Showing Posts For brannigan.9831:

Second Ladder Test Season

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Posted by: brannigan.9831

brannigan.9831

Spare me the I only play for fun lectures. Crappy rewards for spvp is part of the reason, among others,. its not more popular. Good rewards also serve as motivators for people to take matches more seriously and to try to get better. Obviously I am not talking about the off-season that just passed or even test seasons. But eventually the rewards have to be better when we get past the testing phase.

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Second Ladder Test Season

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Posted by: brannigan.9831

brannigan.9831

Finally some good news. Can you explain a little more in detail how you change leaderboard ranking? While the old system stunk hopefully this doesn’t go too far in the other direction where you have to be in a group and win 65% plus of your games to get a decent leaderboard rank. The best solo queue only players would probably struggle to win more then about 55% of the time or so. Otherwise you need to bring back solo queue. Also, the rewards still stink. If you are going to leave them this cruddy how about glorious Hero armor for the top 100 and 2 pieces for the top 20.

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So this just happened...

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Posted by: brannigan.9831

brannigan.9831

10 seconds is a long time and its not necessarily the 10 seconds but the fact that a class on the other side can easily make it over and steal it especially when its one person because the only blow that matters is the killing one so its like a 50% chance of not getting credit if someone comes over which happens often. None of this stuff would happen if people playing rated would understand basic things like secondary mechanic on Nifhel is there only as an emergency catch up tool or to win at the very end in a close match. When I get angry in a match it is almost never over a lost even fight but people not knowing simple strategies. It shows me that you 100% don’t care about winning. People have different skill levels. However, everyone can learn the strategy behind conquest and the different maps. The people making these mistakes are often people with literally hundreds of hours of experience.

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Did ArenaNet give up on matchmaking?

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Posted by: brannigan.9831

brannigan.9831

Matchmaking has always been bad no matter what they done because the player base isn’t there and growing smaller probably.

Actually, i’m surprised they actually did so much for pvp considering how small it is compared to PvE/WvW

Something semi-significant every 6-9 months is close to nothing at all. They talk a big game though.

Please Please Please Please Please Please

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Posted by: brannigan.9831

brannigan.9831

I don’t believe there is evidence enough to bring the old solo queue back and possibly much longer queue times. My personal experience is that it works ok for the most part. Maybe if I queue solo rated 10 times I might get 6 where its all solo, 3 where its 2 or 3 on the other side grouped, and 1 premade. Not to mention the fact that there might be games where I benefit from partial groups on my team versus all solos. Remember there are ways to check this by clicking on enemy names before the match and seeing if you have the option to invite to group. I feel that some of this is perception not grounded in fact. People get an unlucky streak and act like its solo versus full premade all the time or they don’t check to see if opposition is grouped so if they get crushed it must be because some people were grouped on the opposition.

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HoT is the last chance left...

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Posted by: brannigan.9831

brannigan.9831

@OP:

You clearly do not remember the beginning of the game. Balance was horrendous. There are still a ton of broken items now, but it is certainly better than it was.

That is arguable. It is also meaningless. Whatever is considered broken/unbalanced at any moment they should work to fix it as soon as possible. So whether it was more or less balanced at release has no baring on today. Fix what’s wrong as soon as possible that should always be the thought process.

Building A Competitive Community

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Posted by: brannigan.9831

brannigan.9831

Agree with 2 and 3. I feel 1 is overblown. I solo queue rated a lot and always check to see who is grouped on the opposition. I rarely face more then a duo on the other side and the majority of the time it’s all solos. That’s not to say it couldn’t be tightened up more I just question we need the old solo queue back. But massive improvements to 2 and 3 are absolutely essential. Right now there is almost no way to know if you are improving as a player and to get an accurate assessment of how good you are at any moment and how good the opponents you are facing are unless they are well known players. One last thing rewards for pvp still stink.

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Does Matchmaking take class into account?

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Posted by: brannigan.9831

brannigan.9831

You ask if any of them were queuing together?

If two thieves queue together there’s nothing really stopping it.

You know full well this happens all the time due to the match making not really caring and you can find out easily by trying to invite them to group if you can invite one or both they are not grouped together. I see it all the time and I always check to see who is grouped before a match starts. There was a brief time/test period when matchmaking was very strick with class composition but people cried and they quickly changed it. I believe it was right before the test season when they were fooling around quite a bit.

Save Yourselves and Selfless Daring

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Posted by: brannigan.9831

brannigan.9831

How can there be both viable and optimal in a competitive game? You either are the best class/build for a certain role or ridiculously close say 95%+ as effective or your garbage if you are serious about winning as far as I am concerned. There are people that will tell you longbow ranger is viable because they can pew pew people worse then them all day long. Too bad when they face someone there skill level or higher they get face planted all day long. If they are not going to nerf celestial ele and engineer yes Guardians could use some buffs in my opinion.

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Guardian Hate?

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Posted by: brannigan.9831

brannigan.9831

Previously, I tried posting a thread asking for which skills/traits behave differently in sPvP on every profession, and got very few answers. On the other hand, it seems other classes have some skills that even do extra damage in sPvP such as Warrior’s Whirling Axe.

Guardian:
Save Yourselves only works for 1/2 the duration
Selfless Daring only heals for 1/2 the amount
Retaliation does 33% less damage

Is Guardian the only class that gets heavily nerfed in sPvP?

Guardian has been meta since launch.

1.) One of the easiest classes to play in the game
2.) Effective for very little effort because instant cast and skills such as Hammer 5
3.) And just so much team support such as Stand your Ground, blind spam, block spam.

Once again, people will refuse to understand this even though oRNG beat abjured with a Guard.

You don’t know that they couldn;t have put another class in for Guardian and still won. The fact of the matter is perception matters. And really if you don’t play a Guardian just be quiet. I’m glad you think a class that has been strong in only one role since release, bunker, and has gotten more nerfs then buffs since release is a-ok. Thanks bud you’ve made me feel so much more better the fact all I see is clown medi guards and like 1% of guards are the old bunker specs I must be imagining all of this. Thanks for enlightening me.

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i do not like the daily system

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Posted by: brannigan.9831

brannigan.9831

So let’s get some things straight.
Low pvp population: check
Reward daily x- profession rewards (this includes ranked or unranked): check
People that don’t care or even know the difference between unranked or ranked: check
…..
…..
…..
complaining in forums, assuming that the people that had no clue what the difference between unranked or ranked meant are going to read… check!
….
….
profit.

edit:
I hope people aren’t being masochists and playing through a game they know they are going to dislike the more they play through it (since people aren’t at their caliber), just take a break from it. (personal bias: pvp died in competition 1.2 yrs ago, unless that was the necro era, then 2.2 yrs ago)

I know you think you were being glib here but really no. The point of this thread is to criticize the daily system not to contact the players doing these things in question and make them understand what they are doing is wrong. A-net is sometimes active here. The idea is to post something the devs might read and take action on. Most reasonable people agree that dailies being active in rated pvp are bad. The answer to this is not for non-pvpers to stop doing rated for dailies but for A-net to remove the option from even existing.

Port Changes Coming Tomorrow?

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Posted by: brannigan.9831

brannigan.9831

tbh i think it affect less thief compare to mesmer.

thief has a tons of ways to avoid being focused other then abusing blink spots.
but it’s not the same for mesmer.

Like I said before. I MUCH prefer them balance the game forward without consideration of bugs and exploits. Technically speaking, balancing around bugs can often lead to them not buffing other weapons and defenses in general because clutch escapes on top of acceptable defenses would be incredibly OP for obvious reasons. HoT has a chance to fix a lot of past issues and I think that’s what they’re doing. Right now they’re laying down some pavement to move forward. One fix doesn’t mean nothing else can change with it.

I agree with that. Anet should fix exploits and bugs and if this causes certain professions to become too weak, rebalancing them is the better way to go.

Not according to many board geniuses. BS is totally acceptable if it helps make a class competitve. That mindset gives a free pass to lazy developers as far as I am concerned. There were always be classes that are considered either weak or strong at some point. Anything not intended should be fixed ASAP regardless of that kind of consideration.

Based on what you determine MMR

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Posted by: brannigan.9831

brannigan.9831

Even if you had a really high MMR as long as you solo queue you can and will be matched with people with much lower MMRs often. There are no leagues or cut-offs the matcher only waits so long before drastically increasing the MMR range of the people you could be matched with. There is not an unlimited supply of players and the matcher will and does take some noob/noobs to fill out a match if it has too.

State of the PvP "Infrastructure"

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Posted by: brannigan.9831

brannigan.9831

Wow 0 reply, I guess that was too long and most people rather QQ on the dailies.

Ok

The reason you are not seeing more replies because while your post is spot on these are all issues that are well known and as usual the ball is in A-net’s court. It’s always a waiting game that ultimately leads to disappointment.

Don't get killed bros

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Posted by: brannigan.9831

brannigan.9831

Are you kidding me….so because one player had some success with a medi/hammer build that’s now considered meta. Please…. the truth of the matter is guardians are a dying class in the current “meta.” Our representation was low in the last tournament, and there weren’t even any guardians in the finals.

People don’t want to hear the truth. Solo queueing rated is full of kitten medi guards and most of them are awful and even with the few skilled players they would be much better off playing something else. Lets not even get into competive team pvp people are smart enough to not waste there time.

About warrior and guardian tankiness

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Posted by: brannigan.9831

brannigan.9831

in 1v1 pvp guardian would stay longer alive? and whats his lore in group pvp ?

If your main concern was just living as long as possible 1v1 a Warrior does better then a Guardian. Where Guardian shine is there group support in addition to being tanky. That being said Guardian bunkers are on there last legs they don’t do enough damage and have enough CC to compere with the current celestial monstrosities plaguing pvp.

MMR? Does it even exist here?

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Posted by: brannigan.9831

brannigan.9831

You cant possibly play enough to be rank 80 and then suck at the game as much as a brand new pvper such as myself

Sure they can.
Consider:
Player A normally plays speed run dungeons/roaming a lot in WvW, and has a lot of experience in GW2, but he has not played PvP a lot, therefore his PvP Rank is very low, but he still might be a good player there.

Player B has played a PvP, and has a high PvP rank, BUT that was 1 year ago, so this old experience does not help him a lot.

Player C has played a lot of Hot-Join or participated in rank farms. He has a high PvP rank, but has almost non experience.

Player D has a lot of PvP experience and a high PvP rank, but he is just bad…

most of the time i get matched with higher ranks and they do not suck, hence i get kitten d.

That is a problem. Please consider, that the MMR takes time to place you in the right position, as does it for everybody else.

Please let us know, if the problem exists, once you have played more games.

You can’ really believe those types of situations are common. I am on this board a lot and you are one of these guys that twist themsevles into a pretzel defending just about everything A-net does. Every post of your is defending or praising A-net. Don’t bring up outlier type situations to try to mount some ridiculous defense. The vast majortiy of rank 80 players are way ahead of your average newb to pvp. This has been discussed many times already new players start with too high of a MMR period end of story. It needs to change. Sure if he is willing to submit himself to possibly upwards of hundreds of unfun matches his MMR will adjust enough. Most players won’t wait for there MMR to adjust they will just quit. I complain about some rank 80’s being stupid as much as anyone but the reality of the situation is you don’t play 100’s of hours of something without learning somewhat even the worst cases of stupidity. The system as it is now can certainly be improved.

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PvP player ban

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Posted by: brannigan.9831

brannigan.9831

I often get random disconnects & connection errors when I try to log back in (while my personal internet works perfectly fine…)… Should I get banned for THAT which isn’t even my fault?

Don’t play rated. It is your fault ultimately if your internet is that bad and you choose to do rated games. I don’t know about month long bans but there should be harsh bans for disconnects longer then a minute or so. Like at least 1 day because long disconnects are rarely internet glitch related but are people intentionally logging off at the beginning of the match or mid match. Disconnects where people are gone for long periods of time need to be penalized harshly.

Mesmer discrimination

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Posted by: brannigan.9831

brannigan.9831

I would imagine the dailies are on set schedules. You might think that mesmers get the daily less then other classes but that is almost certainly not the case,

Was there a patch that broke MMR?

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Posted by: brannigan.9831

brannigan.9831

What your seeing imo is that most long time solo queueing players are playing less then ever for a variety of reasons and they are being replaced by people new to spvp but who are nevertheless given average MMRs to start due to how the rating system works currently To make a simple example imagine your rating as 1-10 completely new players come in with a rating of 5 when in reality they are 1’s.

Mes, Nec, and Ranger need buffs

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Posted by: brannigan.9831

brannigan.9831

Ranger need buffs. Eles and Engineers need to be nerfed. Then game would be fine.

Do Warriors Decide Matches?

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Posted by: brannigan.9831

brannigan.9831

The weakest link decides matches especially when its close to all solos there will always be at least one guy that is horrible.

The finals were a joke.

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Posted by: brannigan.9831

brannigan.9831

no mesmers, EVERYONE was running sustain builds.

Just off the top of my head there was supcutie playing mesmer, tage playing meditation guard and fraelina playing thief.

Excpetions always disprove a rule right?

The finals were a joke.

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Posted by: brannigan.9831

brannigan.9831

This entire game is pretty much a joke from the bad matchmaking, poor rewards and leaderboard, and the awful meta which of course would lead to boring tournaments where everyone plays the exact same thing.

New players should have lowest MMR possible

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Posted by: brannigan.9831

brannigan.9831

Seriously people complain about the matchmaking in terms of group versus solo being the worst aspect of solo queueing but to me the worst problem is people with no experience being given a MMR high enough that they will do a fair amount of games at the start with veteran players that are at least ok type players and they will effect games dramatically. I see it all the time. They are like level 12 and they have 100 achievement points and are in starter skins. Never mind the audacity/mindset that says I don’t understand conquest and am a complete beginner and yet I am going to queue for rated matches that is the mindset of a moron/problem maker to begin with. I don’t know what the answer is exactly but really this is something that has needed to be fixed for a long time. Complete beginners should be with complete beginners. It’s a pretty simple concept.

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Profession and amulet vote ban in PvP.

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Posted by: brannigan.9831

brannigan.9831

I think its unreasonable because some people have preferences and in some extreme cases perfer to play one build/class 99% of the time. So you are telling that person they are banned from a match basically or they have to play something they don’t want to play. Ultimately you are telling a player they can’t play what they want and that’s bad for business.

Thinking about dropping guard as my main pvp

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Posted by: brannigan.9831

brannigan.9831

Bunker guardian is not about winning 1v1 ever. It is about supporting your team and holding and fighting on points. And even with Bunker guardian being out of fashion because of op aspects of elementalist and engineer it still is what Guardian’s do best in spvp. So if you want to continue to play Guardian in spvp I would suggest bunker and change your definition of what success means to you. Your victories as a bunker guardian are team victories not 1v1 conquests.

Why do you even queue?

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Posted by: brannigan.9831

brannigan.9831

My teammates rush to far, get farmed there, decide to afk at spawn rest of the match.

Pretty sure reporting them for “botting” won’t do anything. Why do you people even queue if you just gonna afk at spawn anyway? Also, why can’t be something done about such crap?

It is enough that i constantly have 4v5, having 3v5 because people don’t feel like playing is just extra that is really not needed.

Believe it or not because of dailies and reward tracks even though the reward tracks stink. If rewards were tied to only winning matches a lot of noobs would either make a concerted effort to at least semi understand conquest strategies or stop playing.

Fix Rangers

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Posted by: brannigan.9831

brannigan.9831

The actual range in a vacuum seems op but when you look at the ranger class and mediocre they are now you are really exaggerating to say long bow rangers are op. They are only strong at very low levels of play. It requires lazy play by there opponents and no awareness of sorroundings. A lot of points on most pvp maps don’t even give you close to 2000 range los straight to the point. The difference between 1500 and 2000 in a lot of circumstances would be no different.

(edited by brannigan.9831)

is there punishment for leaving match

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Posted by: brannigan.9831

brannigan.9831

Seems to be happening more lately in my experience as well. The penalty is there I think but it’s probably too small initially so people just take the small time out semi afk the next time they log in.

How bad is NA lag if u play from EU ?

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Posted by: brannigan.9831

brannigan.9831

Not sure if experience doing the reverse would matter much but I played a little bit on a English server and I live in the states. No lag at all really. I do live on the East Coast in the US.

If You Want to Win...

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Posted by: brannigan.9831

brannigan.9831

I personally don’t think rushing far with one or two with five random strangers is hardly ever a good thing to do because if somebody decent is capping home they can probably hold off two complete strangers for a minute or two which will be enough for the other team to take home and middle unless they are horrible in which case anything will work against them. Far point rushing just smacks of trickery to me and trying to win without winning even fights. You can’t trick good players you have to win even fights first against them to force the uneven.

(edited by brannigan.9831)

1 question

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Posted by: brannigan.9831

brannigan.9831

Well at least you don’t get anything for being at the top of it not even intangibles like respect. You probably get the opposite.

What shall we play for?

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Posted by: brannigan.9831

brannigan.9831

I’m sorry but this sounds like just another whining post of “GW2 should be the way I play it not for anyone else”. People in PvP forum spend 99% of their time blaming someone else for pveing/wvwing/etc yet they never somehow try different content GW2 provides.
You play pvp for a long time, you are good at it, congratulation. Now try another aspects that GW2 offers, and if you don’t think there are any hard contents, well you are definitely wrong. Try different aspects of pve/wvw, join a guild for change of atmosphere, do map completion just for fun or even explore the lore of the game.
And if nothing else remotely interests you, be stuck in pvp section forever while complaining, or find another game and move out. Or take a break til expansion hits, then complain all about it about how PvP is gonna suck and its not gonna be esports all the good stuff people are saying.

Don’t lecture people we want to play for pvp. It’s not too much to ask for them to have some kind of workable reward and ranking system after two plus years. I only play semi-casually so its not a huge deal to me but really the resources they have spent on pvp are a joke after all the promises they made. And trust me once Camelot Unchained comes out or something surprisingly good before then I will gladly leave this game without looking back.

Stability: No More G in GWEN?

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Posted by: brannigan.9831

brannigan.9831

If its only 2 or 3 stacks Guardians are finished in spvp as contenders for a competitve group slot barring some major upgrades elsewhere with the expansion. Really Guardians have gotten very little in the way of upgrades since this game launched. People would always point to how solid they were in certain areas as an excuse but that has gotten chipped away slowly over time. Meanwhile classes like Engineer and Elementalist are constantly buffed.

Staff Play

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Posted by: brannigan.9831

brannigan.9831

Staff is fine other things are broken in regards to spvp right now and A-net needs to fix them not buff other things. We have come to the ridiculous point in this game when some people think it’s balanced to be able to bunker and support and do damage. Nerf Ele and Engineer plz.

Team Queue vs. Ranked Queue

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Posted by: brannigan.9831

brannigan.9831

If HoT brings a lot of new players into the game, then the current system might start working properly, and solos wont meet full teams as often.

The reason why solos meet premades currently is probably because matchmaking can’t find anyone else to match against.

The current system allows for a lot more flexibility (solo players filling gaps in 3/4 player teams, etc.) so it’s premature to want seperated queues for HoT.

Might as well wait and see if PvP gets a higher population and the matchmaking starts working properly.

exactly, anyone who want to post anything about a matchmaking or queues should read this at first…

They don’t want to read it they have read it before and for some reason reject it. I personally think the current system works fairly well and just needs some minor tweaks. Then again I tend to play at peak hours with max population and I also tend to check before every match to see who is grouped on the other team when I solo so I know full well when I am facing grouped players and the largest size a group could be that I am facing. It is rarely more then 2 when I solo and often all solos. I don’t tend to assume I got my butt kicked because I was facing full groups when I lose. Sadly a lot of the complainers do.

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The root of sPvP problems

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Posted by: brannigan.9831

brannigan.9831

I read all these post qqing about rank system and I don’t really understand.
1. You get nothing for being high ranked
2. In a perfect system 99% of the people will have around 50% win ratio anyway, so while we can’r prove the high ranked players have high mmr we also can’t prove that they have bad mmr either.

The match system is only bad when it produces records like 0-100 or 100-0. In any ranking ladder system almost everyone have a 50% win ratio. The only system where the best players have a hugh win ratio is a tournament system where the high end players play majority of his matches vs lower ranked players like tennis or golf.

That’s true in theory but not in practice here because we are not comparing apples to apples (solo’s, duos, trios, foursomes, and full groups are all mixed together) and we don’t have an unlimited amount of players of all skill levels. You will play with people better or worse then you quite often depending on the time of day you play because the player base is quite low. Now theoretically that all evens out over time but a lot of people get angry and quit before it ever could. Right now though there is no getting around the fact that the number one determiner of how high you can get on the leader board is amount of games played. Regardless of whether you think the current matchmaking mostly works that needs to be changed somehow and I believe they have already said they have something in the works.

(edited by brannigan.9831)

This matchmaking is a failure

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Posted by: brannigan.9831

brannigan.9831

It is working as intended. Now I am not saying it is anything close to perfect. I Just want to get people on the record. So the matcher should wait as long as it take to get appropriate matches even if the wait could be to just pull a number out of thin air as long as 30 minutes? Because if that is the case there are many people that would rather put up with occasional pummelings then wait that long. A lot of what we are seeing witht his match making is the result of a small pvp population. I am sure they could tighten things up but there will be an effect on queue times. You can say such and such shouldn’t ever happen until you are blue in the face but I personally will never be happy with queue times longer then about 5-10 minutes. I am here to play the game not sit around waiting.

can I check my mmr?

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Posted by: brannigan.9831

brannigan.9831

There are a ton of people with godly MMR apparently we can carry 3 or 4 pugs , against premades .

How would you know what your MMR is though? That’s the point nobody knows. I would imagine that if they made MMR available almost all of the top MMR players would be people that grouped at least half the time.

This is how I feel

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Posted by: brannigan.9831

brannigan.9831

If guardians were more competitive in other roles besides bunker the fact that at the moment they are not the best bunkers any more would be easier to take. This is a class that really has not seen much in the way of buffs since release. They had one thing going for them in spvp which was just about everyone used them to middle point bunker. Also, they may be getting even weaker depending on the new stability changes work. It really is not a happy time for long time bunker guardians.

Don't be a drag! don't do rank!

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Posted by: brannigan.9831

brannigan.9831

Good luck with this. There are people who’s first game of spvp ever is ranked. People don’t care. Don’t dare say anything mean to them though that’s toxic!

how to beat the abjured

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Posted by: brannigan.9831

brannigan.9831

Post like these are symptomatic of what’s wrong with this game. There is a small subset of people who think this is some kind of e-sports game yet the game provides very little incentive to group up outside of a couple of tournaments a year with cash prizes. There is still very little reason to for the regular game some awful leaderboard and poor prizes./take off the rose colored glasses. With all the problems this game has who cares how you beat Abjured quite frankly.

True or False?

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Posted by: brannigan.9831

brannigan.9831

Is uber trolling if he is that one post about Medi Guards and his dream team beating Abjured is Hilarious. Otherwise it might be time to fit him with a straight jacket.

From clicking to keying?

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Posted by: brannigan.9831

brannigan.9831

Imo GW2 is perfect for a gaming mouse because you wont have 20 binds+ like other MMORPGs. I use keys for moving and dodging. Mouse for turning and everything else.

Save Yourselves and Resistance

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Posted by: brannigan.9831

brannigan.9831

I wouldn’t be surprised if they buffed alot of our skills so we don’t fall behind compared to everyone else.

i would be

I would be too. Also, be prepared for a stability nerf ho ho ho.

Why was solo queue removed, again?

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brannigan.9831

I gotta be honest an say when I solo queue the majority of my matches are against solo or duo’s. Try inviting to see if people are in group on the other side. Now I am not saying it can’t be improved but either I am really lucky or other people are very unlucky. It wouldn’t be hard for someone to log there games and how many times they were facing groups or partial groups. I tried doing it one night but after about five straight matches of nothing more then solos or duos on the other side I lost interest.

Huge Stability Nerf???

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brannigan.9831

Welp. depending on how this effects guardians this could be it for me with this game. Bunker guardians already kind of out of favor because of engineers and elementalist. If this ends up being anything more then a very minor nerf to stability in conquest Im outta here.

you dont like your class enough to try something besides bunker?

I play what works. Please don’t tell mediatation or condition guardian. They are more passed by other classes then Bunker Guard is. Please don’t make those kind of arguments. What Guardian does best is group support and bunker. If I want to be condition or dps or roamer other classes do it much better. At this point the vast majority of my experience is as a support bunker Im not interested in playing other classes/roles. Sure occassionaly I’ll play another class or role. But in a nutshell Bunka 4 life.

Huge Stability Nerf???

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Posted by: brannigan.9831

brannigan.9831

Welp. depending on how this effects guardians this could be it for me with this game. Bunker guardians already kind of out of favor because of engineers and elementalist. If this ends up being anything more then a very minor nerf to stability in conquest Im outta here.

SoloQ Ranked Guide for All!

in PvP

Posted by: brannigan.9831

brannigan.9831

It won’t get stickied because the tone is dripping with vitriol.

You forgot /s

Oh god, you’re not serious are you?

Every line on there reeks of “omg stop ruining my games!!!!!!!!!!! You guys are so noob I could be top of ladder if you follow these 3 simple steps! Ladder farmers hate me!”

People that would look at this guide with that kind of mindset I don’t want them to play pvp because they are not interested in getting better they are interested in finding perceived slights in everything. PVP would be a lot better in this game if people got less defensive and wanted to learn more. There is good info here regardless of what you want to read into his tone. I guess some jolly idiot post with useless info would be a-ok if it was written with the tone that everyone was a special snow flake to be treated with special care at all times like the finest china.