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[Vid] Eagle Eye Tribute

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Posted by: aussieheals.6843

aussieheals.6843

Go pure DPS, snatch up remorseless. Bring out your Red Moa. Name it something cool and original like Red. Use F2. Troll with LB3. ???

Da F man… I was expecting to see some serious 10k autoattacks there…

Sorry! Only a small amount of footage it was a last min decision to make the vid last night! Also, people had been requesting instead of showing outnumbered low lvls to fight top tier players

IGN: Aussie Archer

[Vid] Eagle Eye Tribute

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Posted by: aussieheals.6843

aussieheals.6843

- Best in 1080p

The bitter sweet week in which Longbow was a viable weapon thanks for the accidentally buffed eagle eye trait which gave large amounts of fury.

IGN: Aussie Archer

(edited by aussieheals.6843)

Tired of skill carrying the class.

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Posted by: aussieheals.6843

aussieheals.6843

not trying to brag

Hard to take that seriously with your foot note

IGN: Aussie Archer

Sick Em + Hide In Plain Sight

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Posted by: aussieheals.6843

aussieheals.6843

But if you go by the fictional premise behind everything else, pets shouldn’t stand in red circles, longbow’s damage shouldn’t decrease at close range, medium armor classes should be able to dodge more than heavy armor classes, greatsword should do more DPS than 1h sword, pets (unarmored animals) should easily be able to outrun and hit people who are moving in armor, all classes should do the same damage with the same weapon (if your attributes are the same) instead of nerfing one class’ damage because they have a pet, and on and on.

That game sounds fun! haha

IGN: Aussie Archer

[PSA] Use Glory->Gold by Wintersday Gifts

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Posted by: aussieheals.6843

aussieheals.6843

I started around 1.4 million glory. I’m down to about 350k glory and I’ve made about 750-800 gold. Lost count because I got 1 asuran t3 cultural armor and 2 of the Nightmare armor sets.

ban this skyham farmer

IGN: Aussie Archer

[s]Longbow permanent Fury[/s] is impossible

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Posted by: aussieheals.6843

aussieheals.6843

These are the ways for the Ranger to get Fury:
Rampage as One
20 seconds of Fury every 120 seconds

Great Elite, fun and used for skillfull play

This skill is out of the question for permanent Fury, but it might be useful in combination with other sources.

Call of the Wild (warhorn 5)
15 seconds of Fury every 35 seconds

Unfortunately this requires a switch to another weapon set, which has a 10 second cooldown, so it’s not useful to provide permanent Fury to the Longbow.

Love the warhorn concept but it’s too underwhelming at the moment, especially with the endurance nerf you really need to carry a dagger for more dodge or greatsword at least.

Beastmaster’s Bond
10 seconds of Fury every 60 seconds (if pet is below 50% health)

This isn’t a reliable source and it’s nowhere close to being permanent. It also requires a trait in Marksmanship, which is not going to happen in a Longbow build.

enough said

Furious Screech (Red Moa)
15 14 seconds of Fury every 25 seconds

The interesting thing about Red Moa is if you get Concentration Training (10 points into Nature Magic), it would increase the 15 14 second of Fury to 24 21 seconds. This could be considered a permanent source for Fury in a longbow build. However, it requires micromanagement and has all problems that come with pet based skills. I think Concentration Training also requires you to be in combat, so it’s not useful to prepare Fury before combat starts.

The damage from the moa is the main problem, gaining fury for an unfair dps trade off is like saying, “I’ll give you a $10 if you give me $1”.

Furious Grip (Skirmishing 15 point trait)
9 5 seconds of Fury every 9 seconds (10 seconds if you don’t use Soldier Runes)

It’s possible to get permanent Fury if you run a Dual Longbow build. You have to give up the secondary weapon weapon for it though. I don’t think it’s worth it, but it’s there. However, the Longbow has two channeling skills (Barrage and Rapid Fire), so it’s certainly possible to lose Fury mid-channel. (the tooltip is lying, so no permanent Fury) This trait also requires combat mode, so you can’t get Fury before getting into combat.

I wish there was a less bothersome option and I wish so many of our traits didn’t require combat mode, but we’re stuck with either going Dual Longbow or Red Moa with Concentration Training.

Obviously this all isn’t something they are oblivious to. Grouch specifically mentioned they are looking for more ways to add fury to ranger. I agree the current situation is OP but in its own right it’s accidentally proved that even with perma fury the LB on a ranger isn’t OP.

The one thing I felt was a bit ridiculous was saying that “80% of players in the 2v2 tournament were rangers”. Don’t tell me half a story, how many of that 80% were spirit and if you asked the ones who are how many would say they enjoy it? I don’t mean to take a shot at you but seriously, dps ranger or any class for that fact is soooo much more fun than a support build that doesn’t show off numbers. 80+% is too high, nerf the health the spirit ranger elite gives to balance those numbers.

IGN: Aussie Archer

Sick Em + Hide In Plain Sight

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Posted by: aussieheals.6843

aussieheals.6843

It’s no big deal but I would like to hear from an official if its intended or not just to settle the even argument in my mind :P

IGN: Aussie Archer

(edited by aussieheals.6843)

Sick Em + Hide In Plain Sight

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Posted by: aussieheals.6843

aussieheals.6843

I suppose my second question is, do you think it SHOULD work?

IGN: Aussie Archer

Sick Em + Hide In Plain Sight

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Posted by: aussieheals.6843

aussieheals.6843

Hmm testing a new build and discovered that the ‘Revealed’ doesn’t work against the stealth from Hide In Plain Sight trait. Think this is a bug?

IGN: Aussie Archer

[Brainstorm] The Perfect PvP

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Posted by: aussieheals.6843

aussieheals.6843

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

agreed but their must be something to make it more fun than you think it already is. more fun is a very broad and open statement.

I suppose the main change for me would be focusing on builds or more specifically weapons that are already great fun but underwhelming. The other main change is game modes but since that is well underway on being worked on i’m not going to complain about that.

Don’t get me wrong there are so many great things about this game, the combat system, the design, the art, the character build modeling just to name a few.

I just feel like i’m playing a demo that I keep logging onto everyday hoping that this is the time I’ll have fun.

The more I think about it I just wish there were healers and tanks to make things easier to balance, the concept of not having them is sooooo good but it’s just not practical and support builds ARE NOT fun.

buttttt since this isn’t a practical solution then may I suggest that Anet start taking balance risks, what do you have to lose? The remaining 10 players? I don’t care if something is always OP as long as that rotates every two weeks and not two months. I mean, you are already close to balance as is and can’t take it much past that point while skills are so intertwined with pve so esports can’t happen yet anyway.

tldr Stop with the support builds or at least design a way to make them feel like they are actually contributing something. They obviously are helpful but they don’t feel that way when you can’t physically see numbers if you give group fury or prot even if it was a game changing play.

IGN: Aussie Archer

(edited by aussieheals.6843)

[Brainstorm] The Perfect PvP

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Posted by: aussieheals.6843

aussieheals.6843

The perfect or even close to perfect PvP would be fun PvP, I hope that’s taken further into account for 2014.

IGN: Aussie Archer

I will tell anet a secret

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Posted by: aussieheals.6843

aussieheals.6843

Anet – here is the secret:

There is no condition meta anymore gasp . In fact that hasnt been one for a while either in team q or solo q.

I think your balance changes with nerfs to necro condis, and incendary ammo/sun spirit are about 3 months out of date anet.

P.S. Diamond skin is going to be the most broken trait ever made. A lot of people I respect in game agree with me on this. You might as well remove necros and engis from the game

Have you actually read what Diamond skin does or do you like to comment first research later? It’s 2,000 damage approx, even condi builds can pull this off in a few seconds. Also, it’s not like its going to be a surprise when you run into this. Your going to know exactly how to counter it..

With insight like this you should be working for anet. I know how much direct damage I do with rabids. I see it every day vs zerker stance (health goes up) and AR engis. It wont be enough to get a signet of restoration ele below 95% health – even a bad 1.

Would I be wrong in saying that if you changed either:
a) 10 trait points
b) 2 runes
c) 1 utility
d) 1 Sigil

You would easily reach the dmg required without much effect to your build.

If an ele has 12k hp on average that means you only need to do 1200 dmg to get them below the threshold.

Dont be a smart kitten and tell me what your idea is and I can respond. Which of each would you suggest.

:) Gnight friend

IGN: Aussie Archer

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

I don’t want to build up my entire character but a small sense of unlocks is a very rewarding and balanced approach. It’s quite clearly the choice of the majority or at least the direction chosen by ArenaNet for good reason.

I haven’t heard any good reason for this change, nor have I seen any evidence that this is what the majority wanted. In all of my time visiting this forum I never read about anyone asking for new skills to require unlocking in sPvP.

I find it strange that you say that when ArenaNet are moving in the direction I prefer.

You find it strange that as a consumer I expect the product I bought to be like the product I was told I was going to buy? That’s why I’m against this implementation of new skills.

I’m going to assume you have been playing the game for some time now. I’m also going to assume that you see how fast skill updates happen. I know your worried about change its a natural human instinct but with all your knowledge of the game at least have piece of mind that it’s one new skill a year hahaha… sorry thought I’d end on a light note <3 you anet.

IGN: Aussie Archer

I will tell anet a secret

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Posted by: aussieheals.6843

aussieheals.6843

Anet – here is the secret:

There is no condition meta anymore gasp . In fact that hasnt been one for a while either in team q or solo q.

I think your balance changes with nerfs to necro condis, and incendary ammo/sun spirit are about 3 months out of date anet.

P.S. Diamond skin is going to be the most broken trait ever made. A lot of people I respect in game agree with me on this. You might as well remove necros and engis from the game

Have you actually read what Diamond skin does or do you like to comment first research later? It’s 2,000 damage approx, even condi builds can pull this off in a few seconds. Also, it’s not like its going to be a surprise when you run into this. Your going to know exactly how to counter it..

With insight like this you should be working for anet. I know how much direct damage I do with rabids. I see it every day vs zerker stance (health goes up) and AR engis. It wont be enough to get a signet of restoration ele below 95% health – even a bad 1.

Would I be wrong in saying that if you changed either:
a) 10 trait points
b) 2 runes
c) 1 utility
d) 1 Sigil

You would easily reach the dmg required without much effect to your build.

If an ele has 12k hp on average that means you only need to do 1200 dmg to get them below the threshold.

IGN: Aussie Archer

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

Honestly, I didn’t think common sense would require citation. But as you wish: When you play monopoly do you like to own all the houses off the bat? OR is it more fun earning those houses before you bankrupt your opponent after an epic match during a black out.

sPvP isn’t trying to be like Monopoly. It has it’s own goals for the type of people that enjoy them. There are other games that have PvP that’s closer to your Monopoly example, where you have to build up your character. You can go to those.

I don’t want to build up my entire character but a small sense of unlocks is a very rewarding and balanced approach. It’s quite clearly the choice of the majority or at least the direction chosen by ArenaNet for good reason.

The fact is, a vast amount of players ONLY enjoy PvP and don’t want to touch PvE or as you described ‘none competitive play’ although i’m not sure why they would have leader-boards but that’s a different topic. Anywho, those PvP only players would like that same ‘connection’ if I may call it that to their characters as PvE and WvWvW players do. Man that sounds corny but I can’t describe it in a better way.

Then there are many other games that cater to that desire you have. This one’s sPvP was designed for a different audience, that prioritizes an even competition, as per pre-release marketing.

I find it strange that you say that when ArenaNet are moving in the direction I prefer.

I need to crash it’s almost 3am, good discussion!

IGN: Aussie Archer

(edited by aussieheals.6843)

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

I think you might be confused friend, I’m happy with the changes coming, you’re not?

By reading my previous posts that answer should be evident. Not sure why I’d be confused, as I’m responding to your comment directly, as opposed to this question that doesn’t have anything to do with what I wrote.

The best of my knowledge defending incoming changes generally means I like them, not sure how you would more clearly like me to put that to you ^^

Research would indicate that:
1) Everything is subject to change
2) ArenaNet (sometimes lol) provide what the community call for
3) Unlocking skills worked great and had next to no complaints in Gw1
4) You did purchase the game with everything unlocked but its been announced for a long time that new skills are coming.

You haven’t cited anything for that “research”. It also doesn’t have anything to do with the arguments quoted.

Honestly, I didn’t think common sense would require citation. But as you wish: When you play monopoly do you like to own all the houses off the bat? OR is it more fun earning those houses before you bankrupt your opponent after an epic match during a black out. Try not to over complicate the question i’m too tired to respond to a petty argument.

EXACTLY! Why should all other aspects of the game get it when the majority of people purchased the game for PvP?

How do you know this? PvE can have these elements because it doesn’t feature competition between players and having to unlock things doesn’t place anyone at a disadvantage. I don’t know why it’s in WvW – but if that’s what you want for PvP you can go there. sPvP was designed to place everyone on even footing

The fact is, a vast amount of players ONLY enjoy PvP and don’t want to touch PvE or as you described ‘none competitive play’ although i’m not sure why they would have leader-boards but that’s a different topic. Anywho, those PvP only players would like that same ‘connection’ if I may call it that to their characters as PvE and WvWvW players do. Man that sounds corny but I can’t describe it in a better way.

You do realize that <a fortnight for a dedicated player or < a month basically is right off the bat.

No? If it isn’t already unlocked automatically it isn’t “right off the bat”.

I’m too tired for petty banter

We all have our opinions – Some of us just like to make sense with ours

Keep practicing and you’ll get it.

It doesn’t matter how much I practice, brick walls always give the same answer.

IGN: Aussie Archer

Where is the forum message for PvP stream?

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Posted by: aussieheals.6843

aussieheals.6843

https://forum-en.gw2archive.eu/forum/pvp/pvp/PvP-Livestream-Friday-at-2pm-PST/page/2#post3321855

Not sure if this is what you meant by main page. I suppose pve players will be informed via social media + see the stream on twitch

IGN: Aussie Archer

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

4) I didn’t mention any of these because they are off topic.

Not sure why now is a good time, though it looks like you might be more at home in another game. PvE and WvW, at least, do contain some elements like those you described. A consumer that had done some research before purchase would know that the sPvP in this game would be unlike the PvP encountered in many other MMOs by allowing you to be equal to anyone off the bat, with access to everything unlocked.

I think you might be confused friend, I’m happy with the changes coming, you’re not?

A new player is going to feel so good that every few rounds they are going to unlock a new skill therefore holding there interest and give them incentive to join the grind. They are going to gain a deep understanding of each skill as it unlocks and therefore assisting them at being great in there class.

Citation needed. I know I’d quit before starting, and I know that’s part of why I haven’t participated in other MMOs and part of why I came to this one, based on doing research on this game before purchase. You’d also have to provide evidence indicating how arbitrarily preventing players from using certain skills would somehow lead them to master skills better as opposed to practicing with said skills by choice.

Research would indicate that:
1) Everything is subject to change
2) ArenaNet (sometimes lol) provide what the community call for
3) Unlocking skills worked great and had next to no complaints in Gw1
4) You did purchase the game with everything unlocked but its been announced for a long time that new skills are coming.

Not only this but it creates a connection with the character you built up from nothing.

You have PvE and WvW for that, in addition to unlocking ranks or cosmetics in sPvP as symbols of your progress.

EXACTLY! Why should all other aspects of the game get it when the majority of people purchased the game for PvP? – errr you get ‘cosmetics’ and titles in pve and wvw too?

So lets use your example that someone joins years down the track and needs to unlock skills. Even in the current meta there are 8 skills, you can unlock those 8 skills first. Just because there are 2,000,000 skills doesn’t mean you can’t choose which ones you unlock.

The player shouldn’t have to unlock them in the first place. He should be able to catch up to the meta instantly and be competitive right off the bat.

You do realize that <a fortnight for a dedicated player or < a month basically is right off the bat.

Please, view this with an open mind

I keep an open mind – to good ideas.

[/quote]

We all have our opinions

IGN: Aussie Archer

(edited by aussieheals.6843)

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Oh so you wanna take warrior sustain healing.. which the community has denounced completely, which makes warrior one of the easiest classes to achieve high results with skill cieling=Skill floor wombo combo,

It wouldn’t surprise me if warriors were purposely made OP for a while after being so under powered that they were the first thing anyone targeted in PvP and as a second positive in encouraging people to play warrior again.

Nonetheless the OP build is about to be nerfed.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Aussie please, stop. The balance is currently in an awful state realistically. The sad fact is a dps warrior is considered more or less of a bunker in a comp.

Don’t target it first, bring group condi removal which you should be anyways.

There are no ‘viable’ targets anymore to really burst down. Look at cheese mode’s comp in the previous ESL tournament, 2 warriors/guard/sd thief/ranger. There really isn’t a viable target in this 5 man comp that you can engage on, lol.

edit: risk/reward is very skewed in terms of builds right now.

Would you really consider your argument as long term problem that cheese will always be uncounterable? Also, i’m not sure if you noticed or not but you can switch characters before the match starts to hard counter the quite obvious builds your going to face. This would be classed as strategy too and used often by top teams :P

Long term? Probably not, I’m just speaking for the moment. It’d also be a hard task to find a specific countercomp for the aforementioned team. Maybe something completely different that nobody has devised yet is a counter. But the simple fact that there needs to be countercomps is stupid in itself. The ability to outplay your opponents should always be available and with an essential comp of 4 bunkers(3 of which are pretty much dps) and a dps which can disengage whenever it wants with high mobility (sd thief), it’s pretty hard to outplay, other than if you just play the exact same comp yourself.

Edit: Not many people really switch classes before games anymore. I’d honestly advise you to get back on track with mist league which seems to have disappeared for some reason instead of trying to offer people advice in a game which you don’t seem well versed in anymore.

Although that last part could have been said nicer, I completely agree.

I have no nice words for Aussie, I could have been much ruder in my response but I’ll refrain.

I share your frustration with Mist League. I put countless hours days/weeks months and money into that like you wouldn’t believe. I want this game to succeed arguably more than any other. But guess what, there are no teams, and to help the community grow when new people joining these forums looking for constructive advise how about giving that rather than doom and gloom. Before venting look at the big picture.

EDIT: Not only did I put countless hours into that but so did MANY others. They gave up there ONLY Free time, there money there gold and there heart. As soon as I can I am either take back off when the game picks up or end it in a honorable fashion. With that you have my word.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Aussie please, stop. The balance is currently in an awful state realistically. The sad fact is a dps warrior is considered more or less of a bunker in a comp.

Don’t target it first, bring group condi removal which you should be anyways.

There are no ‘viable’ targets anymore to really burst down. Look at cheese mode’s comp in the previous ESL tournament, 2 warriors/guard/sd thief/ranger. There really isn’t a viable target in this 5 man comp that you can engage on, lol.

edit: risk/reward is very skewed in terms of builds right now.

Would you really consider your argument as long term problem that cheese will always be uncounterable? Also, i’m not sure if you noticed or not but you can switch characters before the match starts to hard counter the quite obvious builds your going to face. This would be classed as strategy too and used often by top teams :P

Long term? Probably not, I’m just speaking for the moment. It’d also be a hard task to find a specific countercomp for the aforementioned team. Maybe something completely different that nobody has devised yet is a counter. But the simple fact that there needs to be countercomps is stupid in itself. The ability to outplay your opponents should always be available and with an essential comp of 4 bunkers(3 of which are pretty much dps) and a dps which can disengage whenever it wants with high mobility (sd thief), it’s pretty hard to outplay, other than if you just play the exact same comp yourself.

So agreeing as this is a short term solution I can’t make much sense of your argument seeing as we have an incoming patch in a few days. Don’t get me wrong I don’t enjoy the meta myself and think it is sucking the fun out of the game but that’s not what we are discussing here.

Edit: Not many people really switch classes before games anymore. I’d honestly advise you to get back on track with mist league which seems to have disappeared for some reason instead of trying to offer people advice in a game which you don’t seem well versed in anymore.

I deserve the stab as I gave you an unnessary one in my last comment. But please sir I just got back into the game in the past two weeks and ranked past you before trolling. Oh did I mention it was with a none OP / Meta duel sword ranger?
http://www.youtube.com/watch?v=g2GqZwAtatg

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IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

i just had a game against 2 spirit rangers and a mm necro. Do you think it was worth it?

This game is a joke, every single meta build is a joke. I don’t think i have ever had such a frustrating pvp experience as I’m having in this game currently. And arena net won’t do anything about it, it’s pretty clear that the game is in the direction they wan’t it to be, or else they wouldn’t be adding another spirit and more passive heals and traits. This game is dead.

PS: Can’t wait for deathmatch to show even more how severe the balance problems of this game are.

I’m guessing this was a solo queue rather than a team queue because there are multiple hard counters to all those builds. As I said before I personally don’t agree with solo queue, at least as a ‘serious’ mode of competition.

Edit: Although I half agree with what you saying about deathmatch you do need to take into account that your not going to need to stand on a point and therefore aoe skills are going to be half as effective reducing the issue with condi warriors, spirit rangers etc. It will be really interesting to see what meta builds emerge in this state.

IGN: Aussie Archer

(edited by aussieheals.6843)

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Aussie please, stop. The balance is currently in an awful state realistically. The sad fact is a dps warrior is considered more or less of a bunker in a comp.

Don’t target it first, bring group condi removal which you should be anyways.

There are no ‘viable’ targets anymore to really burst down. Look at cheese mode’s comp in the previous ESL tournament, 2 warriors/guard/sd thief/ranger. There really isn’t a viable target in this 5 man comp that you can engage on, lol.

edit: risk/reward is very skewed in terms of builds right now.

Would you really consider your argument as long term problem that cheese will always be uncounterable? Also, can always switch characters before the match starts to hard counter the quite obvious builds your going to face. This is all apart of the strategy too.

IGN: Aussie Archer

(edited by aussieheals.6843)

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Do you guys remember PZ, they might of ran cheese comps but so did a million other guilds. Cheese wasn’t the main reason they won 99% of the time, it was synergy, strategy and personal skill. Yes, cheese helped but I said it once I’ll say it again it isn’t the main problem.

I think the reason this issue is popping up so much is because of solo queue as a ‘competitive’ game type where there isn’t much team play. My two cents worth would be to remove this and add 2v2 area for quick queue’s equal playing grounds with voip and a fair go.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Aussie please, stop. The balance is currently in an awful state realistically. The sad fact is a dps warrior is considered more or less of a bunker in a comp.

Don’t target it first, bring group condi removal which you should be anyways.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

Actually once you reach top

With the actual system and the broken teams it’s hard.

Problem is, no one wants to defend points, because no one wants to be a bunker. Why ? Funniest to kill people in mid, instead of bunker your point.

Sometimes I roll guardian, but what can I do against a full zerker team ? …

I feel like the current meta is : Full full berzerk condi.

Without the most cheesy build existent there is almost no possibility to win against the ones that use them.

For example tank vs full condi, is hard. Why ? Cuz the tank have no damage, and the zerker will kill you slowly with his bunch of condi that you can’t clean.

Solo Queue isn’t the top, just sayn

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

I’ve competed at THE HIGHEST LEVEL in tournaments. I’ve competed in all the big tournaments in Guild Wars 2 (never won, but still). I can personally say that once your mechanics are refined, it all comes down who has the better build or who’s build counters who. Having properly timed dodges etc make no difference because 90% of the cheese is spammable. Sorry to break it to you guys, but if you are playing to win a match, you are holding your team back if you aren’t using a gimmicky build.

Voz you of all people should know that even at top level an intelligent split will win the game over a cheese comp. Again I will reference the condi meta as it has low mobility & splitting points rather than the ‘all in brawl’ at mid will hard counter.

Strategy plays a bigger role than cheese, at least in conquest, glhf for deathmatch.

EDIT: The only thing that worries me now (admittedly) is the sneaky splits and backcaps are A LOT harder with the new map reveals. I thought this was a good idea for spvp but not tpvp.

IGN: Aussie Archer

(edited by aussieheals.6843)

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

The “new players are overwhelmed with stuff” argument doesn’t sound too convincing to me. You could use it to justify any change without providing sound reasoning.

“8 classes are too overwhelming for new players, so we decided that new players should start with a safe class like the Warrior and work their way to unlocking the other classes.”

“All of these traits are overwhelming new players with too many choices, so they have to unlock them through leveling just like in PvE. So they have a chance to get to know the starting ones.”

I’m going to keep this short and sweet:

1) In WoW as an example, you might unlock 1 to 2 skills every level. With an elementalist you get the staff and get 20 brand new skills all at once. I personally had friends quit from this exact situation. So yes, I personally believe that their should be a change that you are required to level one character to 20 before you can enter pvp.

2) Yes, I think their should be r1 – r10 and r10 – r20 areas that new players start in before being overwhelmed in the general population. I believe this to be a major threat to any new player.

3) Yes, the current amount of traits are overwhelming, their should be multiple options to select from as ‘recommended builds’ to ease new players into the game before venturing on their own theory-crafting ways.

4) I didn’t mention any of these because they are off topic.

How would a new player feel going into the game months or years down the line only to find that he has to grind countless points just to have as many choices as older players? It’s this type of situation that sPvP was built to avoid. Why change it now? sPvP is the only place in the game where everyone is on an equal base footing. I’m not convinced this needs altering.

A new player is going to feel so good that every few rounds they are going to unlock a new skill therefore holding there interest and give them incentive to join the grind. They are going to gain a deep understanding of each skill as it unlocks and therefore assisting them at being great in there class. Not only this but it creates a connection with the character you built up from nothing.

So lets use your example that someone joins years down the track and needs to unlock skills. Even in the current meta there are 8 skills, you can unlock those 8 skills first. Just because there are 2,000,000 skills doesn’t mean you can’t choose which ones you unlock.

Please, view this with an open mind

IGN: Aussie Archer

Simpleton

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Posted by: aussieheals.6843

aussieheals.6843

I like getting new gear, I like the look of new items. I’m strangely ‘connected’ to my character and admit it you are too! :P

I want to start a vote to get a ‘black plain backdrop’ put into heart of the mists for video montages, screen shots etc

For an example of what i’m talking about here is a basic vid I made of an area I found in GW1 – http://www.youtube.com/watch?v=MtqF5NETSzI

I suppose it would need a teleportation device (Hopefully that drops them to a fatal death) to get rid of trolls that stand in the area or afk in the area too long etc.

It’s a simpleton idea but would make me mega happy, what do you all think? Would you like this simple addition?

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

No. The game is dominated by builds, not skill. No point in playing to win if you don’t use the cheesiest specs possible.

#SadStateOfTheGame

Pretty much……

Practice your dodge rolls

IGN: Aussie Archer

(edited by aussieheals.6843)

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

It’s probably just so new players aren’t overloaded by skills as they become more numerous. I’ll be surprised if it takes more than 15 matches for a class to unlock…

I already addressed that in my first post. There are no “new players”. Pretty much everyone starts out in PvE, and will learn all the skills there. And if some oddball happens to go straight for PvP, he’s probably an avid PvP’er from another game, and would want all skills from the get-go.

hahaha does anyone else remember all those ‘High ranking WoW players LFG’ when the game was released. A common misconception is that someone good at another PvP game is going to be good at this, it’s a completely different beast. Even some top GvG guilds from gw1 were horrible at gw2 pvp.

TLDR: There are an abundance of new players, the trouble is keeping them around. Overwhelming them with too many skills straight away doesn’t help.

IGN: Aussie Archer

The Heart of the Mist free for all

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Posted by: aussieheals.6843

aussieheals.6843

2 things gw2 need to become WoW-

1- duels where ever, whenever
2- option to follow someone

1) I like the idea of duels but would rather them be kept to HOTM to fill the area.
2) I don’t pve but can see that being abused with map exploration
3) WHY IN THE KITTEN WOULD YOU WANT THIS GAME TO BE LIKE WoW???

IGN: Aussie Archer

I will tell anet a secret

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Posted by: aussieheals.6843

aussieheals.6843

Please people define Meta?
is it the numbers of people playing a certain build, or is it something else?

Meta is the ‘currently OP build’, at least that is my interpretation. It almost goes hand in hand with number of people running it because of the nature of the beast.

It’s hard to put a finger on the meta at the moment without a large team queue community.

IGN: Aussie Archer

so... is it true ? spirit rangers...

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Posted by: aussieheals.6843

aussieheals.6843

so is it true… spirit rangers won’t be getting nerfed

From what I can gather from supposed leaked patch notes is they don’t seem to be focusing on nerfing the spirits but rather altering their use.

The thing I am concerned about is, even if they are moved from passive to skill play will I be able to wash out the bad taste they have left.

What lol? According to the patch notes, spirits are getting nerfed. The passive burn from sun spirit is dropping from 3s to 2 and storm spirits active is being reduced in damage by 33%

Please read all of the patch notes and ‘supposed leaked patch notes’ that I was referring to.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

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Posted by: aussieheals.6843

aussieheals.6843

No. The game is dominated by builds, not skill. No point in playing to win if you don’t use the cheesiest specs possible.

#SadStateOfTheGame

It might be hard but not impossible, lose and lose again until you l2win.

Therw is a pretty distinct difference between winning a 1v1 or winning a spvp match.Without the most cheesy build existent there is almost no possibility to win against the ones that use them.Kills dont count in spvp and no class is able to kill a bubker on a point fast enough to not be floded by his help.It’s simply impossible if the guard (im just throwing 1 exmplw of clas here)runs full bunker and the worst problem is that if you run zerk you have the higher probability to lose the fight anyway.

.Holding points is what counts in spvp so any builf that is by a marging better at it, will be bound to be extremely powerfull.Note that personal score (and kills) does not count anymore to your character progression e either.Those 500 points is all it counts.

Actually once you reach top (and when there were multiple guilds) the cheese running guilds often lost to none cheese running guilds. Why? Because of the layout of the map, the current meta as an example maybe a really strong condi build – that equates to a really strong team fight. How do you beat that? Play 3 points instead of 2. As much as i’m bored of conquest it makes it possible for any comp to win as long as you control the flow of the match. Quite often keeping control comes from winning your 1v1s and even when disadvantaged those who are pro at their class and understand their opponent will dominate the other.

p.s. condi meta was an example…

IGN: Aussie Archer

(edited by aussieheals.6843)

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

The fact that it featured in GW1 is irrelevant, in GW2 the entire premise of “Structured PvP” is that every player is on equal footing with access to all gear, traits, and stats with no character equipment/stat advantages. Introducing the proposed system completely undermines that premise.

There were a LOT of great things about GW1 PvP that didn’t make it into it’s sequal but but should have, but skill unlocking is not one of them.

If you think deeply into the fact that new players will have access to a few core skills rather than an overwhelming amount of skills doesn’t mean they will be at a disadvantage but rather have a chance to learn their class by learning with ‘safe’, ‘core’ builds.

It also doesn’t suggest that original builds will be any worse off than up-and-coming builds. And finally, new players shouldn’t be in tpvp.

As for the time it will take to unlock new skills I highly doubt it will take long in pvp judging from the fact that it doesn’t take long to gather skill points in pve and they are trying to blend the two.

From my experience there’s no such thing as a “safe, core build” and the concept of one in this game is laughable. The simple fact is that the premise of this game’s PvP has always been character skills/gear/stat equality so that skill is what wins the game, not who managed to grind the latest armours (or in this case skills, assuming that new and more powerful builds are going to arise from them eventually as they did numerous times in GW1) first.

Removing the equal playing field goes against the premise of PvP that this game was builton and advertised as during its development and post-launch. There is literally no advantage to adding skill unlocking whatsoever besides allowing Anet to allow people to buy the skills outright with gems.

I’m not usually this negative about Anet’s PvP decisions, but this one is an absolute disappointment.

EDIT: Almost forget to mention that the meta builds have changed numerous times and previous builds are no longer viable. The exact same will happen with builds created using new skills and the current builds, regardless of whether or not they require unlocking. To say otherwise is ignorant.

I complain myself about certain aspects of balance in this game but all it takes is 10 minutes of pvp in literally ANY other MMORPG to appreciate how close this game is to balance. Especially after the dec 10 patch. Even if they aren’t apparent ‘safe’ ‘core’ builds at the moment they will be the builds people fall back to if they don’t like or understand the new utilities / weapons that are introduced.

Old builds ’aren’t viable’ because something is OP and makes that build underwhelming. In the ideal world and obvious direction of GW2 that will eventually be the case. Just because a build with new skills becomes the meta doesn’t mean an old ‘safe’ ‘core’ build won’t be a hard counter. A good example is the old trapper vs the once OP spirit build.

Also there is another blatantly obvious benefit to unlocking skills, a feeling of reward for progression!

IGN: Aussie Archer

I will tell anet a secret

in PvP

Posted by: aussieheals.6843

aussieheals.6843

Personally I think there is one simple reason condis overwhelm power and that’s the lack of amulets for power.

IGN: Aussie Archer

CDI Topic: Rewards in PvP

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Posted by: aussieheals.6843

aussieheals.6843

Please copy the consequent match win reward increase from GW1.
When a team wins in Solo Arena or Team Arena they should be queued up for the next match immediately (leaving queue at this time is allowed) so good teams will have a chance to fight together again as long as they win, multiplying the reward each time.

This was great, especially after getting matches against proper teams after 10 wins (I think it was). I guess there is a major concerning issue though of matching that winning team up with an evenly matched MMR team. Especially with the current population.

IGN: Aussie Archer

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

The fact that it featured in GW1 is irrelevant, in GW2 the entire premise of “Structured PvP” is that every player is on equal footing with access to all gear, traits, and stats with no character equipment/stat advantages. Introducing the proposed system completely undermines that premise.

There were a LOT of great things about GW1 PvP that didn’t make it into it’s sequal but but should have, but skill unlocking is not one of them.

If you think deeply into the fact that new players will have access to a few core skills rather than an overwhelming amount of skills doesn’t mean they will be at a disadvantage but rather have a chance to learn their class by learning with ‘safe’, ‘core’ builds.

It also doesn’t suggest that original builds will be any worse off than up-and-coming builds. And finally, new players shouldn’t be in tpvp.

As for the time it will take to unlock new skills I highly doubt it will take long in pvp judging from the fact that it doesn’t take long to gather skill points in pve and they are trying to blend the two.

IGN: Aussie Archer

so... is it true ? spirit rangers...

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Posted by: aussieheals.6843

aussieheals.6843

so is it true… spirit rangers won’t be getting nerfed

From what I can gather from supposed leaked patch notes is they don’t seem to be focusing on nerfing the spirits but rather altering their use.

The thing I am concerned about is, even if they are moved from passive to skill play will I be able to wash out the bad taste they have left.

IGN: Aussie Archer

I will tell anet a secret

in PvP

Posted by: aussieheals.6843

aussieheals.6843

Anet – here is the secret:

There is no condition meta anymore gasp . In fact that hasnt been one for a while either in team q or solo q.

I think your balance changes with nerfs to necro condis, and incendary ammo/sun spirit are about 3 months out of date anet.

P.S. Diamond skin is going to be the most broken trait ever made. A lot of people I respect in game agree with me on this. You might as well remove necros and engis from the game

Have you actually read what Diamond skin does or do you like to comment first research later? It’s 2,000 damage approx, even condi builds can pull this off in a few seconds. Also, it’s not like its going to be a surprise when you run into this. Your going to know exactly how to counter it..

IGN: Aussie Archer

[Discussion] Skill Unlocks in sPvP

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Posted by: aussieheals.6843

aussieheals.6843

I thought I would create a separate topic with regards to the direction ANET is taking with regards to new skills introduced to the game. In the CDI thread that deals with the upcoming reward changes, both John Corpening and Josh Davis had the following to say about upcoming skills:

Hey All,

Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.

New skills being added to the game will be unlockable via skill points. This also applies to new utilities and elites. For PvP specifically, this means you’ll need to purchase Tomes of Knowledge to level up your character and unlock skill points.

I would like to open this thread to create discussion regarding this change to the way we have access to skills in sPvP.

Personally I feel that this is the complete wrong direction to go in. Not only does it put new players at a disadvantage when they first enter the mists, it gimps people who have not played for some time (defeating the whole mantra of being able to leave and come back to GW2 without being too far behind). By forcing us to have to unlock new skills as they are released (which will eventually be gold based, according to Josh’s mentioning of Tomes of Knowledge from vendors) they are not only creating a form of vertical progression (people with meta skills vs people without) they are adding in another grind to unlock new skills as well as a slight pay to win (gems to gold for skills faster than players who earn them via playing).

One of the best parts of sPvP in my opinion – and one thing that sets it apart from PvP in any other MMO I’ve played, is the fact that when you enter the mists you are on equal footing with every other player. I want to see this preserved moving forward, as this is the main thing that attracted me to it in the first place.

I can see how maybe the unlock system is a slight attempt to monetize sPvP by getting players with little patience or time to buy gems to convert to gold in order to unlock more skills. Don’t get me wrong, I realize ANET is a business and more cash flow from the gem store to sPvP will aid in its development but I really think if they want us to have progression in terms of skills they should consider implementing a system involving unique skill skins. These could be re-colourings, festive skins or anything the art team could dream up. They could not only be potentially earned through sPvP ranks / gold etc but also possibly added to the gem store as individual purchases.

I hope that in the future any form of skill based progression in sPvP will be purely cosmetic and not prevent players from having access to all skills at all times regardless of financial status or time played. Access to skills is paramount to competition in sPvP and competition is what keeps a community and game healthy, happy and most importantly alive.

What are your thoughts? Please keep it civil!

As many have mentioned before me this was standard in gw1. It didn’t feel like a gymp it felt soooo great to unlock! It makes you want to play that specific skill you unlocked so as each new skill comes out you gain a deep understanding of its strengths and weaknesses.

You can’t jump the gun and call it a gymp, as the skills won’t even be used in certain metas.

IGN: Aussie Archer

(edited by aussieheals.6843)

Balance in sPvP: is it worth playing?

in PvP

Posted by: aussieheals.6843

aussieheals.6843

No. The game is dominated by builds, not skill. No point in playing to win if you don’t use the cheesiest specs possible.

#SadStateOfTheGame

It might be hard but not impossible, lose and lose again until you l2win.

IGN: Aussie Archer

Balance in sPvP: is it worth playing?

in PvP

Posted by: aussieheals.6843

aussieheals.6843

Hi there,
I would like to discuss the balance in sPvP.
I played a lot of it with my guardian but stopped playing the game a few months ago. I wouldn’t describe myself as an expert but neither as a noob.
Back then I enjoyed the game very much and no profession seemed really OP.
This week I decided to pick GW2 up again and enjoy my favorite part of the game: sPvP.
After a few days warming back up I realized that previous build I enjoyed didn’t quite cut it. So I adapted, changed things around, looked up the internet for advises and tried the best I can. But one thing became obvious: the balance is completely broken!
Given that there is 2 maybe 3 professions that are trampling the rest I ask this:
Is there any point playing the game if you don’t play one of these professions?

Apparently the answer from the community is no given that I group made up of more than 50% warriors. On another note broken balance also means poor diversity and duller games.
What do you guys think?

I’m probably not going to sPvP much more from now but I was thinking of filling in a bug report just for the laugh: “exploitable bug, warrior is op”
Peace

Normally i’m extremely positive, lately I’ve been fed up but right here and now in this thread I need to express that if you believe everything you read on the forums then you have a lot of learning to do.

To help you understand, jump on the specific class forums that you think are OP and read about them whinging. It won’t take long for you to realize that everyone feels hardly done by. People that enjoy their class/game rarely come to the forums so don’t bother looking for positive threads.

Currently, in my opinion there is a feel of paper, scissors rock. Not by class but by build. Each build can be OP in its own way but will always be weak to another build its the design of the game (Note, I said build NOT class and I said weak not impossible to beat).

Play the class you enjoy, stick to it, practice it and if you want to be the best you will/can be.

IGN: Aussie Archer

CDI Topic: Rewards in PvP

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Posted by: aussieheals.6843

aussieheals.6843

i want the finishers that are in the game now…that’s what i want

the phoenix, the dragon…casual players shud be able to get them too

Personal achievement should never be time gated. I don’t accept substitutions as equal.

Once you put in a lifetime goal, you better mean it. Why can’t they coexist?

Perhaps have daily and monthly pvp achievements count towards a set amount of points to obtain the finishers would be a better way?

I know I keep bringing this up (and it’s left of field of your topic) but this is why I want a cape to show off rewards rather than armor. Sooner or later all the armor sets become available to everyone and the worst part is stuff on the gem store will potentially look better than top tournament win armor. I don’t see the logic.

IGN: Aussie Archer

Storm Spirit Change

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Posted by: aussieheals.6843

aussieheals.6843

It probably wouldn’t be so bad if it could trigger outside of combat from a roaming perspective. But I think it might of originally been built around the once OP GS build that would of been complimented by movement speed. Just my thoughts though.

PVP Perspective

IGN: Aussie Archer

Expanding my mind (Alt Ranger builds)

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Posted by: aussieheals.6843

aussieheals.6843

Hey my fellow rangers!!!

So a little info on me: I have been playing ranger since GW1 and honestly have never really felt at home with any other class. Since BW1 I have been pouring my love into my ranger and I have found that I am best at playing the straight up power ranger. I do quite well against most people I go up against and I hardly ever go down in PvE however…..Yesterday I met another ranger in WvW that was running some type of spirit it build and she thoroughly handed my my a** to me in a neat little wrapped box with a nice bow on top. The only time I have ever been destroyed so fast was against a condition necro who was amazing.

I mainly PvE and WvW so that is the builds I am looking for.

I have gotten rather good with my current build and I don’t want to change it however I have a second 80 ranger I would like to gear and build differently just to keep things interesting. If someone could point me in the direction of this spirit build I would really appreciate it. I’ve been looking over the skills and traits myself, and taking notes on some builds I have found online but there are a lot of little nuances that vary between them. Idk if we have a meta spirit build or not but if so I can’t seem to find it. Thanks for the help guys.

Rangers – FTW

I’m a PvPr but I think its safe to assume you should wait for the patch before gearing in a specific direction?

IGN: Aussie Archer

Name a Game (Rangers)

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Posted by: aussieheals.6843

aussieheals.6843

Better: Guild Wars 1 – Based on the fact that they were once built on there ability to interrupt targets and high skill play.

Worse: WoW – Kitten Game

I’m surprised no one mentioned the original GW in an earlier post; I had a blast on my Ranger in that game. So much fun, in fact, that I had 4 of them.

Yeah the GW1 Ranger I loved, only had the one Range for all the time I played GW1 (6 years was it ?).

The GW2 Ranger just looks like it’s never going to be any good, and I don’t play anything else, my fault I know, but that’s just me !

I never played guild wars 1 but ranger vids look so much more fun

That’s because the ranger (believe it or not) used to actually be a ranger!

/spoiler

IGN: Aussie Archer

Two Questions

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Posted by: aussieheals.6843

aussieheals.6843

Honestly, I just wish they would bring in a monk class so the ranger can be a ranger not a passive/boring directionless support class.

You want us to be unique, take bow off a warrior.

IGN: Aussie Archer

[Poll] Capes & Guilds

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Posted by: aussieheals.6843

aussieheals.6843

Capes always end up looking horrible due to clipping and other issues, matching grass blowing etc. There is too much to put into them to make them operate adequately. I would rather instead of a cape, have really unique/special gear unique to high ranked players/tournament winners that are given out at the end of each season. I think this would overall achieve what “capes” do without having the other issues associated with capes.

I might be alone on this but I reallllly don’t care if my cape blows with the grass as long as that means its a classy looking item showing skill rather than a tacky glow cluttering my screen some more. Also, I don’t think it matters how fancy you would make your armour look ostrich is always going to destroy it with a rainbow of colors! haha

As far as guilds go, sorry my friend I need all 5 for my randomly acquired funny named guilds.

Haha this is the problem exactly, there is no reason to take guilds in pvp seriously which means we are missing out on a critical source of community.

IGN: Aussie Archer