How can you say what thieves will be like after the patch until the patch actually happens and people play quite a bit. This is, in fact, a qq thread.
If 3 of my team are at mid and 1 at close and the 3 mid are already getting pwned(dead and downed icons) I prefer not to run there to also get killed(not being able to do anything useful). Instead might be better to get to far point.
Anf if you 1 vs. 1 someone at far it also is not that bad… I mean there still are 4 left on each team. So no problem. Problem if you cap the empty point of course and others are fighting somewhere else and the enemy has 1 more guy there.
I really like to decap(cause this happens so fast and capping takes much longer) with CCing bunker guardian out of the point. Then a long fight were he can’t take the point back.
Close point is ours… so this should be win if others get mid or mit stays uncapped cause fighting there…. and since it is 1 vs. 1 at far point not a big problem(of course if kille enemies respawn it will but then again they are missing at mid or somewhere else).
What if you cant even put the point into neutral? I have seen people go to the far point to start and they can’t even get the bunker to evade off the point enough to neutralize it. Also, if you have a home point bunker and they have a home point bunker at the start and they don’t send some one to contest your home point you are automatically putting your team at a disadvantage in the middle because they have four players to send there and you have three. At even skill levels a uneven fight is disastrous and ends quickly. Winning conquest is usually about forcing as many uneven fights as possible and making rotations to defend points you own. Since solo q is so unorganized to begin with you can quickly see that trying to work with 3 little armies is generally not a good idea in that kind of chaotic environment. Most w/l in solo q have very little to do with the player’s pew pew abilites in a fight but whehter they undersand the right strategies and rotations.
(edited by brannigan.9831)
If they got rid of hotjoins I would be ok with it. Otherwise it just will increase the queue times for rated queues.
Classes are not balanced. And the matchmaker often makes teams where 1 teams just loses because it has 3 or 4 of one class and can’t do anything cause more than 1 is bad(missing slots for more usefull classes). Or just the other way round: 4 or 5 of one OP class.
This is much more a problem than glory rank or stuff like that.
Had three thieves on my teams a couple of times the other night versus more balanced comps and the matches were unwinnable at anything close to even skill levels. With all the aoe in this game thieves just get worn down too quickly in team fights plus most thieves are used to playing a certain way and can’t adjust to having to play otherwise due to multiple thieves on a team ie helping more in team fights and roaming less. Not sure what the fix is for it though.
You will die a lot as burst guaridan as well. If you don’t like dieing a lot don’t play burst. Also, guardian burst is very unforgiving. I just don’t see it myself. In a world with equal skill level players I am just not in love with DPS guards in spvp. Sure you can pew pew bads all day but most good players will be able to avoid your burst rotations or enough of it. It doesn’t matter if you can burst for 20,000k if it can be avoided fairly easily most of the time.
There is a lot of vitrol in that post and that’s why a conversation wouldn’t work. I believe they know the class because only they know what direction and concept they want the profession to go. It’s pretty presumptuous to say they don’t know, don’t care and don’t want the class just because it doesn’t work the way players envision it.
So the devs can’t ignore any useless posts and have a conversation with the many people who would be civil? Or maybe it would hurt there feelings to read bad stuff? I mean it its not like they are doing a job or anything we wouldn’t want there feelings hurt! I don’t know how old you are or how long you have been playing MMORPGs but most Devs/game companies have moved beyond my way is the high way 100% and work with there player bases collaboratively. That doesn’t mean they should re-design every class based on the whims of the player-base but to act like Father’s knows best 100% I don’t buy it and never will buy it. The fact of the matter is these guys have demanding jobs and they can’t know as much about how a Guardian plays as an actual Guardian players with hundreds or thousands of hours in. They don’t have the time to play the game that much. So in a lot of cases they think a class plays like x in a certain situation(becuase it looks like that on paper) when in fact it plays like y really. (reality > then on paper). There is no substitute for playing extensively when it comes to understand a class. Nothing else comes close.
(edited by brannigan.9831)
Not even talking about Freecapping, or playing storm when your team lost mid..
Talking about 1 3 1 split in soloque; it’s a terrible idea.
Yet it happens all the time and they will yell at you if you try to correct them. I have found if you pay attention to the the guy who went to the far point solo to start off the match and died he will continue to do it all match even if he dies over and over and never accomplishes anything. As scary as it sounds conquest is too complicated for a lot of brain dead solo q pew pew enthusiasts. 1-3-1 is death strategy in solo q.
Its not the collaborative development that is the problem. Its A-nets super incremental approach to balance. They are afraid to ever do anything bold. That has nothing to do with collaborative development. Many games have used collaborative development and many of them had no problems nerfing the heck out of things when it was warranted: Dark Age of Camelot, Warhammer, and Rift to name three.
The only thing we need is a smarter system that divides the 10 players selected for a match onto the two teams in a way that makes them as close to possible in rating. If we can increase the popularity of spvp then maybe we can look at other ways but first things first. Otherwise you are looking at intolerable queues. Intolerable to me would be greater then 10 minutes consistently.