wurm and spec walk are better escape then anything warrior has tbh
True +1
Our mobility was good before HoT.
But now everyone got passive +25% speed + their own version of Dogged March, Now almost every profession can disengage a warrior.
Everyone has perma swiftness anyway.
Everyone besides war and necro, of course.
Even if we’re weak the game is still enjoyable, at least I have fun playing warrior in PvP (diamond). I do rage quite a bit against the stupidly op revenants and scrappers though …
You might be asking too much of Berserker Warrior. Gun Flame is basically all it’s good for.
I’m having quite decent success with berserker with no rifle.
Ele is not a priority at all.
First bring revenant and scrapper in line, i’ve actually never seen anything as op as those 2 in any game. If GW2 was handled by riot, they would have been hotfixed in less than 4 days, how they can leave it like this for months is beyond me.
And let’s not forget than beside the horrible balance, wow is the game where you could install a bunch of mods that litterally played for you.
WoW PvP has always been a kittenshow, it got away with it because it was their first MMO for most of the players, and the only other competitor was GW1, which despite having a way better PvP, was nowhere near as addictive.
Maybe you should watch this video as a memory refresher :
http://www.warcraftmovies.com/movieview.php?id=26540I don’t think i’ve ever seen a game where people complained more about balance than wow now that i think of it.
That brings back memories.
People complain about thief here…WoW rogues could literally kill you without giving you a chance to even move.
It was a high skillcap class though so you actually had to be good and situationally and tactically aware to pull any of that off. If a rogue shadowsteps into a flare I’m sure no one would say he’s overpowered and rogue is a single target specialist anyway who had no real use in high end PvE. The rogue on top of skill needed to rely on crit damage to actually kill someone, if they lived through the burst then it was bailing time, so vanish away! Oh, but cloak of shadows doesn’t wash bleed.
Likewise, you may think you’re getting into a 1v1, signs are there but all of a sudden armies are fighting on you now, it’s no longer a 1v1 but a big group fight so the dynamics radically changed. Some of my funnest moments in WoW had this happen.
We’re talking vanilla rogue here. There was no shadowstep, and it definitely was not a high skillcap class as any moron could perma cc you until you die.
It’s a shame part 1 was removed, because you see him kill every class with a worn dagger (0.9dps) and being naked.
Lets get 1 straight, perfect balance is impossible, with that out of the way,i have never seen a game with such a long stream of broken meta patches one after the other.
Every other game out there manages to get some right here and there, but i honestly cant recall a gw2 meta where 2 or 3 specs didnt absolutely crush the competition.you never played wow huh ? this games pvp is golden compared to that lol.
btw seems like the devs are just lazy or don’t care they aren’t even communicating with us about the issues
they seem like turning into Blizzard 2.0 you know pvp balance patch every 1 year no content for another 1 year while ignoring the whole community…
I cannot attest to post-WotLK, but Vanilla WoW PvP destroys gw2 by a huge margin. WSG in vanilla allowed for a ton of different specs to be very effective. There was no “perfect” group, you just needed to build to your groups strengths. BC PvP got dicey because of Arena and them trying to balance based on it. It was still way better than GW2 though.
There is just so much wrong with GW2 balance that I can’t even begin to know where to start. The whole system is poorly built from the ground up with with zero thought in balancing damage, healing, mitigation, and control. How can some classes be a viable dot class when others have more access to all the dots? How can some be an effective bunker when other classes have more access to protection and healing.
The game needed a serious balance team and what we got was a few people that were clueless. Remember when necromancers were told they just didn’t know how to play? How about them saying there isn’t a chance that pets will get better AI, yet there is a class whose dps is hugely tied to them? Those devs that thought they could balance the game failed horribly and what’s worse is that their decisions have made the game worse. Remember when necromancers had a bleed stack taken of their weapon skill because of dhumfire? Then dhumfire was drastically altered and that bleed stack remained gone?
Maybe you should watch this video as a memory refresher :
https://www.youtube.com/watch?v=B-KMOc_y7xo
I don’t think i’ve ever seen a game where people complained more about balance than wow now that i think of it.
(edited by chibbi.3706)
Sorry for the double post but I think there’s a thing I should clarify.
I’m not questioning about Warrior’s ability to get out of the fight, I know that just fine. My question is and has always been his staying power in teamfights.
You can get out of CC but you can’t stay in fight.
That is my main issue. I don’t want a guy that just runs away when the enemy gazes them.
And yeah i’ve played warrior mostly GS/Hamer and ShoutBow (champion title) but not so much the Berserker.
Well you don’t have to stay in the middle of the fight. Either you can find an isolated target like a necro to pressure, or you go in and out of the fight to AoE/nuke down people.
Warrior actually plays a lot like a thief right now, it’s very mobile and you can often get some good decaps, but you trade stealth for aoe cleave and invulnerabilities.
Their biggest issue right now is their abysmal access to boons and party support, and their 1v1 potential which is very bad : I can win vs DH most of the time, 50/50 vs reaper DD and tempest (berserker is actually pretty good at killing tempest), rest is not possible unless the guy is physically handicaped.
Also the fact that you can’t have good sustain vs direct damage (rousing resilience) and condition (cleansing ire) at the same time.
(edited by chibbi.3706)
- Rev has ton of evades and breakstuns from shiro to get out then just dodge roll to get some stab while getting back to his teammates or just block to infinity.
Warriors can also block while moving.
I’m pretty sure they have access to the dodge roll too.
Greatsword has evade frames which also travels quite far.
They have 3 breakstun, each one of them giving one stack of stability after that.
Half of the time they’ll be in berserker mode which pulses stability.
So if you get caught in a gravity well you just pop your 10s cd breakstun, and dodge roll out of it, there, easy.
I’ve never had a single problem with hard cc on war, in fact the only thing that can lock me down is immob because of how clunky warrior’s sprint is.
- Druids should manage with their healing, pet rezing and lots of other stuff.
Yeah because they can surely heal while being cc’d forever, be serious…
- You are doing something very wrong if you are focusing a tempest auramancer, probably on point, probably spamming auras and probably assisting / being assisted by a chronobunker. And even if you get it down it’ll get back up in 0.25 seconds.
Actually tempest are quite easy to take down if you have cc, they don’t have a lot of stability and breakstun and all of their sustain is active.
And wait, did you actually quote necro as less sensitive to cc than warrior ?
So yeah, warriors have tons of problems, but getting cc’d is definitely not one of them, have you ever played one ?
(edited by chibbi.3706)
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
I’ll be sure to test that out on the next warrior I find to target my double gravity wells, rev rift and druid stun-spam.
And which class exactly could stand in all of this kitten and not get cc’d ever ?
Thing is, I’ve always found Cleansing Ire to be rather unreliable on anything but the LB. I remember the times I used to take the plague elite and spam blinds on rampage warriors to counter their effect. Any warrior running something else than a LB would go through too much trouble.
And the CC… It’s actually dishearting to see my teammates (druids, chronos, revs, scrappers) targetting war with all the possible CC’s they have and just nuking them. It’s not even funny since they don’t have that much stab nor any real defensive mechanics.
Sure stab pulsing is a good thing (eternal champion), but if we can CC people with 3-4 stacks of stab easily, one stack really isn’t going to cut it. Especially for an expected ‘melee’ profession.
And HS signet. Well it’s looks nice but it’s all so predictable if you don’t get it stripped you just haven’t met decent necro/revs.
Primal burst from GS is a 450range instant AoE, it almost always hit.
Sword primal burst is also rather difficult to miss.
As for stun sensitivity, you have a 10s cd breakstun, headbutt is also a breakstun on 20s cd, and activating berserker mode breaks stun. Everytime you break a stun you get stability. That’s more than enough defense against cc.
If you blame warriors and thieves, you should also blame reapers and dragonhunters because they are strictly worse than the remaining 5 classes, too.
What exactly does a warrior do better than anything else right now? Why would I take a gs warrior over a dragonhunter who can do the same thing but with cc, AOE and at range if needed?
Berserker has 2 very good single target stun on low cd (16s and 20s), it’s a lot more mobile than a DH meaning it can easily disengage when low hp and go decap something.
And what do you mean AoE ? Warrior is litterally full of AoE.
I’m just curious on how you manage conditions once zerk stance is on CD.
Against heavy conditions team I run cleansing Ire instead of rousing resilience, which gives me 3 condi cleanse every 4.5 second while in berserker mode, you also have HS resistance.
(edited by chibbi.3706)
You cant ask for them to be excluded, thats completely ridiculous… if you want to ban the weak classes then lets ban the meta too cause they are just as if not more unfair.
I for one dont want to face a meta team any more than i want to be teamed with the weaker classes so… lets do both, ill be happy. though i suspect you would not .
You’d have only 2 playable classes left then : reaper and DH.
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
At least he had to leave a point to survive and could be killed if on point.
Right now I feel like hitting a wall without success
As far as Ele always being Aids, I remember it was pretty bad before signet reworkI do miss my shatter mesmer :<
Yeah it was bad of a while, but everytime he’s meta (and it’s probably the class that has been meta for the longest time), it’s pure cancer, and it’s systematically the best or at least one of the best class.
Tbh tempest are a lot more killable in a 2v1 scenario, I can even kill bad tempest 1v1 with my warrior. Would have been impossible with D/D ele since he’d kite you, and could disengage to heal back to full (in about 5s max) very easily.
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
Why wouldn’t they apply a balance patch in the middle of the pro league ?
Also, in case they release a bullkitten patch with broken things, you just play the tournament on the previous patch for a few weeks until you’re sure the patch is okay. I mean, that’s how any competent esport works.
I bet OP is the same guy that was moaning all match that i was playing thief, threated to afk, spent more time actually talking crap than playing and asked everyone to report me for botting because i was playing a thief. At the end we won and that guy got reported by our team for verbal abuse. Moral of the story? Shut up and play.
Let me guess: was he the DH?
how did you know lol
I find most people with that kind of mentality plays DH. It’s uncanny.
Kinda like riven players in LoL who are scumbags most of the time.
can anyone here really justify why to bring a warrior over anything else?
Warrior is what i’ve been playing since the beginning of the game, it’s by far the class I can play the best. It’s also a ton of fun, and it’d feel a lot better to get legendary as warrior than as a stupid kitten [insert kittened top 5 meta class]
then:Nerf Thieves and Warriors, they are too powerful to fight
now:Ban Thieves and Warriors, they aren’t strong enough to team with
Honestly, and nothing against the op, but [redacted] the community whining that got us here.
Having to eat the cake you baked for yourself is just punishment.
People were already asking for warrior buffs after june 23rd though. But they got murdered with HoT instead of getting the little buff they deserved.
The reason has always been wvw. Basically pve heroes that farm gear in a pvp environment. They have to work less this way, they kill 3 birds in one shot
Do you really truly believe that? Since when Anet balanced anything according to WvW?
WvW have been getting the short end of the stick since the begin. The most recent change that made major impact: stability.
Per chance anet fixed that? Of course not because they are fine in PvE and PvP, or actually was in PvP until HoT. Now PvP is getting a taste of what WvW has been suffering with and players been complaining since the change.
Actually I’m pretty sure the stability rework was made for WvW. If I recall correctly they said stability shouldn’t make you able to cross an entire army of people without getting hit by cc which is purely about WvW.
This one does not count.
My team were QQing all the the time about my warrior despite they played like nubs and die in like 2 seconds while me the full glass was the last to fall.
But hey nice to see both Warriors of both teams having the highest scores.
ahahahah ye mate i know the feeling. But then i see i’m always the last one going down so i end ignoring people QQ.
Last night i had a teammate DH who wanted to force me to switch class, cuz it wasnt meta. At the end of the match after i stomped left and right, top scoring and making appearing 5-6 times “Von Shaletta is on Rampage” on the screen, he wishpered me “you are not meta, but you’ve done a pretty good job”. That’s enough to achieve for me, winning becomes secondary.Let’s break this boring meta togheter, i believe!! Do you?
You mean this type of game ?
pregame chat : http://puu.sh/mi4YQ/4f6fbd49b3.jpg
After we win : http://puu.sh/mi5DV/09d0e1f35f.jpg
FeelsGoodMan
If you like thief just play thief, they’ll get buffed eventually and you’ll already have practiced the class by then.
Also since you’re a beginner you won’t really suffer the meta anyway.
Plus, you can always climb with any class, even if it’s currently bad, I only play warrior which is arguably even worse than thief right now, and I still do fine and have fun.
DH traps are too strong, which in turn drives the current Meta, which pretty much destroys DH when played right. Lower the damage on DH traps, and give DH other damage options, and we might see more glassy bunker buster builds. It’s hard to use bunker busters at the moment because DH and Rev will destroy you. (Sorry thieves, berserkers, and shatter mesmers).
So, yes, DH traps deal too much damage, but the meta bunker builds can chew it up and spit it out, so it’s hard to accurately say DH is OP. It needs an adjustment along with Rev, maybe.
Berserkers does completely fine against DH, and I’m fairly sure shatter mesmer does too.
Berserker’s problem is entirely conditions as you have no defense against it beside your 8s immunity. Also bunker mesmer is extremely annoying.
I play a DH, and honestly most of those who get blown up by me are doing it wrong.. its that simple.
The only ones i truly feel sorry for are Thiefs, they have almost nothing for me unless i do it wrong… anyone else, yeah, you have options. Yes, you have to think, you cant just leeeeroy in and pew pew… sorry, but use your brain not your balls.
You want to complain complain about those with no natural predators or counters…. Temp, bunker Mes, Revs… things that actually are OP. But DH, im sorry thats a L2P issue most of the time.
Its kinda silly complaining about things that are not even in the meta.. just sayin. Lets bring the obvious OP back down a little… the obvious weaker classes up, and stop worrying about the ones in the middle that are basically where they should be.
they aren’t middle lol they are OP just under the radar because the super OP Ele mes etc Bunkers
the moment those get nerfed DHs will start Swarming all the brackets and start nuking entire enemy teams with premade 2-3 DHs
especialy if they start nerfing the boon applications stab end regen hp regen etc.
yeah i totaly can see it happen.
EVERYTHING cant be OP, im sorry it doesnt work that way.
Right now the meta, of which DH are not part of, includes 4-5 classes. It is those classes, along with those at the bottom of the list, where nerfs and buffs start… not in the middle on the basis of a what if. Thats just not logical reasoning.
IF it happens as you say then yes, nerf them, but you cant do that till youve taken care of the obvious OP scenarios and DH are not that at this point nor is the scenario you describe likely unless they nerf others to the ground.
I think some people need to buff their gameplay more than nerf DH. I see so many people just jumping in on me like im just standing there for no reason… thats not me being OP thats you not thinking. Bad play doesnt make a spec OP.
so a melee should just bend over while you stand in your traps and nuke him ?
yeah right….in my opinion traps need DMG nerfs and DHs should get some Self sustain buffs to compensate for some of the lost dmg.
Every melee class has option against DH. Actually, DH is the only 1v1 matchup I can consistantly win with my warrior.
disabling elites in pvp would be much better temp fix~
What? Don’t you think daredevil is super fun to play, even if you need a lot of effort to pull it off? You surprise me.
Wait for the nerf. Be water my friend.
They’re absolutely not fun to play against, like all elites beside DH Reaper and Berserker.
DH is not a problem, you just go through the traps with stab and you dodge, or pop an invul like endure pain.
then he pulls you back into traps…
or totaly lock you down in place with the longbow trap that you cant dodge out…
or 2 dhs teleport in your face and put all the traps under your face…..or all 3…
even my 55k HP reaper with the 50% dmg reduc minion gets nuked in seconds if im out of dodge and they do these….
and im like WTF was this ??
DH is not a problem, you just go through the traps with stab
And if they port to you and you’re out of dodges, since your a reaper you use your flesh wurm.
DH is not a problem, you just go through the traps with stab and you dodge, or pop an invul like endure pain.
If only a warrior’s endure pain had a 20s cooldown like your traps huh?..
Sure use up all your dodges and cooldowns so the second set of traps will wreck you when you try to contest the point. Great idea.
I’m the warrior player here, but alright mate.
DC aren’t supposed to affect your pip gain/loss, are they ?
It has been stated that they are, and it makes sense that they do.
It shouln’t affect it, otherwise it would be too easy to abuse.
DC’s don’t happen that often, when it does you just have to suck it up.
There’s not a single competitive game that has a system against dc, and it’s because there can’t be one that wouldn’t be abused easily.
DH is not a problem, you just go through the traps with stab and you dodge, or pop an invul like endure pain.
DC aren’t supposed to affect your pip gain/loss, are they ?
I still play pew pew ranger. I did not ask for a bloody tank or healer. I wanted an archer so I am and will be playing one.
Yes new elites are powerful and anet assured us that they wouldnt be op, just new flavors. They failed miserably. You can still take down elites with some old specs if your opponents are less skilled than you.
btw I did or will not buy hot. There are no new specs that I would like to try. For me they ruined most of my fav professions power balance
Archers archetype is now guardians, didn’t you get the memo ?
I honestly think core DPS rampage warrior is better than berserker (power or condi). In PvP, STR/DEF/DISC offers too much for me to swap to berserker….Rest of the professions I agree with the exception of condi rev.
tbh I hate the berserker mechanic, and I don’t like berserker’s trait either, but I love the elite and the breakstun too much to play base warrior.
What runes are you using ? I see you’re using a vitality rune but I can’t seem to find any that’d be good on dps warrior.
If this person is using marauder my only guess would be rune of exerburence. The only other rune with a big near max vitality is rune of speed which no one uses.
Yeah that would be my bet too but i’m not sure this is better than, say hoelbrak or pack.
If your going pure dps its definitely strength or even scholar if you just plan to pop stances in run in like a bull.
If i had to put a guess at what the build is, it be
defense 1-1-1
discipline 3-3-3
beserker 3-1-3
Axe-shield obviously and great sword
Either way if a condi player sees that stance up they will range until it goes away so he constantly gonna be closing the distance. Also eviscerate is the big hit and everyone and there mother know what it looks like. If shala is using rifle question becomes whether the player has any timing since kill shot is easily reflected and/retaliated.
Earlier today i did see a warrior beat a necro 1 vs 1 at far. Maybe warrior has some counter abilities to meta classes but if it does i couldnt get it to work. I reached diamond maybe 2 weeks ago and ive seen a influx of players using thief and warrior at this level.
Hey maybe im wrong and warrior has some level play but i doubt it. People in this thread can act like they found some secret gem that no one thought of so who knows we shall see.
I’d say
defense 1-1-3
discipline 2-2-2 or 2-3-2
berserker 3-1-3 or 1-1-3
I’m pretty sure he runs rousing resilience since he’s top player healing to self with a tempest in his team. Also this trait is kittening glorious with berserker.
As for axe, you describe exactly why I prefer sword than axe. axe #2 and #3 are garbage, weapon has no mobility or utility what so ever, only good thing about it is the auto attack and the way too telegraphed burst skill.
Sword offers less visible finisher, insane mobility coupled with GS, decent auto attack and nice F1 to setup 100b, only bad thing about it is the primal burst.
Necro is one of the few classes that warrior can beat, alongside DH. Daredevil is feasible but i’d give the advantage to DD, and the other class unless the guy is really bad are mostly impossible to beat.
I play war as a thief now, I just travel the map fast and +1 kitten, I don’t have stealth but I have better cleave.
LOL. I would like to see warriors in diamond and legendary. Unfortunately, I haven’t seen any.
It’s not even warrior itself that’s bad, it’s just the fact that everyone has kittening perma stab and perma protection + a ridiculous amount of heals you can’t kill kitten.
Litterally 2mins ago I was fighting a rev, waiting for his stab to go off so I can heabutt him, waited like 30s to finally land that kitten but I dealt no damage because he had kittening protection and sustained all the damage I did in 2s.
At least we destroy dragon hunters in 1v1, I guess that’s something.
(edited by chibbi.3706)
What runes are you using ? I see you’re using a vitality rune but I can’t seem to find any that’d be good on dps warrior.
If this person is using marauder my only guess would be rune of exerburence. The only other rune with a big near max vitality is rune of speed which no one uses.
Yeah that would be my bet too but i’m not sure this is better than, say hoelbrak or pack.
I think both quickness res and stomp has to go. Make quickness affect neither. Or even better, restrict the availability of quickness. Slow is pretty darn dumb too.
Quickness stomp is a bit kitten up too, but right now i’ll encourage anything that makes people able to kill kitten.
http://puu.sh/mhzeU/b99909679b.jpg
Lost a pip for going 435-500 with full soloQ against 4man premade. What the actual kitten
What runes are you using ? I see you’re using a vitality rune but I can’t seem to find any that’d be good on dps warrior.
I don’t really understand how you went from quickness rez to chill but w/e.
All I’m saying is, once you finally down the unkillable glasscanon druid/scrapper/rev, it’s kind of frustrating to see a mesmer blink on him and rez him through poison field + cleave (while being invulnerable) before we can even get a stomp.
Would be good if they straight up murdered Ele. It’s been almost 2 years of non stop top tier ele aidsing pvp with kittened heals, it’s getting old.
Absolutely kittened mechanic, especially when it’s on a class who is unkillable and can instant blink to any downed player.
Also, slow spam from rev downstate is absolutely stupid, or at least don’t give them a cc to go with it.
For me it’d go something like this (only using what’s arguably the best build for each profession) :
OP :
Viper rev
Marauder scrapper
Good :
Chrono bunker
Tempest bunker
Celestial or power druid
Condition reaper
Power DH
Less good :
Daredevil
Barely not a random mob :
Warrior
(edited by chibbi.3706)
Point 3) Everybody and his grandma uses a condi build in PvP/WvW..ask yourself why..that may be the reason DS is so loathed
This ain’t true at all. Scrapper is a top tier spec right now and it’s a marauder spec. I see most druids running power, all DH runs power, a decent portion of revenant runs power, and the other revs runs hybrid damage and not purely condi.
There’s actually more power build than condi build in current meta, Reaper being the only spec running mostly condi builds.
Couldn’t help it and found myself giggling at my desk :P yet, Diamond skin is been there for ages and nobody cared, … the real cancer is Condition damage, now that is started being a thing. Condition damage is so broken that it takes only one attribute to max, ignores armor and toughness!
But its cleansable, and it does its damage over time, you don’t get instant 7k damage like you can do with power.
So yeah, you have to get some trade off, being more overall dps and armor ignoring. (and you need 2 attributes to max, condi duration is also very important.)
Hey ele defensers, why don’t you play vanilla thief for 1 match and then come back with your arguments?
Aaah, so this thread is actually a “thief sucks, pls buff” thread disguised as a rant against ele. Gottcha.
just because one specific build can’t kill it in 1v1 doesn’t make it OP, just makes it a counter of that build.
Elem doesn’t even counter reaper in general. They counter them 1v1. In teamfights reapers are probably the best class there is to kitten a tempest up.
(edited by chibbi.3706)
It’s not OP it’s just badly design because it’s too binary.
Trait is completely OP under specific circumstances (fighting 1v1 a condi build), but doesn’t do kitten otherwise.
In teamfights or even 2v2 when someone can help the reaper break the threshhold, tempest actually get kittening destroyed by reaper’s condi, and diamond skin doesn’t do kitten for them.
Anyone who says ele is currently balanced is either:
1. New to PvP
2. Defending their own broken OP spec.
Not only am I neither new to PvP nor playing Ele (and I’m actually a condition reaper player), but I also despised elementalist ever since they came back to the meta as D/D something like 2 years ago. Yet I don’t think tempest are as OP as people make it out to be, and I certainly don’t understand how there can be more complaints against tempest than against revenant.
(edited by chibbi.3706)
Do the math. Ruby to legendary is 75 pips. With a 60% winrate you would need at least 188 matches. Take 5 mins q time and 10 mins game time, that would be 2820 mins, or 47 hours. 47 hours in a week is slightly less than 7 hours a day so..
Busted liar.
I often get 2 or 3 pips a win when fighting against premade, and sometimes don’t lose any pips or even win a pip from losing vs premades.
So your maths are a bit flawed because of this imo.
It works both ways tbh. I lose 2 pips sometimes too. So yeah, this is on the assumption you get 1 pip per win and lose 1 pip per loss.
Yeah but as a soloQer I feel like it happens a lot more in your way.
Do the math. Ruby to legendary is 75 pips. With a 60% winrate you would need at least 188 matches. Take 5 mins q time and 10 mins game time, that would be 2820 mins, or 47 hours. 47 hours in a week is slightly less than 7 hours a day so..
Busted liar.
I often get 2 or 3 pips a win when fighting against premade, and sometimes don’t lose any pips or even win a pip from losing vs premades.
So your maths are a bit flawed because of this imo.
You don’t have to 1v1 tempest because you’re not supposed to 1v1 bunkers anyway.
In teamfight or with the help of a teammate, it’s fairly easy to break the threshhold and then reaper just wrecks tempest.
As a reaper player, although I think diamond skin is a bad game design, I also think the trait is far from OP, and actually I think it’s a fairly kitten trait that barely does anything vs condis in most situations.
Idk about other classes, but as warrior and as reaper I don’t mindlessly spam my skills off cd besides a few ones.