I like to have the quick cast for marks. It takes a bit to gauge distance, but it’s so much faster.
You should try out the wells, specifically the Darkness Well and the Condition curing Well. They really allow you to get up and personal with the enemy while staying alive in Light Armor. It’s fun.
In sPvP, I like to roam around using SW to assist with point takes. I can generally harass a group of 1-3 people until my team mates show up with all the blinds I got going on.
What weapons/skills are you using? I’m constantly on the move with my Dag/Dag and Staff Necro. I drop wells, I’m in the melee, I’m out of the melee, I’m escaping, I’m hunting down enemies. This class if fun to play, ignore the negative nancy’s and doomsayers. We’re broken right now, not boring. If you’re interested in high level PvP and don’t like playing with conditions, you may want to wait for some updates.
Maybe we’ll get some class fixes too! It’s been two weeks since the last patch fix, almost four since our last necro fix patch. I bet there’s something coming soon for us.
I prefer the chaotic nature of the beasts as well, but would like necro-themed skills or traits which would allow you to interact with the pets in limited broad ways. Instead of triggering skills and calling back and forth like rangers, I’d prefer traits that sent my minions into a super frenzy when I hit low health, or caused them to run to me when I used a spectral skill. Note: these are just ideas, not tested or really thought out, but the concept would require traiting for the ability but no new skills. It would be an investment, but would allow the necromancer to have better control and a more satisfying feeling with their minions.
World First Legendary Eternity Updated with recipe and video
in Crafting
Posted by: cerulean moth.2743
Too cool! Congratulations on being first if you are.
Tooth Stab is great. They hit you with tooth stab, you give it back to them while blinding them with dagger #4.
Gotta love Dagger4. It’s like hot potato with conditions.
I highly doubt dungeons will get to that point. The amount of healing that occurs is negligible based on the amount of damage pouring out from your team. Necromancers if played correctly are an awesome addition to any dungeon team. We are the blindingest class of them all, and with so many encounters with range spamming npc’s our plague form and dark wells can shut down encounters. Condition management is our specialty and i’ve prevented several deaths by curing team mates with a well placed well. We’ve got bugs, but that doesn’t mean they will kill the class. There are lots of necro mains out there which are content with their characters and with waiting for well-coded fixes.
But there are many people who do want the content over the bugs, they’re just not on these forums.
Also have you reviewed how their teams are split up? This content isn’t being created by everyone there, just the people assigned to do new content. Support continues on.
Lol, this skeleton of an argument must be undead because it’s been ress’d so many times here. Perhaps you ARE the necromancer you seek.
Zombies are cool, but it’s not GW2’s thing. Necro’s are masters of death and all of their skill are traited in that. There is only demon summoning if you use the appropriate demon related sigil. The minions are not demons, they are all essentially reanimated flesh and bones smashed together into new horrible abominations. It’s cool.
paid tournaments = sell more gems in the cash shop
paid arena servers = sell more gems in the cash shop
paid costumes for halloween and other garbage = sell more gems in the cash shopI hope you notice the pattern. ANet does not care about customer satisfaction. Not even sure if the ANet team still is in charge of their own game or if NCSoft is making the decisions.
So, let me get this straight. Adding significant team upgrades to PvP as well as new content related to Halloween, new minigames, new mini-dungeons, new jumping puzzles, new dynamic events all in one FREE content patch isn’t catering to their customers? Geez, people have been begging for new things to buy with gems for a while now.
They’re working on the bugs. It’s not always just an easy fix, in fact, it’s likely been that most of our quick fixes have already happened. Give them time- you don’t work there, you don’t know what it’s like. They are working hard to provide us a new game with exciting new content as well as stabilizing a rather large and complex software product. It takes time. Be patient.
https://forum-en.gw2archive.eu/forum/game/story/BUG-The-Battle-of-Fort-Trinity/page/4#post400270
10/11 – Dev posts that next update is on the 22nd. Not sure if this is still the case, but don’t get your hopes too high for a patch tonight.
I’m trying to offer a possible workaround for a bug that I cannot reproduce after playing through the story step a dozen times. Since I can only test solo myself, it might be an issue with multiplayer.
I’ve never played a single step of the story as anything other than solo.
My story steps were Asura -> Priory -> Dishonored by Allies.
Hope this helps
I had a similar issue, but my story completed before the retake the docks event. We retook the center of the Fort Trinity, then the mission ended abruptly and the video played. Then, I was at the docks and there were infinite monsters respawning. I fought them for a while, but just used the story exit door to leave. I was able to continue my story from there, but I certainly didn’t experience the epic takeover that the video showed.
That whole event was buggy for me. Monster popping out of nowhere, spawning far too quickly or in some cases not unless I was standing exactly in the right spot. It should have been the most epic battle I’ve experience in story thus far, but it was just a big letdown. Least fun I’ve had in a story mission.
Hopefully you guys can fix it, as it’s framed well. The minion spawns just don’t make sense and too many bugs.
The Mr Freeze Build. SPvP Video. Fun CC & Damage Build!
in Necromancer
Posted by: cerulean moth.2743
Great job with this build! Not really a condition most people associate with necro’s but Chill is too fun.
I really like the Golem for PvE when I’m just trolling around. I don’t have to actively worry about it, and it’s always running off killing things and giving me exp. Plague when I need to get serious, but for map tooting, the Golem’s where it’s at.
Wow…. thats so much healing. So I have to hit and crit thief for 70 times to counter his 1 attack which deals 4k. xD
You’re looking at it wrong. Vampirism in this game isn’t a free heal, it’s like an active extension on your health bar, and if you’re using the well heal, the hit heal, the crit heal, the life siphon on MH dagger, the bonus to life drain, it all adds up and really improves your chances to survive in a fight. I think that we need an up to the amounts, but it’s never going to be a 5 hit recharge completely all your health.
I’m a well-mancer with several vampiric traits. My goals are to lock enemies in my wells and have a constant supply of blood coming to me when my well of blood is on recharge. Blinds, chills, fears, and MH Dagger #3 Lockdown skill all help me position people.
Lost 1000 guild influence points from building
in Account & Technical Support
Posted by: cerulean moth.2743
This happened to the small guild I am in as well. It disappeared, but eventually showed up. Hope everything works out
Well of Blood will heal your minions too
I’d like this, or the ability to click on a minion and click the ground to target aggro them towards that location. Give us some sort of ability to drive them around, or they are useless.
I am having this issue as well. It’s restricted to WvWvW and I have to completely restart the computer. Even minimizing the game doesn’t stop the horrible feedback sounds. It sounds like my speakers are dying.
Couldn’t agree with you more, AFS! I think quick access to and from DS is highly important to the concept of utilizing DS the devs wanted. There are tons of abilities that launch on DS that are utilized well when not in DS.
3 sec of fury may not seem like much, but i covers a full life siphon off of #2MHDagger.
…Two is the underwater weapon skills, that mostly force me into close range to be effective. …
Have you used the trident? Auto attack hits from quite a distance away. The poison trail dart through the water attack helps you flee battle and the 4 skill is a distant attack as well.
I know that life siphon is still relatively weak right now, but the #2 drain has kept me alive in several clutch situations and allows me to deal sustained damage to fleeing enemies while regaining some health. I personally love the feel of D/D as it’s visceral and up close, but allows me some good ways to retreat and keep up damage and life gain.
I think you’re looking at it wrong. They’ve developed their own form of Necromancer that still deals with death and corruption and minions, but is able to maintain a “heroic character” status. It’s hard to sell a hero when they are desecrating the bodies of the fallen (especially when Risen are the main antagonist in this game)….
What ArenaNet has given us is a Necromancer as a master of death.
Death Shroud isn’t zombie form, it’s spectral (ghost) form. That’s why the animations are ghastly and wispy with chills and fears and life drain.
The minions are undead in sense, but aren’t corrupted bodies, just flesh and bones mashed together and animated. Still necromancy, just not a defilement of human/charr/whatever.
Insect swarms, bleeding, life drain all correspond with elements of decay and rot that are intrinsic with death. Sceptre has a skill which summons skeletal grabby hands.
Don’t get me wrong – I would have preferred a zombie master with a giant scythe, but given the confines of the lore and the goal of heroism for the main character, I think Arena Net has done a good job with concept.
I’d like some more flavor and fix for the class, but that’s a different issues.
Dagger offhand isn’t that great if you’re plopping down in melee range. Try using a focus.
I hear what you’re saying, but Dagger 4 skill is great for melee, especially with the Chill Trait added on Blind. Dagger 5 gives weakness too, so both help you avoid that melee damage.
I’d love it if they’d just make it significantly more tough and leave it the way it is healing wise. If it’s a chore for players in PvP to knock down, it would actually play a purpose for a minion master. Right now, it’s a balloon that’s popped far too quickly to do anything of worth.
I was thinking about the necromancer, and my favorite build right now is life siphon/vampire.
For vampire, I’d love some trait synergy with conditions.
Feast of Blood – increased life siphon when target was bleeding would be awesome.
Necrotic Bite – A trait that added poison damage when life siphon
Jackal, I agree. I’m generally more support minded, and love dropping a couple of wells to add prot to my friends on the front lines in WvWvW. Well of Darkness (if traited appropriately) will give 3sec prot, blind enemies, chill with each pulse and life siphon with each pules AND it’s a life steal projectile combo finisher. That’s a big help on the front lines.
1second delay is a nerf? If your popping into ds for less than a second, your definately doing it wrong
And yes happens to me (even plague caus I have that bound to something other than 0)
I pop in and out of ds all the time to get a fury boost I traited for. I pop in, out immediately and start stabbing with fury boost.
Ours is pretty handy in PvE though. The life drain skill is another downed heal I use in dungeons all the time. We also can trait an AOE fear on down if you’re so inclined.
I went and followed the exact instructions on that site, including the bit about having the Clean-o-matic. I still cannot even interact with the water attuner. Hope a solution if found for this bug as I would like to do this event!
Play whatever class you enjoy playing. I’ve had great success in dungeons as a necromancer with well support. I’m generally one of the few people standing at the end of hard encounters. I’m constantly dropping AOE wells with protection for my party that are also combo fields. I can remove conditions with the best of them. Plague blind spam is effective in the zerggy combat situations. Even minions have a place in dungeons.
Spectral grasp isn’t the best pull skill, but it works when nobody else has anything. Spectral wall is a nice thing to have and I suspect Spectral Walk will now be as well to safely get up to ranged characters.
I would assume that the lack of updates so far is inline with the time-expectations we were given by the dev who responded originally in the sticky-ed thread. He said at least a week before any changes were made. I would assume that after this fiasco of bugs for this class, the development team responsible for the class are working intently at delivering good quality fixes that don’t introduce additional bugs to the class.
They’ve also moved to a mainly weekly delivery of big patches, so if things weren’t ready for this week’s patch, it was likely delayed to next week or the following.
Problem with that is lots of these bugs have been in the game since the first BWE. So they have had months to fix them.
True, but this is the first time it’s been clearly stated that a dev is reading a stickied bugs task and has promised a bug patch as soon as possible. The last time “necro love” was promised, it was just a skill re-balance. I’m trusting Jon to get us some updates. At least for now.
I would assume that the lack of updates so far is inline with the time-expectations we were given by the dev who responded originally in the sticky-ed thread. He said at least a week before any changes were made. I would assume that after this fiasco of bugs for this class, the development team responsible for the class are working intently at delivering good quality fixes that don’t introduce additional bugs to the class.
They’ve also moved to a mainly weekly delivery of big patches, so if things weren’t ready for this week’s patch, it was likely delayed to next week or the following.
In English, “to fear” means “to be afraid of” something.
In this example, " X fears Y," means “X is afraid of Y.”
If you wanted it to work the other way, you would need to use “scare.”
In this example, “X scares Y,” means “Y fears X,” or “Y is afraid of X.”
I understand your pain, but you are preaching to the choir here. All the threads you started to complain about the state of the necro could all be put in one.
Also… ANet devs are not going to listen to us, as they seem to hate the necro as is proved by the amount of updates for them (zero). And they will not read all these complaints.
They are actively reading the sticky-ed thread at the top of the forum. They are working on fixes for the issues. If you have a legitimate concern, post in the bug thread. They can’t be everywhere and still fix the game.
this necromancer looks like vampire or monster summoner
in Necromancer
Posted by: cerulean moth.2743
Yeah, if they’d make life siphon be affected by healing properly and up the siphon amounts, my build would work so much better. It’s getting there, but it’ll be so nice once everything’s fixed.
Also, to OP – I love that concept of necromancer as well, but it’s obvious that your request simply isn’t inline with the concept this game and this game’s lore supports. It’s a really fun class that will be a lot better with a little balancing. Maybe try something else out if you’re not happy?
I thought what happened in this video was:
1) A poison field in behind the baddies.
2) Necro uses Death Shroud Doom Skill to Fear Enemies.
3) Enemies run into poison field, take damage, and die.
I agree that the reaper scythe animation is gone now. Maybe they didn’t like it?
@Hashes, I don’t know what to say. It was generating for me last night, but others here say it doesn’t work for them. Confusion, confusion bolts, chaos armor, all worked last night. It’s tough to get position right though.
Another Bug is you cant combo with your Etheral Wall move with a blast finisher or a Leap finisher, i’m guessing twirl as well. My engineer friend and I tried combos for area chaos armor and couldnt get it. The only combo that works for it is projectiles to apply confusion.. another bug.. RUNES OF SVANIR! They don’t freaking work with necros omg. Its made many of my allies die when I try to get them up.. If you go into Death Shroud Randomly the effect will just Proc Even at full health or full Death Shroud.. it just.. puts you in ice.. and that can really mess you up! Also you cant combo with a blast finisher out of combat with Putrid Mark “4” on the staff. All other classes that I know of can.. but necros. Like lay a fire combo field and blast finish it with the Putrid Mark.. it wont work out of combat. You’ll see the heart but no might. QQ Also with Chillblains My engineer friend cant leap finish into the poison field and get weakness.
I did twirl, blast and projectile comboes off the Spectral Wall all last night, and my team mates in the dungeon were using it as well. This appears to only be happening to some people.
So ArenaNet when do you guys going to give some Necro love?
in Necromancer
Posted by: cerulean moth.2743
There is a red post now. It’s stickied in the Necro Bugs thread.
Another thing I have noticed is mentioned several times here.
I miss 50-60% of my attacks on breakable objects with Daggers and with Scepter. I stand right next to the object and continuously whiff and miss over and over.
This was exceptionally bad when doing AC Dungeon Explore #3 and trying to destroy the burrows. We couldn’t get it done because I couldn’t hit.
Thanks for the response Jon! I’m sure everyone at ArenaNet is incredible busy, and appreciate your renewed interest in getting my favorite class up to playing speed with the rest of the crowd.
Spectral Wall worked for me last night as an ethereal field. I was able to cause Burst Combo and Projectile Combo successfully. I did not check Vulnerability though.
Update: I just remembered that Whirl Combo worked as well.
Spectral Wall worked for me last night as an ethereal field. I was able to cause Burst Combo and Projectile Combo successfully. I did not check Vulnerability though.
If you spec for wells, well of blood is awesome. Nothing like having a good ole’ melee standing in a healing spring that’s also doing some life siphon and give you protection.
I think they should work like the bone fiends and just run into combat and explode for some AOE damage. No regen or degen of health. Have a limit of X at any time and their one goal is aggro and explode. I heartily agree with the idea of making them a major trait.
Thanks for the info! I still like the trait, but wish I got the full 15%…