Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.
Rather, the line of application is this:
Base equipment condition damage + sigil of bursting benefit = new condi value
new condi value + might, food, banners, extra buffs etc. = final condi value
So yes, sigil of bursting modifies base condi value from your equipment, and the buffs will modify the value AFTER sigil of bursting is accounted for.
The boosted gear I find — in most cases — is subpar, but reasonable until you get your own set of exotic gear. Certain vendor options from the dungeon currency vendor will get you the armor you’re looking for — Crucible of Eternity and Citadel of Flame have the berserker’s stats, e.g. — the rest is fundraising and getting the accessories. Fractals will take a lot of getting used to but it’s the faster way to get ascended gear.
Typical gear won’t really matter in pvp as you have your own loadout (or so I hear), but you’ll have to work for your exotic/ascended of choice if you want to go big in WvW.
So for plan 1, I suggest running dungeons, look through LFG or advertise your own, but look at the dungeon currency vendor in Lion’s Arch to determine what dungeon spot has the gear you want — then join up or advertise for those dungeons, running exploration paths. That’ll get your armor.
If you have the karma, I’d work your way down to Cursed Shore and do the Arah Takeover and Grenth Control event chains, and buy the armor from those karma merchants. (They have berserker’s gear, I believe.)
For 3, hit your daily completionist, tequatl daily, world bosses (sell the 80 rares or the ecto salvaged), etc. Whatever appears to be the profit run at the time, but don’t burn yourself out. For me, my deviation from standard run is to harvest elder wood nodes as big bundles sell quite well. If there’s any spot that has an abundance of them, it definitely is Orr.
But to iterate: you should replace that boosted gear with your own.
Dungeons will get that armor for you.
(Caution: You can get the armor from dungeons using an existing character, purchases are Account Bound until worn. If you choose the Cursed Shore karma vendor path, use your boosted character as it is soulbind on purchase.)
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World Completion applies to exploring all that Central Tyria has to offer. The wiki provided above will give you the major gist of that. Getting the world completion reward chest is repeatable (just do it on a new character); the achievement and the title “Been There. Done That.” is one-shot (once earned, never vanishes).
Having the boost bound to the shared slot until consumption is actually a wise choice, but in point with the question: when you use the boost, that slot becomes a free shared slot. It is permanent, and will not ever disappear.
Khisanth is right. When steal life successfully rolls, mob takes additional damage which is granted to you as healing. So if you get ~385 life on that proc, mob takes ~385 damage on top of damage it received from the hit. That’s how “steal life” / leech behaves.
Will have to agree that race doesn’t really matter after chapter 3 of personal story, but depending on race later on in personal story you’ll encounter individuals that “might relate” to you, but for aesthetic storytelling purposes — no real value.
As for class, I’d have to put down Guardian — flexible, durable and high supportive value; though I would sidestep from theif or mesmer as your returning choice until you’ve broken some ground and become familiar with the mechanics again.
I’ll have to side with SlippyCheeze on this one, with a few adjustments:
Some classes do have “effect on interrupt” traits, usually it’s weakness, but Mesmer and Warriors’ trait inflicts confusion on interrupt, so you may want at least one means of interrupt if your trait path includes this. Otherwise, I would reserve having a CC setup for dungeons/fractals/raids with the defiance bar single targets, for the explicit purpose of breaking the bar — as well as a stunbreaker in your utility (has “Breaks Stun” in the effects list).
That being said, if you want built-in CC I would suggest Warrior, and outfitting with a hammer for those specific moments, with a greatsword main; but Mesmer, on the other side of the armor rank, has a wider berth of interrupts/CCs.
Personally I favor guardian of the heavy armor classes. Good dps, good support, and you can’t faceroll it (which is what warrior feels like to me; a subjective opinion I know), and I can still customize it well (one of my main problems with the legend mechanic of revenant). Warrior is second, and I could even stand revenant long enough to get it to 80. (shrug)
No worries. It’s a matter of preference. Some people have a class they like to stick with. Warrior may be the one for heavy armor to me, but by all means — if it works for you, don’t give it up. I do run with my guardian from time to time, when group efforts are concerned, and it’s great at bolstering teams — shouts FTW.
Using the hero points efficiently in the early-game takes a bit of pre-planning. There’s a bunch of resources out there that let you see the specifics of utility skills and trait lines. However, you’ll acquire all the core hero points to unlock your non-Elite utilities and trait lines as you level up. Once you hit 79, everything is unlockable except the Elite spec line*.
(*Requires Lv.80 and Heart of Thorns.)
Lankybrit has a point, as well as the thread in general. The majority of the field content is soloable, but there are certain events that require a group effort, such as general event chains and worldboss event chains. Personal Story is designed with solo focus, as well as the Living World / HoT Story instances. The core point of this is that any and all group-specific things in Guild Wars 2 is optional, not required for full enjoyment.
What Khisanth said. Auric weapons will only work with inscriptions you can obtain from the grandmaster as recipes, excluding the 4-stat inscriptions (incl. Marauder).
That post was committed with a lack of caffeine, and I just did some observations. You’re right. I’ll make an edit post-haste.
Now hammer revs I cannot really argue against, simply for the fact you’re not using a ranged weapon, but a two-handed, but the way the revenant attacks with the hammer makes it effectively ranged. IIRC it’s the only skillset that is full-range.
Mind you, I do tend to struggle with “staying at ranged” with monsters that love getting in your face but.. you’ve proved a point, Khisanth. It’s just the melee game that seems a little lackluster to me, or I’m not doing things right.
When going for the main metas it’s advised you should be present about 20-30 minutes in advance, so you don’t wind up being shoved to overflow and put in a low-population map. That way, you’re often able to participate in the metas with an organised crowd.
I advise the same for LFG, check for starting meta in the maps, and once you’re in squad on the map, you can right-click on a “vacant” (not in your map) participant and use the “Join in …” command. If you advertise for meta early and don’t feel like jumping hoops, chances are that your crowd may quite well come along.
Having gone through the meta hoopla myself I agree it’s frustrating, but I suggest a bit of patience — and the early bird does quite get the worm, so perhaps join up about half-hour before the main burn.
(this post was retooled thanks to Randulf and committed 28 Jan 2017 1256 UTC:)
After looking at the setting and with more caffeine in tow, depth blur REDUCES detail of distant objects by using cheaper materials. So yeah, turn it on if your GPU is fighting.
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Eh … nothing in GW2 actually pushes things close enough to the limit where it actually matters(given enough skill at least :P). Ultimately knowing the encounters and knowing what to do matters more than anything else.
DPS is also not based solely on class or even the build. It will also depend heavily on whether or not you can pull it off or even want to.
Seconding with my oft-spoken mantra, A dead man contributes zero DPS. A profession that excels in DPS only does so if you can keep it alive.
Working on warrior full-time now, I can agree there are many ways to share might with others as long as you have Phalanx Strength trait equipped. The warrior also has a mad decent array of defiance breakers / CCs in the physical utility skills, shield stuns are impressive, and hammer has 3 controls in the array – one of them being the burst.
However, Warrior can also bring damage to the table, as long as you keep tabs on your condi mitigation and dodges — off-axe is perfect for generating whirl combos, banners generate blast combos, and a trait allows you to receive the double effect of a leap combo. Fields, however, is where he lacks: the only means to generate a field is the longbow burst, and it’s a fire field — maybe useful if you want to line up some area might blasts, but I don’t like a rear-seat warrior (my opinion).
Guardian? While the Guardian can generate respectable DPS, that prof is more on the lines of support (symbols, consecrations, shouts) as well as careful activations of virtues. He has more defensive and supportive capabilities — which is why Warrior has more health — but is kinda a “jack of all trades, master of none” in my perspective, but don’t let that put you off: If you know when and where to use your skills as a Guardian, you’ll make a great accessory to a group.
Revenant? Eh. I rarely see revenants in PvE, and even when they come around it’s usually group-bolstering heralds. Even in group scenarios, they don’t really bring much to the table.
Those are my opinions, though – and you can definitely be successful in your own regard if you put effort into it. But if I had to pick something, I’d side with the Warrior, and get a Guardian built up once your Warrior is done — and compare the two. Should you run a Revenant, I advise you should just be patient and see what the profession has to offer. If that runs your fancy, then go for it.
And even when an elite spec unlocks a certain weapon, you’re absolutely not required to use that weapon to enjoy the elite spec; in fact, I’ve seen potential reaper builds forgo the GS altogether — instead relying on using D/x for function and damage. Don’t get me wrong, the GS has a few decent functions but the damge potential and boon elimination of D/x is more worth it.
I personally use D/F (dagger/focus) for roaming and trash elimination along with putting down vets/elites (basically anything not champ/leg/worldboss) but your mileage may vary. Some are happy just ditching GS altogether and using the reaper shouts/shroud.
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shields? warrior and engineer both have a good offense/defense shield mechanic, but warrior’s shield block reflects once traited.
Guardian is support/defense; one skill applies aegis to allies in the effect cone (and hurts enemies) and the other provides repulse and projectile erase.
Ignore what the others say. If I had to stick to a class that could use shield I’d def. go with the warrior, as you have a great means of interrupt with that, and can reflect projectiles with your traited block.
Why not engi? He does have two means of block, one is straight-out shield which is hard to fit into mobility, but the other is provided by the Tool Kit loadout (of course, however, Tool Kit turns your engi into melee while you have it equipped.. it has some benefits).
The important thing I should outlay is that you should experiment and don’t step out of your comfort zone if someone tells you to (“shield is useless”, I disagree). If it works for you, stick to it.
Ectoplasm has a guaranteed chance (not a guaranteed drop) on salvaging a rare/exotic of Lv.68 or higher*. Usually, in terms of salvage some things do occur, such as rares dropping ancient instead of elder logs, and exotics spitting out the inscrption/insignia it was endowed with** — but I seem to only encounter those scenarios with Lv.80 gear.
(*with the exception of crafted leveling equipment, it can drop on the mithril/silk-tier leveling equipment, as output portrays stats higher than equip level; the purpose of such equipment)
(**Somehow chance drops if it’s account-bound or soulbound gear, but only to inscription/insignia pry. I don’t have a stable testing environment so this may be wrong)
Using a better salvage tool increases the chances you get the ecto, as well as the amount obtained. Same thing will occur with prying the inscription/insignia but at a much lower chance.
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Supporting.
Often it may be better to just sell depending on your current state of funds. If you have a good amount of coin then salvaging might be worth it, but I’d probably not sell anything lower than ~32 silver. If you don’t need the ecto you can at least do two things with it, salvage it for crystalline ore or sell it. But profit wise, I’d rather sell the ecto instead.
Everyone else has their own manner of handling rare 80s.
This was a little bit of a curve to me when I just started. Some important things you should know, however, to make your transition a smooth one:
+ Take your time with the game. Get used to combat, movement, intereactions.
+ It’s okay to be a bit overleveled. If you’re in an area that your level is too high for, you’ll be scaled down to an effective level near what the monsters’ levels are. This maintains a challenge; but do know, experience for anything you do (except hearts) is adjusted for your actual character level in that area. (If you’re Level 30 and you’re scaled down to, let’s say 15, rewards and experience will be scaled up to you being level 30.)
+ If you feel you can’t tackle something, don’t force yourself to do it alone. True if you encounter champion-rank monsters which often require a few people to handle effectively.
+ Participate in events, and speak to task owners (reknown hearts) when you’re done with the area. You might be able to acquire some better gear with karma you’ll acquire. Most of the karma — a currency — you will gain are obtained by successfully participating in events and helping out with the hearts in the area.
+ The wiki is your friend. Use /wiki anytime in the game to access the Guild Wars 2 Wiki in your browser. From there, you can get information on something specific.
+ Don’t be afraid to ask questions! You’re doing right coming here, but players in the game can also help answer questions you have, if you’re unsure of what to do, or what a certain thing is.
The most important thing is at the top of the list. There’s no hurry when exploring Tyria. Take your time, explore what weapons and skills are available to you, but more importantly, don’t be pressured into following something specific — if it works for you and it works well, don’t change. But if you’re stumbling, remember that we’re here to help you with what’s wrong. :)
Your time in Tyria will be a pleasant one. Just remember to take it easy.
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This is normal. It’s the blur effect letting you know you have the Quickness boon, which increases your attack speed during the effect.
If you’re in the middle of gliding and you’re in proximity of a minidungeon/JP that disallows gliding you will receive this message at center in red:
“You are entering a no-fly zone. Land or turn around now.”
Continuing into the zone will force you to stow your glider and you’ll drop. It’s usually a small threshold before it forces your glider to stow so you can turn the camera opposite before that happens.
Upon unlocking Glider Basics, you automatically also unlock and equip the Basic Glider. Holding the jump key (default: SPACE) with enough height in the air will deploy the glider. Press the jump key during gliding to stow. Useful if you don’t want to go far, but want to make a considerable drop safely — or once bouncing mushrooms are unlocked, hitting a mushroom to be launched.
The “Gliders” tab allows you to change the appearance of your glider, however appearances are generally unlocked via Gem Store or Black Lion Chest via specific item roll or Guaranteed Wardrobe Unlock.
As for wings on the back? Certain style combos (e.g. “Moth Wings Combo”) not only give you the certain glider (“Moth Wings Glider”) but the associated backpiece as well which is equipped under Wardrobe and chosen as the back slot. There are standalone backpieces as well, same criteria as above.
I can support on the ranger and reaper necro specifics, though standard necro can do wonders if you carry the appropriate skills (dagger/focus is great for killing boons on single targets, epidemic for copying conditions on a target to other enemies). but I’ll have to weight that the ranger has more flex for the pet and weapon setup as well as the spirits for major spots (boss areas specifically or places requiring you to stick around for a while).
it’s more or less based on setup for appropriate situations, but necro’s reaper spec allows you to go full-offense, while the ranger’s druid spec allows you to go full-support. But if you had to pick one first, I’d try Ranger; if that doesn’t work for you, then get a Necro up and running.
The ornament you can get from the Vizier’s Tower can also be obtained by doing either the JP in Metrica Province (Goemn’s Lab) or Caledon Forest (Spekk’s Laboratory) as they should have the same kind of chest.
Don’t let the elite spec intimidate you. It’s perfectly fine to be a ranger at 80 without even dipping into Druid. That’s what I do with mine. Careful use of — and choice of — your pet depending on situation can carry a ranger quite far. And if you’re a distance attacker that’s more based on raw damage and not condi, I’m playing a longbow main with axe/horn on the swap. (Sole purpose is the horn, and depending on situation [e.g. a boss with a defiance bar], chill from the axe 3.)
TL;DR: elites are not required at all, and don’t feel like you’re being shoehorned into a setup you don’t like to use.
And for reference, here’s a list of weights according to the profs that use them:
Heavy: Warrior, Guardian, Revenant
Medium: Engineer, Thief, Ranger
Light: Necromancer, Elementalist, Mesmer
Purchasing a skin set (e.g. Krytan Medium Skin) unlocks all six individual pieces with one free application of each (future applications cost transmutation points).
Purchasing an outfit (e.g. Crystal Savant Outfit) adds the outfit to the respective category under Appearance tab (initial tab in the Hero panel) and can be hidden/shown/swapped free of charge.
Like above, there’s also individual pieces you can buy as well that unlock for the backpiece or for all weights (e.g. Xera’s Mask, Chaos Gloves, Bunny Ears*).
Purchased skins are stored in the Account Wardrobe and can be used on any of your account’s characters (clarifying).
(*The Bunny Ears are a season-specific rotation but added for example purposes.)
I can agree with the ups and downs with Discord, but if you want a standalone client-server architecture without having to pay, I will definitely side with Mumble. However, Discord has a lot of flex, and has definitely ironed out some bumps, even if you need to do some options cleaning-up on your first sign-in.
Still, both of those have their equal weights — Discord is mained on their architecture, but you can host your own independent Mumble server. The choice is strictly yours.
Sometimes the elite specialization’s skills have some utility, but by no means are you forced to use the associated weapon or the elite spec itself. I’ve seen reapers that don’t use the greatsword (but use the shouts), dragonhunters that still use scepters or even melee (and use the traps), but that’s more or less on the PvE standpoint. If it’s not part of your playstyle, you’re not obligated to use it.
I’ll be around to offer what assistance I can deliver here and ingame (I’m usually doing the 2H worldboss track two hours before reset) but more important than ever I agree we need to improve our comms with so many new players coming in. Think of it this way — potential future allies.
Regardless, even I have some unanswered questions and I really need to speak up about certain character struggles. So my GW2 resolution next year is to not only give more help, but also ask – it’s what this subforum’s for, right?
Warrior has a lot of potential for crowd control with his weapons and physical skills as well as means to support groups (banners, phalanx strength) along with means to mitigate conditions as well, but lacks maintenance in terms of overall heals (that’s why he has a bigger health pool than Guardian). For dungeons, with the right setup he’ll become a superior defiance bar breaker.
Engineer, on the other hand, carries a lot of utility, condition potential and mobility and can either hold a place or back up a raiding party – but condi mitigation is rather poor. On the offset, there are means to buff and heal that are more, but being medium armor class means you’ll have to stay on your toes. Scrapper grants a bit more forgiveness esp. if you have the full spec unlocked for sneak gyro.
Gist: warrior is front, engineer is support.
There’s two things you can check:
1> Look at the control panel / preferences for your GPU. If it’s possible, make sure each of the 3D settings is set to “Application specific” or similar, so any settings in those preferences don’t supersede game settings.
2> Is your rendering set to Native? You might want to set Supersample, which forces the game to render as if it is higher than your current resolution, then “sizes down” to that resolution. In some cases this might get you undesired visuals. Try switching between Native and Supersample (Options > Video). Do not use Subsample, which will result in graphics being a little blurry (it renders lower than your resolution, then “sizes up” to current resolution) and undesirable.
Try taking a look at those two.
Also, a boosted Lv.80 often comes equipped with gear that is often undesirable (my Guardian was full-decked Soldier’s gear, which isn’t feasable), so you might want to put that in park, what Inculpatus cedo said, while you build up a fresh character.
Directly boosting to Lv.80 bypasses the levelup perks you would’ve gotten just by leveling alone.
From your current standpoint then I would burn excess laurels on T6 bags, and expend excess gold on T6 mats. If you have Supply Network unlocked (Pact 3), you can get mapping materials and using them on areas where the next event reward is a T6 mat. Careful, though, and check the rotation. Sometimes you only use one, and sometimes you can use it twice (as the event reward changes on use = you get +200 to map reward track as well). Only do this if you have excessive karma, as it’s almost 7k karma a pop and you can only get up to 6 of these per day, 1 from each of the six network agents.
If you choose to peruse the supply network, feed “PSNA” (Pact Supply Network Agent) as a search query in the GW2 Wiki and you’ll get a list of where they’re at for the day.
I’ll vouch for the fact Heart of Thorns will give you a lot more content to jump into. Judging from your current standpoint you haven’t gotten into Living World S2 yet, which tracks the post-aftermath of Scarlet Briar and the activities which lead to the conclusion that Mordremoth is indeed awake and capturing/compelling sylvari to be used as part of his deathly army. LW S2 is definitely worth buying and playing over at least once.
Also, HoT expansion unlocks elite specs for all existing classes as well as one new class (Revenant, heavy armor), a reason for you to farm those hero points. Fractals, raids, and special prefixes you can acquire as inscriptions/insignias and armor by playing the HoT map metas. “Viper” is one such HoT-specific prefix (Auric Basin) and is used for condi-specific setups.
Some prefixes are available off the bat, but of course you need to run HoT maps to get at least one of the materials (“Marauder” requires ebony orbs, which often drop during HoT maps).
Otherwise, core is alright, but you’re cheating yourself out of content and flex.
The reason why Living World S1 can no longer be accessed was that it was presented before one of the big updates that introduced the Story Journal which allowed you to queue future LW seasons and HoT on a whim. They would have to re-program the introduction mechanics to bring LW S1 back, but the process is highly unfeasable at a cost standpoint (and also without breaking some ingame stuff).
Can also agree while the lack of further AP might seem putting off, the other rewards often offset the clamp, so daily is still somewhat profitable, just not from the AP perspective. If you need AP, then you’ll have to take on what you haven’t accomplished yet.
I’m far from that cap, but I see some use from the rewards via daily completionist and daily tasks, even if you go over the 3/3 for completionist, such as the guaranteed tome of knowledge if a dungeon gets selected for the PvE.
As to someone who doesn’t play with music, the whole thing seems rather awkward, but (to Tigershard) you have a critical point. There’s a rather epic theme going on and all of the standard noises could obfuscate it. Still, it’s cosmetic, and doesn’t break anything.
If you have the T5 mats to sacrifice as well as T6 dust and 1 existing T6 same mat, you can use up spirit shards for philosopher stones to make the conversion at the forge. Be warned however that returns from T5 to T6 are far less than Tx to Tx+1 (1 to 2, … , 4 to 5) because of how powerful those mats are. Be prepared to spend quite a bit of coin for the dust, unless you have a massive amount of ecto you suddenly don’t want.
I would advise you take your time going through LW Season 2 as it gives you a lead-in to what Heart of Thorns is all about, as well as a start on the Mawdrey backpack and some other one-shot loot. After you get through most of HoT, you can follow up with LW Season 3 (as it succeeds the events from HoT).
Again, I would advise taking time and doing things slow. If you rush, you’ll find yourself in rough patches quite often.
May I suggest slowing down? Get back into Central Tyria, explore the many areas and acquire hero points littered around the place. That will get your foot into the door and starting your path as a Scrapper. There are 189 hero points scattered in the core area across its many zones. Not only that, but you’ll come across many places you might want to revisit should you start working on world bosses for good loot.
I’ve walked the same walk and I can tell you honestly that starting knee-deep is not the way to go. So go back to the starting zones (Metrica / Caledon Forest / Queensdale / Wayfarer Foothills / Plains of Ashford) and just explore to your full content, helping out with events whenever you can for coin and karma.
Basically: anywhere that’s not west of Silverwastes should be your primary focus for getting your hero points for now. Getting a foothold as an Engineer is a little rough, but if you run Explosives as one of your specs you have a good starting base for your grenade kit.
Issue: This applies to the Personal Story, Chapter 8 segment known as “The Source of Orr”, the lead-in to the final segment “Victory or Death”.
After freeing the last Orrian King from Zhaitan’s corruption and commencing the dialog, Traeherne gets to work on the ritual. However, something goes wrong with specific audio:
+ All combat noises not relative to adds become silent. Kits, weapons, etc. do not emit sound when used. Character speech works fine, including comments when receiving buffs or conditions.
+ The initial speech where the Pact falls back to you and Traeherne does play, including the attack speech of the first hostile mob spawns.
+ This bug only affects the duration between the start of the ritual and the end of the cinematic where the cleansing starts to take root. It does not affect anything prior or later.
+ Gameplay is not affected, only the audio is wrong.
Due to the nature of this bug I am listing this as cosmetic; the gameplay aesthetic is not broken in any way and both parts can be completed. It is only the tail-end of the first part (the ritual) that has the audio glitch.
Sifting through piles of sand will also give you a chance at bandit crests, but any event in the Silverwastes will give you the best returns.
Tequatl daily can give you some impressive karma consumables from the account-specific reward chests (floaters I call them?) but it’s a gamble most of the time. Ember Bay with at least first-tier karmic retribution gets you at minimum 500 karma for occasional kills (chance increases with added smaller chance of next-tier 1000 with second-tier, and even 1500 for third-tier). anything that grants bonus to karma doesn’t apply to consumables that grant karma on use.
event chains, daily world bosses on the 2h and 3h tracks give you a decent flow of karma esp. if you have foods running that increase karma gain.
wintersday, basically what Xaihou Mao said, with karma buffs up.
In many cases it could be more cost-efficient to straight-out purchase T6 mats, usually the cheaper ones (which means avoiding buying Vials of Powerful Blood and oft times Elaborate Totems as they’re often the most expensive).
Also, I’ll have to give Illconceived Was Na some credit as I didn’t think of that either.
Yeah, Rune bonuses operate as part of a set. To obtain your second bonus, you need to put another of the same rune in a different piece of armor.
Minor runes have 2 steps.
Major runes have 4 steps.
Superior runes have 6 steps.
Your headgear and aquabreather count as seperate armors as far as runes are concerned. So don’t put any runes belonging to the Major category on either if you need the full bonus. If you put a rune in your headgear, you’ll need that same rune in your aquabreather (and vice-versa) or you’re going to lose the bonus when you hit water (or go on land if opposite applies).
Major and superior runes also carry a minimum equipment level requirement. If the level to equip is lower than the level of the rune, you can’t use the rune in it.
I myself had run multimap a few times and to be bluntly honest Anet would need to empower rewards on the notable chests if they want to abolish it. I haven’t really done MM AB since, but I’ll throw a quote since explanation can be argued:
“Can only eat certain food enough times until you get sick of it”
translation: it’s too much cheese and I’m not satisfied, and moving on.
Any enabled outfit will obscure your armor. Some armor pieces will obscure others — notably, certain cosmetic headgear will obscure shoulder armor. To reveal obscured armor, simply mark hidden what obfuscates it — go to “Outfit” and uncheck the box on the outfit, or “Equipment” / “Wardrobe” and uncheck the obscuring armorpiece.
The portal scroll also has unlimited uses. So you only need to buy one.
You don’t really need to move your character from the current group to lobby (usually group 1) in order to switch to another. Just be sure to join the world for the group you’re going to, then move your position into that group direct. Some people may be keeping an eye on overall time until the reset, and usually 2 minutes until reset is “last call” in most cases.
Promoting from t5 to t6 requires 5 crystalline dust a piece as well kitten philosopher’s stones. Promoting incandescent to crystalline is more expensive than stright-out buying the dust itself. Actually having a t6 so the promotion can happen is required.
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