Showing Posts For assassin.7895:

is the rev any good?

in Revenant

Posted by: assassin.7895

assassin.7895

yeah good class

viability of rev dropped drastically 28/10

in Revenant

Posted by: assassin.7895

assassin.7895

let’s settle meta for a bit and then decide if rev infuse light needs to be adjusted. imo nerf is well deserved.

New Guild Armor?

in Guild Wars 2: Heart of Thorns

Posted by: assassin.7895

assassin.7895

BUMP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

New Guild Armor?

in Guild Wars 2: Heart of Thorns

Posted by: assassin.7895

assassin.7895

push

… lol

PvP Unfairness

in Guild Wars 2: Heart of Thorns

Posted by: assassin.7895

assassin.7895

Yes, they made elite specs OP, so PVP players buy them as well.

Harder punishment for leaving pvp?

in PvP

Posted by: assassin.7895

assassin.7895

Can you use google please? We had that topic so many times already and your topic adds nothing new to the discussion.

ANNOYING

Why is there no option to /resign

in PvP

Posted by: assassin.7895

assassin.7895

I know couple people who would /resign despite winning on EU in the middle of match.

Probably one of the reasons.

Of course every teammember has to resign to end the match. Invalid.

Resign mechanic would also make queues shorter, reduce toxicity in matches, and more.

Just imagine stronghold: stalemating, neither team is able or willing to kill the boss, but one team has more points. Impossible for the other team to come back. Then they have to wait 5 minutes until the match is finally over and had a really frustrating and boring time. Resign, just like it worked in GW1, would be awesome and is eagerly needed.

I mean now I just quit the match and dishonorable won’t stop me. If there’s no resign mechanic there’s simply no other way. Not my fault, but Anet’s. Bad game design.

Thief, Ele have no place in raids?

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

Curious what utility do Engi/Ele have that means they shouldn’t be able to pump out damage? I can think of some but they typically involve dropping your damage to get them. Not saying that both professions don’t have a ton of versatility and utility, but the idea of having everything all at once, I don’t think I’m on the same page.

Another reason I really want to see DPS Meters.

Fire fields, water fields, chill, many blasts, blind, block, invuln, good mobility

There are not many classes that have so much (essential) stuff, which is why they should’ve at least more DPS to be good as well.

Thief, Ele have no place in raids?

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

This whole pity party is ridiculous. Dagger ele is one of the safest melee to play with, and staff ele was absurdly forgiving given that it’s rotation could be done a good distance away from aoe/melee cleave range while still being in range of boons.

A class with the utility of ele (and engineer, for that matter who should be getting nerfs) should not be top damage. Neither should warrior for that matter given the massive group DPS boost they provide and the incredibly forgiving perks of the class.

If you want to complain about difficulty, then by your standards ranger should be the supreme DPS class, if you’ve ever actually tried using 1h sword against mossman or archdiviner without a guardian feeding you aegis. In fact, 1h ranger is the only class who can’t even max melee thanks to the way 1h sword works.

Dagger ele has the largest range out of all melee weapons, there’s virtually nothing forcing you to be in striking distance other than when you do burning speed, which luckily also has a built in evade.

The issue with the tempest are the poorly tuned overloads, and the fact that after all these years Anet is painfully negligent in balancing autoattack damage (the bulk of sustained DPS).

If they buffed autoattacks in water and earth attunements to be in line with fire and air, the elementalist wouldn’t be in the rut it’s in in terms of NEEDING to rotate attunements just to do DPS because the moment you are stuck in water or earth your damage plummets (which is what overloads do).

Once they actually get off their kitten and balance autoattacks across classes (buff ele scepter and water/earth attunement autos for all weapons, and all class scepters except guardian for that matter; buff ranger shortbow, greatsword, 1h sword, axe mainhand; buff necromancer axe auto; buff mesmer autos on all their weapons), the differences in power DPS won’t be so painfully blatant.

Condi is a whole other can of worms as engineers just have way too much convenient condition coverage and cleaving relative to the other classes, and burning completely overtook the other conditions and eclipsed them.

Tempest won’t see such a marked clash with overloads once being stuck in water or earth stops sucking because the autoattacks now actually do competitive DPS. Tweak the traits as well a bit as the overloads and tempest should be more than fine.

Too bad all classes couldn’t receive the polished development revenant did. Revenant is what all classes should have been designed as, but we all know that once they release core classes as they are, they never actually bother to fix them, especially when PvP balance keeps trumping PvE balance.

qft

Thief creates the (Un)Holy Trinity???

in Thief

Posted by: assassin.7895

assassin.7895

Since past and current meta is dominated by bruisers (D/D ele etc.) it’s offense? I disagree. More like in between.

Bunker

Stealth lives on \o/

in Thief

Posted by: assassin.7895

assassin.7895

The kitten are you saying?

First off: Revenant will be a very popular class and it has AoE insta cast reveal afaik. Counterplay? Close to every revenant will have it.

Second: Gyro will of course be used. WTF are you saying, srsly?! Run WvW, see thief using stealth weapon set, put gyro in and kitten him. I mean there are many rangers who run Sic Em and engis who run Spot on already.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

A zerker thief (+ 1 piece knights to hold aggro) is probably the most offensive “tank”. So it might have a spot somewhere.

But if you want to deal dmg, daredevil is a billion times better since the daredevil traitline gives you a 29,5% modifier while using a staff, staff 2 is a sub 25% heartseeker and your dodges will do around 15k dmg.

Yeah, the dmg buff is highly appreciated on daredevil spec. Utility is still bad though. If there’s a place for a tank thief might really have a spot, agreed. What weapon set would you use as tank? Hope they don’t nerf Invigorating Precision as a result though.

Theif Going To Die?

in Thief

Posted by: assassin.7895

assassin.7895

Dose thief have a good future?

No.

or shall i just go play some other class like mesmer or necro or something?

Yes. Revenant will be very strong, chrono as well.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

It’s not the thief DPS is bad either. It’s still and will remain one of the top single target dps of the game. It may had dropped behind Engineer and Elementalist (not totally sure), but there are still more profession behind him and in front of him.

Why would it be important that Daredevil have less dps than other elite specialisation?

Because daredevil & thief has hardly any relevant support.

You’ve still got solid defiance removal, blinds, and stealth.

Blinds are useless on bosses? Even when you need lots of blind against trash Ele is probably better at it, blackpowder is small and has only 5 targets. Whirling on an engi bomb is also better perhaps.

If your worried about being wanted in pug groups, I doubt you need to worry. Every day, groups that don’t exactly match meta battle smoothly complete content, because experienced players can recognize what roles need to be filled, and fill them.

I’ve had so many smooth runs with non-meta groups. Honestly seeing ‘meta’ in the lfg means a lot less to me than seeing ‘experienced’. Anyone can copy a build off meta battle, but that doesn’t you know the strategies. Of course players lie about being experienced, but they lie about having meta builds too.

I’m not that guy just because I’m a stubborn roleplayer I’m gonna be a burden for the team. If thief is kitten I’m not gonna play it. Problem is that thief is my main class and I would like to continue to play that character.

Thief is also the best rezzer if that becomes a thing in raids. Warrior can only elite warbanner only so much. Thief with shadow refuge and even the shadow arts minor can safely rez the target by removing them from aggro and often preventing the boss from peppering a downed target with AoE.

Also consider Mai Trin scenarios with shadow refuge.

You’re also a class with unmatched mobility and damage avoidance.

My mobility & damage avoidance is not unmatched. It requires me to use weapons, utilities etc. that decrease my DPS severely. Besides I need to stick close to the enemy anyway.

Taking shadow arts in is a big DPS loss and with 10 people you will always have enough people to rez you. When it comes that far that you will constantly need to rez someone I need to remind you that SR and the minor trait have CD. You would probably eat damage, but with 11.5k life and medium armor you wouldn’t be able to take many crits with zerk gear. If you switch to other gear you lose even more dmg.

Thief DPS is just as high as it was before HoT if you don’t pick the daredevil traitline.
Mesmer has to sacrifice too many utilities to generate as much stealth as a thief, and ele has to waste vuln stacking to generate enough blinds.
As long as there is need for stealth, thief will always be “meta”.
We don’t know what exactly the raid content will consist of tho, and when there isn’t a need for stealth there might be other classes that will be taken over thief

Except when DPS of other classes is buffed or a revenant comes in. You can also use engineer and druid for stealth and additionally use mesmer stealth.

Ele doesn’t have to waste vuln on generating blinds. Glyph CD is probably lower with alacrity and with 10 players you have enough vuln probably. Someone who whirls on engi smoke field might be enough already too. Blind isn’t relevant on bosses (raid content) anyway).

Even when stealth is needed I don’t think thief is good enough.

Druid/Scrapper stealth meta incoming. Thief gone!

In all seriousness thieves will probably still be a very strong pick. But they wont be quite so clear cut like they are currently. Which is a good thing.

How is thief a very strong pick?

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

I still think Thief is the king of stealth, and that’s what really matters. If stealth isn’t required in raids, I can foresee Thieves not being desired nearly as much, and that’s okay. You pick the classes based on what you need.

Not being desired at all you mean? The new necro I believe. If you play with engineers (for condi dmg for example) you could’ve enough smoke fields already right? Timing is just a bit harder then.

By the way it seems like headshot isn’t good for defiance stripping.
Also mesmer afaik mesmer is better than thief at boon stripping.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

Thief will have its place if the Content demands a lot of spamable blasts (waterfields anyone?) aswell as fast skips/interactions and there is also some niche things that Thief is good at that weren’t needed so far.

But that means you have to switch to shortbow, which is a severe DPS loss. Engi doesn’t have that problem for example and has decent amount of blasts.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

How do you compare the DPS? Have you played condi engi etc.? From what I see classes such as engi & ele bring a lot of combo fields (fire and water) to the table while also having decent amount of blasts. Mesmer has awesome utility (time warp is on 50 seconds CD now, right?), etc. Why did you pick Daredevil? Other classes do damage as well and are able to support the raid more.

[Video] Thief pvp - Advanced Trickery

in PvP

Posted by: assassin.7895

assassin.7895

Im seriously going to play this game again just because of this video. I love the thief and I do think they are a bit UP atm, but your video gave me hope again. WOuld you make a tips are tricks guide. Just watching your vid I’ve gathered a few tricks but I’d like to see more if i missed any.

This video is outdated with HoT. Thief will be far weaker then. I don’t think you should play this game again based on this video.

How do I attack kiting enemy with staff?

in Thief

Posted by: assassin.7895

assassin.7895

Can someone help me? When I’m using staff enemy can simply kite me easy and with staff I don’t have burst dmg, so I need to stick close to him.

I need something like a gap closer, like dagger heartseeker or cripple apply throwing dagger, or strike of infiltrator on sword.

Vault is also really bad can be interrupted way too easily and it’s not far enough.

What is Staff good for?

in Thief

Posted by: assassin.7895

assassin.7895

I think staff AA does more damage than S/P,D/D etc.

right to be unexcited about thief's future?

in Thief

Posted by: assassin.7895

assassin.7895

I think thief is garbage with HOT in regular PVP. Might still be played in tournaments (obviously for the mobility, even though second chronomancer might be so much better?)

Nerf warrior please, it's too good

in Warrior

Posted by: assassin.7895

assassin.7895

Are you really complaining about the open world balance ? Please…

When people refer to PvE balance it’s towards dungeon and fractals, if you just speak about open world then you don’t have a party and then yes warrior will do more damages than a thief.

But seriously why would you complain than a class is better on it’s own than another class when the game was designed around party content ?

The game changed over time and most content is open world. OFC i’m complaining, I don’t see any reason why warrior should get (almost) everything and some classes hardly get something.

Withdraw Still Missing 10%

in Thief

Posted by: assassin.7895

assassin.7895

I’m betting they’re waiting on us to forget so they can do a tooltip fix.

It’s really hard to forget when it’s in the Wiki.

Happened on the lupi bug as well. I don’t know if it has been posted to the wiki though.

We NEED a dodge toggle

in Thief

Posted by: assassin.7895

assassin.7895

Yup. 100% agree. Post it in the main feedback thread please. Anyway this is not going to happen until HoT, only minor tweaks will be done.

BWE3 Condi Daredevil Roaming Build

in Thief

Posted by: assassin.7895

assassin.7895

Why the daredevil traitline? I think shadow arts would be better.

It’s bad in PVE and PVP though. Hardly cleave.

Nerf warrior please, it's too good

in Warrior

Posted by: assassin.7895

assassin.7895

Tell me people, why is warrior good at almost everything and partly among the best or the best, but classes such as necro or ranger suck at almost everything mentioned? How is that justified? It feels like Anet loves warrior and ignores certain other classes.

To take this seriously.

1. Ranger doesn’t suck at everything but is incredibly hindered in PvE because it has a pet. This is nobody but Anet’s design and their refusal to part with it is why the ranger is in such a bad spot.

The pet is hard to control in PvE and as such most rangers fail to do it properly giving rangers a bad name when it comes to PvE.
Furthermore – even when fully in control of your pet ( to the extent the game allows you to) it still has its own random skills and abilities that it will do when it feels like it – so you’re basically partially dependent on an AI.

Not to mention tells and 1hit mechanics you can dodge but your pet can’t – leaving it dead and cutting your effectiveness down by a large margin.

All these would be alleviated not by nerfing other classes but by simply giving rangers a chance to run without the kitten pet.

2. Necro only sucks if you look strictly at the PvE encounters we have now. And even there I would argue a good necro player will still be more than acceptable if playing properly.
I hear the new raids will bring a new and glorious spot for necro – so let’s not nerf/buff things in relation to how well they do in PvE when the newest and most relevant PvE encounters are yet to come – and we don’t know how any class performs in that area except for the dev statement that “necro is in a good place for raids” – if that can be trusted.

It’s not only the pet. Greatsword, sword, longbow are all bad (low dmg, odd AA, single target damage). Only AoE which is good is burn spam. Honestly I would really like to see the arrow barrage to be as good as meteor shower.

Why does warrior have equal (avg.) or slightly lower DPS than ranger but more support, more health and armor? I repeat myself, but that’s what most of my anger is about. Most classes have few pros, but also cons. I hardly see cons on warrior. Is it because anet devs prefer warrior, because they play it? Like it was said in the past?

Necro could nevertheless need buff on mobility, support, dmg. But you’re right, Necro spec will likely do very good damage, while being really tanky. Will probably still be bad in WvW and PVE though.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

Anyone played raids and is able to provide new info?

Trying new builds this BWE?

in Thief

Posted by: assassin.7895

assassin.7895

Nothing. DD was kinda weak, has so many flaws and still damage didn’t improve. Also the DD class mechanic is bad, traits are generally lackluster and then there are the 3 grandmaster traits (which should be baseline). Anet confirmed that there will be only small changes and some polishment.

I’ve got to get over my disappointment and then probably return to SA or play Chronomancer.

BWE3 live feedback chat room

in Thief

Posted by: assassin.7895

assassin.7895

I still think that the 50 extra max endurance is an incredibly weak class mechanic, and having the different dashes as Grandmaster Traits feels quite limiting. (having one at a time is fine, but we’re losing out on valuable trait space)

Agreed, I mean wtf!? You dodge 2 times and the class mechanic is basically useless until the next encounter (when you regenerated the endurance), regen is way more important.

The New Feline Grace ?

in Thief

Posted by: assassin.7895

assassin.7895

That’s just the title.

I am just saying the combination of all three lines makes endurance regen feel like getting back our old Feline Grace.

You compare 3 trait lines to 1 trait? Anet kittened up. Personally I’d rather want old acrobatics back instead of this daredevil crap spec.

BWE3 live feedback chat room

in Thief

Posted by: assassin.7895

assassin.7895

Okay, I just played a few games as S/D Shortbow Daredevil with Dash, and the mobility is beyond anything that ever existed in this game.

I hope you like +1 decapping, because that build is SO fast we become literally GOD at doing it. Run signet of agility and try to steal when not full energy, and you never stop dodging to any point that need help.

What about PVE, WVW and stronghold?

BWE3 live feedback chat room

in Thief

Posted by: assassin.7895

assassin.7895

Daredevil feels too weak. Other specs are so much better, I don’t see any reason to use it tbh. I think it’s useless in PVE, needs more DMG or condis. If acrobatics traitline wasn’t so bad DD would actually be good in PVP. The way it is now it’s lackluster. Any other gm dodge than dash isn’t possible in PVP, you simply need something against immob. DD is also very suspectible against any condi class.

Post your ugliest armors here!

in Guild Wars 2 Discussion

Posted by: assassin.7895

assassin.7895

Pretty much anything using either black feather wings, white feather wings, or the dragon mask skins will make my stomach turn.

Anyways, this is certainly one of my least favorite getup that I’ve seen ingame, ever. I’ve seen worse, but it’s definitely up there as an eyesore.

I call it the “Cringe-Inducing Starter Pack”:

agreed

Add surrender button

in PvP

Posted by: assassin.7895

assassin.7895

I really hated the /resign function in GW1 you would get team members pressuring you to resign if the game started off badly, you would get abuse if you tried to keep playing. I don’t want to see that here as well.

You like fighting 4 vs 5 for couple of mins? Just dont /resign then and you will block your group in the match.

Who's noob?

in Thief

Posted by: assassin.7895

assassin.7895

Depends if you have revealed yourself on purpose.
If you are stealthed try to stay stealthed. In downstate there is always the possibility an enemy launches the rezzing guy off and when that happens you are better of stealthed since he can’t just try a stomp.

Oh really? I’m talking about unexpected stealthing.

Who's noob?

in Thief

Posted by: assassin.7895

assassin.7895

Recently I got this kitten thief in my party in PVP. He was playing S/D with Shadow Arts. We got into an argument which follows:

He rezzed me and put SR on me and I revealed myself. He told me something like “wtf noob champion shadow?” and I replied that he should simply start rezzing me before the finish goes off (Hardly any cleave pressure, only threat was the finish), so me and other players can’t get revealed or get revealed after finish move is already done. He refused to acknowledge this.

Who’s noob, me or the kitten thief?

Ele in pvp. Arenanet doesn't understand!

in Elementalist

Posted by: assassin.7895

assassin.7895

Have any of you guys even READ the balance preview notes?

They just swung the nerf bat at PU Mesmers, reducing stealth duration by 50%.

50% stealth duration bonus nerf is not, by any means stopping mesmers from 100-0 ing somebody from sealth. Just makes them easier to deal with should you survive.

100-0 doesn’t work and burst is predictable. Dodge, use block, blind etc. I think you are just lacking skill and get carried by op ele specs.

10-Man buffing is "limiting"

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

This was very disappointing to me too. I fought really hard with them to get it spread to ten-people, but they’re just too scared of the ramifications for party compositions. They think that you simply won’t start a raid run until you have “one of every profession buff class” and you’ll opt not to run that night. Similarly, they feel like this creates some kind of “super party” that is somehow more OP than stacking the strongest classes in the first place.

I disagree with them, but whatever. It just means we’ll have to bring two warriors instead of one, among other things, limiting the flexibility for other classes to participate. Their arguments are really weak when you consider that the “optimal raid group composition” will always exist and be desired no matter what; all they do by keeping the buff sharing at 5 is prevent certain classes from making the optimal list and keep the discrimination against them.

I think you made a very good point, absolutely agree, couldn’t have said it better/that good myself.

TBH I think it’s just a made up argument because it’s probably too much work for them and casuals won’t care anyway.

Queue ranked on thief. Don't swap.

in Thief

Posted by: assassin.7895

assassin.7895

We should organize a thief PVP protest . Go PVP and stay AFK (because thief is dead weight anyway), PVP should be fun to play.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: assassin.7895

assassin.7895

You are a troll…I just saw you on warrior forums stating basically the same thing.

No, absolutely not.

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Show me how you pull off Ele damage at the breach & VW bosses, at Tequatl in first phase, versus veteran mobs when they spawn at VW while defending. Oh and do that with 5 buttons please.

If engineer is able to do that plus do it from 1000 range without any risk and attack involved, yes I think it should be nerfed as well.

About the target limit bypassing: I think only Ele + IB are able to do huge damage on so many targets: https://www.youtube.com/watch?v=Vni6gLHvraA&feature=youtu.be

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Open world PVE is the most played gamemode right now, the gamemode which has received the most attention from Anet, dungeons & fractals are just a niche gamemode for some people (currently). Dungeons also are completely abandoned and bugs won’t be fixed for months or never (unless they are gamebreaking). Even in dungeons Ele is really good. Just use 3 eles + thief, do massive ice bow burst and chain freeze boss. If your party is good you don’t need 3 eles, because ele burst + IB is already enough to kill most bosses.

Really have to love the ridiculous target limit bypassing argument. What do you want meteor shower to do? Maybe it should just pick 5 random enemies in its circle and damage only them. If some of your meteors strike a side of the circle where none of the 5 selected targets are bad luck, they won’t even damage the enemies that were there and would have got hit. That’s some pretty awesome design right there…

Seriously MS has a target limit but it is per meteor, which is as it should be. Also do keep in mind thst staff is a very slow weapon. If it did less damage like other options it would be useless because the other options can hit much more reliably. Who cares that it’s a very good damage option in some situations such as world bosses? Every weapon should have its own merits and this goes for all professions.

Meteor Shower is not that bad honestly, just when combined with Ice Bow. Now that Ice Bow will finally be nerfed, I think staff will still be the best PVE damage weapon in the game, but Ele will be much closer to other classes.

Also staff weapon has lots of merits, while dagger and especially scepter have only few.

Anyway thread is probably invalid now.

Revealed (Suggestions + Discussion)

in Mesmer

Posted by: assassin.7895

assassin.7895

If I was being insulting you’d know about it. However you are definitely making things out to be a lot worse than they are, which is why I said drama queen.

Thief full auto in marauder will average about 5k damage, more in WvW.
Shadowshot is blind, teleport and does between 3 and 4k depending on spec.
Black powder is a great defensive skill in and of itself, high cost (6ini) but stays for 4s with 3 blinds during it’s duration.
So long as you’re not wasting initiative you should be able to kite/blind through reveal long enough.

As I said most of the skills/traits you’ve listed are not going to be used in PvP by anyone outside of low rank/hotjoin, they’re not worth it. Where they will be useful is in WvW which is where stealth is the major problem because of large open areas, lots of time and a lack of point cap mechanic.

I fully welcome the new sources of reveal and I do not mind in the slightest on either my mesmer or thief. I do think the engineers detection pulse could do with a clip on the range/cool down increase and I think revealed shouldn’t stack.

Edit: The only time I find reveal really hurts is when it’s the stealth detection trap in WvW. 30s no stealth is extremely punishing.

But you will have weakness, blind etc. That damage is exaggerated.

You kidding me?

in Thief

Posted by: assassin.7895

assassin.7895

It sounds like it’s time to see how those of us who were dumb enough to preorder HoT (myself included) can get a refund. I’ll be asking for one, and when they tell me no, I’ll be examining my legal options with my CC company for a chargeback. I encourage everyone else to do the same.

Please note that I’m encouraging people to look for legal recourse in their chargeback.

Well I work for my bank and I have no problem in charging my money back if they don’t want to refund me. I do it every day for customers that need it.

Your account will get banned, just saying, you might care.

You kidding me?

in Thief

Posted by: assassin.7895

assassin.7895

I, for one think daredevil looks pretty strong and mostly hella fun, and if I get HoT I will definitely reroll a thief just to play it.

Having played it in BWE, it’s the worst-performing spec line for the thief. It’s slow, clunky, unattractive, and simply badly-designed and badly-implemented. I see zero reason to stray from any of the current lines because DD is so non-functional aside from condi D/D 3spam which benefits a bit more from this than some other lines.

Engi & revenant reveal spam might force you to stay away from SA

Thief at stronghold

in Thief

Posted by: assassin.7895

assassin.7895

supplies runner (in a more constant way than portal mesmer )? guards assassin ? harass other supplies runner ? support with venom share during middle/mist hero team fights?

I guess we will find a place, even if it’s a small one.

a question while we are speaking of thief on stronghold : Am I the only one with steal/shortbow pathfinding problems in the supply area ? The round wooden area is on a different level compared to the ground…it’s so anoying.

Hm, I don’t think thief’s burst damage is good enough for killing guards and boss. Sustained DPS from condi mes, reaper, ele (for example) should be much better.

Thief in HoT

in Fractals, Dungeons & Raids

Posted by: assassin.7895

assassin.7895

Cynz.9437:
You know what is bigger joke? from dulfy:
Upcoming content will have stuff that you can’t just dodge to survive.
Berserk meta is going away.
No pve/raids for thieves? Ok………
No pvp either considering how overbuffed other classes are. GG. Time for refund.
RIP…

Does that mean the entire new class mechanic is worth( )less in raids? I mean an entire class relying on dodges and it’s bad in HoT? Wow. I’m just waiting for PVE mobs which apply revealed. Makes thief much worse with 12k hp. Really curious which role thief will have in upcoming content.

Thief at stronghold

in Thief

Posted by: assassin.7895

assassin.7895

I thought a bit about thief in stronghold. I couldn’t find objective reason(s) why anyone would pick thief.

Mesmer/Engineer can apply stealth better.

Anyone can think of a role thief can play at stronghold? How bad do you think will thief perform @ stronghold?

Nerf warrior please, it's too good

in Warrior

Posted by: assassin.7895

assassin.7895

You might be able to move faster as thief, but what about combat? With every movement skill on warrior you’re able to do damage. If you use SB 5 you automatically lose damage (waste initiative and also can’t use your sword or dagger) and Shadow return is on too high cooldown. Heartseeker is slower than warrior, withdraw is actually is a good skill though. I think it’s both equal.

Also I absolutely agree about the nerf of movement skills, it’s very bad.

Since dagger can only attack two targets and your low hp and toughness require additional survivability you’re mostly forced to use S/P. Sometimes using backstab skill is hardly possible. In most PVE content (dungeons is only small percentage) I think warrior deals more damage and offers more support. Thief might have a potential to deal more damage, but only when all odds are given, which is not the case mostly. And tbh you would expect thief to do more damage.

Tell me people, why is warrior good at almost everything and partly among the best or the best, but classes such as necro or ranger suck at almost everything mentioned? How is that justified? It feels like Anet loves warrior and ignores certain other classes.

Why do you need to bring up combat movement in PvE? When do you ever need to spam movement skills during a fight? In PvE once you engage in a fight, generally speaking it stays there unless you intentionally move away in which case the enemy/enemies in question will chase after you. It’s rarely ever the other way around.

But in general you’re incorrect about warriors doing more damage than thieves in group combat. You have to understand that warrior is literally only there to buff the group with banners, EA and might. It deals average-at-best damage with its phalanx build, and in groups you just never get to see warrior’s true potential for damage because why would you take a warrior for damage when you could take an elementalist, engineer or a thief that is capable of dealing even higher?

Sorry I don’t mean to offend you but you’re just severely misinformed. You think warrior is dealing way higher damage than it actually is. The reality is that in groups warriors take strength runes instead of scholar which is what every class would take if they were going for maximum damage. They also take the tactics specialization instead of discipline and lose out on some hefty traits for personal damage like heightened focus/burst mastery. Last but not least, phalanx warriors have to take fried golden dumplings to help maintain 25 might at all times instead of a more potent food choice for personal damage like truffle steaks.

Tequatl tagging mobs, 3rd VW boss moves, kiting bosses/mobs is also possible without switching weapons.

Why do you always bring up groups? In PVE 90% of the cases you’re simply in a group to get back into the map after DC and mostly players aren’t at the same place. It’s not organized.

I never (wanted to say) said that thief does less or equal damage in dungeon & fractal group content.

Also, does greatsword really do less damage than sword on thief (even when buffed)? I’m not sure.

Warrior simply has lots of damage, survivability and also good support (even without phalanx strength). Thief has hardly support and to get decent survivability has to use give up some damage traits.

Nerf warrior please, it's too good

in Warrior

Posted by: assassin.7895

assassin.7895

Just to point out, necro is really OP if used, same with guard, mes, ranger, engi. And if you want to say something needs nerfed, write about D/D ele, and not warrior.

Necro, guard, mesmer, ranger, engineer, thief are not OP.

I’m just saying this, but teef is able to stack 15-25 stacks of might in a few seconds. Warrior doesn’t need a nerf, dodging an eviscerate is really easly, same with bulls charge, earth shaker, etc. You just need to learn how to kill a warrior, to begin with in any fight, kite around chaining CnD on teef (or what ever you do with the class you play) and get a look at the build this warrior is using. a lot of warriors at the start of a fight with activate Berserker Stance, so until it runs out, just kite, when it runs out you can chain CnD again, or use SB (whatever ranged you use if you do) and tease out his endure pain, every warrior will be running at least one of them. save your stun breakers for the right moment. If your using D/P than use the combo of pistol skill 5 and heart seeker for stealth, wait out zerker stance, try to stay in your black powder for a bit; A blind foe, is a weak foe.

Also isn’t teef like bottom tier now or something? So if you do play thief, and keep dying to warriors, well there’s your problem, you need to get good xD

I think you wrote this in the wrong topic.

If Might-stacking is the only thing you consider as viable support, you should be a comedian.

?

supreme group support (banners, might, boons, power trait etc)

How does nec, thief, etc. come close? Blind (or vuln) is hardly relevant. Invis neither…

Stopped reading there, vuln and blind not relevant? you do realize that if you blind a target when an mportant attack animation starts makes it miss and thus mitigates damage for the whole party?, you do realize that stacking might is irrelevant if you do not keep an eye on also stacking vuln?, also if the pug breaks out of refugee or doesn’t blast smoke fields then they have a ton of things from the combat mechanics still.

Also if anything, I’d rather have harder PvE content than “nerfing a class because it’s troo stronk plz nerf” this games needs less zerging and 1 spamming in order to make people learn the combat mechanics, but I guess it’s just too much to ask, some encounters have been nerfed to oblivion because people argue that the content it’s too hard.

1. You can’t blind bosses.
2. In SW mobs mostly have big AoE, they don’t stay in blind powder etc., you can’t blind every attack (Ele can, which is op)
3. Vuln is capped at 25 stacks I think, which you will always get regardless of your build at bosses. Versus smaller mob groups vuln hardly matters, because you and other players mostly won’t attack the same target. Necro vuln might be useful, but I don’t think just the vuln justifies the use of a necro instead of a warrior. Warrior can also apply good amount of vuln.
4. regular mobs die so fast, vuln build up doesn’t happen anyway.

Okay… warrior is a good class now, don’t get me wrong.

But OP you are so factually incorrect on so many things… but in my response I’m going to only tough up on comparison between thief and warrior since what you said about thieves bothers me the most.

So thief…

First of all, thief has the highest mobility in the game out of all classes. It’s fastest underwater, it can port through walls, it can move faster in a straight line out in the open even than any other class unless they’re using an executioner’s axe toy.

There’s no ifs ands or buts— it is by far the class with the highest mobility in the game.

That said, its damage is actually slightly worse in a solo setting than a warrior on average but in groups it has potential to deal higher. The thing is, warrior is an offensive buffing class in group-oriented PvE but it can also apply some of its group-buffing capabilities to itself as well, like banner of discipline and forceful greatsword.

Warrior is indeed a strong class! The thing is, warrior is one of the classes that benefits the least from being near others. It is a very self-sufficient class, which is why when you’re leveling with it or just doing regular everyday activities it’s a lot easier and intuitive to get things done with.

It doesn’t need any nerfs though, because the reality is that while it does have very high potential to be great it has lower potential than a lot of the other classes in many areas.

In fact, its mobility is deceiving. It isn’t nearly as mobile anymore as you might think, and that’s mostly because of the nerf this summer to movement skills not being affected by swiftness. GS rush still to this day feels sluggish! I knew I would be right— there’s just no getting used to it no matter how long I play

You might be able to move faster as thief, but what about combat? With every movement skill on warrior you’re able to do damage. If you use SB 5 you automatically lose damage (waste initiative and also can’t use your sword or dagger) and Shadow return is on too high cooldown. Heartseeker is slower than warrior, withdraw is actually is a good skill though. I think it’s both equal.

Also I absolutely agree about the nerf of movement skills, it’s very bad.

Since dagger can only attack two targets and your low hp and toughness require additional survivability you’re mostly forced to use S/P. Sometimes using backstab skill is hardly possible. In most PVE content (dungeons is only small percentage) I think warrior deals more damage and offers more support. Thief might have a potential to deal more damage, but only when all odds are given, which is not the case mostly. And tbh you would expect thief to do more damage.

Tell me people, why is warrior good at almost everything and partly among the best or the best, but classes such as necro or ranger suck at almost everything mentioned? How is that justified? It feels like Anet loves warrior and ignores certain other classes.

I find it terribly hilarious that you’re upset mobs don’t stand in your black powder. Thank you for cheering me up.

What? I’m not playing thief in PVE, thief is garbage. Ele is million times better, just use 1x Ice Bow and Meteor Shower and you’re done with every event. Also why would any thief ever blind his foes? Just use Pistol Whip + Critical Strikes and you’re nearly invincible. Besides BP is simply too bad to use, not reliable, just like I said.

Np though.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: assassin.7895

assassin.7895

You are a troll…I just saw you on warrior forums stating basically the same thing.

No, absolutely not.

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Show me how you pull off Ele damage at the breach & VW bosses, at Tequatl in first phase, versus veteran mobs when they spawn at VW while defending. Oh and do that with 5 buttons please.

If engineer is able to do that plus do it from 1000 range without any risk and attack involved, yes I think it should be nerfed as well.

About the target limit bypassing: I think only Ele + IB are able to do huge damage on so many targets: https://www.youtube.com/watch?v=Vni6gLHvraA&feature=youtu.be

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Open world PVE is the most played gamemode right now, the gamemode which has received the most attention from Anet, dungeons & fractals are just a niche gamemode for some people (currently). Dungeons also are completely abandoned and bugs won’t be fixed for months or never (unless they are gamebreaking). Even in dungeons Ele is really good. Just use 3 eles + thief, do massive ice bow burst and chain freeze boss. If your party is good you don’t need 3 eles, because ele burst + IB is already enough to kill most bosses.

(edited by assassin.7895)

Nerf warrior please, it's too good

in Warrior

Posted by: assassin.7895

assassin.7895

If Might-stacking is the only thing you consider as viable support, you should be a comedian.

?

supreme group support (banners, might, boons, power trait etc)

How does nec, thief, etc. come close? Blind (or vuln) is hardly relevant. Invis neither…

Stopped reading there, vuln and blind not relevant? you do realize that if you blind a target when an mportant attack animation starts makes it miss and thus mitigates damage for the whole party?, you do realize that stacking might is irrelevant if you do not keep an eye on also stacking vuln?, also if the pug breaks out of refugee or doesn’t blast smoke fields then they have a ton of things from the combat mechanics still.

Also if anything, I’d rather have harder PvE content than “nerfing a class because it’s troo stronk plz nerf” this games needs less zerging and 1 spamming in order to make people learn the combat mechanics, but I guess it’s just too much to ask, some encounters have been nerfed to oblivion because people argue that the content it’s too hard.

1. You can’t blind bosses.
2. In SW mobs mostly have big AoE, they don’t stay in blind powder etc., you can’t blind every attack (Ele can, which is op)
3. Vuln is capped at 25 stacks I think, which you will always get regardless of your build at bosses. Versus smaller mob groups vuln hardly matters, because you and other players mostly won’t attack the same target. Necro vuln might be useful, but I don’t think just the vuln justifies the use of a necro instead of a warrior. Warrior can also apply good amount of vuln.
4. regular mobs die so fast, vuln build up doesn’t happen anyway.

Okay… warrior is a good class now, don’t get me wrong.

But OP you are so factually incorrect on so many things… but in my response I’m going to only tough up on comparison between thief and warrior since what you said about thieves bothers me the most.

So thief…

First of all, thief has the highest mobility in the game out of all classes. It’s fastest underwater, it can port through walls, it can move faster in a straight line out in the open even than any other class unless they’re using an executioner’s axe toy.

There’s no ifs ands or buts— it is by far the class with the highest mobility in the game.

That said, its damage is actually slightly worse in a solo setting than a warrior on average but in groups it has potential to deal higher. The thing is, warrior is an offensive buffing class in group-oriented PvE but it can also apply some of its group-buffing capabilities to itself as well, like banner of discipline and forceful greatsword.

Warrior is indeed a strong class! The thing is, warrior is one of the classes that benefits the least from being near others. It is a very self-sufficient class, which is why when you’re leveling with it or just doing regular everyday activities it’s a lot easier and intuitive to get things done with.

It doesn’t need any nerfs though, because the reality is that while it does have very high potential to be great it has lower potential than a lot of the other classes in many areas.

In fact, its mobility is deceiving. It isn’t nearly as mobile anymore as you might think, and that’s mostly because of the nerf this summer to movement skills not being affected by swiftness. GS rush still to this day feels sluggish! I knew I would be right— there’s just no getting used to it no matter how long I play

You might be able to move faster as thief, but what about combat? With every movement skill on warrior you’re able to do damage. If you use SB 5 you automatically lose damage (waste initiative and also can’t use your sword or dagger) and Shadow return is on too high cooldown. Heartseeker is slower than warrior, withdraw is actually is a good skill though. I think it’s both equal.

Also I absolutely agree about the nerf of movement skills, it’s very bad.

Since dagger can only attack two targets and your low hp and toughness require additional survivability you’re mostly forced to use S/P. Sometimes using backstab skill is hardly possible. In most PVE content (dungeons is only small percentage) I think warrior deals more damage and offers more support. Thief might have a potential to deal more damage, but only when all odds are given, which is not the case mostly. And tbh you would expect thief to do more damage.

Tell me people, why is warrior good at almost everything and partly among the best or the best, but classes such as necro or ranger suck at almost everything mentioned? How is that justified? It feels like Anet loves warrior and ignores certain other classes.

(edited by assassin.7895)