<The Undead Lords>
Since 1994 – undeadlords.net
As far as not liking it when others disagree with me, well alanis disagreed and I simply refuted his argument and that was it.
Well, just because I didn’t reply doesn’t mean you ‘refuted’ my argument. I said he did fine based on his skill level, and I stand behind that. The guy didn’t play great, and didn’t play horrible — he’s just about mediocre and the video (that I saw) showed as much.
You also pointed out a specific fight vs. a Ranger, and note how the Necro died ‘despite help’. In the video, the Ranger dies first and the Necro dies/gets stomped by a different enemy. Sure looked like it was, at worst, a 2v2 at the end.
YOU are trolling and making false statements for which you were already reported once. Now unless you can prove your claims ( I have a video) then get the hell out of thread and take your lies and troll attempts somewhere else.
If possible, please post more like a normal human and less like an angry kid. There are several other forums (Guru, etc) that might be OK with this behavior.
Yah, they definitely don’t apply poison or chill either, and its not like they could do anything like copying all conditions on a target to everyone else in range, and certainly not on something absurd like a 15s cooldown.
Barrage is nice, but on a long CD. Axes are ok for AoE. But for a Necro… staff, wells, epidemic, and the aoe’s of scepter/dagger are just superior for AoE damage. WoD with chilling darkness is also stronger AoE control than anything Rangers have as well.
Not really rose-tinted, but someone that has played these type of games long enough to not only comprehend that a dev says, but also realize when something is truly UP vs. when you just get a bunch of kids whining.
You also only partially quoted his post. Perhaps it was quoted to you and you didn’t see the whole thing:
“In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.”
If you don’t read that quote and realize that they want to make power-focused builds more viable, then I guess we can just agree to disagree.
Necro crushes Ranger in AoE damage and control.
Nope. Guess I’ll have to quote him directly if you’re going to play that game.
Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.
as well as
What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.
You basically just quoted the same thing I said…
First post = DS is strong, give it more time
Second post = Power builds more viable
No, he essentially said “Its too early to make huge changes, but we know that making power builds more viable and fixing bugged skills/abilities needs to happen. DS is also pretty powerful and we’d like to see how the data looks with more time”.
can we add that many classes have “1” skills that stack bleeds faster, and more potently than any of our options?
Warrior is the only one, and that requires melee (or the infrequently used rifle).
Judging from Jon Peters’ replies AN might hate the Necromancer as much as Blizzard hates the Druid.
If you haven’t invested too much time or gold in your Necromancer, rerolling is likely a good decision.
Meh, nothing Peters’ said it inaccurate. He agrees that we need more build diversity and bug fixes, which are the two biggest issues at the moment.
SuperJ: This is the basics of the build- http://gw2skills.net/editor/en/?fQUQNAW74iM6tb87JAJFXD9kiuHP6BxAkMA;TEAgyA
I change the utilities and a trait or two (sometimes choosing the wells give protection trait) depending on whether its open-field or seige.
If you like the style and mechanics of the Necro, you should stick with it. ANET has traditionally been fairly decent at balancing.
I skipped around for the first 20 minutes of it, and the guy appeared to be doing fine comparably to the amount of skill he was showing.
I have typically run a staff/wells build which I refer to as the ‘siege Necro’. That has problems when you’re not attacking or defending walls, however, because people just roll out of your wells and you’re pretty ineffectual for the next 45 seconds. I’m gonna try out a specialized Death Shroud dancer for a bit tonight and see how it functions in the open field and smaller skirmishes.
I had this problem too, and found a fix that worked really well for me.
This is with a 0-30-20-20-0 build, which is probably at least similar to what you were running.
For keep/seige battles, I run with WoC and WoS. I trait Focused Rituals.
For open field skirmishes, I run with WoD and WoP, and trait for Chilling Darkness. Because I’m going to likely be under more fire, these utilities and traits are quite helpful, and I already am getting a pretty strong amount of conditions and AoE from my weapon sets.
I play almost entirely in WvW, and use a Wells & Condition focused build. Traditional Staff with Scepter/Dagger.
The various wells and epidemic are very effective in WvW. Additionally, you can swap the wells out to what you prefer depending on the situation.
Abilities like Transfusion and Well of Power provide a strong supportive aspect to your toon.
Plague is just silly strong in large, open field engagements.
My only complaint is really the main thing Peters had mentioned — the lack of build diversity. I’d rather be power focused with Staff and Dagger/OH, but power based builds just aren’t at a good place…yet.
In world v world I have had success with both the condition and minion builds. You have great survivability compared to other classes in game when on the wall or attacking it. You can struggle a little bit in 1v1 matches. If you handle it right, and have 1 or 2 friends with you, you almost never die. Flesh golem is the best elite skill for WvW IMO.
Plague is just too silly good for any sort of large, open-field engagement. Silly good.
I have tons of fun with a 0-30-20-20-0 build and Carrion specced armor. Use two wells, and easy to switch them out with just a small trait change or two. Power/Darkness without the ground-target casting in open field skirmishes; Corruption/Suffering for keep/castle battles with the ground-target. Epidemic and Plague always.
Could also be worked as a Wells/Power/Lifestealing build if those get fixed.
Whole lot of people undervaluing DS in here.
How about you read the second page as well, I hate it when people only mention half a discussion omitting certain information is never good.
That changes nothing…
The first comment is talking about the general balance of the necro.
His second comment is regarding changing a specific point with the necro.
Changing death shroud to show boons and conditions is not going to fix most issues.
The second point he specifically mentions that Necro’s need more build options, specifically focused on power.
He also mentions that he wants to give Necro’s better options for power builds, which are really (aside from bugged traits/abilities that most professions have) the only major issue we have.
That post is epic and 100% spot on
Except for all the inaccuracies.
Bleed’s tick twice per second, not once.
Stormbluff Isle not working.
Invalid Authorization for me too.
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