this skill always seemed to work fine for me also before patch, never noticed it was bugged.
I mean, Wells, yeah, DS, k.
But then main weapon Dagger? I mean, Dagger traits are in Blood Magic :|
Main weapon Axe? That sounds like 0 damage.
Offhand weapon – no clue. All of them are more condition based.
What do I do
you put 30 point in spite,
this to increase your might.
then you put 25 points into curses,
go to a dummy and start the rehearses
then you put 15 points into reaping,
its the crits that cause eternal sleeping.
now you get yourself a build with a dagger and an axe,
i know staff is better but the invulnerability stacks.
its kinda funny that the only mode they do have and the whole free tournament system leaves many people frustrated and those are especially the new players and the guildless people i’m talking about. people didn’t like it when i said expect to have a 85% lossing streak when you join a pug.. and told me to stop crying but that’s just how it is..got my champion title so i ll stay far away from this trainwreck at peakhours.
i played mmorpgs since ultima online back in 2001 and these free tournaments with a pug is prob one of the worst terribad pvp experience i had in over a decade..its not only the fact of being farmed but also the conversations that follow. a lot of these "good"people act all elite and like total smugs and start to use profanity or want to lecture you when you dare to say anything after the match.
if its just points youre after there a few golden rules.
die as lill as possible everytime you re up against 2 or 3 vs 1 or any
possible situation you cant win dont risk it. dieing = downtime on point gain.
run away a lot if needed.
wait for the enemy zerg to cap a point but stay far away when they leave you cap it right back netting you 20 points.
try to take out undefended points as much as possible avoid the zerg once the initial mass battle is over its not worth it anymore
keep a close eye out on boss monsters
if at start zerg is moving to boss in foefire go with them 25 points aint that bad
in forst map dont wait around for the first point to be capped run straight to boss mob 25 points is better then 10
go out of your way to res people when you see downed players.
be mobile get a perm scource of swiftness if possible slow pokes finish last in this game
and very very important learn how to tag people by tagging i mean when you see someone downed and you barely contributed to the kill run to him and get some hits in when you get like 3k of damage on someone you get the full score for practicly no work.. tag till you get 3k then let others deal with the corpse and be off on your next conquest…
dont ever stomp if you barely did any damage to the player that will net you 0 points hitting them a few times net you full points.
thats just how the system works be smart work with your eyes so in short.
- undefended points cap and stick with it till you get 20
- learn how to tag
- avoid battles you cant win
- res people ( there is a hidden res point timer tho think its 30 seconds for the same person)
- bosses that give 25 points
- perm scource of swiftnes be fast
- manage time/point correctly sometimes its not worth it to stay with a point
if theres better stuf to do just neutralize is and go off to the boss mob for good points - if you see multiple enemies down dont stomp them just get a few hits (3k golden rule) in on all of them for mass points and then go do other stuf like neutralize a node.
(edited by barti.7685)
i made the movie on my necro to show them what happened when bladetrail hits 4+ targets and in all honesty im glad it was nerfed. getting hit for 23k damage by bladetrail was clearly not intended.. glad its fixed.
You mean that showing off in the mists isn’t enough?
with only 3 people in the whole zone seeing it ?
NO.
barti.7685 mate you sad you are necro. You are long ranged. Guess what. Thiefs to do serius damage needs to come close range most of the times..
Ok dude, Hammer: Mighty bow (range 300)
Zelots embrace (immobilize)
Ring of warding (preventign you from run away.Sword: Flashing blade (teleport to your target)
Zealot’s defense (range 600)Scepter: Chains of light (immobilize) (range 900)
Smite (range 1200) Damage 3705Shield + other "no damage take skills)
A pain in the but ( my personal skill)Great sword
Leap of faith (range 600)
Wirling wrath (range 600)
Binding blade ( pulls your foe to you )(range 600)Utility skills………….. TON of usefull skills 1 of them
judges Intervention
teleport to your foe + burn all foes around
wow and they use all that at the same time are they closely related to mariliths guardians because in your world they seem to be all carrying 6 weapons at the same time with them and 8 utility skills too ?
and you dont have bow to get out of immobilize that puts you what 900 yard aways from him or shadowstep or infiltrator strike or withdraw or dagger storm or roll for initiative. i really feel bad for thiefs.. they seem so immobile and slow even guardians seem to be outrunning them now.
i really feel bad for you thiefs most nerfed class in the game but what do i know im just an overpowered necromancer who attacks stuf from 900 yards away.. its not like you can do that..
you know instantly shadowstep to someone and then open up with an 18k burst no only necromancers can do that. necromancers most overpowered class in the game..
seems youre wrong it seems to regen a lot more even in combat somehow.. it def does regen up after a fight in the mists
He shouldnt have a job. I cant feel sorry for him. I’m done with GW2 if he is at the wheel of class design and gives excuses like this. He could have come to us days before hand and discussed his vision and time table for the class, not pray we didnt notice and come only when he was called out.
Thats basically his MO, stealth things in (like our short bow nerf) and then not own up to them until the community calls him out on it.
that seems to be the general mo of gw2 not just his.. good example was necromancers and there deathshroud and the trait line that suggested it increased deathshroud lifepool but really didnt so people got a trait line that only give critical hit damage and nothing else.. instead of 2 things..
only when someone did some tests on the necromancer forum and showed it didnt work they confessed it was broken and not working as intended.. and 2 weeks later it got fixed in this major patch
maybe you should take such an aproach too.. it seemed to work. do the work for them i mean..
barti.7685
No it’s not!
Guardian have a lot of teleport to you skills
a lot of immobilize skills and long rage skills. I really don’t think you ever played 1.
guardians have teleport skills now ? i know of 1 immobilize the chain one and the dome they can put over you to keep you trapped for what 5 seconds ? long range skills i asume you mean those balls they shoot with there sceptre that travel at space velocity speed and you can outwalk ? am i really that oblivious about guardians or is he ? i never ever had a prolem outrunning guardians on my necromancer and thats like the 2nd slowest class in the game..
to me it seems you have lill concept of how this game works..
i play a necromancer as main, and our class is riddled with broken bugs and trait lines too so i know how you feel i also played the hunter class just to see or it was really that bad like everyone said..
and came to the conclusion it pretty much was and you people have a just reason to complain..
having a dev making promisses like that and then don’t deliver is just sad, i feel for the class and for the people who had high expectations..
Now when you cast Dark Path you can’t leave death shroud during it’s cast time or it cancels the skill. Well, I guess that was kind of a bug. But funny as a Dev used that tactic in a post not too long ago
Leaving DS always canceled spells you were still casting. Leaving DS never cancelled spells in flight. Very different things, there.
Nothing broke there, you’re being paranoid. It still works fine, you’re just leaving death shroud too early.
Yeah, noticed this too. Made me smile.
The only thing Anet are good at is trolling their necro playerbase, well maybe two things actually.. being clueless about their own game as well.You too.
I can second that, this still works.
lot of text lill change i can tell you one thing tho.. bloodfiend healing is pretty good now 574 that doesnt scale with healing for every time he attacks thats not bad thats not bad at all
also dark path seems faster the hand.. could be my imagination and wishful thinking tho. but since they made the staf animation faster.. it wouldnt suprise me this would be a lucky fix too and it got 33% faster.
I believe they made Spectral Grasp faster, not Necrotic Grasp?
Also, mine heals for 614, so it must scale with something or there some other effect in play?
ah thought they made the staff animation faster since that shares animation with dark path same hand .. ah well the pet doesnt scale iwith anything with me tho maybe you got inflated lvl 80 stats with gear.. i dunno switching to cleric amulet didnt increase the health it gave to me tho nor did bloodthirst.
Of course we are speaking about skilled people, noobs die no mater what changes are made or will be made.
But until now there still was a way to actually kill a guardian. Now… o dear lord… a Thief against a guardian now can say a prayer and die.
plz tell me this is a troll..
I’m sure that guardian that will instakill you defending that point will just outrun you and kill you on the spot without you being able to do anything.. with his massive burst dps !!
a skilled player lol.. if you even think you can actually die against a bunker guardian as a thief the slowest turtle class in the game vs the most mobile and fastest class in the game with 3~5 escapes.. then its you who are the unskilled player here this will only happen if said guardian is beating on you while you are taking a shower and brush your teeth..
overall pretty mixed feelings about it just need some sleep and when i wake up tomorrow ill really see the impact it had.
Can someone explain what they mean here about the blood fiend? “and its attack now heals the necromancer for 200% of its previous heal.”
just means it got 200% better healing so normally it gives like 258 now it gives like.. 550 should be 516 but im not complaining.. it still competes with 2 other really strong healing spells tho. but for pve this one should be nice.
lot of text lill change i can tell you one thing tho.. bloodfiend healing is pretty good now 574 that doesnt scale with healing for every time he attacks thats not bad thats not bad at all
also dark path seems faster the hand.. could be my imagination and wishful thinking tho. but since they made the staf animation faster.. it wouldnt suprise me this would be a lucky fix too and it got 33% faster.
Im actually doing quite well against certain setups with this build, and from my experience the WoB on revive actually does the upfront burst heal
and upon looking at the well of protection trait, you are right, i didn’t know WoP also applies protection to allies as well, gonna incorporate that
hmm its only 3 seconds tho screw protection ;D, i tried what you did also make a build mainly focused on healing and ressing went pretty good in spvp ritual of life is simply awesome imo
think i used a 30 blood 10 dm 10 soulreaping build in there. stability is very important in builds like this to land your life transfer res people with stability and stomping sometimes the best way to help your team is not by healing them or ressing them but to take a threat away as soon as its down
consider taking up signet of undeath raising up to 3 people can be a game changer even with the long cooldown its def worth it.
oh yea life transfer is really good also it heals anyone near you for 9×292 hp
(edited by barti.7685)
i tried the build today not a big fan of conditions but must admit the build is not bad
the major flaws of the build is the hp and mobility imo. yes you have warhorn 2 but 10 sec swiftness every 30 seconds isnt really a great way of mobility and almost every class can choose to disengage from you because of the lack of speed and 20k hp with rabit amulet 25k with the other one but lacking serious toughness then to soak up damage will leave you vulnerable if you dont bring your A game.
would say its a decent build but very advanced and very micro sensetive
boon duration regen/blood is power
condi stacking
condi management through putrid/plague signet or consume conditions
poison management
pet skill
staff marks
weapon switching and condi combos
its by far not the build that rules them all tho and not for the new players imo
it takes a pretty vast knowledge to do it all perfectly.
(edited by barti.7685)
I believe its bugged and the actual combo field isn’t where the wall is but at the base of the feet of the necro where he/she had cast it.
yep its exactly like that to test it put up a spectral wall and blow up your minions as soon as you summoned them that should work for chaos armor
yes flesh golem is the exception to the pets that is that it actually regens out of combat and is actually usefull too.
3 to 4 hours to upload a movie to youtube how big is this movie ?
most active with most spammable skills would be a spectral focused necro with staff and dagger focus. skills spectral wall spectral grasp and spectral walk all wich have relative short cooldowns to have 1 more pretty short cooldown skill you can go with flesh golem as elite. get 20 in curses so you can take spectral atunement and the step to 25 curses isnt far then.. for the rest its a build focused on power and high crit. with some defensive measures from staff 10 in deathmagic for greater marks.
good guide
you kinda forgot to mention that entering a free tpvp at peak times will results in getting stomped 85% of the times you enter tho leaving you very frustrated to say the least but apart from that yea thats how it should work.
na staff is perfectly viable for power builds also the mark of blood also gives you and your allies regen and frost is universal the auto atk damage aint that bad and transfer conditions is always a good thing.. oh yea fear is nice too !
The main problem with minions right now is that everytime you want them to attack something they just sit there in a circle around a campfire laughing and singing hippie songs and getting stoned.. and don’t respond at all when you tell them to go to work
i fixed that for you sir.
(edited by barti.7685)
@barti
i was just going to suggest the same idea. i have used a minion based build where my minions would attack and give me health. I could care less what they were hitting although, if they all attacked the same target it would be a quick death for that person with the 30% increase in damage from power tree. The key to that build was just to keep that health siphon flowing. 78 from minion attacks, 38 with the 50% extra from my attacks (damage from wells also give 38 per tick), and if i subbed a well for a minion and had the 30 points for GM wells trait it would also be an additional 42 on well ticks.
Basically drop well of suffering and focus your minions and you have a lot of health comming at you, nevermind using staff #2 for the actual regen buff. I would be sporting a cleric amulet with this build too. Basically i hit like a wet noodle but if you ignored my pets people died. I was also really hard to kill 2v1 and 3v1 would usually be what would happen to me when they realized i was a pain in the kitten
I never consider this to be OP though…. considering wells/minions are extremely situational and not always working out how you planned. If i got caught with everything dead or moa’d it be over.
If its a variation of the 20/0/20/20/0 split build then i’m not gonna be surprised. it works and there are slight variations here and there but its just another vampire build that can work really well, but once you have someone with half a brain who knows to get rid of pets or just to not stand in the circles… kinda falls apart. Everyone has heard the arguements against the build various times.
Still would like to see the video though. For all i know it could be something completely different, but like an above poster said its most like another variation of a powerbuild. If it works for you then more power to you.
yea like that maybe a bit of power to increase damage of minions i played like that a while too but its far from op its exactly like you said you hit like a wet noodle with 4% crit. just takes some aoe damage or moa or an elementalis or any other class who knows how to burst and its byebye pets and hello mushroom mode.
but yea it could be something completely different so lets see what happens love to see this op build.
moa and regen sounds like a minion build based on healing where he let his pets do the damage that heals him and relies on well of darkness and well of blood to be invincible for 5 seconds.. with cleric ofr other healing amulet.. meh if its a build like that im gonna laugh..
I know this is the necromancer forum but really a month old thread.. ?
had a free t pvp match ones agaisnt 5 mesmers all from the same guild and all had basicly the same name with 1 minor difference.
its great fun when youre up against 25 enemies at the same time all spamming 8k magestrikes
the most annoying thing about the clones for me is that no matter how much swiftness you stack you cant seem to outrun them.. there fricking everywhere they slide through walls they fly in the air they hide in the ground.. heck there even ninjaing on the roof.. i wish my necro pet ai was like that
mug 1k~2k damage crit
fix thief stealth time its impossible to react when the thief already casted 3 abilities within 0.5 second and then he pops up on your screen
fix air runes and lighting runes
make it so that a thief is forced to wave at you for 2 seconds before he can use steal range can increased to 950 then
I have played about 700 spvp games but have never played tpvp because due to my life/work situation I can’t work with organized teams, I can only join as a single. There is no point in joining tpvp as a single if you are matched against organized teams.
On the hotjoin spvp front, I keep hearing that making it 5v5 will somehow magically fix the zerg mentality in this format. I disagree. I have played in spvp where there are fewer people but the zerg mentality continues. Its not due to numbers but a lack of comunication. If anything 8v8 increases the stratigic possibilities in hotjoin.
I think devs have got it right with the 8v8 (its fun) but we need more game formats, not just conquest. Obviously tpvp would be more attractive to single join players if queues were separated, but I am fine with one spvp being for non-guild/group players or the very brave and spvp being for people with no friends (like me). However, if the tpvp queue was split into single/group I would of course also play tpvp.
2000 games here(yea im taking a break now) and I think you are right about the zerg mentality of people in 8vs8 and that it wont change its indeed the lack of communication and if someone says something in team chat noone replies..
truth be told its not the 8 vs 8 or the whole spvp thing that promotes zerging its more the lame glory system that is in place that really rewards the zerg. 8 people easily overrun 1 or 2 people and you get basicly the same points for a lot less risk as a good 1 on 1 or 1 vs 2
its basicly just playing pacman where the people are the lill points and the capture points are the big powerpills and the bosses are the fruit that spawn in the center at random times .
shadowfiend and bonefiend are both not really worth it its always good to have shadowwalk in your build for a stunbreaker/teleport to loose people add that with the flesh wurm teleport and you got yourself a toon that can get out of almost any sticky situation
i dont really see why the build is called the kamikaze build tho.. there was a build here before that was called the bomb build and that focused on deathnova and power to get 3~5k damage when you go down.. now thats kamkaze jsut having boneminions explode isnt really kamikaze.. since you re not going down in flames to reach a high as possible damage count. this seems more like the average mm build that makes sense to most people.
also boneminions ai is indeed fickle and they barely ever explode where you want them.. so might as well consider well of blood for the aoe ret aura
(edited by barti.7685)
well armor gets really pretty at 50.. i got 40 today and the amor is not that good looking imo at 50 it gets nice with the molten gear but yea i dont have the stomach to get another 500k glory with a system that rewards you 10 glory for a cap and 15 for a kill..
ah ok my bad then necros are indeed in a ship of their own then yea.. altho having played necro for quite a bit there s barely any down battle i loose vs any class tho when im specced power that is once the poison field is there it beats most downed state vs battles.. except ofc the warriors..
so it isnt all that bad.
necros can be pretty powerful ressers made a movie about it
if you want to see it for yourself
I want to take a moment to discuss the vast discrepancy in base HP between the various professions. At level 80 that would be.
18372 for Warriors and Necromancers
15082 for Engineers, Rangers and Mesmers
10805 for Thieves, Elementalists and Guardians.
hp means nothing when you got bunkers who can hold off 3 to 4 people beating on it
guardians are well known for this but the list also include elementalist and engineeers
these are the classes with the lowest hp yet they seem overpowered in what they do. if anthing the other classes need more hp.
hey gamefreak and berullos thanks for the replies
I think necromancer can give some support the problem is people dont stay in your well to benefit fully from it thats what kinda sucks i dont have protection on my wells tho its all juzst healing resoration and life transfer i use to heal. and abou the buffs yea youre right we only bring healing mostly maybe some protection we miss the good buffs tho still pure as a resser we can compete with everyone .. except maybe guardians i think you can say elementalist but mist form every 75 seconds i rather have my doublefear x4 in that time.
and deathshroud res thats indeed a good idea the biggest disadvantage from deathshroud res is that you dont regen on your ritual of life first full heal and the ticks after but indeed on some ocasions deathshroud res was really a much better option i agree with you there i just dont know how to macro the thing.
support movie showcasing support spec i came up with to annoy the zerg in spvp(since that one is almost on page 2 now and don’t want to bump it up i put this in another thread)
what you can expect :
big crits = No
short burst fights = nope
1 vs 2 = no
1 vs 3 = no don’t be silly now
1 vs 4 = .. I wish we’re in the necro forum here and it’s spvp and tpvp
25 bleed stacks = no
lots of ressing = yes
supporting others = yes
bit of atrition = yea !
dont expect that many comments because i guess support necros are a pretty boring breed(and i know i prommised that i stopped making movies but that was only for pvp movies i don’t consider this a pvp movie )
Am I the only one who is worried about 5 pages of changes in the first big or 2nd patch in a new so revolutionary mmorpg ?
i read it and agree with you
WTF it’s your friend man you should be happy he got such nice stats.. instead your just jalous if your friend whoonly got whites and blues
you should help him get greens thats what friends do..
if nothing big happens on nov 15 im out too. i bought the 2 most overhyped games this year and 2 times it turns out to be a complete trainwrack..
i’ll learn my lesson tho next time i just wait a month or so before stepping into anyting.
it does work just hit return to the mist when they are about to stomp you they won’t get the stomp espcially if you got your game installed on a fast ssd disk the load time is so fast they wont even know what hit them.
to op i’m in the same boat you are but you do get one thing what the pve crowd doesnt have and thats a nice shiny title also bags you get from pvp wich isnt bad.. almost rank 40 hoping for a new set of bags before i drop kick this game out of the window.
how squishy is it how many hp?
2745 armor just standing 3145 while ressing someone also 21.372 hp this might not be 30k hp but do consider your healing specced your regen will hit on you for 280 each tick this will get higher if you rack up some kills also your well of blood will initial heal you for 6463 with 641 ticks x10 if you re getting good in ressing you get a free well for a res has an internal cooldown tho i think its around 30 sec internal cooldown reapers mark got an internal coodown also but its not that noticable imo
Since i’m a bit tired of the buggy way necromancers are atm and i still needed 45k glory to get to rank 40 i decided to try to make a build that gives me the greatest pleasure in spvp and that is to annoy the zerg to no end.
But how to annoy the zerg you ask ?.. well the best way to annoy the zerg is to deny them their zerg kills. It was hit and miss for a bit but i found out that a necromancer can be a pretty good resser of people and that and healing is what this build does best. it’s also a pretty good atrition fighter with well of blood well of darkness that i switch out or spectral wall.
the main focus of this build is mark of revival doom and reapers mark and signet of the undeath all these things paired with runes of mercy makes for some really nice ressing.
the build is on the other side focused on healing with cleric amulet and 30 bloodmagic wich include ritual of life, life siphon, and well reduction time.
10 deathmagic for greater mark
and 30 soul reaping for stability spectral skills 20% off mark of revival and stability(altho soul reaping is bugged i still like my stability a lot for stomping and ressing when needed )
for skills i took signet of undeath, spectral walk, and i switch out the last skill for plague signet spectrall wall or well of darkness as elite i prefer lich form myself with lich form you can actually kill stuf + it gives you lasting stability when you go out of form plague form has its use tho but condition damage on this build is about 0 and cleric amulet gives power. and yes i know plague form can annoy the zerg too with blind spam :P
weapon dagger/warhorn,staff
warhorn + spectral walk is infinite swiftness as a medic you got to reach the wounded asap, the interupt can be nice too when you got a rogue stabbing your back or any oher class harassing you..
it’s not an easy build and it will require some dagger switching to get some kill counts for points but i like the build a lot the pleasure of denying 3+ people their zerg frag and the suprise from people who are downed and then 2 sec later there raised without anyone in sight is priceless
http://gw2skills.net/editor/?fQAQNBmQDbESLcPUTajhPBIV45pHdT+4UPg/9zB;ToAgzUHZOSck9I3RyjWbMAZ3A
that’s the build
if any more interest i’ll get a video up showcasing the build in action.
(edited by barti.7685)
the good thing about this: since soul reaping is confirmed to be even more useless, i now have again 15 trait points left to spend
if i would only know what to pick with them… some bugged traits or some weak traits?
i would go for the strong traits.. oh wait..
ALtho i’m not a big fan of conditions i liked the movie i really loved the first song.
im in the progress of making a support necro movie and personally for tpvp and spvp the only thing i do i would go another route. the lack of stability is really hard on support class like a necro without any innate stability especially for stomping and life transfer ressing but i got another talent that helps me with ressing.
I don’t spec anything in curses myself i think its a useless tree for support necros.. fury does nothing chilling darkness is kinda meh and the placed wells are just as good as normal wells once you get a bit of practice with wells. i would either spec into soul reaping for stability and mark of revival or more into deathmagic to get more toughness and boon duration wich will go restoration and every other buff you toss out with some boonstacking and the right runes you can make mark of blood heal for 2400+
oh and also try to chill out a bit dont take everything that people have to critizise personal.. its just a game afterall.