Showing Posts For avilo.1942:

We need a break.

in Thief

Posted by: avilo.1942

avilo.1942

The thief supporters suffer from more tunnel vision than the thief haters. I should have mentioned that I have a level 80 thief that I quickly got bored of as it was the only profession to see in WvW. And thief v thief fights are sooo boring.
It is easy to take down a singular thief because most rely on the fact that you’re distracted and make for an easy backstab, well after their little burst and you’re still standing, they’re all out of initiative and probably running GC. Boom, free badges. Now don’t get me wrong, some actually know what weapon swap is and can prove a little more challenging. But overall thieves just don’t have the self healing and condition removal for a solid 1v1 and usually have to make their escape if their opponent knows how to keep them locked down/avoid their bursts. Thieves are laughably easy from a warriors point of view, the number of times Shield Block + Bolas + Frenzy + Rush + Hundred Blades has ended a thief is too kitten high. Point being, the same point as before, thieves aren’t OP, there’s just too kitten many, all using the same tactic, which will spell instant death for most people against 2 or more. Nerf the class, nerf the numbers, bring it back. However I’m guessing most thieves will want the next easiest option, and that would be running around in groups of mesmers… Who are in genuine need of an actual “OP” nerf.
As far as making them more useful in PvE, I really don’t know, buff venom sharing, buff it something fierce, in its current state it’s pretty well useless. A thief in the party will usually end up in just being carried, an apology to the good thieves out there but I’ve developed such an unfair bias against thieves in dungeon groups.

“Thief the only profession in wvw” – hyperbole and sensationalism at it’s finest.

Cloak and Dagger Rework Idea

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Posted by: avilo.1942

avilo.1942

The only reason stealth was “broken” before was because of the culling issue in wvw. That was all.

Of course players on top of this have done and are doing their best to get anet to give in and nerf it even further when it’s a non issue.

Hey Anet, pve/dungeon thieves want answers!

in Thief

Posted by: avilo.1942

avilo.1942

We need a break.

in Thief

Posted by: avilo.1942

avilo.1942

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

I kid you not, someone in LA said a thief could spam HS 10 times.
Im like.. really now?

I must be doing something wrong then, considering I am traited to get +3 extra int, +2 int when I stealth and even after using back stab, I can still pull off about 5 heart seekers.

And if I just open up with heart seeker thats about 6 heart seekers.

Yep. A huge part of the problem is the developers are falling for this complaining suckerplay. Most of the people that complain haven’t played thief themself and realize how squishy it is and how you cannot simply “spam” stuff.

A lot of the ones that were complaining about cloak and dagger don’t even realize if you miss 1 cloak and dagger you’re basically dead lol.

I have a thief and a guardian. They play completely different. But when I play thief, relying on stealth/evasion/dodges/mobilitywith sword + shortbow only makes me EQUIVALENT to my guardian or other people’s warriors’s damage output.

A lot of people don’t realize, while their guardian/warrior or whatever is swinging their sword, healing, and such the thief is actually evading during this time or stealthing to stay alive, and then is going through their burst rotation to equal the warrior/guard’s output…and this is only assuming you stay alive as the thief which can be difficult.

There is a reason why the thief does “burst” and it’s because it’s one of the squishiest classes, and during the time the thief is evading/stealthing we aren’t doing damage so we have to have that burst to make up for it.

Sadly, as we’ve all read and seen in the past weeks, the developers gave in to complainers that know nothing about the game, let alone the thief class, so they keep attempting to blanket nerf thieves entirely.

It’s sad.

Makes me think that the devs dont play thieves XD

They’ve been nerfing the thief since the game got released anyways, first the Heart seeker damage, because apparently doing double damage at 50% damage was too much, wasnt a problem for me anyways since I start bursting HS when they’re close to death, to top it off HS still has a sucky connect chance if the target is running, kitten thing is prone to missing.

Then the Revealed buff was added, dunno why its called a buff when its a DEbuff.

Then BV was nerfed to a breakable stun, because apparently, 1.5 second stone duration is soooo deadly, more so than a 10 second unbreakable moa morph from which if you get snared skill 5 (flee) is utterly useless.

Then Dancing Dagger was nerfed because bad mesmers came in here crying about how those daggers decimated their clones and bounced back and forth causing them grievous pain, because they’re bad mesmers who dont know how to distance themselves from their clones making it more confusing for the victim and so their clones dont get killed in an AOE attack like say, Dancing dagger.

The last nerf I remember was the Backstab Assassin’s signet fiasco I’m like, okay seriously, screw this.

Left for a while, checked the patch notes, patch after patch more “minor nerfs” to the thieves and now a dps nerf to a DPS class that is supposed to have good DPS, via reveal debuff of 4 seconds.

I came back about a week ago, rerolled to anet’s more favourable classes, wasted all that time on my thief and ranger for nothing -.-

And then Dolan here goes off ranting about how people who play thieves should go learn to play a REAL class, I’m like LAWL, I’ve never had such an easy time on a class.
Spamming 4 elemental rotations and being so highly mobile.

Even the Legendaries themselves show how much love the thief gets.

Daggers are for Eles
Pistols are for Engies.
Short bow is for Ranger.

This is the only counter to anet listening to the whiners, thieves must unite
https://www.youtube.com/watch?v=KOqk_q4NLLI

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: avilo.1942

avilo.1942

Thing is: Berzerker Thieves finally pay up a little in terms of survivability. And please don’t cry about the health pool. You have a medium health pool, but still medium armor.
I think the patch was not only warranted, but also necessary!
And caltrops from 15s down to 10s? Why on earth would you need them on the ground for more than 10s?

You’ve been posting a lot of gloating posts since this update. Now you are also posting misinformation.

How about you stop it and realize the next class up for castration will be the mesmer.

And we ALL know just how ezmode mesmers really are.

Sorry, I somehow remembered medium health pool, my bad.
Yes, Mesmers have received various nerfs with almost every patch. But I adjusted to it.
Mesmer Ezmode? Right… cause we do all the burst damage…

If they are going to nerf shatter builds, I’ll run a condition build. If that is nerfed, I’ll go for glamour. So what? If the class gets totally unplayable, I’ll play another class until they fix it. But don’t tell me that thieves are oh so totally unplayable now in PvE. Just adjust to a new build, or… L2P how many like to answer to people complaining about thieves being OP.

Mesmers have not had nearly the amount of nerfs that thieves have had.

Mesmers are also face roll easy…..more so than thieves.

So please leave thief boards.

Name a prior nerf that hit thieves harder than mesmers.

Assassin signet change

Oh, a loss of burst…wow…

Thieves require burst because while we’re dodging/evading/stealthing we’re not outputting damage whereas a lot of other classes are outputting damage during this time.

We need a break.

in Thief

Posted by: avilo.1942

avilo.1942

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

I kid you not, someone in LA said a thief could spam HS 10 times.
Im like.. really now?

I must be doing something wrong then, considering I am traited to get +3 extra int, +2 int when I stealth and even after using back stab, I can still pull off about 5 heart seekers.

And if I just open up with heart seeker thats about 6 heart seekers.

Yep. A huge part of the problem is the developers are falling for this complaining suckerplay. Most of the people that complain haven’t played thief themself and realize how squishy it is and how you cannot simply “spam” stuff.

A lot of the ones that were complaining about cloak and dagger don’t even realize if you miss 1 cloak and dagger you’re basically dead lol.

I have a thief and a guardian. They play completely different. But when I play thief, relying on stealth/evasion/dodges/mobilitywith sword + shortbow only makes me EQUIVALENT to my guardian or other people’s warriors’s damage output.

A lot of people don’t realize, while their guardian/warrior or whatever is swinging their sword, healing, and such the thief is actually evading during this time or stealthing to stay alive, and then is going through their burst rotation to equal the warrior/guard’s output…and this is only assuming you stay alive as the thief which can be difficult.

There is a reason why the thief does “burst” and it’s because it’s one of the squishiest classes, and during the time the thief is evading/stealthing we aren’t doing damage so we have to have that burst to make up for it.

Sadly, as we’ve all read and seen in the past weeks, the developers gave in to complainers that know nothing about the game, let alone the thief class, so they keep attempting to blanket nerf thieves entirely.

It’s sad.

We need a break.

in Thief

Posted by: avilo.1942

avilo.1942

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

All the thiefs are gone ????

in Thief

Posted by: avilo.1942

avilo.1942

I’ve been playing a S/P thief and beat d/d and d/p thieves all the time in WvW/sPvP.

S/P in WvW…wow, I hope I run into you out in the wild someday. I can always use another sparkly bag.

Although, I could see you catching some glass cannon builds or low skill players flat-footed and blowing them up. Against a high skill player patiently running a balanced build with D/D or D/P, you’d be pretty severely handicapped, though.

One day perhaps, it’ll be fun to teach another cookie cutter thief about thinking outside the box. =)

S/P thief is pretty terrible in wvw nowadays. 90% of the time you are going to be pistol whipping the air while the other player is /shugging and laughing at you while killing you.

S/D is superior to S/P in basically every way you can think of. S/P is only superior in PvE for black powder/rooted evasion that works in dungeons and vs trivial content.

(edited by avilo.1942)

Cloak and Dagger Rework Idea

in Thief

Posted by: avilo.1942

avilo.1942

Stop. Nothing needs a re-work. Players need to simply learn how to play the game and stop whining about stealth.

It was a non-issue in the first place.

And please stop watching highlight reels of noob thieves killing upleveled people in wvw…many do this and come here complaining that “omg thief burst so OP” when they have no clue about the profession.

[Video] The New D/D PvE Thief

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Posted by: avilo.1942

avilo.1942

When I read the thread title I thought this thread would be a troll and it’d be a video showing a d/d elementalist lol

Cloak and Dagger, near Perma Invis

in Thief

Posted by: avilo.1942

avilo.1942

A perma stealth thief wont be able to kill you, get over it your prey ran away.
Stealth is a survival mechanism, if you lack the aoe skills to flush it out, then its your own fault.

This. If you’re seriously standing still for like 40 seconds being cloak and daggered to death…that’s not a class/balance problem, that’s a skill+learn to play issue…

Just dodge around/use AOE…remember thieves can be hurt while in stealth, which a lot of people seem to forget. They aren’t invincible in stealth regardless of what the QQers here would have you believe!

"Boonhate" is a terrible concept

in Guild Wars 2 Discussion

Posted by: avilo.1942

avilo.1942

Well, my main point is that all of this was essentially just designed to nerf the d/d ele bunker build…so why not nerf that build or tweak it in the first place?

And from what they said, basically you will take more damage or what not from having more boons, or something to that effect…so what if allies give you boons? Or you are a glass cannon that, you know, enjoys having boons?

Suddenly glass cannon players who do not have a high vit/toughness are taking even more damage than previously before from having boons on them…

Unless i’m not understanding this correctly…in which case apologies…

Moving on...

in Thief

Posted by: avilo.1942

avilo.1942

It’s probably best to go 30 arcana/30 water if you’re going to switch.

"Boonhate" is a terrible concept

in Guild Wars 2 Discussion

Posted by: avilo.1942

avilo.1942

Hi, i saw/heard some of the recent stuff with “boonhate.” And I have to say this is one of the most poorly conceived ideas i have ever seen in any MMO.

So first of all, what is a boon in gw? It’s a modifer that buffs a character in some way, whether healing, more power, etc.

It is counter-intuitive put something in the game that punishes players for receiving boons.

Players expect when using these “boons” their characters will get stronger/better in some way, not suddenly have more weaknesses.

Now boon transfers and boon-stripping…that is a good concept because it works with a class like the necro.

Basically, “boonhate” makes it so you would not want to have boons…but that is the entire point of a boon…a temporary boost to yourself.

Now, to get to the root of the problem here. I know why you’ve come up with this band-aid solution anet, and many other people will recognize this too – the d/d mega regenerating elementalists. This must have been conceptualized directly to deal with them, but that is where the problem lies.

You are introducing an entire game mechanic based around countered 1 specific instance of a class instead of simply tweaking the balance of the d/d elementalist.

It makes no sense to a new player, let alone any veterans, that they are punished for getting boons. I know at a design meeting this probably sounded like a fancy and great solution, and i’m sorry to be that guy that was not at the meeting that raised his hand and said, “um guys, this is not really that great of an idea.”

But it’s not. On top of the above mentioned things, a concept like boon hate ends up punishing glass cannon classes/geared players more than it will the bunker players.

How you ask? Well, you came up with this concept essentially to band-aid nerf the d/d elementalist which is a bunker class, but you have to remember, characters that are traited/geared as glass cannons will still receive this “boon hate” when they use boons themselves…you see the problem?

These are just my thoughts, you’re going to make glass cannon people even “glassier cannons” if that’s possible, and people in general WANT boons because…a boon is supposed to make you stronger. A very simple concept.

It’s like applying a band-aid over another band-aid…how about rather than doing that you instead look at the bunker classes like d/d ele that may be an issue.

A better idea would be to simply add in more boon removal options to sigils/traits/specific weapon sets and/or classes, not something that makes you do more damage against someone that has boons.

That’s just my 2 cents.

Any else feel we are very underpowered?

in Elementalist

Posted by: avilo.1942

avilo.1942

Ele underpowered? LOL. Is this a real thread?
edit: oh, this was 6 months ago, my my how times change and people learn!

we can only die!!!

in Thief

Posted by: avilo.1942

avilo.1942

The original nerf, which anet though it was too heavy, WAS BETTER. I’d rather have revealed everytime I pop out of stealth than this 4 seconds revealed.

No nerf was justified. Anet caved in like most game companies do when a few noobs complain even if it was a “learn to play” issue.

So just wait. They won’t stop here. They will not stop until they basically kill the thief class. That’s what the complainers want and so far it looks like they’re getting their way little by little.

It’s sad too, because the thief is a very unique profession, one of the most unique i’ve seen in an MMO, especially with the shadow steps / stealth.

Oh, and how about that promised more mobility? lmao.

how about this solution?

in Thief

Posted by: avilo.1942

avilo.1942

We make cloak and dagger so that it cant be used to get perma stealth. make a buff similar to revealed but then just for cloak and dagger. this way people can no longer perma stealth with cloak and dagger but they can still go in stealth after a cloak and dagger using a skill like hide in shadows or shadow refuge. how about that?

Or people can realize it was never a “problem” in the first place

"Revealed" Nerf is also a damage nerf.

in Thief

Posted by: avilo.1942

avilo.1942

Yep, it’s a nerf to the thieves potential damage output. And obviously not every backstab you do will land, which makes it even worse.

GL everyone with your newly minted D/D ele’s that i’m sure you’re beginning to level up

What I find “interesting” is that they nerfed stealth and ended up nerfing 20 other things (traits, auto attack chain rotations, damage output) and they did not change durations on traits or anything.

You can’t just blanket nerf stealth and then leave the entire shadow arts tree as-is. That makes zero sense. Every trait affected by on-stealth triggers has been nerfed to smithereens, as well as the critical haste trait/sigil of rage.

All because some of the little noobies in the community rage when they stand still in WvW and die to someone cloak and daggering them over and over again over the course of what…like 40 seconds? Really? You didn’t realize you were being stabbed for 40 seconds?

Anet buckled in and catered to these…well, we’ll just say low IQ people that have 2 APM with their keyboards. -_-

Try and CnD chain people that know what they’re doing and they will /laugh as you’re stuck in place by 5 people immob/CCing you and then you die.

Now they will laugh harder because you’re revealed for 4 seconds if you attack.

And surely this will continue, because more reveal time is not enough for some of you. Some people want you revealed period, but we know the real goal – delete the thief class entirely. Some of the people in the community will not stop their QQ until that occurs.

Oh wells. We all know the master plan here is to turn every thief into this:
http://i50.tinypic.com/2vn3ofb.jpg

The reason i mention the above picture is because that’s apparently the mobility anet promised us…right?

(edited by avilo.1942)

Ele BOOM

in Thief

Posted by: avilo.1942

avilo.1942

lol not yet but soon! Because with the way things are going anet will continue to nerf the thief into oblivion all because some kids didn’t realze you could CC/immob a thief that’s standing right next to them trying to chain CnD over and over lol.

Sad.

The Desteny of Thiefes

in Thief

Posted by: avilo.1942

avilo.1942

So thiefs out there, hear and and let be heard!

They nerv practicly our Damage, non stop damage nerv, endless damage nerv, in every corner we can find where we can do some good damage they nerv it. They wont stop nerving us untill were left to be cowards who hides in stealth and take forever to kill anything!

THEN THIS IS THE IMAGE HOW THE THIEFES ARE SUPPOSED TO BE BY ANET!

SO BOW DOWN AND BE A COWARD!

they dont consider that the longer you need to kill someone the harder it gets,
we have no really choices left here, go in stealth do a bit damage go back in stealth

… thats our life become

I have found a mystical scroll young amen, it foretells of your new destiny as a thief:
http://i50.tinypic.com/2vn3ofb.jpg

Revealed/quickness nerfs - poorly thought out

in Thief

Posted by: avilo.1942

avilo.1942

Ok. Pretty obvious at this point. Anet has catered to the QQers about stealth that probably have never played a thief before.

That’s fine, most game companies these days do this when players whine enough instead of learning to play.

But on top of this, they basically 33% nerfed all stealth traits/weapon skills, etc. WITH NO COMPROMISE aka a very poorly thought out change.

There has to be a push pull here with balance. Revealed increased by once second? Great! But where is the counter-measure here? No buff to the on-stealth traits to compensate for the longer revealed time?

Numerically, every trait that triggers on stealth should have received a 33% buff to compensate for the extra time out of stealth. This is standard in all game balance design, and applies to this design decision as well.

The same goes for the quickness nerf. 50% nerf? Perfectly fine! But if you are going to do that, then you have to look at everything that gives quickness…why was the critical haste trait duration not buffed here? As well as sigil of rage duration?

It’s understandable to want to afford players better reaction time, but there has to be a slight buff there to compensate…

It just seems like the impact the quickness nerf and revealed debuff changes have on the game were not taken into consideration at all otherwise we would have seen simultaneous measures taken to all of the traits/weapon skills/etc that were affected by these changes.

I also have to add on top of this, a lot of weapon sets were not taken into consideration as well. Things like backstab/sneak attack now essentially do “less damage over time” because you can do less of them so your overall damage output is less. Same goes for the sword set’s daze duration, and same goes for pistol whip which was mainly used with quickness for damage output and that is now not viable.

There were no changes made to compensate for the revealed duration increase. There should have been.

(edited by avilo.1942)

What happend to those mobility skills?

in Thief

Posted by: avilo.1942

avilo.1942

/Jedi Mind Trick, waves hand: What mobility skills?

hahahah, bursting out laughing at this

PVE - Shadow Arts trait line now useless?

in Thief

Posted by: avilo.1942

avilo.1942

Thief goes bai bai, already contemplating my switch to d/d ele.

So can we now have our Pistol Whip back?

in Thief

Posted by: avilo.1942

avilo.1942

I’d like the thief profession back please. The entire thing.

Revert Sword nerfs

in Thief

Posted by: avilo.1942

avilo.1942

Don’t be silly. They would never do that.

That would make sense!

Yes, well, because they catered to the whiners, they messed up quite a lot with the thief. Apparently they did not consider auto-attack chains, and a lot of the on-stealth traits…among a bajillion other things.

Any reason to keep my thief?

in Thief

Posted by: avilo.1942

avilo.1942

So you nerfed our elite skill, you nerfed our condition damage skills, you nerfed stealth, you nerfed our burst ability, and you nerfed our sustained damage all in one patch. Are you planning on removing thief in the next patch? I’m unsure what you want the role of thief to be now that you have removed all viable roles from them and again buffed warriors.

If you don’t want us playing thief just tell us so we can reroll into warriors.

Well, they don’t want you to reroll warrior. They want you to reroll d/d ele lol. And yeah, it seems they are bent on removing the thief at this rate.

Elite skill removed from game in one patch, stealth nerfed due to bad players whining, etc. Basically anet is saying “d/d ele gogo!”

Oh yeah, where’s that “extra mobility” promised? Lol. Yeah, we knew this would happen. Just blanket nerf a mechanic with no compromise anywhere else.

Basilisk Venom and Stability

in Thief

Posted by: avilo.1942

avilo.1942

Welcome to the world of Elementalist…

Will be joining them soon! Anet’s current goal: destroy the thief profession bit by bit

Welcome to the world of Elementalist…

you mean we thieves can now tank 3 ppl at the same time and kill them one my one wile healing ourselves to full health countless times? Can we move as fast as an ele from one corner of the map to another? are you saying that thieves now have perma swiftness?

sweet! that’s awesome i cant wait to reinstall the game!

I think he meant that we’ll all be rolling a d/d ele at the rate anet is destroying the thief class

Basilisk Venom and Stability

in Thief

Posted by: avilo.1942

avilo.1942

They basically removed basilisk venom from the game. Lol.

Which build will be king after the patch?

in Thief

Posted by: avilo.1942

avilo.1942

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: avilo.1942

avilo.1942

As we played with the stealth changed mentioned in the SotG, we recognized that in conjunction with the change to culling this was an unpredictable change to make. We also felt that it was too big of a hit to these stealth professions, so we ended up pulling that change in favor of just increasing revealed duration by 1 second.

Seriously? So thieves and endlessly cloak and dagger players like they do currently? A thief appearing for a quarter a second just to cloak and dagger again is stupid.

Why isn’t this issue with Cloak and Dagger being dealt with?

Probably because it’s not an issue, it’s more of a “learn to play” issue. Thieves are one of the squishiest professions, they rely on stealth as their “defense.” It’s not like the warrior class or guardian.

Stealth did not need a nerf period, it was a matter of players not understanding the profession and realizing aoe counters stealth, culling was the issue not stealth, and a myriad of other things.

Congrats to anet though on not giving into the 2% whiners that have never played a thief themselves. A lot of the people that were making arguments against stealth are the noobs that watch some VOD with cool rock music where there’s a noob backstab thief 1 shotting a level 10 guy upleveled in WvW. Then they think “OMG DID YOU SEE THAT 18 K DAMAGE IN A SPLIT SECOND SO IMBA!”

The route the majority of stealth whiners wanted anet to take was to make the thief a watered down version of a warrior, which everyone should be sure is not what they intended for the class…

And by the way, a lot of people don’t seem to realize how much 1 full second on reveal impacts the thief’s damage output.

In terms of nerfs, before every 3 seconds you could backstab, now it takes 4 meaning every 12 seconds previously you could POSSIBLY get 4 backstabs, whereas now only 3 will be possible. Keep in mind, your backstab is not guaranteed to land. And any stealth effects like regen on stealth, etc. all are affected and nerfed. It’s a big deal.

As for PVE…more of a learn to play issue there as well to be honest. Most good thieves already have moved over to sword/dagger for infiltrator’s strike providing the most mobility of any thief weapon which is almost as strong or stronger than stealth if used properly.

Guess we’ll all see how this turns out _ i don’t think any thief primary player is too happy they decided to cater to the bad players in the first place. And the ones that feel this was unwarranted…they are simply re-rolling d/d invincible ele

(edited by avilo.1942)

TBH Thief had and have it still coming

in Thief

Posted by: avilo.1942

avilo.1942

What is this garbage OP post? You’re acting like thieves cannot be hit while stealthed. The only players that had trouble with thieves before were people that have no clue about stealth and think you’re invulnerable while doing it.

The amount of noobies that see a thief stealth and stop swinging their weapons is astounding.

Thief PVE a joke? yes, it is.

in Thief

Posted by: avilo.1942

avilo.1942

Anet is trying to turn the thief into a weaker warrior, did you not hear about the stealth nerf?

If guildwars 2 had monthly fee

in Guild Wars 2 Discussion

Posted by: avilo.1942

avilo.1942

99% of people would not have bought. Pretty obvious.

I officially rescind my opinion on S/D - D/P

in Thief

Posted by: avilo.1942

avilo.1942

Infiltrator’s strike alone makes for a unique playstyle that doesn’t rely on stealth. Sword/Dagger is amazing

More mobility to thief - change shadowstep

in Thief

Posted by: avilo.1942

avilo.1942

We have plenty of utility-related mobility, I’m fine with that. What I want is more weapon mobility, and that’s supposedly what we’re getting. At least, I hope.

They say that, but what they mean is they’re going to blanket nerf stealth because of QQers and then 1 yr from now they’ll add some buggy mobility to pistol pistol or something lol.

More mobility to thief - change shadowstep

in Thief

Posted by: avilo.1942

avilo.1942

Anet claims they want the thief to be more mobile than those speedy d/d elementalists.

Well, a lot of people already know sword #2 infiltrator’s strike is basically the best mobility for the thief in the game right now, and one of the best escapes as well.

Why not change the shadowstep utility to function like infiltrator’s strike from the sword? What i mean is right now infiltrator’s strike has 14 seconds for you to do your thing, so you can run around, fight, retreat, move forward, etc.

Shadowstep utility only has a 6 second period before you cannot shadow return. And it has a 50 second cooldown…

Why not make the utility have a shorter cooldown + longer time in between activation and being able to use shadow return? That is more mobility right there.

If anet is going to nerf stealth…and wants to up mobility…that’s an idea

ANET Dev's that represent Thieves?

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Posted by: avilo.1942

avilo.1942

Anet is nerfing thieves because of QQers that watched a few videos of some glass cannon noob thief 1 shotting upleveled people in WvW, and then this person comes to the forums, “omg thief is so easy to play, did you see that highlight reel where that guy 1 shotted that level 10 guy in wvw! stealth is so overpowered anet fix it for me please so i don’t have to learn how to play or use aoe or any of my other class mechanics!”

Then anet nerfs the thief because of lil johnny QQ who by the way, probably already has quit the thief after he realized it was a lot harder to play than simply pressing 3 buttons and getting insta-kills because the good players already know how to deal with stealth.

Stealth is the thief’s defense mechanic (one of them) considering the extremely low health pool.

So as is, it does seem that empty chair is a pretty accurate of a representation of the devs with regards to thieves.

Thieves should ignore block

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Posted by: avilo.1942

avilo.1942

Thieves should not ignore block. But anet should probably ignore thief QQers

@Balanced thief post-patch

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Posted by: avilo.1942

avilo.1942

Hopefully they do not cater to the bad players and go through with the nerf. A lot of people will legit quit the class.

No one wants to play a weaker Warrior.

Upcoming changes to stealth (SoTG)

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Posted by: avilo.1942

avilo.1942

I think what we’ve all learned here is when you have noobs/uninformed people that complain enough, the game company will give in to them and make the game easier for the bad players.

A lot of the thief QQers barely ever play thief, or they’ve only seen highlight reels of noob backstab thieves 1 shotting upleveled players in WvW.

Then you get on a thief for real and see if you mess up at all you insta-die from a sneeze unless you use your, you know, THIEF STEALTH MECHANIC, as your “defense.”

It will be disappointing if anet devs give in to whining rather than actually looking at the class objectively.

I know my gf and i will prob be switching classes if they nerf stealth, we played the thief because of the stealth, how fun it is, and because it’s different from the other classes.

But i guess since they’re trying to turn the thief into a weaker and worse Warrior, we’ll probably switch to mesmer or Ele which is about as mobile as a thief anyways lmao.

Hope they do not go through with catering to the bad players.

Upcoming changes to stealth (SoTG)

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Posted by: avilo.1942

avilo.1942

Good thing I just dropped my Shadow-Troll build and went back to CDBurst.
I’m on the fence about the change to Stealth, it could be exactly what is necessary to balance out the few remaining vestiges of “OP” that the Thief has.
(Shadowing an entire 5-man whilst simply spamming CnD every 4s to down someone without ever leaving Stealth for more than 1/2-1s was over the top. I’m sorry Troll Thieves, it is/was.)

More to the point, D/P Stealth sloots will still be able to do what they do best- there’s just no safety net to ease your fall if you kitten-up your Stealth rotation (*insert a clever comment about Risk/Return).

Personally, I’m running a D/D + SB build and I usually spend most of my time in SB anyway, relegating D/D to ONLY the Burst rotation (i.e. the downing of my target), then quickly back to SB while I wait on my cooldowns to come up.

I will say that 3s of Revealed for popping HiS is a tad steep- maybe a revitalized trait from BWE2 might be just what the Thief needs to compliment the surge in ‘No-Stealth’ builds. My suggestion:

(Shadow Arts, Adept Tier)
Veiled Assault/Shadow’s Protection
Gain 3s of Protection and Regeneration whenever you are Revealed.

Really though, fellow Thieves, this change will be inconsequential if you know your classes capabilities and deficiencies and compensate accordingly.

If you’re honestly telling us that 5 people don’t realize to use AOE to kill 1 thief that’s CnDering them…something is wrong with you.

Stealth is not a problem, it’s players whining and sucking at the game that’s a problem. The developers should not cater to this and nerf stealth because a bunch of bad players whine.

Stealth is a huge part of the thief class…otherwise what is the point…i’d play a warrior or guardian.

Reduce Revealed Debuff to 2s

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Posted by: avilo.1942

avilo.1942

If this goes through probably will re-roll as a new ele immediately. Did not get this game to play a thief that can’t stealth. Might as well play a warrior or another class if they are going to kill off the thief. Bai.

Upcoming changes to stealth (SoTG)

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Posted by: avilo.1942

avilo.1942

Did not watch “sotg” but this is a big joke right? What’s the point of playing a thief if they are going to basically kill stealth? Guess it’s time to re-roll another class.

Developers going full…you know what.

Chain stealth had little to no impact on tpvp. This is purely in response to WvW.

Sounds incredibly dumb. Seems like they’re catering to whiners who cry about thieves but are perfectly happy with 20+k HP warriors that can faceroll things without stealth.

Stealth is a huge part of the thief class. It would be incredibly asanine to make it worse, especially with a revealed debuff.

If they ever did that (which i doubt they will go through on) then thieves would need a massive armor boost or something else in return…which just makes it too similar to other classes…

I don’t keep up with tPvP or w/e pvp because gw2 pvp is basically non-existent as an e-sport, but wvw is purely for fun isn’t it?

Upcoming changes to stealth (SoTG)

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Posted by: avilo.1942

avilo.1942

Did not watch “sotg” but this is a big joke right? What’s the point of playing a thief if they are going to basically kill stealth? Guess it’s time to re-roll another class.

Developers going full…you know what.

Balancing - Please looking into fixing IS

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Posted by: avilo.1942

avilo.1942

Infiltrator strike is fine. Very fun ability. It’s hilarious watching 10 people chase you and then shadow stepping behind them all

Only 1 time in WvW have i ever encountered a smart group of people that had a few people camp the obvious white shadow return circle

As for anything else…the thief is the master of mobility. Every noob comes onto these forums to complain about stealth, now you’re complaining about the thief’s speed?

What’s next, “omg plz anet mesmer shouldn’t be able to use illusions; omg anet warrior too much hp; omg anet ranger should not have pet; omg anet guardian shouldn’t be able to block; omg anet elementalist should not cast spells.”

Seriously.

But, since you did bring up something sword related, you might as well alert them that Flanking Strike AI still needs some work!

The thief and its gameplay - Your feedback [Merged]

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Posted by: avilo.1942

avilo.1942

Oh, and also make blinds more useful in dungeons and usable vs more enemies. I started out as a guardian, and when I started my thief and started to do dungeons I was surprised blinds were utterly useless against some mobs/bosses/champs.

Whereas on my guard I can have a bajillion different ways to block, as well as a few blinds. You’d think the thief would be the master of making their opponent miss them -_-

The thief and its gameplay - Your feedback [Merged]

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Posted by: avilo.1942

avilo.1942

New-ish player here, but I will say you can’t nerf an ability a straight up 50%, that’s not a good way to balance something. Speaking of dancing daggers, it would have been much better to keep it the damage it was and simply nerf the bounce damage.

So, the first dagger hits the initial target for full pre-nerf damage, and each consecutive target takes less damage, going from 75% to 50% to 25% (total damage on each of the next hits).

That way it sword/dagger thieves still have a somewhat viable burst damage, and it remains strong for the 4 init cost.

Ah…speaking of sword and dagger…can you fix flanking strike. It’s very buggy and does not keep your character on the opponent. I know it’s possible to fix this because look at enemies in the game like pirates and one of the bosses in honor of the waves dungeon…they land their flanking strikes perfect almost every time lol.