you like ranged go 4 into.tactics for long bow damage/ cooldown and range.

Are Wells good PvP utilities?

in Necromancer

Posted by: alamore.1974

alamore.1974

Yes you can make a good tanky build with vampiric rituals, you will need.spectral Grasp most the.time.and dagger.main hand for.immobile

It takes a lot of getting use to.and trying to.control your target

Necro sustain improvement ideas?

in Necromancer

Posted by: alamore.1974

alamore.1974

I still beleive that receiving heals(from our blood tree) while.in DS would be to strong, if it was toned down to 60-70% but it’s still verry hard to say, I’m all for it but not at full strength.

Edit: I would love to see a grandmaster trait
The necro becomes the.focal point of wells(as in whenever moves wells.move with him) at a 25% speed reduction

(edited by alamore.1974)

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

I’m just going to ask you one single question: “Does adrenaline counters warrior’s own traits/mechanic?”

I’m asking you this question for a specific reason, it’s related to another profession that I play often.

Yes it does, on certain build, traits, skills.

For example:
Berserker’s Power gives damage at higher adrenaline, this prevents burst from ever being used in PvE.

Healing Surge, adrenaline need to be stage 3 in order for the heal to be respectable, once again prevents burst from being used.

Any passive bonus on adrenaline is a counter to warrior’s own skills,

Now you can argue that passive bonus are bonus, but keep in mind, warrior’s actually need these bonus to do ok. DPS wise warrior is mediocre even with Berserker’s Power. Healing Surge is a joke without high adrenaline. It’s ok with full adrenaline. There is a reason why warriors were bottom of the barrel before the healing signet buff.

Healing surge refills your adrenaline(try playing it.instead of HS), I use healing surge, eviscerate combo all the time
As for healing surge, stage 2 is a good heal stage 3 is a great heal
What healing sig does is give wars good sustain food against condi damage were surge is best against spike damage.

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

Adrenaline is not a weakness, you build it up in combat, use its for.passives and or burst skills.

I have no.issue building adrenaline pretty fast, even.without cleansing ire

What if you could use ANY weapon?

in Necromancer

Posted by: alamore.1974

alamore.1974

I’d use a mace with a block and cleave abilities.

Shooting skulls out like a ak

What if you could use ANY weapon?

in Necromancer

Posted by: alamore.1974

alamore.1974

Spear ad trident(on land), power and hybrid. Spear has a much needed leap, since.necros lack CC and mobility it would vastly improve us

condition s/s rifle

in Warrior

Posted by: alamore.1974

alamore.1974

What could.I do.to.improve this build??

are you sure you want honest answers

I think he wants, but properly from players who have experience, knowledge and skill in PvP/ Roaming

@OP
Please remove the 4p out of tactic and put it into strength. Choose the trait which apply confusionstacks by interrupting and put" fear me" in as an utility. It fits well with your rune and the rifle knockback. On the other hand, you just have bleeding and poisn with your rilfe. Longbow is for sure a better choice but you can try some nice and decent weapon-sweap combos:

Sword 4 -> interrupt it by weaponswap, good players will waste a dodge
Sword 2 Leap to your foe-> interrupt it by weaponswip -> rifle 5 for interrupting necro heal
Rifle AA ….. -> Sword leap -> f1 fear me -> Sword 4
If you have low hp kite your enemy -> f1 interrupt it by moving back – Leap back
with than rune use your elite for a well placed condition burst and to interrupt your foes

even without longbow you have to run cleaning irse, otherwise you aren’t really viable

Ty a bunch of valid points here I will consider, also.I’ve.been.playing war a long time, and yes bow would fit.much better. I’m looking for a.challenging build that will take.a lot more skill to.come.out.on top. I’ve already thought about getting distracting. Stikes, along with fear me(which I.may do still on the end) But.I wanted to build around leg specialist, opportunist,

Cleansing Ire

in Warrior

Posted by: alamore.1974

alamore.1974

They would at least need to add proper animations to the necro if they decide to nerf condi clears . Each time I face a necro I end up winning because of CI and zerk stance and not because I dodged the condi burst.

So far the only skill I can dodge is signet of spite DS 5 and golem charge the rest, there’s no animations at all .

The pre patch dhummfire necro could 100-0 people easely. They nerfed the damage but they still never added animations like they did with the warrior.

Necros have.a lot of cast animations, most of them are hand.gestures making it a little harder to notice but they are there.
DS on the other hand is verry hard to tell but Life blast is so easy to time, way I do.it is think of.it.like a drum beat what’s.you get the life blast rythm down its verry easy to counter.
As for CI on wars I honestly don’t see it as a huge issue to receive a cool down, maybe reduce cleansed condi down to 2 instead of 3.

Zerker stance is a skill that.needs a.little.looking at. Necros have.verry.limited CC and.movment making zerker a win all against them.

condition s/s rifle

in Warrior

Posted by: alamore.1974

alamore.1974

@Narkodx it’s is not a hybrid build.like I stated, I.said.I’m playing a simular hybrid build and.wanted to try full.condition. the 100% furry uptown is for bleeds on crit chance not raw damage,

@Elegie, I might try dropping some dire for rabid and.maby push my.crit to 70%, but 60% procs often. I always forget about.perplexity for.some reason( which.is sad cause.I.have a stack in my bank lol)
I will probably keep bulls charge due to. Its utility, I can gtfo pretty easily with it, sword 2 and swiftness. And that combo can.help me chase people down, mix with immobile from rifle I can catch even the fastest wars.
Warhorn is a beast but I’m ganna roll with dual.swords until I get.bored.
Fast hand would be ideal since you constantly change.weapon sets often but Ya leg.specialist is.needed.

keen edge vs spirits unbound spvp.

in Ranger

Posted by: alamore.1974

alamore.1974

keen edge vs spirits unbound spvp.

in Ranger

Posted by: alamore.1974

alamore.1974

For a condi build which would you suggest,

I use fire spirit with 70% chance for fire, this is the.only.spirit I use right now I summon it on point right befor a. Fight starts,
It seems to me that keen edge profs more then fire.spirit burning, is it worth going following spirits or extra bleed chance

condition s/s rifle

in Warrior

Posted by: alamore.1974

alamore.1974

If you just ganna say “rifle is.for.power.builds only” plz move on, I’m looking to improve or modify this ’ condition build’ any advice is welcome

Yes

Getting real sick of thieves

in Warrior

Posted by: alamore.1974

alamore.1974

Spiked armor. One of the most under used/talked about traits. It annihilates thieve’s/mesmers that play burst builds.

This trait works verry well, also if you are running a condition build sword offhand counter works verry well.

condition s/s rifle

in Warrior

Posted by: alamore.1974

alamore.1974

Ok so.I’ve been.running a hybrid build verry close to this one with sword/shield , rifle. Been.doing verry well with it.in WvW, but I’m always.wanting. to try something new.

So here it is.
http://gw2skills.net/editor/?fJAQNAU8cjMdU2ZZIGewJaglgC5nnCnj5AotT+CxNA-TFSFABEcEAWT3Ay7PAwFAwJlfUq+DCPEgsUCCA-w

*100% furry uptime(with rifle and in melee) puts.me at just over 60% crit rate(vastly improves my bleed stacking)

  • poison on weapon swap which helps.me.melt other warriors, and other go regen builds.
    *I.don’t waste adrenaline with kill shot, I basically use adrenaline health and heal sig for good hp regen. Give me good sustain
    *Practicly permanent swiftness in combat, which helps if u need to gtf out.

What could.I do.to.improve this build?? I swap between sure footed and Last stand( which I use against hambow , makes.me.lol.every time I get hate.)

If you just ganna say “rifle is.for.power.builds only” plz move on, I’m looking to improve or modify this ’ condition build’ any advice is welcome
It’s verry fun to play, good.in zvz due to piercing rifle shots, I can handle 2v1 as long as a pay attentions,

how do you beat a mesmer?....

in Necromancer

Posted by: alamore.1974

alamore.1974

Control t on mesmer, the ganna run so drop.dagger and pull out Axe or staff,

Necro Cleaving Weapon

in Profession Balance

Posted by: alamore.1974

alamore.1974

Now if a necro could make up some skills.

How many skillsets you want? Because literally dozens have been put on the Necro forums over the months.

Lol he’s right go over to necro forums and take.a look

Non meta builds are too weak

in Warrior

Posted by: alamore.1974

alamore.1974

I’m running a hybrid sword.shield/ rifle,
I stack more bleeds then.a.cat in heat, and.love.making people waste a block on a kill kitten flack out.

Flurry should grant evasion

in Warrior

Posted by: alamore.1974

alamore.1974

When your a big scarry Warrior standing over someone wildly swinging your sword, not be able to hit them is a little odd.
Where as a Mesmer bending time and space to swing faster would be hard to hit.
And an agile theif moving quickly to swing a blade.(lore wise, kinda bull, but you stand still with a theif for two seconds and tell me how long you last)

All in all, the other classes cant aford to stand still while taking damage, whereas a tough warrior can

Just cause I’m a 8 foot tall cat demon in plate armor with metal shield strapped to my arm does not mean I’m not agile….

Please give us a Cleaving Weapon.

in Necromancer

Posted by: alamore.1974

alamore.1974

We had a weapon in Ultima Online called the Bone Harvester it was like a one handed scythe, I think one of th e dagger skins actually kind of looks like it. That would be kinda cool, would just have to make it a little bigger
than that dagger skin. And it looks like a cleaving weapon Too.

Main hand torch would also be pretty cool as an close aoe wep

Your thinking of a kama Which is Japanese for a sickle,

Dam you now.you got my brain rolling!!
So when we use staff skills a kool. Looking scythe head appears. .. why.not give us a 1h sword medium ranged (or 600 just cause.I love those weaps) that when you attack.kinda get the same effect but has a chain attached. Make it look like a Kusarigama, make it go.exactly 600 and pierce the target so lets say if they 200 from you it hours through yo the full 600 and hits any enemy.

Please give us a Cleaving Weapon.

in Necromancer

Posted by: alamore.1974

alamore.1974

I’d rather see something like torch that does burst damage from you target.
Example torch#2 cause.blindness and chill on target(chill because burning just doesn’t fit us) and enimies up to a range of 300 from target.
Make it another close quarters weapon (like axe 600 range)