Showing Posts For cherrie.8907:

Lashoosh urchin event

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Please fix this i can’t stand the poor quaggans running around for help
The last urchin seems not to be there or spawned out of reach.
Fissure of Woe

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[BUG] Skill Challenge: Defeat the Devotee of Owl

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Fissure of Woe, also bugged

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Developers on Guild Wars 2 Endgame (12th July 2012)

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

This is a good find.
I was sure I actually recalled them saying something like that and not in an interview 2 years old, but couldn’t find it.
Thanks for posting this.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Enable use of all org. Asura Gates to Fort Trinity

in Suggestions

Posted by: cherrie.8907

cherrie.8907

I’ve noticed you can get out of Trinity that way as well.
Makes even less sense not to be able to get there :/

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Why can't I quote other people on the forum?

in Forum and Website Bugs

Posted by: cherrie.8907

cherrie.8907

Thanks Aseyhe, I’ll try that.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

2.6 Silver and 17.7k XP?

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Feel lucky.
I just got 1cpopper

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

2.6 Silver and 17.7k XP?

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I don’t think people are bashing dungeons only because of this bug, Robert.
It’s just adding insult to injury really.

I’m glad to see you working on this issue at least, maybe next you could focus on introducing the dungeons (and skills they require) to broader audience instead of saying wide and loud they’re not for less experienced players, because it’s a waste of your effort if many people don’t even want to try them.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Please rework your dungeons ENTIRELY - and why

in Suggestions

Posted by: cherrie.8907

cherrie.8907

If you aren’t having fun in them, don’t do them. No one is forcing you to do anything, and if it’s really that awful for you, then go do something else. If you want to complain that there isn’t anything else to do (which you’d be wrong), then don’t play. Just because you don’t like it doesn’t make it horrible.

I hope you are aware of the fact that there’s very little in this game that most of the players would all like to do?
Not everyone likes alting, I know people who flat out refuse to engage in any PvP, people who don’t like wolrd completion, don’t care about achievements, don’t care about crafting, don’t care about geting fff rich. But I can’t think of any of my gaming friends who has ever said “I am not interested in dugneons / instances.” Not even about one counter-example..!

Players want to do them, because they usually are real team fun.
If you run a restaurant and a client want a salad and you tell him “sorry no salad, take bacon instead”, you will probably be out of business very soon.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Story Mode Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I’m not saying rewards are not a problem, I agree 100% that dungeon rewards are beyond silly, but it’s only a part of a generally failed design of dungeon system (lack of real challenge, artificial difficulty and unnecessary discouragement of less experienced players from trying it out or from acquiring the skills required to beat this part of content).

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Why can't I quote other people on the forum?

in Forum and Website Bugs

Posted by: cherrie.8907

cherrie.8907

On most topics, I don’t see the icons to quote (or even report) other posters.
I only see the link one.

I am logged in, the topics ain’t closed.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Story Mode Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I don’t think the problem is how hard(1) the dungeons are, but the learning curve.
There is NOTHING in GW2 PvE that can prepare a casual or less experienced players for what dungeons require. You hardly need to team up, cross-profession combos happen or not but it never matters, you don’t really need to dodge or change weapons or change skills.

And then BAM, casual player is thrown into a Dungeon and simply doesn’t understand what is happening.
This is an extremely silly design from ANets part. Yes, challenge(1) is good, but you can’t simply say “dungeons are for experienced players”, but never give less experienced players a chance to actually LEARN those things.

  • hard vs challenge:* on a side note, the dungeons may be hard, but for all the wrong reasons and are not challenging. Buffing HP and damage of every mob as a main mechanincs of making hard content is not fun, not impressive and not challenging. Simply a boring speed bump that does not impress.
“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Dungeons are teamplay based live with it :)

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

moiraine: no, people don’t like hard things, people like challenging things.
GW2 dungeons are not challenging. If you think they are, you have low standards (no offence!) and are easily pleased. I am not impressed by the only trick ANet seems to have: buffing damage and HP. “Challenge” like that impressed me 10 years ago or so.

“This is one of the hardest games I’ve ever played, but for all the wrong reasons!” I agree with the wrong reasons.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Enable use of all org. Asura Gates to Fort Trinity

in Suggestions

Posted by: cherrie.8907

cherrie.8907

Anyone who chose Whispers, can get from LA to Trinity for free (with 1min run from LA to Chantry of Secrets).
Vigil has it a tiny bit worse, the run is much longer (across the whole map).

Priory it totally down to cats since we’d have to run through 2 maps, and a long route too.

This is very, VERY unfair especially since ing money is in such a short supply.
I am the Commander of the joined forces anyway, i should be able to use those gates for common good.

Please support guys ^^

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Dungeons are teamplay based live with it :)

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Spot on, JungleNin.

No Madness, most players don’t like dungeons.
Try getting a PUG for it, it’s almost impossible to get one for anything apart from SM.
People are not liking them and not doing them.

The problem is however, that they want to. Not everyone wants to get 100% map (especially since so many things are bugged) or all achievements, not everyone likes PvP in any form, many people don’t like alting. But every person I know wants to do group content in the game they are playing.
Do you know what happens if people can’t achieve their goals and there’s nothing left they’d like to do?
Diablo 3 happens.

And the difficulty in the GW2 dungeons that is barring new players to even try it out is artificial. Devs admit it themselves when they write that after testing them xx times, they found them too easy: yes, because there is NO REAL CHALLENGE in there. It’s all one trick magic shows. With HP bars / all attributes buffed by 100.
On the other hand, the learning curve is non existent – there is nothing in PvE world that can really prepare less experienced players for the dungeons.
This kind of approach was not fine even 6 years ago with GW1, but there’s been many games since then. People played things that really made them have fun and they don’t want to settle for less and no storytelling in the world will change that. Again, Diablo 3.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

Unnecessary Moderator PMs, a Bug??

in Forum and Website Bugs

Posted by: cherrie.8907

cherrie.8907

I just got one of these messages myself.
It doesn’t help that the PMs are not specifying which thread was moved, which is in itself very annoying.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

On Dungeons and the related

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I’ve been thinking about what bothers me in GW2 dungeon system and talking it over with my friends for the past few days.

The TL;DR are the bolded out points plus the last paragraph, which I think is pretty vital.

Bad: What you say =/= what you do
I am not even thinking about the interviews from 2 years ago where you enthusiastically announced that just a run or two through a dungeon would grant us a set piece. This change is extremely disappointing, but I know “some things have changed”.

But you are still saying your game is not about grind, while at the same time setting the dungeon rewards in such a way that one needs to run them 70+ times just for the armour set.

Your designers say “we want the armour from dungeon x to mean something, to show what you’ve been through”. I am sorry but doing a dungeon 5 or 50 times proves exactly the same thing skill wise, the latter only proves how much time you have on your hands (and how much you grinded) additionally. Why is this show-off necessary? I fail to understand, but in general I don’t understand why people feel the need to overcompensate.

If you feel that your players really need to show off how many times they’ve run a dungeon to “prove their skill”, I invite you to implement an “inspect” feature that would show a list of all dungeons and their paths with a counter of how many times they’ve run it. Maybe add a death counter too, and time spent, just so they can compare and gloat more… This is a serious proposition, btw. It would accomplish exactly what you apparently envisioned the dungeon sets to stand for.

Good: You strive to provide a challenge for more skilled and experienced players
Challenge is good. I think this is self-explanatory.

Bad: Your idea of a Hard Mode hasn’t changed for the past 6 years and is all about buffing all attributes by 100
I am sorry but it doesn’t impress. It’s boring, it’s artificial, it’s not really a challenge, just an unnecessary speed bump.

To be honest, I don’t even mind damage that much, damage forces us to play better (as long as it’s not a constant one-hit or unavoidable chains). But the hit points, they just make the whole thing boring. You know, like the opposite of fun.
Shave the hit points, guys. Please. No one needs this.

Bad: You don’t reward the effort enough. Frankly, you seem to be punishing for experiments and trying out new things
In-game currency is in short supply. But that is not something that will ever bother more hard-core players, they play so much they will always have it plenty. But the low drops, low rewards and high repair costs are really hurting those casuals who actually want to try it out. I hope you will view it as a constructive criticism

Bad: You put an anvil in the dungeon, a nice way of saying “we expect you to die a lot!”, but you don’t give a way to re-trait there, while it’s expected to adjust to your group “build”
Self-explanatory, I guess. However, I’d like to know: why???

Bad: You alienate a huge part of your player base
You want your dungeons challenging: I get that. What I don’t get is why you never actually introduce the idea of what is required to do a dungeon to more casual and less experienced players.

In your promotional materials, you only gloat about how fun they are. Don’t you think your customers want to try them out? You actually want them to stay out of there? Because this is the message you are sending.

You casually invite the casuals (no pun intended) to the Story Mode and they are thinking that’s the place for them to be. You know, Story Mode. In many cases, it’s not. They’re thrown from vanilla world of “Build? What’s a build? No I didn’t buy all my skills I will never use them. And all weapons apart from X suck.” to a place that actually requires you to think strategically.

You never, EVER require your new players or even give them incentive to learn more about the systems you have so painstakingly implemented in GW2. If you think you do, then trust me: you’re not doing that enough.

Back to the Story Mode as an introduction to dungeons, I see it as a huge missed opportunity. I strongly believe you should actually use it as an introduction of mechanics employed and necessary to succeed. Present the tools you’re using in exportable modes, but in more accessible ways (less lethal, more warning). Yes, your less experienced players should “learn to play”, the problem is, your vanilla PvE does not encourage that or give a place to actually do that. That’s a huge, unfortunate gap. Please fill it in

Thanks for reading.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Wearing the flame legion armor set should be a symbol of what you went through to obtain something. It should mean something. Right now it means you did 40 speedruns in 2 days.

Totally not on the subject of CoF only, what we are supposed to go through if farming one dungeon or another dozens of times. You know, the grind and unfun part in your fun and non-grindy game.
I’m still waiting for any of you guys to give an explanation of what happened with your original design.
I am sorry but running a particular dungeon 40-70 times proves nothing more than running it 10 times does, skill wise. It only proves that a player has too much time.
And that you guys decided to give up on your great ideas from 2 years ago.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Also, sets are optional!!! OPTIONAL!! If you dont want to grind dungeons here are some advice for you:
- Run each one of them a few times to get exp, gold and a couple of token items.
- Run them until you get borred.
- Do something else you enjoy. sPvP, WvW, crafting. exploration… you name it.
- If you dont enjoy anything of the above, them my beloved mmo hopper its time to jump to your next game.

Bottom line. No need to grind for cosmetic items! You can play without them and be as competitive! believe it or not some people like to try hard in order to achieve something and since that something is cosmetic its fine by me.

The same people complaining that the dungeons are a grind now will complain that they got all sets in one week and have nothing else to do if Anet makes them easy.

“Yeah you casual kittens, learn your place. Nice things are not for you. Stand aside and watch grown-ups play.”

Seriously, where does this come from?
MMOs from 10 years ago?
You can’t feel the special snowflake you are if you don’t have pauldrons the size of a lamp to prove it?

What’s wrong with casuals to get nice items, especially in a game that’s not supposed to be overly gear oriented? Not grindy? You know, for casuals too?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

At this time, dungeons should one of the most efficient ways to level and get gold, and it is not our intention to make them feel like a grind. (…)

Dungeons are meant to be difficult and we will continue to update them to try and reach a point where the time invested to XP/Gold/Tokens is similar for each dungeon. Some right now are just too easy to complete while others may be too hard. Moving forward we will try and post more clear change notes for those dungeons we do fix.

Thanks for your feedback, we really appreciate your desire to help us keep improving on the game.

Jon

So, you don’t want them to feel like grind, and that’s why you’re increasing the amount of times one has to play through the same dungeon to ge a reward from “too many times” to “way fluffy kitty too many times”…
Please explain your logic to me, I fail to compute.

Dungeons are meant to be difficult if a failed approach, but you seem to be following this path for the last 10 years without learning a single thing, simply multiplying HP and dmg of mobs every time you come to a conclusion that some group of players is doing them too fast for your liking.
They should be challenging enough to be fun (you know, that keyword of yours) and not too much as to ge frustrating.
Your dungeons are not challenging, and you admit that yourself by saying that ANet dungeon team thought them too easy for release: this is your clue. If mechanics becomes trivial when discovered, it’s not good design.

Once you learn how to design a dungeon that is still challenging even when the mechanics is known, while still doable and still allowing for a mistake or two, you’ll know how to make good dungeons.
I am sorry but I have not seen a single dungeon made by ANet that would match that.
The closest you ever got was Bonus Mission Pack in GW1.
And stop buffing every hp bas and every auto attack you come across, this is such a turn off.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

Please rework your dungeons ENTIRELY - and why

in Suggestions

Posted by: cherrie.8907

cherrie.8907

I agree with OP entirely.
I haven’t played the Secret World but what is extrenely clear to me is that dungeon system in GW2 is outdated and extremely poor.

Artificial difficulty based on 100xHP 50xdmg is a thing from a decade ago.
It’s so unimaginative it actually offends the developers who implemented it. I have NO idea where this all came from when rest of the game is so good…. Simply no idea.

Another sad part here is that ANet has not learned anything about good endgame practices since they’ve done GW1. I mean, Colin is actually proud of DoA… DoA, which peaks with a boss that renders one class’ primary ability COMPLETLY useless. A class added in the expansion DoA came with, none the less. DoA, which only difficulty mechanism was insane HP, insane dmg and hige numbers of mobs (and he actually admits that!)… This is just… sad…

At the same time, they release a blog post about how fun dungeons are.
Pity they don’t end the article with a “Casual players? Haha! Not for you, sorry. Go do something else. What? Well… dunno… But Dunegons are for PROs only!”.

They never, ever even try to introduce their real dungeon philosophy to more casual players, either. You get thrown from a vanilla PvE into… this… without a warning and without a way to practice your game play and prepare for what’s to come.
Personal story could have been a perfect place to do this: introduce things you will face in explorable, just a bit less deadly and with more warning. But no.
And this is such a wasted potential, it brings up rage in me.

Another thing that sets me of is lack of mechanics to re-trait in a dungeon.
We get an anvil, which is a really ironical way of saying “hey, prepare to die!”, but while we’re actually expected to adjust and overcome, no re-traiting on the spot.

On top of all that, no rewards to speak of.
“Just do it for fun”. Well, there’s no fun in your Dungeons, ANet.
Challenge can be fun, but you completly failed in either implementing any real challenge, or fun in your dungeon system.
In NONE of your dungeons have I – or my guildies, all from raiding guilds or alliances from other games – had a feeling of “if only I could improve, if we could come up with something smart, we COULD do it next time, we need to try harder” on a wipe or a death. No, it was sheer annoyence.

Colin said that ANet “dungeon” team felt dungeons were too easy for release.
And this IS part of the problem: because of the completly artificial, flat difficulty, once you know the fight, there’s no challenge whatsoever. NONE.
However I am glad they haven’t “increased” it or we’d see 40minutes boss fights…

Dear Anet, the OP introduced you to check out one game, I’d like to introduce you to LotRO. Or at least to research their instances.
“Hard Mode” is called “Challenge” there, for a reason: there’s an optional element to each boss fight that aditionaly tests your skills, some of them very tactical, too. But more casual, less uber pro players can still explore if not all, then most instances and… you know… actually HAVE FUN in the game and enjoy every aspect of the game, while pros can gloat they’ve beaten all challenges.
LotRO is by no means a perfect game and their instances are not perfect, either, but their philosophy doesn’t date back to last decade…

And while I’m at it: you guys have really not implemented re-join on disconnect? Or leadership transfer on diconect instead of instance shut down?
What was (barely) acceptable in 2005 IS NOT in 2012. This is an absolute joke, a sad one.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

Maybe they're reading everything we type reverse.

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Excuse me, what kind of change are we talking about?
I don’t see anything about dungeons in the latest update, can someone explain to me what the changes are or point me to a source?

Thanks.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I’d just like to point out DoA in it’s current form (at least earlier this year, and this goes for most of GW1’s elite areas over the years) has been played via exploiting the AI and very niche party set ups and strategies. Most of the “casual” content of GW2 I’ve experience, with big DEs etc are a lot more engaging , exciting and enjoyable than GW1 elite areas, because you didn’t design them to be so hard players searched out really exploitable niche strategies which eliminate all the risks it becomes tank and spank (my last few runs through DoA were exactly this, it gets really boring after a while). Many of the threads I’ve read about taking on certain dungeon bosses have been to pull the boss out of a certain area and DPS it safely from a certain location (on stairs, behind doors etc) which completely removes the challenge and difficulty. This is how GW1 elite areas are done and I really hope this isn’t your intention for GW2 dungeon difficulty because I find that incredibly disappointing, it’s not challenging, it just relies on an exploit which needs to be figured out resulting in it becoming trivial.

One of the worst consequences of GW1 elite are design was it often resulted in classes becoming very undesirable for groups (or, resulting in the same situation, some classes so desirable others couldn’t compete) so some player classes saw no end-game action unless the biggest challenge could be overcome – finding a group with a less optimised class.

This, so much.

Colin, there has ALWAYS been a question on my mind and I’d like you to answer it, please.
Rest of DoA aside, do you really think Mallyx is a well designed encounter? A boss that renders one class’ primary attribute COMPLETELY useless?
Because if this is ANet’s idea of good design, I have nothing else to say.

I might be wrong after so many years, but I followed DoA threads on Guru very closely after release. To my knowledge for about 6 months no group defeated him without an exploit, or they didn’t feel like sharing the knowledge.
Only with AotN and PvE skills people started killing Mallyx without an exploit.

I also really dislike your idea of a “Hard Mode”, which means only buffing damage and health of mobs. That’s cheap.
Look at LotRO, Challenge Mode is about… surprise… challenge. There’s an additional requirement to fulfill it. THIS is good design. Multiplying mob’s attributes is just cheap.

Also please keep in mind a distinct difference between GW1 and GW2 that actually made it’s dungeons accessible for more casual, while still experienced, players: no repair costs, no retrait costs.
Comments from my friends after 2h of wiping in Doa? “kitten that was hard. But we got through one more group this time! Next time we WILL make it!”
Comments from my friends after just a few wipes in GW2? “By the kitty, I can’t afford that!”

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

Just a thought

in Account & Technical Support

Posted by: cherrie.8907

cherrie.8907

This is a very interesting idea. This isn’t a Suggestions Forum, but in this case I think it would be warranted to share this with the team, so I will do so. There may be very good reasons why this would not be a good idea, but I do agree with you that having the original user name (not a changed one, also agreed) and the serial code could be hard for a hacker to acquire.

Thanks for sharing your thoughts.

Nice idea, however please keep in mind that in e-mail account is compromised and the game is a digital edition, they could have the serial key.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

An awful lot of missing VO in story cutscenes...

in Audio

Posted by: cherrie.8907

cherrie.8907

Woah I wish I knew this earlier.
EVERY single cinematic conversation my characters were having was at least one.

I started a new Norn (female, Guardian, blessed by bear, noble, lost heirloom, protects the mist). Got until the mission where you first meet a Kodan.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Sigil losing stacks after teleporting to another map

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

I think this is WAI… same story with every sigil I know of.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Lornar's Pass not loading

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Did you get a pop up next time you tried to load the game to repair it?
You should always do it, even if it seems it’s not doing anything, in fact it is downloading missing files and checking the whole archive.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Cursed Shore: Maze skill point bugged

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

It’s an even better idea to read before you post…
This is a DIFFERENT skill point, just the appearance of the bug is the same, and I didn’t have a screenshot.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Master logging axe ruining orrian wood

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Actually, a friend of mine said yesterday that he couldn’t mine Orichalcum with his.
I could with mine without a problem.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Master logging axe ruining orrian wood

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

The title says it all ;(

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Fix Orr

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Orr is not meant to be played alone.
It’s fine as it is, try it with more people, it’s REALLY much better than any other map (imho) because of this.
However I agree about the travel costs: they’re too high in general, especially here that every point is contested.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Cursed Shore: Maze skill point bugged

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Exact same appearance of the bug like this one:
https://forum-en.gw2archive.eu/forum/support/bugs/Orrian-Spectral-Guards-glitched-skill-points-on-The-Cursed-Shore/first#post123869

The mob probably never respawned (I’m guessing it’s a mob to kill).
The skill point icon floats in the air, the area is marked with an orange circle and there’s a boss hp meter on the “quest tracker”, but it’s empty.

Fissure of Woe.

Edit: this is a DIFFERENT skill point, however the bug appearance is the same as described in the linked thread.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

Orrian Spectral Guards glitched skill points on The Cursed Shore

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

This happened on the Fissure of Woe too.
Also on the same map, another skill point bugged like that: the one in the maze (forgot the name).

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

I look at "The Endgame Reimagined"...

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

I must admit I also had a “wtf did I just read, are we talking about the same game?” moment after reading the “The Endgame Reimagined”, however not because of the challenge level in dungeons (which I think is fine), but because of the grind required for sets or items.

I’ve played many MMOs, some much less than others.
I’ve quickly learned that korean MMOs are too grind- and kitten focused for my taste.
Really, I thought Aion is grindy! I need to rethink this after looking at GW2 loot.
100+ more runs for a set, not including weapons, is something that stands in the complete opposite to the article just released. Even if the set in question would be “just a cosmetic” (and it ain’t).
And please spare me the bull* about hardcores needing the challenge in this case: running same dungeon 100 times proves nothing, it stops being challenging after max 20 runs anyway. It’s not a statement about how skilled one is, only how much time they wasted.

Leave the challenge as it is, but fix the loot and the amount of runs required for the rewards and there you might be remotely near the spirit of the article.
Because now GW2 dungeons are crowned kings of grind, even if compared to legends such as Aion or L2.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

too much heat. /end

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Do you know why casual players win in the end?
Not because of the reasons you’ve mentioned, but because hardcore players are never satisfied.

There isn’t ever enough “challenge” and “elite” stuff.
Game is always “too short” and “doesn’t offer enough”, and itemisation “isn’t hardcore enough”, ever. This approach makes them (you?) feel like they’re loosing.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Hard is OK. Difficult is OK. Challenging is OK. But the dungeons are just silly as-is. There’s a reason so many people aren’t going in there twice, and that’s because they simply aren’t fun.

If you’re going to have mobs with InstaGib Technology™ then they darn well better telegraph properly. Properly means 1) It has to happen, 2) The indicator needs to be consistent, 3) The chargeup needs to be longer than 25 nanoseconds, and 4) The indicator needs to be plainly visible through the wall of particles and camera shaking you guys went with.

This, very much so.

Trash with high HP? I actually don’t mind.
Trash that takes 30-50% of your HP with one auto-attack? NO.
You really want to one-hit me? Bring it on, Hideki Kamiya taught me well! However make sure I can dodge it: don’t place the one-hit skill at the end of a long painful chain already directed at me because I’ll run out of dodges. Don’t make it actually 2-3 part hit, because my block skill won’t work on it, either.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

I hope you're paying attention Anet

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

As for rewards yes having to grind them as much as you have to do now is a bit annoying but that’s the point of the dungeon gear to show off that you are really good.

Having to run the same dungeon 100 times does not prove one is really good, just that one has too much time on their hands.
And it doesn’t prove anything more than running the same dungeon 5 or 10 or 20 times: you’re still beaten the odds consequently.
However, 5 or 10 or 20 can still be acceptable for more casual players and can still be entertaining.

I don’t mind the dificulty, most of the times (I’d like the SM nerfed down so my really casual friends can enjoy at least that part). However the gring nearing hundreds of runs is a real turn off, not a turn on.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

I hope you're paying attention Anet

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

You know why there aren’t many posts from people saying how much they love the dungeons? Because those people are too busy playing and enjoying the game to come here.

Just because all the whiners make the most noise, doesn’t make them right.

A friend of mine spent 3 days looking for a PUG to do TA explorable. Roughly 4h each day. He didn’t have a SINGLE person join him to look for more.
Everyone who was there, was running PS only.
Please tell me more about all the people who are running it happy.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

What's good? What's bad? Reasonable feedback.

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Good: story, difficulty in general
I like challenge and tbh even in hair-pulling moments I fealt like what I need to do is improve, strategise, look at my skills and discover something my group could use. I loved it, apart from some bosses that simply felt totally out of place dificulty wise.
I’d really love to NOT see them nerfed

Bad: token rewards.
The amount of times one needs to repeat the dungeons to get anything is ridiculous.
Thanks, but no thanks. It’s not worth my time, especially since there are so many other places in this game that I can actually have fun.
The runs, eben the 20th run, needs to be rewarding in a tangible way.
One-two runs per item still will make you repear the dungeon doezens of times for armour only, then for sigils, weapon sets (I like to have many!) etc.

Bad: token rewards from bosses
Each next boss should give a higher reward. As it stands now, many people choose easiest bosses / routs, kill them once then re-run. This is silly. I don’t want to do it but I have to if I want to PUG, and because of all the issues with the dungeons my guildies don’t really run them often.
Last boss should give the biggest reward.

Bad: story mode difficulty and rewards
Story mode seems a bit on the hard size, especialy for some bosses, and it gives no reward neither for completing it nor for helping out a friend.
You HAVE to complete SM to do explorable. I love to help my friends, but really, after I’ve done my own story mode, the best i get out of there is a repair bill. And sometimes they are not interested in that mode at all, they just want to “have it done with” to do explorables.
I’d like to see story mode toned down and / or give some more meaningful rewards, also for re-runs. Maybe a small amout of tokems (compared to explorable reward, and only at the last boss) once a day?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: cherrie.8907

cherrie.8907

15. I can confirm this, especially the “switch” part: basically every time my target is on a higher ground (not needing a jump, just an angled terrain and tehy are above), i will NOT get to their position, where my clone spawned, but I will land some way down the slope, half the way or something. VERY annoying.

Also please add detailed description of the Boon Traits conflict, which renders Inspiration line much more useful and in general makes the traits of little use
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Phantasm-Boon-Traits-Conflict/first#post98658

Also, last time I checked Phantasmal Fury had it’s duration changed to 10sec down from 1h, but was supposed to re-apply every 10s. It doesn’t reapply, making this trait also pretty useless.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: cherrie.8907

cherrie.8907

Difficulty is not bad, in most cases, however I do think the Lovers in AC should be toned down since it’s the first dungeon and a story mode, too. Some other minor tweaks here and there would be nice, too.

But rewards are a total disgrace.
Honestly, if they were PURELY cosmetic, I wouldn’t mind. but they are not, and “other ways of getting equipment” have been “adjusted” price-wise recently as well.

I don’t really care about hardcore players who can’t enjoy a game if they can’t display an kitten, however I am perfectly fine with them being pleased with some sort of PURELY cosmetic items they’d get after running the dungeons 100 times. But not items casual players could have use of (no stat items), too.
GW1 did a perfect job at this. Want to show off? Wear your full obsi with chaos gloves and tormented weapon set, dye it black and stand in LA or kamadan. A casual player could still do FoW, UW or DoA for fun, hardcores could spend a week straight there and boast. But at the same time you’re not even a 1% stronger than a person in 1k armour and default weapons. PLEASE bring this back.

Please Developers, realise – and make your Asian overlords realise too – that one of the reasons many people in the west don’t want to have anything to do with NCsoft games like Aion or L2 is the grind and the kittening. On the other hand, one of the selling points of GW2 was “casual friendly, no grind, just fun!”.

Well, dungeons are definietly not following this promise.
Making the dugneons appealing only to hardcore players, you take your whole end game away from casual players, which are probably most of your player base.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

A file was corrupted in the archive....MainCli.cpp

in Account & Technical Support

Posted by: cherrie.8907

cherrie.8907

I’ve seen in another thread some people had same issues and discovered they had problems with RAM after running MemTest.

I would suggest you do that: run it yesterday after a persistent Corrupted File fest and indeed, I have at least 2 sectors that are consistently having problems.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Using AutoHotkey considered a hack? Will it get me banned?

in Account & Technical Support

Posted by: cherrie.8907

cherrie.8907

Most keyboard and gaming mouse software nowadays has huge macro recording capabilities, some of them even offer recording and playback on-the-fly. Autohotkey simply provides the same functionality as those proprietary software.

I agree. I for one see no difference. I wish I could get a real answer and not a guess.

If you want a real answer, make a ticket to the support and ask the question.
You will get a GM response, which will not be a guess.
However don’t come here crying about wait times. And stop being a stubborn kid.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Corrupted files...

in Account & Technical Support

Posted by: cherrie.8907

cherrie.8907

I can’t log back on to my character.
Whenever the loading screen ends, I get booted.
I tried repairing 3 times but to no avail..

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

Bump…
I love taking screenshots but having to press three different key combinations in a fight is just not acceptable.
I know from other forums that there IS a key setting to make screenshot without UI!

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

Where abouts is that setting?
in Keybindings, under Screenshots, I only have option for Normal and Stereoscopic screenshots. I can’t find the “panorama” option anywhere

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

Bump :/
This is either a bug or a very annoying feature.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

Flame Legion Battles

in Bugs: Game, Forum, Website

Posted by: cherrie.8907

cherrie.8907

Same thing on Piken Square, at least from yesterday evening (EU time).
I am pretty sure yesterday Savot wasn’t even standing there.
He is today but no event, even after talking to him.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

So this is a bug / issue that is affecting more people… goot to know.
Maybe the Moderator could move it to Bugs then :x

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

Thanks guys, but [shift] + [ctrl] + [h] toggles the UI (default setting).
So if I want a screenshot without it, I need to toggle it off, make screenshot and the toggle it on again.

However [shift] + [print screen] is supposed to work to remove the UI for the screenshot only – and it doesn’t for me.

Source about screenshots on wiki:
http://wiki.guildwars2.com/wiki/Category:Screenshots

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson

(edited by cherrie.8907)

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: cherrie.8907

cherrie.8907

As the title states: this combination doesn’t make the UI disappear on the screenshots I make.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson