Showing Posts For anduriell.6280:

Double Standard treatment is real.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yeah… Some communication from the dev team would be amazing. Saying something like “hey guys, we are working in the druid/ranger and we are trying to get this and this done” would dissolve so much salt.

But between the lack of communication, the lack of interest from irenio to fix the class (i guess he is too busy with the scrapper.. sigh) and the despise Anet in whole has shown for the costumers that play ranger as main is discouraging.

And when i say main i mean: that player has at least 8 bag slots, 4 crafting licenses up to 500, all ascended gear and multiple different exotic full sets and thousands of game play.

If you forget/delete that toon you can be sure you can not recover all that gold (not just the time) invested. Your Reaper or Revenant do not use the same weapons/ascended armor.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Druid Zealot versus Cleric

in Ranger

Posted by: anduriell.6280

anduriell.6280

Why power? with the lack of physical damage from the staff, why not condi?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

¡

Spirits currently live for ~73 seconds of a cooldown of 83 seconds. Or they live for ~13 seconds of a cooldown of 23.

Your “braindead cast” is absolutely right, while your perception of the change is completely out of the place. It’s not a nerf. Please, reconsider thinking the idea over. The counter to spirits would stay as they currently are but would improve their use. Enemies killing them soon would be rewarded more than before while ridiculous spawn>activating that punishes you for doing so would go away.

It’s all big stuff when it comes to enjoyment and QoL changes.

Spirits live for 60 seconds with a 20 seconds CD. No having in mind the lasting aura when they die that i think is like 10-13 seconds maybe?, just talking about pure numbers there.

That means for 60 seconds you may get the boon (maybe the 73 you say) and 20 seconds cooldown.

You are asking for this:
I cast the spirit and i have 25 seconds the passive effect. The center of the effect it’s the ranger.
The CD is 30 seconds and 2 choices:

  • CD begins when the passive ends (what i understood) and that’s it’s a nerf.
  • CD begins when the active is cast. Which in reality makes the CD 5 seconds because the passive effect last for 25. I like that .

Having a permafrost(damage), permafire(burn) and permastone(protection) spirit boon aura with no real counter… Wouldn’t the other classes cry for nerf? Wasn’t that the case with the other spirits before the nerf that destroyed them?
Anet has proven really harsh when nerfing the ranger… Are you sure you would like to play the russian roulette with this?

Also, and this is my personal preference, i like the petting zoo around me. but that’s just my taste.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vine Surge: Should be a knock down.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Vine surge should be a knock down instead a immobilise.
That way the skill could be an interrupt (synergy with moment of clarity) and also would have synergy with Ancestral Grace.
It’s supposed to do 7 impacts to up 3 targets but actually do just once per target.

so wait. you guys think vine surge, which does hit 7 times mind you, should be a knock down? And that does not strike you as ridiculous and/or overpowered? this is a stupid idea.

Yes, if you have read the thread you could have seen how the vine surge only hit once per target so the immo is trash.
Knockdown or stun would be great instead of that immo.

If you would have played with rager you could have already seen that.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Such a Waste

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yeah we sharing our concerns about the healing thing and the lack of damage = no rewards.

So yeah: it’s pretty impossible to get rewards in WvW or even in PvE if there is too many people around. Or just one herald or tempest.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vine Surge: Should be a knock down.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Life is too short.

Maybe you are too salty and i understand that. Anet made your ascended ammulet, just for you and me: https://wiki.guildwars2.com/wiki/Vial_of_Salt

The point here is we work united at least we will get heard, not like Anet will do anything but at least they will heard us. I showed you the recent thieves example and your sarcasm do not help.

So dude if you are just a troll, a farming casual ranger that use the druid just for the speed boost, or simply don’t have anything useful to say just do us a favor and refrain from sharing your sarcasm with us.

We need people to seriously complain about everything that is so wrong, unfinished and extremely unbalanced only with the ranger/druid and with the amount of trolls in this subforum we don’t need another.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Bristleback 16K HP?? Are you serious??

in Ranger

Posted by: anduriell.6280

anduriell.6280

i’m talking about PvP/WvW
That hp pool it’s too low. With the actual damage from other players that pet will instadie from any AA chain random AoE.

Someone at Anet forgot they did not fixed the pets AI and they still stands while soaking in damage, and they are very unreliable with any fast moving target, and anybody with speed signet (+25%) qualifies for fast moving target.

That pet has even less hp pool than a glass cannon ranger, and does much less damage. So please: same HP pool as PvE (26K) or at least 20K HP pool is needed for an extremely stationary pet. If it wont move while AoE or have any kind of damage mitigation this pet is as good as dead.

For more info: REV sword AA chain in Clerics does 2K – 2K – 5K. Pet almost dead in a second.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vine Surge: Should be a knock down.

in Ranger

Posted by: anduriell.6280

anduriell.6280

It’s supposed to do 7 impacts to up 3 targets but actually do just once per target.

I think this is a bit of a mis understanding. If you hit 1-3 targets it’s not meant to hit 7 times. Each individual impact can hit 3 targets. So what you’re typically seeing when you use this skill is one of the impacts is hitting one of the targets. You could actually hit 21 targets with this skill if every target was perfectly spaced. But those 21 targets would only get hit/immobilized once.

Still only hit once per target. It’s supposes to hit 7 times = immo (7 seconds 1 target/ 2 times at least 3 targets) .

That does not happen ever. The skill is just bugged or the tooltip is trash.

Daze could be a good idea but with the skill art would be better Stun, but will Anet make it happen?
Better synergy with Moment of Clarity, let’s say 1 second Stun so it can become 2 seconds.

Immo right now seems bugged or they changed the skill to not work like the tooltip says. In any case the skill is completely trash, we need more time immobilised or stun/daze.

it has 7 impact aoes, each impact can hit 3 targets. A target is only going to be present in one of the impact fields so they are hit only once.

(player) -> [aoe][aoe][aoe][aoe][aoe][aoe][aoe] (1200 range)

when I suggested daze I meant to keep immobilize too. So if they have stability they still are stuck. If they got resistance or strong -% condition duration they may still be dazed to prevent skill usage momentarily. Daze does get affected by MoC. I’m not sure you knew that by your wording.

Yeah, but Immo and Stun (stun is also affected by MoC i think you didn’t know that) is too strong, the cries from the QQing thieves would cover the skies and we would see a nerf pure bristleback style (16K hp?? fraking seriously?? where is the lead balance designer that deserves an slap? ). Have you seen how fast they reverted the change to need a target to use steal?? they need an actual target, thieves complain, no need a target anymore to steal, you can steal from nowhere, hey we are thieves!!!

So i would be happy just with 1 sec stun by target.

The immo is just a joke, a something to justify the 20 seconds CD.
We need some skill to synergy with the traits we have within the druid traitline, and stun (or daze) would be an amazing idea.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280

I use spike trap too. And lightning reflexes.

Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?

I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.

Then again there is something wrong with you, i mean it really.
If you are going condi the only way to deal damage is Axe/torch.

If you are a hybrid condi/power then you do more damage with sword/axe + staff.

If you are power your bleed are a waste of slot. And you should feel bad.

Now just please, could you stop derailing the thread and talk about my brilliant idea for making the glyphs pulse duplicating the actual effect for some time instead one hit with up 1 second delay (some aftercast are simply insulting) .

See, this is why game has no variety. People don’t want skills to be balanced, they want them to be the new meta that overshadows what we already have.

Omg I cant run condi longbow cause its not meta !

And here we have classic troll.
Come on dude, none cares about your sharpy pebble or your pewpew. That skill with muddy terrain are completely useless and only a very few outcast that think anything that is good, feels good and it’s effective means it’s not cool because it’s meta (i’m an outcast look at me i’m using sharpy pebble!!!) use it.
Meta it’s not what you think it means.

Here we are discussing the lack of AoE range from the glyphs and a way it could solve it.
Whiners will whine about they have to chase their target, but always there will be whiners.. Won’t they?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vine Surge: Should be a knock down.

in Ranger

Posted by: anduriell.6280

anduriell.6280

It’s supposed to do 7 impacts to up 3 targets but actually do just once per target.

I think this is a bit of a mis understanding. If you hit 1-3 targets it’s not meant to hit 7 times. Each individual impact can hit 3 targets. So what you’re typically seeing when you use this skill is one of the impacts is hitting one of the targets. You could actually hit 21 targets with this skill if every target was perfectly spaced. But those 21 targets would only get hit/immobilized once.

Still only hit once per target. It’s supposes to hit 7 times = immo (7 seconds 1 target/ 2 times at least 3 targets) .

That does not happen ever. The skill is just bugged or the tooltip is trash.

Daze could be a good idea but with the skill art would be better Stun, but will Anet make it happen?
Better synergy with Moment of Clarity, let’s say 1 second Stun so it can become 2 seconds.

Immo right now seems bugged or they changed the skill to not work like the tooltip says. In any case the skill is completely trash, we need more time immobilised or stun/daze.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280

I use spike trap too. And lightning reflexes.

Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?

I am hybrid longbow/staff. Stack up the bleeds. If I were just power Id probably use qz instead.

Then again there is something wrong with you, i mean it really.
If you are going condi the only way to deal damage is Axe/torch.

If you are a hybrid condi/power then you do more damage with sword/axe + staff.

If you are power your bleed are a waste of slot. And you should feel bad.

Now just please, could you stop derailing the thread and talk about my brilliant idea for making the glyphs pulse duplicating the actual effect for some time instead one hit with up 1 second delay (some aftercast are simply insulting) .

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280



What do you think?

Healing Spring treatment.

There is absolutely zero problem with current glyphs apart from very rare use in Astral Form for the time gate. And that has nothing in common with Glyphs themselves.

I’m strictly against unnecessary changes. I don’t want to get viable abilities ruined again, regardless of insight of improvement or not.
Plus, your thread seems mostly as a personal preference. Having them instant is better than being forced to keep them up staying in range. It holds higher potential with better responsiveness that plenty of us already complain about (main hand Axe aftercast, Sword, slow pets, PoS unreliable form of CC…)

Actually the actual effect from the glyphs should not change, the lack of range + the effects not being really strong could maintain the actual effects.

But duplicate them in pulses, so we can have an actual chance to hit at least once the target.

Against other players or fast moving targets is impossible to land relialibly the glyphs because of the continuous dynamic combat. 1/2 second delay in a 300 AoE means the target is out of range most of the times.

This way you can follow the target and get the hit.

The CAF effects for the glyphs i would simply move them to the CAF skills we don’t use (1 -2 -5) because they are unbearable.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

@anduriell

The problem is that even if mobile – they’d still be unreliable because of CC and damage. Having them move around doesn’t solve a single problem.

I kept repeating the idea that Spirits should have their Actives and Spawns swapped.
~ You call out a spirit to perform an ability and keep providing passive benefits for 25 seconds (30 sec CD).

Give this a thought and you’ll realize how many problems it would solve. And I haven’t touched a single idea of mobility but solved the problem you tried to solve with mobility.

+1 for this idea

That’s an absurd nerf the spirits don’t need.
There should be some counter for the spirits, i would say AoE CC or focused is the right choice. You are supposed to be skilled enough to look if the spirit is around the place you need the effect trigger.

What you are asking to is to nerf the duration of the passive to half of it’s actual to have some braindead cast, you already have the glyphs to do that. Not my thing.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Water Spirit (revisited)

in Ranger

Posted by: anduriell.6280

anduriell.6280

Mmm.. nope, not a good idea.

Make the healing from this spirit to actually scale with healing would be a good idea though.
Right now the coefficients are really low.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Druid: Vine Surge only hit once per target.

in Bugs: Game, Forum, Website

Posted by: anduriell.6280

anduriell.6280

The tool tip indicate the number of impacts are 7 to up 3 targets but in game you can see only impact once for target.
Which make the immobilise non-existant and also diminish any damage this skill could do.
Also the vines don’t last so i can’t be used for our teammates as a road to cleanse the conditions.

Is that intended?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vine Surge: Should be a knock down.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Vine surge should be a knock down instead a immobilise.

That way the skill could be an interrupt (synergy with moment of clarity) and also would have synergy with Ancestral Grace.
It’s supposed to do 7 impacts to up 3 targets but actually do just once per target.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Why 3 targets and not 5?

in Ranger

Posted by: anduriell.6280

anduriell.6280

It used to hit 5. Looks like Irenio strikes again. Engi also got plenty of weird 3 target stuff that should hit 5.

I think the number of targets is actually ok.
the staff AA works differently to any other AA we have: it’s a continuous beam.
You hit 3 targets, but if you move you will hit so many more in exchange for such a low damage it’s ok with me in a PvE sense. For WvW PvP use staff just for the damage is suicide.
3 targets + 3 allies is a nice number for the staff. That and how works right now the Ancestral Grace are the only thing i like from the staff.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

yep in reddit they aresaying the boons now prioritize the players before the npc.
So now would be nice if they bring back the choice to make them mobile.

I believe they are powerful enough to stay immobile.
I’d just want to make them so they aren’t interrupted 80% of the time and their actives go off all the time. There’s way too much counter-play to them already.

How much use do ppl really see when it comes to active effect of spirits? Truth please!

That’s why I suggested they should become reliable and able to be used for actives reliably?
Mobility has nothing in common with their actives.

The actives where designed for when the spirits where mobile. The lack of radious suggest that: same modus operandi as the glyphs (with the annoying 1 second delay).
Now it happened what always happens with the ranger: Irenio’s team that obviously never touch the ranger and don’t have any clue how the class works, change their mechanics but because they don’t know how ranger works they don’t adjust the skill to ne new mechanics.

Same happened with Sword AA (apparently Kick in the AA was an small knock back instead a leap). They changed that but did not adjust the rest of the chain to work properly. And we already know what happened then, It’s all over the place.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Let's Talk PvP Builds (Druid)

in Ranger

Posted by: anduriell.6280

anduriell.6280

With the actual PvP system in place they are seriously limiting the choice the players have to build their toons.

For WvW i use an modificacion of a Apothecary build that deals good ammount of condition damage + heal more than enough and tanky enough to stand the thief burst not losing more than half HP.
It’s fun to see enemy players running away when they see your staff drop conditions like crazy.
Also healing with the staff around 115HP in AA.

But you can’t have that build for PvP because you can’t adjust your build to what you want. Celestial is the closest i can achieve.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Sharpening stone is an outdated utility that is very hard to justify using, even in a build where bleed stacking is the goal. It also doesn’t really make sense with the rest of the survival skills since they are pretty defensively oriented.

36/45s cd for 5 stacks of bleed. Wow. So good.

If you are using it for 5 stacks of bleed then you are what’s bad not the skill.

If you are using a 36 seconds CD skill just for the fury there is something really wrong with you.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

They should be mobile always, not stupid stationary holograms

Always is not a good idea, a bunch of players like them to be stupid stationary holograms.
There are times that you would like them to stay in one place safe from damage, but most of the time being able to follow you is actually what we need.

Actives are never used, and with the new damage reduction them following you makes them actually stand a chance.
In WvW – PvP they don’t have that damage reduction, although i would make them to have like a 50% damage reduction when not focused, to avoid them insta-dying when caught up in a AoE area.

So yeah, the trait to allow us to have the choice to make them mobile and also to trigger the active when dead because we don’t have a timer or access to the health bar to activate it when its right, should be brought back as soon as possible.

It does not limit any actual builds, we have too many trash filler traits that should be mash up together (opening strike – Alpha training anyone? ) and will bring more variety to the game.

We should push for this, the grand majority (not counting some trolls they come here just asking for nerfs) wants this because it will bring more variety to the game.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

solar beam doesn't hit anything.

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yep i can confirm that is what is happening, the funny glitch that hide the damage done. It happened to me again today in WvW abut when i checked the log i could see the damage.
Phew!!!!

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: anduriell.6280

anduriell.6280

Ah, you’re one of those who think HoT failed hard. Cool, saves me typing

dude if you have nothing useful\smart to say better to keep the mouth shut.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

yep in reddit they aresaying the boons now prioritize the players before the npc.
So now would be nice if they bring back the choice to make them mobile.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

now that the spirits are fixed

in Ranger

Posted by: anduriell.6280

anduriell.6280

its time to bring back a trait in nature magic that make them mobile and cast the active when die so they can be actually useful again.
also i need my petting zoo back and a druid without walking spirits is not a druid.

reduce CD of nature spirit to 100 seconds maybe too much?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Future Elite Spec Idea: Hunter- Speargun

in Ranger

Posted by: anduriell.6280

anduriell.6280

just a friendly advise dont waste your breath….
Probably we wont see any new spec in years to come.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Let's compile any undocumented changes

in Ranger

Posted by: anduriell.6280

anduriell.6280

this one is fun: before solar beam always hit one target + 2 more targets or healed 3 allies.
now if you heal 3 allies you hit nothing. the staff doesn’t do any damage.
would be better to just have a line like staff 4 so at least we could heal without any target selected?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

solar beam doesn't hit anything.

in Ranger

Posted by: anduriell.6280

anduriell.6280

after the last patch (maybe) i could see a new behaviour: if there are 3 allies in the way to the target you heal them but do not do any damage with the staff.

is that intended? at least before we could always hit our target + heal 3 allies…

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Druid's staff

in Ranger

Posted by: anduriell.6280

anduriell.6280

guys please stop the trolling, staff is a really crap weapon druids are forced to use because the trash AF that needs to be deleted.
from the wiki staff:
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.

Damage Damage: 121 (0.3)?
Healing Healing: 66 (0.03)?

damage is rubbish, healing is almost not existent. the only use it has is the staff 3 for mobility. and thats all.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

My problem with ranger since HoT

in Ranger

Posted by: anduriell.6280

anduriell.6280

You are completely right.
Don’t forget: we can’t strip boons, every other single class has a trait or an skill that do. We simply can’t.
We don’t have any source of reveal. Most of the classes do now, we don’t. Sic’em is a preemptive reveal, i’m just asking for a AoE reveal. We are the mesmer’s/thief’s/scrapper’s easy bags.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Dumping Druid for Tempest

in Ranger

Posted by: anduriell.6280

anduriell.6280

Healing with the druid is like working in a circus: You have 15 seconds to heal everyone, give as many as possible the boon and also keep you alive.
The unique boons, and you say unique you mean stackable with the others, is the only good thing, but then again you don’t need druid to use the spirits.

And Grace of the land last 8 seconds each stack. Even if you can keep up the AF generation faster than the CD means at least 2 seconds (if not more) you will be without any boon.

So yeah, CAF needs to be more healing burst than tempest or ventari. Ventari can drop the lunar impact heal every 2 seconds with the tablet, so there is that….

For the video from Aidenwolf.5964 every one can appreciate how the Tempest keeps everyone so healed that are moments where there are no green numbers, even when everyone has the regeneration.

You can not get that with the druid, and to use shouts for the perma regen you don’t need the druid.

And the last nail in the coffin is the fact that the tempest also helps with a massive DPS so the run goes more smoothly.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280

sharpening stone should be deleted from the game is another useless trash we have.
This thread is about the actual bad design for the glyphs or at least that was my idea.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

indignant. Stop the nerfs to ranged!

in Ranger

Posted by: anduriell.6280

anduriell.6280

At least we still have “Most Dangerous Game.”

/s

That’s right, playing with ranger is always playing the Most Dangerous Game
/S + /S

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

great idea: CAF doesnt heal the caster

in Ranger

Posted by: anduriell.6280

anduriell.6280

I dunno about 0 healing for us… Like others have said, it seems too punishing.

How about, say we’ll have 40% of the current healing numbers as base with just 10-15sec of CA cd.

AF will still be in place but instead, you can go into CA form even if it’s not full.
The amount of AF accrued through healing/damage will determine a healing multiplier, to maybe around max x2.5 of the base number. So in this scenario, entering CA form at max AF bar will give you the current healing numbers we see in the game(0.4 × 2.5 = 1.00).

This gives us incentive to max AF before going in. For the others that wants to use the CA skill synergy with traits like GotL or just want to heal due to an emergency, we can have the option to go in CA form with whatever AF bar at the cost of less healing.

Mmm.. i pretty sure they won’t do that. They are making more difficult to get full AF because it seems they don’t want the druid to have access to another burst heal every 10 seconds (we already can have up to 5 of those).
I’d like better to have the best druid glyphs in CAF state to CAF 1-2-5 skills (3 and 4 are the only ones useful) and be able to use our normal glyphs in CAF.

So as CAF can become meaningful, we still can get our utility skills and we could jump in CAF anytime for as long as we want (10 secs CD).

My crazy or brilliant idea in grosso modo:
> traits change all around to allow the druid to have a chance to survive in CAF:

  • Grace of the land permanent aura 20% condition damage mitigation. There is no food i think that can accumulate with this i think. When in CAF also 20% direct damage mitigation for the druid. The actual bonus is move to a CAF skill.
  • Ancient seeds move in place of celestial shadow (is anyone using this?).
  • Live vicarously/ Cultivated synergy scales better with healing power. Having something similar to lunar impact coefficient (1.0) would nice. You could get 1K heal every second you heal others. Plus your skills heals should make up for the loss of the CAF heals.
  • Druidic Clarity change to clear conditions periodically but very often, every time you heal another. For example 1 condition every 2 seconds.
  • Rejuvenating tides can apply now the Boon 15% additional damage. Straight up boon, no charges, anyone affected by the heal get it. No more circus with the heals.

We already have the burst healing glyph in CAF4, Can CAF5 do the pull (not taunt) as well every second so the players have to use an evade or stab to get out? (+ plus the CC that has to be much better than the actual one no need for the weak damage) Then the last effect could be something like immo(5s)stun(3s)daze(3s)blind(5s)weakness(10s)+vuln(10 stacks 10 secs).
So if you stay you know then really will go the hammer down. (the stun is only to help with to break the defiance bars. This skill should be able to destroy any break bar for itself or at least eat a massive chunk of it).

CAF-2 can be used as stun breaker as well as condition cleanse for us and allies like now + the blind already has. Just make accessible while stunned. If that skill could heal+cleanse+blind+stun break the slow after animation is bearable.

CAF1 could also apply weakness(1s) and vuln(1 stack 5s). CAF1 *must be faster in cast, there is no reason for the after cast delay, just give it 1/2 second CD or so.

This way we have CAF for 2 uses:

  • Support your party with heals and CC+boon.
  • When solo as active defences.

The other GM available could be named Nature’s wrath. This trait make that 66% of the healing is turned into damage, so if lunar impact did 3K healing, now will do 2K damage + 1K healing. CDs of every skill will be incremented x2. Self healing from druid traits will be reduced 50%. For the ones who don’t like to play healer.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Druid Bugs [merged]

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yep confirmation here.
NOT FUN WHEN YOU ARE IN WvW!!!!

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Ancestral Grace perma-lock you in place

in Bugs: Game, Forum, Website

Posted by: anduriell.6280

anduriell.6280

After using Ancestral Grace at random you get lock in place. You can not move and the only way to unlock yourself is to get out of the game.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

*sign* Another Ranger Nerf

in Ranger

Posted by: anduriell.6280

anduriell.6280

I told you then the winter was coming… And you didn’t listen.
Now you must face the white walkers.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

What happened to Live Vicariously?

in Ranger

Posted by: anduriell.6280

anduriell.6280

Imo this trait is stronger now than in the BWE unless you are in a big zerg, because it healed only for about 60 or 70 per proc back then. Removing the ICD would make this trait too strong. Druid doesn’t need more sustain.
And pets still eat tons of aoe and cleave dmg in PvP/WvW, so there is almost always something to heal.

I agree, the ICD is needed.
But the trait should scale better with healing.
With healing 1.6K (full healing) you get around 300 HP. Which is crap having in mind you only get this while you are actually healing someone.

This trait should heal much better, it’s our sustain when we are using staff.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

I think druids ought to have some damage

in Ranger

Posted by: anduriell.6280

anduriell.6280

More mentality that,
Druid = ranger upgrade

I can’t wait for the the next set of elite specializations so this mindset will stop targeting druid.

I agree with you. Somehow i made my mind about the druid being a support class, focused in healing and CC.

But also i understand that due to the current state of the ranger most people though the druid as the so much needed ranger upgrade. I was like that at the beginning.

Guys a druid healer/DPS reaper style would be amazing, something to rival the herald.
But let’s be honest or at least realistic: that will never happen.

Irenio’s team stated very clearly druid is focused in only healing. let’s at least focus in that so we can have something that works instead this disastrous mess we are playing with now.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: anduriell.6280

anduriell.6280

What about glyphs became short time-lived auras when activated?
That would solve the problem with the lack of range and the extremely weak effects.

Doing what they do now when you activate a glyph the outgoing effect pulse every X seconds.
For example (balance would be need ofc):
Glyph of Rejuvenation heal you once but heals the allies for 6 seconds, 1 pulse every 2 seconds.
Glyph of alignment could pulse the conditions every second for 8 seconds.
Glyph of unity could tether every second for 8 seconds.

Glyph of equality could pulse 2 times every 2 seconds for 2 second daze/break stun .
Glyph of the tides could pulse knockback/pull every second for 3 seconds.

This would fix the annoying lack of range with something that somehow make you stay in the fight.
What do you think?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

great idea: CAF doesnt heal the caster

in Ranger

Posted by: anduriell.6280

anduriell.6280

Ok guys that’s a shortsighted way to see this change.
Let’s supposed Anet listen to this for once so CAF heals don’t heal you.

Then there won’t be any reason to make the druid’s traits and skills not to scale properly with healing attribute.

There should not be a reason either not to delete AF from our lives. No more AF means you can stay in CAF as much as you need, you won’t get your burst heals and also you won’t do any damage.
CAF-5 i’d change it for a real CC skill that it’s actually meaningful for the 2 seconds cast it has. It has to break any defiance bar or at least eat a massive chunk of it. In PvP wise it has to be the equivalent to the reaper’s gravedigger in CC.

All the nerfs are being directed to avoid the druid to stay permanently in CAF to avoid the bunker-you-can’t-kill-me.
This will solve the case and Irenio’s engineers could focus in make the healer class an actually a healer.

When a tempest or ventari can rival with Druid in average healing there is problem there.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

great idea: CAF doesnt heal the caster

in Ranger

Posted by: anduriell.6280

anduriell.6280

In case some of the Irenio’s geniuses that keep nerfing the class because they fear a tank that can’t be killed read this forum from time to time, i think i have a crazy solution…

The CAF skills won’t heal us, so problem solved.

In exchange the healing from the staff get a boost.
AA should be able to heal as much a regen procs with our healing for example.

Lingering light should go back to the wisp thing so using glyphs make some sense and live vicariously should have a coefficient of lunar impact (1.1) so we can keep healing other and have some sustain.

Once we don’t have access to the heals from lunar impact and rejuvenating tides (because the other skills aren’t worth mentioning) i think the balance of this class PvP wise will be easier to achieve.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

What happened to Live Vicariously?

in Ranger

Posted by: anduriell.6280

anduriell.6280

and thats the balance problem with the druid and thats why we are getting so many nerfs.
i would propose something as crazy as you CAF wont heal you but improve our other healings and effects.

The procs doesn’t matter if it’s only once a second. Also your pet almost take no damage and you can’t get AF from full healed pet so utilities like TU aren’t that useful anymore.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

I think druids ought to have some damage

in Ranger

Posted by: anduriell.6280

anduriell.6280

some damage would be nice, but for me would be a priority to increase de scalimg of the healing. i cant be like it is now, a healer class that not heal that much.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

How to use Celestial Avatar well

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yeh practically it’s all said.

If you are using grace of the land, the bet is to stay as long as possible within CAF.
Otherwise don’t bother, using CAF will make you to miss rewards as you are healing and not tagging.

Wouldn’t blasting out some heals on allies for grace of the land and jumping out of CAF as soon as possible to dps again be more practical?

No, because the staff is pure power and the damage is really bad.
The boon doesn’t last very long and if you don’t use staff building up the AF is hard.

Isnt that why people are running aoe regen and the numerous small tic heals? And ofcoarse Astral wisp continues even after weapon swapping.

Last time i checked regen didn’t fill up the bar, but this class has got so may changes that i can’t say what is working and what is not anymore…

I just checked because I thought the same and the healing from regen is based off your healing power and counts towards AF when put on other people.

Regeneration along with heals from blast finishers, secondary effects, and Fern Hound and traited pet f2 skills all count toward Astral Force generation.

Secondary effects?

Traited post-heal AoE heal, Lingering Light — pretty much anything that appears as green numbers without you article healing your allies.

spirit of the nature still doesnt fill AF

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

How to use Celestial Avatar well

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yeh practically it’s all said.

If you are using grace of the land, the bet is to stay as long as possible within CAF.
Otherwise don’t bother, using CAF will make you to miss rewards as you are healing and not tagging.

Wouldn’t blasting out some heals on allies for grace of the land and jumping out of CAF as soon as possible to dps again be more practical?

No, because the staff is pure power and the damage is really bad.
The boon doesn’t last very long and if you don’t use staff building up the AF is hard.

Isnt that why people are running aoe regen and the numerous small tic heals? And ofcoarse Astral wisp continues even after weapon swapping.

Last time i checked regen didn’t fill up the bar, but this class has got so may changes that i can’t say what is working and what is not anymore…

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

What happened to Live Vicariously?

in Ranger

Posted by: anduriell.6280

anduriell.6280

I remember in BWE3 the heals didn’t have an ICD, so you would be healed every time you heal.
Which actually it was fun because you could somehow sustain yourself as long as there was someone to heal.

I understand the problem of 100% regenerating bunker that this situation could bring, but right now that trait is really bad.
You get healed once a second when you heal, but the healing is really low and doesn’t scale at all with healing.
You would get the same healing you would get with regeneration but also you need to be healing something.

I think that trait would need some numbers adjustments to at least scale with healing?

from the wiki:

When you heal an ally, you are also healed.

Healing Healing: 207 (0.01)"
0.01? REALLY?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

How to use Celestial Avatar well

in Ranger

Posted by: anduriell.6280

anduriell.6280

Yeh practically it’s all said.

If you are using grace of the land, the bet is to stay as long as possible within CAF.
Otherwise don’t bother, using CAF will make you to miss rewards as you are healing and not tagging.

Wouldn’t blasting out some heals on allies for grace of the land and jumping out of CAF as soon as possible to dps again be more practical?

No, because the staff is pure power and the damage is really bad.
The boon doesn’t last very long and if you don’t use staff building up the AF is hard.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Came back from a long break: Really confused.

in Ranger

Posted by: anduriell.6280

anduriell.6280

I’m trying out a condi/healer because of the lack of damage from the staff.
Being able to pour >1K of bleeds helps to make you feel better than doing nothing while healing the rest.

The staff does around 2/3 of the physical damage from the shortbow but you mostly need Staff to build up “quickly” the AF.

Scaling for healing in general is pretty bad. For example lunar impact with 0 healing heals around 2.5K. With 800 healing heals around 3.5K. And that skill is the highest coefficient for healing. Other traits/skills simply doesn’t scale.

1K healing difference for half of the points you can have in pure healing i think is bad.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

The best PvE pet?

in Ranger

Posted by: anduriell.6280

anduriell.6280

SmokeScale + Tiger for whatever.
With those you can’t miss.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!