bug fix would be if the vitality scales correctly after the patch. Most probably Irenio’s engineers will “fix it” nerfing the damage or so.
moving spirits = dead spirits = cleave bait = No effective spirits = easy to kill = no buffs = wasted Utilities.
its more effective to just use smart placement get ahead of the front lines or plant it on the front lines but not in the Monster mash we call a zerg be it in pve or wvw or Pvp.
it was removed for a reason because the trait Damaged the use of spirits now with this current meta of tempests, d/d eles and Rev/daredevills and reapers increased amount of Aoe and cleaves means it was Removed because the trait was no longer Viable.
yeh, the point was you had the choice of mobile or banner like.
now they are awful crap for two reasons:
- the don’t move so if the combat is dynamic they are worthless.
- because how they propagate the boon, first pets and minions, is very difficult to actually get advantage from it. When they moved there could be a chance that your pet/minions where too far to be considered.
- Smart-placement is a lie. I can see the tag for the spirit so unless you put it behind a wall, other players will see it easy and kill it even faster. Not that really matters…
I hope Irenio’s team realize they did something not smart and bring back the trait. The mobile spirit + activation of the active skill when die was so much fun….
My though is that Irenio actually doesn’t care about the ranger. Seems like Anet imposed this class into him, maybe because nobody at the offices want to get this mess.
He has been doing the least work as possible, and that is reflected in the lamentable state of the druid.
I don’t think the situation here is that Irenio gets denied the changes, actually i think irenio simply doesn’t give a crap. Most probably the druid was an amazing half cooked desing that got dismembered and shared between the other specializations because irenio’s team simply didn’t care what going to be the class. So we are left with a broken mess where no trait, skill or anything makes any sense anymore.
So yes please, i think we need a real designer that is willing to do its job and make this class to have some sense. Obviously the actual team (i don’t think Irenio is alone in this endeavour) don’t want to do it.
And for the flagship class that was shown the first is just ridiculous insulting.
PvE is simply boring as hell with the lack of rewarding events, the loot is really crap, and the events to the extreme repetitive.
The raids and any competitive modes are out of the ranger/druid reach, no rewards in any sense because the class being completely subpar and broken.
As i said, not a dime from me anymore, and probably not much play either.
that one is the only elite that goes with the druid: constant healing plus the revive.
but i dont see it in the videos… is there something wrong with that spirit?
Raid druid job is not damage. It is heal and support so your team can do more dps via your many bonuses to damage and healing so they don’t have to take the dps loss to do iit themselves.
To do this job means high avatar up time to keep the GotL bonus Going strong, and dps rotations will take away from that. After all, you have 9 other people to worry about maxing dps…
yeah i get that. my point is if you use the staff 100% going power (cleric) is not a good idea because the lack of damage of that weapon. the direct damage is lower than the shortbow.
going condi will allow you to drop around a constant 1k of bleeds and you are still using the staff that will recharge your AF.
i didn’t see the healing scaling well with the staff, the most significant change is within CAF.
but even then the most difference is around 1K healing when you go full healing.
so i mean: you can be helping your team with the additional condition damage when you are out of CAF, and the benefits of going full healing dont seems to be worth it.
Or am i wrong?
yep, the shortbow need some work, i love the fast pace of the weapon, sadly you have to go extreme condi to make this weapon do an average damage.
which leave you really in disadvantage compared to the other classes.
sword is awful while the bigged AA chain is there.you are no use if you die almost at the beginning. and your are wasting the sword if you cant keep the AA.
longbow is pretty bad in average damage if you cant keep the max range, bit then you wont have access to the boons from your team mater.
forget ranger go for dragon hunter instead.
yeah i saw that with my ventari in exos. the constant healing the the tablet provides plus the burst healing every 2 seconds actually can output in average the burst healing of the druid. plus the damage from the rev is pretty satisfying.
dont you have the minis from the gem store for a different set of peting zoo?
first let them fix the actual ones if they are actually thinking in fixing the thing. we have like 30 a that are añmost the same pet and none is usable.
ranger is like when you finish a game, lets say diablo iii and you try in another difficulty level, lets say nightmare.
So there is that. Viable yes but ranger should be available like a class you unlock when you finish the game. for the extra difficulty i mean.
i think what the OP means is that our dps comes from high rate of fire weapons because our damage by impact is very low in any weapon.
so something like retaliation that could be a challenge to a rev in sword (damage of the AA chain is 2K-2K-5K in clerics) actually can kill a ranger very quickly.
this affects not only RF but sword and shortbow as well.
however i agree that if your choice is ranger is because you like to play in hard mode. So you’ll have to adapt and forget the pewpew meta.
is it worth to go full cleric?
using the staff in a condi build with condi sigils may make the weapon to do around 1K in conditions plus the 300 from direct damage make the weapon at least usable.
with all the healing the druid already bring: is it worth the dps loss to go full healing?
or there is any build with apothecary that is usable?
i can’t edit my own post… anyway i forgot to tell you: cultivate synergy and verdant etching helps a lot with the AF.
AF in shortbow regen very slowly but is achievable.
something like the sword but without the AA bug.
another question is the damage that weapon output but well…
come on dudes, stop with the bs.
the damage in the staff is underwhelming, so much irenio had to came up with showing the “accumulative” damage instead the damage by impact.
the actual damage the staff does is similar to the shortbow, and players are complaining already that the shortbow is crap and that having in mind that it is a condi weapon.
staff is crap, only reason is being used is because is the only source of astral force.
damage is too low and healing is trash. even with full clerics healing the heal is around 150.
i would say like everyone is saying: some burning in the AA is it reasonable. Same as the rev mace applies burn and torment, conditions so strong that do not need investment in condition damage, the staff needs something to make up for the damage loss.
if you depend on sigils to do a minimal damage with this weapon is simply wrong.
It is not a bug, it was a change the most players wanted back.
Now it does less impacts but the cooldown is 5 seconds shorter.
Someone already tested and right now the smokescale does more damage than before although the players that depended on it to be able to burst down a downed player are complaining (aka L2P).
I used a trapper build mostly with marksmanship for the extra daze with rabid.
It works, just put torment and earth sigils in the staff for extra damage.
Forget invest anything in healing, it is not worth it at all in this class.
If you disagree then I’m sorry, but you can’t have a healer who can’t heal sometimes because of some artificial restriction. It’s bad design to gate an important role that already has tons of weaknesses built in like lack of damage, no “oh crap” travel ability, no stability built in and that displays a big target on themselves naturally in wvw and spvp environments.
I agree to disagree. A stance will only make us at all points the same as ventari and ele.
Frankly they will always be better at stances because the rest of the traits are set up for it. So going the stance direction is just asking to be put in the guillotine for viability.Druid needs the opposite of what your suggesting. We need shorter more impactful CF that is more frequently accessed. It would allow us a consistent and predictable burst heals for groups, something the other two healers cannot do as they are both sustained healers.
What you ask is impossible to balance and you are seeing the results of trying that. They wanted a CAF that matters with easy access at the end they kept crapping all around the design.
CAF should became an instance that can be entered at will, limited by a cooldown.
The other classes in game are mostly fine like they are right now, it’s the druid who has to be brought in line.
I agree with @kevvy, i play both classes: a herald with clerics and a druid.
Herald/ventari actually can bring abour the 75% of the Druid healing to game, but also can bring: instant condition cleanses + projectile shielding.The DPS don’t need to suffer you still can help your team in the heat of the battle, even if you play with staff you’ll do at least double DPS than the Druid’s staff does and bring as much heals as the druid’s staff do.
So yeah, there is no reason to use the druid in raids, a tempest or ventari can heal enough good to make it not needed as i foresaw after the BWE3.
Based on healing is good but only healing is bad. More than that if they keep nerfing the class because Anet doesn’t know how to handle a class that is supposed to be healing around.
Good luck controling the tablet with a radius of 240 around to heal a raid that spreads and moves a lot, moving a lot yourself to dodge the blue warp aoes that appear at sword/staff range while keeping optimal dps at the same time
Actually is pretty easy and fun. But that could be because i use the m.m.o.7 mouse that allows me to use the all the skills without taking my eyes off the screen. Still hate that the mouse pointer disappear when you right click but well…
Also i use the hammer when i don’t want to be running all around. Just have to remember to cast the burst heal every 2 second.
You should try herald, it is better heal than the druid in Ventari and better support in glint. And your DPS does not suffer at all.
Only problem i see right now is that you have to go power based build, i couldn’t make yet a condition/hibrid based for the maze that it is amazing with all those fire fields and continuous poison+torment.
Unnacceptable. Their silence has already made me stop playing. They do not care about their game, why should I?
Actually a lot of players did already, the maps are deserted.
Although i think is has more to do with the fact that the loot from HoT release was turned down to be just trash, to force people to buy gems.
That could work with the F2P flock but the actual players that pay for the game i guess they don’t like the idea of being sucked dry.
There are way more than enough drawbacks to CAF, it needs to be a stance maintainable until downed or manually exited. The AF mechanics need to be completely dropped as well.
And before anyone complains, yes, Druid will need to be tweaked to make this happen so don’t start throwing “but this and this and this power, radius and number” at me. Things can be adjusted to make Druid function in a balanced way.
If you disagree then I’m sorry, but you can’t have a healer who can’t heal sometimes because of some artificial restriction. It’s bad design to gate an important role that already has tons of weaknesses built in.
I agree.
In CAF we get full damage but lose all the mobility GS/staff brings.
I wouldn’t care if they redesign the CAF to not to be able to use the utility skills, same as the reaper, and they bring useful and different skills to the CAF because the actual ones is only heal heal heal.
So yes the AF must disappear.
Staff has to become an utility weapon from mobility and CC and with one choice in the adept trait line we should be able to choose if we want the staff to be power/condition/healing oriented.
the penalty is already there and if you play druid you already should know this: Our heal skills do not directly heal us. The only one that heal us is the CAF#4.
…wut?
¯\(?)/¯
Ok, so there is another change, in halloween the lunar impact did not heal the druid that cast it. After seeing that and that live vicariously got nerfed to only heals you once every second not for every target you healed i changed to herald and never looked back.
Ventari will heal itself the same amount every 2 seconds and still drop 8K damage with one skill. I don’t see what the problem is with the druid.
So again: AF must disappear. CAF must became an state the Druid can choose to be in. There is no point to have so much trash to be able to heal.
If the devs need the need to have the AF there just make it work like the rev energy, it recharges itself so the players have another crap to deal with.
And you guys if you really want a class to work with first we must go for the best. If then is overpowered they can, and in my experience they will really fast, add more gates.
But what can not be it is so much bad design in place, so many bad choices and so much abandonment from the developer about the worst and weakest class in game.
I was able to handle it quite nicely.
If you can keep the timers in mind and pay attention you shouldn’t have problems.I recommend getting used to Action Camera. That way you keep attacking through holding mouse button 1 and keep dodging the blues with your evades (you should be able to dodge every single one with #2 and #3). If you realize you don’t have the CD for whichever reason you just lift your finger, stop attacking and make a step back (with action camera it’s full speed, not reduced since you are not backpaddling).
It takes practice but one can get used to it fairly quickly.
Dude i thought we concur in another post this mechanic is crap. You can not be crossing your fingers to be able to do land the only 1 attack in the AA chain that allows you to do other actions to be able to do the dodge or the heal.
In kick and pounce stages you are in a middle of a leap so you are frak.
There is not outplaying this bug, we must burn the company to make them fix at once all the annoying bugs and crappy mechanics the ranger/druid have.
To the OP do not use the sword and power build for it matters. The DPS is ridiculous low compared to any other class in game.
Also we don’t have the sustain not the hp/armor.
Go condi and use axe/torch + traps and then you will be able to get up to the low damage class tier.
Sword is just too bugged to be used.
Still don’t see what’s the problem here deleting the AF generation piece of crap.
When the druid is in CAF does not do any damage, only heal and CC. There is no AF, just a cooldown like now.
True, but evidently being able to go into CA for 15s every 10s is producing too many bunker builds that are crapping all over Anet’s Esportz pipe dream or overheal regen would still be a thing since it basically bypassed the AF ar anyway.
AF is Anet’s hamfisted way of slowing down our use of CA heals and literally everything they do to make it “balanced” in pvp cascades through the rest of the game in terrible ways.
About the only way I can see AF getting removed is if they replace it with some kind of penalty to being in CA mode.
Something that actively incentivizes jumping in, throwing out a lunar impact and then hopping out to avoid lingering for too long.
The problem with this idea is there isn’t much you can do that will prevent bunker abuse in pvp but maintain raid viability.
Anet created a sub-class that can only really ever exist in 1 game mode at a time and probably only ever will since they have absolutely dug their heels in on splitting pvp/pve functionality in most cases.
the penalty is already there and if you play druid you already should know this: Our heal skills do not directly heal us. The only one that heal us is the CAF#4.
So we get full damage, we don’t do any damage and we don’t get the burst healing. I don’t think we need any more limitations there actually the concept need some balancing to delete the ICD in the minor Live Vicarously so we get healed everytime we heal, but i could go to make the CAF even more focused in hard condition control.
To resume the concept you mean: in CAF we won’t even damage anything, CAF is to give heal to our team. If we need to hit something then we will need to jump between states.
+1 to the OP. Right now i’m enjoying my Glint/Ventary herald in full clerics so i can’t say anything about the AF generation.
But really, that crap about the AF bar must go. In CAF we only heal and the damage we receive goes straight to out HP pool, so the only requisite should be just the cooldown of 10 seconds.
HoT is a friking dissaster:
specs really bad balanced : SpvP destroyed because of the pay wall.
Guild halls and WvW guild upgrades is a gold sinkhole made to force players to spend real cash in gold. Another Paywall.
I find the new content really boring: Or the events are too easy or impossible without the map full.
In Europe the HoT maps are almost deserted. I guess most of the europeans aren’t as suckers as other marketplaces or me.
Old maps/content got the axe in the loot drops, new ones are just crap. A way to force paying and free costumers to pay with the credit card for gems.
Monthly subscription for everyone.
So no thanks, my chances to spend a coin, not only in any xpac but in the gem store also, in this game within the foreseen future is none to zero.
In the ranger sub forums you can read how the community of players that use that aspect of the game are really angry on how Anet left that class.
https://forum-en.gw2archive.eu/forum/professions/ranger
No communication from the devs, only changes that only enrage even more the community. They took their money and run.
Anet, please communicate with your costumers and let them know which steps are you taking to solve this lamentable situation.
Right now this game in ESL is just a joke, the classes are so unbalanced that there is no variety in the composition of the teams.
The silence on WvW forum is much worse.
There are no devs assigned to WvW. I think the objectives are in a board that someone take if they have spare time.
“Hey this weekend instead enjoying my family/wife/children i’ll stay in the office with this WvW stuff” said none ever.
Still don’t see what’s the problem here deleting the AF generation piece of crap.
When the druid is in CAF does not do any damage, only heal and CC. There is no AF, just a cooldown like now.
CAF scales massively from healing power. It does very little healing with no healing there, as soon as the druid put something there the CAF has to became useful.
The skills affects scales with healing attribute not just the heals: more range, more targets, longer effects.
The druid should be the only class that in CAF can affect up to 10 allies/foes if the player invest enough in healing attribute.
The effects scaling has to be rewarding.
Our system change to see the allies health bars also when we are in CAF.
Ancient seeds change to trigger in a chance when we daze/stun/whatever a foe.
Friking crap Grace of the Land changed to apply a permanent condition damage/duration reduction aura.
The staff is changed to high mobility and apply heavy/long CC weapon.
The first traits changed to define what kind of damage does the staff: physical, condition or healing.
The natural strides is a minor: baseline for Druid.
The master traits have to be pet oriented same philosophy: Increase some aspect of the pet: physical capabilities, new conditions application, pet get healing capabilities.
Lingering light goes back to cast an astral wisp. Trigger on chance on hit.
This will make the druid to come more in line with the rest of the classes, leave the exclusive crap of the only healing but having that option open for those that like just to heal.
(edited by anduriell.6280)
Before raids started I made zealot gear, burning over 500g, but I see now that the damage we do in itself arnt that big/important based on Spirit Vale encounters. For instance, more and more are beating Gorseval with a class that is both tank and healer, often a druid. The ranger/druid is great by offering 10% damage from empowerment glyph, 10% damage from Frost Spirit, burn from Sun Spirit and potential 15% from GotL trait. For heal I prefer using Healing Spring as it builds up AF nicely, while I use unity elite for addition heals (its a quick casttime as well). If your party members are skilled theyll avoid taking unnesscary damage while blasting waterfields which should be enough, especially for the DPS race Gorseval is.
Are there any druids here that are both tanking and healing? I think I wanna do this, so time to give clerics a go. Being zealot is currently obsolete, the damage we do is to low compared to the extra DPS member one could get than having 1 class for tank and 1 class for healing.
Just my two cents, feel free to give your opinion/experience.
You are wrong and you know it. Going from zealot to cleric is absurd.
+1 to the OP.
But they’re not listening.
Nop they are not.
Irenio doesn’t like to hear he is wrong, apparently.
I agree with @kevvy, i play both classes: a herald with clerics and a druid.
Herald/ventari actually can bring abour the 75% of the Druid healing to game, but also can bring: instant condition cleanses + projectile shielding.
The DPS don’t need to suffer you still can help your team in the heat of the battle, even if you play with staff you’ll do at least double DPS than the Druid’s staff does and bring as much heals as the druid’s staff do.
So yeah, there is no reason to use the druid in raids, a tempest or ventari can heal enough good to make it not needed as i foresaw after the BWE3.
Based on healing is good but only healing is bad. More than that if they keep nerfing the class because Anet doesn’t know how to handle a class that is supposed to be healing around.
druid is bad at healing because healing in staff scales pretty bad.
because although the staff is a weapon and only target enemies it is designed to heal allies…
because the staff is a very weak weapon that we are forced to use to be qble to use the extremely gated specialisation.
CAF is a disaster. the only skills i use are 3 & 4 because the other ones are really bad designed.
the traits are really weak and the fact that you have to waste one trait line to get the mobility that the core ranger is supposed to have just drive me mad. that and the fact that anet\irenio keep breaking the class patch after patch with no improvements on sight.
healing in druid is a waste of time, CAF a disappointment because of the lack of actual skills, and staff is a joke.
even our sustain using healing got the axe so we cant even sustain ourselves when we are healing others… definitely something must change in Anet to get a working class.
i will not spend a dime in this game until i see this company addressing this problems my advise is for you to do the same.
and funny videos showing how anet does not care about their product also helps.
The trait Live Vicariously has 1 second cd and in bwe3 not you got hea led averities you heal. That really cripples my ability to stay alive while healing other wich is stupid.
Did No one else notice this?
Why irenio would do something like this? Is like they push us to be something and they changed their mind half way.
Could they F please to get the ideas straight for once with the ranger?
Does the trait affects also the damage from the conditions you apply? The tip doesn’t specify anything just a plain “10% damage” so i guess also affect the condition damage?
Yeah, the thing is if is 1v1 the runes gives you little to nothing advantage, the autotarget will choose you always. Some uses to reposition but with the nerf this has been really diminished.
But in a group even now it allow you to reset their target, you can avoid having constant pressure, because every time you stealth their autotarget choose another player.
Also traps are the most damaging utility skills we have, so i can’t think any reason why not to use it. And if you are using staff because of the unbelievable weak damage sigil of torment/earth are almost a must so you go condi.
Resuming, i can’t see why a druid should choose another runes/builds than a ranger trapper.
Even if you run Staff/LB instead Staff/Axe-torch still if you want damage you have to run traps ergo condi.
Is it worth it to take any other rune against this ones? I find the stealth effect really useful in WvW where if you are with more players around make really difficult the enemies to keep focusing on you.
Every time you use a trap they lose their target and go for the next so you can shake off the pressure.
So because the runes of the trappers allows you to somehow reset the fight.. Is it really worth to take any other rune?
as far loving it. no more crashes no noticeable missing performance.
Are the other healing effects like sigil of water, healing coming from other traits or the spirits working with the druid?
Until recently the druid traitline only worked with the staff and i’m thinking sigil of water could help me to build up the astral and also as sustain with Live Vicariously trait.
I like the idea of Ability line for WvW. I understand some players wouldn’t like to be forced to play PvE, and the devs are designing the Ability line.
Just please bring it, you could include in the ability line the skill to savage WvW equipment to recover the runes/sigils, if this may help.
Autoloot from the Mastery Advanced logistics from the mastery line Pact Commander does not work in WvW.
The checkbox is greyed out in the options screen.
Wasn’t this supposed to work to get all those bags?
You have your smokescale back. Don’t pretend to speak for everyone. A lot of people enjoyed more it with smoke assault as the F2.
The vast majority were asking for the tactical skill instead the “hit all the buttons as soon as they go out from cool down” one.
also i can’t understand what motive can have the ones that are asking for a brainless burst on command. The logic dictated that the machine is going to be more efficient using that kind of skill that is independent from the environment and is meant only for casting it as soon as is available.
The same logic dictates that one utility skill that is very positional the AI will not be able to use it efficiently. Mostly it will be a liability in form of losing DPS and masking other fields.
Simply i can not find any logic behind the “I want a dummy button to hit as often as i’m able to” . Unless you play ranger occasionally to farm the Mad ’s king lab there is no logical explanation for that. Even the class itself, the ranger and the druid does not work like “i hit 1 to 0 like a piano” … Which could explain why i keep seeing players using the LB#4 like is an AA….
This change is for better, i wish the could do the same for any other pets.. Especially the birds.. I hate to have to keep watching the CD in the F2 of the eagle, i would like so much more if i could have the swiftness there…0
First of all, claiming that these forums represent a vast majority of the Gw2 player base is absurd. Try a tiny fraction.
Second, the burst damage from smokescale WAS tactical, perhaps in a different way than a smokefield, but it allowed for a coordinated burst of damage do down an isolated enemy in PvP. In PvE, the majority of players are casual and probably don’t even know what a combo field, let alone a smoke field, is.
I agree not many seems know what is a combo field, in PVE and even in WvW very few players blast my fire/water fields, most of the time i have to blast them myself if i can. But the only way for the people to learn is to have the opportunity to do it so. This is how i begin to get curious about the combo fields…
I agree the best solution for everybody is to allow you to choose which skill you want
in the F2 slot, that would be great. I like more to have the healing screech from the moas on command instead whenever it feel like.
But given the choice of one is better to have the smoke field on command instead the pet casting it whenever it feels like, that is always on the worst possible moment. Basically the most annoying skill to have it on command to you can use it when is really useful and not at random.
I do like the idea of the wisp being around. Players knew where to go if they needed heals, and it made the Druid’s life easier as the players who probably needed the most healing would already be huddled around you and your wisp.
Or this is how I imagined it would end up working if it had more than 3 days in the game.
. . .
During the beta i did some WvW and the wisp were amazing. The mesmers and eles just hugged me so i could tank as much as i liked. While they were safe.
The druid then was kinda fun.
The blind to the wisp (the staff and the trait if changed back) would be a very nice addition to make the skill actually useful in offensive deffenses something the players are asking from the druid.
Right now if you are not in the middle of a zerg you are a even weaker than the core ranger because you are missing a defensive/offensive trait line. A wisp that blind foes in melee range would be a much needed offensive sustain.
You have your smokescale back. Don’t pretend to speak for everyone. A lot of people enjoyed more it with smoke assault as the F2.
The vast majority were asking for the tactical skill instead the “hit all the buttons as soon as they go out from cool down” one.
also i can’t understand what motive can have the ones that are asking for a brainless burst on command. The logic dictated that the machine is going to be more efficient using that kind of skill that is independent from the environment and is meant only for casting it as soon as is available.
The same logic dictates that one utility skill that is very positional the AI will not be able to use it efficiently. Mostly it will be a liability in form of losing DPS and masking other fields.
Simply i can not find any logic behind the “I want a dummy button to hit as often as i’m able to” . Unless you play ranger occasionally to farm the Mad ’s king lab there is no logical explanation for that. Even the class itself, the ranger and the druid does not work like “i hit 1 to 0 like a piano” … Which could explain why i keep seeing players using the LB#4 like is an AA….
This change is for better, i wish the could do the same for any other pets.. Especially the birds.. I hate to have to keep watching the CD in the F2 of the eagle, i would like so much more if i could have the swiftness there…0
Please let ask to do the same for the bristleback. I love the pet in BWE3 when the pet could manage the spikes for itself so i would hit reliably.
It is true that the shaperning spikes skill is not good for an F2, but having the burst in F2 make me being looking all the time to the cooldowns and not to the game.
Could we please get the bristleback skills back to BWE3?
Also we cold ask for something similar for the rest of the pets… Who wouldn’t be happy with the birds to have the swiftness in F2 and the actual F2 handled by the AI?
Rooting has already been a little unreliable, which makes me sad. Missing a 60s cooldown entangle simply because your foe is strafing is always annoying.
I’ll certainly second an icon for the trait.~ Kovu
The problem of Entangle is that it is too nerfed to be useful.
- The skill is strongly telegraphed,just after Maul.
- The vines are really weak, they die really easy and fast.
- The skill can be evaded.
So the thing is even in case the skill hits you can kill the vines really quick and keep foward.
The daze+vine is supposed to fix that, at least the evade. They still get free really fast from the vines, but at least you can land the bleeds.
The vines need to have more HP, to make sure most of the players can’t free themselves in 1 second flat.
Uh oh, you mean the golems still have high armor values? Say it isn’t so!
Smoke Assault’s overall damage appears to be higher by about 7%, but it takes up a slightly greater part of the pet’s ability rotation, making it pretty much a wash.
Smokescale does the same dps as before the patch, but with weaker and less controllable burst. But at least now the combo field is usable.
Can tell you, after I just soloed the Archmage in Orr, the damage is higher in a longer fight. I am loving this change! Again, thank you ANet!
Thank you i had the same impression because now i can focus in the game and the pet drop the assault more often is actually better. I’m loving it too
Yes please. The blinds like it was berfore the swap would be very welcome as a sustain skills. Druid without a zerg around has a very weak survivability, worst than a ranger because you exchanged one trait line for druid.
More skills like those in the other pets would be a very nice first step to flip the hate for the ranger and the pet.