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Does the /deaths take into account deaths from falling? I love me some cliffs and jumping puzzles and often die from jumping just to experience the fall. Afraid my results might be skewed lol…
but 291 deaths in 401 Hours, 7 Minutes.
We have all seen the new meteorlogicus in the screenshots, and we all know that… But…
where?
I missed SAB the first time around. Can someone answer a couple questions for me?
1. Bauble Bubbles are… drops from completing SAB or what? The wiki has no information.
2. Mobs to fight throughout or is it more juming-puzzle than farming?
3. Does anyone know the BaubleBubble:item ratio when turning in?
In Age of Wushu, there is a daily cap of how much xp you can earn in your crafting and gathering professions, but if you don’t hit that cap when you log in today, the cap is raised tomorrow so you have 2 days worth of xp you can earn. Log in 3 days and don’t hit it? the 4th day you’ll have tons of xp you can earn.
I think something similar would be a great addition to GW2’s time-restricted activities. You can only do 1 charged crystal per day, but if you don’t log on Tuesday & Wednesday, then when you log in on Thursday you can make 3 (Tue+Wed+Thu). This continues to keep the playing field level while also allowing players to keep up if they were unable to log in. So they don’t feel like they have to log in to keep up.
I think that’d be a nice way to do things but ANet’s sales team (aka the team in charge) wants us all logging in every day since that’s more eyes to view their gemstore.
1. Remove WvW maps from 100% World Completion.
2. Remove jumping puzzles from WvW (especially Obsidian Sanctum).
3. Dyes are now account-bound. Using/unlocking a dye now unlocks it for all characters on your account.
4. Rewards for jumping puzzles now match loot tables from Champions. Chests can still only be opened once per day, per character. [I doubt this even makes Griffonrook Run worth it but w/e, the rest will be.]
5. Reduced the delay between when a player pressed a skill and that skill actually activates. This will allow players a better chance to react instead of having to predict when they should use a skill to interrupt.
6. Warrior main-hand Mace #1-3 (3rd attack in the autoattack chain) now executes 30 frames sooner.
7. We have completely revamped Ranger Pet AI to take into account actives happening around it. It will now try to navigate around enemy aoe’s if possible.
8. Ranger pets can now attack while moving.
9. We have removed the cap on condition stacking to encourage diversity in build options.
10. We apologize for making over $100million and still trying to gouge you all with our ridiculous cash shop.
I think more options in general would be good, especially for medium. But yes, the armor/art in this game is very longskirt/trenchcoat heavy. Which is not a compliment.
(By which I mean the quality of it is mostly really good, but the variety is nonexistent.)
$10 each, character bound. So for me it’d be…. $90. Mhmm.
Not wasting a cent on those. I wouldn’t even use free gems on that. ANet keeps making dumb decisions when it comes to the gem store. I don’t think they’re losing money from it though, as people apparently love buying keys or something? idk.
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Not to mention, the current B2P/microtransaction model makes it a lot easier to -say- leave for a bit, and then come back in.
Bullkitten. I’ve never had an issue with taking a break from a sub based game. Never. They don’t delete your account when you cancel your sub. Its as easy taking a break from a sub as it is from GW2. Stop spreading myths about this.
You could simply say that my statement was wrong. Getting “cute” about the subject just makes you look like you’re personally offended.
Not personally offended, just sick and tired of the misinformation to make GW seem better. Happened all the time in GW1, happens all the time in GW2. Just wish people would be more honest about it.
edit:
Back on topic, I personally almost never ever buy gems because there’s nothing worth buying in the shop. I refuse to do RNG, and I don’t like any of the armor skins. So aside from, say, a total makeover every few months, ANet fails to make me want to spend my money. When they do offer an item, its stupidly overpriced as demonstrated in my post up above.
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Not to mention, the current B2P/microtransaction model makes it a lot easier to -say- leave for a bit, and then come back in.
Bullkitten. I’ve never had an issue with taking a break from a sub based game. Never. They don’t delete your account when you cancel your sub. Its as easy taking a break from a sub as it is from GW2. Stop spreading myths about this.
On topic: ANet isn’t a charity. Their game is $60 per box and they’ve sold millions. And then they throw everything in RNG boxes for real money. You’re right ANet is a business, but that doesn’t excuse scumbag sales practices and blatant disregard for their players. And if you’re suggesting that people are only “loyal” if they continually spend money on ANet’s crap then you are part of the problem as well.
People who complain about the prices aren’t loyal? Boy it must be nice in your world where everyone is as well off as you are. That infinite Mining Pick… $10, soulbound on use. So if I want it for my 4 characters, that’s $40. Yeah the mining pick is convenient, but it sure as hell isn’t worth $40, so they’ll get no money from me. Waste your dollars all you want but to sit there and say people who don’t constantly buy gems don’t count as loyal players is incredibly elitist and a scumbag attitude.
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That is a load of bull. The title is “hi anet, open world pve is a breeze” There is nothing unclear about that.
Dungeons are not open world pve
WvW is not open world pve
PvP is not open world pveIf people don’t get that, then sorry, that’s their problem.
And what is the intent with the thread? To make open world PvE more difficult. Despite there being a number of options that already provide more difficult content. If someone made a thread “Dungeons are too hard”, they’d get told to stick to open world pve.
Open world PvE has the following problems:
1) The game has too many levels and too many leveling zones with the same content in it. That causes repetition. If this is your preferred way of leveling, you’re kinda screwed.
2) Too many mobs (not all) are too easy to kill. This adds to the boredom of the already repetitious leveling as per point 1.
3) DE’s are the best xp for leveling. Some of them are impossible or very hard to solo, but most are dead easy especially when you have 2 or more players. Also you can run by events and kill two mobs in each event area and still get rewarded. On other occassions you’re running around trying to find events.
I agree with all 3 of your points. All 3.
1. How does the abundance of levels and leveling maps get solved/changed in any way by making open world pve more challenging? Now there’s the same number of maps and same number of levels except for some players its all more difficult.
2. Yes, they’re easy as fk to kill as long as you control the situation. Challenge ramps up when one of your bouncing attacks hits another mob, or when a mob spawns right near you. Sure, you can still win out, but simply winning a fight does not equate it to easy mode. I know you know this but I can’t get but get the feeling that you and pullnointer are looking at things as “I killed that mob, therefore it was easy.”
3. So there is challenging open world PvE then? 2 players certainly bring up the odds of success but you still have to win out. Unless you’re all twinked with market-bought/main-crafted gear.[/quote]
All in all there are more factors that come into play, but the symbol for me of easy mode open world pve is that the game allows you to kill many mobs (again not all) with just an auto attack while standing still. It’s really not the only issue but it certainly epitomizes it.
I took my level 5 engineer out to do the same test you did. I fought four separate level 6 Ascalon Ghosts. I did as you described on your mesmer: Simply hit 1 and watched.
-I killed the archer with my health at around ~80 or so (my max is 520).
-I killed the warrior but as simply autoattacking is guaranteed win I did not run or heal or dodge. I managed to kill it while in downed state, while spamming Downed #1.
-I killed the Ascalonian Peasant by attacking it at range (pistol) having an advantage because it had to close in melee range. I killed it rather easily.
-I killed a second Ascalonian Peasant by running up to it in melee range first and then autoattacking with my pistol. I killed it with exactly 18hp left. So if he landed one more hit, I would’ve been downed.
So I won them all, but was practically downed twice. So I succeeded, I guess that means the game is too easy then. At level 5 I should have had to burn my dodges and heals just to get by.
But you think you represent most players. I think that’s a kittenumption and you’re just afraid that anything other people ask might make the game too hard for YOU. If you’d said that instead of hiding behind some imaginary multitude of players at least I would’ve thought you’d have an honest opinion.
Ha! I don’t think I represent anybody but myself. I know I don’t represent anybody but myself but I will speak for players who aren’t as good as you or even me. I’m a completely solo player and I have 100% world completion. I’ve “beat” the game as far as I’m concerned, and now I’ll do it on alts. Except for when people are doing an event nearby, my entire game time is solo. I know what open world PvE is. Maybe when you run with friends its mind-numbingly simple, but other than events the open world isn’t intended for serious group play. That, again, is what dungeons/wvw/pvp are for.
But make all the assumptions about me you want. Maybe its hard for you to understand someone having empathy for players who might have a harder time than you do. Can’t care about anyone but me, right?
I’m sorry, I didn’t realize you wanted to exclude some players.
Being bored doesn’t prevent you from doing something. You can decide its not worth it, or that you don’t want to, but it is not impossible for you to do it. Being too difficult does make it impossible.
And you may consider turning the difficulty from 1 to 2, but that’s purely subjective. For all you know someone out there finds it to be at 6 or 7 right now. Your attitude is “too bad” while you crank it up to 9 (on their scale).
So you don’t like PvP, or WvW, and Dungeons don’t suit you… so basically you don’t want the difficult content the game already offers. So changes need to be made that will affect everyone?
hey bro, like it or not, there are many people in this game who don’t level alts because it’s too boring. which keeps them from playing and who eventually quit. just like having to hit a heal or dodge button every once in a while might keep the hordes of casuals from playing.
also did we humans at some point in time lose the ability to learn? people that suck at games can never get better now? when did we shift to a mentality that when something doesn’t go exactly the way we want it to, we kitten out? I’m thinking about 15 years ago btw, what are you guises thoughts on this?
And there are plenty of people in this game who do level alts. I suspect a majority of MMO players in general level alts, but I have no numbers to give.
Like I’ve told you, and Gehenna, the game does not prohibit you from increasing the challenge and risk for yourself when you go out into the open world. If you attack MobA and then run by hostile MobC, MobC does not go “Oh, I see you’re busy with MobA, I’ll just let you finish that and then rest up so you can hit 1 and go afk with me too.”
Oh, you don’t bother doing that? You consistently take the minimal-effort route by choice then complain the game requires minimal-effort? Yeah, good idea to increase difficulty for all players just because you can’t be bothered to do something more than hit 1.
I can also tell you’re young because its not about the inability to learn, it’s often more about dexterity and reflexes, which fade over time. Enjoy yours while you still have them, “bro”.
You keep insisting the topic is open world PvE and that the other modes don’t come into the equation, except that severely distorts the discussion. By temporarily putting other modes aside it makes the situation look as though no content is challenging. The fact is is that open world PvE isn’t meant to be the challenging part of the game. You can’t simply say “I want the content to be more challenging” while at the same time brushing aside challenging content.
Yes, I hear you. For leveling purposes.
What about exploring purposes? What about players who are primarily explorers and not looking to have everyfight be a dogfight just to get to a vista or a clifftop? “Too bad” for them?
What about players who don’t have the reflexes to perfectly dodge consistently? Its great you can take a level 11 mesmer and kill things one on one and its easy. And you’re right, it is easy. Go take your level 11 mesmer and aggro 2 things, or 3. The game doesn’t prevent you from increasing the challenge and risk yourself, so if you don’t want to, why should other players have the challenge and risk increased?
You just autoattack to win? Great, I’m happy for you. But its your choice to sit back and put no extra effort. The game isn’t mandating you only hit 1 and then lean back and sip coffee, meanwhile you’re trying to mandate that some players will just have to deal with it when they start being unable to access/complete open world PvE content because it’s become to difficult.
And it will. Maybe not many, but it will, because there ARE players like these in the game.
And there are players that find this too easy. Please explain why you are more important than they are.
“Too easy” doesn’t lock people out of it. “Too difficult” does. That’s why.
Oh so you are more important then?
I’m sorry, I didn’t realize you wanted to exclude some players.
Being bored doesn’t prevent you from doing something. You can decide its not worth it, or that you don’t want to, but it is not impossible for you to do it. Being too difficult does make it impossible.
And you may consider turning the difficulty from 1 to 2, but that’s purely subjective. For all you know someone out there finds it to be at 6 or 7 right now. Your attitude is “too bad” while you crank it up to 9 (on their scale).
So you don’t like PvP, or WvW, and Dungeons don’t suit you… so basically you don’t want the difficult content the game already offers. So changes need to be made that will affect everyone?
And it will. Maybe not many, but it will, because there ARE players like these in the game.
And there are players that find this too easy. Please explain why you are more important than they are.
“Too easy” doesn’t lock people out of it. “Too difficult” does. That’s why.
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I have done every jumping puzzle in the game.
The one jumping puzzle I caved in and took a mesmer portal to the end was the Aeatherblade jumping puzzle. Because that puzzle does not rely on your skill in jumping. Rather luck and latency.
lol. I just went up to the goggles for the first time earlier today. Didn’t use a portal but after my 3rd plummet to my death in the post-chest-pre-goggles section, I sure as hell thought about it lol. I don’t blame you at all
As to OP: I’ve also done every jumping puzzle in the game (yes Wintersday, no Halloween [was on hiatus]), and to be perfectly honest… I’m ok with portal users. The GW community has always been fairly toxic so to see some genuine kindness from people to pop a portal for others doesn’t bother me. I don’t use them myself, but I have zero problems with someone who does.
And I also reacted that way because you said that players should be pushed and forced to adapt. Some of us are actually at the peak of our skill level and we’re just not that good, but we have accepted it. Making the whole game harder and harder would prevent us from playing it.
I didn’t actually say that, but I do think that people can do more than they think and that they won’t find out unless there is a challenge.
Here’s what Mirta and I are getting at though: Just because we’re capable of doing something does not mean it’s fun to do it. I’m capable of getting the skill point at the temple of Balth solo with not a single soul to assist me. I did it, and hated every second of it. Challenging? Sure if you want to call it that. I call it frustrating tedium.
I don’t play GW2 to push myself to higher limits. I’ll go volunteer at an animal shelter if I need something to feel good about. I just want to spend time playing a game I spent years being excited for, to relax and chill and enjoy my time not working. I don’t need to be pushed to my limits, that will have the opposite effect.
I recognize you’re not saying that the entire game needs to be turned up to difficulty 11, but options for more difficult content do exist in the game. I find it to be more reasonable to request improvements or additions in those areas, rather than to change the open world. You don’t even need to go through 50% of the open world to hit level 80, so just hit 80 and enjoy your more difficult content (dungeons, fractals, wvw, pvp).
10g/hr from boxes is way more than you’ll get doing anything else for 1 hour.
No, it isn’t. 10g per hour is what one could make in Orr up through any patch, and you still could just by hitting every event (if you can get enough people) which is what most of us open world farmers did. And even during this, we’d get plenty of CoF p1 folks raging that they could make way more doing that, and go back to it.
I don’t know why all of a sudden 10 gold an hour is wayyy too much. Is it just that folks don’t think you should make that unless you spam dungeons?
That’s not even counting broker flipping, which is way more profitable.
I hope you read the rest of my post. I’m not saying 10g/hr is way too much, or even too much. If its in balance with the rest of the game, let it be 10g, 1g, 20g, whatever. What I’m after is balance. I don’t think players should be told “If you want gold you have to do dungeons. If you want gold you have to farm Champions. If you want gold you have to spend all your time in Orr.”
So there have been 3 areas to focus on that rewarded well above everywhere else: Orr Events, Dungeons (not even all of them), and now Champions.
That’s not exactly encouraging people to “play how they want to play”, nor does it match with “the whole game is ‘endgame’”.
My point is to bring other things up in balance with Dungeons or Champions. Not that clearing Caledon Forest should equal 1 hour of Frostgorge Champs, but clearing Caledon Forest should equal way more than 3 Frostgorge Champs. Especially since its a once-per-character situation. Jumping Puzzles should reward more as well. Even the most difficult ones hardly even cover the waypoint cost to go there. You get the idea… players should have a variety of ways to make money so they aren’t funneled into specific activities.
Nerfs to..rangers..?
Nah, to much to hope for.
Better keep that kitten out of PvE.
Be creative. Make things challenging.
bad argument. I shouldn’t be the one to g_imp myself for challenging content, it should be presented by the developers.
No, its a good argument. You’re just lazy and want things handed to you. You want the difficulty raised for everyone just because you’re so “elite”, and you won’t take any initiative in challenging yourself.
Lazy and entitled.
Scepter for Warrior.
Whip for Mesmer.
In general: Katars, Crossbow, Flail, Staff (bo staff), Rings (think Tira from Soul Calibur lol)
Just one for now but World Completion is something I enjoy going for (despite Orr and WvW existing), so I’ll eventually get it on all of my characters.
And that’s the thing Daywolf. People think farmers get orange items like candies. Personally in over 1000 boxes I’ve found 1 cobalt worth 18g and like 4-5 oranges worth 50s-1g. My friend got precursor with 0 mf ,no buff in pavilion while doing his daily. He made 450g profit in less than 1h. Is it fair?it’s RNG, so just because we farm a lot, it doesn’t mean we make crazy amounts since farming more than 2h is VERY frustrating and it doesn’t help when you have fanatics that are annoyed that farmers get more reward for the farming they’ve been doing for no reason.
Farmer not getting a precursor still ends up making waaaaaaay more money than a non-farmer not getting a precursor.
that actually only depends how persistent you are and how much you can handle grinding the same thing over and over. average on boxes is 10g per hour. That means 42h to gain that. I don’t know you but personally max I used to do when I forced myself was 2h per day. Sure, some people can do 10+ hours daily, but if they can resist that much, they deserve it.
10g/hr from boxes is way more than you’ll get doing anything else for 1 hour. Keep in mind I don’t want farming nerfed. Not at all. I think the system needs some fine tuning, ie champ loots for Events should be given upon event success, but I’m fine with champs dropping bags that can yield money of different sorts. (Mats, npc trash, ‘unique’ skins, etc). I just started to join the farming circuit in Frostgorge last week. In 8 days, I think I’ve spent a total of 2 hours doing it. I can’t bear more than 15-20 minutes at a time. I just don’t have the mentality to stick with it and I don’t have the time to put everything else aside.
What I’d like is for other areas to have increased rewards, so that players don’t feel encouraged to join the train. If they want to, by all means I say let them. But to really make any kind of money they sort of need to. Map completion? Junk. Hearts? Junk. Events? Junk. Jumping Puzzles? Junk. Exploration? Junk. Champ farms? Sweet jesus my character is rich.
5 hours farming > 1 hour of anything else? That makes sense to me. 1 hour of farming > 3 hours of anything else (excluding dungeons I guess)? I think that sucks.
wow I’m surprised there wasn’t a single reply in favor of op’s post. i read it all thinking “yea that’s pretty much how I feel” and thought he laid out some reasonable criticisms and possible solutions. the game needs to be more challenging and punish mistakes more. otherwise the victories are meaningless. i can’t say anything about the wvw section though, since I don’t play it.
A certain type of player plays games for challenge. But then, what’s more popular, slot machines or chess? Chess is more challenging but more people play slot machines. Why? Because people require different things out of games.
I don’t mind occasionally challenging content, but I’ve already done the hard yards. I’m older. Life was challenging enough for many, many years. Now, when I sit down to entertainment myself (and make no mistake, games are a form of entertainment), I want to relax, not be frustrated, not bang my head against wall. I just want to have a good time.
For many people games are an alternative to TV or movies or books. They’re something to enjoy. Not everyone desires the same level of challenge in their down time.
I’m almost certain you do not represent the market segment that is core to this genre, and GW2 specifically. Players are driven by overcoming challenges, which means things have to be difficult so they have something to progress toward. But what you think is difficult vs. other players is where the road divides.
Off topic but related, the current trend is to make MMO combat more “action-y.” GW2, TERA, WildStar, ESO… I don’t believe this is the right way to do it. The challenge and difficulty in rules-based combat should come from knowing how to build your character, not knowing how to twitch him around a screen. Every other genre will always do that better.
So in one sense I relate to what you are saying, but I believe GW2 is the wrong game for you to be saying it in.
Action-y combat in MMOs has been around a while. Probably because the old method of “stand still and press keys” is much simpler and less entertaining. Don’t get me wrong, I’m a fan of many games that involved the “stand there” method, but it makes games get boring quick, sometimes even faster than GW2 gets boring.
Also keep in mind that when players like you or the OP feel the game is too easy, you’re asking for difficulty to be raised for all players just because some feel it’s not hard enough. No offense, but no player is entitled to an easier game and no player is entitled to a more difficult game. GW2 was designed to have sections of the game available for both. If Dungeons/Fractals/WvW/PvP are insufficient as the ‘difficult’ portions of the game, then by all means request and suggest improvements or additions in that area.
But to blanket say 100% of the game “needs” to be more difficult for 100% of the players even though not 100% of the players feel that way? Nope. Sorry. You and I don’t get to dictate to other people that what they enjoy is the “wrong” way to play the game (unless it goes against obvious design intent ala Ember farms etc).
First Suggestion:
I think it would be very helpful if when we select an achievement, it displays what we accomplished in it and what we are still missing. Two examples:
1- Dungeons: We have to predict to know what we’ve accomplished and what we are still missing. It only states the number of paths we finished, but not which ones.
2- Invasion Maps: Now I’m at 11/13 and not sure which ones I’m still missing.
Works with any progressive achievements.
I actually came on the forums to make this exact same suggestion. Would definitely love this improvement to be added.
Well since you’ve beaten the game, time to move on. You want less xp when you’re downscaled?
Be creative. Make things challenging.
And that’s the thing Daywolf. People think farmers get orange items like candies. Personally in over 1000 boxes I’ve found 1 cobalt worth 18g and like 4-5 oranges worth 50s-1g. My friend got precursor with 0 mf ,no buff in pavilion while doing his daily. He made 450g profit in less than 1h. Is it fair?it’s RNG, so just because we farm a lot, it doesn’t mean we make crazy amounts since farming more than 2h is VERY frustrating and it doesn’t help when you have fanatics that are annoyed that farmers get more reward for the farming they’ve been doing for no reason.
Farmer not getting a precursor still ends up making waaaaaaay more money than a non-farmer not getting a precursor.
If they removed the champions, you would still fail. Removing them would not magically make the people farming them come help with the main event, they wouldn’t even bother going there in the first place. People need to stop blaming the ‘farmers’ for everything.
And for those who don’t really have the time?
Yeah. kitten off.
People who invest more time should get more rewards, there is nothing wrong with that.
Sure, give people with less time an option to just straight up buy it then. Lets make things we buy in the cash shop able to be sold in game. Lets make the exclusion go both ways.
They do… people are farming for overall wealth. You can turn gems->wealth and get the same thing that they get.
If you want the tonic… you still get credit for the area, just not the scarlet kill when it fails (afaik). There are still enough without that to get your tonic. The daily counts towards that goal.
My post was rubbish, sorry. My reply was aimed at someone who posted that farming should be the most rewarding.
I have no problem with more time spent doing something = more rewards (more. not better). But if 6 hours of completing maps is 1/50th of 6 hours champ training, there’s a huge problem imo, and I am opposed to that. But if people want to farm, I’m all for it as long as it doesn’t get abusive. If it does, abusers should be dealt with but farming shouldn’t be nerfed.
The attitude of “I have lots of time, I deserve more than other people” is stupid though. None of us really “deserves” a kitten thing lol.
I have.
Isthisfifteencharactersyetanet?
I find fun in farming champs, it’s pretty dolyak obvious farming SHOULD produce the largest source of income to players who want to get gold (the players who refuse to do otherwise shouldn’t complain about not receiving the kitten pie, since the pie is there for you to take.)
And for those who don’t really have the time?
Yeah. kitten off.
Thank god you people aren’t developers. Teaching is not hand-holding. Teaching should never ever be looked down upon as ignorance is not something this community needs more of.
And no, using wiki/youtube to learn the mechanics and systems of a game should not be necessary. Helpful aids to better understand, yes, but no game should go “Thanks for your money. Log in and good luck!”
Nevermind them Nightarch, as good old Reginald D Hunter might say… “do what you do best”. Pollinate away!
For the people who are upset (not just disappointed, but upset), I wonder whether they felt they wanted the skin, or just wanted to be “exclusive” and be envied?
That is part of playing an MMO. Many players pride themselves on looking visually different from other players. It is important that they have hear that makes them unique, and work very hard to do this.
I don’t this as something to look down on. If we all look the same, what is the point of getting gear?
To get what you like, not what you think will make other people jealous? Even cynical petty hateful ol’ me finds it hard to believe people are that hollow and sad.
I don’t think its a consistent problem but it does make me scratch my head sometimes. During my time in the zerg events today there were 2 encounters I had back to back that left me feeling… confused about how it works:
Encountered an invasion champ and was the first one there. I was the first to hit it and attacked it consistently and steadily (not just autoattacking, x.x) and the champ went down. I got nothing. Fine, whatever, the event has tons of champs, I’m not worried.
So I run over to a nearby invasion spawn and there’s a champ down to half health. So I attack it just like I did the first… and got an exotic champ drop (Elaborate Ritualist Bag I think?).
Soooo… idk. Help fight a champ from 100→0, get nothing. Come in halfway and help fight a champ from 50→0, get best rewards. Odd…
Its not something that happens always, but it does happen.
The art team for Guild Wars 2 is incredibly focused on what they put most effort in. Everyone in GW2 is meant to be unique by wearing long coats and wielding greatswords. What’s your story?
Whatr if I tell you that most people dont care about what others are wearing and want themselves to look good, just for themselves and not to be unique to the rest
I agree. I don’t care whether my chars look similar to others or if they’re completely unique, as long as I like the looks. And I find very few weapon skins that I actually like (most Zenith are cool, and a few others), and not a single set of medium armor I like (I dislike trenchcoats/longcoats as a whole).
So yeah, if I want my character decked out in things I like to see, I’m running naked with a Greatsword. Whee.
Dynamic Events are really just a big step up from the open events in Champions Online. The ones in CO are muuuuch smaller in scale, and less random, but behave pretty much the same as they do in GW2.
Not so much innovation as “bigger and better”, when it comes to DEs. Just want to point that out.
Community Erosion:
I’ll second that. There is a big difference between temple assaults in CS and zerg farming. Temple assaults players go out of their way to revive other players (apart from mid way through grenth risen priest where you really do need to WP). Zerg farming I see a lot of dead people, simply most players there want to hit the champ as much as they can and have no time for a downed player (or even a player trying to get back up).
I also saw this a lot yesterday during the new LW events, even though you only need to do a little damage to the champ to get the drop I noticed. But at temples, dragons or what have you, you often see three people reviving a downed player. But LW wasn’t as bad as like that embers farming group, I nearly felt ashamed for being on my server, downed players everywhere and no one lifting a finger. But I was there to do the full chain, wanted no part of that group or what they were doing (exploiting), just wrong.
Exactly, the game SINCE release and up even to this day rewards selfishness, I still don’t understand what they’re thinking.
The rewards need to be from victory, not “OH I TAGGED ENOUGH MOBS HUE”.
Kill 60% of the loot from mobs and put it in beating an event or dungeon or boss or w/e.
Imagine if the game actually punished you for sitting there in zerker gear spamming 1 ignoring other players and instead rewarded you for playing as a team.
Now imagine if everything in the game was fairly rewarding, feel like running around doing events with a couple friends in Queensdale at lvl 80? Decent rewards. Feel like exploring or doing puzzles? Good rewards. Feel like taking on difficult and well designed bosses with a group of people? Good rewards, and all of it from winning and not from mob drops. Feel like being lazy and zerging and easy chain of events? Decent rewards, nothing special but hey it’s laid back farming.
Then take the stuff that’s really difficult or takes more coordination like temple events, or really tough dungeons/bosses, and give them the MOST rewards (by rewards I mean just the basic stuff, gold/loot/mats/etc as well as any unique fluff items.
That would be awesome.
The easiest and laziest stuff in game should NOT be the most rewarding, it should be the least rewarding outside of dailies.
I like this post, especially since there’s no mention of ‘difficult’/‘challenging’ events giving unique rewards, but rather more of the same rewards less difficult events/activities/things give. You get more for more effort but there’s no exclusion. I genuinely like that.
Problem I see with it is, ANet will make it once-per-day-per-account.
My 2 cents…
I’m ok with zerg farming as long as it doesn’t run contrary to the stated and obvious objectives in game. If you’re part of a group that intentionally lets an event fail just to spawn more champs so you can get more loot, then you are a problem. If you’re a Commander using your tag to rally people to farm Aetherblade champs well after the event has moved on to wave 3 minions & Molten Alliance? You are the problem.
But the zerg trains in Queensdale and Frostgorge? I’m ok with those. I can’t bear to do more than 15 minutes of either in a sitting, but it is nice to pop onto the map, kill about a dozen champs. Neither of those zergs cause any events to intentionally fail or even get in the way of others who are just playing through the map “naturally”.
Its not the activity of zerg farming that is the root of the problem, it is the attitudes and motivations of those farming, and unfortunately ANet can’t patch out selfishness or greed. And any attempt to limit the benefits gotten by those people will affect all of us, and as a solo player who today reached his highest amount of Gold at one time (45gold, ef yeah \o/ ), I really don’t need more obstacles to get in the way of enjoying this game, and I don’t think any of us do.
The art team for Guild Wars 2 is incredibly focused on what they put most effort in. Everyone in GW2 is meant to be unique by wearing long coats and wielding greatswords. What’s your story?
“Effort” in MMOs usually just equates to time. Those with more time to play get to put in more effort. There may be less natural skill but those with more time simply get more opportunities to ‘get it right’.
That doesn’t solve the RNG problem of have vs have-not, all it does is shift it around. Not a solution, imo.
My advice:
Get over yourself. If some players have to put up with RNG, then so do you. You’re not any more special than the rest of us. You don’t deserve to put up with RNG? Then go elsewhere, nobody’s stopping you.
Bad reasoning.
RNG makes some more special than the rest of us. That’s the whole point of this RNG crap. It’s therefore logical that people complain about it in a game like this. RNG like it’s applied here is just a cheap mechanic probably used because the rest of the game is too casual.
I didn’t say RNG is good, but Daishi’s attitude is that ‘lesser’ players can/should deal with it but he deserves better. He made another thread exactly about this. That’s what I’m replying to, and its true. If RNG is fine for some to have to deal with (as stated by him), then its fine for him to have to deal with it too.
You disagree?
Edit: My bad, its not in another thread. It was in this one lol:
The people who feel entitled can keep their crappy RNG. Or can overly farm matts to craft it when that content becomes available.
I really don’t think anyone can claim being entitled to something when they are just legit not good enough to finish the content.
I try not to get all elitist on people, and I reserve how I feel even when someone is genuinely bad and I don’t shove it in their face for the sake of saving the community more toxicity. But allow me to show a bit of that side! Fact is scrubs and baddies aren’t entitled to nor are deserving of anything if they can’t raise their own skill level.
RNG is fine for those who can’t but there is no reason why “luck” needs to be a end game barrier.
Irony is, Daishi feels he’s entitled to better rewards than most others, but its the ‘entitled baddies’ who deserve RNG. lolz.
(edited by arjeidi.2690)
Their should be challenging stuff that is the most rewarding, there can still be easy casual farm that can be like 80% as good. But risk needs to be rewarded.
Ah, but rewarded how? Better gear? New skills? That would make the best players even better, and widen the gap between what they want and what most other players can handle.
Larger amounts of the normal rewards? That just means that the best players will run out of things to strive for all the sooner.
Unique skins and cosmetics? Some of those casual players are VERY into how their characters look, and finding out that they can’t get the items they need to complete their character’s look can drive them away. Given that these are the same people that spend money in the gemstore for cosmetics, ANet doesn’t want to do that.
About the only thing I can think of that would be a good reward is a title that pretty much says “I beat this”. In CoH, I saw quite a few people take on difficult tasks to earn the "Master of … " titles. Would that be enough reward for the people playing here?
Bingo. Finally someone gets it. +1
For the people who are upset (not just disappointed, but upset), I wonder whether they felt they wanted the skin, or just wanted to be “exclusive” and be envied?
You say “grow” but what you really mean is “change to cater to me and my tastes”. Your attitude is completely exclusionary as shown in your previous whine thread about how “less skilled players deserve RNG but I don’t”.
You’re not interested in making the game better or more inviting or anything of the sort, you’re interested in making it more about what you want even if it comes at the expense of other people’s fun.
Get over yourself Daishi, you’re not that significant (protip: none of us really are). If you really want to play skill-demanding games, I suggest a different genre. I’ve suggested shooters or fighting games before and I’ll suggest them again. If Guild Wars 2 does not demand full use of your skills, you should look for a game that does.
Except that achievement points, unlike gear grind, don’t provide enough of an in game advantage so that someone who can’t do the content can’t play the game. That’s the big difference between the gear grind in WoW and what we have here.
I have people in my Guild who’ve come back from a six month break and they just jump right in and start running dungeons with us, including the newest dungeons.
Try that in other MMOs.
The reason they are coming back from a six month break is due to the boredom GW2 has in the first place once you reach max level…
That boredom exists in every MMO. Difference is in others even after you reach max level you need to keep going for that next tier of gear until you’re completely maxed out and ready for the next expansion. Players are still bored, but they feel like they have to keep going. In GW2 you can get max level, get rares/exotics, and be set. That’s not a bad system, its just a different system.
I give GW2 a lot of flak in areas I feel its poorly designed or poorly thought-out, but the lack of endless farming/grinding for better and better and better gear is not one of those areas.
and Champions Online has/had? Bloodmoon
Honestly, GW2 is really starting to feel like a cash ploy more than a game. I mean, yeah, sure they need to make money, but I already paid my $60!
Sure, they could use the argument that “you don’t need to buy the keys”, but you can’t really escape the gem store unless you want to use Pearl weapons.
Now they’re adding beloved GW1 skins to RNG boxes they KNOW have horrible chances, made for the sole purpose of exploiting people with a gambling problem?
That chilling fact really makes me love GW2 a lot less, and it’s quite hard to “immerse” knowing that.
I agree. I’m ok with buying vanity items for the sake of appearance as long as they’re reasonably priced. ($2-$4 for a single skin seems ok since people would want multiples for weapons/armors/chars etc). But RNG? They can go diaf. Haven’t, and will never, support such scumbag sales practices. ANet should be ashamed.
We constantly hear about the millions (and millions!) of copies sold at $60 each, yet they have to pull this garbage every month? Disgusting.
I’m guessing you missed the part where they also increased the amount they give?
Does it match the increase given by the boost? If not, its an overall reduction of potential karma gained.
You will want to transform us into farmers all day and night :’(
Because if something is possible that means you have to do it. Okay.
Even dressing could make sense but still hero with full plate of burning kittening raging hellfire of seventh Tiamath and two handed MURDEROUS DEATH SPITTING RAVAGER OF SOULS (of apocalypse) can be beaten by a toon with a wooden sword and shield.
There should be power connected to items, new abilities, which will increase builds and diversity and should make players sweat a lot to get them – so hard or insane mod in dungeons for a chance of getting weapon with unique something in it and account bound so you will instantly be known for posessing skill and talent. No kittening mini.
Everytime I see a person with mini I’m feeling like he is walking it so it won’t pee in his home instance, not competing with heroes of Tyria.
You probably want to play other games, not turn GW2 into those other games. Just a thought, since you’re absolutely wrong.