i mean, axe mainhand is supposed to be a ranged hybrid weapon, that the weapon is really wonky, it has very long animations that make every single attack to take much more time that stated in the tooltip.
So if Aney decide for Christmas to be a good pal and rework all the ranger problems i think it would be good to make the axe our hybrid weapon.
Axe mainhand actually does a good condition damage, unfortunately is slower than the longbow but has a much shorter range.
So to make up for it the weapon should have better direct damage coeficients, in mainhand and offhand skills.
So you could use axe mainhand with axe off hand for direct damage or axe \ torch for condition.
What is Shortbow even supposed to do? It sucks at Condition damage, it’s not a Power Ranged weapon (Longbow is vastly superior in every way), it’s not for CC, it’s not aoe…. I don’t get it.
shortbow should be our superior condition weapon.
how its designed it should apply a rapidly growing condition damage to be able to make up for the weak phisical damage.
unfortunately like anything the ranger has is badly designed by Aney.
- flanking is almost impossible in this game in pvp. a player only need to use AA and let the system do the rest.
- flanking in pve is also extremely dangerous not making up one stack of bleed for the fact that you have to be behind enemy lines.
- the weapon has very little utility, being the #3 only attack that could be considered. anfortunately too many constrains to be able to use it (it has to hit) and too little reward (swiftness+very short evade) make it not useful in most situations.
Shortbow like many of the ranger weapons still keep the design from the first gw2 beta. And while the other classes evolved and adjusted their weapon skills if needed, the ranger kept this wonky and not rewarding weapon system.
i would make this:
- reduce the phisical damage for the shortbow at the same level as the staff.
- increase the condition presure of this weapon in every single skill.
first i find the astral force gated behind the staff too much constraining and even if the staff would be the best weapon of all would become annoying and boring that you are forced to use it if you want to have a reliable access to astral force.
Also and again this is the only class forced to use one weapon to be able to use the specialisation. That’s not fun and potientaly become really annoying.
to build astral force i suggest this:
- any attack done by the druid will heal around its target at the same fashion as the water sigil, with an icd of 1 second.
Staff should become an utility condition weapon because this reasons:
- we already have an utility power weapon: the great sword.
- If the player go condi it does not have any weapon to enhance mobility and also make use of the stats effectively. leaving the ranger in a very disadvantageous position.
- being gated behind one weapon to be able to make use of the druid is very boring, but when that weapon doesn’t do any real damage and the healing is not good either it’s a very unfair situation that no other profession suffers.
it doesn’t need to become our best condition weapon, it’s enough to do better damage in the same fashion as the greatsword is for power, but with conditions and CC.
People is asking for burning, confusion for the the astral wisp would be nice.
staff 4 needs a rework, the effects are too shy and the cast is too slow. make it grow up instantly instead making the way, and dissapear like now, gradually. also an stun instead immobilize would be a nice addition for sinergy with the traits.
and staff 5 needs to last longer, much longer, at least 3\4 of the skill CD.
i think this would improve QoL for the ranger, will be still a situational weapon for the beam like attack and would make the druid to have more choices to work with.
Just a thought but because all the healing + mobility it would be difficult not to keep the boss where it should belong. If he can keep up the astral nightmare up the druid can make up for the lack of a high hp pool or heavy armor.
Also the boons the druid provide are better suited for the DPS team instead just buffing the support toons. So staying close to the boss would be easier for the druid to keep up a healthy grace of the land.
This would make easier for the druids to play raids, the ridiculous lack of damage in the staff could be easily ignored because his job is actually tank and heal. They could be free to actually use clerics or similar instead going full glass.
I mean even is Aney correct the CAF#1 and CAF#2 and boost the CAF#5 to have some impact in the break bar it would be the obvious choice…
What do you think?
Wot? I’m about to reach diamond playing extremely casually. Whatever.
_I don’t like moving spirits becouse more pets create unecessary clutter to our screens. _…They also act as annoying bodyblocks in PvP*…
Also, what’s the problem on placing them strategically? Buff the actives for all I care.
i guess… main ele?
yep, you just gave another reason why mobile spirits must come back. Another way for the ranger to support their team aka my class is rewarding. we have reaper minion master and we know its fun. ranger spirit master cant be wrong.
you should change your integrated intel graphic card for one designed for games, ati or nvidia, i dont get any clustering anywhere with mine. And my card is like 2 years old.
just for the dream, and also if those from Aney read this forums when in the wash room.
what would you change in this class?
how would you like to play your ranger?
only conditions: the pet must stay (Aney has explicit clarified that already) and the druid must stay with the healbot thing.
other than that dont be afraid, for wonderful or fantastic is may seem.
i’d like the pet system to change completely:
- pets have a trait line with dofferent options for family that can change some skills or buffs for the pet.
- our pets are not juvenile and the name stay. it does not change when we change the familiy or the skin.
- for each family we have the skins we unlock with the scavenger hunt. Even some could be unique to achievements\events or sold for gems
- we have only one pet so we have another keybind available. they can be swap when out of combat using a menu in the hero panel.
- we can choose which skill from the pet goes in f2
- shouts are converted to commands with F1 to F4 so we can use those without wasting one skill slot.
- The new shouts can be designed more in line of streng of the pack or we heal as one.
ranger:
- beastmastery traitline reworked to give better sinergy between the pet and the ranger. some traits that affect directly to the pet are moved to the families traitlines so they are coherent with the family used, and there are some espace for improvements.
- new traits in BM should be in line of Zephyr’s Speed, traits that affect both the ranger and the pet. Traits like Empathic Bond should be in BM
- traits like Beastly Warden that affect only the pet should go to the appropriate pet families. the is no point of using this with spiders or any ranged pet for example.
- Nature Magic traitline should be reworked to be the traitline that bring team support to the ranger. the traits should be inline of Allies’ Aid or Protective Ward, traits that are meant to help your team instead only the ranger
- in NM traitline there should be trait to make spirits mobile.
Druid:
- druid have a trait that change a 1\3 of the healing from CAF skills to direct damage. So PVE druids or PvP/wvw druid can have more uses than healbot if they choose to.
- druid staff is reworked to apply better damage or better CC so it can be used as a normal weapon.
- druid heals with any weapon, it spam around the target to heal allies around it once per second.
- druid selfheal when heal every single time he heals. heal for less but more often so the druid feel good healing others.
i guess taunt is also very damaging?
just trying to get the druid to at least melt the break bar if needed
Ranger/Druid is in the raid meta, maybe not in the role you wanted but it is there.
Other classes are not in the meta at all, like daredevil.Before HoT rangers were in no meta at all, now ranger has the healing spot in raids and actually doing pretty well in PvP, you’ll never see someone complaining about a druid in your PvP team.
which is really sad. the ranger had to become a healbot to be accepted, and not needed) in some niche content.
i’d like Aney to overhaul the ranger, as long as they keep the pet (but not the actual pet system) and the healing theme in the druid, i wouldnt mind to have to relearn to play it.
heck, i wouldnt even mind to have to do all the scavenger hunt for the pets if they change them so much that become useful (like the wolf or the smokedyno are) and adorable (like such a cute is the bristleback).
it could be a perfect excuse for all those players that stashed their ranger to reconect with a renewed class
after 3 years of neglect Aney own us that much.
.
I personally get the feeling that professions were built more for the devs and ease of coding time, not for the “fun factor” and flexibity and long term retention of players/end users… Does that make sense?
yes, it seems like Aney doesnt have any programmers but only designers. and the designers use something similar to Atavism mmo Creator.
there is so much you can stretch from those designers before need to code.
Designers are cheaper but Aney needs to have more programmers in the game improving its mechanics not just bringing the first person view.
Vines should be a ranged aoe circle so it can be used in wvw settings as well on wall targets…
staff#4 should knockdown on hit.
so we can have some sinergy with the new trait line, to trigger ancient seeds.
I’m against moving spirits.
They should have an even bigger range than they already have and their CD should start when you cast them, not when they die/vanish. That’s it.
the problem with the spirits is not the passive that is actually quite large. the active is too small, but you can blind everyone within 1000 units.
with the trait you have the choice to make them mobile. there is the same guy with alt accounts posting that he doesnt want them but in general people want mobile spirits
it cant be wrong to have the choice to make them mobile or not. only reason you would be against this is because you dont pvp with a ranger and just come here to troll.
and roll them back before all the absurd nerfs: every 8 seconds they give you the boon and for those 8 seconds you have a chance to burn your target on hit.
right now the boon is applied every 8 seconds but the effect has an icd of 10 seconds. so you most probably you will trigger the effect every 16 seconds. 1 stack of burning for 2 seconds every 16 seconds…. that even sounds sad.
the only spirit Aney didnt touch is the frost spirit, and we all know that is the only passive that people is happy with.
Aney should bring the other spirits in line of frost instead keep nerfing the crap out of them.
(edited by anduriell.6280)
i still think a few stacks of bleeds in 600 radious for a 60 seconds cd elite is not enough.
15k hp is not much, its the same as bristleback has and we all know how fast that pet die.
with the “you have to focus in the vines for a second if you want to get free” and poison application this elite could actually be called “elite”.
about esports argument… this game need to balance many things before consider to be included in that category.
Imagination has nothing to do with stronger support.
Stronger passive gameplay we do not need.
Why didn’t you say that in he first place? Its a much better argument then “Imagination”.
As for the spirits themselves, its not their fault they are passive. They have a 10s ICD now, (bar frost) the only thing they do is provide boons and a bit extra every 10s. Ele constantly kittens out boons and “a bit extra” with Tempest. (As well as a plethora of other things.)
The issue now with them is they dont work, they aren’t used at all and would be a great addition to a dedicated support. If you would be so kind as a way to suggest “active” play to spirits I’d love to hear it. But saying “no, no one should use them ever in pvp again” isn’t a compelling argument.
I said unimaginative because it is a synonym for passive gameplay.
If I were to rework spirits I would:
- give the spirits their own stats where appropriate, example: sun spirit has 1250 condi dmg for ALL burns originating from it. 1500 traited?
- Create a non moving spirit at target location that area buffs/debuffs.
- Interacting with spirit picks it up instantly recharging its creation CD.
- It’s flip over skill would be ground targeting movement with an area attack or defensive effect with a short CD of maybe 5-10sec.
- only 1 spirit can be out at a time. Choose the right spirit for the job.
Just allowing spirits to be cast at target location and also frequently moved with its flip over skill would make them more active than “follow me around”.
It’s my little opinion that every ranger should be highly encouraged to take one spirit and/or trap. They are just two items that form my idea of guild wars rangers. I do not think a ranger (or any player really) should be pigeonholed into feeling that a solid build is the one that stacks all skills of the same type into the healing, 3 utility slots and elite slot. I love /hate the weapon and skill- type traits for promoting this.
Although all this ideas sound amazing, we don’t need so much work.
How the spirits worked before all the nerfing (for the newcomers it happened something similar to the druid) was fine and a lot of fun.
There was a couple of traits that made them mobile, improved the health pool and also make them cast the active ability when they die. This was important because no having any other means to know how long is left for the spirit to die this trait made them actually useful.
I would bring back:
- One trait to make them mobile and also to trigger the active ability when they die.
- Remove all those iCD they added. The spirit to pulse the buff to up 5 allies every 8 seconds. While the boon it active you have a chance of 70% to trigger the passive effect.
- Right now the passive effect trigger once every 10 seconds and what can i say, that’s sad.
Cleric’s cripples the tank too so you’re better off with magis or even shamans
I don’t share this opinion but this describes perfectly the actual situation.
Tanks that want to play in glass gear are actually crippling the rest of the team, making glass classes even glassier, so they die with just one hit.
But because this is the ZERKER META videogame, no one seems to see this. How they are designed, Raids instead changing the zerker meta seems to be enforcing it.
Imagination has nothing to do with stronger support.
Stronger passive gameplay we do not need.
The ranger is all about stronger passive gameplay.
That has to be the saddest thing you have written on the forums to date.
I don’t follow your beef with me dude, you should take a break and breath. White knights are always tiresome.
Longbow is passive gameplay. Immobile spirits are passive gameplay.
Sword AA is passive gameplay. Staff is passive gameplay.
Spotter is passive gameplay. Our pet is designed to be used as meatwall aka passive gameplay. The other choices like moving spirits have been deleted or nerfed to oblivion. Common sense you see?
Do i like it? No. Will this dudes from Anet change it? After 3 years i don’t think so.
Stay away from those runes.
They are bugged and after you die you will loose the stats increment, only way to fix it is to unequip and equip again all your armor.
At the end of november i posted the bug in the bug subforum, i guess there is no hurry to fix that. But it’s very important to keep nerfing the druid however.
Glyph of Rejuvenation works this way: Your healing is the one you see in the tooltip.
If you use verdant etching and cultivated synergy those will be the affected by the +500 healing.
If you need the extra healing you first cast another glyph and then rejuvenation.
We all can agree vines are useless most of the time, simply because they don’t trap their target.
Right now with all the cleanses, cleanses on dodge, cleanse on hit, cleanse on cleanse the vines are completely useless . Plus the fact that the vines must have around 100 hp so they die almost instantly at any hit it’s not any help.
The vines needs to change and this is how i would make them to work:
- The vines do not apply the condition immobilize instead they apply a condition similar Karka Leg Grab but that apply immobilize that last 1 second for every second. This condition can not be cleansed by any means.
- The only way to get free from the vines is to kill the vine itself or wait for the end of the duration. The vine should have at least 15K hp and they should be affected by damaging conditions.
- Every second the vines will apply the damaging condition that is already in the tooltip of the skills.
Also the elite skill Entangle should apply something else than bleeds. That elite skill should apply also poison so the long CD it’s justified.
(edited by anduriell.6280)
Yeh the vines is completely bugged, it’s being like this from forever, this kind of bugs you could see it with the elite entangle.
Imagination has nothing to do with stronger support.
Stronger passive gameplay we do not need.
The ranger is all about stronger passive gameplay. Ranger does not have any other choice than provide unique boons to allies/himself. Not that they are any good anyway.
DPS or condi is not an option.
Even Irenio or someone decide to overhaul the ranger and remake it in a class i actually can play with seriously, we still need mobile spirits.
My pets have names. I scream them at the screen every time the pet does some recklessly stupid.
The only problem the censorship in game does not allow me to write it down.
if your pet is in melee range and the taunt is applied moat probably blind is lost almost instantly. taunt make the mob to attack at the spot, so the blind is lost.
welcome to the brilliant puzzle the ranger traits will bring you.
keep in mind a lost of traits and skills will void their effects if they are used together. lb5+lb3 will have the same “this is bugged” effect.
yeh, its because the icd.
your pet may trigger the trait when you dont need it and is 10s icd if they didnt change it. some mobs also trigger it because you knockback them a little when crit or whatever.
sometimes the roots arent shown but you can see the immo is applied.
i hate how the trait is designed. its so frustrating.
yeah, in older days we all were tree huggers.
Now we just prefer to carve glyphs into anything.
what would you expect?
And here we have another fun thread about how bad designed is the ranger.
And i fully agree, this class is the worst designed class in many games i’ve played up to now.
but it is not because the class is not fun to play, actually i think the ranger is the most fun in this game, maybe because is so inadequate for this game that make it awkward .
because we have to accept that the people behind the ranger and the druid wasn’t thinking in this game obviously. A game that rewards the zerker meta, speed clearing, and the meta dps classes and builds.
this is a game were passive support isn’t useful enough and the healing is not rewarded. Because ranger is not a DPS class and condi to drop up to 7k condition damage is not enough when a warrior can keep 20k average just hitting random skills. And even the same passive support can be given by other classes with better dps.
So yeah, ranger is dead. And druid will be soon enough, more and more people are asking for other classes as a healers.
Confirmed: Toxicity in Gw2 equals wasteland
in Guild Wars 2: Heart of Thorns
Posted by: anduriell.6280
I posted some time ago about the toxicity in raids, that was actually the same toxicity you could find before in the fractals and dungeons for all those speedrunners golddiggers that run those maps.
Anet has already stated that those game mode were a completely failure: by nerfing to the oblivion the rewards on those maps and developing the raids.
Because some people here stated that maybe i was wrong, that i was playing for such a sort time (2 hours in PUG) maybe i had very bad luck.
I can now and after many more tries say: The toxicity in any kind of event in GW2 is real. It has expanded not only to raids and dungeons, but also to any meta event you can play in the game, that could be the world bosses or the meta events in HoT.
Mapchat plagged with insults and nasty comments about other players or events, the must to use TS in the raids that make you have to listen all those unhappy people is saying, whispers with nasty comments… Everything is so bad that actually i couldn’t bring me to play for some days already.
Is that the people’s fault? Or is it Anet on how they designed the events to work knowing the community they already had?
What could be done to solve this issue?
I mean, with this keeps up i’ll have to leave the game, i’ve expended so many hours that really makes me sad but i can’t keep up with all this toxicity.
Playing for some hours in this kind of environment for days could affect your personal life and make you very miserable. Is it worth it?
It’s solved now, i’m transferred to the new server.
i’ve got this response from the tech support:
Hola Arturo:
Gracias por ponerte en contacto con nuestro equipo sobre el problema que has experimentado en el juego. El equipo de desarrollo de Guild Wars 2 es consciente de este problema y está trabajando para solucionarlo. Visita los foros oficiales regularmente para estar al tanto de futuras actualizaciones y comunicados sobre Guild Wars 2. Puedes acceder a los foros a través de este enlace: https://forum-es.gw2archive.eu/forum.
which means “we are aware of the situation and the dev team is working on it”
because i dont see any other threads communicating this issue just letting people know in case it happens to anyone else.
yeah they are different issues.
in x64 you dont have access to your gems so you cant operate the transfer.
in x32 simply you cant transfer. it kicks you out and you cant transfer to another server.
an email to support is not helpful at all.
Using the x32 client when i try to transfer, i click in the button “transfer” and then i get a network error or freezes.
both shown in the pictures attached
(edited by anduriell.6280)
The client x64 doesn’t allow to transfer to another server, it does not show your actual gems.
It’s ok because you can do the transfer with the x32 client so no real problem.
Only saying in case this bug wasn’t known.
No it doesn’t, you can always set up your own raid. But if you are pugging and most tanks are trying to be as low toughness as they can get away with you are going to come into conflict with them when you join such pugs.
Actually i haven’t had any problem with my gear for except one dude that pretended to go full zerker.
In any other PUG raids the tank has enough common sense to wear tank gear.
No it doesn’t, you can always set up your own raid. But if you are pugging and most tanks are trying to be as low toughness as they can get away with you are going to come into conflict with them when you join such pugs.
Actually i haven’t had any problem with my gear for except one dude that pretended to go full zerker.
In any other PUG raids the tank has enough common sense to wear tank gear.
After being trying to do the first boss for one hour or so, i’ve met the first toxic player. The problem you have to use teamspeak and you have to listen it.
I run heal druid, and i clarify that at the beginning but then he complain about i heal too much.
Then i have too much toughness.
Then complained about an engie.
Then about the people getting killed or teleported when it was in the green circles…
Then he was raging like a monkey when we got wiped out and he said and i quote I’ve done this thousands of times
Then i left, i couldn’t stand it anymore.Is there many people like these? I don’t run dungeons or fractals for the same reason, i don’t play to have to listen this kind of insulting and toxic players..
You did the most unpardonable offending here, Anduriell. You played a character that was suitable for the role, but not optimal. And as every raider and elitist(not necessarily any of the people commenting about this right now) knows that if it is not the absolute best, it is garbage and useless and the raid failing is entirely your fault while all others took their build from battlegeek or some other, approved place. And so they can rest easily despite falling left and right, facetanking or for whatever stupid reason they chipped in for your raid to fail.^^
Yeah.. i guess i should get my build the DNT quality certification and Metabattle seal of approval before posting this things here…
You know so i could say it wasn’t my fault my build is certificated and approved.
That “power” build is using soldiers gear and trooper. O_O That’s not a real dps build.
Most tanks in raids try to go dps with as little toughness as they can get away with. Everyone else should be full dps and should have pretty much no toughness on their gear. The healer should be in zealots or anything with as little toughness as possible unless that healer is tanking at the same time.
Yeah sure, although we were talking about tank and not DPS… Also my build must have the DNT quality certification and Metabattle seal of approval right? Should i send it to them to see if they approve?
(edited by anduriell.6280)
You can’t run that much toughness in a raid without being willing to tank
Dude you don’t know what you talk about. This is a power build that is tankier than mine. Power build that you could go for even tankier.
http://gw2skills.net/editor/?vVAQFABA-TRRWwABV/Bw+DFU+NRJYJdAAA-e
You should not have any problem with the tank unless the tank is a jerk.
Come on.. That build is not tanky. I forgot to put the /s after and i apologize for that.
1.8K toughness in medium armor can’t be considered tanky.
The build is meant to be a healer but deal enough condition damage so you can tag in WvW/PvE and don’t feel completely useless in the Raid.
I have no idea how to improve it tbh without just saying use the Viper build. http://gw2skills.net/editor/?vNAQNAnfWn0rCtqgNrA2sCEtiFDBDerGWLrNdggVVjJAsuKdnMlzsA-ThSAQBa4QAYw9HikSwA8AAOl6PBUPAi0EAgTAQaU+5vjAApAgZZF-e
You’re trying to be tanky, heal and damage at the same time so my gut instinct said celestial. You’re still missing out on a lot of condi duration.
No, just trying to be heal/condi. Tanky enough to survive, but it’s not the priority.
The crystal and the sigil of transference are out of the question. Those are too expensive (sigil arond 40 gold, crystal around 1 gold each) to use them for anything.
I put some limits when i try to create a build: bleeds 100/tick and heals from staff AA 100/tick (with the 20% druids boon that is effective around 80 heal/tick)
All the new stats are all power based, and in a condi build power is unnecessary. But Viper sounds good i’ll to test it because you are right, i miss a lot of condi duration.
To be fair if you are healing and have no intention of tanking you should NOT have a lot of toughness. You’l grab aggro from the tank. Doesn’t excuse the guy from being a jerk of course.
Actually i wasn’t that tanky and not that healing just good enough to keep everyone in the confi zone (when i was able to because running to the greens and healing everyone is not that easy) , being in medium armor it is impossible to tank. My toughness was 1.8K. He just complained, i think he wanted it to be the tank but with revenant running zerker.
One thing though. Do not use Wilderness Survival trait line The bark skin will make yo a magnet for the boss and actually mostly from any trash mob in PvE, independently from your actual toughness.
Lmao just avoid it then ,
You really want legendary armor that bad??? No, then don’t do it nothing else is worth it :P ,its a waste of time.
actually i like the raids, they are extremely difficult with is a nice change for me. But maybe you are right and i’ll have to do the same as i did with the fractals and dungeons.
Those i tried hard but the community were so toxic i had to stop playing gw2 for months.
(edited by anduriell.6280)
So yes, i can say i found a build i feel comfortable.
Beware, this build i’ve been said it heals too much and is tankier than the tank of the raid
For PvE and WvW:
http://gw2skills.net/editor/?vNAQNAnfWn0rCFsgVsCGsCUtgFDBDerGWTrMBg1VprpDEsaBnMl0sA-TRSFABAcKAkf/Bf1C4kyHpUCFp6PwpLILlgJ/EAIFQMisA-e
For RAIDs:
http://gw2skills.net/editor/?vNAQNAnfWn0rCNrg1sCmsCEtiFDBDerGWTrOvumVWjJAsuKdn8sHsA-TRSFABAcKAkf/Bf1C4kyHpUCFp6PwpLILlgJ/EAIFQMisA-e
The damage with the staff is ok and if you swap to condi instance (axe/torch) you can achieve 2K bleed + 3K burning average (more or less).
You have heals all around and cleanses which make up for the lack of HP pool, but the heals are not bursty enough to not to be able to rebuild AF before the CD is off.
I’m listening.
What do you think? Can you improve it?
After being trying to do the first boss for one hour or so, i’ve met the first toxic player. The problem you have to use teamspeak and you have to listen it.
I run heal druid, and i clarify that at the beginning but then he complain about i heal too much.
Then i have too much toughness.
Then complained about an engie.
Then about the people getting killed or teleported when it was in the green circles…
Then he was raging like a monkey when we got wiped out and he said and i quote I’ve done this thousands of times
Then i left, i couldn’t stand it anymore.
Is there many people like these? I don’t run dungeons or fractals for the same reason, i don’t play to have to listen this kind of insulting and toxic players..
devourer
power: 1524
precision: 1524
toughness: 2898
vitality: 2211Bristleback
power: 1868
precision: 1524
toughness: 2898
vitality: 2211Spider
power: 1524
precision: 1524
toughness: 1524
vitality: 3585I got those while in wvw, and checked them in spvp (same). I do not know what those wiki numbers are from. Maybe just outdated.
oh and infact, birds have the same hp as devourer/bristleback, with spider toughness (1524)
Yeah i checked today and the wiki is wrong.
Still doesn’t invalidate my other points:
- The devourer has 2 defensive skills: the knockback and the tunneling under the ground.
- The birds can cast their F2 with a really short CD (hawk and eagle) .
In any case still think 16K hp is just a joke, a pet you can kill in a one second flat because it doesn’t avoid some damage it’s not something useful. There is a reason why you can’t see many rangers with devourers in pvp (or birds if it’s not for their F2)
The base health in PvP-WvW should be the same as in PvE at least. When Anet improve the Ai to be able to avoid at least some damage then i’ll agree for the 16K HP .
But right now keep nerfing the pets when they do up 40% of our real damage (when the pet hit consistently) so they spend all the time dead is not a solution.
Yes, but the OP asked for raid builds not WvWvW.
Fair point, but raids can’t be more exigent than an enemy zerg…
For raids there is even more sense into it: You have to use skirmish for the spotter, so you may go condi as well.
Staff does little damage even in full power build, so instead going for the power you can go for condi.
You will not be doing as much damage as a condi ele or engi, but the DPS is something that never is enough. And the damage should be decent enough to feel good.
You know bursty heals + dps support…
Nice!! what build where you using? Did you use Glyph of rejuvenation when in CAF? That skill can heal easily up to 8K with some healing.
Also, and this is my personal preference, i like the petting zoo around me. but that’s just my taste.
Then you like what partially made Anet nerf them. Having dozens of AI running around you will migate damage from other players.
Sorry i got lost there… You mean in PVP ? because the friendly don’t count in AoE as targets… Now if you mean as body count to mitigate enemy AoE that’s right. Better they than me. Same as Necro and that is good for a bunker build.
Anet nerf them because the cry from other players and because this subforum was full of other mains crying for nerfs. Not because they where that overpowered actually. Warriors banners are stronger and immortal. They never got that nerfed.
Now more techy. Our computer is the one that calculate the Ai for those objects and their paths. Because they only follow you there no actually an Ai but the pathing algorith and not even very extensive one. No no real taxing anywhere.
Anet nerfed the mobility because the Herald was coming. That’s all.
The choice to make Mobile spirits should return for those reasons:
- They allow the ranger/druid, a class that is supposed to combat within a very dynamic mobility to keep that philosophy. Right now they promote pewpew campers. And is a real reason why people don’t like rangers.
- They are or should be a kinda of passive defense. If the AoE damage is working like it should first is should target NpCs and then players. Inverted to how the boons should work. Thus there could be some counter to the OP fire ele and engie with those massive AoE areas.
- They allow you to have more builds variety. Right now there is only like one build.
Again, we (because now it’snot only me) want to have the choice.
So you want to have them banner like? don’t take the trait.
But i’m telling you, once the choice is there you will always go for the mobile version and you know that.
This happens when you die. You lose all the healing that rune gives you and the only way to recover that stat (+175 healing) is to unequip the armor and equip it again.
Or relog.
When you are defeated the Druid runes stop applying the Healing stats.
To recover them you have to unequip all the armor or relog.
Just saying because it’s a kinda expensive rune…
is there any utility i can use to evaluate my dps that is officially allowed by Anet?
with the new raids im trying to maximize my condition damage but because that damage it’s not constant is really difficult for me to get an idea of the average.
Because it’s hard to fit staff into a condi build.
Why? it’s more difficult to balance the build but possible… And more fulfilling and rewarding than the power build.
I’m testing one healer/condi with apothecary:
I get an average of 1K bleeds using the staff + smokescale and heals 115HP with AA per ally, 4.5K lunar impact, 1.2K rejuvenating tides.
It can sustain easily (i was looking at the inventory) the initial burst from an sneaky thief in WvW.
Still trying to get more stable bleeds because they dance too much from 300 to 1500, but working on it.
Yeah, but Immo and Stun (stun is also affected by MoC i think you didn’t know that) is too strong,
So i would be happy just with 1 sec stun by target.
The immo is just a joke, a something to justify the 20 seconds CD.
Ofcoarse I know it affects daze/stun.
And I suggested daze/immobilize. Immobilize isn’t a joke. Expect to see it used more and more in pvp formats. Its a lot easier to negate or break a stun(s) than it is to have a source of condi immunity/resistance to negate immobilize or a strong condi cleanse to uncover it.
Anet devs know this and it is why we are seeing multiple traits with -%duration/removal for movement imparing conditions.
Immobilise is no joke but how is implemented in the staff and the vines it is.
That you can get out from the vines in Entangle or Ancestral Grace with a dodge is a joke.
Those vines have to apply immo every second for the duration of themselves so the affected has to actually kill the vines and not just a dodge.
*they have same hp/toughness as devourers with an additional 300 power.
- Devourers are pretty tough but weak on the dmg.
- Spiders got more hp but much less toughness.
I’m pretty sure they are now balanced with the other ranged pets.
But I will try being helpful wrather than sarcastic, don’t stand on top of ranged pets and they will not get cleaved down in small fighting formats as easily.
Justine that’s not right:
At level 80, juvenile bristleback pets have the following default attributes:
Power Power 1,718
Precision Precision 1,374
Toughness Toughness 2,748
Vitality Vitality 2,061
Ferocity Ferocity 0
Healing Power Healing Power 0
Condition Damage Condition Damage 1,000
Agony Resistance Agony Resistance 0
At level 80, juvenile carrion devourer pets have the following default attributes:
Power Power 1,524
Precision Precision 1,524
Toughness Toughness 2,898
Vitality Vitality 2,211
Ferocity Ferocity 0
Healing Power Healing Power 0
Condition Damage Condition Damage 1,000
Agony Resistance Agony Resistance 0
devourers have more HP ,are more tough and do more crits.
bristleback has less hp than the birds.
Also don’t forget the knockback and the Devourer Retreat that are active defenses.
Bristleback doesn’t have anything like that, so the cleave on that pet is real, the 16HP lowest of all pets with no other means of defense.
Really the one that had the brilliant idea of nerf the HP of this pet hat much without any fix in AI to make the pet at least avoid melee/AoE t should not be doing that job.
Not because this mess but because it shows a completely disregard for their costumers , a completely lack of professionalism and shown no capacity to do his job.