As I constantly point out, anytime somebody tries to start a conversation about the weaknesses of the Mesmer class and the poor way in which the balance team have handled the class somebody always comes in to tell us stories about how they can take on entire enemy zergs or 1v1 thiefs with no traits.
Very tiring.
This right here, people keep saying how they have these amazing builds that are gonna be the meta, completely ignoring why mesmers are taken in the first place. People completely ignore that the only viable build mesmers have, is hard countered by well any thief build. They then point out how they have an amazing build that completely wrecks thieves. Well what does it do besides that? Does it match necros/engis condi pressure? Does it have the sustain of any of the other classes? How is it mobility wise? Does it even have portal? What about boon removal?
Then it’s clear that this amazing gonna be meta build is good for one thing, countering thieves, and nothing else.
Would absolutely love hearing about a build with zero traits that works vs thieves and takes on entire zergs.
And would also love to hear about amazing builds claiming to be the next meta! The only builds I’ve seen talked about in this thread are those that perform pretty decent vs thieves. And those same builds weren’t touted to be the end all build for every situation.
The message is to simply adapt when you see a potential hard counter on the other team. When I see a thief, I’ll play one of those effective aforementioned builds and I’ll generally perform rather well. Conversely, if I see an engineer I’ll likely go shatter because the power damage is better vs the turret spam.
In the end you play to win after all. Adapting is the way to play to win.
Yes but the problem is every build that is built to hard counter thieves, and by hard counter I mean survive just enough of their burst to hope you get them down, sucks against any other build/class. Take the condi builds for instance, sure they are gonna wreck thieves. What about the other classes in the meta? How are you going to try and condi down a d/d cele ele with the absolute highest uptime on condi clear in the game. Or a shoutbow that comes in a close second? What about engineers that run a cele build that says “condis? Oh here have some nades.”
I can understand the want to build just so you can deal with thieves, but you lose all your effectiveness against any other class/build that is used.
MtD builds absolutely wreck Engi and Warrior meta builds in 1v1 situations (and 2v2s that don’t include double AoE cleaning professions), and do actually overwhelm D/D as well (though the latter takes a little longer).
Lockdown builds are able to fare very well vs the above professions as well; though they wouldn’t be able to hold/contest a point like MtD; though they do better in larger fights.
MTD still doesn’t do well against a good shoutbow that manages their cooldowns. And really all they have to do is stand still and use their warhorn/shouts.
The big problem with mesmer condition builds is they rely on stupid opponents (ones that run around spamming skills.)
Last I recall, Nightmare is still running shoutbow, and I’ve been able to overwhelm and kill him solo more often than not; though admittedly its more common that his teammate arrives to +1 me. Granted though, his team is usually rolling our soloQ hero’s.
MtD can put out enough “standard” condi spam that CI can’t merely be held for a torment burst (sc2 or a shatter) — at least in my opinion and from my experience, and while I’m not at an elite level of play, I occasionally get matched up with/against these guys.
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