Considering most games involve pick up teams who is team captain exactly? Some random noob half the time who may know almost nothing about the game. Never mind the other flaws that have been pointed out already. Also, this sounds like something code intensive that even if they wanted to put in would be target date sometime in 2015. This game has so many needs before this sort of nonsense could ever be considered.
What sucks about one dishonor stack some idiot going to give you grief or something? Seriously the dishonor system is ridiculously light isn’t it three disconnects in 72 hours or something to get banned? It seems to me you would have to be exceedingly unlucky to get disconnected 3 times in three days where you can’t get back in before the match ended. If your connection is that bad don’t play rated and in most cases it is your connection if you are getting disconnected that often.
This is one of the things the new system is supposed to address I believe. People will be tiered and you will get better rewards for being in a higher tier.
The fact that they removed all this stuff before the new reward system is in place shows you the total lack of respect or at the very least the lack of thought/effort they have for pvp players because there was zero real reason to do it now. They just decided to.
Guardian’s have one role they perform well support bunker and you wan’t to nerf that? They need significant boosts elsewhere then.
Who cares it’s just aesthetics.
More PvE=more players=more esports
Seems legit
This game will never be e-sports. E-sports to me means people forming teams and your average pve player has no interest in that. What we will see from all this nonsense is a moderate uptick in pvp participation which will decrease over time as pve players find out it much easier to obtain things through pve and WvWvW and they get tired of being rickrolled by superior players. It’s not even going to work meaningfully the scam they are pulling it will earn them a few short term $$$$$. It’s ok though most people with a brain don’t play this game much or at all any more.
GS isn’t a great weapon but against good players it’s no worse then Hammer because you will rarely land the best Hammer attack either. I can’t remember the last time I was immobolized or Banished by a hammer user in spvp. Since I like the easy retaliation and blind and binding blade and like two handers I still use GS. FYI, binding blade is not hard to land at all you can kind of queue it up and then use it a few seconds later to make sure you pull people. Stunning Styles one of the best guardian players I’ve ever seen was/is a GS user. Not sure if he still plays. For spvp at least people are exaggerating how bad it is.
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players who talk crap to their teamates or opponent wont see it coming when i put them to my block list which i look at everygame if they are in my team so i can intentionally try to lose the match and see them rage in chat lol
Yes and screw over 3 other people. Maybe you could just block the person instead and try to win that seems like the more sane thing to do. As long as the guy bad mouthing you is trying his best to win what you claim to do here is even worse behavior because you are punishing 3 people who had no part in anything with a loss. Imo, people need to grow up and learn what ignore is for and how to just laugh off idiots not just claim they do.
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Pets should count as part of 1 player. Necro + Minions equals one player.
Someone mentioned every class has at least one class they are guaranteed to be able to kill 1v1. At equal skill level, not counting any seriously underpowered classes, what class can Guardians beat most of the time? Not crying or anything because Guards are strong in a team sense but really to me they are a poor 1v1 class at equal skill level.
It’s not unfair at all. It’s not like you get one dishonored and banned. Isn’t it three over a couple of days? And if you can get back int finish the match it won’t count as dishonored even though you weren’t logged in for 98% of the match. If your connection is that bad that you disconnected so much that you missed the end of three matches in a couple day period you deserve it for insisting on playing rated with bad internet.
I really feel that for solo queue at least starting MMR is one of the biggest fixable problems. Imo, true noobs start out way too high. I know when I started playing even though I was good at killing people I really knew very little about conquest and things like rezzing and stomping.
My thoughts are that I find it unbelievable they can keep trying to fix Healing Breeze and never get close to making it useful.
Its a learn to play issue and it kind of funny that OP find it to be an old mans weapon. If we use the OP logi, old people which have slower reflexes and worse eye to hand coordination should be the ones complaining since the weapon actually demands higher awareness and more proactive gameplay to be effective.
Nothing wrong with the hammer at all, it just has a higher skillcap compared to our other weapons and some people just dont have the patience to get there.
With that said i would like to se some QoL (not to be confused with quality of weapon) changes that would make it aesthetically more attractive. Removing one symbol tick and fasten up the third step and ofc moving while placing RoW and the less skilled might find it more attractive.
In spvp hammer is way too slow there is no way around it. I personally don’t care about any other part of the game. I faced a few hammer guards last night in spvp they didnt land one banish on me and certainly not that auto attack that gives symbol. There are many aspects to this game and points can be valid in one aspect but not another.
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It is supposed to be worthless now. It was op crap. Also, what does your leaderboard rank have to do with anything. If anything it shows you rode this op ability hard and you are even more biased trying to save it.
As current rank 3 on the solo q leaderboard, I agree with this post
Why is your rank on the leaderboard germane here at all? People need to get over the idea that being good at this game somehow equals sound judgement on its merits or some kind of intelligence above the average player. This could be the worst game in the world and there would still be players very good at it. These types of threads are useless really one way or another. These guys are professionals that get paid to do there jobs. Not sure why you, the paying customer, feels the need to tell them how great they did as some counter point to criticism they get. I will never understand it really although I have the sneaky suspicion the idea here is for people to pat themselves on the back and say really I am quite a good sensible fellow look at me throwing boquets the devs way I am so understanding! If I was a dev what would make me happy is making a game with very popular pvp and turning that into more money/ a better job/ sense of satisfaction. Not this boot licking nonsense.
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Right now you have a bunch of people playing team arena that do not care whether they win or not most of the time because they are still getting better rewards then playing solo queue and winning half of the time just by winning in team queue at an abysmal percentage. It also leads to a very low quality of match more often then not. Am I the only person that thinks the idea of solo queueing for TEAM arena is a weird one to begin with? It is a total myth that people care more about winning and know the conquest format better in team arean precisely because of all these newbie pvp players queuing solo for team arena to get better rewards over time regardless of how good you are anyone can win 25% of there games or so.
Indeed but soloq leaderboard depends on luck.
Of course it relies on a fair amount of luck how could it not? The idea is that over-time the luck element basically evens out for everyone. The actually matchmaking is rock solid I’ll fight all day with anyone that thinks otherwise. Given the relatively small player population how can you do it much better then looking at a ratings range, grabbing the ten closest people available at the moment in that range, and then putting them on to two teams in a way that makes the ratings close as possible. People need to understand how this works because imo there is a lot of ignorance on this subject.
These are all valid points. Don’t expect them to address any of this any time soon. They don’t have the resources and pvp isn’t that popular. They will never say it but that is obviously the case because these points have been brought up many times and are 100% valid and the Devs really are not stupid people as much as we knock them. Complete lack of resources.
I would admit that the staff as a whole isn’t amazing. But what it does offer is some nice control/boons. With regards to the auto-attack – it is the ultimate WvWvW skill. If you are zerg training (not something I encourage) you can tag everything with a pulse and reap the benefits. Its meant to offer a little widespread damage to a weapon that is otherwise support focused.
Yes, staff is mediocre as hell. It’s only probably the best over-all spvp and WvWvW weapon a Guardian had for most of the builds that are actually effective. Otherwise its complete garbage. We all know the only thing really important in this game is fractal grinding. Semi-apology for all the sarcasm I am ladling on but seriously this game is much more then about pve for many people. Staff is a pvp weapon and it is awesome there.
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I’d like to see this with a player that isn’t below average; aka, 56%+ winrate.
Someone with a 56% win rate since the leaderboard wipe would probably be ensconced in the top 50 if they played a lot. I can pretty confidently say you probably don’t have a 56% win rate since the matchmaking changes and wipe unless you have played a very small amount of games. The winning percentages shown still take into account the bloated w/l records from before the changes. Just because you have a greater then 56% win percentage doesn’t mean you have been winning 56% of the time since November 26th. Anything around 50% is where the vast majority of people should be even you wannabe pros. It’s how its designed to be.
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Before you write a long post and put it up, please consider the following:
- Is this an angry rant? Is this post a “ragezone”?
- Will people be able to understand what you’re writing through your Internet dialect?
- Do you use a Fox News-level number of capital letters on your words?
- Do you put in a bunch of letters and symbols right next to each other in an incomprehensible and meaningless “sentence”?
- Are you consistent with your usage of grammar?
- Do you say “u” and “ur” instead of “you” and “your”?
- Finally, do all of the words in your post just mash together into some large clusterkitten that is difficult to understand?Please use some common sense next time you write a post.
Sincerely,
Your Local Pseudo-Moderator
Dude don’t mention Fox News like MSNBC and CNN don’t do the same thing it makes you sound like a partisan hack. All political stripes have networks that cater to there viewers point of view to a degree. Not to side track the discussion but I hate it when people live in a bubble/bring politics into a discussion about video games even if its throw away. Millions of people watch Fox News I know you think they are all fools but they are not.
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Start off with 5 v 5 hotjoin and then move to solo queue arean once you have are comfortable with conquest. As long as you don’t have sky high expectations about losing and winning (45-50% win percentage is perfectly acceptable and doesn’t mean you are bad) you can have fun. Team arena to me is for very dedicated players unless you want to lose a lot.
Moreover, does your understanding of ‘player skill’ also include movement and tactical decision-making, or just ‘skill’ as in executing one’s build better than their opponent (i.e. winning most of one’s 1v1s)? Because it by far doesn’t boil down to individual skill alone, and a random team with better player synergy (i.e. good rotations/colapses/prediction) can still beat an opponent who is better skilled, but has worse rotations. I’d see teams in spvp/tpvp lose the game even though they were wiping the floor with their opponents, score-wise.
As Ludus tried to explain time and time again, everything apart from what you yourself bring in the game is completely irrelevant, and that includes distinction between combat skill and situational awareness of other players, their build choices or what they ate for breakfast.
Given a big enough sample, in a random composition of soloque, all of the parameters even out eventually, with only you being the controlling factor. Leavers, individual combat skill, tactical prowess, r0 pvp newbies or r60 pro players etc… None of it matters and it all evens out eventually. What you are left with is what you bring to the game, and while it may take a while to get yourself to where you belong eventually you will get there.
It does even out eventually and the way it makes teams now I don’t see how it could do it any better unless they are lieing about how they do it. Ten people are selected for a match and then they are put on teams in a way that makes the teams as close as possible rating wise. How can it be any fairer then that? All it takes is about a 50% winning percentage to get fairly high on the soloq leaderboards after the reset which is not that difficult. I have played thousands of soloq matches before the reset and 300+ since the reset and it is way better now then it was even though I did well under both systems it is way better, although not perfect because of newb MMR starting values and small population base, now. What people did under the old system is not germane at all because it was so deeply broken the roster matching system which would frequently put the top players on one team and then match them against five players all with lower ratings.
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I don’t have a dog in this race (I don’t play warrior and I don’t feel weak vs. warrior longbow) but I feel like I could add some useful advice:
- that aoe covers entire point… if i walk out of it my team loses points
Please don’t believe the forums when they claim that pvp is about standing on points. Get out of the aoe, stay alive, and kill people. That is way more important than standing on a point. Sure, if you’re playing a bunker and it could be useful to your team for you to stay on the point and eat damage for a few seconds, go for it. Your team will lose control of the point for a lot longer after you die than if you had just gotten out of the aoe and won the fight, so…
- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?
Pin down applies immob and six stacks of bleeding, and doesn’t reapply anything over time.
You don’t have to lay combustive shot just on the point. It has a small cooldown and with the right traits you can be using the top tier combustive shot very frequently. You can dictate what people do easily with this skill used correctly. Even if you don’t have to fight on the point you have to fight in the general vicinity of the point this isn’t a game where you have rolling fights over an area the size of a football field like in some other games. And anway the size of it and the damage it does doesn’t have to be related to point fighting at all. The radius is too big and the damage is too high even if we were talking about a team death match mode of play with lots of moving and kiting over a large area. I can think of a million uses for it in a team death match type environment. An aoe that large needs to hit very weakly or be smaller. Its pretty simple. It pretty much game balance 101. A-net even knows this because they nerfed the size of the aoe at lower levels of adrenaline. Eventually they will realize that the top level needs to be smaller as well. It WILL happen.
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This is a very standard build. Not trying to be negative, of course this is an excellent build that’s why 1 billion bunkers run it or something 99% the same, but anybody that acts like they haven’t seen this before you got to be kidding me.
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As far as I am concerned it was a nerf and meant to be nerf. It is possible to only get one tick of it in the situations when you need it to the most. Sure if you have time to to stand in it for a little its great but for someone like me who uses it in tpvp it was harshly nerfed because to use it to try to chase someone down or get away from people or go between points as fast as possible I frequently only get half the time I used to. I can’t afford to wait just long enough to make sure I get two ticks a lot of the time because every second counts. NERF!
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20% is just too low to make it a viable alternative to the others,
for raw healing you can’t beat the signet,
8-9k heal on a 32 second CD (with signet recharge trait)
in order for Litany to heal for similar numbers you’d need to deal 35,000 damage in the next 6 seconds…something needs to change, either make the buff last for a meaningful duration (15-20s) or make the healing 40-50%.
I’d say the conversion amount and the cooldown is about right – there is only 18 seconds of downtime for the skill, and it’s pretty easy to generate 35k of damage in 6 seconds as a dedicated DPS guardian.
Also I don’t really see an issue having a heal that only works for a limited set of builds ( because it was supposed to encourage a certain style of play ), but as it stands it doesn’t work for any builds at all.
0-cast time would help a little bit ( allowing you to activate when you see you have a good chance of getting reasonable damage numbers ), but it still would not fix the Guard’s underlying deficiency in the soft CC department. If it proc’d a static field on cast it might just be viable…lol
Are we talking about the same thing here? This is a tpvp discussion. Are your really telling me you routinely do 35k worth of damage on demand (and that has what it has got to be for the heal to be worthwhile) in a six second time frame in tpvp against people that are good? I call shenanigans. Never mind the fact you can count on one hand the number of dps guardians at the top level of any pvp soloq or team arena precisely because what you are claiming to do easily is so hard to do. The heal is junk plain and simple and you sound like a theory crafter pulling optimal burst numbers that are insanely difficult to pull off except against training golems and pve targets.
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The people telling you that Gs and sw/sh is not a good combination probably shouldn’t be playing warrior to begin with.
Not only does it offer extreme mobility, but you can stack soft CC like Immob with Flurry/bolas and make people eat entire HB chains and then some. I’ve run this build before with great success as a solo roamer. don’t let anyone tell you differently. Flurry—->Final Thrust is also amazing because with the long drawn out cast time you can literally have 10% impact rune on sword, Flurry——Shield Bash——final thrust, and even reset again into a HB. GG
Any chance you could share that build? I am looking for a non-cookie cutter build that could be effective in solo queue. Was thinking of the same thing lots of soft CC and the dps of GS but not really sure how to build it.
It is silver for starters. Two wins is not going to give you even 1 gold total probably because even losing gives you some money. This is a good post with lots of good info:
http://dulfy.net/2013/12/06/gw2-pvp-developer-livestream-notes/
give anyone a tiny finger and he’ll tear your kittening head off
also you couldve just used those glory boosters while playin
<3333
Why do i need more glory when its going to be obsolete?was using them for all my TPVP matches.
There are actually quite a few rewards that you will be able to buy until glory goes away that cost a combinatin of glory and gold on a temporary vendor: tomes of knowledge, mystery coffers, dungeon armor sets, cultural armors, and even an arena starter kit: Here is a good listing of them:
http://dulfy.net/2013/12/06/gw2-pvp-developer-livestream-notes/
Also, be prepared for more fortunate people who are higher on the leaderboards to come on to this thread and tell you that you suck. They need to believe that to validate their position.
But you do not suck. I am sure you know what you are doing.
Many people are experiencing the same problem. Take heart. Try to suggest plans to your teammates. Communicate in-comings. Ping the map for help, and then you have done about all you can do.
Honest question. So is the matchmaking better then before the November 10th changes or worse? Was it better when the game would often take the five highest players in the queue and then take five people who may or may not be anywhere close leading to match like the following: team one rank 100, rank 150, rank 200, rank 300, rank 350 versus team two rank 500, rank 700, rank 1000, rank 1000+, rank 1,000+ . Or is it better now when the game takes those 10 people and puts them on each team in a way that makes the MMR as close as possible between the two teams? Imo it is unquestionable better now. A lot of the problem is low population, class redundancies, and random afk or 5 v 4. Yes, some people can still get unlucky and caught in a spiral. But don’t kid yourself there were people that benefitted from the old system and were ranked higher then they should have been and conversely some people were ranked lower then they should be. Is this still happening? I am sure it is but it would defy logic to say it could be worse now.
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I am reserving judgement until I get a chance to try it but as someone that plays about 99% pvp at first blush I am not really that impressed. Five seconds of healing damage you do good luck landing a whirling wrath half the time in pvp with all the dodges. It will be a skill easy to waste imo.
I know what you mean. We understand a lot of our higher skilled players are being burned out by playing with people that haven’t learned the game yet.
Once the news comes out on Monday, I’ll be able to explain one of the additional ways matchmaking will be able to help you guys play together.
LOl this is BS. It was ok before though right? I had to deal with this bull bleep for 6 months. I have been doing just fine since matchmaking changes and then the reset. All these people crying now they are the new bad people aka the people not getting carried by the awful matchmaking you let go for 6 months. Im all for further fixes but I got the world’s smallest violin for people like the op. The matchmaking is way better now. I might get one underank 10 person on my team every 10 matches. That was like every other match in the old system.
MMR hell hole was way worse under the old matchmaking.
Lol, this dude is back. Why aren’t you doing team arena since you are the greatest there as well. As for being the best dps guard in solo queue you might be the only one. I never see any. I feel bad for feeding the troll though.
You won’t get thoughtful replies I tried this already the thread was unrealistic skill levels which posited that any system a-net came up with people wouldn’t be happy because everyone thinks they are great. Solo queue is only meaningless now. It meant something before apparently when it put everyone on teams according to rank like this half the time: 100, 150, 300, 350, 500 vs 700, 800, 10000000, 100000000001, 10000000000000010. The people in the first five well its too hard for them carry bads now lol. Meet the new bads same as the old bads.
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Yes, lets kill the guardian class. Lyssa Rune nerf yes. Stability in general no. Its way too important to guardians and there is a ton of cc in this game.
I know it is probably not easy to fix the afk or 5v4 game system wise but can’t we get some kind of report and the players get banned if they go afk too much and say like 5 different players report them in a day period. I am sick of this crap. The only way people learn is if they are punished and harshly. There are unrated pvp matches if you cant devote 15 minutes straight don’t queue for rated pvp. It really is that simple.
I agree with just about everything here. I give you a lot of credit for bringing up Thieves. The average thief player stinks but a very good thief is almost impossible to beat one versus one or kill without strong aoe/swami like prediction powers. I am not sure if it is a problem because there are not many that are very good quite frankly.
Maybe some of the better players can chime in and correct me but guardians have
more burst heal, more blocks, invuln., blind and group support and group heal. The only thing a warrior has going for him is the battle standart with 192 sec cooldown when traited iirc but that thing is utterly useless if you plan on solobunking a node like most guards do.Honestly, Guardian is not the best option for solo bunkering a point.
I’m not saying Warrior is better (even if I think so :P), but other classes like ranger or engineer are far superior.
Where Guardian excels is at teamfight bunkering, staying on point so it’s not capped/decapped while supporting the team.
Exactly. Guardians are not particularly high on the list of being able to bunker solo versus multiple people. It is the group stuff that makes a Guard a good CENTER POINT BUNKER.
The win ratios are now somewhat unrelated to leaderboard rank, since the total number of wins and losses were carried over from the old system.
So it doesn’t really mean anything, except that some good players were maybe being kept down by the old system.
Some very good players were kept down by the old system. Here is what happened with the old system. Everybody that played a lot at the beginning of the old solo queue rating and had success basically got grandfathered into the top 1000 forever because of all the free wins floating around due to the absurd matchmaking which generally would match them with other highly ranked people sometimes against groups of people not anywhere near them on the leaderboard. People that came late to the party or had some bad luck at the start had huge hurdles to over-come. Look I am not here to see the old top 1000 weren’t very good a lot of them were but the old system was trash and everything about the old leaderboards were 100% suspect because of it. In a month we will know who the best are really not the sham it was before and it was a sham even if some of the highly ranked people were very good it still was a very broken system.
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This is BS. The reason the people at the top have lower win ‘s is because they aren’t actually the very best players in solo q. ATM the leaderboards are young and so there are bad players there who were lucky enough to get good teams over the 4-5 games they played. Sample size will gradually lower these people to their appropriate rating which can usually be seen by their win %. Having a win % of around 70 without syncing is more or less possible for the very best players running the very best builds. An elite warrior or spirit ranger could easily do this, as those classes are so versatile.
I smell someone that is not winning as much since November 12th. The old win percentages for top players were inflated don’t you understand that lol. The people at the top now with lower win percentages a lot of them are good players that suffered because of the deficientcies of the old system while, guess what, you were one of the people that profited from the free wins of the old system. I am not saying you aren’t a very good player I am sure you are I am just saying you are being delusional. The old system was bad it lead to leaderboards that were 100% worthless and if you have some kind of self image based on succeeding under that broken system you will be in for a world of pain under the new one because you will be losing more whether you think you are god’s gift to pvp or not.
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And when would this be implemented 2015 considering how slow they move and the 8,0000 other more important things to work on. Please.
“This is a guy who spent the entire match playing off point and trying to kill players where it makes absolutely no difference whatsoever.”
am I the only one that thinks a PvP mode should involve killing players and should matter more than standing on a point?
I agree with you and question why people even hold points in soloq. Go fight people.
People like you two are what ruin solo queue. Why try to hold points? Because whether you like it or not that is how you win. Seriously you two have just encapsulated why solo q is such horrid experience even outside of the bad matchmaking we have people like you two that apparently would go out of there way to cause loses by just pew pewing all over the map regardless of whether it helps you win or not. GO AWAY. Hotjoins and WvWvW are that way —-————————>
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The shark has already been jumped. As soon as A-net realizes its about keeping what is left of the of the pvp player base and gives up these delusions of e-sports grandeur the better. This game still cost $50 bucks to buy unless they make the pvp portion of it free it has already jumped the shark. It will never grow significantly sorry to say that is the history of MMORPGs most people give games one shot and they don’t come back.
No the Lord in Foefire is way to weak. I hate that mechanic to begin with. So the easiest way to win would be not to even partificpate that much in conquest. just kill the Lord and defend yours and half the job is done. There are supposed to be secondary things. How about something like a point decapping based on the number of people on it. So even if a bunker can be on a point for a long time against multiple players it will still turn eventually.
Getting close. What discourages me personally is how slow they are with crucial fixes. If I was running A-net all my pvp resources would have been devoted to fixing solo q match making and 4 v5 and afk problem until it was done. To me for solo q matchmaking to basically be broke from August 2nd (I think thats when it went in)to most likely late December/January. Totally unacceptable 4-5 month time frame to ask people to deal with that garbage.
When Anet released solo q and team q they shafted 90%+ of the population who just used to queue with 2-3 people in tournaments to have some fun and kill some stuff. Now for people like us there is nothing to do. We either have to enter the lame world of team q where you lose to BS comps and require certain compositions to even be competitive OR you solo q ALONE. Which is, again, total kittening BS when you want to play with 1/2 other people.
Anet gave the finger to anyone who doesnt play as a 5 (i.e. the lamers) and anyone who doesnt always play alone (i.e. the loners). They dont realise that it is BORING playing games on your own for most people AND that it is DIFFICULT to find a team of 5 people to play with in a team q.
And yeh, I know you can still duo/trio queue the team q, but that is terrible now. No queue pops and just noob-central always vs full premades.
They pretend to have all these internal “metrics” which MUST SHOW that MOST PEOPLE play this game in parties of 2/3. So WHY THE kitten don’t they give something to those of us who are often in this situation.
Agree I use to participate mostly in the old team tournaments mostly wiht 1 or 2 friend and was about 85- 90% rating so not a world beater or a scrub. I struggle to enjoy pvp anymore.