Showing Posts For brannigan.9831:

why everyone getting 25% speed...

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Posted by: brannigan.9831

brannigan.9831

Just make a signet with +33% passive run speed on it, DH just got everything good about a Ranger but better, why stop with a +25% signet.

We got 1900 range, rapid fire, and a shot that gives stealth on short timer? I must have missed that part of ready up!

Traps are still going to be underwhelming.

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brannigan.9831

Traps are crap. Luckily you don’t have to take them.

Three points that could improve pvp.

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brannigan.9831

Nobody can evade close to all the time (unless you talking about weapon evades added in) that got stopped when they nerfed vigor abilities awhile back. You can waste evades and you will get smashed afterwards. Three I agree with. One is nonsense.

Rampage and Lich Form

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brannigan.9831

The damage and stability together is ridiculous. Are you really telling me that in a game based on holding points what I should do is run away for half a minute? Necros are weakish in the current meta but that doesn’t justify this. Boost the class nerf the crap.

Dragonhunter

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Posted by: brannigan.9831

brannigan.9831

Before today Guardians were screaming how much they wanted longbow. They get a longbow that works like a longbow. Now everyone is complaining.

What exactly did people think Guardian Longbow was going to be?

At least as good as Warrior Longbow.

DragonHunter Profession Mechanic

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Posted by: brannigan.9831

brannigan.9831

Start with LB, pew pew pew, Leap of faith virtue to close in while switching to gs, symbol+ww, and if the enemy tries to dodge away /run away, leap of faith gs repeat burst… and if they run again JI to pop in and repeat burst, and if they run one more time (because some classes can do that quite often) LB and pew pew until they die!!!

oh man 3 gap closers and potential to have REALLY kitten good range dps? unbelievable.

You don’t know that it’s good ranged dps. It will depend on the weapon skills. If they don’t put in at least one strong weapon attack on a shortish timer it will be weak hitting.

Mesmer nerf reaction

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Posted by: brannigan.9831

brannigan.9831

I have more than 10k pvp match on my Mesmer.
I tried all kinds of build. Even if most of people don’t admit it, the most viable pvp build is really clone death. Hated for being easy. But, the concept built around the Mesmer was more based on Illusion death than shattering.
The position of some traits was just senseless. This is not a nerf, it is a clean play.
The biggest issue was Illusionary Persona, they understood that it’s needed to be a baseline.
From there, you don’t even need to skill deceptive evasion, which was in fact one of the worst trait. It allowed the enemy to follow the Mesmer.

But playing a Mesmer without I.P forced you to use D.E. Mesmer Damage was somehow Weak.
From the point of view that you could only burst light armored, berserk player. Meeting true team with people playing with some toughness and intelligence, you were not competitiv enough. With those change even shatter can now be used as defense and offense. This is not a nerf, they buffed the Mesmer in every way, and gave him now all viable build as possible.

You just need to know how and when to shatter.

You make some decent points but really those kind of clone death condition builds were always garbage except anything but potted plants. That’s why WvWvW is filled with this build. Sadly that’s what pvp is filled with it now too for the most part. It is easy though but still bad and ineffective against good players. It’s demise is cause for celebration. Anybody that thought it is a good build I’m here to tell you it wasn’t your were beating bads/fooling yourself. It is crap.

Mesmer nerf reaction

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Posted by: brannigan.9831

brannigan.9831

I have more than 10k pvp match on my Mesmer.
I tried all kinds of build. Even if most of people don’t admit it, the most viable pvp build is really clone death. Hated for being easy. But, the concept built around the Mesmer was more based on Illusion death than shattering.
The position of some traits was just senseless. This is not a nerf, it is a clean play.
The biggest issue was Illusionary Persona, they understood that it’s needed to be a baseline.
From there, you don’t even need to skill deceptive evasion, which was in fact one of the worst trait. It allowed the enemy to follow the Mesmer.

But playing a Mesmer without I.P forced you to use D.E. Mesmer Damage was somehow Weak.
From the point of view that you could only burst light armored, berserk player. Meeting true team with people playing with some toughness and intelligence, you were not competitiv enough. With those change even shatter can now be used as defense and offense. This is not a nerf, they buffed the Mesmer in every way, and gave him now all viable build as possible.

You just need to know how and when to shatter.

You make some decent points but really those kind of clone death condition builds were always garbage except anything but potted plants. That’s what WvWvW is filled with and thats another place chock fill of this type of build. Sadly that’s what pvp is filled with now too for the most part. It is easy though but still bad and ineffective against good players. It’s demise is cause for celebration. Anybody that thinks they were good playing it Im here to tell you weren’t.

I would like to thank matchmaking for...

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brannigan.9831

I agree with lucos, a lot of bad rangers. I think the main reason its simply because rangers seem to attract a lot the casual crowd, the play style is very casual friendly or at least the main builds. On the other hand theif is being played very wrong by a lot players, in the right hands theif is strong.

My experience is that many casual players and noobs are attracted like flies to poop to any class that has stealth of any kind. That leads to at least half of the players currently playing thief thinking there role is mainly to be some kind of 1vwhatever rambo since the mighty stealth will always save them. I can honestly say about 75% of solo queue thieves I get matched with spend the whole match going far point and fighting whatever is there be it one or more and dieing horribly over and overe instead of what they should be doing which is +1ing to fights to make them uneven and taking any uncontested points since they are the fastest class. Your average noob has no map awareness. A thief is all about map awareness.

I would like to thank matchmaking for...

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brannigan.9831

Well Anet lives in a fantasy world where there original idea of all classes being able to fill all roles at least adequately if built that way actually works so these kinds of comps are just fine because you just never know at least one of those three rangers and a thief you got stuck with is probably a pretty keen point holder! Now in theory this stuff bs unworkable comps evens out over time because sometimes you’ll face it and get an easy win so its effect on your win loss record should wash out in the end. But so what? No one likes these type of uncompetitive matches. Surely they can look at the data and see which classes most often fit into the various roles or look at the builds of the players in the queue and make sure each side has most of the important archetypes especially at least one support bunker or strong on point fighter. If it ends up causing the matchmaking function to take too long it can gradually relax requirements so the waits are not intolerable. They probably claim they already have something like this in place but it certainly can and should be improved.

(edited by brannigan.9831)

I've never been so toxic in any game

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brannigan.9831

The state of pvp is absolutely appauling and im quite shocked that an expansion is even in development considering how bad things are.

They aren’t doing an expansion for PvP, they are doing a PvE expansion.
There is only 1 new PvP map and it’s gonna be free (not part of expansion).

And PvP is in the current state because they didn’t listen to the community which has been asking for GW1 style GvG. Stronghold is the closest thing we will get, but it’s still only 5v5.

My experience with most MMORPGs are there are two types of developers. The I will listen but almost always go with what I think is best ultimately developer. And the I will listen to community feedback and makes changes mostly based on community consensus developer. The pvp devs at A-net are definitely the we unltimately know best types. That’s not a knock on them, they seem like nice guys, just a observation. Given the current state of pvp they should be listening and make changes based on player feedback more imo. It just seems ridiculous to me to say hey I know more then the crowd when generally the crowd aka markets are right the vast majority of the time. There is too much pooled knowledge in the crowd versus a handful of people I don’t care how smart they think they are. If you are at loggerheads with the crowd it is you that are probably (although not always) wrong.

(edited by brannigan.9831)

broken sigils / meta game

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brannigan.9831

The thing about power builds right now is.. its just so much RNG now. At least the Quickness Meta required you to HIT your important things, but now its a matter of proc’ing fire/air. It’s literally hearthstone 2.0, specially on match ups much like Guardian vs. Guardian for example.

not really, sigil proc is 50% on crit, crit is usually over 50% in those builds, that’s 25%+ on hit… and those builds also tend to use some very fast attacks like ele scepter air autoattack or ranger rapid fire etc… so it’s usually more than 1 attack per second… so the average time to proc can be something around 2 sec max? usually less… it doesn’t seems too RNG, it’s guaranteed hit after 0-2 sec

but I agree, two sigils with the same type are a bit OP, this air+fire combo is so strong…

So a base 25% chance isn’t fairly random? It’s not a cut and dried 25% to proc chance that’s the average probability.

(edited by brannigan.9831)

Its almost over! What are your thoughs?

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brannigan.9831

Same problems as last time. The only reason it seems too long is because they are still rewarding people for grinding. Also, lets not have 3 months before we see another test season with changes after this one ends please.

Radiance line. Please don't nerf me bro.

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brannigan.9831

The thing with symbols is that they’re seemingly meant to be for guardians like what mesmers have with phantasms. Only problem is that unlike mesmers with phantasms, guardians don’t get a GUARANTEED symbol regardless of what weapon set they are using. Smite should be a symbol and I’d argue that sword 3 could be reworked to become a symbol skill so that there will be a symbol skill on every weapon set.

And no, pls don’t nerf the minor trait. It’ll help make up for the loss of crit chance that the radiance line currently provides through precision.

I keep reading stuff like this. Am I crazy or did they not say you would be getting most of the stats from speccing trait lines through a combination of increased base and amulet stats. If you used to spec in radiance you are not losing 300 percision at least thats how I read it.

(edited by brannigan.9831)

Hammer question

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Posted by: brannigan.9831

brannigan.9831

Don’t worry about landing the 3rd autoattack in pvp. You will be using mighty blow often anyway every 4 or 5 seconds What hammer has over greatsword is a ridiculous launch and immobolize. Practice faking (you can cancel it and put it on 3 second cooldown) banish to make people waste dodges then you can land it. Also, the bigger a fight gets the easier Banish becomes to land because a player can’t keep track of everything. It’s easier then it looks but it takes practice.

RnG beta key lottery??

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Posted by: brannigan.9831

brannigan.9831

They should give beta keys to anybody that has supported the game since day 1. That makes at least as much sense as this nonsense.

Why is dishonor still not in game?

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brannigan.9831

Dishonor for rated then. Not sure why people care about unrated anyway as poor as the quality of rated is I have found unrated to be even worse especially in terms of people knowing what they are doing and there really aren’t even that many less premades and partial groups there bottom feeders running premades and partial groups in unrated all the time. I don’t know how anbody can do unrated mainly except to try new build or profession or because they actually like the one note Johnny maps like skyhammer, courtyard, and spiritwatch.

(edited by brannigan.9831)

Does Maguuma Rewards Track drop Beta Portals?

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brannigan.9831

I hope so otherwise, they should hotfix it to do just that.

Why?
It is for a PvE beta event, why give access to it from something that is not PvE?

A hotfix also suggest something is wrong or not working as intended, which is clearly not the case here.

What if I am a player that likes to do pvp and pve but I like pvp more? So I have to do pve only and quite a lot of it if I want a chance to get in the beta? Why can’t I have do silverwastes 30% of the time and spvp 70% of the time and have the same chance of getting beta portal as somone who does 100% silverwastes. Also, there are things that will effect pvp in the beta even if you can’t pvp in the beta. I would like to be able to fool around in pve a little and check those sort of things out. What’s the big deal with putting a small chance for beta portal acquistion in all game modes? The answer not a big deal at all but stubborn a-net developers that want to dictate how you spend your game time. That’s all I see here. The first company that gets the idea of parallel progression 100% right will make tons of money. Stop telling me how I need to spend my game time. Why can’t 1 hour doing game mode A equal one hour doing game mode B equal one hour doing game mode C. There is never a good answer to that question ever.

(edited by brannigan.9831)

penalty's

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Posted by: brannigan.9831

brannigan.9831

They need to put dishonor in and it should stack quickly in intensity and it should be for things like queue drops even in addition to leaving pvp matches. Its irritating as hell to wait five minutes for a pop and some idiot doesn’t accept. A-net is afraid to penalize kittens significantly for some reason

Amulets and Runes

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brannigan.9831

a lot of builds went into vitality and toughness lines for the combination of stats and defense. with the supposed stat increase on amulets, and the mild base stat change these effects will be mitigated to a degree, but it’s still a big overall nerf. 30% duration on condis disappears from my condition engineer, all the boon duration gone. many classes used traits to increase their meagre health pools, and buff their low armour. I’m thinking survivability will take a bigger hit than damage, but the real killers are the condition and boon duration.

Condition damage, boon duration, and Condition duration should be the only thing taking a noticeable hit. They said you are getting most of the stats from trait lines added into baseline and amulets. That 300 vitality from speccing fully in a trait line you should be getting most of that for free. Or did I not read what they said correctly? I mean how it can it be otherwise what do they want the low hitpoint classes running around with 12-13k heath in pvp if they don’t choose an amulet or rune set with vitality?

(edited by brannigan.9831)

Alternative trait ideas

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Posted by: brannigan.9831

brannigan.9831

Shield skills should get the protection on use. A-net is kitten backwards as usual. Lets take the most used off hand focus and make it even better.

Healing Breeze is now a shout?

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So how is this ability going to work? If its still channeled cone it will still be semi-worthless. It should be changed to instant with the normal range a shout has.

Making Spirit Weapons Viable

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Spirit weapons were fun to goof around with at the beginning when they were almost impossible to damage. That is pvp at least I have no clue about how they ever were in pve. They have to be basically invulnerable due to there timer to be useful. There is too much random crap in group fights to kill them.

Guardian Meditation pvp "meta" build nerf?

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What nerf? ALL of the changes(excluding the gimmicky glacial heart) seemed like buffs heck they even trimmed a decent amount of useless traits or fixed broken ones into something interesting.

Glacial heat change will end up being a fairly big nerf. Its a big spike potential totally removed. I don’t even play a medi guard I play a altrustic healing bunker and believe me that and might blow together could wreck people if they both crit never mind the fact that even a 2 second chill is very powerful. It’s not the end of the world but it’s a nerf. Most other classes got more powerful as well you can’t just point out the fixes Guardian’s got it seems to me every class but Necro and Ele are coming out ahead after the revamp.

(edited by brannigan.9831)

In Response to AMA: Glacial Heart

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brannigan.9831

Virtuous mallet sounds like trash to be quite honest. Glacial Heart allowed for nice burst and not even for just medi guards. My Altruistic bunker guardian with intelligence sigil could hit extremely hard with this and mighty blow once every 15 seconds. It’s hard to see this as anything other then a nerf imo.

(edited by brannigan.9831)

You know you're going to lose when...

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brannigan.9831

All four teammates go after the Treb in Kyhlo after wiping in mid. I see this more often than you’d believe.

Any time the team zergs mid for an extended period. You just know the enemy has home and far capped and is laughing while the points add up.

“Zerging” middle is actually what you should do to start. But unforutnately when its all solo queue most don’t know how to rotate so you have people that just mill around after winning at middle or cant judge when the fight is 90% won and move off to save home or take far depending on what the enemy does but in general sending 4 or even 5 (after he caps home) to middle is what should be done at start at least.

(edited by brannigan.9831)

Turret Engi Patch - How are we faring?

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brannigan.9831

Yeaaaah. Instead of balancing the build out it killed it.

Eliminate the problem: you are correct!

Sounds like shelling a village where a single terrorist is hiding with heavy artillery…
Or removing the entire jaw because of one sore tooth.

Perfectly reasonable because those people know the terrorist is there and are hiding him.

The result of Ele changes

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brannigan.9831

Elementalist is one of those classes that have been pretty much meta for the vast majority of the game’s life. The fact that many high level teams feel its necessary to run two of them should be a gigantic red flag to most reasonable people. I have no problem if the class ends up being slightly underpowered for a period of time.

(edited by brannigan.9831)

R.I.P. Guardians with specializations

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brannigan.9831

I keep reading some people complaining about lost stat points but I am pretty sure those 300 stat points are going to be rolled into baseline stats. And even if they weren’t it would be effecting everyone not just guardians. I personally need to actually test this stuff out before I can give a firm opinion on any of this. I am more a test it in person guy then theory crafting and some of this stuff will surely change as the Expac release is still in the the distance.

(edited by brannigan.9831)

High MMR is punished for solo que

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brannigan.9831

Its all levels of players that are being penalized not just high MMR players. They are probably prone to being a little more screwed then other levels when solo but its there for everyone. All it takes is one really bad player in the match (compared to everyone else) to ruin it. They need to tighten up the allowable range of MMRs in a match and if it hurts queue times so be it. You could have a match like this (assume 5 is average) 6,5,5,4,1 verus 5,4,4,4,4. Nobody high MMR but imo the second group is going to win because they don’t have the 1.

(edited by brannigan.9831)

Supply Crate !!!???

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brannigan.9831

Lots of classes have terrible elites on long timers.

SoloPlayer+Party=Team ??

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brannigan.9831

I’m against matching solo players with premades, but you’re just a loser if you afk before it even starts.

I do quite well in life thanks, a knock on effect of that is sometimes I have limited time to indulge in my hobbies such as gaming, which is why I didn’t AFK, but simply left and made more use of the remaining 50 mins I had of gameplaying by playing a different game.

As people have pointed out, you actually have a good chance of winning if your team is all solo players and the other is full premade. Why? Because that premade would have to be very bad (or your teammates really good) for it to match up that way.

Stop talking nonsense, what you have is a chance, not a good chance, in fact quite the opposite you have far more chance of losing, which is precisely why people complain about pre-mades vs solo.

What is more I was queuing off-peak, after midnight, so that chance of having great solo players vs a crummy pre-made at that time is even less likely.

I just won a full solo que versus full premade by over 100 points. I also just won a game of full solo players that had an Abjured player on the other team, so you’re just a coward if you look at the teams before-hand and quit.

Which is meaningless as you will lose far more as a solo player than a pre-made, as for abjured, case in point, I was watching one of them stream the other day solo queuing he was on a losing streak of about 9, you know why because his high MMR meant he gets put up against pre-mades a lot, but not only that he then gets paired with worse players to average out his MMR, and that him + not good players is far worse than some okay players in pre-mades, or even okay players solo queuing, this is not a game with a high potential to carry.

As for being a coward, come back when you grow up and don’t make nonsensical character assessments over stupid meaningless video games.

You pretty much summed up the glitch in the system. What they need to do imo is tighten up the allowable range of individual MMRs allowed on a team. Even a great player can not make up for one sooper noob. Five decent players can and will beat 2 or 3 really good players and 2 nooblets for example. It it increase queue times so be it.

Odds of victory...

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brannigan.9831

I don’t believe you need to be favored to win to lose points if you lose. If the match was considered close to a toss up and you don’t score at least 400 aren’t you going to lose a point probably? I got to admit I don’t really pay attention to what happens after every match so maybe I’m wrong. I guess my point is I doubt your team was favored to win.

(edited by brannigan.9831)

[suggestion] Gate Ranked games

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Posted by: brannigan.9831

brannigan.9831

You don’t need any of those things to get into ranked play. I maintain a 65% winrate at 150+ games solo and I’ve never used the treb in kyhlo once. Nor could I tell you the buff timers on forest or temple. Nor have I ever Lord rushed on Foefire. Even getting into mid-high levels of play all you really need to know is how to stand on the point and not play your class terribly.

You have 99 ranked games and are 64-35 according to GW2 score. I also noticed you got off to a start of 32-12 and since then are a more realistic 32-23. Play another 100 games and I would be amazed if you were above 55% at the end. The less games you play the more of a chance you got lucky or carried if you solo.

(edited by brannigan.9831)

Proposed Changes for Engineer Turrets

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brannigan.9831

Excellent chages and the reasoning behind them rock solid. I really don’t want to hear about Engineers not being diverse enough now that’s something just about every class in the game but Engineers have dealt with at times and really some classes have gone extended periods of time with 1 or zero meta approved builds. Really Engineers have been the balance golden child always a strong class that either gets boosted or nerfed inconsequentially. Sometimes a class needs to be nerfed hard in some aspect and then after a few months you reconsider them. Something sadly A-net rarely does.

I'm done.

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Posted by: brannigan.9831

brannigan.9831

I genuinely don’t understand why you folks seem to expect to be able to queue solo and still end up high on the leaderboard. It’s a TEAM GAME fer cryin out loud, teamwork matters and of course it’ll give the side with premades an advantage!

If you are real pvp’ers with a true competitive ethos you would understand this, and either get a team or make peace with ending up not at the very top of the leaderboards. To ask that you not lose points if you got beaten by a premade is basically asking for pity points. Why on earth do you think you deserve a handicap bonus?

I’m not trying to bait or insult you, it’s a genuine question: why do you think you deserve a handicap for queueing solo? I understand that it’s frustrating to lose, I just don’t get why you think you should lose but still end up high on the leaderboard?

Personally I’m not a great player, I don’t have a regular team, but when I’m watching high level games, I want to know I’m genuinely watching the best. Not just the players with the best mechanical skill, but the ones with the best teamwork, map awareness, and co-ordination as well. Those are all valid parts of the skillset, just as big, if not bigger, a part of the game as pulling a clutch interrupt on an enemy’s heal.

If you give soloers a leaderboard handicap, then the people at the top won’t be the best in the whole range of skills that make a great GW2 player. I wouldn’t want to climb the leaderboard like that. It would cheapen the sense of achievement, and the prestige of the game. I’d rather be stuck right at the bottom and have some genuinely good players to look up to, rather than be able to get high despite losing to premades, only because losing to premades doesn’t cost me leaderboard points.

I mean come on, Evan said that you were favoured to win in your first two games – that means that the opposing team all had significantly lower average MMRs than you, even with the 5% MMR inflation you get when you’re partied up! So a bunch of mechanically less skilled players managed, through teamwork and communication, to squeeze out a victory against better players with 4,000 games experience. Doesn’t that deserve applause? Haven’t they earned their leaderboard points? Don’t you deserve a penalty for losing to less skilled players?

Besides, we saw what allowing you to not lose points if the enemy team is favoured to win gets you: the leaderboards become a farming exercise, where it doesn’t matter if you’re solo or premade, good or terrible, only how many games you played.

Anyway, I suspect you disagree with me on principle, so I doubt I’ll get you to agree to my point of view. Let me instead suggest something that’ll make your solo queueing experience better. Download Curse Voice, set up a chatroom before each game, and past the link to it in team chat when you get into a match. Anyone with a microphone and Curse Voice also installed can just click it and join, and you’ll have instant voice comms even though you’re all solo. So no more excuses: if you’re genuinely good and think you should deserve to be winning against those premades of worse players, this will level the playing field.

Do you even play this game? Most of the people high up on the leaderboard are people that solo queue and grind out a bunch of matches and have modest win percentages and in some cases what I would consider bad win percentages. People aren’t even really complaining about leaderboard ranking but about the quality of the average match. My experience is most matches are just not that competitve whether its a win or a loss. That is a big problem.

disconnection penalty is poorly designed

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Posted by: brannigan.9831

brannigan.9831

It is poorly designed but not because of the reasons you listed. They need to put in quickly escalating time bans from rated spvp for disconnects over the grace period. I had two this weekend were people left at the beginning of the match and never came back. That sort of thing should be punished with a day ban.

[suggestion] Gate Ranked games

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brannigan.9831

Not sure if a gate is needed but at the very least completely new players should be given the lowest MMR possible to ensure that they are mostly paired with other complete beginners. For some reason completely new players are given an average matchmaking rating. It doesn’t make any sense to me.

Allow turrets/objects to take burn damage?

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brannigan.9831

This is a video game involving magic and we are going to use reality to make balance adjustments. Anything that does damage should damage a turret period. It’s stupid that it doesn’t. Why does burning affect spirit weapons? How do you burn a spirit? Do people not see the ridiculousness of such arguments.

Trolling players in Ranked Matches

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brannigan.9831

I am not sure all of this is trolling especially the not capping points fully thing because that is something I have seen far too often lately. Somehwere along the line some noob got the idea that its slick to do something like neutralize a node and then go help with something like svanir or chieftien or help at another node and other brainiacs have copied it. It cost me a game the other day somebody left a free cap at neutral to over help somewhere else. If you are someone that thinks this is some kind of smart strategy it isn’t. Sure the other team isn’t getting points from the node but neither are you. Always fully cap a point.

(edited by brannigan.9831)

In-Match Scoreboard[Suggestions]

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brannigan.9831

I feel like it’s almost impossible to come up with a meaningful scoreboard that comes close to measuring an individuals contributions accurately. So they shouldn’t try imo. Instead of a scoreboard you should have a listing of everyone’s MMR and the win probabilty of the match for each side. Maybe some simple match related statistics but no personal “score”.

Quit over AFK, leaderboard ranked etiquette

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Posted by: brannigan.9831

brannigan.9831

If a solo player leave the match , will get the same -3 as the others , but he will get an additional -1 (or more) as punishment + Dishonor
No1 will get forfeit

Dont force me to beachsmack all of you ingame … the forums is more crucial atm till the WTS 2…

If 2 friends that join together
> and join the que
> and one of the decide to leave
>then the rest of the 3 random players get the forfeit

I don’t believe that’s true what your saying about all solo players. Its only grouped players that share the -3 point loss when one of them leaves. I am not positive what happens when it’s five solos and one person quits is that a -1 point on loss or no effect at all. I know it’s not -3 points though.

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Concerned about Toxic PvP Players

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Posted by: brannigan.9831

brannigan.9831

OP Something to think on:

Your success if you soloque is 1/5th on you and 4/5th on your team. People that have been around for quite sometime usually are able to see right off the bat if someone is likely to throw a match for them. Just saying.

You can try and pick up that slack of the player that is clearly throwing a match by running into a 1v3 or pushing the mobs right at the start, or trying event o go to the lord at the start.

So yeah I can understand players being peeved about that.

If someone is bad or stupid enough on your team you are easily worth less then 1/5th of the outcome for your team even if you do everything right. There is plenty of blame to go around but the number one problem is people doing rated that have no right being there. It all stems from that. An experienced player can only watch people go to the wrong point so many times in a match where they are getting there clock cleaned before some of them are going to explode rightly or wrongly from a proper etiquette standpoint.

Any Possibility to Balance Comps?

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Posted by: brannigan.9831

brannigan.9831

I don’t think ANET will ever do it, but if they did, should sort by amulets equipped given how versatile gw2 classes naturally are.

It doesn’t have to be that sophisticated. Just some kind of general outline based on what current classes are mostly known for. Most classes are not as versatile as people make them out to be at least not where spvp is concerned.

Few small changes you would make to the meta

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Posted by: brannigan.9831

brannigan.9831

Worst thread ever. Teams are chock full of engineers and ele’s at top level of play but somehow they are 100% ok. Lets nerf everyone else. I don’t know whats hard to understand but if every class doesn’t have multiple roles they can play in a meta the whole thing is broken. It’s not good for the game that as we move forward in time there is less variety in what is considered working at top tiers of play compared to the past. The game is actually getting worse balance wise.

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When one man gone can win you the game

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Posted by: brannigan.9831

brannigan.9831

Thank you for your concern but A-net doesn’t care and have proven they don’t care because dailies could be removed from rated with little work on there end and people have been complaining about this for months.

What's up with PVP?

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Posted by: brannigan.9831

brannigan.9831

the problem with thief and mesmer is just the one Sobe points out. you cannot hold a point and rely on your team to do it for you, plus you are an easy kill if you not that good. i no longer queue with my thief, and will only solo with builds that can hold a point and have good team support. it’s like the saying goes, if you wan’t something doin’ right do it yourself. if i had a spell that got thieves to switch to shoutbow i would use it nearly every match. builds that help your team win teamfights and wipe the enemy team are very powerful, and i see far too few of them and far too many full glass builds.

For some reason when I solo queue, besides engineers, that most common classes appear to be glass cannon Rangers and Mesmers. I understand the popularity of Engineers as they are arguably the strongest class in the game. However wtf with all the rangers and mesmers. They are both at the very low end of the effectiveness scale right now now and pretty high on skill level to not die awfully in a team fight against decent players yet the noobs love them. It hurts matches a lot. Ive actually tried to fool the matcher by queueing with a ranger and switching to bunker guardian during start up and several times I was put in with two other rangers plus a mesmer anyway lol.

(edited by brannigan.9831)

4v5 sPVP

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Posted by: brannigan.9831

brannigan.9831

Welcome to online gaming.

Its something you need to make peace with.

That doesn’t mean they shouldn’t be putting in the penalties that were promised and you better believe if they were harsh enough they would decrease, although not eliminate, this problem.

Whats With The Bad Match-ups again?

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Posted by: brannigan.9831

brannigan.9831

They need to do a few things if they are going to have to insist on leaving the queues merged. First is to put in a hard cap for number of classes of a certain type your side can have. It should probably also attempt to make solo and partial groups work out archetype wise as well. No more 2 mesmer, 2 thief, 1 ele comps. Zero bunkers and point fighters how are you going to win a match against evenly skilled opponents with a more balanced comp? They also need to totally re-do how much being in a group affects your rating for match making purposes. It is not nearly enough. You can see it on the wiki. Not enough.

Few small changes you would make to the meta

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Posted by: brannigan.9831

brannigan.9831

You have to be kidding me about any nerf to guardians. Also, my altrusitic bunker hammer guardian is going to eat a small nerf because of some bs fotm dps spec that could lose its spot in the meta over-night if A-net decides to boost some other dps specs. I’m not going to get into arguments about specific abilities but just removing air and fire sigils and nerfing celestial amulet would do 1000 times more for the game then most of the stuff mentioned here. This is the typical case of high level players not being able to see the forest through the trees. They only care that they win and only things that bug them and there teams, in Phantaram’s case he doesn’t like getting spiked down with this combo, matters. He doesn’t care at lower levels of pvp people are tired of lubing up there butts for celestial rapings he doesnt like once in a while he gets caught in ring of warding and spiked down so that’s an important issue. That is why this game will go nowhere.

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